* [Installer] $ENV support
Add support for passing in installation variables instead of install_variables.txt.
In particular:
- EQEMU_SERVER_SKIP_UPDATE
- EQEMU_SERVER_SKIP_MAPS_UPDATE
Both work the same as files with the same name.
- MYSQL_DATABASE
- MYSQL_USER
- MYSQL_PASSWORD
All get read into the same $installation_variables collection, and are still overridden by any values found in installation_variables.txt
- MYSQL_HOST
Added to the list of $installation_variables, supported in installation_variables.txt, and overrides the default host for where the database lives (allowing it to be a separate container)
- MYSQL_ROOT_PASSWORD
If set, will use "root" as the user for DROP/CREATE DATABASE calls, to prevent requiring the "eq" user requiring more permission than is given by default with the MySql/MariaDB containers.
* [Installer] new_server_with_bots
Enabling bots requires both updated binaries and some database scripts. Fetching source and compiling the code is the longest part of setting up a new server. If you know you want bots, rather than having to do it twice, we can just accept an option to do it all at the same time.
* [Installer] Git/Source/Build optimizations
Source code is the same for bot/non-bot, so switch to a common directory for source and separate directories for build.
If the source directory already exists with a .git subfolder, rather than attempt to re-clone, instead do a git pull to still get the latest code. Helps when using a shared volume but rebuilding containers.
* [Installer] Formatting / Cleanup
Fixed some indentation, added an existing option to the utility script output, removed some excess newlines, and moved a debug output to help identifying errors.
* Add character-specific zone-based experience modifiers.
This will allow server operators to give players individual experience modifiers (regular and AA).
Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.
Setting a zone-specific modifier will override the zone ID 0 global modifier.
Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql
- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.
* Removed unneeded [].
* Fix variable name,
* Fix variable name.
* Fix version.h.
* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql
* Update db_update_manifest.txt
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.
With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.
This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.
The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()
Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()
SetStartZone parameter list was fixed also.
This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.
This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.
* Removed possible memory leaks.
* Fix SQL.
* Fix client message.
* Fix debug log.
* Fix log message.
* Fix call in rebind overload.
* Fix floats.
* Add default to column.
* Insert repository improvements
* Remove no longer necessary code, remove license banner since we have a license at the repo level
* Update template comments
This is an experimental change which allows members to log in at the
safe return if they were offline when the expedition was deleted.
Prior to this they would log in at bind instead
Partially reverts commit 32c69d235d7fc8b816fa598b499be47d451ddba5
Removed expedition members are no longer hard deleted from db
This removes the is_pending column from character lockouts table
Synchronizing character lockout timers with the expedition's when zoning
into the dynamic zone simplifies adding missing lockouts to new members.
This also matches live behavior that replaces any character lockout
timers from another expedition with ones from the current expedition
This exposes dynamic zone ids for any future changes and will make it
easier to preserve historic dz and expedition data. This also cleans up
some dynamic zone creation for expedition requests
When purging instances the expedition table is no longer updated
since dynamic zone ids are not re-used like instance ids are
Update #dz list commands to show dz id
Add GetDynamicZoneID and get_expedition_by_dz_id quest apis
Set expedition's instance id NULL instead of deleting it from the
database when instances are deleted. Only expedition functions
should delete expeditions
This fixes a regression caused by removing foreign key constraints
The expedition_details row was being deleted and not the corresponding
expedition_members and expedition_lockouts rows. Any characters inside
the members table could no longer join expeditions
Breaking change to the current API
has_replay_timer column removed from expedition_details table
This argument is unnecessary and just creates confusion. Expedition
replay timers use a hardcoded name precisely for this purpose and
those lockouts are already being checked on creation requests.
Not all expeditions with a replay timer lockout add it to newly
added members automatically
This adds the Expedition::SetReplayLockoutOnMemberJoin(bool) method
to the quest api so it can be disabled
Fixes insertion in MySQL older than 5.7.7 and MariaDB older than 10.2.2
that limit indexes to 767 bytes. This may be a temporary fix until
future refactoring
Add DynamicZone sql table schema
Add DynamicZones logging category
Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects
Implement DynamicZone compass, safereturn, and zone-in coordinates.
Implement live-like DynamicZone instance kick timer for removed members
Implement updating multiple client compasses (supports existing quest compass)
fix: Send client compass update after entering zones to clear existing compass
Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned
Implement OP_DzChooseZoneReply handling
Add Lua api methods for expedition's associated dynamic zone
Add #dz list gm command to list current DynamicZone instances from database
* Update NewZone_Structs
* Update packet translators for NewZone_Struct
* Add OP_UnderWorld OPcodes
These aren't implemented yet, but I thought it would be good to document
them. This sends up just entity ID and location when you fall
underworld. This could possibly be used to check for someone screwing
with zone data locally to warp or something I guess.
* Add database fields