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Add GetTargetRingX(), GetTargetRingY(), and GetTargetRingZ() to Lua.
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@ -329,6 +329,21 @@ uint32 Lua_Client::GetBindZoneID(int index) {
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return self->GetBindZoneID(index);
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}
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float Lua_Client::GetTargetRingX() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingX();
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}
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float Lua_Client::GetTargetRingY() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingY();
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}
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float Lua_Client::GetTargetRingZ() {
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Lua_Safe_Call_Real();
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return self->GetTargetRingZ();
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}
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void Lua_Client::MovePC(int zone, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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self->MovePC(zone, x, y, z, heading);
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@ -1942,6 +1957,9 @@ luabind::scope lua_register_client() {
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.def("GetBindHeading", (float(Lua_Client::*)(int))&Lua_Client::GetBindHeading)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(void))&Lua_Client::GetBindZoneID)
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.def("GetBindZoneID", (uint32(Lua_Client::*)(int))&Lua_Client::GetBindZoneID)
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.def("GetTargetRingX", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingX)
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.def("GetTargetRingY", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingY)
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.def("GetTargetRingZ", (float(Lua_Client::*)(void))&Lua_Client::GetTargetRingZ)
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.def("SetPrimaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetPrimaryWeaponOrnamentation)
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.def("SetSecondaryWeaponOrnamentation", (void(Lua_Client::*)(uint32))&Lua_Client::SetSecondaryWeaponOrnamentation)
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.def("MovePC", (void(Lua_Client::*)(int,float,float,float,float))&Lua_Client::MovePC)
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@ -92,6 +92,9 @@ public:
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float GetBindHeading(int index);
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uint32 GetBindZoneID();
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uint32 GetBindZoneID(int index);
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float GetTargetRingX();
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float GetTargetRingY();
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float GetTargetRingZ();
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void MoveZone(const char *zone_short_name);
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