* Fix two parcel bugs
Fix two Parcel Bugs
- If a player was at their parcel limit and perform a bazaar purchase via parcel delivery, their money would be lost
- If a container with items was delivered via parcel, the parcel under certain inventory conditions could be delivered into an incorrect slot resulting in the container being lost.
* Incorrect field used for BagSize vs ItemSize. Silly mistake.
* Remove duplicate check and reorder stacking check
* Fix edge case when Parcel Window remains open and Bazaar purchases are made.
* Repair
- bazaar purchase of items with charges reverting to 1 charge in error
- bazaar visual error with selling price. Was caused by the parcel fee not being properly reflected in the client
- corrected a type mismatch with parcel fee uint32 vs uin64
- corrected a few TraderPurchase and TraderSell event data points by splitting quantity and charges
* Formatting
* Use pre-existing AddMoney and TakeMoney and remove unnecessary routines
* Updates after rebase
* basic evolving items framework created
* Implement evolving tab in the inventory window
* Implement experience and number of kills
* Move zone evolving map to a evolvingitemsmanager class
* rework gm commands
* rework GetInventory
* wip
* wip loot testing
* Fix Duplicate Message
* reworked evolving item looting, swapping, etc
* reworked const functions for evolving methods
* Functioning Player Trade of evolving items test item_id is 89550
* First pass of Final Result link working
* First pass of item upgrading when reaching 100%
* Add strings and logic for displaying the evolving item xp transfer window in Corathus
* Prototype of xp transfer window sending items
* WIP for evolve xp transfer
* WIP for evolve xp transfer. First tests passed
* XP Transfer Cleanup
* XP Transfer Cleanup
* Add Rule for evolving items equip timer/ default is 30 secs
* Add logging and player events
Add logging and player events
* Formatting
* Database updates
* Updates for linux build
* Perl/Cleanup
* Command cleanup
* Lua
* Added a crash condition check if final item id is blank or not found.
* Review Changes
Updates to resolve review comments and a rebase.
* migrate to content_db for items_evolving_details
migrate to content_db for items_evolving_details
* Simplify, don't hit database unless evolving
* Update 2025_01_19_items_evolving_details.sql
* Update client.cpp
* Update manifest with items_evolving_details
* character_id vs char_id
* Remove _Struct from structs
* Remove license header in evolving.cpp
* Move evolving constants from eq_constants.h to evolving.h since it is more specific
* Update database_schema.h
* General cleanup
* Be more specific with `evolving_items` vs `evolving`
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Add Barter/Buyer Features
Adds barter and buyer features, for ROF2 only at this time including item compensation
* Remove FKs from buyer tables
Remove FKs from buyer tables
* Bug fix for Find Buyer and mutli item selling
Update for quantity purchases not correctly providing multi items.
Update for Find Buyer functionality based on zone instancing.
Update buyer messaging
Update buyer LORE duplicate check
* Revert zone instance comment
* Revert zone_id packet size field
* Add zone instancing to barter/buyer
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Convert ZoneDb::LoadCharacterCorpseData to use a cleaner api that has a better layout.
* Update corpse save methods to use a new cleaner api.
* Add item to corpse will use a few new fields that don't yet save.
* Fix for some issues moving data to corpses.
* Make CreateItem more explicit to avoid overlooking places it's used and add more arguments.
* DB changes
* Revert of the changes to the database.CreateItem api change.
* Missed one.
* Fixes for mr Krab
* Small formatting
---------
Co-authored-by: KimLS <KimLS@peqtgc.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
# Perl
- Add `$client->CampAllBots()`.
- Add `$client->CampAllBots(class_id)`.
# Lua
- Add `client:CampAllBots()`.
- Add `client:CampAllBots(class_id)`.
# Notes
- Adds constants for `NO_CLASS` which is class `0` and uses `RACE_DOUG_0` for any spots that use race ID `0`.
- Cleans up magic number usage of race/class of `0`.
* [Quest API] Add Augment Slot Type/Visible to GetItemStat
# Notes
- Adds the ability to get an item's augment slot types and augment slot visibility information.
* const
* [Quest API] Add GetAugmentIDsBySlotID() to Perl/Lua.
# Perl
- Add `$client->GetAugmentIDsBySlotID(slot_id)`.
- Add `$inventory->GetAugmentIDsBySlotID(slot_id)`.
# Lua
- Add `client:GetAugmentIDsBySlotID(slot_id)`.
- Add `inventory:GetAugmentIDsBySlotID(slot_id)`.
# Notes
- Allows operators to get a list of augments from a specific slot instead of having to build a plugin or something to do it.
- Fix issue with Lua tables starting at index `1` versus index `0`, so you lost the first value of the table due to this.
* Update inventory_profile.cpp
- Add $inventory->CountItemEquippedByID(item_id) to Perl.
- Add $inventory->HasItemEquippedByID(item_id) to Perl.
- Add inventory:CountItemEquippedByID(item_id) to Lua.
- Add inventory:HasItemEquippedByID(item_id) to Lua
- Added quest::getitemstat(item_id, stat_identifier) to Perl.
- Added quest::getspellstat(spell_id, stat_identifier, slot) to Perl.
- Added eq.get_item_stat(item_id, stat_identifier) to Lua.
- Added eq.get_spell_stat(spell_id, stat_identifier, slot) to Lua.
Wasn't sure where to put the GetItemStatValue() method so I put it in inventory profile, I can move it wherever is preferred.
These additions will allow people to grab item and spell stat values in plugins without needing a mob object.