KimLS
119e0bb0ac
Merge branch 'master' into web_interface
2014-08-11 13:51:11 -07:00
KayenEQ
8b2dba9715
ST_PetMaster target type support added
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Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KimLS
2b66af2d91
Merge branch 'RunQueryToDatabaseQuery_database' of https://github.com/addtheice/Server into DBQuery
2014-08-10 13:23:09 -07:00
KayenEQ
478eb35a3b
Rule ArcheryHitPenalty fix for calc mistake from prior update.
2014-08-10 08:37:30 -04:00
KayenEQ
b7be8fb625
fix
2014-08-08 15:53:53 -04:00
KayenEQ
2aec190afc
Support for spells_new field 'uninterruptable'
2014-08-08 13:42:14 -04:00
Akkadius
34913c2046
Added client to Zone.Get.Initial.Entity.Positions
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Added type field to Zone.Get.Initial.Entity.Positions
Added method Zone.Move.Entity, currently in test mode
Made modifications to explode function in web_interface_utils.h
2014-08-07 20:13:37 -05:00
KayenEQ
aab3cac29c
fix
2014-08-06 06:49:29 -04:00
KimLS
2ed960d733
Cleanup of various things, made writing method handlers in web_interface easier now you just have to check args
2014-08-04 14:35:10 -07:00
KimLS
dd88d0096b
Merge branch 'master' into web_interface
2014-08-04 13:57:43 -07:00
KayenEQ
92a1abbbee
fix
2014-08-03 16:36:44 -04:00
KayenEQ
4b7fa0654c
fix
2014-08-03 16:32:36 -04:00
KayenEQ
f3710856ad
min_range field
2014-08-03 16:04:55 -04:00
KayenEQ
ef982b9ce2
Implemented 'min_range' field, sets a min range that you must
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be away from target for spell to land.
2014-08-03 08:21:47 -04:00
Akkadius
7c3cfd43de
Stuff
2014-08-03 01:20:19 -05:00
KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
Akkadius
4e1fcfb7e5
Temp crash fix
2014-08-02 18:29:25 -05:00
KimLS
379ecc655c
Changed a bunch of function names to be shorter but still descriptive
2014-08-02 14:31:39 -07:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KimLS
ae30d8b257
More cleanup
2014-08-01 19:07:54 -07:00
KimLS
40b555a55b
More work on subscription events, and relaying through world.
2014-08-01 18:29:41 -07:00
Arthur Ice
af57ca3b05
Merge upstream
2014-08-01 10:41:16 -07:00
Uleat
cc0f2ac37a
Changed a few mis-labeled range starts..no functionality change.
2014-07-31 21:05:43 -04:00
Uleat
842f1fb9c7
Test fix for charm in trader's satchel while trader..thanks demonstar and Derision! ** This may need to be tweaked..but, I was able to test without crashing the client.
2014-07-31 11:41:27 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
KimLS
002f5e3bcc
Work on relay
2014-07-30 20:07:36 -07:00
KimLS
780789fbad
More work on getting remote calls up and running, added two remote calls list_zones and get_zone_info.
2014-07-30 15:23:14 -07:00
Arthur Ice
0f6ce6a1f4
Upstream merge
2014-07-30 14:46:02 -07:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KimLS
7359eb01d4
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-24 19:35:04 -07:00
KayenEQ
9fcea56fbf
Alllow SE_PetMeleeMitigation to work on swarm pets.
2014-07-24 14:06:15 -04:00
KayenEQ
1b239b7119
Support for AA derived AC bonus.
2014-07-24 11:31:22 -04:00
KayenEQ
83f94da43b
Spell Effect for melee mitigation will no longer use same bonus
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item shielding effect. Added support for spell effect melee mitigation
to work on as item worn effects and AA.
2014-07-24 11:23:14 -04:00
KayenEQ
0d5a0525cd
minor fix
2014-07-23 22:08:47 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
...
consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
152a7410b6
debug msg removal
2014-07-23 16:57:59 -04:00
KayenEQ
9e4a21d934
Allow negative values for avoidance to work. (debuffs)
2014-07-23 13:13:51 -04:00
Chris M
da6d7538b0
Position updates with do_pos_update test call
2014-07-22 23:14:44 -05:00
KimLS
2dff51a4db
Merge branch 'web_interface' of github.com:EQEmu/Server into web_interface
2014-07-20 14:35:54 -07:00
Chris M
e442d682cd
Added rapidjson library
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Added web_interface_utils.cpp/.h to common to provide string based functions for outputting JSON
Adjusted CMake to include rapidjson library and new web_interface_utils.h/cpp to common
Currently, I have code set up hackishly for testing so do not think it is final. It is merely for demonstrating what I've done and played with.
2014-07-20 15:02:06 -05:00
KayenEQ
d99f9c1c09
fix for aa pet flurry bonus calc
2014-07-18 17:57:03 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Arthur Ice
cff96b23a8
Merge branch 'master' into RunQueryToDatabaseQuery_database
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Conflicts:
changelog.txt
common/spdat.h
zone/attack.cpp
zone/bonuses.cpp
zone/common.h
zone/mob.h
zone/special_attacks.cpp
zone/spell_effects.cpp
2014-07-10 14:15:05 -07:00
KayenEQ
705ffa89bc
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
2014-07-08 21:09:57 -07:00
KayenEQ
8cdcd189f5
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
2014-07-08 21:09:57 -07:00
KayenEQ
9e26ebb9e5
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
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(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-08 21:09:57 -07:00