119 Commits

Author SHA1 Message Date
Akkadius
9757c38017 Adjust manifest [skip ci] 2015-12-29 01:30:20 -06:00
Akkadius
d64205124f Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
2015-11-07 13:20:24 -06:00
Akkadius
ee136881c8 Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
	- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
2015-05-25 23:48:11 -05:00
Akkadius
1966324112 Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache 2015-02-12 19:57:24 -06:00
Akkadius
cb81d956f6 Reduced #repop time dramatically by taking down hundreds of individual SELECT/DELETE/INSERT queries in routines and bringing it down to very few
See: https://www.youtube.com/watch?v=9kSFbyTBuAk
2015-02-08 05:01:58 -06:00
KimLS
34bec5913b Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
Akkadius
2457f5f455 Remove occurrences of LogSQL 2015-01-24 03:49:03 -06:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
5ab131dcd6 More cleanup of some QueryDatabase references that no longer need auto results 2015-01-19 05:35:28 -06:00
Akkadius
363a4b95c1 Remove Duplicative MySQL Error: Error in LoadSpawnConditions events query '%s': %s 2015-01-19 05:25:58 -06:00
Akkadius
2a3b9b65fc Remove Duplicative MySQL Error: Error in LoadSpawnConditions query '%s': %s 2015-01-19 05:25:56 -06:00
Akkadius
82951fb82d Remove Duplicative MySQL Error: Error in LoadSpawnConditions query '%s': %s 2015-01-19 05:25:53 -06:00
Akkadius
04ae8b1707 Remove Duplicative MySQL Error: Error in LoadDBEvent query '%s': %s 2015-01-19 05:25:44 -06:00
Akkadius
db65661a10 Remove Duplicative MySQL Error: Unable to update spawn condition '%s': %s\n 2015-01-19 05:25:37 -06:00
Akkadius
650f7366ab Remove Duplicative MySQL Error: Unable to update spawn event '%s': %s\n 2015-01-19 05:25:32 -06:00
Akkadius
9d23f69a10 Remove Duplicative MySQL Error: Error in CreateSpawn2 query '%s': %s 2015-01-19 05:25:26 -06:00
Akkadius
d4b35740be Remove Duplicative MySQL Error: Error in LoadSpawn2 query '%s': %s 2015-01-19 05:25:21 -06:00
Akkadius
0917eb00b1 Remove Duplicative MySQL Error: Error in LoadSpawn2 query '%s': %s 2015-01-19 05:25:17 -06:00
Akkadius
9837e172ac Remove Duplicative MySQL Error: Error in PopulateZoneLists query '%s': %s 2015-01-19 05:25:08 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d Consolidate 'LogType' Error logs over to 'LogCategory' 2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
132fbbb0c6 Rename LogDebugType to DebugCategory 2015-01-16 03:09:02 -06:00
Akkadius
3693868acf Convert 'SPAWNS' debugging _log to logger.LogDebugType 2015-01-12 22:52:46 -06:00
Akkadius
b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error 2015-01-10 15:44:35 -06:00
Arthur Ice
cd9ca65587 merge upstream 2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Akkadius
c25e17f3bc spawn2.cpp & .h header include cleanup 2014-12-15 18:42:14 -06:00
Arthur Ice
2aa287fe3c Merge 2014-12-05 20:16:13 -08:00
Arthur Ice
2da6dfa931 CreateSpawn2 converted to xyz_heading 2014-12-02 16:53:52 -08:00
Michael Cook (mackal)
395be050a3 Switch random function to std::mt19937
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Arthur Ice
54bc1b06e4 NPC constructor converted to use xyz_heading 2014-11-30 17:32:11 -08:00
Akkadius
ce248d83d6 Corpse Class Private scope variables renamed for understandability across the source
Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
Arthur Ice
b6875564d4 GetCondition converted to QueryDatabase 2014-08-24 13:50:23 -07:00
Arthur Ice
0240c61952 LoadSpawnConditions converted to QueryDatabase 2014-08-24 13:31:55 -07:00
Arthur Ice
7864a5285d LoadDBEvent converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
538921701c UpdatedDBCondition converted to QueryDatabase 2014-08-24 13:19:30 -07:00
Arthur Ice
3cf4d4af1b UpdateDBEvent converted to QueryDatabase 2014-08-24 13:11:17 -07:00
Arthur Ice
c70c7e13ec CreateSpawn2 converted to QueryDatabase 2014-08-24 13:07:15 -07:00
Arthur Ice
9980dfe80e LoadSpawn2 converted to QueryDatabase 2014-08-24 13:03:45 -07:00
Arthur Ice
42a51eb373 PopulateZoneSpawnList converted to QueryDatabase 2014-08-24 13:00:39 -07:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
cavedude00
d8ad337c0e Fixed a zone crash in spawn_conditions.
spawn_events changes, fixes, and additions.
2014-04-25 12:40:25 -07:00