eqemu-server/zone/raids.h
Michael Cook (mackal) ce4f4995b5 Merge with master
2014-02-10 12:04:35 -05:00

214 lines
7.2 KiB
C++

/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef RAIDS_H
#define RAIDS_H
#include "../common/types.h"
#include "../common/linked_list.h"
#include "groups.h"
#include <vector>
#include <string>
#include <queue>
class Client;
class EQApplicationPacket;
enum { //raid packet types:
raidAdd = 0,
raidRemove2 = 1, //parameter=0
raidMemberNameChange = 2,
raidRemove1 = 3, //parameter=0xFFFFFFFF
raidNoLongerLeader = 4,
raidDisband = 5,
raidMembers = 6, //len 395+, details + members list
raidNoAssignLeadership = 7,
raidCreate = 8, //len 72
raidUnknown = 9,
raidNoRaid = 10, //parameter=0
raidChangeLootType = 11,
raidStringID = 12,
raidChangeGroupLeader = 13, //136 raid leader, new group leader, group_id?
raidBecomeGroupLeader = 14, //472
raidUnknown2 = 15,
raidChangeGroup = 16, //?? len 136 old leader, new leader, 0 (preceeded with a remove2)
raidLock = 17, //len 136 leader?, leader, 0
raidUnlock = 18, //len 136 leader?, leader, 0
raidRedStringID = 19,
raidSetLeader = 20, //len 388, contains 'details' struct without members; also used for "invite to raid"
raidMakeLeader = 30,
raidSetMotd = 35,
raidSetNote = 36,
};
enum { //raid command types
RaidCommandInviteIntoExisting = 0, //in use
RaidCommandAcceptInvite = 1, //in use
RaidCommandInvite = 3, //in use
RaidCommandDisband = 5, //in use
RaidCommandMoveGroup = 6, //in use
RaidCommandRemoveGroupLeader = 7,
RaidCommandRaidLock = 8, //in use
RaidCommandRaidUnlock = 9, //in use
RaidCommandLootType = 20, //in use
RaidCommandAddLooter = 21, //in use
RaidCommandRemoveLooter = 22, //in use
RaidCommandMakeLeader = 30,
RaidCommandInviteFail = 31, //already in raid, waiting on invite from other raid, etc
RaidCommandLootType2 = 32, //in use
RaidCommandAddLooter2 = 33, //in use
RaidCommandRemoveLooter2 = 34, //in use
RaidCommandSetMotd = 35,
RaidCommandSetNote = 36,
};
#define MAX_RAID_GROUPS 12
#define MAX_RAID_MEMBERS 72
struct RaidMember{
char membername[64];
Client *member;
uint32 GroupNumber;
uint8 _class;
uint8 level;
bool IsGroupLeader;
bool IsRaidLeader;
bool IsLooter;
};
class Raid : public GroupIDConsumer {
public:
Raid(Client *nLeader);
Raid(uint32 raidID);
~Raid();
void SetLeader(Client *newLeader) { leader = newLeader; }
Client* GetLeader() { return leader; }
bool IsLeader(Client *c) { return leader==c; }
bool IsLeader(const char* name) { return (strcmp(leadername, name)==0); }
void SetRaidLeader(const char *wasLead, const char *name);
bool Process();
bool IsRaid() { return true; }
void AddMember(Client *c, uint32 group = 0xFFFFFFFF, bool rleader=false, bool groupleader=false, bool looter=false);
void RemoveMember(const char *c);
void DisbandRaid();
void MoveMember(const char *name, uint32 newGroup);
void SetGroupLeader(const char *who, bool glFlag = true);
void RemoveGroupLeader(const char *who);
bool IsGroupLeader(const char *who);
bool IsRaidMember(const char *name);
void UpdateLevel(const char *name, int newLevel);
uint32 GetFreeGroup();
uint8 GroupCount(uint32 gid);
uint8 RaidCount();
uint32 GetHighestLevel();
uint32 GetLowestLevel();
uint32 GetGroup(const char *name);
uint32 GetGroup(Client *c);
uint16 GetAvgLevel();
uint32 GetLootType() { return LootType; }
void ChangeLootType(uint32 type);
void AddRaidLooter(const char* looter);
void RemoveRaidLooter(const char* looter);
//util func
//keeps me from having to keep iterating through the list
//when I want lots of data from the same entry
uint32 GetPlayerIndex(const char *name);
//for perl interface
Client *GetClientByIndex(uint16 index);
const char *GetClientNameByIndex(uint8 index);
void LockRaid(bool lockFlag);
bool IsLocked() { return locked; }
//Actual Implementation Stuff
void RaidMessage_StringID(Mob* sender, uint32 type, uint32 string_id, const char* message,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0, uint32 distance = 0);
void CastGroupSpell(Mob* caster,uint16 spellid, uint32 gid);
void SplitExp(uint32 exp, Mob* other);
uint32 GetTotalRaidDamage(Mob* other);
void BalanceHP(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr);
void BalanceMana(int32 penalty, uint32 gid, int32 range = 0, Mob* caster = nullptr);
void HealGroup(uint32 heal_amt, Mob* caster, uint32 gid, int32 range = 0);
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
void GroupBardPulse(Mob* caster, uint16 spellid, uint32 gid);
void TeleportGroup(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading, uint32 gid);
void TeleportRaid(Mob* sender, uint32 zoneID, uint16 instance_id, float x, float y, float z, float heading);
//updates the list of Client* objects based on who's in and not in the zone.
//also learns raid structure based on db.
void SetRaidDetails();
void GetRaidDetails();
bool LearnMembers();
void VerifyRaid();
void MemberZoned(Client *c);
void SendHPPacketsTo(Client *c);
void SendHPPacketsFrom(Mob *m);
void RaidSay(const char *msg, Client *c);
void RaidGroupSay(const char *msg, Client *c);
//Packet Functions
void SendRaidCreate(Client *to);
void SendRaidAdd(const char *who, Client *to);
void SendRaidAddAll(const char *who);
void SendRaidRemove(const char *who, Client *to);
void SendRaidRemoveAll(const char *who);
void SendRaidDisband(Client *to);
void SendRaidDisbandAll();
void SendRaidMove(const char* who, Client *to);
void SendRaidMoveAll(const char* who);
void SendBulkRaid(Client *to);
void GroupUpdate(uint32 gid, bool initial = true);
void SendGroupUpdate(Client *to);
void SendGroupDisband(Client *to);
void SendRaidLock();
void SendRaidUnlock();
void SendRaidLockTo(Client *c);
void SendRaidUnlockTo(Client *c);
void SendRaidGroupAdd(const char *who, uint32 gid);
void SendRaidGroupRemove(const char *who, uint32 gid);
void SendMakeLeaderPacket(const char *who); //30
void SendMakeLeaderPacketTo(const char *who, Client *to);
void SendMakeGroupLeaderPacketAll();
void SendMakeGroupLeaderPacket(const char *who); //13
void SendMakeGroupLeaderPacketTo(const char *who, Client *to);
void QueuePacket(const EQApplicationPacket *app, bool ack_req = true);
RaidMember members[MAX_RAID_MEMBERS];
char leadername[64];
protected:
Client *leader;
bool locked;
uint16 numMembers;
uint32 LootType;
bool disbandCheck;
bool forceDisband;
};
#endif