1595 Commits

Author SHA1 Message Date
Trevius
c85cbb2f08 Fixed bots build. 2014-12-13 14:09:44 -06:00
Trevius
9056008342 (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
80a67f9ebc Fix guild rank spam 2014-12-13 03:18:30 -05:00
Michael Cook (mackal)
118d587064 Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
This allows you to have a mob be rooted but still try to attack the
target with the most amount of hate instead of attacking the closest
2014-12-12 18:55:43 -05:00
Michael Cook (mackal)
0e54019fd5 Set the no_target_hotkey data as well 2014-12-10 02:18:57 -05:00
Michael Cook (mackal)
d9a1bcb3fd Clean up SoF+ swarm pet F8 hack 2014-12-10 02:15:15 -05:00
Michael Cook (mackal)
820f99067d Make use of the targetable_with_hotkey flag for SoF+ 2014-12-10 01:19:44 -05:00
Michael Cook (mackal)
4c9befee22 Some clean ups due thanks to clang's warnings 2014-12-09 23:41:19 -05:00
Michael Cook (mackal)
362bfc79d6 Fix compile error 2014-12-09 22:33:09 -05:00
Trevius
37951d09c7 (RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example). 2014-12-09 21:18:56 -06:00
KayenEQ
4047c70de1 Fix for completely broken skill proc function. 2014-12-09 00:38:20 -05:00
KayenEQ
8df6e7e26b ADD FD check before adding projectile generated hate. 2014-12-08 18:44:37 -05:00
KayenEQ
a4df155219 update 2014-12-08 01:47:29 -05:00
KayenEQ
70f570dbd9 Implemented support for allowing most focus effects to now be usable
by NPCs (ie Heal/Damage focus, cast time, spell range ect) from
both spell buffs and items.
Rule for enabling spell focus is TRUE by default
Rule for enabling item focus is FALSE by default.

Consilidated a number of redundant client / mob functions
to use the same pathway for calculating effect values.
2014-12-08 01:22:01 -05:00
Akkadius
f81f62670e Header cleanup of aggro.cpp 2014-12-07 03:08:27 -06:00
Natedog2012
6b9a408b46 Don't allow AA to be bought that you cant use 2014-12-06 20:04:42 -05:00
Trevius
206bbe9e62 Merge branch 'master' of https://github.com/EQEmu/Server 2014-12-06 14:39:32 -06:00
Trevius
97a34b5793 The RoF2 client is now enabled by default. It is almost caught up to RoF Client compatibility. 2014-12-06 14:38:34 -06:00
Michael Cook (mackal)
ce7a995223 Fix previous commit 2014-12-05 22:31:36 -05:00
Michael Cook (mackal)
51b997aa27 Implement OP_ClearAA and OP_ClearLeadershipAbilities for SoF+
This is nice since #resetaa will no longer require a kick
2014-12-05 22:29:41 -05:00
KayenEQ
921433f998 Range attack clean up, prevent possible nullptr checks. 2014-12-05 03:47:41 -05:00
Michael Cook (mackal)
0a8f3554e9 Merge branch 'master' into random 2014-12-04 13:07:32 -05:00
KayenEQ
052b41fbb2 Ranged attacks will now much more accurately calculate max distance server side
via accounting for differences in attacker/target size. This
fixes a very common issue of player hitting range attack and
nothing happening due to server improperly calculating
max range.
2014-12-04 02:40:51 -05:00
Michael Cook (mackal)
5998cf8a3c Merge branch 'master' into random 2014-12-03 17:04:58 -05:00
Michael Cook (mackal)
fc282f86c0 Rework raid invite handling, shouldn't break rsay being invited to raid anymore 2014-12-03 17:04:26 -05:00
Michael Cook (mackal)
bc53ca3b71 Merge branch 'master' into random 2014-12-03 16:13:39 -05:00
Akkadius
ff5eb54331 Merge pull request #307 from KayenEQ/Development
Projectile code fix.
2014-12-03 11:53:53 -06:00
Michael Cook (mackal)
23698c1373 Merge branch 'master' into random 2014-12-02 14:39:00 -05:00
Trevius
0a0260b75b Merge branch 'master' of https://github.com/EQEmu/Server 2014-12-02 13:13:50 -06:00
Michael Cook (mackal)
9636ef3499 Update to new random functions 2014-12-02 14:09:14 -05:00
Michael Cook (mackal)
dc0eb0f6b5 Merge branch 'master' into random
Conflicts:
	zone/command.cpp
	zone/merc.cpp
2014-12-02 14:05:55 -05:00
Michael Cook (mackal)
525eb518f6 Crash fix, this check got removed accidentally 2014-12-02 13:44:23 -05:00
KayenEQ
70dd447156 Fix for error introduced in projectile update for throwing/archery
to do hit chance check 2x resulting in much greater chance to miss.
2014-12-02 03:42:35 -05:00
Trevius
52eb4d2d4e Fixed Mercenary Depop Crash in Windows. 2014-12-02 00:07:09 -06:00
Trevius
24ea7a0d45 Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
2014-12-01 19:54:01 -06:00
Michael Cook (mackal)
395be050a3 Switch random function to std::mt19937
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
Michael Cook (mackal)
a59cdc2c89 Merge pull request #304 from KayenEQ/Development
Implemented archery projectiles to do damage on impact.
2014-12-01 16:30:26 -05:00
Akkadius
1054bfe476 command.cpp #include cleanup
command.h #include cleanup
command.h forward declarations
2014-11-30 20:32:00 -06:00
Michael Cook (mackal)
7198e670ae Clang bots compile fix 2014-11-30 18:56:01 -05:00
Michael Cook (mackal)
4a7984f04d Fix clang compile error 2014-11-30 18:32:45 -05:00
Michael Cook (mackal)
de84065cde Fix some debug statements 2014-11-30 02:32:11 -05:00
KayenEQ
8dfd61bbcf fix 2014-11-30 01:58:23 -05:00
KayenEQ
e04496188b Spell Projectiles have been revamped to use new system. 2014-11-30 01:43:51 -05:00
KayenEQ
705dd4d7df Merge git://github.com/EQEmu/Server into Development 2014-11-30 00:19:49 -05:00
akkadius
0d0917b779 Temporary revert of net.cpp to wave 1 of cleanups 2014-11-29 23:12:09 -06:00
KayenEQ
ad2fd9e4d5 update to projectile move check 2014-11-29 21:10:51 -05:00
KayenEQ
e8ae28b439 Merge git://github.com/EQEmu/Server into Development 2014-11-29 20:56:13 -05:00
akkadius
fde9517247 mob.cpp #include cleanup
mob.h declarations
mob.h #include cleanup
2014-11-29 16:55:35 -06:00
akkadius
4a597a2b38 tradeskills.cpp #include cleanup 2014-11-29 16:48:48 -06:00
akkadius
34b1950820 forage.cpp #include cleanup 2014-11-29 16:46:43 -06:00