193 Commits

Author SHA1 Message Date
Chris Miles
b7d002dd8b
Merge pull request #1171 from KinglyKrab/client_fling
Add client->Fling() to Perl/Lua.
2021-01-03 17:20:04 -06:00
Evan Alexander King
c58ba2e6a5 Add GetTargetRingX(), GetTargetRingY(), and GetTargetRingZ() to Lua. 2021-01-03 03:21:54 -05:00
Evan Alexander King
3fa236c2bb Add client->Fling() to Perl/Lua.
- $client->Fling(value, target_x, target_y, target_z, ignore_los, clipping) in Perl.
- client:Fling(value, target_x, target_y, target_z, ignore_los, clipping) in Lua.
2021-01-03 03:12:01 -05:00
hg
58b3708a47 Use named args in CreateExpedition lua api
This is a breaking api change

All expedition request parameters are now passed via a single table
containing hash keyed options to define values
2020-12-30 18:47:31 -05:00
hg
76b5803f83 Let MovePCDynamicZone filter on zone version
Add client GetDynamicZones method to provide a single method to get all
associated client dynamic zones

Refactor compass update and MovePCDynamicZone to use this method
instead of searching for client dzs separately

Add optional disable message arg to MovePCDynamicZone
2020-12-30 18:47:11 -05:00
hg
b377fd183a Add api to add lockout duration
Also supports reducing lockout duration

Add Expedition::AddLockoutDuration

Add Client::AddExpeditionLockoutDuration

Some expeditions require adding to existing lockout durations
during progression. These add the specified seconds to individual
member lockout timers instead of setting a static duration based on
internal expedition lockout like UpdateLockoutDuration.
2020-12-30 18:47:11 -05:00
hg
4d1abce084 Allow zone name in alt CreateExpedition api 2020-12-30 18:47:10 -05:00
hg
d61879fd3c Add character id based expedition apis
Add static expedition methods to add or remove character lockouts

Add CreateLockout static helper to ExpeditionLockoutTimer

Refactor existing character lockout removal to allow removal of lockouts
for offline characters (was only used by #dz lockouts remove command)

Fix #dz list member count
2020-12-30 18:47:10 -05:00
hg
fa21d835d9 Store lockouts with source expedition uuid
Add Client::GetLockoutExpeditionUUID quest api

Refactor lockout update methods to take ExpeditionLockoutTimer parameter

Fix updating expedition lockout cache for multiple AddLockout calls

Fix updating lockout duration when replacing a lockout in database

Replace lockout timer inherited flags with expedition uuid comparisons

Remove is_inherited column from expedition_lockouts table
2020-12-30 18:47:09 -05:00
hg
f23ca8055f Remove replay timer argument to CreateExpedition
Breaking change to the current API

has_replay_timer column removed from expedition_details table

This argument is unnecessary and just creates confusion. Expedition
replay timers use a hardcoded name precisely for this purpose and
those lockouts are already being checked on creation requests.
2020-12-30 18:47:09 -05:00
hg
4284624096 Remove expedition includes from client header
Make quest compass a vec3 to remove include dependency

Quest compass location doesn't require a zone id since it can only be
set in the zone that it's drawn in. Drop the DynamicZoneLocation member
and forward declare to remove the dependency on header.

Move ExpeditionInvite struct to zone common header

Including expedition.h in client.h just to use the ExpeditionInvite struct
is an unnecessary header dependency that increases incremental build time.
This allows expedition classes to be forward declared in client header.
2020-12-30 18:47:08 -05:00
hg
cc0c5afd00 Add alternative CreateExpedition api
This allows expedition creation to be passed via Lua tables

This also allows for compass, safereturn, and/or zone in location data
of dynamic zones to be set on expedition creation from lua api

Usage example:
  local instance_info = {
    "anguish", 0, 21600,
    compass = { 300, 1353.15, 1712.19, 109.001 },
    safereturn = { 300, 1349.13, 1715.00, 123.81, 0 },
    zonein = { -9, -2466, -79, 0 }
  }
  local expedition_info = { "Anguish, the Fallen Palace", 6, 54, true }
  local dz = e.other:CreateExpedition(instance_info, expedition_info)
2020-12-30 18:47:07 -05:00
hg
a1b5b210dd Send client lockout update in lockout methods
Add optional client update argument to client lockout methods

This is better than requiring callers to manually send the update
2020-12-30 18:47:07 -05:00
hg
ef77b28b3f Add #dz lockouts remove command
This allows clearing a character's lockouts

Adds client RemoveAllExpeditionLockouts methods and exposes to lua api
2020-12-30 18:47:07 -05:00
hg
78eb3be127 Add option to disable expedition conflict messages
Add optional argument to CreateExpedition to disable conflict messages

Some live expeditions like anguish use a timeout to prevent excessive
leader conflict messages while still performing a creation request
2020-12-30 18:47:07 -05:00
hg
8eef2ae089 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
hg
f74605d339 Implement Lua quest api for expeditions 2020-12-30 18:47:06 -05:00
Alex
c593ed6a05
Add SetRadiantCrystals() and SetEbonCrystals() to Perl/Lua. (#1159)
- Add $client->SetRadiantCrystals(value) to Perl.
- Add $client->SetEbonCrystals(value) to Perl.
- Add client:SetRadiantCrystals(value) to Lua.
- Add client:SetEbonCrystals(value) to Lua.

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2020-12-30 14:46:09 -06:00
neckkola
a1cc68d214
Added new Perl/LUA GetSpellIDByBookSlot (#1151)
Added a new questAPI GetSpellIDByBookSlot to allow for sorting spellbooks by various attributes (level, type, etc).  Allows to determine which spell is in what book slot.
2020-12-21 17:06:48 -06:00
Akkadius
ee7ef97506 Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)"
This reverts commit e9d312fa8664b736d2052bac1e76797485aca21d.
2020-10-25 23:48:57 -05:00
Ali Al-Khalifa
e9d312fa86
Spell Fizzle for < LDON expansions via lua_mod (#1118)
* [expansions] Create a Lua mod hook into Client::CheckFizzle()

* Added expansions_combat.lua mod stub

* Spell  Fizzle as per TAKP formula
2020-10-24 19:49:43 -05:00
Chris Miles
62439fe8ee
Merge pull request #1088 from EQEmu/move_zone_instance
Add MoveZoneInstance methods to Perl/Lua.
2020-06-30 14:47:16 -05:00
Alex
eed1fd8a43 Add DyeArmorBySlot(slot, red, green, blue, use_tint) to Perl/Lua. 2020-06-29 20:55:30 -04:00
Alex
1b2c2a1dd0 Add MoveZoneInstance methods to Perl/Lua. 2020-06-29 19:49:37 -04:00
Chris Miles
53eb28c5c6
Merge pull request #1079 from KinglyKrab/disc_timer
Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua.
2020-06-28 22:00:45 -05:00
Alex
9a2294774e Add client-based MoveZone methods. 2020-06-27 21:35:52 -04:00
Alex
736c345a45 Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua. 2020-06-27 16:37:24 -04:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Noudess
0a42ded33f Expose client method NotifyNewTitlesAvailable for perl and lua 2020-05-08 09:58:53 -04:00
Akkadius
88ff56b2f2 Add client->SendToGuildHall - have instances properly cycle out IDs 2020-04-10 01:43:00 -05:00
Michael Cook (mackal)
59903313e4 Expand Lua's Client QuestReward function
You can now use it to summon up to 8 items ex:
`e.other:QuestReward(e.self, {items = {28745, 28092}, exp = 250})`

This expands the version that takes a table. The new item is a table (in
the main table) called items, which needs to be auto keyed like the
example above. If you also provide the old itemid key, it will be
ignored if the items is there.
2020-02-01 22:48:39 -05:00
Michael Cook (mackal)
139b6c34e5 Change things -Wcatch-value complains about to references 2020-01-16 19:03:36 -05:00
Uleat
1553e44efb Added ClientMaxLevel accessors to the lua api 2019-11-12 21:51:48 -05:00
Kinglykrab
15609ab1e8 Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua. 2019-10-31 23:38:09 -04:00
Kinglykrab
08d197fe15 Export Getter/Setter alternate currency methods to Perl and Lua.
- GetAlternateCurrencyValue(currency_id) - Returns the amount of the alternate currency you have.

- SetAlternateCurrencyValue(currency_id, amount) - Allows you to directly set the amount of an alternate currency.
2019-08-20 18:12:27 -04:00
KimLS
9297fc38f6 Log kick events 2019-07-26 19:22:29 -07:00
Kinglykrab
9356b5dc7f New Perl/Lua buff functionality.
- Client::FindMemmedSpellBySlot(slot)
	This allows you to find memmed spells by a specific slot.
	Example: https://i.imgur.com/06OFT3c.png
	Perl Example: https://pastebin.com/BCr6KqSS

- Client::MemmedCount()
	This will find the number of memmed spells the client has.
	Example: https://i.imgur.com/cY26DEl.png
	Perl Example: https://pastebin.com/T3ahSUgi
2019-06-16 12:53:23 -04:00
Trust
d23a6e646e LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Akkadius
3443d8eb25 Upload lua-doc-parser.pl 2018-07-02 01:03:02 -05:00
Michael Cook (mackal)
f566cba56a Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
KimLS
7189994b78 Many lua things many many things 2017-05-19 22:50:08 -07:00
KimLS
28fd766278 Export many things 2017-05-15 15:46:19 -07:00
Michael Cook (mackal)
6c6b1dcc98 Add a lua table overload for Lua_Client::QuestReward
This is a bit more user friendly :P
2017-04-18 14:09:28 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Kinglykrab
64998a398d Added GetAAPercent() to Perl and Lua. 2016-09-08 21:59:15 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
f85add14db Fix some undefined behavior issues?
MakeAnyLenString results in UB (I think?) and is aggressively optimized out with clang
GrantAlternateAdvancementAbility were missing return statements and clang had fun times with those functions too
2016-05-06 21:31:46 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Michael Cook (mackal)
9599501ace Implement extra bind points (secondary recall)
For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
    here was actually no spells that don't send to the main bind,
    but it uses a base1 of 1 which matches with SE_Gate
    This also doesn't break anything

The quest stuff for now hasn't been updated to be able to make use of the extra binds

There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00