* [Bug Fix] depop charm pet and detach debuffs on evac.
This will depop charm pets and deteach debuffs to prevent some social aggro issues and exploitable conditions with charming and pulling a mob across the zone with no aggro concerns.
* Added Rules
* [Rule] RequireMnemonicRetention for Spells 9-12 Rule
Rule is default false to maintain current server setup.
Enabling will require clients to have the required ranks of Mnemonic Retention in order to cast.
This is a stopgap as on live, the buttons are not even available to use. This will mimic the functionality but denying the cast.
* Change to default true
* Cleanup Logic - Thank you @KinglyKrab
* To aggressive on the cleanup
* True != true
* fix duplicated rule after rebase.
* [Feature] Legacy Manaburn Rule
Enabling this rule allows the legacy style Manaburn and LifeBurn early 2003 and earlier.
* Requested Changes
* Requested Change
* [Rules] PC Push and NPCtoNPC Push
Added knobs to increase/decrease push for players/clients by percentage.
Added toggle to enable or disable (disabled by default) NPCtoNPC push (2013 patch)
* Requested Changes
* Fix build errors
* [Rule] Classic Invite Requires Target
Default is false, when enabled, group invites will require a hard target to invite.
`/invite charname` will no longer function when enabled.
* Updates including raid errors
* String Suggestion
* [Bug Fix] Harm Touch Unholy Disc Type
Added an small if block in the ResistSpell() function to set the correct resist type, disease,when HT is casted while the Unholy Disc is up.
* Remove Extra Space
* [Bug Fix] Vampiric Embrace Fixes
Fixed the difference of procs for Vampiric Embrace between Necros and Shadow Knights.
* Space
* Cleanup
* Update spdat.h
---------
Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
* [Feature] Legacy Fizzle Code
Enabling UseLegacyFizzleCode will enable the legacy fizzle code system.
New fizzle codes modeled on extensive testing in 2001/2002 (thank you druid's grove and graffe)
* requested adjustments
* Requested Changes
* [Rule] Mounts will wear off on zone
Allows server admins to toggle if they want to prevent players from retaining mounts on zone. false is default to maintain current feature set.
* Added Date for mount zoning added
* [Tuning] FD and Sneak break when cast on adjustments.
Rules added:
RULE_REAL(Spells, BreakFeignDeathWhenCastOn, 50.0) // percentage that fd will break when you resist a spell
RULE_REAL(Spells, BreakSneakWhenCastOn, 2.0) // percentage that sneak will break when you resist a spell
* Fix default value to be peq default and spacing
* [Character] Convert NoRentExpired to Repositories
- Create a custom `GetSecondsSinceLastLogin` repository method to use in `NoRentExpired`.
* Update character_data_repository.h
- Convert `LoadAltCurrencyValues` and `UpdateAltCurrencyValue` to repositories.
- Cleanup some other code and logic as well.
- Add `AlternateCurrencyMode` namespace for `AltCurrencyPopulate_Struct` opcode magic numbers.
* [Pets] Convert Save/Load of Pet Info to Repositories
- Convert `LoadPetInfo` to repositories.
- `SavePetInfo` already used repositories, cleanup logic.
* Update repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Remove/Save of Character AA to Repositories
- Convert `DeleteCharacterAAs`, `LoadAlternateAdvancement`, `RemoveExpendedAA` and `SaveAA` to repositories.
- Add `AACategory` namespace for AA Categories.
- Cleanup some logic/formatting in modified methods.
* Move namespace.
* [Character] Convert Load/Save of Character Currency to Repositories
- Convert `LoadCharacterCurrency` and `SaveCharacterCurrency` to repositories.
* Update zonedb.cpp
* [Character] Convert Load/Save of Character Potion Belt to Repositories
- Converts `LoadCharacterPotionBelt` and `SaveCharacterPotionBelt` to repositories.
* Update zonedb.cpp
* Update zonedb.cpp
* [Character] Convert Load/Save of Character Skills to Repositories
- Converts `LoadCharacterSkills` and `SaveCharacterSkill` to repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Save of Character Spells to Repositories
- Converts `DeleteCharacterSpell`, `LoadCharacterSpellBook`, and `SaveCharacterSpell` to repositories.
* Update zonedb.cpp
* [Character] Convert Load/Save of Characters to Repositories
# Notes
- `LoadCharacterData` and `SaveCharacterData` now use repositories.
* Update zonedb.cpp
* [Character] Convert Delete/Load/Save of Character Material to Repositories
- Convert `DeleteCharacterMaterialColor`, `LoadCharacterMaterialColor`, and `SaveCharacterMaterialColor` to repositories.
* Cleanup
* [Commands] Cleanup #appearance Command
# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.
* Update emu_constants.cpp
* Cleanup
# Perl
- Add `$client->ClearXTargets()`.
# Lua
- Add `client:ClearXTargets()`.
# Notes
- Add `#clearxtargets` command for players.
- Allows operators/players to clear their XTargets if something get stuck on it.
* [Languages] Cleanup languages constants
# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.
* Lua GroupMessage uint8/language_id
* Lua More uint8/language_id
* [UCS] Consolidate configuration block
* Update eqemu_config.cpp
* Single indent config
* reload config internally
* Make sure port is a string to be consistent with previous fields
* Move conversion logic to function CheckUcsConfigConversion
* [Database] Database update improvements, content db and terminal checks
* Update manifest entries with content flag
* Update database_update_manifest.cpp
* [Cleanup] Gender constants cleanup
# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.
* Cleanup
* [Cleanup] Delete errmsg.h in common and zone
# Notes
- These files were mostly unused.
- Moved the stuff that was used to the `dbcore.h` file since it's already used.
* Remove references