Michael Cook (mackal)
dfa7e2bffb
Add completion emote for tasks
2018-07-20 14:06:07 -04:00
Michael Cook (mackal)
c08993b60b
Bit of Task Revamp (shared still unimplemented)
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Lots of change, packets should be better defined.
Task type tasks are now supported
2018-07-09 16:36:18 -04:00
Akkadius
41ab512349
Implemented qglobals replacement and/or alternative called "Data Buckets" see changelog for more details
2018-07-07 23:59:23 -05:00
Uleat
fb7362c092
Added bot command 'BotStopMeleeLevel'
2018-04-12 20:14:02 -04:00
Uleat
2da70c69da
Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now)
2018-03-07 22:45:05 -05:00
Uleat
a493242c3c
Fix and overhaul to bug reporting system
2018-02-18 14:03:13 -05:00
Michael Cook (mackal)
a32dedeb48
Fix issue with heading being incorrectly handled
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So we've been doing heading wrong all these years. You will need to run
a script to fix your quests and required SQL to fix DB.
This fixes a ton of random issues with headings and as gives us a better
resolution on headings :P
2018-02-15 18:20:16 -05:00
Michael Cook (mackal)
c5e4bb08f4
Implement global loot system Fixes #619
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This should allow us to emulate lives global tables
The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.
race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Michael Cook (mackal)
f720e51585
Implement NPC Charm Stats
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These combat stats an NPC will change to while charmed
2018-02-04 16:30:16 -05:00
Uleat
1b2316ad1f
Update for bot_spells_entries [ci skip]
2018-02-02 18:25:01 -05:00
Michael Cook (mackal)
3c794cfc07
Add Support to define a valid HP range for NPC casting
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These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
2018-02-01 18:34:07 -05:00
regneq
15f7440af2
Update version and manifest for traps.sql
2017-10-28 10:48:22 -07:00
Michael Cook (mackal)
947341a5ee
Rename SQL and add manifest
2017-07-22 21:21:15 -04:00
Michael Cook (mackal)
12bed1462f
Forgot to update manifest last night
2017-07-19 12:59:02 -04:00
Akkadius
1c8dea909e
New rules made by developers are now automatically created when world boots up, this keeps from having to issue schema SQL updates every time rules are added.
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- Whenever a rule isn't present in the database, it will be automatically created
- utils/sql/git/required/2017_06_24_rule_values_expand.sql required for avoid floating point value inserts
2017-06-24 21:11:46 -05:00
Akkadius
357be65a69
Speed up saylink retrieval x 1,000 - helpful for dialogues, plugins with many saylinks
2017-06-24 20:07:01 -05:00
Athrogate
421b3bb277
Graveyards!!!
2017-04-10 11:03:36 -07:00
Uleat
58e1d9501d
Added 'disable_timer' to door objects (used for click once doors)
2017-04-08 21:08:15 -04:00
regneq
09f5174299
added a missing version number in version.h
2017-04-07 19:54:13 -07:00
Uleat
940f3b03e8
Fix for bot shadowknights casting ranger spells
2017-03-26 16:19:53 -04:00
Uleat
e8a8647424
Fix for bots db update 9015 not triggering where update 9011 has not applied
2017-03-22 03:45:50 -04:00
Uleat
37d22e17a3
First step of implementing inventory v2.0
2017-03-09 02:46:09 -05:00
Uleat
b1be667884
Update bot spell casting chances table and implemented 'pre-combat' mode for all bots (only bard is actively coded atm)
2017-02-26 22:13:41 -05:00
Uleat
ec9af74dc9
Update bot spells entries for new npc spells id values
2017-02-26 07:00:24 -05:00
Uleat
a49e3d6471
Update for saved bot data to use new spells id values
2017-02-26 06:26:59 -05:00
Uleat
9ae585dd81
Moved bot npc spells entries to the 3000 + class id range
2017-02-26 05:47:10 -05:00
Uleat
4e8a03f7b4
Migrated bot spell casting chance data to the database
2017-02-23 19:16:36 -05:00
Uleat
d9633dfee4
Bard bot song twisting update
2017-02-20 21:41:15 -05:00
Uleat
8177f7d9bb
Activation of bot_spells_entries table
2017-02-15 19:04:36 -05:00
Uleat
e3c8b75259
Moved bot spell entries out of npc spell entries (easier to manage bot changes by committing to non-bot manifest)
2017-02-15 07:42:17 -05:00
Uleat
38651258fc
Updated npc spell types to 32-bit mask
2017-02-09 17:57:55 -05:00
Uleat
dc308e2ecb
Fix for null columns in books.language crash
2017-01-30 03:08:00 -05:00
Paul Coene
af4a432745
Missed version.h in original commit
2017-01-10 20:33:01 -05:00
Michael Cook (mackal)
ffbc913b9d
Rename some spell fields
2016-12-01 13:35:19 -05:00
Michael Cook (mackal)
aaa116d97c
Add support for object display names
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Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Kinglykrab
ed9b6db369
Added optional IP-based account exemptions.
2016-08-27 17:49:04 -04:00
Natedog2012
4de9b2c53e
Add TiltX and TiltY manipulation to objects (Perl)
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Translate OP_GroundSpawn for Titanium
#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Uleat
3d61df253d
Added rule 'NPC:UseClassAsLastName' to allow certain npcs' class names to be hidden
2016-07-03 19:44:45 -04:00
Uleat
3d6fe8acba
Fix for bot inventory save failure involving items with unlimited charges
2016-06-28 07:58:38 -04:00
Uleat
951f3239f1
Added rule Bots:AllowCamelCaseNames
2016-06-23 22:25:57 -04:00
Uleat
3ef98c9411
Added bot command 'inventorywindow'
2016-04-12 16:46:45 -04:00
Uleat
6e11128cbc
Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
2016-04-08 20:58:17 -04:00
Uleat
e759bb6da8
Moved class Bot database code into class BotDatbase
2016-04-05 18:37:19 -04:00
Uleat
b327da7092
Activation of the new 'Bots' command system
2016-03-24 18:50:31 -04:00
Michael Cook (mackal)
9599501ace
Implement extra bind points (secondary recall)
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For SE_Gate, base2 is which bind to use (starting at 1)
For SE_BindAffinity, base1 is which bind to set (starting at 1)
For SE_GateCastersBindpoint, base1 is which bind to use (starting at 1)
here was actually no spells that don't send to the main bind,
but it uses a base1 of 1 which matches with SE_Gate
This also doesn't break anything
The quest stuff for now hasn't been updated to be able to make use of the extra binds
There are a total of 5 bind points, with the 5th being your starting city
2016-03-05 16:28:53 -05:00
Uleat
2b0ee55752
Add command #findaliases
2016-01-08 17:19:10 -05:00
Akkadius
8425607460
Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
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- When a zone boots, it will spawn an invisible npc by the name of zone_controller
- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
$spawned_entity_id
$spawned_npc_id
- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
$killer_id
$killer_damage
$killer_spell
$killer_skill
$killed_npc_id
2015-12-29 04:08:10 -06:00
Natedog2012
8133f5312f
First step into implementing evolving items, added fields to database that were missing.
2015-12-21 05:39:39 -08:00
Michael Cook (mackal)
488be05e0e
Add DB manifest for eqtime change
2015-12-17 19:50:33 -05:00
Uleat
6f1ad1fbc1
Major change to how commands are loaded
2015-12-07 19:28:13 -05:00