KimLS
9fd07b4dd4
Exports continue, mob and some constants
2018-08-27 22:41:03 -07:00
KimLS
31a20a1e4c
Begin porting of mappable stuff in earnest
2018-08-26 00:43:44 -07:00
KimLS
f40b44a454
Starting rewrite of lua parser in earnest
2018-08-25 15:33:29 -07:00
KimLS
d1aef18974
Cleanup before we start gutting luabind
2018-08-24 00:43:54 -07:00
Akkadius
86f1cedf91
Add LOS checks into roambox logic to prevent scaling mountains and going over buildings, cpu cycle saves and logging added. Things are looking really good now
2018-08-18 23:18:55 -05:00
Akkadius
3a7d18f32a
Throttle Z calculations in roambox code, fix typo on fallback logic range
2018-08-18 22:48:12 -05:00
Akkadius
834062fbf9
Add another layer of randomization to roam box logic, npc's who weren't originally spawned in water won't roambox into water
2018-08-18 22:01:46 -05:00
Akkadius
4b6ab34fd9
Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
2018-08-18 18:12:18 -05:00
Michael Cook (mackal)
7cc5b143fc
Make lua raid GetGroup functions signed
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The server code is unsigned for bad reasons :P
2018-08-16 22:33:07 -04:00
Michael Cook (mackal)
ace81215a1
Correct when tanks can be hit by AE Rampage
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Tanks will only be hit by AE Rampage if they're the only one on the
NPC's hate list. Others on hate list out ranging AE Rampage will also
prevent the tank from being hit by AE Rampage.
2018-08-16 17:13:34 -04:00
Michael Cook (mackal)
ffb9323a98
Revert "AE rampage shouldn't hit target"
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This reverts commit 30148c3c567a4d79e7c0eee37ed408686702f3e7.
Was thinking of wrong thing ... logs say otherwise :P
2018-08-16 13:18:00 -04:00
Michael Cook (mackal)
30148c3c56
AE rampage shouldn't hit target
2018-08-16 13:01:19 -04:00
Michael Cook (mackal)
585ef81fde
Fix lua raid GetGroup(client) and add lua raid GetGroupNumber(index)
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This number will return group number and not let us iterate a bunch of
times to verify group numbers
2018-08-15 21:35:19 -04:00
Michael Cook (mackal)
54abeba1ce
Merge pull request #766 from noudess/master
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Change spell logic to use min_hp from spell list.
2018-08-12 15:55:59 -04:00
Paul Coene
e582a8d17a
Change spell logic to use min_hp from spell list.
2018-08-12 15:35:38 -04:00
Akkadius
4b7126a2cd
Bots fix
2018-08-11 00:41:51 -05:00
Akkadius
1e0ec048af
HP update adjustment that should cover a scenario when mob is feared
2018-08-11 00:12:09 -05:00
Uleat
ddd3e43d4e
Added 'no valid genders' conditional to bot create validation [ci skip]
2018-08-10 22:02:19 -04:00
Uleat
053c35c59b
Added optional rules for bot class/race/gender values
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- run the optional script '2018_08_10_bots_allowed_criteria_rules.sql' if you want to change db values
2018-08-10 21:39:56 -04:00
Michael Cook (mackal)
e3c01d4143
Add lua entity_list function GetShuffledClientList()
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There is cases where we need to get a random client, but
GetRandomClient() is not sufficient enough due to complex predicates
required on what tells us is a valid client. This way we can just loop
over a shuffled list and verify a client is valid instead of multiple
GetRandomClient() calls.
2018-08-05 22:55:30 -04:00
Michael Cook (mackal)
93749bc509
Add actual support for multi-zone task activities
2018-08-01 13:50:09 -04:00
Uleat
060f8aadfe
Fix for NavMesh crash
2018-07-31 07:14:01 -04:00
Uleat
8089d52df6
Fix for 'is_arrow' bool parameter
2018-07-25 16:22:22 -04:00
Michael Cook (mackal)
483a34242b
Merge pull request #757 from fryguy503/purify-rez
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Purfy Body Resurrection Effects fix
2018-07-22 16:53:43 -04:00
Trust
d4558b4664
Forgot to have the comparison flag
2018-07-22 16:32:53 -04:00
Trust
d707fb13b8
Changed RezEffect check to dispell_flag
2018-07-22 16:31:24 -04:00
Michael Cook (mackal)
f15ba46c24
Merge pull request #759 from fryguy503/see-invis-percent
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SeeInvis %
2018-07-22 15:25:04 -04:00
Trust
79c7d9d8f2
SeeInvis % - Random
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Added Function for GetSeeInvisible to pull the % chance from the database to spawn the npc as a SI mob.
If see_invis = 0/1 it will still function as normal, but if it is over 1, it will act as a % chance for the mob to SI.
2018-07-22 15:02:18 -04:00
Trust
c2c8de01b8
Purfy Body Resurrection Effects fix
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Purify Body was removing Resurrection Effects and it should not.
Added a !IsResurrectionEffects check to the logic to make sure Purify Body does not remove Resurrection Effects.
2018-07-22 14:41:35 -04:00
Michael Cook (mackal)
58883c2ed4
Merge pull request #755 from regneq/master
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Quest NPCs will no longer turn and face their target if they are snea… …king, sitting, or laying/playdead.
2018-07-22 12:56:59 -04:00
regneq
f9ea18b642
Quest NPCs will no longer turn and face their target if they are sneaking, sitting, or laying/playdead.
2018-07-22 09:31:58 -07:00
regneq
082641b1ad
Merge pull request #13 from EQEmu/master
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update
2018-07-22 09:18:19 -07:00
Michael Cook (mackal)
87ea81cc36
Merge pull request #754 from fryguy503/disarm-implement
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Disarm Support
2018-07-21 23:43:25 -04:00
Trust
2fe923457b
Fixed more Message_StringID
2018-07-21 23:22:14 -04:00
Michael Cook (mackal)
7d0b281b7f
Merge pull request #753 from fryguy503/graveyard-placement
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Added random graveyard corpse placement within +/- 20 units on X/Y ax…
2018-07-21 23:04:02 -04:00
Trust
7a44521b03
rand is bad random.Real is good!
2018-07-21 23:02:07 -04:00
Trust
9fa377303e
Corrected Disarm StringID's
2018-07-21 22:20:53 -04:00
Trust
9251e6efd2
Disarm Support
2018-07-21 19:16:19 -04:00
Michael Cook (mackal)
983b8f7237
Merge pull request #740 from noudess/master
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Fix HT and LOH to retry after failure to cast
2018-07-21 17:19:57 -04:00
Michael Cook (mackal)
ede21d9b10
Merge pull request #752 from fryguy503/grammar-split
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Fixed Game breaking grammar issue with /split
2018-07-21 17:06:40 -04:00
Michael Cook (mackal)
02a3f971dd
Merge pull request #751 from fryguy503/horse-feign-fix
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[Exploit] Prevent players from summoning horses while feigned.
2018-07-21 17:06:29 -04:00
Michael Cook (mackal)
2013063928
Merge pull request #750 from fryguy503/master2
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Fixing incorrect operator so Appveyor will pass.
2018-07-21 17:06:03 -04:00
Trust
508a731181
Added random graveyard corpse placement within +/- 20 units on X/Y axis to help spread corpses out.
2018-07-21 16:30:55 -04:00
Trust
b5b266d265
Fixed Game breaking grammar issue with /split
2018-07-21 16:24:14 -04:00
Trust
c375716c22
[Exploit] Prevent players from summoning horses while feigned.
2018-07-21 16:17:42 -04:00
Trust
2f40e5da98
Fixing incorrect operator so Appveyor will pass.
2018-07-21 16:10:55 -04:00
Michael Cook (mackal)
96d146f73c
Merge pull request #746 from fryguy503/mount-dismount-water
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Rule: DismountWater - Causes mounts to dismount when entering liquid …
2018-07-21 13:26:11 -04:00
Michael Cook (mackal)
e06c128ced
Merge pull request #749 from fryguy503/aa-lowlevel-exploit
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[Exploit Fix] AA Below Level Fix - When you are below level 52 with A…
2018-07-21 13:25:52 -04:00
Trust
f51396aa70
[Exploit Fix] AA Below Level Fix - When you are below level 52 with AA set above 0% it will revert the aa % to 0%
2018-07-21 00:01:36 -04:00
Trust
f776b1c73b
Rule: DismountWater - Causes mounts to dismount when entering liquid per era.
2018-07-20 23:22:18 -04:00