Add Group and Raid method DoesAnyMemberHaveExpeditionLockout
This is required by some expeditions that perform a manual check for
custom dialogue (Ikkinz group expeditions)
This implements the new behavior from live's September 16, 2020
(test server's September 8, 2020) patch
Expeditions can be created even when the client's group or raid
exceeds the expedition's max player requirement. Members are added
until the max player count is reached and the rest are ignored.
Raid members are added ordered by their raid group number with
ungrouped members having the lowest priority
Rename expedition request method ValidateMembers to CanMembersJoin
Change some expedition messages to System color (live changes)
This still doesn't add support for /autosplit in a raid, how should that
work?
This changes the Raid::SplitMoney to take a group ID and fails when
provided with RAID_GROUPLESS. This does change behavior, but I'm not
sure if it was ever used so ...
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
This should cause the auto haters to be shared with other toons who might be
interested (group/raid) like live.
There maybe some bugs since there is a lot of complex interactions here.
Note: This does not allow the raid leader to share raid leader XP
and since the raid leader doesn't gain group leadership, they can't
share that either.
Currently working: stat bonuses and client side only effects
Currently not working: Mark NPC and others that need more server side work
Currently only tested on UF, Ti and 62 may work, but not tested
SoF, SoD, and RoF need packet translators, which are most likely the same as UF