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https://github.com/EQEmu/Server.git
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Convert 'SPAWNS' debugging _log to logger.LogDebugType
This commit is contained in:
parent
683ff1ea60
commit
3693868acf
130
zone/spawn2.cpp
130
zone/spawn2.cpp
@ -153,13 +153,13 @@ bool Spawn2::Process() {
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if (timer.Check()) {
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timer.Disable();
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_log(SPAWNS__MAIN, "Spawn2 %d: Timer has triggered", spawn2_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Timer has triggered", spawn2_id);
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//first check our spawn condition, if this isnt active
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//then we reset the timer and try again next time.
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if(condition_id != SC_AlwaysEnabled
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&& !zone->spawn_conditions.Check(condition_id, condition_min_value)) {
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: spawning prevented by spawn condition %d", spawn2_id, condition_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: spawning prevented by spawn condition %d", spawn2_id, condition_id);
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Reset();
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return(true);
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}
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@ -170,14 +170,14 @@ bool Spawn2::Process() {
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}
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if (sg == nullptr) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Unable to locate spawn group %d. Disabling.", spawn2_id, spawngroup_id_);
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return false;
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}
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//have the spawn group pick an NPC for us
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uint32 npcid = sg->GetNPCType();
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if (npcid == 0) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d did not yeild an NPC! not spawning.", spawn2_id, spawngroup_id_);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn group %d did not yeild an NPC! not spawning.", spawn2_id, spawngroup_id_);
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Reset(); //try again later (why?)
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return(true);
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}
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@ -185,7 +185,7 @@ bool Spawn2::Process() {
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//try to find our NPC type.
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const NPCType* tmp = database.GetNPCType(npcid);
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if (tmp == nullptr) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn group %d yeilded an invalid NPC type %d", spawn2_id, spawngroup_id_, npcid);
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Reset(); //try again later
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return(true);
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}
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@ -194,7 +194,7 @@ bool Spawn2::Process() {
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{
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if(!entity_list.LimitCheckName(tmp->name))
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{
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is unique and one already exists.", spawn2_id, spawngroup_id_, npcid);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is unique and one already exists.", spawn2_id, spawngroup_id_, npcid);
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timer.Start(5000); //try again in five seconds.
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return(true);
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}
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@ -202,7 +202,7 @@ bool Spawn2::Process() {
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if(tmp->spawn_limit > 0) {
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if(!entity_list.LimitCheckType(npcid, tmp->spawn_limit)) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is over its spawn limit (%d)", spawn2_id, spawngroup_id_, npcid, tmp->spawn_limit);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn group %d yeilded NPC type %d, which is over its spawn limit (%d)", spawn2_id, spawngroup_id_, npcid, tmp->spawn_limit);
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timer.Start(5000); //try again in five seconds.
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return(true);
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}
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@ -233,10 +233,10 @@ bool Spawn2::Process() {
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if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay && sg->min_delay)
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npc->AI_SetRoambox(sg->roamdist,sg->roambox[0],sg->roambox[1],sg->roambox[2],sg->roambox[3],sg->delay,sg->min_delay);
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if(zone->InstantGrids()) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z);
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LoadGrid();
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} else {
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_log(SPAWNS__MAIN, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f). Grid loading delayed.", spawn2_id, spawngroup_id_, tmp->name, npcid, x, y, z);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f). Grid loading delayed.", spawn2_id, spawngroup_id_, tmp->name, npcid, x, y, z);
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}
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}
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return true;
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@ -261,7 +261,7 @@ void Spawn2::LoadGrid() {
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//dont set an NPC's grid until its loaded for them.
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npcthis->SetGrid(grid_);
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npcthis->AssignWaypoints(grid_);
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_log(SPAWNS__MAIN, "Spawn2 %d: Loading grid %d for %s", spawn2_id, grid_, npcthis->GetName());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Loading grid %d for %s", spawn2_id, grid_, npcthis->GetName());
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}
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@ -272,21 +272,21 @@ void Spawn2::LoadGrid() {
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void Spawn2::Reset() {
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timer.Start(resetTimer());
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npcthis = nullptr;
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn reset, repop in %d ms", spawn2_id, timer.GetRemainingTime());
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}
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void Spawn2::Depop() {
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timer.Disable();
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn reset, repop disabled", spawn2_id);
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npcthis = nullptr;
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}
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void Spawn2::Repop(uint32 delay) {
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if (delay == 0) {
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timer.Trigger();
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset, repop immediately.", spawn2_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn reset, repop immediately.", spawn2_id);
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} else {
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn reset for repop, repop in %d ms", spawn2_id, delay);
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timer.Start(delay);
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}
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npcthis = nullptr;
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@ -328,7 +328,7 @@ void Spawn2::ForceDespawn()
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cur = despawnTimer(dtimer);
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}
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn group %d set despawn timer to %d ms.", spawn2_id, spawngroup_id_, cur);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn group %d set despawn timer to %d ms.", spawn2_id, spawngroup_id_, cur);
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timer.Start(cur);
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}
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@ -349,7 +349,7 @@ void Spawn2::DeathReset(bool realdeath)
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if(spawn2_id)
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{
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database.UpdateSpawn2Timeleft(spawn2_id, zone->GetInstanceID(), (cur/1000));
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_log(SPAWNS__MAIN, "Spawn2 %d: Spawn reset by death, repop in %d ms", spawn2_id, timer.GetRemainingTime());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Spawn reset by death, repop in %d ms", spawn2_id, timer.GetRemainingTime());
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//store it to database too
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}
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}
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@ -466,12 +466,12 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
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if(GetSpawnCondition() != c.condition_id)
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return;
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Notified that our spawn condition %d has changed from %d to %d. Our min value is %d.", spawn2_id, c.condition_id, old_value, c.value, condition_min_value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Notified that our spawn condition %d has changed from %d to %d. Our min value is %d.", spawn2_id, c.condition_id, old_value, c.value, condition_min_value);
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bool old_state = (old_value >= condition_min_value);
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bool new_state = (c.value >= condition_min_value);
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if(old_state == new_state) {
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our threshold for this condition was not crossed. Doing nothing.", spawn2_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our threshold for this condition was not crossed. Doing nothing.", spawn2_id);
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return; //no change
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}
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@ -479,50 +479,50 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
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switch(c.on_change) {
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case SpawnCondition::DoNothing:
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//that was easy.
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabled":"disabled");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabled":"disabled");
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break;
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case SpawnCondition::DoDepop:
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabled":"disabled");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabled":"disabled");
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if(npcthis != nullptr)
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npcthis->Depop(false); //remove the current mob
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Reset(); //reset our spawn timer
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break;
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case SpawnCondition::DoRepop:
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Forcing a repop.", spawn2_id, new_state?"enabled":"disabled");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop.", spawn2_id, new_state?"enabled":"disabled");
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if(npcthis != nullptr)
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npcthis->Depop(false); //remove the current mob
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Repop(); //repop
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break;
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case SpawnCondition::DoRepopIfReady:
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled");
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if(npcthis != nullptr) {
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our npcthis is currently not null. The zone thinks it is %s. Forcing a depop.", spawn2_id, npcthis->GetName());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our npcthis is currently not null. The zone thinks it is %s. Forcing a depop.", spawn2_id, npcthis->GetName());
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npcthis->Depop(false); //remove the current mob
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npcthis = nullptr;
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}
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if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled.
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timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID());
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_log(SPAWNS__CONDITIONS,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);
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if(timer_remaining <= 0)
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Repop();
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} else {
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_log(SPAWNS__CONDITIONS,"Spawn2 %d: Our condition is now %s. Not checking respawn timer.", spawn2_id, new_state?"enabled":"disabled");
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns,"Spawn2 %d: Our condition is now %s. Not checking respawn timer.", spawn2_id, new_state?"enabled":"disabled");
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}
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break;
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default:
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if(c.on_change < SpawnCondition::DoSignalMin) {
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabled":"disabled", c.on_change);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabled":"disabled", c.on_change);
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return; //unknown onchange action
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}
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int signal_id = c.on_change - SpawnCondition::DoSignalMin;
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_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabled":"disabled", signal_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabled":"disabled", signal_id);
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if(npcthis != nullptr)
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npcthis->SignalNPC(signal_id);
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}
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}
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void Zone::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
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_log(SPAWNS__CONDITIONS, "Zone notified that spawn condition %d has changed from %d to %d. Notifying all spawn points.", c.condition_id, old_value, c.value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Zone notified that spawn condition %d has changed from %d to %d. Notifying all spawn points.", c.condition_id, old_value, c.value);
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LinkedListIterator<Spawn2*> iterator(spawn2_list);
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@ -592,7 +592,7 @@ void SpawnConditionManager::Process() {
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EQTime::AddMinutes(cevent.period, &cevent.next);
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std::string t;
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EQTime::ToString(&cevent.next, t);
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_log(SPAWNS__CONDITIONS, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Will trigger again in %d EQ minutes at %s.", cevent.id, cevent.period, t.c_str());
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//save the next event time in the DB
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UpdateDBEvent(cevent);
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//find the next closest event timer.
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@ -611,7 +611,7 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
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std::map<uint16, SpawnCondition>::iterator condi;
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condi = spawn_conditions.find(event.condition_id);
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if(condi == spawn_conditions.end()) {
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_log(SPAWNS__CONDITIONS, "Event %d: Unable to find condition %d to execute on.", event.id, event.condition_id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Unable to find condition %d to execute on.", event.id, event.condition_id);
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return; //unable to find the spawn condition to operate on
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}
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@ -619,7 +619,7 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
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zone->zone_time.getEQTimeOfDay(&tod);
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if(event.strict && (event.next.hour != tod.hour || event.next.day != tod.day || event.next.month != tod.month || event.next.year != tod.year))
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{
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_log(SPAWNS__CONDITIONS, "Event %d: Unable to execute. Condition is strict, and event time has already passed.", event.id);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Unable to execute. Condition is strict, and event time has already passed.", event.id);
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return;
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}
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@ -631,26 +631,26 @@ void SpawnConditionManager::ExecEvent(SpawnEvent &event, bool send_update) {
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switch(event.action) {
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case SpawnEvent::ActionSet:
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new_value = event.argument;
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_log(SPAWNS__CONDITIONS, "Event %d: Executing. Setting condition %d to %d.", event.id, event.condition_id, event.argument);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Executing. Setting condition %d to %d.", event.id, event.condition_id, event.argument);
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break;
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case SpawnEvent::ActionAdd:
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new_value += event.argument;
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_log(SPAWNS__CONDITIONS, "Event %d: Executing. Adding %d to condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Executing. Adding %d to condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
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break;
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case SpawnEvent::ActionSubtract:
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new_value -= event.argument;
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_log(SPAWNS__CONDITIONS, "Event %d: Executing. Subtracting %d from condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Executing. Subtracting %d from condition %d, yeilding %d.", event.id, event.argument, event.condition_id, new_value);
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break;
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case SpawnEvent::ActionMultiply:
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new_value *= event.argument;
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_log(SPAWNS__CONDITIONS, "Event %d: Executing. Multiplying condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Executing. Multiplying condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
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break;
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case SpawnEvent::ActionDivide:
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new_value /= event.argument;
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_log(SPAWNS__CONDITIONS, "Event %d: Executing. Dividing condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Executing. Dividing condition %d by %d, yeilding %d.", event.id, event.condition_id, event.argument, new_value);
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break;
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default:
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_log(SPAWNS__CONDITIONS, "Event %d: Invalid event action type %d", event.id, event.action);
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Event %d: Invalid event action type %d", event.id, event.action);
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return;
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}
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@ -727,7 +727,7 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, std:
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std::string timeAsString;
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EQTime::ToString(&event.next, timeAsString);
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_log(SPAWNS__CONDITIONS, "(LoadDBEvent) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d. Will trigger at %s", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "(LoadDBEvent) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d. Will trigger at %s", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict, timeAsString.c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -755,7 +755,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
cond.on_change = (SpawnCondition::OnChange) atoi(row[1]);
|
||||
spawn_conditions[cond.condition_id] = cond;
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Loaded spawn condition %d with value %d and on_change %d", cond.condition_id, cond.value, cond.on_change);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Loaded spawn condition %d with value %d and on_change %d", cond.condition_id, cond.value, cond.on_change);
|
||||
}
|
||||
|
||||
//load values
|
||||
@ -811,7 +811,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
spawn_events.push_back(event);
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "(LoadSpawnConditions) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "(LoadSpawnConditions) Loaded %s spawn event %d on condition %d with period %d, action %d, argument %d, strict %d", event.enabled? "enabled": "disabled", event.id, event.condition_id, event.period, event.action, event.argument, event.strict);
|
||||
}
|
||||
|
||||
//now we need to catch up on events that happened while we were away
|
||||
@ -846,7 +846,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
//watch for special case of all 0s, which means to reset next to now
|
||||
if(cevent.next.year == 0 && cevent.next.month == 0 && cevent.next.day == 0 && cevent.next.hour == 0 && cevent.next.minute == 0) {
|
||||
_log(SPAWNS__CONDITIONS, "Initial next trigger time set for spawn event %d", cevent.id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Initial next trigger time set for spawn event %d", cevent.id);
|
||||
memcpy(&cevent.next, &tod, sizeof(cevent.next));
|
||||
//add one period
|
||||
EQTime::AddMinutes(cevent.period, &cevent.next);
|
||||
@ -857,7 +857,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
|
||||
|
||||
bool ran = false;
|
||||
while(EQTime::IsTimeBefore(&tod, &cevent.next)) {
|
||||
_log(SPAWNS__CONDITIONS, "Catch up triggering on event %d", cevent.id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Catch up triggering on event %d", cevent.id);
|
||||
//this event has been triggered.
|
||||
//execute the event
|
||||
if(!cevent.strict || StrictCheck)
|
||||
@ -900,9 +900,9 @@ void SpawnConditionManager::FindNearestEvent() {
|
||||
}
|
||||
}
|
||||
if(next_id == -1)
|
||||
_log(SPAWNS__CONDITIONS, "No spawn events enabled. Disabling next event.");
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "No spawn events enabled. Disabling next event.");
|
||||
else
|
||||
_log(SPAWNS__CONDITIONS, "Next event determined to be event %d", next_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Next event determined to be event %d", next_id);
|
||||
}
|
||||
|
||||
void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance_id, uint16 condition_id, int16 new_value, bool world_update)
|
||||
@ -914,14 +914,14 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
std::map<uint16, SpawnCondition>::iterator condi;
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end()) {
|
||||
_log(SPAWNS__CONDITIONS, "Condition update received from world for %d, but we do not have that conditon.", condition_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Condition update received from world for %d, but we do not have that conditon.", condition_id);
|
||||
return; //unable to find the spawn condition
|
||||
}
|
||||
|
||||
SpawnCondition &cond = condi->second;
|
||||
|
||||
if(cond.value == new_value) {
|
||||
_log(SPAWNS__CONDITIONS, "Condition update received from world for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Condition update received from world for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -930,7 +930,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//set our local value
|
||||
cond.value = new_value;
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Condition update received from world for %d with value %d", condition_id, new_value);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Condition update received from world for %d with value %d", condition_id, new_value);
|
||||
|
||||
//now we have to test each spawn point to see if it changed.
|
||||
zone->SpawnConditionChanged(cond, old_value);
|
||||
@ -941,14 +941,14 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
std::map<uint16, SpawnCondition>::iterator condi;
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end()) {
|
||||
_log(SPAWNS__CONDITIONS, "Local Condition update requested for %d, but we do not have that conditon.", condition_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Local Condition update requested for %d, but we do not have that conditon.", condition_id);
|
||||
return; //unable to find the spawn condition
|
||||
}
|
||||
|
||||
SpawnCondition &cond = condi->second;
|
||||
|
||||
if(cond.value == new_value) {
|
||||
_log(SPAWNS__CONDITIONS, "Local Condition update requested for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Local Condition update requested for %d with value %d, which is what we already have.", condition_id, new_value);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -959,7 +959,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//save it in the DB too
|
||||
UpdateDBCondition(zone_short, instance_id, condition_id, new_value);
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Local Condition update requested for %d with value %d", condition_id, new_value);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Local Condition update requested for %d with value %d", condition_id, new_value);
|
||||
|
||||
//now we have to test each spawn point to see if it changed.
|
||||
zone->SpawnConditionChanged(cond, old_value);
|
||||
@ -969,7 +969,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
//this is a remote spawn condition, update the DB and send
|
||||
//an update packet to the zone if its up
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Remote spawn condition %d set to %d. Updating DB and notifying world.", condition_id, new_value);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Remote spawn condition %d set to %d. Updating DB and notifying world.", condition_id, new_value);
|
||||
|
||||
UpdateDBCondition(zone_short, instance_id, condition_id, new_value);
|
||||
|
||||
@ -989,7 +989,7 @@ void SpawnConditionManager::SetCondition(const char *zone_short, uint32 instance
|
||||
void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
std::string zone_short_name;
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Requested to reload event %d from the database.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Requested to reload event %d from the database.", event_id);
|
||||
|
||||
//first look for the event in our local event list
|
||||
std::vector<SpawnEvent>::iterator cur,end;
|
||||
@ -1002,7 +1002,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
//load the event into the old event slot
|
||||
if(!LoadDBEvent(event_id, cevent, zone_short_name)) {
|
||||
//unable to find the event in the database...
|
||||
_log(SPAWNS__CONDITIONS, "Failed to reload event %d from the database.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
return;
|
||||
}
|
||||
//sync up our nearest event
|
||||
@ -1015,7 +1015,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
SpawnEvent e;
|
||||
if(!LoadDBEvent(event_id, e, zone_short_name)) {
|
||||
//unable to find the event in the database...
|
||||
_log(SPAWNS__CONDITIONS, "Failed to reload event %d from the database.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Failed to reload event %d from the database.", event_id);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1032,7 +1032,7 @@ void SpawnConditionManager::ReloadEvent(uint32 event_id) {
|
||||
|
||||
void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool strict, bool reset_base) {
|
||||
|
||||
_log(SPAWNS__CONDITIONS, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Request to %s spawn event %d %sresetting trigger time", enabled?"enable":"disable", event_id, reset_base?"":"without ");
|
||||
|
||||
//first look for the event in our local event list
|
||||
std::vector<SpawnEvent>::iterator cur,end;
|
||||
@ -1047,13 +1047,13 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
cevent.enabled = enabled;
|
||||
cevent.strict = strict;
|
||||
if(reset_base) {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d located in this zone. State set. Trigger time reset (period %d).", event_id, cevent.period);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d located in this zone. State set. Trigger time reset (period %d).", event_id, cevent.period);
|
||||
//start with the time now
|
||||
zone->zone_time.getEQTimeOfDay(&cevent.next);
|
||||
//advance the next time by our period
|
||||
EQTime::AddMinutes(cevent.period, &cevent.next);
|
||||
} else {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d located in this zone. State changed.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d located in this zone. State changed.", event_id);
|
||||
}
|
||||
|
||||
//save the event in the DB
|
||||
@ -1062,7 +1062,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
//sync up our nearest event
|
||||
FindNearestEvent();
|
||||
} else {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d located in this zone but no change was needed.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d located in this zone but no change was needed.", event_id);
|
||||
}
|
||||
//even if we dont change anything, we still found it
|
||||
return;
|
||||
@ -1081,24 +1081,24 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool stri
|
||||
SpawnEvent e;
|
||||
std::string zone_short_name;
|
||||
if(!LoadDBEvent(event_id, e, zone_short_name)) {
|
||||
_log(SPAWNS__CONDITIONS, "Unable to find spawn event %d in the database.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Unable to find spawn event %d in the database.", event_id);
|
||||
//unable to find the event in the database...
|
||||
return;
|
||||
}
|
||||
if(e.enabled == enabled && !reset_base) {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d is not located in this zone but no change was needed.", event_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d is not located in this zone but no change was needed.", event_id);
|
||||
return; //no changes.
|
||||
}
|
||||
|
||||
e.enabled = enabled;
|
||||
if(reset_base) {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d is in zone %s. State set. Trigger time reset (period %d). Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d is in zone %s. State set. Trigger time reset (period %d). Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
//start with the time now
|
||||
zone->zone_time.getEQTimeOfDay(&e.next);
|
||||
//advance the next time by our period
|
||||
EQTime::AddMinutes(e.period, &e.next);
|
||||
} else {
|
||||
_log(SPAWNS__CONDITIONS, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
|
||||
}
|
||||
//save the event in the DB
|
||||
UpdateDBEvent(e);
|
||||
@ -1123,7 +1123,7 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
|
||||
condi = spawn_conditions.find(condition_id);
|
||||
if(condi == spawn_conditions.end())
|
||||
{
|
||||
_log(SPAWNS__CONDITIONS, "Unable to find local condition %d in Get request.", condition_id);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Unable to find local condition %d in Get request.", condition_id);
|
||||
return(0); //unable to find the spawn condition
|
||||
}
|
||||
|
||||
@ -1138,12 +1138,12 @@ int16 SpawnConditionManager::GetCondition(const char *zone_short, uint32 instanc
|
||||
zone_short, instance_id, condition_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
_log(SPAWNS__CONDITIONS, "Unable to query remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Unable to query remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
return 0; //dunno a better thing to do...
|
||||
}
|
||||
|
||||
if (results.RowCount() == 0) {
|
||||
_log(SPAWNS__CONDITIONS, "Unable to load remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Spawns, "Unable to load remote condition %d from zone %s in Get request.", condition_id, zone_short);
|
||||
return 0; //dunno a better thing to do...
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user