mirror of
https://github.com/EQEmu/Server.git
synced 2026-01-04 11:33:52 +00:00
Make adding replay timers to new members optional
Not all expeditions with a replay timer lockout add it to newly added members automatically This adds the Expedition::SetReplayLockoutOnMemberJoin(bool) method to the quest api so it can be disabled
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@ -157,6 +157,7 @@
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#define ServerOP_ExpeditionRemoveCharLockouts 0x040d
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#define ServerOP_ExpeditionSaveInvite 0x040e
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#define ServerOP_ExpeditionRequestInvite 0x040f
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#define ServerOP_ExpeditionReplayOnJoin 0x0410
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#define ServerOP_DzCharacterChange 0x0450
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#define ServerOP_DzRemoveAllCharacters 0x0451
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@ -2054,6 +2055,13 @@ struct ServerExpeditionLockout_Struct {
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char event_name[256];
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};
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struct ServerExpeditionSetting_Struct {
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uint32 expedition_id;
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uint32 sender_zone_id;
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uint16 sender_instance_id;
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uint8 enabled;
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};
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struct ServerExpeditionCharacterName_Struct {
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char character_name[64];
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char expedition_name[128];
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@ -6,6 +6,7 @@ CREATE TABLE `expedition_details` (
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`min_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`max_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`has_replay_timer` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`add_replay_on_join` TINYINT(3) UNSIGNED NOT NULL DEFAULT 1,
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PRIMARY KEY (`id`),
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UNIQUE INDEX `instance_id` (`instance_id`),
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CONSTRAINT `FK_expedition_details_instance_list` FOREIGN KEY (`instance_id`) REFERENCES `instance_list` (`id`) ON DELETE SET NULL
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@ -1375,6 +1375,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_ExpeditionMemberChange:
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case ServerOP_ExpeditionMemberSwap:
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case ServerOP_ExpeditionMemberStatus:
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case ServerOP_ExpeditionReplayOnJoin:
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case ServerOP_ExpeditionDzCompass:
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case ServerOP_ExpeditionDzSafeReturn:
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case ServerOP_ExpeditionDzZoneIn:
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@ -160,7 +160,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
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if (expedition_id != last_expedition_id)
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{
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auto leader_id = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
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ExpeditionMember leader{ leader_id, row[7] }; // id, name
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ExpeditionMember leader{ leader_id, row[8] }; // id, name
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auto instance_id = row[1] ? strtoul(row[1], nullptr, 10) : 0; // can be null from fk constraint
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DynamicZone dynamic_zone = DynamicZone::LoadDzFromDatabase(instance_id);
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@ -175,6 +175,9 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
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(strtoul(row[6], nullptr, 10) != 0) // has_replay_timer
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));
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bool add_replay_on_join = (strtoul(row[7], nullptr, 10) != 0);
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expedition->SetReplayLockoutOnMemberJoin(add_replay_on_join);
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expedition->LoadMembers();
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expedition->SendUpdatesToZoneMembers();
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@ -188,17 +191,17 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
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last_expedition_id = expedition_id;
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// optional lockouts from left join
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if (row[8] && row[9] && row[10] && row[11])
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if (row[9] && row[10] && row[11] && row[12])
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{
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auto it = zone->expedition_cache.find(last_expedition_id);
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if (it != zone->expedition_cache.end())
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{
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it->second->AddInternalLockout(ExpeditionLockoutTimer{
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row[2], // expedition_name
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row[8], // event_name
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strtoull(row[9], nullptr, 10), // expire_time
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static_cast<uint32_t>(strtoul(row[10], nullptr, 10)), // original duration
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(strtoul(row[11], nullptr, 10) != 0) // is_inherited
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row[9], // event_name
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strtoull(row[10], nullptr, 10), // expire_time
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static_cast<uint32_t>(strtoul(row[11], nullptr, 10)), // original duration
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(strtoul(row[12], nullptr, 10) != 0) // is_inherited
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});
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}
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}
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@ -392,6 +395,17 @@ ExpeditionMember Expedition::GetMemberData(const std::string& character_name)
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return member_data;
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}
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void Expedition::SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db)
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{
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m_add_replay_on_join = add_on_join;
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if (update_db)
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{
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ExpeditionDatabase::UpdateReplayLockoutOnJoin(m_id, add_on_join);
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SendWorldSettingChanged(ServerOP_ExpeditionReplayOnJoin, m_add_replay_on_join);
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}
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}
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void Expedition::AddReplayLockout(uint32_t seconds)
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{
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AddLockout(DZ_REPLAY_TIMER_NAME, seconds);
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@ -774,12 +788,15 @@ void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::
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if (!lockout.IsInherited() &&
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!add_client->HasExpeditionLockout(m_expedition_name, lockout.GetEventName()))
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{
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// replay timers are added to characters immediately on joining with
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// a fresh expire time using the original duration
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// replay timers are optionally added to new members immediately on
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// join with a fresh expire time using the original duration.
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if (m_has_replay_timer && lockout.IsReplayTimer())
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{
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add_client->AddNewExpeditionLockout(
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lockout.GetExpeditionName(), lockout.GetEventName(), lockout.GetDuration());
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if (m_add_replay_on_join)
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{
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add_client->AddNewExpeditionLockout(
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lockout.GetExpeditionName(), lockout.GetEventName(), lockout.GetDuration());
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}
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}
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else
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{
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@ -1499,6 +1516,18 @@ void Expedition::SendWorldMemberSwapped(
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worldserver.SendPacket(pack.get());
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}
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void Expedition::SendWorldSettingChanged(uint16_t server_opcode, bool setting_value)
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{
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uint32_t pack_size = sizeof(ServerExpeditionSetting_Struct);
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auto pack = std::unique_ptr<ServerPacket>(new ServerPacket(server_opcode, pack_size));
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auto buf = reinterpret_cast<ServerExpeditionSetting_Struct*>(pack->pBuffer);
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buf->expedition_id = GetID();
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buf->sender_zone_id = zone ? zone->GetZoneID() : 0;
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buf->sender_instance_id = zone ? zone->GetInstanceID() : 0;
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buf->enabled = setting_value;
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worldserver.SendPacket(pack.get());
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}
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void Expedition::SendWorldGetOnlineMembers()
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{
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// request online status of all characters in our expedition tracked by world
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@ -1649,6 +1678,19 @@ void Expedition::HandleWorldMessage(ServerPacket* pack)
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}
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break;
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}
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case ServerOP_ExpeditionReplayOnJoin:
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{
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auto buf = reinterpret_cast<ServerExpeditionSetting_Struct*>(pack->pBuffer);
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if (zone && !zone->IsZone(buf->sender_zone_id, buf->sender_instance_id))
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{
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auto expedition = Expedition::FindCachedExpeditionByID(buf->expedition_id);
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if (expedition)
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{
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expedition->SetReplayLockoutOnMemberJoin(buf->enabled);
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}
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}
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break;
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}
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case ServerOP_ExpeditionGetOnlineMembers:
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{
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// reply from world for online member statuses request
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@ -113,6 +113,7 @@ public:
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bool HasLockout(const std::string& event_name);
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bool HasReplayLockout();
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void RemoveLockout(const std::string& event_name);
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void SetReplayLockoutOnMemberJoin(bool add_on_join, bool update_db = false);
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void SendClientExpeditionInfo(Client* client);
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void SendWorldPendingInvite(const ExpeditionInvite& invite, const std::string& add_name);
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@ -163,6 +164,7 @@ private:
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void SendWorldMemberChanged(const std::string& char_name, uint32_t char_id, bool remove);
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void SendWorldMemberStatus(uint32_t character_id, ExpeditionMemberStatus status);
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void SendWorldMemberSwapped(const std::string& remove_char_name, uint32_t remove_char_id, const std::string& add_char_name, uint32_t add_char_id);
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void SendWorldSettingChanged(uint16_t server_opcode, bool setting_value);
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void TryAddClient(Client* add_client, std::string inviter_name, std::string orig_add_name, std::string swap_remove_name, Client* leader_client = nullptr);
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void UpdateMemberStatus(uint32_t update_character_id, ExpeditionMemberStatus status);
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@ -175,10 +177,11 @@ private:
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std::unique_ptr<EQApplicationPacket> CreateMemberListStatusPacket(const std::string& name, ExpeditionMemberStatus status);
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std::unique_ptr<EQApplicationPacket> CreateLeaderNamePacket();
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uint32_t m_id = 0;
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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bool m_has_replay_timer = false;
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uint32_t m_id = 0;
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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bool m_has_replay_timer = false;
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bool m_add_replay_on_join = true;
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std::string m_expedition_name;
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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ExpeditionMember m_leader;
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@ -62,6 +62,7 @@ MySQLRequestResult ExpeditionDatabase::LoadExpedition(uint32_t expedition_id)
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expedition_details.min_players,
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expedition_details.max_players,
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expedition_details.has_replay_timer,
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expedition_details.add_replay_on_join,
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character_data.name leader_name,
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expedition_lockouts.event_name,
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UNIX_TIMESTAMP(expedition_lockouts.expire_time),
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@ -93,6 +94,7 @@ MySQLRequestResult ExpeditionDatabase::LoadAllExpeditions()
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expedition_details.min_players,
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expedition_details.max_players,
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expedition_details.has_replay_timer,
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expedition_details.add_replay_on_join,
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character_data.name leader_name,
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expedition_lockouts.event_name,
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UNIX_TIMESTAMP(expedition_lockouts.expire_time),
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@ -656,3 +658,18 @@ void ExpeditionDatabase::UpdateMemberRemoved(uint32_t expedition_id, uint32_t ch
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LogExpeditions("Failed to remove [{}] from expedition [{}]", character_id, expedition_id);
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}
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}
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void ExpeditionDatabase::UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join)
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{
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LogExpeditionsDetail("Updating replay lockout on join [{}] for expedition [{}]", add_on_join, expedition_id);
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auto query = fmt::format(SQL(
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UPDATE expedition_details SET add_replay_on_join = {} WHERE id = {};
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), add_on_join, expedition_id);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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{
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LogExpeditions("Failed to update expedition [{}] replay timer setting", expedition_id);
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}
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}
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@ -68,6 +68,7 @@ namespace ExpeditionDatabase
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void InsertMembers(uint32_t expedition_id, const std::vector<ExpeditionMember>& members);
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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void UpdateMemberRemoved(uint32_t expedition_id, uint32_t character_id);
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void UpdateReplayLockoutOnJoin(uint32_t expedition_id, bool add_on_join);
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};
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#endif
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@ -125,6 +125,11 @@ void Lua_Expedition::SetCompass(std::string zone_name, float x, float y, float z
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return self->SetDzCompass(zone_name, x, y, z, true);
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}
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void Lua_Expedition::SetReplayLockoutOnMemberJoin(bool enable) {
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Lua_Safe_Call_Void();
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self->SetReplayLockoutOnMemberJoin(enable, true);
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}
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void Lua_Expedition::SetSafeReturn(uint32_t zone_id, float x, float y, float z, float heading) {
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Lua_Safe_Call_Void();
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return self->SetDzSafeReturn(zone_id, x, y, z, heading, true);
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@ -161,6 +166,7 @@ luabind::scope lua_register_expedition() {
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.def("RemoveLockout", (void(Lua_Expedition::*)(std::string))&Lua_Expedition::RemoveLockout)
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.def("SetCompass", (void(Lua_Expedition::*)(uint32_t, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetCompass", (void(Lua_Expedition::*)(std::string, float, float, float))&Lua_Expedition::SetCompass)
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.def("SetReplayLockoutOnMemberJoin", (void(Lua_Expedition::*)(bool))&Lua_Expedition::SetReplayLockoutOnMemberJoin)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(uint32_t, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetSafeReturn", (void(Lua_Expedition::*)(std::string, float, float, float, float))&Lua_Expedition::SetSafeReturn)
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.def("SetZoneInLocation", (void(Lua_Expedition::*)(float, float, float, float))&Lua_Expedition::SetZoneInLocation);
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@ -68,6 +68,7 @@ public:
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void RemoveLockout(std::string event_name);
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void SetCompass(uint32 zone_id, float x, float y, float z);
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void SetCompass(std::string zone_name, float x, float y, float z);
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void SetReplayLockoutOnMemberJoin(bool enable);
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void SetSafeReturn(uint32 zone_id, float x, float y, float z, float heading);
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void SetSafeReturn(std::string zone_name, float x, float y, float z, float heading);
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void SetZoneInLocation(float x, float y, float z, float heading);
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@ -2906,6 +2906,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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case ServerOP_ExpeditionMemberChange:
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case ServerOP_ExpeditionMemberSwap:
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case ServerOP_ExpeditionMemberStatus:
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case ServerOP_ExpeditionReplayOnJoin:
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case ServerOP_ExpeditionGetOnlineMembers:
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case ServerOP_ExpeditionDzAddPlayer:
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case ServerOP_ExpeditionDzMakeLeader:
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