[GM Commands] Split GM Commands Into Separate Files (#1766)

* Split GM commands into their own files

* Code cleanup
This commit is contained in:
Chris Miles
2021-11-14 22:48:47 -06:00
committed by GitHub
parent 293361a1f7
commit 0550fcfd3f
291 changed files with 19224 additions and 15798 deletions
+11
View File
@@ -0,0 +1,11 @@
#include "../client.h"
void command_acceptrules(Client *c, const Seperator *sep)
{
if (!database.GetAgreementFlag(c->AccountID())) {
database.SetAgreementFlag(c->AccountID());
c->SendAppearancePacket(AT_Anim, ANIM_STAND);
c->Message(Chat::White, "It is recorded you have agreed to the rules.");
}
}
+534
View File
@@ -0,0 +1,534 @@
#include "../client.h"
#include "../groups.h"
void command_advnpcspawn(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(
Chat::White,
"Usage: #advnpcspawn addentry [Spawngroup ID] [NPC ID] [Spawn Chance] - Adds a new Spawngroup Entry"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn addspawn [Spawngroup ID] - Adds a new Spawngroup Entry from an existing Spawngroup"
);
c->Message(Chat::White, "Usage: #advnpcspawn clearbox [Spawngroup ID] - Clears the roambox of a Spawngroup");
c->Message(Chat::White, "Usage: #advnpcspawn deletespawn - Deletes a Spawngroup");
c->Message(
Chat::White,
"Usage: #advnpcspawn editbox [Spawngroup ID] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay] - Edit the roambox of a Spawngroup"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn editrespawn [Respawn Timer] [Variance] - Edit the Respawn Timer of a Spawngroup"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn makegroup [Spawn Group Name] [Spawn Limit] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay] - Makes a new Spawngroup"
);
c->Message(Chat::White, "Usage: #advnpcspawn makenpc - Makes a new NPC");
c->Message(Chat::White, "Usage: #advnpcspawn movespawn - Moves a Spawngroup to your current location");
c->Message(Chat::White, "Usage: #advnpcspawn setversion [Version] - Sets a Spawngroup's Version");
return;
}
std::string spawn_command = str_tolower(sep->arg[1]);
bool is_add_entry = spawn_command.find("addentry") != std::string::npos;
bool is_add_spawn = spawn_command.find("addspawn") != std::string::npos;
bool is_clear_box = spawn_command.find("clearbox") != std::string::npos;
bool is_delete_spawn = spawn_command.find("deletespawn") != std::string::npos;
bool is_edit_box = spawn_command.find("editgroup") != std::string::npos;
bool is_edit_respawn = spawn_command.find("editrespawn") != std::string::npos;
bool is_make_group = spawn_command.find("makegroup") != std::string::npos;
bool is_make_npc = spawn_command.find("makenpc") != std::string::npos;
bool is_move_spawn = spawn_command.find("movespawn") != std::string::npos;
bool is_set_version = spawn_command.find("setversion") != std::string::npos;
if (
!is_add_entry &&
!is_add_spawn &&
!is_clear_box &&
!is_delete_spawn &&
!is_edit_box &&
!is_edit_respawn &&
!is_make_group &&
!is_make_npc &&
!is_move_spawn &&
!is_set_version
) {
c->Message(
Chat::White,
"Usage: #advnpcspawn addentry [Spawngroup ID] [NPC ID] [Spawn Chance] - Adds a new Spawngroup Entry"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn addspawn [Spawngroup ID] - Adds a new Spawngroup Entry from an existing Spawngroup"
);
c->Message(Chat::White, "Usage: #advnpcspawn clearbox [Spawngroup ID] - Clears the roambox of a Spawngroup");
c->Message(Chat::White, "Usage: #advnpcspawn deletespawn - Deletes a Spawngroup");
c->Message(
Chat::White,
"Usage: #advnpcspawn editbox [Spawngroup ID] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay] - Edit the roambox of a Spawngroup"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn editrespawn [Respawn Timer] [Variance] - Edit the Respawn Timer of a Spawngroup"
);
c->Message(
Chat::White,
"Usage: #advnpcspawn makegroup [Spawn Group Name] [Spawn Limit] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay] - Makes a new Spawngroup"
);
c->Message(Chat::White, "Usage: #advnpcspawn makenpc - Makes a new NPC");
c->Message(Chat::White, "Usage: #advnpcspawn movespawn - Moves a Spawngroup to your current location");
c->Message(Chat::White, "Usage: #advnpcspawn setversion [Version] - Sets a Spawngroup's Version");
return;
}
if (is_add_entry) {
if (arguments < 4) {
c->Message(Chat::White, "Usage: #advnpcspawn addentry [Spawngroup ID] [NPC ID] [Spawn Chance]");
return;
}
auto spawngroup_id = std::stoi(sep->arg[2]);
auto npc_id = std::stoi(sep->arg[2]);
auto spawn_chance = std::stoi(sep->arg[2]);
std::string query = fmt::format(
SQL(
INSERT INTO spawnentry(spawngroupID, npcID, chance)
VALUES({}, {}, {})
),
spawngroup_id,
npc_id,
spawn_chance
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to add entry to Spawngroup.");
return;
}
c->Message(
Chat::White,
fmt::format(
"{} ({}) added to Spawngroup {}, its spawn chance is {}%%.",
database.GetCleanNPCNameByID(npc_id),
npc_id,
spawngroup_id,
spawn_chance
).c_str()
);
return;
}
else if (is_add_spawn) {
content_db.NPCSpawnDB(
NPCSpawnTypes::AddSpawnFromSpawngroup,
zone->GetShortName(),
zone->GetInstanceVersion(),
c,
0,
std::stoi(sep->arg[2])
);
c->Message(
Chat::White,
fmt::format(
"Spawn Added | Added spawn from Spawngroup ID {}.",
std::stoi(sep->arg[2])
).c_str()
);
return;
}
else if (is_clear_box) {
if (arguments != 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #advnpcspawn clearbox [Spawngroup ID]");
return;
}
std::string query = fmt::format(
"UPDATE spawngroup SET dist = 0, min_x = 0, max_x = 0, min_y = 0, max_y = 0, delay = 0 WHERE id = {}",
std::stoi(sep->arg[2])
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to clear Spawngroup box.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Cleared | Delay: 0 Distance: 0.00",
std::stoi(sep->arg[2])
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Cleared | Minimum X: 0.00 Maximum X: 0.00",
std::stoi(sep->arg[2])
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Cleared | Minimum Y: 0.00 Maximum Y: 0.00",
std::stoi(sep->arg[2])
).c_str()
);
return;
}
else if (is_delete_spawn) {
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
Spawn2 *spawn2 = target->respawn2;
if (!spawn2) {
c->Message(Chat::White, "Failed to delete spawn because NPC has no Spawn2.");
return;
}
auto spawn2_id = spawn2->GetID();
std::string query = fmt::format(
"DELETE FROM spawn2 WHERE id = {}",
spawn2_id
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to delete spawn.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawn2 {} Deleted | Name: {} ({})",
spawn2_id,
target->GetCleanName(),
target->GetID()
).c_str()
);
target->Depop(false);
return;
}
else if (is_edit_box) {
if (
arguments != 8 ||
!sep->IsNumber(3) ||
!sep->IsNumber(4) ||
!sep->IsNumber(5) ||
!sep->IsNumber(6) ||
!sep->IsNumber(7) ||
!sep->IsNumber(8)
) {
c->Message(
Chat::White,
"Usage: #advnpcspawn editbox [Spawngroup ID] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay]"
);
return;
}
auto spawngroup_id = std::stoi(sep->arg[2]);
auto distance = std::stof(sep->arg[3]);
auto minimum_x = std::stof(sep->arg[4]);
auto maximum_x = std::stof(sep->arg[5]);
auto minimum_y = std::stof(sep->arg[6]);
auto maximum_y = std::stof(sep->arg[7]);
auto delay = std::stoi(sep->arg[8]);
std::string query = fmt::format(
"UPDATE spawngroup SET dist = {:.2f}, min_x = {:.2f}, max_x = {:.2f}, max_y = {:.2f}, min_y = {:.2f}, delay = {} WHERE id = {}",
distance,
minimum_x,
maximum_x,
minimum_y,
maximum_y,
delay,
spawngroup_id
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to edit Spawngroup box.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Edited | Delay: {} Distance: {:.2f}",
spawngroup_id,
delay,
distance
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Edited | Minimum X: {:.2f} Maximum X: {:.2f}",
spawngroup_id,
minimum_x,
maximum_x
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Roambox Edited | Minimum Y: {:.2f} Maximum Y: {:.2f}",
spawngroup_id,
minimum_y,
maximum_y
).c_str()
);
return;
}
else if (is_edit_respawn) {
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #advnpcspawn editrespawn [Respawn Timer] [Variance]");
return;
}
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
Spawn2 *spawn2 = target->respawn2;
if (!spawn2) {
c->Message(Chat::White, "Failed to edit respawn because NPC has no Spawn2.");
return;
}
auto spawn2_id = spawn2->GetID();
uint32 respawn_timer = std::stoi(sep->arg[2]);
uint32 variance = (
sep->IsNumber(3) ?
std::stoi(sep->arg[3]) :
spawn2->GetVariance()
);
std::string query = fmt::format(
"UPDATE spawn2 SET respawntime = {}, variance = {} WHERE id = {}",
respawn_timer,
variance,
spawn2_id
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to edit respawn.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawn2 {} Respawn Modified | Name: {} ({}) Respawn Timer: {} Variance: {}",
spawn2_id,
target->GetCleanName(),
target->GetID(),
respawn_timer,
variance
).c_str()
);
spawn2->SetRespawnTimer(respawn_timer);
spawn2->SetVariance(variance);
return;
}
else if (is_make_group) {
if (
arguments != 9 ||
!sep->IsNumber(3) ||
!sep->IsNumber(4) ||
!sep->IsNumber(5) ||
!sep->IsNumber(6) ||
!sep->IsNumber(7) ||
!sep->IsNumber(8) ||
!sep->IsNumber(9)
) {
c->Message(
Chat::White,
"Usage: #advncspawn makegroup [Spawn Group Name] [Spawn Limit] [Distance] [Minimum X] [Maximum X] [Minimum Y] [Maximum Y] [Delay]"
);
return;
}
std::string spawngroup_name = sep->arg[2];
auto spawn_limit = std::stoi(sep->arg[3]);
auto distance = std::stof(sep->arg[4]);
auto minimum_x = std::stof(sep->arg[5]);
auto maximum_x = std::stof(sep->arg[6]);
auto minimum_y = std::stof(sep->arg[7]);
auto maximum_y = std::stof(sep->arg[8]);
auto delay = std::stoi(sep->arg[9]);
std::string query = fmt::format(
"INSERT INTO spawngroup"
"(name, spawn_limit, dist, min_x, max_x, min_y, max_y, delay)"
"VALUES ('{}', {}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {:.2f}, {})",
spawngroup_name,
spawn_limit,
distance,
minimum_x,
maximum_x,
minimum_y,
maximum_y,
delay
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to make Spawngroup.");
return;
}
auto spawngroup_id = results.LastInsertedID();
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Created | Name: {} Spawn Limit: {}",
spawngroup_id,
spawngroup_name,
spawn_limit
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Created | Delay: {} Distance: {:.2f}",
spawngroup_id,
delay,
distance
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Created | Minimum X: {:.2f} Maximum X: {:.2f}",
spawngroup_id,
minimum_x,
maximum_x
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Created | Minimum Y: {:.2f} Maximum Y: {:.2f}",
spawngroup_id,
minimum_y,
maximum_y
).c_str()
);
return;
}
else if (is_make_npc) {
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
content_db.NPCSpawnDB(
NPCSpawnTypes::CreateNewNPC,
zone->GetShortName(),
zone->GetInstanceVersion(),
c,
target
);
return;
}
else if (is_move_spawn) {
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
Spawn2 *spawn2 = target->respawn2;
if (!spawn2) {
c->Message(Chat::White, "Failed to move spawn because NPC has no Spawn2.");
return;
}
auto client_position = c->GetPosition();
auto spawn2_id = spawn2->GetID();
std::string query = fmt::format(
"UPDATE spawn2 SET x = {:.2f}, y = {:.2f}, z = {:.2f}, heading = {:.2f} WHERE id = {}",
client_position.x,
client_position.y,
client_position.z,
client_position.w,
spawn2_id
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to move spawn.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawn2 {} Moved | Name: {} ({})",
spawn2_id,
target->GetCleanName(),
target->GetID()
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Spawn2 {} Moved | XYZ: {}, {}, {} Heading: {}",
spawn2_id,
client_position.x,
client_position.y,
client_position.z,
client_position.w
).c_str()
);
target->GMMove(
client_position.x,
client_position.y,
client_position.z,
client_position.w
);
return;
}
else if (is_set_version) {
if (arguments != 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #advnpcspawn setversion [Version]");
return;
}
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target an NPC to use this command.");
return;
}
NPC *target = c->GetTarget()->CastToNPC();
auto version = std::stoi(sep->arg[2]);
std::string query = fmt::format(
"UPDATE spawn2 SET version = {} WHERE spawngroupID = {}",
version,
target->GetSpawnGroupId()
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Failed to set version.");
return;
}
c->Message(
Chat::White,
fmt::format(
"Spawngroup {} Version Modified | Name: {} ({}) Version: {}",
target->GetSpawnGroupId(),
target->GetCleanName(),
target->GetID(),
version
).c_str()
);
target->Depop(false);
return;
}
}
+21
View File
@@ -0,0 +1,21 @@
#include "../client.h"
void command_aggro(Client *c, const Seperator *sep)
{
if (c->GetTarget() == nullptr || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "Error: you must have an NPC target.");
return;
}
float d = atof(sep->arg[1]);
if (d == 0.0f) {
c->Message(Chat::Red, "Error: distance argument required.");
return;
}
bool verbose = false;
if (sep->arg[2][0] == '-' && sep->arg[2][1] == 'v' && sep->arg[2][2] == '\0') {
verbose = true;
}
entity_list.DescribeAggro(c, c->GetTarget()->CastToNPC(), d, verbose);
}
+19
View File
@@ -0,0 +1,19 @@
#include "../client.h"
void command_aggrozone(Client *c, const Seperator *sep)
{
if (!c) {
return;
}
Mob *m = c->CastToMob();
if (!m) {
return;
}
uint32 hate = atoi(sep->arg[1]); //should default to 0 if we don't enter anything
entity_list.AggroZone(m, hate);
c->Message(Chat::White, "Train to you! Last chance to go invulnerable...");
}
+139
View File
@@ -0,0 +1,139 @@
#include "../client.h"
void command_ai(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (strcasecmp(sep->arg[1], "factionid") == 0) {
if (target && sep->IsNumber(2)) {
if (target->IsNPC()) {
target->CastToNPC()->SetNPCFactionID(atoi(sep->arg[2]));
}
else {
c->Message(Chat::White, "%s is not an NPC.", target->GetName());
}
}
else {
c->Message(Chat::White, "Usage: (targeted) #ai factionid [factionid]");
}
}
else if (strcasecmp(sep->arg[1], "spellslist") == 0) {
if (target && sep->IsNumber(2) && atoi(sep->arg[2]) >= 0) {
if (target->IsNPC()) {
target->CastToNPC()->AI_AddNPCSpells(atoi(sep->arg[2]));
}
else {
c->Message(Chat::White, "%s is not an NPC.", target->GetName());
}
}
else {
c->Message(Chat::White, "Usage: (targeted) #ai spellslist [npc_spells_id]");
}
}
else if (strcasecmp(sep->arg[1], "con") == 0) {
if (target && sep->arg[2][0] != 0) {
Mob *tar2 = entity_list.GetMob(sep->arg[2]);
if (tar2) {
c->Message(
Chat::White,
"%s considering %s: %i",
target->GetName(),
tar2->GetName(),
tar2->GetReverseFactionCon(target));
}
else {
c->Message(Chat::White, "Error: %s not found.", sep->arg[2]);
}
}
else {
c->Message(Chat::White, "Usage: (targeted) #ai con [mob name]");
}
}
else if (strcasecmp(sep->arg[1], "guard") == 0) {
if (target && target->IsNPC()) {
target->CastToNPC()->SaveGuardSpot(target->GetPosition());
}
else {
c->Message(
Chat::White,
"Usage: (targeted) #ai guard - sets npc to guard the current location (use #summon to move)"
);
}
}
else if (strcasecmp(sep->arg[1], "roambox") == 0) {
if (target && target->IsAIControlled() && target->IsNPC()) {
if ((sep->argnum == 6 || sep->argnum == 7 || sep->argnum == 8) && sep->IsNumber(2) && sep->IsNumber(3) &&
sep->IsNumber(4) && sep->IsNumber(5) && sep->IsNumber(6)) {
uint32 tmp = 2500;
uint32 tmp2 = 2500;
if (sep->IsNumber(7)) {
tmp = atoi(sep->arg[7]);
}
if (sep->IsNumber(8)) {
tmp2 = atoi(sep->arg[8]);
}
target->CastToNPC()->AI_SetRoambox(
atof(sep->arg[2]),
atof(sep->arg[3]),
atof(sep->arg[4]),
atof(sep->arg[5]),
atof(sep->arg[6]),
tmp,
tmp2
);
}
else if ((sep->argnum == 3 || sep->argnum == 4) && sep->IsNumber(2) && sep->IsNumber(3)) {
uint32 tmp = 2500;
uint32 tmp2 = 2500;
if (sep->IsNumber(4)) {
tmp = atoi(sep->arg[4]);
}
if (sep->IsNumber(5)) {
tmp2 = atoi(sep->arg[5]);
}
target->CastToNPC()->AI_SetRoambox(atof(sep->arg[2]), atof(sep->arg[3]), tmp, tmp2);
}
else {
c->Message(Chat::White, "Usage: #ai roambox dist max_x min_x max_y min_y [delay] [mindelay]");
c->Message(Chat::White, "Usage: #ai roambox dist roamdist [delay] [mindelay]");
}
}
else {
c->Message(Chat::White, "You need a AI NPC targeted");
}
}
else if (strcasecmp(sep->arg[1], "stop") == 0 && c->Admin() >= commandToggleAI) {
if (target) {
if (target->IsAIControlled()) {
target->AI_Stop();
}
else {
c->Message(Chat::White, "Error: Target is not AI controlled");
}
}
else {
c->Message(Chat::White, "Usage: Target a Mob with AI enabled and use this to turn off their AI.");
}
}
else if (strcasecmp(sep->arg[1], "start") == 0 && c->Admin() >= commandToggleAI) {
if (target) {
if (!target->IsAIControlled()) {
target->AI_Start();
}
else {
c->Message(Chat::White, "Error: Target is already AI controlled");
}
}
else {
c->Message(Chat::White, "Usage: Target a Mob with AI disabled and use this to turn on their AI.");
}
}
else {
c->Message(Chat::White, "#AI Sub-commands");
c->Message(Chat::White, " factionid");
c->Message(Chat::White, " spellslist");
c->Message(Chat::White, " con");
c->Message(Chat::White, " guard");
}
}
+26
View File
@@ -0,0 +1,26 @@
#include "../client.h"
void command_appearance(Client *c, const Seperator *sep)
{
Mob *t = c->CastToMob();
// sends any appearance packet
// Dev debug command, for appearance types
if (sep->arg[2][0] == 0) {
c->Message(Chat::White, "Usage: #appearance type value");
}
else {
if ((c->GetTarget())) {
t = c->GetTarget();
}
t->SendAppearancePacket(atoi(sep->arg[1]), atoi(sep->arg[2]));
c->Message(
Chat::White,
"Sending appearance packet: target=%s, type=%s, value=%s",
t->GetName(),
sep->arg[1],
sep->arg[2]
);
}
}
+18
View File
@@ -0,0 +1,18 @@
#include "../client.h"
void command_attack(Client *c, const Seperator *sep)
{
if (c->GetTarget() && c->GetTarget()->IsNPC() && sep->arg[1] != 0) {
Mob *sictar = entity_list.GetMob(sep->argplus[1]);
if (sictar) {
c->GetTarget()->CastToNPC()->AddToHateList(sictar, 1, 0);
}
else {
c->Message(Chat::White, "Error: %s not found", sep->arg[1]);
}
}
else {
c->Message(Chat::White, "Usage: (needs NPC targeted) #attack targetname");
}
}
+18
View File
@@ -0,0 +1,18 @@
#include "../client.h"
#include "../object.h"
void command_augmentitem(Client *c, const Seperator *sep)
{
if (!c) {
return;
}
auto in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->augment_slot = -1;
if (c->GetTradeskillObject() != nullptr) {
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
}
safe_delete_array(in_augment);
}
+72
View File
@@ -0,0 +1,72 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_ban(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0 || sep->arg[2][0] == 0) {
c->Message(Chat::White, "Usage: #ban <charname> <message>");
return;
}
auto account_id = database.GetAccountIDByChar(sep->arg[1]);
std::string message;
int i = 2;
while (1) {
if (sep->arg[i][0] == 0) {
break;
}
if (message.length() > 0) {
message.push_back(' ');
}
message += sep->arg[i];
++i;
}
if (message.length() == 0) {
c->Message(Chat::White, "Usage: #ban <charname> <message>");
return;
}
if (account_id == 0) {
c->Message(Chat::Red, "Character does not exist.");
return;
}
std::string query = StringFormat(
"UPDATE account SET status = -2, ban_reason = '%s' "
"WHERE id = %i", EscapeString(message).c_str(), account_id
);
auto results = database.QueryDatabase(query);
c->Message(
Chat::Red,
"Account number %i with the character %s has been banned with message: \"%s\"",
account_id,
sep->arg[1],
message.c_str());
ServerPacket flagUpdatePack(ServerOP_FlagUpdate, 6);
*((uint32 *) &flagUpdatePack.pBuffer[0]) = account_id;
*((int16 *) &flagUpdatePack.pBuffer[4]) = -2;
worldserver.SendPacket(&flagUpdatePack);
Client *client = nullptr;
client = entity_list.GetClientByName(sep->arg[1]);
if (client) {
client->WorldKick();
return;
}
ServerPacket kickPlayerPack(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
ServerKickPlayer_Struct *skp = (ServerKickPlayer_Struct *) kickPlayerPack.pBuffer;
strcpy(skp->adminname, c->GetName());
strcpy(skp->name, sep->arg[1]);
skp->adminrank = c->Admin();
worldserver.SendPacket(&kickPlayerPack);
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_beard(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #beard [number of beard style]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = atoi(sep->arg[1]);
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Beard = %i", atoi(sep->arg[1]));
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_beardcolor(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #beardcolor [number of beard color]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = atoi(sep->arg[1]);
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Beard Color = %i", atoi(sep->arg[1]));
}
}
+89
View File
@@ -0,0 +1,89 @@
#include "../client.h"
#include "../water_map.h"
void command_bestz(Client *c, const Seperator *sep)
{
if (zone->zonemap == nullptr) {
c->Message(Chat::White, "Map not loaded for this zone");
}
else {
glm::vec3 me;
me.x = c->GetX();
me.y = c->GetY();
me.z = c->GetZ() + (c->GetSize() == 0.0 ? 6 : c->GetSize()) * HEAD_POSITION;
glm::vec3 hit;
glm::vec3 bme(me);
bme.z -= 500;
float best_z = zone->zonemap->FindBestZ(me, &hit);
if (best_z != BEST_Z_INVALID) {
c->Message(Chat::White, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
}
else {
c->Message(Chat::White, "Found no Z.");
}
}
if (zone->watermap == nullptr) {
c->Message(Chat::White, "Water Region Map not loaded for this zone");
}
else {
WaterRegionType RegionType;
float z;
if (c->GetTarget()) {
z = c->GetTarget()->GetZ();
auto position = glm::vec3(c->GetTarget()->GetX(), c->GetTarget()->GetY(), z);
RegionType = zone->watermap->ReturnRegionType(position);
c->Message(Chat::White, "InWater returns %d", zone->watermap->InWater(position));
c->Message(Chat::White, "InLava returns %d", zone->watermap->InLava(position));
}
else {
z = c->GetZ();
auto position = glm::vec3(c->GetX(), c->GetY(), z);
RegionType = zone->watermap->ReturnRegionType(position);
c->Message(Chat::White, "InWater returns %d", zone->watermap->InWater(position));
c->Message(Chat::White, "InLava returns %d", zone->watermap->InLava(position));
}
switch (RegionType) {
case RegionTypeNormal: {
c->Message(Chat::White, "There is nothing special about the region you are in!");
break;
}
case RegionTypeWater: {
c->Message(Chat::White, "You/your target are in Water.");
break;
}
case RegionTypeLava: {
c->Message(Chat::White, "You/your target are in Lava.");
break;
}
case RegionTypeVWater: {
c->Message(Chat::White, "You/your target are in VWater (Icy Water?).");
break;
}
case RegionTypePVP: {
c->Message(Chat::White, "You/your target are in a pvp enabled area.");
break;
}
case RegionTypeSlime: {
c->Message(Chat::White, "You/your target are in slime.");
break;
}
case RegionTypeIce: {
c->Message(Chat::White, "You/your target are in ice.");
break;
}
default:
c->Message(Chat::White, "You/your target are in an unknown region type.");
}
}
}
+17
View File
@@ -0,0 +1,17 @@
#include "../client.h"
void command_bind(Client *c, const Seperator *sep)
{
if (c->GetTarget() != 0) {
if (c->GetTarget()->IsClient()) {
c->GetTarget()->CastToClient()->SetBindPoint();
}
else {
c->Message(Chat::White, "Error: target not a Player");
}
}
else {
c->SetBindPoint();
}
}
+24
View File
@@ -0,0 +1,24 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_camerashake(Client *c, const Seperator *sep)
{
if (c) {
if (sep->arg[1][0] && sep->arg[2][0]) {
auto pack = new ServerPacket(ServerOP_CameraShake, sizeof(ServerCameraShake_Struct));
ServerCameraShake_Struct *scss = (ServerCameraShake_Struct *) pack->pBuffer;
scss->duration = atoi(sep->arg[1]);
scss->intensity = atoi(sep->arg[2]);
worldserver.SendPacket(pack);
c->Message(Chat::Red, "Successfully sent the packet to world! Shake it, world, shake it!");
safe_delete(pack);
}
else {
c->Message(Chat::Red, "Usage -- #camerashake [duration], [intensity [1-10])");
}
}
return;
}
+77
View File
@@ -0,0 +1,77 @@
#include "../client.h"
void command_castspell(Client *c, const Seperator *sep)
{
if (SPDAT_RECORDS <= 0) {
c->Message(Chat::White, "Spells not loaded.");
return;
}
Mob *target = c;
if (c->GetTarget()) {
target = c->GetTarget();
}
if (!sep->IsNumber(1)) {
c->Message(
Chat::White,
"Usage: #castspell [Spell ID] [Instant (0 = False, 1 = True, Default is 1 if Unused)]"
);
}
else {
uint16 spell_id = std::stoul(sep->arg[1]);
if (CastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
c->Message(Chat::Red, "Unable to cast spell.");
}
else if (spell_id >= SPDAT_RECORDS) {
c->Message(Chat::White, "Invalid Spell ID.");
}
else {
bool instant_cast = (c->Admin() >= commandInstacast ? true : false);
if (instant_cast && sep->IsNumber(2)) {
instant_cast = std::stoi(sep->arg[2]) ? true : false;
c->Message(Chat::White, fmt::format("{}", std::stoi(sep->arg[2])).c_str());
}
if (c->Admin() >= commandInstacast && instant_cast) {
c->SpellFinished(
spell_id,
target,
EQ::spells::CastingSlot::Item,
0,
-1,
spells[spell_id].resist_difficulty
);
}
else {
c->CastSpell(spell_id, target->GetID(), EQ::spells::CastingSlot::Item, spells[spell_id].cast_time);
}
if (c != target) {
c->Message(
Chat::White,
fmt::format(
"Cast {} ({}) on {}{}.",
GetSpellName(spell_id),
spell_id,
target->GetCleanName(),
instant_cast ? " instantly" : ""
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Cast {} ({}) on yourself{}.",
GetSpellName(spell_id),
spell_id,
instant_cast ? " instantly" : ""
).c_str()
);
}
}
}
}
+15
View File
@@ -0,0 +1,15 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_chat(Client *c, const Seperator *sep)
{
if (sep->arg[2][0] == 0) {
c->Message(Chat::White, "Usage: #chat [channum] [message]");
}
else if (!worldserver.SendChannelMessage(0, 0, (uint8) atoi(sep->arg[1]), 0, 0, 100, sep->argplus[2])) {
c->Message(Chat::White, "Error: World server disconnected");
}
}
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_checklos(Client *c, const Seperator *sep)
{
if (!c->GetTarget()) {
c->Message(Chat::White, "You must have a target to use this command.");
}
bool has_los = c->CheckLosFN(c->GetTarget());
c->Message(
Chat::White,
fmt::format(
"You {}have line of sight to {} ({}).",
has_los ? "" : "do not ",
c->GetTarget()->GetCleanName(),
c->GetTarget()->GetID()
).c_str()
);
}
+34
View File
@@ -0,0 +1,34 @@
#include "../client.h"
void command_copycharacter(Client *c, const Seperator *sep)
{
if (sep->argnum < 3) {
c->Message(
Chat::White,
"Usage: [source_character_name] [destination_character_name] [destination_account_name]"
);
return;
}
std::string source_character_name = sep->arg[1];
std::string destination_character_name = sep->arg[2];
std::string destination_account_name = sep->arg[3];
bool result = database.CopyCharacter(
source_character_name,
destination_character_name,
destination_account_name
);
c->Message(
Chat::Yellow,
fmt::format(
"Character Copy [{}] to [{}] via account [{}] [{}]",
source_character_name,
destination_character_name,
destination_account_name,
result ? "Success" : "Failed"
).c_str()
);
}
+168
View File
@@ -0,0 +1,168 @@
#include "../client.h"
#include "../corpse.h"
void command_corpse(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (strcasecmp(sep->arg[1], "DeletePlayerCorpses") == 0 && c->Admin() >= commandEditPlayerCorpses) {
int32 tmp = entity_list.DeletePlayerCorpses();
if (tmp >= 0) {
c->Message(Chat::White, "%i corpses deleted.", tmp);
}
else {
c->Message(Chat::White, "DeletePlayerCorpses Error #%i", tmp);
}
}
else if (strcasecmp(sep->arg[1], "delete") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target the corpse you wish to delete");
}
else if (target->IsNPCCorpse()) {
c->Message(Chat::White, "Depoping %s.", target->GetName());
target->CastToCorpse()->Delete();
}
else if (c->Admin() >= commandEditPlayerCorpses) {
c->Message(Chat::White, "Deleting %s.", target->GetName());
target->CastToCorpse()->Delete();
}
else {
c->Message(Chat::White, "Insufficient status to delete player corpse.");
}
}
else if (strcasecmp(sep->arg[1], "ListNPC") == 0) {
entity_list.ListNPCCorpses(c);
}
else if (strcasecmp(sep->arg[1], "ListPlayer") == 0) {
entity_list.ListPlayerCorpses(c);
}
else if (strcasecmp(sep->arg[1], "DeleteNPCCorpses") == 0) {
int32 tmp = entity_list.DeleteNPCCorpses();
if (tmp >= 0) {
c->Message(Chat::White, "%d corpses deleted.", tmp);
}
else {
c->Message(Chat::White, "DeletePlayerCorpses Error #%d", tmp);
}
}
else if (strcasecmp(sep->arg[1], "charid") == 0 && c->Admin() >= commandEditPlayerCorpses) {
if (target == 0 || !target->IsPlayerCorpse()) {
c->Message(Chat::White, "Error: Target must be a player corpse.");
}
else if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Error: charid must be a number.");
}
else {
c->Message(
Chat::White,
"Setting CharID=%u on PlayerCorpse '%s'",
target->CastToCorpse()->SetCharID(atoi(sep->arg[2])),
target->GetName());
}
}
else if (strcasecmp(sep->arg[1], "ResetLooter") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target the corpse you wish to reset");
}
else {
target->CastToCorpse()->ResetLooter();
}
}
else if (strcasecmp(sep->arg[1], "RemoveCash") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target the corpse you wish to remove the cash from");
}
else if (!target->IsPlayerCorpse() || c->Admin() >= commandEditPlayerCorpses) {
c->Message(Chat::White, "Removing Cash from %s.", target->GetName());
target->CastToCorpse()->RemoveCash();
}
else {
c->Message(Chat::White, "Insufficient status to modify player corpse.");
}
}
else if (strcasecmp(sep->arg[1], "InspectLoot") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target must be a corpse.");
}
else {
target->CastToCorpse()->QueryLoot(c);
}
}
else if (strcasecmp(sep->arg[1], "lock") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target must be a corpse.");
}
else {
target->CastToCorpse()->Lock();
c->Message(Chat::White, "Locking %s...", target->GetName());
}
}
else if (strcasecmp(sep->arg[1], "unlock") == 0) {
if (target == 0 || !target->IsCorpse()) {
c->Message(Chat::White, "Error: Target must be a corpse.");
}
else {
target->CastToCorpse()->UnLock();
c->Message(Chat::White, "Unlocking %s...", target->GetName());
}
}
else if (strcasecmp(sep->arg[1], "depop") == 0) {
if (target == 0 || !target->IsPlayerCorpse()) {
c->Message(Chat::White, "Error: Target must be a player corpse.");
}
else if (c->Admin() >= commandEditPlayerCorpses && target->IsPlayerCorpse()) {
c->Message(Chat::White, "Depoping %s.", target->GetName());
target->CastToCorpse()->DepopPlayerCorpse();
if (!sep->arg[2][0] || atoi(sep->arg[2]) != 0) {
target->CastToCorpse()->Bury();
}
}
else {
c->Message(Chat::White, "Insufficient status to depop player corpse.");
}
}
else if (strcasecmp(sep->arg[1], "depopall") == 0) {
if (target == 0 || !target->IsClient()) {
c->Message(Chat::White, "Error: Target must be a player.");
}
else if (c->Admin() >= commandEditPlayerCorpses && target->IsClient()) {
c->Message(Chat::White, "Depoping %s\'s corpses.", target->GetName());
target->CastToClient()->DepopAllCorpses();
if (!sep->arg[2][0] || atoi(sep->arg[2]) != 0) {
target->CastToClient()->BuryPlayerCorpses();
}
}
else {
c->Message(Chat::White, "Insufficient status to depop player corpse.");
}
}
else if (strcasecmp(sep->arg[1], "moveallgraveyard") == 0) {
int count = entity_list.MovePlayerCorpsesToGraveyard(true);
c->Message(Chat::White, "Moved [%d] player corpse(s) to zone graveyard", count);
}
else if (sep->arg[1][0] == 0 || strcasecmp(sep->arg[1], "help") == 0) {
c->Message(Chat::White, "#Corpse Sub-Commands:");
c->Message(Chat::White, " DeleteNPCCorpses");
c->Message(Chat::White, " Delete - Delete targetted corpse");
c->Message(Chat::White, " ListNPC");
c->Message(Chat::White, " ListPlayer");
c->Message(Chat::White, " Lock - GM locks the corpse - cannot be looted by non-GM");
c->Message(Chat::White, " MoveAllGraveyard - move all player corpses to zone's graveyard or non-instance");
c->Message(Chat::White, " UnLock");
c->Message(Chat::White, " RemoveCash");
c->Message(Chat::White, " InspectLoot");
c->Message(Chat::White, " [to remove items from corpses, loot them]");
c->Message(Chat::White, "Lead-GM status required to delete/modify player corpses");
c->Message(Chat::White, " DeletePlayerCorpses");
c->Message(Chat::White, " CharID [charid] - change player corpse's owner");
c->Message(Chat::White, " Depop [bury] - Depops single target corpse.");
c->Message(Chat::White, " Depopall [bury] - Depops all target player's corpses.");
c->Message(Chat::White, "Set bury to 0 to skip burying the corpses.");
}
else {
c->Message(Chat::White, "Error, #corpse sub-command not found");
}
}
+8
View File
@@ -0,0 +1,8 @@
#include "../client.h"
#include "../corpse.h"
void command_corpsefix(Client *c, const Seperator *sep)
{
entity_list.CorpseFix(c);
}
+17
View File
@@ -0,0 +1,17 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_cvs(Client *c, const Seperator *sep)
{
auto pack = new ServerPacket(
ServerOP_ClientVersionSummary,
sizeof(ServerRequestClientVersionSummary_Struct)
);
auto srcvss = (ServerRequestClientVersionSummary_Struct *) pack->pBuffer;
strn0cpy(srcvss->Name, c->GetName(), sizeof(srcvss->Name));
worldserver.SendPacket(pack);
safe_delete(pack);
}
+21
View File
@@ -0,0 +1,21 @@
#include "../client.h"
void command_damage(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0) {
c->Message(Chat::White, "Error: #Damage: No Target.");
}
else if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #damage x");
}
else {
int32 nkdmg = atoi(sep->arg[1]);
if (nkdmg > 2100000000) {
c->Message(Chat::White, "Enter a value less then 2,100,000,000.");
}
else {
c->GetTarget()->Damage(c, nkdmg, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false);
}
}
}
+92
View File
@@ -0,0 +1,92 @@
#include "../client.h"
#include "../data_bucket.h"
void command_databuckets(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::Yellow, "Usage: #databuckets view (partial key)|(limit) OR #databuckets delete (key)");
return;
}
if (strcasecmp(sep->arg[1], "view") == 0) {
std::string key_filter;
uint8 limit = 50;
for (int i = 2; i < 4; i++) {
if (sep->arg[i][0] == '\0') {
break;
}
if (strcasecmp(sep->arg[i], "limit") == 0) {
limit = (uint8) atoi(sep->arg[i + 1]);
continue;
}
}
if (sep->arg[2]) {
key_filter = str_tolower(sep->arg[2]);
}
std::string query = "SELECT `id`, `key`, `value`, `expires` FROM data_buckets";
if (!key_filter.empty()) { query += StringFormat(" WHERE `key` LIKE '%%%s%%'", key_filter.c_str()); }
query += StringFormat(" LIMIT %u", limit);
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return;
}
if (results.RowCount() == 0) {
c->Message(Chat::Yellow, "No data_buckets found");
return;
}
int _ctr = 0;
// put in window for easier readability in case want command line for something else
std::string window_title = "Data Buckets";
std::string window_text =
"<table>"
"<tr>"
"<td>ID</td>"
"<td>Expires</td>"
"<td>Key</td>"
"<td>Value</td>"
"</tr>";
for (auto row = results.begin(); row != results.end(); ++row) {
auto id = static_cast<uint32>(atoi(row[0]));
std::string key = row[1];
std::string value = row[2];
std::string expires = row[3];
window_text.append(
StringFormat(
"<tr>"
"<td>%u</td>"
"<td>%s</td>"
"<td>%s</td>"
"<td>%s</td>"
"</tr>",
id,
expires.c_str(),
key.c_str(),
value.c_str()
));
_ctr++;
std::string del_saylink = StringFormat("#databuckets delete %s", key.c_str());
c->Message(
Chat::White,
"%s : %s",
EQ::SayLinkEngine::GenerateQuestSaylink(del_saylink, false, "Delete").c_str(),
key.c_str(),
" Value: ",
value.c_str());
}
window_text.append("</table>");
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
std::string response = _ctr > 0 ? StringFormat("Found %i matching data buckets", _ctr).c_str()
: "No Databuckets found.";
c->Message(Chat::Yellow, response.c_str());
}
else if (strcasecmp(sep->arg[1], "delete") == 0) {
if (DataBucket::DeleteData(sep->argplus[2])) {
c->Message(Chat::Yellow, "data bucket %s deleted.", sep->argplus[2]);
}
else {
c->Message(Chat::Red, "An error occurred deleting data bucket %s", sep->argplus[2]);
}
return;
}
}
+29
View File
@@ -0,0 +1,29 @@
#include "../client.h"
void command_date(Client *c, const Seperator *sep)
{
//yyyy mm dd hh mm local
if (sep->arg[3][0] == 0 || !sep->IsNumber(1) || !sep->IsNumber(2) || !sep->IsNumber(3)) {
c->Message(Chat::Red, "Usage: #date yyyy mm dd [HH MM]");
}
else {
int h = 0, m = 0;
TimeOfDay_Struct eqTime;
zone->zone_time.GetCurrentEQTimeOfDay(time(0), &eqTime);
if (!sep->IsNumber(4)) {
h = eqTime.hour;
}
else {
h = atoi(sep->arg[4]);
}
if (!sep->IsNumber(5)) {
m = eqTime.minute;
}
else {
m = atoi(sep->arg[5]);
}
c->Message(Chat::Red, "Setting world time to %s-%s-%s %i:%i...", sep->arg[1], sep->arg[2], sep->arg[3], h, m);
zone->SetDate(atoi(sep->arg[1]), atoi(sep->arg[2]), atoi(sep->arg[3]), h, m);
}
}
+31
View File
@@ -0,0 +1,31 @@
#include "../client.h"
void command_dbspawn2(Client *c, const Seperator *sep)
{
if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
LogInfo("Spawning database spawn");
uint16 cond = 0;
int16 cond_min = 0;
if (sep->IsNumber(4)) {
cond = atoi(sep->arg[4]);
if (sep->IsNumber(5)) {
cond_min = atoi(sep->arg[5]);
}
}
database.CreateSpawn2(
c,
atoi(sep->arg[1]),
zone->GetShortName(),
c->GetPosition(),
atoi(sep->arg[2]),
atoi(sep->arg[3]),
cond,
cond_min
);
}
else {
c->Message(Chat::White, "Usage: #dbspawn2 spawngroup respawn variance [condition_id] [condition_min]");
}
}
+21
View File
@@ -0,0 +1,21 @@
#include "../client.h"
void command_delacct(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Format: #delacct accountname");
}
else {
std::string user;
std::string loginserver;
ParseAccountString(sep->arg[1], user, loginserver);
if (database.DeleteAccount(user.c_str(), loginserver.c_str())) {
c->Message(Chat::White, "The account was deleted.");
}
else {
c->Message(Chat::White, "Unable to delete account.");
}
}
}
+35
View File
@@ -0,0 +1,35 @@
#include "../client.h"
void command_deletegraveyard(Client *c, const Seperator *sep)
{
uint32 zoneid = 0;
uint32 graveyard_id = 0;
if (!sep->arg[1][0]) {
c->Message(Chat::White, "Usage: #deletegraveyard [zonename]");
return;
}
zoneid = ZoneID(sep->arg[1]);
graveyard_id = content_db.GetZoneGraveyardID(zoneid, 0);
if (zoneid > 0 && graveyard_id > 0) {
if (content_db.DeleteGraveyard(zoneid, graveyard_id)) {
c->Message(Chat::White, "Successfuly deleted graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
}
else {
c->Message(Chat::White, "Unable to delete graveyard %u for zone %s.", graveyard_id, sep->arg[1]);
}
}
else {
if (zoneid <= 0) {
c->Message(Chat::White, "Unable to retrieve a ZoneID for the zone: %s", sep->arg[1]);
}
else if (graveyard_id <= 0) {
c->Message(Chat::White, "Unable to retrieve a valid GraveyardID for the zone: %s", sep->arg[1]);
}
}
return;
}
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_delpetition(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0 || strcasecmp(sep->arg[1], "*") == 0) {
c->Message(Chat::White, "Usage: #delpetition (petition number) Type #listpetition for a list");
return;
}
c->Message(Chat::Red, "Attempting to delete petition number: %i", atoi(sep->argplus[1]));
std::string query = StringFormat("DELETE FROM petitions WHERE petid = %i", atoi(sep->argplus[1]));
auto results = database.QueryDatabase(query);
if (!results.Success()) {
return;
}
LogInfo("Delete petition request from [{}], petition number:", c->GetName(), atoi(sep->argplus[1]));
}
+14
View File
@@ -0,0 +1,14 @@
#include "../client.h"
#include "../corpse.h"
void command_depop(Client *c, const Seperator *sep)
{
if (c->GetTarget() == 0 || !(c->GetTarget()->IsNPC() || c->GetTarget()->IsNPCCorpse())) {
c->Message(Chat::White, "You must have a NPC target for this command. (maybe you meant #depopzone?)");
}
else {
c->Message(Chat::White, "Depoping '%s'.", c->GetTarget()->GetName());
c->GetTarget()->Depop();
}
}
+8
View File
@@ -0,0 +1,8 @@
#include "../client.h"
void command_depopzone(Client *c, const Seperator *sep)
{
zone->Depop();
c->Message(Chat::White, "Zone depoped.");
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_details(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #details [number of drakkin detail]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = atoi(sep->arg[1]);
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Details = %i", atoi(sep->arg[1]));
}
}
+22
View File
@@ -0,0 +1,22 @@
#include "../client.h"
#include "../data_bucket.h"
void command_devtools(Client *c, const Seperator *sep)
{
std::string dev_tools_key = StringFormat("%i-dev-tools-disabled", c->AccountID());
/**
* Handle window toggle
*/
if (strcasecmp(sep->arg[1], "disable") == 0) {
DataBucket::SetData(dev_tools_key, "true");
c->SetDevToolsEnabled(false);
}
if (strcasecmp(sep->arg[1], "enable") == 0) {
DataBucket::DeleteData(dev_tools_key);
c->SetDevToolsEnabled(true);
}
c->ShowDevToolsMenu();
}
+29
View File
@@ -0,0 +1,29 @@
#include "../client.h"
void command_disablerecipe(Client *c, const Seperator *sep)
{
uint32 recipe_id = 0;
bool success = false;
if (c) {
if (sep->argnum == 1) {
recipe_id = atoi(sep->arg[1]);
}
else {
c->Message(Chat::White, "Invalid number of arguments.\nUsage: #disablerecipe recipe_id");
return;
}
if (recipe_id > 0) {
success = content_db.DisableRecipe(recipe_id);
if (success) {
c->Message(Chat::White, "Recipe disabled.");
}
else {
c->Message(Chat::White, "Recipe not disabled.");
}
}
else {
c->Message(Chat::White, "Invalid recipe id.\nUsage: #disablerecipe recipe_id");
}
}
}
+25
View File
@@ -0,0 +1,25 @@
#include "../client.h"
void command_disarmtrap(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!target) {
c->Message(Chat::Red, "You must have a target.");
return;
}
if (target->IsNPC()) {
if (c->HasSkill(EQ::skills::SkillDisarmTraps)) {
if (DistanceSquaredNoZ(c->GetPosition(), target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) {
c->Message(Chat::Red, "%s is too far away.", target->GetCleanName());
return;
}
c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(EQ::skills::SkillDisarmTraps), LDoNTypeMechanical);
}
else {
c->Message(Chat::Red, "You do not have the disarm trap skill.");
}
}
}
+23
View File
@@ -0,0 +1,23 @@
#include "../client.h"
void command_distance(Client *c, const Seperator *sep)
{
if (c->GetTarget()) {
Mob *target = c->GetTarget();
if (c != target) {
c->Message(
Chat::White,
fmt::format(
"{} ({}) is {:.2f} units from you.",
target->GetCleanName(),
target->GetID(),
Distance(
c->GetPosition(),
target->GetPosition()
)
).c_str()
);
}
}
}
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_doanim(Client *c, const Seperator *sep)
{
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #DoAnim [number]");
}
else if (c->Admin() >= commandDoAnimOthers) {
if (c->GetTarget() == 0) {
c->Message(Chat::White, "Error: You need a target.");
}
else {
c->GetTarget()->DoAnim(atoi(sep->arg[1]), atoi(sep->arg[2]));
}
}
else {
c->DoAnim(atoi(sep->arg[1]), atoi(sep->arg[2]));
}
}
+9
View File
@@ -0,0 +1,9 @@
#include "../client.h"
#include "door_manipulation.h"
#include "../doors.h"
void command_door(Client *c, const Seperator *sep)
{
DoorManipulation::CommandHandler(c, sep);
}
+9 -6
View File
@@ -37,7 +37,10 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
// option
if (arg1.empty()) {
DoorManipulation::CommandHeader(c);
c->Message(Chat::White, "#door create <modelname> | Creates a door from a model. (Example IT78 creates a campfire)");
c->Message(
Chat::White,
"#door create <modelname> | Creates a door from a model. (Example IT78 creates a campfire)"
);
c->Message(Chat::White, "#door setinvertstate [0|1] | Sets selected door invert state");
c->Message(Chat::White, "#door setincline <incline> | Sets selected door incline");
c->Message(Chat::White, "#door opentype <opentype> | Sets selected door opentype");
@@ -129,7 +132,7 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
std::vector<std::string> move_h_options_negative;
std::vector<std::string> set_size_options_positive;
std::vector<std::string> set_size_options_negative;
for (const auto &move_option : move_options) {
for (const auto &move_option : move_options) {
if (move_option == move_x_action) {
move_x_options_positive.emplace_back(
EQ::SayLinkEngine::GenerateQuestSaylink(
@@ -297,10 +300,10 @@ void DoorManipulation::CommandHandler(Client *c, const Seperator *sep)
// we're passing a move action here
if (!arg3.empty() && StringIsNumber(arg3)) {
float x_move = 0.0f;
float y_move = 0.0f;
float z_move = 0.0f;
float h_move = 0.0f;
float x_move = 0.0f;
float y_move = 0.0f;
float z_move = 0.0f;
float h_move = 0.0f;
float set_size = 0.0f;
if (arg2 == move_x_action) {
+87
View File
@@ -0,0 +1,87 @@
#include "../client.h"
void command_dye(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #dye help | #dye [slot] [red] [green] [blue] [use_tint]");
return;
}
uint8 slot = 0;
uint8 red = 255;
uint8 green = 255;
uint8 blue = 255;
uint8 use_tint = 255;
std::vector<std::string> dye_slots = {
"Helmet",
"Chest",
"Arms",
"Wrist",
"Hands",
"Legs",
"Feet"
};
if (arguments == 1 && !strcasecmp(sep->arg[1], "help")) {
int slot_id = 0;
std::vector<std::string> slot_messages;
c->Message(Chat::White, "Command Syntax: #dye help | #dye [slot] [red] [green] [blue] [use_tint]");
c->Message(Chat::White, "Red, Green, and Blue go from 0 to 255.");
for (const auto &slot : dye_slots) {
slot_messages.push_back(fmt::format("({}) {}", slot_id, slot));
slot_id++;
}
c->Message(
Chat::White,
fmt::format(
"{} {}",
"Slots are as follows:",
implode(", ", slot_messages)
).c_str()
);
return;
}
if (arguments >= 1 && sep->IsNumber(1)) {
slot = atoi(sep->arg[1]);
}
if (arguments >= 2 && sep->IsNumber(2)) {
red = atoi(sep->arg[2]);
}
if (arguments >= 3 && sep->IsNumber(3)) {
green = atoi(sep->arg[3]);
}
if (arguments >= 4 && sep->IsNumber(4)) {
blue = atoi(sep->arg[4]);
}
if (arguments >= 5 && sep->IsNumber(5)) {
use_tint = atoi(sep->arg[5]);
}
if (RuleB(Command, DyeCommandRequiresDyes)) {
uint32 dye_item_id = 32557;
if (c->CountItem(dye_item_id) >= 1) {
c->RemoveItem(dye_item_id);
}
else {
EQ::SayLinkEngine linker;
linker.SetLinkType(EQ::saylink::SayLinkItemData);
const EQ::ItemData *dye_item = database.GetItem(dye_item_id);
linker.SetItemData(dye_item);
c->Message(Chat::White, fmt::format("This command requires a {} to use.", linker.GenerateLink()).c_str());
return;
}
}
c->DyeArmorBySlot(slot, red, green, blue, use_tint);
}
+244
View File
@@ -0,0 +1,244 @@
#include "../client.h"
#include "../expedition.h"
void command_dz(Client *c, const Seperator *sep)
{
if (!c || !zone) {
return;
}
if (strcasecmp(sep->arg[1], "cache") == 0) {
if (strcasecmp(sep->arg[2], "reload") == 0) {
DynamicZone::CacheAllFromDatabase();
Expedition::CacheAllFromDatabase();
c->Message(
Chat::White, fmt::format(
"Reloaded [{}] dynamic zone(s) and [{}] expedition(s) from database",
zone->dynamic_zone_cache.size(), zone->expedition_cache.size()
).c_str());
}
}
else if (strcasecmp(sep->arg[1], "expedition") == 0) {
if (strcasecmp(sep->arg[2], "list") == 0) {
std::vector<Expedition *> expeditions;
for (const auto &expedition : zone->expedition_cache) {
expeditions.emplace_back(expedition.second.get());
}
std::sort(
expeditions.begin(), expeditions.end(),
[](const Expedition *lhs, const Expedition *rhs) {
return lhs->GetID() < rhs->GetID();
}
);
c->Message(Chat::White, fmt::format("Total Active Expeditions: [{}]", expeditions.size()).c_str());
for (const auto &expedition : expeditions) {
auto dz = expedition->GetDynamicZone();
if (!dz) {
LogExpeditions("Expedition [{}] has an invalid dz [{}] in cache",
expedition->GetID(),
expedition->GetDynamicZoneID());
continue;
}
auto leader_saylink = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format(
"#goto {}", expedition->GetLeaderName()), false, expedition->GetLeaderName());
auto zone_saylink = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format(
"#zoneinstance {}", dz->GetInstanceID()), false, "zone"
);
auto seconds = dz->GetSecondsRemaining();
c->Message(
Chat::White, fmt::format(
"expedition id: [{}] dz id: [{}] name: [{}] leader: [{}] {}: [{}]:[{}]:[{}]:[{}] members: [{}] remaining: [{:02}:{:02}:{:02}]",
expedition->GetID(),
expedition->GetDynamicZoneID(),
expedition->GetName(),
leader_saylink,
zone_saylink,
ZoneName(dz->GetZoneID()),
dz->GetZoneID(),
dz->GetInstanceID(),
dz->GetZoneVersion(),
dz->GetMemberCount(),
seconds / 3600, // hours
(seconds / 60) % 60, // minutes
seconds % 60 // seconds
).c_str());
}
}
else if (strcasecmp(sep->arg[2], "reload") == 0) {
Expedition::CacheAllFromDatabase();
c->Message(
Chat::White, fmt::format(
"Reloaded [{}] expeditions to cache from database.", zone->expedition_cache.size()
).c_str());
}
else if (strcasecmp(sep->arg[2], "destroy") == 0 && sep->IsNumber(3)) {
auto expedition_id = std::strtoul(sep->arg[3], nullptr, 10);
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition) {
c->Message(
Chat::White, fmt::format(
"Destroying expedition [{}] ({})",
expedition_id, expedition->GetName()).c_str());
expedition->GetDynamicZone()->RemoveAllMembers();
}
else {
c->Message(Chat::Red, fmt::format("Failed to destroy expedition [{}]", sep->arg[3]).c_str());
}
}
else if (strcasecmp(sep->arg[2], "unlock") == 0 && sep->IsNumber(3)) {
auto expedition_id = std::strtoul(sep->arg[3], nullptr, 10);
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition) {
c->Message(Chat::White, fmt::format("Unlocking expedition [{}]", expedition_id).c_str());
expedition->SetLocked(false, ExpeditionLockMessage::None, true);
}
else {
c->Message(Chat::Red, fmt::format("Failed to find expedition [{}]", sep->arg[3]).c_str());
}
}
}
else if (strcasecmp(sep->arg[1], "list") == 0) {
c->Message(
Chat::White,
fmt::format("Total Dynamic Zones (cache): [{}]", zone->dynamic_zone_cache.size()).c_str());
std::vector<DynamicZone *> dynamic_zones;
for (const auto &dz : zone->dynamic_zone_cache) {
dynamic_zones.emplace_back(dz.second.get());
}
std::sort(
dynamic_zones.begin(), dynamic_zones.end(),
[](const DynamicZone *lhs, const DynamicZone *rhs) {
return lhs->GetID() < rhs->GetID();
}
);
for (const auto &dz : dynamic_zones) {
auto seconds = dz->GetSecondsRemaining();
auto zone_saylink = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#zoneinstance {}", dz->GetInstanceID()), false, "zone"
);
std::string aligned_type = fmt::format(
"[{}]",
DynamicZone::GetDynamicZoneTypeName(static_cast<DynamicZoneType>(dz->GetType())));
c->Message(
Chat::White, fmt::format(
"id: [{}] type: {:>10} {}: [{}]:[{}]:[{}] members: [{}] remaining: [{:02}:{:02}:{:02}]",
dz->GetID(),
aligned_type,
zone_saylink,
dz->GetZoneID(),
dz->GetInstanceID(),
dz->GetZoneVersion(),
dz->GetMemberCount(),
seconds / 3600, // hours
(seconds / 60) % 60, // minutes
seconds % 60 // seconds
).c_str());
}
}
else if (strcasecmp(sep->arg[1], "listdb") == 0) {
auto dz_list = DynamicZonesRepository::AllDzInstancePlayerCounts(database);
c->Message(Chat::White, fmt::format("Total Dynamic Zones (database): [{}]", dz_list.size()).c_str());
auto now = std::chrono::system_clock::now();
for (const auto &dz : dz_list) {
auto expire_time = std::chrono::system_clock::from_time_t(dz.start_time + dz.duration);
auto remaining = std::chrono::duration_cast<std::chrono::seconds>(expire_time - now);
auto seconds = std::max(0, static_cast<int>(remaining.count()));
bool is_expired = now > expire_time;
if (!is_expired || strcasecmp(sep->arg[2], "all") == 0) {
auto zone_saylink = is_expired ? "zone" : EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#zoneinstance {}", dz.instance), false, "zone"
);
c->Message(
Chat::White, fmt::format(
"id: [{}] type: [{}] {}: [{}]:[{}]:[{}] members: [{}] remaining: [{:02}:{:02}:{:02}]",
dz.id,
DynamicZone::GetDynamicZoneTypeName(static_cast<DynamicZoneType>(dz.type)),
zone_saylink,
dz.zone,
dz.instance,
dz.version,
dz.member_count,
seconds / 3600, // hours
(seconds / 60) % 60, // minutes
seconds % 60 // seconds
).c_str());
}
}
}
else if (strcasecmp(sep->arg[1], "lockouts") == 0) {
if (strcasecmp(sep->arg[2], "remove") == 0 && sep->arg[3][0] != '\0') {
if (sep->arg[5][0] == '\0') {
c->Message(
Chat::White, fmt::format(
"Removing [{}] lockouts on [{}].", sep->arg[4][0] ? sep->arg[4] : "all", sep->arg[3]
).c_str());
}
else {
c->Message(
Chat::White, fmt::format(
"Removing [{}]:[{}] lockout on [{}].", sep->arg[4], sep->arg[5], sep->arg[3]
).c_str());
}
Expedition::RemoveLockoutsByCharacterName(sep->arg[3], sep->arg[4], sep->arg[5]);
}
}
else if (strcasecmp(sep->arg[1], "makeleader") == 0 && sep->IsNumber(2) && sep->arg[3][0] != '\0') {
auto expedition_id = std::strtoul(sep->arg[2], nullptr, 10);
auto expedition = Expedition::FindCachedExpeditionByID(expedition_id);
if (expedition) {
auto char_name = FormatName(sep->arg[3]);
c->Message(
Chat::White,
fmt::format("Setting expedition [{}] leader to [{}]", expedition_id, char_name).c_str());
expedition->SendWorldMakeLeaderRequest(c->CharacterID(), char_name);
}
else {
c->Message(Chat::Red, fmt::format("Failed to find expedition [{}]", expedition_id).c_str());
}
}
else {
c->Message(Chat::White, "#dz usage:");
c->Message(
Chat::White,
"#dz cache reload - reload the current zone cache from db (also reloads expedition cache dependency)"
);
c->Message(Chat::White, "#dz expedition list - list expeditions in current zone cache");
c->Message(Chat::White, "#dz expedition reload - reload expedition zone cache from database");
c->Message(
Chat::White,
"#dz expedition destroy <expedition_id> - destroy expedition globally (must be in cache)"
);
c->Message(Chat::White, "#dz expedition unlock <expedition_id> - unlock expedition");
c->Message(Chat::White, "#dz list - list all dynamic zone instances from current zone cache");
c->Message(
Chat::White,
"#dz listdb [all] - list dynamic zone instances from database -- 'all' includes expired"
);
c->Message(Chat::White, "#dz lockouts remove <char_name> - delete all of character's expedition lockouts");
c->Message(
Chat::White,
"#dz lockouts remove <char_name> \"<expedition_name>\" - delete lockouts by expedition"
);
c->Message(
Chat::White,
"#dz lockouts remove <char_name> \"<expedition_name>\" \"<event_name>\" - delete lockout by expedition event"
);
c->Message(Chat::White, "#dz makeleader <expedition_id> <character_name> - set new expedition leader");
}
}
+13
View File
@@ -0,0 +1,13 @@
#include "../client.h"
#include "../expedition.h"
void command_dzkickplayers(Client *c, const Seperator *sep)
{
if (c) {
auto expedition = c->GetExpedition();
if (expedition) {
expedition->DzKickPlayers(c);
}
}
}
+140
View File
@@ -0,0 +1,140 @@
#include "../client.h"
void command_editmassrespawn(Client *c, const Seperator *sep)
{
if (strcasecmp(sep->arg[1], "usage") == 0) {
c->Message(Chat::White, "#editmassrespawn [exact_match: =]npc_type_name new_respawn_seconds (apply)");
return;
}
std::string search_npc_type;
if (sep->arg[1]) {
search_npc_type = sep->arg[1];
}
int change_respawn_seconds = 0;
if (sep->arg[2] && sep->IsNumber(2)) {
change_respawn_seconds = atoi(sep->arg[2]);
}
bool change_apply = false;
if (sep->arg[3] && strcasecmp(sep->arg[3], "apply") == 0) {
change_apply = true;
}
std::string search_encapsulator = "%";
if (search_npc_type[0] == '=') {
search_npc_type = search_npc_type.substr(1);
search_encapsulator = "";
}
std::string query = fmt::format(
SQL(
SELECT npc_types.id, spawn2.spawngroupID, spawn2.id, npc_types.name, spawn2.respawntime
FROM spawn2
INNER JOIN spawnentry ON spawn2.spawngroupID = spawnentry.spawngroupID
INNER JOIN npc_types ON spawnentry.npcID = npc_types.id
WHERE spawn2.zone LIKE '{}'
AND spawn2.version = '{}'
AND npc_types.name LIKE '{}{}{}'
ORDER BY npc_types.id, spawn2.spawngroupID, spawn2.id
),
zone->GetShortName(),
zone->GetInstanceVersion(),
search_encapsulator,
search_npc_type,
search_encapsulator
);
std::string status = "(Searching)";
if (change_apply) {
status = "(Applying)";
}
int results_count = 0;
auto results = content_db.QueryDatabase(query);
if (results.Success() && results.RowCount()) {
results_count = results.RowCount();
for (auto row : results) {
c->Message(
Chat::Yellow,
fmt::format(
"NPC (npcid:{}) (sgid:{}) (s2id:{}) [{}] Respawn: Current [{}] New [{}] {}",
row[0],
row[1],
row[2],
row[3],
row[4],
change_respawn_seconds,
status
).c_str()
);
}
c->Message(Chat::Yellow, "Found (%i) NPC's that match this search...", results_count);
if (change_respawn_seconds > 0) {
if (change_apply) {
results = content_db.QueryDatabase(
fmt::format(
SQL(
UPDATE spawn2
SET respawntime = '{}'
WHERE id IN(
SELECT spawn2.id
FROM spawn2
INNER JOIN spawnentry ON spawn2.spawngroupID = spawnentry.spawngroupID
INNER JOIN npc_types ON spawnentry.npcID = npc_types.id
WHERE spawn2.zone LIKE '{}'
AND spawn2.version = '{}'
AND npc_types.name LIKE '{}{}{}'
)
),
change_respawn_seconds,
zone->GetShortName(),
zone->GetInstanceVersion(),
search_encapsulator,
search_npc_type,
search_encapsulator
)
);
if (results.Success()) {
c->Message(Chat::Yellow, "Changes applied to (%i) NPC 'Spawn2' entries", results_count);
zone->Repop();
}
else {
c->Message(Chat::Yellow, "Found (0) NPC's that match this search...");
}
}
else {
std::string saylink = fmt::format(
"#editmassrespawn {}{} {} apply",
(search_encapsulator.empty() ? "=" : ""),
search_npc_type,
change_respawn_seconds
);
c->Message(
Chat::Yellow, "To apply these changes, click <%s> or type [%s]",
EQ::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Apply").c_str(),
saylink.c_str()
);
}
}
}
else {
c->Message(Chat::Yellow, "Found (0) NPC's that match this search...");
}
}
+45
View File
@@ -0,0 +1,45 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_emote(Client *c, const Seperator *sep)
{
if (sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #emote [name | world | zone] type# message");
}
else {
if (strcasecmp(sep->arg[1], "zone") == 0) {
char *newmessage = 0;
if (strstr(sep->arg[3], "^") == 0) {
entity_list.Message(0, atoi(sep->arg[2]), sep->argplus[3]);
}
else {
for (newmessage = strtok((char *) sep->arg[3], "^");
newmessage != nullptr;
newmessage = strtok(nullptr, "^"))
entity_list.Message(0, atoi(sep->arg[2]), newmessage);
}
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected");
}
else if (!strcasecmp(sep->arg[1], "world")) {
worldserver.SendEmoteMessage(
0,
0,
atoi(sep->arg[2]),
sep->argplus[3]
);
}
else {
worldserver.SendEmoteMessage(
sep->arg[1],
0,
atoi(sep->arg[2]),
sep->argplus[3]
);
}
}
}
+78
View File
@@ -0,0 +1,78 @@
#include "../client.h"
void command_emotesearch(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #emotesearch [search string or emoteid]");
}
else {
const char *search_criteria = sep->argplus[1];
int count = 0;
if (Seperator::IsNumber(search_criteria)) {
uint16 emoteid = atoi(search_criteria);
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
NPC_Emote_Struct *nes = iterator.GetData();
if (emoteid == nes->emoteid) {
c->Message(
Chat::White,
"EmoteID: %i Event: %i Type: %i Text: %s",
nes->emoteid,
nes->event_,
nes->type,
nes->text
);
count++;
}
iterator.Advance();
}
if (count == 0) {
c->Message(Chat::White, "No emotes found.");
}
else {
c->Message(Chat::White, "%i emote(s) found", count);
}
}
else {
char sText[64];
char sCriteria[515];
strn0cpy(sCriteria, search_criteria, sizeof(sCriteria));
strupr(sCriteria);
char *pdest;
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
NPC_Emote_Struct *nes = iterator.GetData();
strn0cpy(sText, nes->text, sizeof(sText));
strupr(sText);
pdest = strstr(sText, sCriteria);
if (pdest != nullptr) {
c->Message(
Chat::White,
"EmoteID: %i Event: %i Type: %i Text: %s",
nes->emoteid,
nes->event_,
nes->type,
nes->text
);
count++;
}
if (count == 50) {
break;
}
iterator.Advance();
}
if (count == 50) {
c->Message(Chat::White, "50 emotes shown...too many results.");
}
else {
c->Message(Chat::White, "%i emote(s) found", count);
}
}
}
}
+39
View File
@@ -0,0 +1,39 @@
#include "../client.h"
void command_emoteview(Client *c, const Seperator *sep)
{
if (!c->GetTarget() || !c->GetTarget()->IsNPC()) {
c->Message(Chat::White, "You must target a NPC to view their emotes.");
return;
}
if (c->GetTarget() && c->GetTarget()->IsNPC()) {
int count = 0;
int emoteid = c->GetTarget()->CastToNPC()->GetEmoteID();
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
NPC_Emote_Struct *nes = iterator.GetData();
if (emoteid == nes->emoteid) {
c->Message(
Chat::White,
"EmoteID: %i Event: %i Type: %i Text: %s",
nes->emoteid,
nes->event_,
nes->type,
nes->text
);
count++;
}
iterator.Advance();
}
if (count == 0) {
c->Message(Chat::White, "No emotes found.");
}
else {
c->Message(Chat::White, "%i emote(s) found", count);
}
}
}
+29
View File
@@ -0,0 +1,29 @@
#include "../client.h"
void command_enablerecipe(Client *c, const Seperator *sep)
{
uint32 recipe_id = 0;
bool success = false;
if (c) {
if (sep->argnum == 1) {
recipe_id = atoi(sep->arg[1]);
}
else {
c->Message(Chat::White, "Invalid number of arguments.\nUsage: #enablerecipe recipe_id");
return;
}
if (recipe_id > 0) {
success = content_db.EnableRecipe(recipe_id);
if (success) {
c->Message(Chat::White, "Recipe enabled.");
}
else {
c->Message(Chat::White, "Recipe not enabled.");
}
}
else {
c->Message(Chat::White, "Invalid recipe id.\nUsage: #enablerecipe recipe_id");
}
}
}
+27
View File
@@ -0,0 +1,27 @@
#include "../client.h"
void command_endurance(Client *c, const Seperator *sep)
{
auto target = c->GetTarget() ? c->GetTarget() : c;
if (target->IsClient()) {
target->CastToClient()->SetEndurance(target->CastToClient()->GetMaxEndurance());
}
else {
target->SetEndurance(target->GetMaxEndurance());
}
if (c != target) {
c->Message(
Chat::White,
fmt::format(
"Set {} ({}) to full Endurance.",
target->GetCleanName(),
target->GetID()
).c_str()
);
}
else {
c->Message(Chat::White, "Restored your Endurance to full.");
}
}
+82
View File
@@ -0,0 +1,82 @@
#include "../client.h"
void command_equipitem(Client *c, const Seperator *sep)
{
uint32 slot_id = atoi(sep->arg[1]);
if (sep->IsNumber(1) && (slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END)) {
const EQ::ItemInstance *from_inst = c->GetInv().GetItem(EQ::invslot::slotCursor);
const EQ::ItemInstance *to_inst = c->GetInv().GetItem(slot_id); // added (desync issue when forcing stack to stack)
bool partialmove = false;
int16 movecount;
if (from_inst && from_inst->IsClassCommon()) {
auto outapp = new EQApplicationPacket(OP_MoveItem, sizeof(MoveItem_Struct));
MoveItem_Struct *mi = (MoveItem_Struct *) outapp->pBuffer;
mi->from_slot = EQ::invslot::slotCursor;
mi->to_slot = slot_id;
// mi->number_in_stack = from_inst->GetCharges(); // replaced with con check for stacking
// crude stackable check to only 'move' the difference count on client instead of entire stack when applicable
if (to_inst && to_inst->IsStackable() &&
(to_inst->GetItem()->ID == from_inst->GetItem()->ID) &&
(to_inst->GetCharges() < to_inst->GetItem()->StackSize) &&
(from_inst->GetCharges() > to_inst->GetItem()->StackSize - to_inst->GetCharges())) {
movecount = to_inst->GetItem()->StackSize - to_inst->GetCharges();
mi->number_in_stack = (uint32) movecount;
partialmove = true;
}
else {
mi->number_in_stack = from_inst->GetCharges();
}
// Save move changes
// Added conditional check to packet send..would have sent change even on a swap failure..whoops!
if (partialmove) { // remove this con check if someone can figure out removing charges from cursor stack issue below
// mi->number_in_stack is always from_inst->GetCharges() when partialmove is false
c->Message(Chat::Red, "Error: Partial stack added to existing stack exceeds allowable stacksize");
safe_delete(outapp);
return;
}
else if (c->SwapItem(mi)) {
c->FastQueuePacket(&outapp);
// if the below code is still needed..just send an an item trade packet to each slot..it should overwrite the client instance
// below code has proper logic, but client does not like to have cursor charges changed
// (we could delete the cursor item and resend, but issues would arise if there are queued items)
//if (partialmove) {
// EQApplicationPacket* outapp2 = new EQApplicationPacket(OP_DeleteItem, sizeof(DeleteItem_Struct));
// DeleteItem_Struct* di = (DeleteItem_Struct*)outapp2->pBuffer;
// di->from_slot = SLOT_CURSOR;
// di->to_slot = 0xFFFFFFFF;
// di->number_in_stack = 0xFFFFFFFF;
// c->Message(Chat::White, "Deleting %i charges from stack", movecount); // debug line..delete
// for (int16 deletecount=0; deletecount < movecount; deletecount++)
// have to use 'movecount' because mi->number_in_stack is 'ENCODED' at this point (i.e., 99 charges returns 22...)
// c->QueuePacket(outapp2);
// safe_delete(outapp2);
//}
}
else {
c->Message(Chat::Red, "Error: Unable to equip current item");
}
safe_delete(outapp);
// also send out a wear change packet?
}
else if (from_inst == nullptr) {
c->Message(Chat::Red, "Error: There is no item on your cursor");
}
else {
c->Message(Chat::Red, "Error: Item on your cursor cannot be equipped");
}
}
else {
c->Message(Chat::White, "Usage: #equipitem slotid[0-21] - equips the item on your cursor to the position");
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_face(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #face [number of face]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = atoi(sep->arg[1]);
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Face = %i", atoi(sep->arg[1]));
}
}
+174
View File
@@ -0,0 +1,174 @@
#include "../client.h"
void command_faction(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(
Chat::White,
"Usage: #faction review [Search Criteria | All] - Review Targeted Player's Faction Hits"
);
c->Message(
Chat::White,
"Usage: #faction reset [Faction ID] - Reset Targeted Player's Faction to Base Faction Value"
);
c->Message(Chat::White, "Usage: #faction view - Displays Target NPC's Primary Faction");
return;
}
std::string faction_filter;
if (sep->arg[2]) {
faction_filter = str_tolower(sep->arg[2]);
}
if (!strcasecmp(sep->arg[1], "review")) {
if (!(c->GetTarget() && c->GetTarget()->IsClient())) {
c->Message(Chat::Red, "Player Target Required for faction review");
return;
}
Client *target = c->GetTarget()->CastToClient();
uint32 character_id = target->CharacterID();
std::string query;
if (!strcasecmp(faction_filter.c_str(), "all")) {
query = fmt::format(
"SELECT id, `name`, current_value FROM faction_list INNER JOIN faction_values ON faction_list.id = faction_values.faction_id WHERE char_id = {}",
character_id
);
}
else {
query = fmt::format(
"SELECT id, `name`, current_value FROM faction_list INNER JOIN faction_values ON faction_list.id = faction_values.faction_id WHERE `name` like '%{}%' and char_id = {}",
faction_filter.c_str(),
character_id
);
}
auto results = content_db.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
c->Message(Chat::Yellow, "No faction hits found. All are at base level.");
return;
}
uint32 found_count = 0;
for (auto row : results) {
uint32 faction_number = (found_count + 1);
auto faction_id = std::stoul(row[0]);
std::string faction_name = row[1];
std::string faction_value = row[2];
std::string reset_link = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#faction reset {}", faction_id),
false,
"Reset"
);
c->Message(
Chat::White,
fmt::format(
"Faction {} | Name: {} ({}) Value: {} [{}]",
faction_number,
faction_name,
faction_id,
faction_value,
reset_link
).c_str()
);
found_count++;
}
auto faction_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Faction was" :
fmt::format("{} Factions were", found_count)
) :
"No Factions were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
faction_message
).c_str()
);
}
else if (!strcasecmp(sep->arg[1], "reset")) {
if (strlen(faction_filter.c_str()) > 0) {
if (c->GetTarget() && c->GetTarget()->IsClient()) {
Client *target = c->GetTarget()->CastToClient();
if (
(
!c->GetFeigned() &&
c->GetAggroCount() == 0
) ||
(
!target->GetFeigned() &&
target->GetAggroCount() == 0
)
) {
uint32 character_id = target->CharacterID();
uint32 faction_id = std::stoul(faction_filter.c_str());
if (target->ReloadCharacterFaction(target, faction_id, character_id)) {
c->Message(
Chat::White,
fmt::format(
"Faction Reset | {} ({}) was reset for {}.",
content_db.GetFactionName(faction_id),
faction_id,
target->GetCleanName()
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Faction Reset Failed | {} ({}) was unable to be reset for {}.",
content_db.GetFactionName(faction_id),
faction_id,
target->GetCleanName()
).c_str()
);
}
}
else {
c->Message(
Chat::White,
"You cannot reset factions while you or your target is in combat or feigned."
);
return;
}
}
else {
c->Message(Chat::White, "You must target a PC for this command.");
return;
}
}
else {
c->Message(
Chat::White,
"Usage: #faction reset [Faction ID] - Reset Targeted Player's Faction to Base Faction Value"
);
}
}
else if (!strcasecmp(sep->arg[1], "view")) {
if (c->GetTarget() && c->GetTarget()->IsNPC()) {
Mob *target = c->GetTarget();
uint32 npc_id = target->GetNPCTypeID();
uint32 npc_faction_id = target->CastToNPC()->GetPrimaryFaction();
std::string npc_name = target->GetCleanName();
c->Message(
Chat::White,
fmt::format(
"{} ({}) has a Primary Faction of {} ({}).",
npc_name,
npc_id,
content_db.GetFactionName(npc_faction_id),
npc_faction_id
).c_str()
);
}
}
}
+84
View File
@@ -0,0 +1,84 @@
#include "../client.h"
void command_findclass(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findclass [search criteria]");
return;
}
if (sep->IsNumber(1)) {
int class_id = std::stoi(sep->arg[1]);
if (class_id >= WARRIOR && class_id <= MERCERNARY_MASTER) {
std::string class_name = GetClassIDName(class_id);
c->Message(
Chat::White,
fmt::format(
"Class {}: {}",
class_id,
class_name
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Class ID {} was not found.",
class_id
).c_str()
);
}
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
int found_count = 0;
for (int class_id = WARRIOR; class_id <= MERCERNARY_MASTER; class_id++) {
std::string class_name = GetClassIDName(class_id);
std::string class_name_lower = str_tolower(class_name);
if (search_criteria.length() > 0 && class_name_lower.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Class {}: {}",
class_id,
class_name
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Classes found... max reached.");
}
else {
auto class_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Class was" :
fmt::format("{} Classes were", found_count)
) :
"No Classes were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
class_message
).c_str()
);
}
}
}
+89
View File
@@ -0,0 +1,89 @@
#include "../client.h"
void command_findfaction(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findfaction [search criteria]");
return;
}
if (sep->IsNumber(1)) {
int faction_id = std::stoi(sep->arg[1]);
auto faction_name = content_db.GetFactionName(faction_id);
if (!faction_name.empty()) {
c->Message(
Chat::White,
fmt::format(
"Faction {}: {}",
faction_id,
faction_name
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Faction ID {} was not found.",
faction_id
).c_str()
);
}
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
int found_count = 0;
int max_faction_id = content_db.GetMaxFaction();
for (int faction_id = 0; faction_id < max_faction_id; faction_id++) {
std::string faction_name = content_db.GetFactionName(faction_id);
std::string faction_name_lower = str_tolower(faction_name);
if (faction_name.empty()) {
continue;
}
if (faction_name.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Faction {}: {}",
faction_id,
faction_name
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Factions found... max reached.");
}
else {
auto faction_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Faction was" :
fmt::format("{} Factions were", found_count)
) :
"No Factions were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
faction_message
).c_str()
);
}
}
}
+77
View File
@@ -0,0 +1,77 @@
#include "../client.h"
void command_findnpctype(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #findnpctype [Search Criteria]");
return;
}
std::string query;
std::string search_criteria = sep->arg[1];
if (sep->IsNumber(1)) {
query = fmt::format(
"SELECT id, name FROM npc_types WHERE id = {}",
search_criteria
);
}
else {
query = fmt::format(
"SELECT id, name FROM npc_types WHERE name LIKE '%%{}%%'",
search_criteria
);
}
auto results = content_db.QueryDatabase(query);
if (!results.Success() || !results.RowCount()) {
c->Message(
Chat::White,
fmt::format(
"No matches found for '{}'.",
search_criteria
).c_str()
);
return;
}
int found_count = 0;
for (auto row : results) {
int found_number = (found_count + 1);
if (found_count == 20) {
break;
}
c->Message(
Chat::White,
fmt::format(
"NPC {} | {} ({})",
found_number,
row[1],
row[0]
).c_str()
);
found_count++;
}
if (found_count == 20) {
c->Message(Chat::White, "20 NPCs were found, max reached.");
}
else {
auto npc_message = (
found_count == 1 ?
"An NPC was" :
fmt::format("{} NPCs were", found_count)
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
npc_message
).c_str()
);
}
}
+84
View File
@@ -0,0 +1,84 @@
#include "../client.h"
void command_findrace(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findrace [search criteria]");
return;
}
if (sep->IsNumber(1)) {
int race_id = std::stoi(sep->arg[1]);
std::string race_name = GetRaceIDName(race_id);
if (race_id >= RACE_HUMAN_1 && race_id <= RACE_PEGASUS_732) {
c->Message(
Chat::White,
fmt::format(
"Race {}: {}",
race_id,
race_name
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Race ID {} was not found.",
race_id
).c_str()
);
}
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
int found_count = 0;
for (int race_id = RACE_HUMAN_1; race_id <= RACE_PEGASUS_732; race_id++) {
std::string race_name = GetRaceIDName(race_id);
std::string race_name_lower = str_tolower(race_name);
if (search_criteria.length() > 0 && race_name_lower.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Race {}: {}",
race_id,
race_name
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Races found... max reached.");
}
else {
auto race_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Race was" :
fmt::format("{} Races were", found_count)
) :
"No Races were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
race_message
).c_str()
);
}
}
}
+90
View File
@@ -0,0 +1,90 @@
#include "../client.h"
void command_findskill(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findskill [search criteria]");
return;
}
std::map<EQ::skills::SkillType, std::string> skills = EQ::skills::GetSkillTypeMap();
if (sep->IsNumber(1)) {
int skill_id = std::stoi(sep->arg[1]);
if (skill_id >= EQ::skills::Skill1HBlunt && skill_id < EQ::skills::SkillCount) {
for (auto skill : skills) {
if (skill_id == skill.first) {
c->Message(
Chat::White,
fmt::format(
"Skill {}: {}",
skill.first,
skill.second
).c_str()
);
break;
}
}
}
else {
c->Message(
Chat::White,
fmt::format(
"Skill ID {} was not found.",
skill_id
).c_str()
);
}
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
if (!search_criteria.empty()) {
int found_count = 0;
for (auto skill : skills) {
std::string skill_name_lower = str_tolower(skill.second);
if (skill_name_lower.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Skill {}: {}",
skill.first,
skill.second
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Skills were found, max reached.");
}
else {
auto skill_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Skill was" :
fmt::format("{} Skills were", found_count)
) :
"No Skills were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
skill_message
).c_str()
);
}
}
}
}
+129
View File
@@ -0,0 +1,129 @@
#include "../client.h"
void command_findspell(Client *c, const Seperator *sep)
{
if (SPDAT_RECORDS <= 0) {
c->Message(Chat::White, "Spells not loaded");
return;
}
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findspell [search criteria]");
return;
}
if (sep->IsNumber(1)) {
int spell_id = std::stoi(sep->arg[1]);
if (!IsValidSpell(spell_id)) {
c->Message(
Chat::White,
fmt::format(
"Spell ID {} was not found.",
spell_id
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Spell {}: {}",
spell_id,
spells[spell_id].name
).c_str()
);
}
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
int found_count = 0;
for (int spell_id = 0; spell_id < SPDAT_RECORDS; spell_id++) {
auto current_spell = spells[spell_id];
if (current_spell.name[0] != 0) {
std::string spell_name = current_spell.name;
std::string spell_name_lower = str_tolower(spell_name);
if (search_criteria.length() > 0 && spell_name_lower.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Spell {}: {}",
spell_id,
spell_name
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Spells found... max reached.");
}
else {
auto spell_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Spell was" :
fmt::format("{} Spells were", found_count)
) :
"No Spells were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
spell_message
).c_str()
);
}
}
}
inline bool CastRestrictedSpell(int spellid)
{
switch (spellid) {
case SPELL_TOUCH_OF_VINITRAS:
case SPELL_DESPERATE_HOPE:
case SPELL_CHARM:
case SPELL_METAMORPHOSIS65:
case SPELL_JT_BUFF:
case SPELL_CAN_O_WHOOP_ASS:
case SPELL_PHOENIX_CHARM:
case SPELL_CAZIC_TOUCH:
case SPELL_AVATAR_KNOCKBACK:
case SPELL_SHAPECHANGE65:
case SPELL_SUNSET_HOME1218:
case SPELL_SUNSET_HOME819:
case SPELL_SHAPECHANGE75:
case SPELL_SHAPECHANGE80:
case SPELL_SHAPECHANGE85:
case SPELL_SHAPECHANGE90:
case SPELL_SHAPECHANGE95:
case SPELL_SHAPECHANGE100:
case SPELL_SHAPECHANGE25:
case SPELL_SHAPECHANGE30:
case SPELL_SHAPECHANGE35:
case SPELL_SHAPECHANGE40:
case SPELL_SHAPECHANGE45:
case SPELL_SHAPECHANGE50:
case SPELL_NPC_AEGOLISM:
case SPELL_SHAPECHANGE55:
case SPELL_SHAPECHANGE60:
case SPELL_COMMAND_OF_DRUZZIL:
case SPELL_SHAPECHANGE70:
return true;
default:
return false;
}
}
+89
View File
@@ -0,0 +1,89 @@
#include "../client.h"
void command_findtask(Client *c, const Seperator *sep)
{
if (RuleB(TaskSystem, EnableTaskSystem)) {
int arguments = sep->argnum;
if (arguments == 0) {
c->Message(Chat::White, "Command Syntax: #findtask [search criteria]");
return;
}
if (sep->IsNumber(1)) {
auto task_id = std::stoul(sep->arg[1]);
auto task_name = task_manager->GetTaskName(task_id);
auto task_message = (
!task_name.empty() ?
fmt::format(
"Task {}: {}",
task_id,
task_name
).c_str() :
fmt::format(
"Task ID {} was not found.",
task_id
).c_str()
);
c->Message(
Chat::White,
task_message
);
}
else {
std::string search_criteria = str_tolower(sep->argplus[1]);
if (!search_criteria.empty()) {
int found_count = 0;
for (uint32 task_id = 1; task_id <= MAXTASKS; task_id++) {
auto task_name = task_manager->GetTaskName(task_id);
std::string task_name_lower = str_tolower(task_name);
if (task_name_lower.find(search_criteria) == std::string::npos) {
continue;
}
c->Message(
Chat::White,
fmt::format(
"Task {}: {}",
task_id,
task_name
).c_str()
);
found_count++;
if (found_count == 20) {
break;
}
}
if (found_count == 20) {
c->Message(Chat::White, "20 Tasks were found, max reached.");
}
else {
auto task_message = (
found_count > 0 ?
(
found_count == 1 ?
"A Task was" :
fmt::format("{} Tasks were", found_count)
) :
"No Tasks were"
);
c->Message(
Chat::White,
fmt::format(
"{} found.",
task_message
).c_str()
);
}
}
}
}
else {
c->Message(Chat::White, "This command cannot be used while the Task system is disabled.");
}
}
+95
View File
@@ -0,0 +1,95 @@
#include "../client.h"
void command_findzone(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #findzone [search criteria]");
c->Message(Chat::White, "Usage: #findzone expansion [expansion number]");
return;
}
std::string query;
int id = atoi((const char *) sep->arg[1]);
std::string arg1 = sep->arg[1];
if (arg1 == "expansion") {
query = fmt::format(
"SELECT zoneidnumber, short_name, long_name, version FROM zone WHERE expansion = {}",
sep->arg[2]
);
}
else {
/**
* If id evaluates to 0, then search as if user entered a string
*/
if (id == 0) {
query = fmt::format(
"SELECT zoneidnumber, short_name, long_name, version FROM zone WHERE long_name LIKE '%{}%' OR `short_name` LIKE '%{}%'",
EscapeString(sep->arg[1]),
EscapeString(sep->arg[1])
);
}
else {
query = fmt::format(
"SELECT zoneidnumber, short_name, long_name, version FROM zone WHERE zoneidnumber = {}",
id
);
}
}
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Error querying database.");
c->Message(Chat::White, query.c_str());
return;
}
int count = 0;
const int maxrows = 100;
for (auto row = results.begin(); row != results.end(); ++row) {
std::string zone_id = row[0];
std::string short_name = row[1];
std::string long_name = row[2];
int version = atoi(row[3]);
if (++count > maxrows) {
c->Message(Chat::White, "%i zones shown. Too many results.", maxrows);
break;
}
std::string command_zone = EQ::SayLinkEngine::GenerateQuestSaylink("#zone " + short_name, false, "zone");
std::string command_gmzone = EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#gmzone {} {}", short_name, version),
false,
"gmzone"
);
c->Message(
Chat::White,
fmt::format(
"[{}] [{}] [{}] ID ({}) Version ({}) [{}]",
(version == 0 ? command_zone : "zone"),
command_gmzone,
short_name,
zone_id,
version,
long_name
).c_str()
);
}
if (count <= maxrows) {
c->Message(
Chat::White,
"Query complete. %i rows shown. %s",
count,
(arg1 == "expansion" ? "(expansion search)" : ""));
}
else if (count == 0) {
c->Message(Chat::White, "No matches found for %s.", sep->arg[1]);
}
}
+250
View File
@@ -0,0 +1,250 @@
#include "../client.h"
void command_fixmob(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
const char *Usage = "Usage: #fixmob [race|gender|texture|helm|face|hair|haircolor|beard|beardcolor|heritage|tattoo|detail] [next|prev]";
if (!sep->arg[1]) {
c->Message(Chat::White, Usage);
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint32 Adjustment = 1; // Previous or Next
char codeMove = 0;
if (sep->arg[2]) {
char *command2 = sep->arg[2];
codeMove = (command2[0] | 0x20); // First character, lower-cased
if (codeMove == 'n') {
Adjustment = 1;
}
else if (codeMove == 'p') {
Adjustment = -1;
}
}
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
const char *ChangeType = nullptr; // If it's still nullptr after processing, they didn't send a valid command
uint32 ChangeSetting;
char *command = sep->arg[1];
if (strcasecmp(command, "race") == 0) {
if (Race == 1 && codeMove == 'p') {
Race = RuleI(NPC, MaxRaceID);
}
else if (Race >= RuleI(NPC, MaxRaceID) && codeMove != 'p') {
Race = 1;
}
else {
Race += Adjustment;
}
ChangeType = "Race";
ChangeSetting = Race;
}
else if (strcasecmp(command, "gender") == 0) {
if (Gender == 0 && codeMove == 'p') {
Gender = 2;
}
else if (Gender >= 2 && codeMove != 'p') {
Gender = 0;
}
else {
Gender += Adjustment;
}
ChangeType = "Gender";
ChangeSetting = Gender;
}
else if (strcasecmp(command, "texture") == 0) {
Texture = target->GetTexture();
if (Texture == 0 && codeMove == 'p') {
Texture = 25;
}
else if (Texture >= 25 && codeMove != 'p') {
Texture = 0;
}
else {
Texture += Adjustment;
}
ChangeType = "Texture";
ChangeSetting = Texture;
}
else if (strcasecmp(command, "helm") == 0) {
HelmTexture = target->GetHelmTexture();
if (HelmTexture == 0 && codeMove == 'p') {
HelmTexture = 25;
}
else if (HelmTexture >= 25 && codeMove != 'p') {
HelmTexture = 0;
}
else {
HelmTexture += Adjustment;
}
ChangeType = "HelmTexture";
ChangeSetting = HelmTexture;
}
else if (strcasecmp(command, "face") == 0) {
if (LuclinFace == 0 && codeMove == 'p') {
LuclinFace = 87;
}
else if (LuclinFace >= 87 && codeMove != 'p') {
LuclinFace = 0;
}
else {
LuclinFace += Adjustment;
}
ChangeType = "LuclinFace";
ChangeSetting = LuclinFace;
}
else if (strcasecmp(command, "hair") == 0) {
if (HairStyle == 0 && codeMove == 'p') {
HairStyle = 8;
}
else if (HairStyle >= 8 && codeMove != 'p') {
HairStyle = 0;
}
else {
HairStyle += Adjustment;
}
ChangeType = "HairStyle";
ChangeSetting = HairStyle;
}
else if (strcasecmp(command, "haircolor") == 0) {
if (HairColor == 0 && codeMove == 'p') {
HairColor = 24;
}
else if (HairColor >= 24 && codeMove != 'p') {
HairColor = 0;
}
else {
HairColor += Adjustment;
}
ChangeType = "HairColor";
ChangeSetting = HairColor;
}
else if (strcasecmp(command, "beard") == 0) {
if (Beard == 0 && codeMove == 'p') {
Beard = 11;
}
else if (Beard >= 11 && codeMove != 'p') {
Beard = 0;
}
else {
Beard += Adjustment;
}
ChangeType = "Beard";
ChangeSetting = Beard;
}
else if (strcasecmp(command, "beardcolor") == 0) {
if (BeardColor == 0 && codeMove == 'p') {
BeardColor = 24;
}
else if (BeardColor >= 24 && codeMove != 'p') {
BeardColor = 0;
}
else {
BeardColor += Adjustment;
}
ChangeType = "BeardColor";
ChangeSetting = BeardColor;
}
else if (strcasecmp(command, "heritage") == 0) {
if (DrakkinHeritage == 0 && codeMove == 'p') {
DrakkinHeritage = 6;
}
else if (DrakkinHeritage >= 6 && codeMove != 'p') {
DrakkinHeritage = 0;
}
else {
DrakkinHeritage += Adjustment;
}
ChangeType = "DrakkinHeritage";
ChangeSetting = DrakkinHeritage;
}
else if (strcasecmp(command, "tattoo") == 0) {
if (DrakkinTattoo == 0 && codeMove == 'p') {
DrakkinTattoo = 8;
}
else if (DrakkinTattoo >= 8 && codeMove != 'p') {
DrakkinTattoo = 0;
}
else {
DrakkinTattoo += Adjustment;
}
ChangeType = "DrakkinTattoo";
ChangeSetting = DrakkinTattoo;
}
else if (strcasecmp(command, "detail") == 0) {
if (DrakkinDetails == 0 && codeMove == 'p') {
DrakkinDetails = 7;
}
else if (DrakkinDetails >= 7 && codeMove != 'p') {
DrakkinDetails = 0;
}
else {
DrakkinDetails += Adjustment;
}
ChangeType = "DrakkinDetails";
ChangeSetting = DrakkinDetails;
}
// Hack to fix some races that base features from face
switch (Race) {
case 2: // Barbarian
if (LuclinFace > 10) {
LuclinFace -= ((DrakkinTattoo - 1) * 10);
}
LuclinFace += (DrakkinTattoo * 10);
break;
case 3: // Erudite
if (LuclinFace > 10) {
LuclinFace -= ((HairStyle - 1) * 10);
}
LuclinFace += (HairStyle * 10);
break;
case 5: // HighElf
case 6: // DarkElf
case 7: // HalfElf
if (LuclinFace > 10) {
LuclinFace -= ((Beard - 1) * 10);
}
LuclinFace += (Beard * 10);
break;
default:
break;
}
if (ChangeType == nullptr) {
c->Message(Chat::White, Usage);
}
else {
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "%s=%i", ChangeType, ChangeSetting);
}
}
}
+53
View File
@@ -0,0 +1,53 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_flag(Client *c, const Seperator *sep)
{
if (sep->arg[2][0] == 0) {
if (!c->GetTarget() || (c->GetTarget() && c->GetTarget() == c)) {
c->UpdateAdmin();
c->Message(Chat::White, "Refreshed your admin flag from DB.");
}
else if (c->GetTarget() && c->GetTarget() != c && c->GetTarget()->IsClient()) {
c->GetTarget()->CastToClient()->UpdateAdmin();
c->Message(Chat::White, "%s's admin flag has been refreshed.", c->GetTarget()->GetName());
c->GetTarget()->Message(Chat::White, "%s refreshed your admin flag.", c->GetName());
}
}
else if (!sep->IsNumber(1) || atoi(sep->arg[1]) < -2 || atoi(sep->arg[1]) > 255 || strlen(sep->arg[2]) == 0) {
c->Message(Chat::White, "Usage: #flag [status] [acctname]");
}
else if (c->Admin() < commandChangeFlags) {
//this check makes banning players by less than this level
//impossible, but i'll leave it in anyways
c->Message(Chat::White, "You may only refresh your own flag, doing so now.");
c->UpdateAdmin();
}
else {
if (atoi(sep->arg[1]) > c->Admin()) {
c->Message(Chat::White, "You cannot set people's status to higher than your own");
}
else if (atoi(sep->arg[1]) < 0 && c->Admin() < commandBanPlayers) {
c->Message(Chat::White, "You have too low of status to suspend/ban");
}
else if (!database.SetAccountStatus(sep->argplus[2], atoi(sep->arg[1]))) {
c->Message(Chat::White, "Unable to set GM Flag.");
}
else {
c->Message(Chat::White, "Set GM Flag on account.");
std::string user;
std::string loginserver;
ParseAccountString(sep->argplus[2], user, loginserver);
ServerPacket pack(ServerOP_FlagUpdate, 6);
*((uint32 *) pack.pBuffer) = database.GetAccountIDByName(user.c_str(), loginserver.c_str());
*((int16 *) &pack.pBuffer[4]) = atoi(sep->arg[1]);
worldserver.SendPacket(&pack);
}
}
}
+157
View File
@@ -0,0 +1,157 @@
#include "../client.h"
void command_flagedit(Client *c, const Seperator *sep)
{
//super-command for editing zone flags
if (sep->arg[1][0] == '\0' || !strcasecmp(sep->arg[1], "help")) {
c->Message(Chat::White, "Syntax: #flagedit [lockzone|unlockzone|listzones|give|take].");
c->Message(
Chat::White,
"...lockzone [zone id/short] [flag name] - Set the specified flag name on the zone, locking the zone"
);
c->Message(Chat::White, "...unlockzone [zone id/short] - Removes the flag requirement from the specified zone");
c->Message(Chat::White, "...listzones - List all zones which require a flag, and their flag's name");
c->Message(Chat::White, "...give [zone id/short] - Give your target the zone flag for the specified zone.");
c->Message(
Chat::White,
"...take [zone id/short] - Take the zone flag for the specified zone away from your target"
);
c->Message(Chat::White, "...Note: use #flags to view flags on a person");
return;
}
if (!strcasecmp(sep->arg[1], "lockzone")) {
uint32 zoneid = 0;
if (sep->arg[2][0] != '\0') {
zoneid = atoi(sep->arg[2]);
if (zoneid < 1) {
zoneid = ZoneID(sep->arg[2]);
}
}
if (zoneid < 1) {
c->Message(Chat::Red, "zone required. see help.");
return;
}
char flag_name[128];
if (sep->argplus[3][0] == '\0') {
c->Message(Chat::Red, "flag name required. see help.");
return;
}
database.DoEscapeString(flag_name, sep->argplus[3], 64);
flag_name[127] = '\0';
std::string query = StringFormat(
"UPDATE zone SET flag_needed = '%s' "
"WHERE zoneidnumber = %d AND version = %d",
flag_name, zoneid, zone->GetInstanceVersion());
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::Red, "Error updating zone: %s", results.ErrorMessage().c_str());
return;
}
c->Message(Chat::Yellow, "Success! Zone %s now requires a flag, named %s", ZoneName(zoneid), flag_name);
return;
}
if (!strcasecmp(sep->arg[1], "unlockzone")) {
uint32 zoneid = 0;
if (sep->arg[2][0] != '\0') {
zoneid = atoi(sep->arg[2]);
if (zoneid < 1) {
zoneid = ZoneID(sep->arg[2]);
}
}
if (zoneid < 1) {
c->Message(Chat::Red, "zone required. see help.");
return;
}
std::string query = StringFormat(
"UPDATE zone SET flag_needed = '' "
"WHERE zoneidnumber = %d AND version = %d",
zoneid, zone->GetInstanceVersion());
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::Yellow, "Error updating zone: %s", results.ErrorMessage().c_str());
return;
}
c->Message(Chat::Yellow, "Success! Zone %s no longer requires a flag.", ZoneName(zoneid));
return;
}
if (!strcasecmp(sep->arg[1], "listzones")) {
std::string query = "SELECT zoneidnumber, short_name, long_name, version, flag_needed "
"FROM zone WHERE flag_needed != ''";
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
return;
}
c->Message(Chat::White, "Zones which require flags:");
for (auto row = results.begin(); row != results.end(); ++row)
c->Message(
Chat::White,
"Zone %s (%s,%s) version %s requires key %s",
row[2],
row[0],
row[1],
row[3],
row[4]
);
return;
}
if (!strcasecmp(sep->arg[1], "give")) {
uint32 zoneid = 0;
if (sep->arg[2][0] != '\0') {
zoneid = atoi(sep->arg[2]);
if (zoneid < 1) {
zoneid = ZoneID(sep->arg[2]);
}
}
if (zoneid < 1) {
c->Message(Chat::Red, "zone required. see help.");
return;
}
Mob *t = c->GetTarget();
if (t == nullptr || !t->IsClient()) {
c->Message(Chat::Red, "client target required");
return;
}
t->CastToClient()->SetZoneFlag(zoneid);
return;
}
if (!strcasecmp(sep->arg[1], "give")) {
uint32 zoneid = 0;
if (sep->arg[2][0] != '\0') {
zoneid = atoi(sep->arg[2]);
if (zoneid < 1) {
zoneid = ZoneID(sep->arg[2]);
}
}
if (zoneid < 1) {
c->Message(Chat::Red, "zone required. see help.");
return;
}
Mob *t = c->GetTarget();
if (t == nullptr || !t->IsClient()) {
c->Message(Chat::Red, "client target required");
return;
}
t->CastToClient()->ClearZoneFlag(zoneid);
return;
}
c->Message(Chat::Yellow, "Invalid action specified. use '#flagedit help' for help");
}
+16
View File
@@ -0,0 +1,16 @@
#include "../client.h"
void command_flags(Client *c, const Seperator *sep)
{
Client *t = c;
if (c->Admin() >= minStatusToSeeOthersZoneFlags) {
Mob *tgt = c->GetTarget();
if (tgt != nullptr && tgt->IsClient()) {
t = tgt->CastToClient();
}
}
t->SendZoneFlagInfo(c);
}
+40
View File
@@ -0,0 +1,40 @@
#include "../client.h"
void command_flymode(Client *c, const Seperator *sep)
{
Mob *t = c;
if (strlen(sep->arg[1]) == 1 && sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 5) {
if (c->GetTarget()) {
t = c->GetTarget();
}
int fm = atoi(sep->arg[1]);
t->SetFlyMode(static_cast<GravityBehavior>(fm));
t->SendAppearancePacket(AT_Levitate, fm);
if (sep->arg[1][0] == '0') {
c->Message(Chat::White, "Setting %s to Grounded", t->GetName());
}
else if (sep->arg[1][0] == '1') {
c->Message(Chat::White, "Setting %s to Flying", t->GetName());
}
else if (sep->arg[1][0] == '2') {
c->Message(Chat::White, "Setting %s to Levitating", t->GetName());
}
else if (sep->arg[1][0] == '3') {
c->Message(Chat::White, "Setting %s to In Water", t->GetName());
}
else if (sep->arg[1][0] == '4') {
c->Message(Chat::White, "Setting %s to Floating(Boat)", t->GetName());
}
else if (sep->arg[1][0] == '5') {
c->Message(Chat::White, "Setting %s to Levitating While Running", t->GetName());
}
}
else {
c->Message(Chat::White, "#flymode [0/1/2/3/4/5]");
}
}
+42
View File
@@ -0,0 +1,42 @@
#include "../client.h"
void command_fov(Client *c, const Seperator *sep)
{
if (c->GetTarget()) {
auto target = c->GetTarget();
std::string behind_message = (
c->BehindMob(
target,
c->GetX(),
c->GetY()
) ?
"behind" :
"not behind"
);
std::string gender_message = (
target->GetGender() == MALE ?
"he" :
(
target->GetGender() == FEMALE ?
"she" :
"it"
)
);
c->Message(
Chat::White,
fmt::format(
"You are {} {} ({}), {} has a heading of {}.",
behind_message,
target->GetCleanName(),
target->GetID(),
gender_message,
target->GetHeading()
).c_str()
);
}
else {
c->Message(Chat::White, "You must have a target to use this command.");
}
}
+12
View File
@@ -0,0 +1,12 @@
#include "../client.h"
void command_freeze(Client *c, const Seperator *sep)
{
if (c->GetTarget() != 0) {
c->GetTarget()->SendAppearancePacket(AT_Anim, ANIM_FREEZE);
}
else {
c->Message(Chat::White, "ERROR: Freeze requires a target.");
}
}
+14
View File
@@ -0,0 +1,14 @@
#include "../client.h"
void command_gassign(Client *c, const Seperator *sep)
{
if (sep->IsNumber(1) && c->GetTarget() && c->GetTarget()->IsNPC() &&
c->GetTarget()->CastToNPC()->GetSpawnPointID() > 0) {
int spawn2id = c->GetTarget()->CastToNPC()->GetSpawnPointID();
database.AssignGrid(c, atoi(sep->arg[1]), spawn2id);
}
else {
c->Message(Chat::White, "Usage: #gassign [num] - must have an npc target!");
}
}
+181
View File
@@ -0,0 +1,181 @@
#include "../client.h"
#include "../../common/http/httplib.h"
#include "../../common/content/world_content_service.h"
void command_gearup(Client *c, const Seperator *sep)
{
std::string tool_table_name = "tool_gearup_armor_sets";
if (!database.DoesTableExist(tool_table_name)) {
c->Message(
Chat::Yellow,
fmt::format(
"Table [{}] does not exist. Downloading from Github and installing...",
tool_table_name
).c_str()
);
// http get request
httplib::Client cli("https://raw.githubusercontent.com");
cli.set_connection_timeout(0, 15000000); // 15 sec
cli.set_read_timeout(15, 0); // 15 seconds
cli.set_write_timeout(15, 0); // 15 seconds
int sourced_queries = 0;
std::string url = "/EQEmu/Server/master/utils/sql/git/optional/2020_07_20_tool_gearup_armor_sets.sql";
if (auto res = cli.Get(url.c_str())) {
if (res->status == 200) {
for (auto &s: SplitString(res->body, ';')) {
if (!trim(s).empty()) {
auto results = database.QueryDatabase(s);
if (!results.ErrorMessage().empty()) {
c->Message(
Chat::Yellow,
fmt::format(
"Error sourcing SQL [{}]", results.ErrorMessage()
).c_str()
);
return;
}
sourced_queries++;
}
}
}
}
else {
c->Message(
Chat::Yellow,
fmt::format(
"Error retrieving URL [{}]",
url
).c_str()
);
}
c->Message(
Chat::Yellow,
fmt::format(
"Table [{}] installed. Sourced [{}] queries",
tool_table_name, sourced_queries
).c_str()
);
}
std::string expansion_arg = sep->arg[1];
std::string expansion_filter;
if (expansion_arg.length() > 0) {
expansion_filter = fmt::format("and `expansion` = {}", expansion_arg);
}
auto results = database.QueryDatabase(
fmt::format(
SQL (
select
item_id,
slot
from
{}
where
`class` = {}
and `level` = {}
{}
order by score desc, expansion desc
),
tool_table_name,
c->GetClass(),
c->GetLevel(),
expansion_filter
)
);
int items_equipped = 0;
int items_already_have = 0;
std::set<int> equipped;
for (auto row = results.begin(); row != results.end(); ++row) {
int item_id = atoi(row[0]);
int slot_id = atoi(row[1]);
if (equipped.find(slot_id) != equipped.end()) {
if (slot_id == EQ::invslot::slotEar1) {
slot_id = EQ::invslot::slotEar2;
}
if (slot_id == EQ::invslot::slotFinger1) {
slot_id = EQ::invslot::slotFinger2;
}
if (slot_id == EQ::invslot::slotWrist1) {
slot_id = EQ::invslot::slotWrist2;
}
}
if (equipped.find(slot_id) == equipped.end()) {
const EQ::ItemData *item = database.GetItem(item_id);
bool has_item = (c->GetInv().HasItem(item_id, 1, invWhereWorn) != INVALID_INDEX);
bool can_wear_item = !c->CheckLoreConflict(item) && !has_item;
if (!can_wear_item) {
items_already_have++;
}
if (c->CastToMob()->CanClassEquipItem(item_id) && can_wear_item) {
equipped.insert(slot_id);
c->SummonItem(
item_id,
0, 0, 0, 0, 0, 0, 0, 0,
slot_id
);
items_equipped++;
}
}
}
c->Message(
Chat::White,
fmt::format(
"Equipped items [{}] already had [{}] items equipped",
items_equipped,
items_already_have
).c_str()
);
if (expansion_arg.empty()) {
results = database.QueryDatabase(
fmt::format(
SQL (
select
expansion
from
{}
where
class = {}
and level = {}
group by
expansion;
),
tool_table_name,
c->GetClass(),
c->GetLevel()
)
);
c->Message(Chat::White, "Choose armor from a specific era");
std::string message;
for (auto row = results.begin(); row != results.end(); ++row) {
int expansion = atoi(row[0]);
message += "[" + EQ::SayLinkEngine::GenerateQuestSaylink(
fmt::format("#gearup {}", expansion),
false,
Expansion::ExpansionName[expansion]
) + "] ";
if (message.length() > 2000) {
c->Message(Chat::White, message.c_str());
message = "";
}
}
if (message.length() > 0) {
c->Message(Chat::White, message.c_str());
}
}
}
+17
View File
@@ -0,0 +1,17 @@
#include "../client.h"
void command_gender(Client *c, const Seperator *sep)
{
Mob *t = c->CastToMob();
if (sep->IsNumber(1) && atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 500) {
if ((c->GetTarget()) && c->Admin() >= commandGenderOthers) {
t = c->GetTarget();
}
t->SendIllusionPacket(t->GetRace(), atoi(sep->arg[1]));
}
else {
c->Message(Chat::White, "Usage: #gender [0/1/2]");
}
}
+27
View File
@@ -0,0 +1,27 @@
#include "../client.h"
#include "../corpse.h"
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
{
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
else {
c->Message(Chat::White, "You must first select a target!");
return;
}
uint32 CorpseCount = database.GetCharacterBuriedCorpseCount(t->CharacterID());
if (CorpseCount > 0) {
c->Message(Chat::White, "Your target has a total of %u buried corpses.", CorpseCount);
}
else {
c->Message(Chat::White, "Your target doesn't have any buried corpses.");
}
return;
}
+13
View File
@@ -0,0 +1,13 @@
#include "../client.h"
void command_getvariable(Client *c, const Seperator *sep)
{
std::string tmp;
if (database.GetVariable(sep->argplus[1], tmp)) {
c->Message(Chat::White, "%s = %s", sep->argplus[1], tmp.c_str());
}
else {
c->Message(Chat::White, "GetVariable(%s) returned false", sep->argplus[1]);
}
}
+52
View File
@@ -0,0 +1,52 @@
#include "../client.h"
#include "../groups.h"
void command_ginfo(Client *c, const Seperator *sep)
{
Client *t;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
else {
t = c;
}
Group *g = t->GetGroup();
if (!g) {
c->Message(Chat::White, "This client is not in a group");
return;
}
c->Message(
Chat::White,
"Player: %s is in Group #%lu: with %i members",
t->GetName(),
(unsigned long) g->GetID(),
g->GroupCount());
uint32 r;
for (r = 0; r < MAX_GROUP_MEMBERS; r++) {
if (g->members[r] == nullptr) {
if (g->membername[r][0] == '\0') {
continue;
}
c->Message(
Chat::White, "...Zoned Member: %s, Roles: %s %s %s", g->membername[r],
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
(g->MemberRoles[r] & RolePuller) ? "Puller" : ""
);
}
else {
c->Message(
Chat::White, "...In-Zone Member: %s (0x%x) Roles: %s %s %s", g->membername[r], g->members[r],
(g->MemberRoles[r] & RoleAssist) ? "Assist" : "",
(g->MemberRoles[r] & RoleTank) ? "Tank" : "",
(g->MemberRoles[r] & RolePuller) ? "Puller" : ""
);
}
}
}
+111
View File
@@ -0,0 +1,111 @@
#include "../client.h"
void command_giveitem(Client *c, const Seperator *sep)
{
uint32 item_id = 0;
int16 charges = -1;
uint32 augment_one = 0;
uint32 augment_two = 0;
uint32 augment_three = 0;
uint32 augment_four = 0;
uint32 augment_five = 0;
uint32 augment_six = 0;
int arguments = sep->argnum;
std::string cmd_msg = sep->msg;
size_t link_open = cmd_msg.find('\x12');
size_t link_close = cmd_msg.find_last_of('\x12');
if (c->GetTarget()) {
if (!c->GetTarget()->IsClient()) {
c->Message(Chat::Red, "You can only give items to players with this command.");
return;
}
if (link_open != link_close && (cmd_msg.length() - link_open) > EQ::constants::SAY_LINK_BODY_SIZE) {
EQ::SayLinkBody_Struct link_body;
EQ::saylink::DegenerateLinkBody(
link_body,
cmd_msg.substr(link_open + 1, EQ::constants::SAY_LINK_BODY_SIZE));
item_id = link_body.item_id;
augment_one = link_body.augment_1;
augment_two = link_body.augment_2;
augment_three = link_body.augment_3;
augment_four = link_body.augment_4;
augment_five = link_body.augment_5;
augment_six = link_body.augment_6;
}
else if (sep->IsNumber(1)) {
item_id = atoi(sep->arg[1]);
}
else if (!sep->IsNumber(1)) {
c->Message(
Chat::Red,
"Usage: #giveitem [item id | link] [charges] [augment_one_id] [augment_two_id] [augment_three_id] [augment_four_id] [augment_five_id] [augment_six_id] (Charges are optional.)"
);
return;
}
Client *client_target = c->GetTarget()->CastToClient();
uint8 item_status = 0;
uint8 current_status = c->Admin();
const EQ::ItemData *item = database.GetItem(item_id);
if (item) {
item_status = item->MinStatus;
}
if (item_status > current_status) {
c->Message(
Chat::White,
fmt::format(
"Insufficient status to summon this item, current status is {}, required status is {}.",
current_status,
item_status
).c_str()
);
return;
}
if (arguments >= 2 && sep->IsNumber(2)) {
charges = atoi(sep->arg[2]);
}
if (arguments >= 3 && sep->IsNumber(3)) {
augment_one = atoi(sep->arg[3]);
}
if (arguments >= 4 && sep->IsNumber(4)) {
augment_two = atoi(sep->arg[4]);
}
if (arguments >= 5 && sep->IsNumber(5)) {
augment_three = atoi(sep->arg[5]);
}
if (arguments >= 6 && sep->IsNumber(6)) {
augment_four = atoi(sep->arg[6]);
}
if (arguments >= 7 && sep->IsNumber(7)) {
augment_five = atoi(sep->arg[7]);
}
if (arguments == 8 && sep->IsNumber(8)) {
augment_six = atoi(sep->arg[8]);
}
client_target->SummonItem(
item_id,
charges,
augment_one,
augment_two,
augment_three,
augment_four,
augment_five,
augment_six
);
}
else {
c->Message(Chat::Red, "You must target a client to give the item to.");
return;
}
}
+33
View File
@@ -0,0 +1,33 @@
#include "../client.h"
void command_givemoney(Client *c, const Seperator *sep)
{
if (!sep->IsNumber(1)) { //as long as the first one is a number, we'll just let atoi convert the rest to 0 or a number
c->Message(Chat::Red, "Usage: #Usage: #givemoney [pp] [gp] [sp] [cp]");
}
else if (c->GetTarget() == nullptr) {
c->Message(Chat::Red, "You must target a player to give money to.");
}
else if (!c->GetTarget()->IsClient()) {
c->Message(Chat::Red, "You can only give money to players with this command.");
}
else {
//TODO: update this to the client, otherwise the client doesn't show any weight change until you zone, move an item, etc
c->GetTarget()->CastToClient()->AddMoneyToPP(
atoi(sep->arg[4]),
atoi(sep->arg[3]),
atoi(sep->arg[2]),
atoi(sep->arg[1]),
true
);
c->Message(
Chat::White,
"Added %i Platinum, %i Gold, %i Silver, and %i Copper to %s's inventory.",
atoi(sep->arg[1]),
atoi(sep->arg[2]),
atoi(sep->arg[3]),
atoi(sep->arg[4]),
c->GetTarget()->GetName());
}
}
+80
View File
@@ -0,0 +1,80 @@
#include "../client.h"
void command_globalview(Client *c, const Seperator *sep)
{
NPC *npcmob = nullptr;
if (c->GetTarget() && c->GetTarget()->IsNPC()) {
npcmob = c->GetTarget()->CastToNPC();
QGlobalCache *npc_c = nullptr;
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
if (npcmob) {
npc_c = npcmob->GetQGlobals();
}
char_c = c->GetQGlobals();
zone_c = zone->GetQGlobals();
std::list<QGlobal> globalMap;
uint32 ntype = 0;
if (npcmob) {
ntype = npcmob->GetNPCTypeID();
}
if (npc_c) {
QGlobalCache::Combine(globalMap, npc_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
if (char_c) {
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
if (zone_c) {
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
auto iter = globalMap.begin();
uint32 gcount = 0;
c->Message(Chat::White, "Name, Value");
while (iter != globalMap.end()) {
c->Message(Chat::White, "%s %s", (*iter).name.c_str(), (*iter).value.c_str());
++iter;
++gcount;
}
c->Message(Chat::White, "%u globals loaded.", gcount);
}
else {
QGlobalCache *char_c = nullptr;
QGlobalCache *zone_c = nullptr;
char_c = c->GetQGlobals();
zone_c = zone->GetQGlobals();
std::list<QGlobal> globalMap;
uint32 ntype = 0;
if (char_c) {
QGlobalCache::Combine(globalMap, char_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
if (zone_c) {
QGlobalCache::Combine(globalMap, zone_c->GetBucket(), ntype, c->CharacterID(), zone->GetZoneID());
}
auto iter = globalMap.begin();
uint32 gcount = 0;
c->Message(Chat::White, "Name, Value");
while (iter != globalMap.end()) {
c->Message(Chat::White, "%s %s", (*iter).name.c_str(), (*iter).value.c_str());
++iter;
++gcount;
}
c->Message(Chat::White, "%u globals loaded.", gcount);
}
}
+27
View File
@@ -0,0 +1,27 @@
#include "../client.h"
void command_gm(Client *c, const Seperator *sep)
{
bool state = atobool(sep->arg[1]);
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
if (sep->arg[1][0] != 0) {
t->SetGM(state);
c->Message(Chat::White, "%s is %s a GM.", t->GetName(), state ? "now" : "no longer");
}
else {
c->Message(Chat::White, "Usage: #gm [on/off]");
}
}
// there's no need for this, as /summon already takes care of it
// this command is here for reference but it is not added to the
// list above
//To whoever wrote the above: And what about /kill, /zone, /zoneserver, etc?
//There is a reason for the # commands: so that admins can specifically enable certain
//commands for their users. Some might want users to #summon but not to /kill. Cant do that if they are a GM
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_gmspeed(Client *c, const Seperator *sep)
{
bool state = atobool(sep->arg[1]);
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
if (sep->arg[1][0] != 0) {
database.SetGMSpeed(t->AccountID(), state ? 1 : 0);
c->Message(Chat::White, "Turning GMSpeed %s for %s (zone to take effect)", state ? "On" : "Off", t->GetName());
}
else {
c->Message(Chat::White, "Usage: #gmspeed [on/off]");
}
}
+88
View File
@@ -0,0 +1,88 @@
#include "../client.h"
#include "../data_bucket.h"
void command_gmzone(Client *c, const Seperator *sep)
{
if (!sep->arg[1]) {
c->Message(Chat::White, "Usage");
c->Message(Chat::White, "-------");
c->Message(Chat::White, "#gmzone [zone_short_name] [zone_version=0]");
return;
}
std::string zone_short_name_string = sep->arg[1];
const char *zone_short_name = sep->arg[1];
auto zone_version = static_cast<uint32>(sep->arg[2] ? atoi(sep->arg[2]) : 0);
std::string identifier = "gmzone";
uint32 zone_id = ZoneID(zone_short_name);
uint32 duration = 100000000;
uint16 instance_id = 0;
if (zone_id == 0) {
c->Message(Chat::Red, "Invalid zone specified");
return;
}
if (sep->arg[3] && sep->arg[3][0]) {
identifier = sep->arg[3];
}
std::string bucket_key = StringFormat(
"%s-%s-%u-instance",
zone_short_name,
identifier.c_str(),
zone_version
);
std::string existing_zone_instance = DataBucket::GetData(bucket_key);
if (existing_zone_instance.length() > 0) {
instance_id = std::stoi(existing_zone_instance);
c->Message(Chat::Yellow, "Found already created instance (%s) (%u)", zone_short_name, instance_id);
}
if (instance_id == 0) {
if (!database.GetUnusedInstanceID(instance_id)) {
c->Message(Chat::Red, "Server was unable to find a free instance id.");
return;
}
if (!database.CreateInstance(instance_id, zone_id, zone_version, duration)) {
c->Message(Chat::Red, "Server was unable to create a new instance.");
return;
}
c->Message(
Chat::Yellow,
"New private GM instance %s was created with id %lu.",
zone_short_name,
(unsigned long) instance_id
);
DataBucket::SetData(bucket_key, std::to_string(instance_id));
}
if (instance_id > 0) {
float target_x = -1, target_y = -1, target_z = -1, target_heading = -1;
int16 min_status = AccountStatus::Player;
uint8 min_level = 0;
if (!content_db.GetSafePoints(
zone_short_name,
zone_version,
&target_x,
&target_y,
&target_z,
&target_heading,
&min_status,
&min_level
)) {
c->Message(Chat::Red, "Failed to find safe coordinates for specified zone");
}
c->Message(Chat::Yellow, "Zoning to private GM instance (%s) (%u)", zone_short_name, instance_id);
c->AssignToInstance(instance_id);
c->MovePC(zone_id, instance_id, target_x, target_y, target_z, target_heading, 1);
}
}
+63
View File
@@ -0,0 +1,63 @@
#include "../client.h"
void command_goto(Client *c, const Seperator *sep)
{
std::string arg1 = sep->arg[1];
bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
bool goto_via_x_y_z = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
if (goto_via_target_no_args) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetTarget()->GetX(),
c->GetTarget()->GetY(),
c->GetTarget()->GetZ(),
c->GetTarget()->GetHeading()
);
}
else if (goto_via_player_name) {
/**
* Find them in zone first
*/
const char *player_name = sep->arg[1];
std::string player_name_string = sep->arg[1];
Client *client = entity_list.GetClientByName(player_name);
if (client) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
client->GetX(),
client->GetY(),
client->GetZ(),
client->GetHeading()
);
c->Message(Chat::Yellow, "Goto player '%s' same zone", player_name_string.c_str());
}
else if (c->GotoPlayer(player_name_string)) {
c->Message(Chat::Yellow, "Goto player '%s' different zone", player_name_string.c_str());
}
else {
c->Message(Chat::Yellow, "Player '%s' not found", player_name_string.c_str());
}
}
else if (goto_via_x_y_z) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
atof(sep->arg[1]),
atof(sep->arg[2]),
atof(sep->arg[3]),
(sep->arg[4] ? atof(sep->arg[4]) : c->GetHeading())
);
}
else {
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
c->Message(Chat::White, "Usage: #goto [player_name]");
}
}
+143
View File
@@ -0,0 +1,143 @@
#include "../client.h"
void command_grid(Client *c, const Seperator *sep)
{
auto command_type = sep->arg[1];
auto zone_id = zone->GetZoneID();
if (strcasecmp("max", command_type) == 0) {
c->Message(
Chat::White,
fmt::format(
"Highest grid ID in this zone is {}.",
content_db.GetHighestGrid(zone_id)
).c_str()
);
}
else if (strcasecmp("add", command_type) == 0) {
auto grid_id = atoi(sep->arg[2]);
auto wander_type = atoi(sep->arg[3]);
auto pause_type = atoi(sep->arg[4]);
if (!content_db.GridExistsInZone(zone_id, grid_id)) {
content_db.ModifyGrid(c, false, grid_id, wander_type, pause_type, zone_id);
c->Message(
Chat::White,
fmt::format(
"Grid {} added to zone ID {} with wander type {} and pause type {}.",
grid_id,
zone_id,
wander_type,
pause_type
).c_str()
);
}
else {
c->Message(
Chat::White,
fmt::format(
"Grid {} already exists in zone ID {}.",
grid_id,
zone_id
).c_str()
);
return;
}
}
else if (strcasecmp("show", command_type) == 0) {
Mob *target = c->GetTarget();
if (!target || !target->IsNPC()) {
c->Message(Chat::White, "You need to target an NPC!");
return;
}
auto grid_id = target->CastToNPC()->GetGrid();
std::string query = fmt::format(
"SELECT `x`, `y`, `z`, `heading`, `number` "
"FROM `grid_entries` "
"WHERE `zoneid` = {} AND `gridid` = {} "
"ORDER BY `number`",
zone_id,
grid_id
);
auto results = content_db.QueryDatabase(query);
if (!results.Success()) {
c->Message(Chat::White, "Error querying database.");
c->Message(Chat::White, query.c_str());
}
if (results.RowCount() == 0) {
c->Message(Chat::White, "No grid found.");
return;
}
// Depop any node npc's already spawned
entity_list.DespawnGridNodes(grid_id);
// Spawn grid nodes
std::map<std::vector<float>, int32> zoffset;
for (auto row : results) {
glm::vec4 node_position = glm::vec4(atof(row[0]), atof(row[1]), atof(row[2]), atof(row[3]));
std::vector<float> node_loc{
node_position.x,
node_position.y,
node_position.z
};
// If we already have a node at this location, set the z offset
// higher from the existing one so we can see it. Adjust so if
// there is another at the same spot we adjust again.
auto search = zoffset.find(node_loc);
if (search != zoffset.end()) {
search->second = search->second + 3;
}
else {
zoffset[node_loc] = 0.0;
}
node_position.z += zoffset[node_loc];
NPC::SpawnGridNodeNPC(node_position, grid_id, atoi(row[4]), zoffset[node_loc]);
}
c->Message(
Chat::White,
fmt::format(
"Spawning nodes for grid {}.",
grid_id
).c_str()
);
}
else if (strcasecmp("hide", command_type) == 0) {
Mob *target = c->GetTarget();
if (!target || !target->IsNPC()) {
c->Message(Chat::White, "You need to target an NPC!");
return;
}
auto grid_id = target->CastToNPC()->GetGrid();
entity_list.DespawnGridNodes(grid_id);
c->Message(
Chat::White,
fmt::format(
"Depawning nodes for grid {}.",
grid_id
).c_str()
);
}
else if (strcasecmp("delete", command_type) == 0) {
auto grid_id = atoi(sep->arg[2]);
content_db.ModifyGrid(c, true, grid_id, 0, 0, zone_id);
c->Message(
Chat::White,
fmt::format(
"Grid {} deleted from zone ID {}.",
grid_id,
zone_id
).c_str()
);
}
else {
c->Message(Chat::White, "Usage: #grid [add|delete] [grid_id] [wander_type] [pause_type]");
c->Message(Chat::White, "Usage: #grid [max] - displays the highest grid ID used in this zone (for add)");
c->Message(Chat::White, "Usage: #grid [show] - displays wp nodes as boxes");
}
}
+444
View File
@@ -0,0 +1,444 @@
#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
#include "../guild_mgr.h"
#include "../doors.h"
void command_guild(Client *c, const Seperator *sep)
{
int admin = c->Admin();
Mob *target = c->GetTarget();
if (strcasecmp(sep->arg[1], "help") == 0) {
c->Message(Chat::White, "GM Guild commands:");
c->Message(Chat::White, " #guild list - lists all guilds on the server");
c->Message(Chat::White, " #guild create {guildleader charname or CharID} guildname");
c->Message(Chat::White, " #guild delete guildID");
c->Message(Chat::White, " #guild rename guildID newname");
c->Message(Chat::White, " #guild set charname guildID (0=no guild)");
c->Message(Chat::White, " #guild setrank charname rank");
c->Message(Chat::White, " #guild setleader guildID {guildleader charname or CharID}");
}
else if (strcasecmp(sep->arg[1], "status") == 0 || strcasecmp(sep->arg[1], "stat") == 0) {
Client *client = 0;
if (sep->arg[2][0] != 0) {
client = entity_list.GetClientByName(sep->argplus[2]);
}
else if (target != 0 && target->IsClient()) {
client = target->CastToClient();
}
if (client == 0) {
c->Message(Chat::White, "You must target someone or specify a character name");
}
else if ((client->Admin() >= minStatusToEditOtherGuilds && admin < minStatusToEditOtherGuilds) &&
client->GuildID() != c->GuildID()) { // no peeping for GMs, make sure tell message stays the same
c->Message(Chat::White, "You must target someone or specify a character name.");
}
else {
if (client->IsInAGuild()) {
c->Message(Chat::White, "%s is not in a guild.", client->GetName());
}
else if (guild_mgr.IsGuildLeader(client->GuildID(), client->CharacterID())) {
c->Message(
Chat::White,
"%s is the leader of <%s> rank: %s",
client->GetName(),
guild_mgr.GetGuildName(client->GuildID()),
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()));
}
else {
c->Message(
Chat::White,
"%s is a member of <%s> rank: %s",
client->GetName(),
guild_mgr.GetGuildName(client->GuildID()),
guild_mgr.GetRankName(client->GuildID(), client->GuildRank()));
}
}
}
else if (strcasecmp(sep->arg[1], "info") == 0) {
if (sep->arg[2][0] == 0 && c->IsInAGuild()) {
if (admin >= minStatusToEditOtherGuilds) {
c->Message(Chat::White, "Usage: #guildinfo guild_id");
}
else {
c->Message(Chat::White, "You're not in a guild");
}
}
else {
uint32 tmp = GUILD_NONE;
if (sep->arg[2][0] == 0) {
tmp = c->GuildID();
}
else if (admin >= minStatusToEditOtherGuilds) {
tmp = atoi(sep->arg[2]);
}
if (tmp != GUILD_NONE) {
guild_mgr.DescribeGuild(c, tmp);
}
}
}
else if (strcasecmp(sep->arg[1], "set") == 0) {
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #guild set charname guildgbid (0 = clear guildtag)");
}
else {
uint32 guild_id = atoi(sep->arg[3]);
if (guild_id == 0) {
guild_id = GUILD_NONE;
}
else if (!guild_mgr.GuildExists(guild_id)) {
c->Message(Chat::Red, "Guild %d does not exist.", guild_id);
return;
}
uint32 charid = database.GetCharacterID(sep->arg[2]);
if (charid == 0) {
c->Message(Chat::Red, "Unable to find character '%s'", charid);
return;
}
//we could do the checking we need for guild_mgr.CheckGMStatus, but im lazy right now
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
if (guild_id == GUILD_NONE) {
LogGuilds("[{}]: Removing [{}] ([{}]) from guild with GM command", c->GetName(), sep->arg[2], charid);
}
else {
LogGuilds("[{}]: Putting [{}] ([{}]) into guild [{}] ([{}]) with GM command",
c->GetName(),
sep->arg[2],
charid,
guild_mgr.GetGuildName(guild_id),
guild_id);
}
if (!guild_mgr.SetGuild(charid, guild_id, GUILD_MEMBER)) {
c->Message(Chat::Red, "Error putting '%s' into guild %d", sep->arg[2], guild_id);
}
else {
c->Message(Chat::White, "%s has been put into guild %d", sep->arg[2], guild_id);
}
}
}
/*else if (strcasecmp(sep->arg[1], "setdoor") == 0 && admin >= minStatusToEditOtherGuilds) {
if (!sep->IsNumber(2))
c->Message(Chat::White, "Usage: #guild setdoor guildEQid (0 = delete guilddoor)");
else {
// guild doors
if((!guilds[atoi(sep->arg[2])].databaseID) && (atoi(sep->arg[2])!=0) )
{
c->Message(Chat::White, "These is no guild with this guildEQid");
}
else {
c->SetIsSettingGuildDoor(true);
c->Message(Chat::White, "Click on a door you want to become a guilddoor");
c->SetSetGuildDoorID(atoi(sep->arg[2]));
}
}
}*/
else if (strcasecmp(sep->arg[1], "setrank") == 0) {
int rank = atoi(sep->arg[3]);
if (!sep->IsNumber(3)) {
c->Message(Chat::White, "Usage: #guild setrank charname rank");
}
else if (rank < 0 || rank > GUILD_MAX_RANK) {
c->Message(Chat::White, "Error: invalid rank #.");
}
else {
uint32 charid = database.GetCharacterID(sep->arg[2]);
if (charid == 0) {
c->Message(Chat::Red, "Unable to find character '%s'", charid);
return;
}
//we could do the checking we need for guild_mgr.CheckGMStatus, but im lazy right now
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
LogGuilds("[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
c->GetName(),
sep->arg[2],
charid,
rank);
if (!guild_mgr.SetGuildRank(charid, rank)) {
c->Message(Chat::Red, "Error while setting rank %d on '%s'.", rank, sep->arg[2]);
}
else {
c->Message(Chat::White, "%s has been set to rank %d", sep->arg[2], rank);
}
}
}
else if (strcasecmp(sep->arg[1], "create") == 0) {
if (sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #guild create {guildleader charname or CharID} guild name");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 leader = 0;
if (sep->IsNumber(2)) {
leader = atoi(sep->arg[2]);
}
else if ((leader = database.GetCharacterID(sep->arg[2])) != 0) {
//got it from the db..
}
else {
c->Message(Chat::Red, "Unable to find char '%s'", sep->arg[2]);
return;
}
if (leader == 0) {
c->Message(Chat::White, "Guild leader not found.");
return;
}
uint32 tmp = guild_mgr.FindGuildByLeader(leader);
if (tmp != GUILD_NONE) {
c->Message(
Chat::White,
"Error: %s already is the leader of DB# %i '%s'.",
sep->arg[2],
tmp,
guild_mgr.GetGuildName(tmp));
}
else {
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
uint32 id = guild_mgr.CreateGuild(sep->argplus[3], leader);
LogGuilds("[{}]: Creating guild [{}] with leader [{}] with GM command. It was given id [{}]",
c->GetName(),
sep->argplus[3],
leader,
(unsigned long) id);
if (id == GUILD_NONE) {
c->Message(Chat::White, "Guild creation failed.");
}
else {
c->Message(Chat::White, "Guild created: Leader: %i, number %i: %s", leader, id, sep->argplus[3]);
if (!guild_mgr.SetGuild(leader, id, GUILD_LEADER)) {
c->Message(
Chat::White,
"Unable to set guild leader's guild in the database. Your going to have to run #guild set"
);
}
}
}
}
}
else if (strcasecmp(sep->arg[1], "delete") == 0) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild delete guildID");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
return;
}
}
LogGuilds("[{}]: Deleting guild [{}] ([{}]) with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id);
if (!guild_mgr.DeleteGuild(id)) {
c->Message(Chat::White, "Guild delete failed.");
}
else {
c->Message(Chat::White, "Guild %d deleted.", id);
}
}
}
else if (strcasecmp(sep->arg[1], "rename") == 0) {
if ((!sep->IsNumber(2)) || sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #guild rename guildID newname");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
return;
}
}
LogGuilds("[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id, sep->argplus[3]);
if (!guild_mgr.RenameGuild(id, sep->argplus[3])) {
c->Message(Chat::White, "Guild rename failed.");
}
else {
c->Message(Chat::White, "Guild %d renamed to %s", id, sep->argplus[3]);
}
}
}
else if (strcasecmp(sep->arg[1], "setleader") == 0) {
if (sep->arg[3][0] == 0 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #guild setleader guild_id {guildleader charname or CharID}");
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server dirconnected");
}
else {
uint32 leader = 0;
if (sep->IsNumber(2)) {
leader = atoi(sep->arg[2]);
}
else if ((leader = database.GetCharacterID(sep->arg[2])) != 0) {
//got it from the db..
}
else {
c->Message(Chat::Red, "Unable to find char '%s'", sep->arg[2]);
return;
}
uint32 tmpdb = guild_mgr.FindGuildByLeader(leader);
if (leader == 0) {
c->Message(Chat::White, "New leader not found.");
}
else if (tmpdb != 0) {
c->Message(Chat::White, "Error: %s already is the leader of guild # %i", sep->arg[2], tmpdb);
}
else {
uint32 id = atoi(sep->arg[2]);
if (!guild_mgr.GuildExists(id)) {
c->Message(Chat::White, "Guild %d does not exist!", id);
return;
}
if (admin < minStatusToEditOtherGuilds) {
//this person is not allowed to just edit any guild, check this guild's min status.
if (c->GuildID() != id) {
c->Message(Chat::Red, "Access denied to edit other people's guilds");
return;
}
else if (!guild_mgr.CheckGMStatus(id, admin)) {
c->Message(Chat::Red, "Access denied to edit your guild with GM commands.");
return;
}
}
LogGuilds("[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command", c->GetName(),
guild_mgr.GetGuildName(id), id, leader);
if (!guild_mgr.SetGuildLeader(id, leader)) {
c->Message(Chat::White, "Guild leader change failed.");
}
else {
c->Message(Chat::White, "Guild leader changed: guild # %d, Leader: %s", id, sep->argplus[3]);
}
}
}
}
else if (strcasecmp(sep->arg[1], "list") == 0) {
if (admin < minStatusToEditOtherGuilds) {
c->Message(Chat::Red, "Access denied.");
return;
}
guild_mgr.ListGuilds(c);
}
else {
c->Message(Chat::White, "Unknown guild command, try #guild help");
}
}
/*
bool helper_guild_edit(Client *c, uint32 dbid, uint32 eqid, uint8 rank, const char* what, const char* value) {
struct GuildRankLevel_Struct grl;
strcpy(grl.rankname, guild_mgr.GetRankName(eqid, rank));
grl.demote = guilds[eqid].rank[rank].demote;
grl.heargu = guilds[eqid].rank[rank].heargu;
grl.invite = guilds[eqid].rank[rank].invite;
grl.motd = guilds[eqid].rank[rank].motd;
grl.promote = guilds[eqid].rank[rank].promote;
grl.remove = guilds[eqid].rank[rank].remove;
grl.speakgu = guilds[eqid].rank[rank].speakgu;
grl.warpeace = guilds[eqid].rank[rank].warpeace;
if (strcasecmp(what, "title") == 0) {
if (strlen(value) > 100)
c->Message(Chat::White, "Error: Title has a maxium length of 100 characters.");
else
strcpy(grl.rankname, value);
}
else if (rank == 0)
c->Message(Chat::White, "Error: Rank 0's permissions can not be changed.");
else {
if (!(strlen(value) == 1 && (value[0] == '0' || value[0] == '1')))
return false;
if (strcasecmp(what, "demote") == 0)
grl.demote = (value[0] == '1');
else if (strcasecmp(what, "heargu") == 0)
grl.heargu = (value[0] == '1');
else if (strcasecmp(what, "invite") == 0)
grl.invite = (value[0] == '1');
else if (strcasecmp(what, "motd") == 0)
grl.motd = (value[0] == '1');
else if (strcasecmp(what, "promote") == 0)
grl.promote = (value[0] == '1');
else if (strcasecmp(what, "remove") == 0)
grl.remove = (value[0] == '1');
else if (strcasecmp(what, "speakgu") == 0)
grl.speakgu = (value[0] == '1');
else if (strcasecmp(what, "warpeace") == 0)
grl.warpeace = (value[0] == '1');
else
c->Message(Chat::White, "Error: Permission name not recognized.");
}
if (!database.EditGuild(dbid, rank, &grl))
c->Message(Chat::White, "Error: database.EditGuild() failed");
return true;
}*/
+8
View File
@@ -0,0 +1,8 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildapprove(Client *c, const Seperator *sep)
{
guild_mgr.AddMemberApproval(atoi(sep->arg[1]), c);
}
+13
View File
@@ -0,0 +1,13 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildcreate(Client *c, const Seperator *sep)
{
if (strlen(sep->argplus[1]) > 4 && strlen(sep->argplus[1]) < 16) {
guild_mgr.AddGuildApproval(sep->argplus[1], c);
}
else {
c->Message(Chat::White, "Guild name must be more than 4 characters and less than 16.");
}
}
+14
View File
@@ -0,0 +1,14 @@
#include "../client.h"
#include "../guild_mgr.h"
void command_guildlist(Client *c, const Seperator *sep)
{
GuildApproval *tmp = guild_mgr.FindGuildByIDApproval(atoi(sep->arg[1]));
if (tmp) {
tmp->ApprovedMembers(c);
}
else {
c->Message(Chat::White, "Could not find reference id.");
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_hair(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #hair [number of hair style]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = atoi(sep->arg[1]);
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Hair = %i", atoi(sep->arg[1]));
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_haircolor(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #haircolor [number of hair color]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = atoi(sep->arg[1]);
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Hair Color = %i", atoi(sep->arg[1]));
}
}
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_haste(Client *c, const Seperator *sep)
{
// #haste command to set client attack speed. Takes a percentage (100 = twice normal attack speed)
if (sep->arg[1][0] != 0) {
uint16 Haste = atoi(sep->arg[1]);
if (Haste > 85) {
Haste = 85;
}
c->SetExtraHaste(Haste);
// SetAttackTimer must be called to make this take effect, so player needs to change
// the primary weapon.
c->Message(Chat::White, "Haste set to %d%% - Need to re-equip primary weapon before it takes effect", Haste);
}
else {
c->Message(Chat::White, "Usage: #haste [percentage]");
}
}
+15
View File
@@ -0,0 +1,15 @@
#include "../client.h"
void command_hatelist(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (target == nullptr) {
c->Message(Chat::White, "Error: you must have a target.");
return;
}
c->Message(Chat::White, "Display hate list for %s..", target->GetName());
target->PrintHateListToClient(c);
}
+21
View File
@@ -0,0 +1,21 @@
#include "../client.h"
void command_heal(Client *c, const Seperator *sep)
{
auto target = c->GetTarget() ? c->GetTarget() : c;
target->Heal();
if (c != target) {
c->Message(
Chat::White,
fmt::format(
"Healed {} ({}) to full.",
target->GetCleanName(),
target->GetID()
).c_str()
);
}
else {
c->Message(Chat::White, "Healed yourself to full.");
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_helm(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #helm [number of helm texture]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = atoi(sep->arg[1]);
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Helm = %i", atoi(sep->arg[1]));
}
}
+37
View File
@@ -0,0 +1,37 @@
#include "../client.h"
void command_heritage(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #heritage [number of Drakkin heritage]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = atoi(sep->arg[1]);
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Heritage = %i", atoi(sep->arg[1]));
}
}
+35
View File
@@ -0,0 +1,35 @@
#include "../client.h"
void command_heromodel(Client *c, const Seperator *sep)
{
if (sep->argnum < 1) {
c->Message(Chat::White, "Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)");
}
else if (c->GetTarget() == nullptr) {
c->Message(Chat::Red, "You must have a target to do a wear change for Hero's Forge Models.");
}
else {
uint32 hero_forge_model = atoi(sep->arg[1]);
if (sep->argnum > 1) {
uint8 wearslot = (uint8) atoi(sep->arg[2]);
c->GetTarget()->SendTextureWC(wearslot, 0, hero_forge_model, 0, 0, 0);
}
else {
if (hero_forge_model > 0) {
// Conversion to simplify the command arguments
// Hero's Forge model is actually model * 1000 + texture * 100 + wearslot
// Hero's Forge Model slot 7 is actually for Robes, but it still needs to use wearslot 1 in the packet
hero_forge_model *= 100;
for (uint8 wearslot = 0; wearslot < 7; wearslot++) {
c->GetTarget()->SendTextureWC(wearslot, 0, (hero_forge_model + wearslot), 0, 0, 0);
}
}
else {
c->Message(Chat::Red, "Hero's Forge Model must be greater than 0.");
}
}
}
}
+16
View File
@@ -0,0 +1,16 @@
#include "../client.h"
#include "../string_ids.h"
void command_hideme(Client *c, const Seperator *sep)
{
bool state = atobool(sep->arg[1]);
if (sep->arg[1][0] == 0) {
c->Message(Chat::White, "Usage: #hideme [on/off]");
}
else {
c->SetHideMe(state);
c->MessageString(Chat::Broadcasts, c->GetHideMe() ? NOW_INVISIBLE : NOW_VISIBLE, c->GetName());
}
}
+8
View File
@@ -0,0 +1,8 @@
#include "../client.h"
void command_hp(Client *c, const Seperator *sep)
{
c->SendHPUpdate();
c->CheckManaEndUpdate();
}
+18
View File
@@ -0,0 +1,18 @@
#include "../client.h"
void command_incstat(Client *c, const Seperator *sep)
{
if (sep->arg[1][0] && sep->arg[2][0] && c->GetTarget() != 0 && c->GetTarget()->IsClient()) {
c->GetTarget()->CastToClient()->IncStats(atoi(sep->arg[1]), atoi(sep->arg[2]));
}
else {
c->Message(Chat::White, "This command is used to permanently increase or decrease a players stats.");
c->Message(Chat::White, "Usage: #setstat {type} {value by which to increase or decrease}");
c->Message(
Chat::White,
"Note: The value is in increments of 2, so a value of 3 will actually increase the stat by 6"
);
c->Message(Chat::White, "Types: Str: 0, Sta: 1, Agi: 2, Dex: 3, Int: 4, Wis: 5, Cha: 6");
}
}
+188
View File
@@ -0,0 +1,188 @@
#include "../client.h"
void command_instance(Client *c, const Seperator *sep)
{
if (!c) {
return;
}
//options:
//help
//create [zone_id] [version]
//destroy [instance_id]
//add [instance_id] [player_name]
//remove [instance_id] [player_name]
//list [player_name]
if (strcasecmp(sep->arg[1], "help") == 0) {
c->Message(Chat::White, "#instance usage:");
c->Message(
Chat::White, "#instance create zone_id version duration - Creates an instance of version 'version' in the "
"zone with id matching zone_id, will last for duration seconds."
);
c->Message(Chat::White, "#instance destroy instance_id - Destroys the instance with id matching instance_id.");
c->Message(
Chat::White, "#instance add instance_id player_name - adds the player 'player_name' to the instance "
"with id matching instance_id."
);
c->Message(
Chat::White, "#instance remove instance_id player_name - removes the player 'player_name' from the "
"instance with id matching instance_id."
);
c->Message(Chat::White, "#instance list player_name - lists all the instances 'player_name' is apart of.");
return;
}
else if (strcasecmp(sep->arg[1], "create") == 0) {
if (!sep->IsNumber(3) || !sep->IsNumber(4)) {
c->Message(
Chat::White,
"#instance create zone_id version duration - Creates an instance of version 'version' in the "
"zone with id matching zone_id, will last for duration seconds."
);
return;
}
const char *zn = nullptr;
uint32 zone_id = 0;
if (sep->IsNumber(2)) {
zone_id = atoi(sep->arg[2]);
}
else {
zone_id = ZoneID(sep->arg[2]);
}
uint32 version = atoi(sep->arg[3]);
uint32 duration = atoi(sep->arg[4]);
zn = ZoneName(zone_id);
if (!zn) {
c->Message(Chat::White, "Zone with id %lu was not found by the server.", (unsigned long) zone_id);
return;
}
uint16 id = 0;
if (!database.GetUnusedInstanceID(id)) {
c->Message(Chat::White, "Server was unable to find a free instance id.");
return;
}
if (!database.CreateInstance(id, zone_id, version, duration)) {
c->Message(Chat::White, "Server was unable to create a new instance.");
return;
}
c->Message(Chat::White, "New instance %s was created with id %lu.", zn, (unsigned long) id);
}
else if (strcasecmp(sep->arg[1], "destroy") == 0) {
if (!sep->IsNumber(2)) {
c->Message(
Chat::White,
"#instance destroy instance_id - Destroys the instance with id matching instance_id."
);
return;
}
uint16 id = atoi(sep->arg[2]);
database.DeleteInstance(id);
c->Message(Chat::White, "Destroyed instance with id %lu.", (unsigned long) id);
}
else if (strcasecmp(sep->arg[1], "add") == 0) {
if (!sep->IsNumber(2)) {
c->Message(
Chat::White, "#instance add instance_id player_name - adds the player 'player_name' to the instance "
"with id matching instance_id."
);
return;
}
uint16 id = atoi(sep->arg[2]);
uint32 charid = database.GetCharacterID(sep->arg[3]);
if (id <= 0 || charid <= 0) {
c->Message(Chat::White, "Must enter a valid instance id and player name.");
return;
}
if (!database.CheckInstanceExists(id)) {
c->Message(Chat::White, "Instance does not exist.");
return;
}
uint32 zone_id = database.ZoneIDFromInstanceID(id);
uint32 version = database.VersionFromInstanceID(id);
uint32 cur_id = database.GetInstanceID(zone_id, charid, version);
if (cur_id == 0) {
if (database.AddClientToInstance(id, charid)) {
c->Message(Chat::White, "Added client to instance.");
}
else {
c->Message(Chat::White, "Failed to add client to instance.");
}
}
else {
c->Message(
Chat::White,
"Client was already saved to %u which has uses the same zone and version as that instance.",
cur_id
);
}
}
else if (strcasecmp(sep->arg[1], "remove") == 0) {
if (!sep->IsNumber(2)) {
c->Message(
Chat::White, "#instance remove instance_id player_name - removes the player 'player_name' from the "
"instance with id matching instance_id."
);
return;
}
uint16 id = atoi(sep->arg[2]);
uint32 charid = database.GetCharacterID(sep->arg[3]);
if (id <= 0 || charid <= 0) {
c->Message(Chat::White, "Must enter a valid instance id and player name.");
}
if (database.RemoveClientFromInstance(id, charid)) {
c->Message(Chat::White, "Removed client from instance.");
}
else {
c->Message(Chat::White, "Failed to remove client from instance.");
}
}
else if (strcasecmp(sep->arg[1], "list") == 0) {
uint32 charid = database.GetCharacterID(sep->arg[2]);
if (charid <= 0) {
if (c->GetTarget() == nullptr || (c->GetTarget() && !c->GetTarget()->IsClient())) {
c->Message(Chat::White, "Character not found.");
return;
}
else {
charid = c->GetTarget()->CastToClient()->CharacterID();
}
}
database.ListAllInstances(c, charid);
}
else {
c->Message(Chat::White, "Invalid Argument.");
c->Message(Chat::White, "#instance usage:");
c->Message(
Chat::White, "#instance create zone_id version duration - Creates an instance of version 'version' in the "
"zone with id matching zone_id, will last for duration seconds."
);
c->Message(Chat::White, "#instance destroy instance_id - Destroys the instance with id matching instance_id.");
c->Message(
Chat::White, "#instance add instance_id player_name - adds the player 'player_name' to the instance "
"with id matching instance_id."
);
c->Message(
Chat::White, "#instance remove instance_id player_name - removes the player 'player_name' from the "
"instance with id matching instance_id."
);
c->Message(Chat::White, "#instance list player_name - lists all the instances 'player_name' is apart of.");
return;
}
}
+76
View File
@@ -0,0 +1,76 @@
#include "../client.h"
void command_interrogateinv(Client *c, const Seperator *sep)
{
// 'command_interrogateinv' is an in-memory inventory interrogation tool only.
//
// it does not verify against actual database entries..but, the output can be
// used to verify that something has been corrupted in a player's inventory.
// any error condition should be assumed that the item in question will be
// lost when the player logs out or zones (or incurrs any action that will
// consume the Client-Inventory object instance in question.)
//
// any item instances located at a greater depth than a reported error should
// be treated as an error themselves regardless of whether they report as the
// same or not.
if (strcasecmp(sep->arg[1], "help") == 0) {
if (c->Admin() < commandInterrogateInv) {
c->Message(Chat::White, "Usage: #interrogateinv");
c->Message(Chat::White, " Displays your inventory's current in-memory nested storage references");
}
else {
c->Message(Chat::White, "Usage: #interrogateinv [log] [silent]");
c->Message(
Chat::White,
" Displays your or your Player target inventory's current in-memory nested storage references"
);
c->Message(Chat::White, " [log] - Logs interrogation to file");
c->Message(Chat::White, " [silent] - Omits the in-game message portion of the interrogation");
}
return;
}
Client *target = nullptr;
std::map<int16, const EQ::ItemInstance *> instmap;
bool log = false;
bool silent = false;
bool error = false;
bool allowtrip = false;
if (c->Admin() < commandInterrogateInv) {
if (c->GetInterrogateInvState()) {
c->Message(Chat::Red, "The last use of #interrogateinv on this inventory instance discovered an error...");
c->Message(Chat::Red, "Logging out, zoning or re-arranging items at this point will result in item loss!");
return;
}
target = c;
allowtrip = true;
}
else {
if (c->GetTarget() == nullptr) {
target = c;
}
else if (c->GetTarget()->IsClient()) {
target = c->GetTarget()->CastToClient();
}
else {
c->Message(Chat::Default, "Use of this command is limited to Client entities");
return;
}
if (strcasecmp(sep->arg[1], "log") == 0) {
log = true;
}
if (strcasecmp(sep->arg[2], "silent") == 0) {
silent = true;
}
}
bool success = target->InterrogateInventory(c, log, silent, allowtrip, error);
if (!success) {
c->Message(Chat::Red, "An unknown error occurred while processing Client::InterrogateInventory()");
}
}
+16
View File
@@ -0,0 +1,16 @@
#include "../client.h"
void command_interrupt(Client *c, const Seperator *sep)
{
uint16 ci_message = 0x01b7, ci_color = 0x0121;
if (sep->arg[1][0]) {
ci_message = atoi(sep->arg[1]);
}
if (sep->arg[2][0]) {
ci_color = atoi(sep->arg[2]);
}
c->InterruptSpell(ci_message, ci_color);
}
+418
View File
@@ -0,0 +1,418 @@
#include "../client.h"
void command_invsnapshot(Client *c, const Seperator *sep)
{
if (!c) {
return;
}
if (sep->argnum == 0 || strcmp(sep->arg[1], "help") == 0) {
std::string window_title = "Inventory Snapshot Argument Help Menu";
std::string window_text =
"<table>"
"<tr>"
"<td><c \"#FFFFFF\">Usage:</td>"
"<td></td>"
"<td>#invsnapshot arguments<br>(<c \"#00FF00\">required <c \"#FFFF00\">optional<c \"#FFFFFF\">)</td>"
"</tr>"
"<tr>"
"<td><c \"#FFFF00\">help</td>"
"<td></td>"
"<td><c \"#AAAAAA\">this menu</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">capture</td>"
"<td></td>"
"<td><c \"#AAAAAA\">takes snapshot of character inventory</td>"
"</tr>";
if (c->Admin() >= commandInvSnapshot) {
window_text.append(
"<tr>"
"<td><c \"#00FF00\">gcount</td>"
"<td></td>"
"<td><c \"#AAAAAA\">returns global snapshot count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">gclear</td>"
"<td><c \"#FFFF00\"><br>now</td>"
"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">count</td>"
"<td></td>"
"<td><c \"#AAAAAA\">returns character snapshot count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">clear</td>"
"<td><c \"#FFFF00\"><br>now</td>"
"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">list</td>"
"<td><br><c \"#FFFF00\">count</td>"
"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">parse</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">compare</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
"</tr>"
"<tr>"
"<td><c \"#00FF00\">restore</td>"
"<td><c \"#00FF00\">tstmp</td>"
"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
"</tr>"
);
}
window_text.append(
"</table>"
);
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (c->Admin() >= commandInvSnapshot) { // global arguments
if (strcmp(sep->arg[1], "gcount") == 0) {
auto is_count = database.CountInvSnapshots();
c->Message(
Chat::White,
"There %s %i inventory snapshot%s.",
(is_count == 1 ? "is" : "are"),
is_count,
(is_count == 1 ? "" : "s"));
return;
}
if (strcmp(sep->arg[1], "gclear") == 0) {
if (strcmp(sep->arg[2], "now") == 0) {
database.ClearInvSnapshots(true);
c->Message(Chat::White, "Inventory snapshots cleared using current time.");
}
else {
database.ClearInvSnapshots();
c->Message(
Chat::White, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
}
return;
}
}
if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
c->Message(Chat::White, "Target must be a client.");
return;
}
auto tc = (Client *) c->GetTarget();
if (strcmp(sep->arg[1], "capture") == 0) {
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
c->Message(
Chat::White,
"Successful inventory snapshot taken of %s - setting next interval for %i minute%s.",
tc->GetName(),
RuleI(Character, InvSnapshotMinIntervalM),
(RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
}
else {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
c->Message(
Chat::White,
"Failed to take inventory snapshot of %s - retrying in %i minute%s.",
tc->GetName(),
RuleI(Character, InvSnapshotMinRetryM),
(RuleI(Character, InvSnapshotMinRetryM) == 1 ? "" : "s"));
}
return;
}
if (c->Admin() >= commandInvSnapshot) {
if (strcmp(sep->arg[1], "count") == 0) {
auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
c->Message(
Chat::White,
"%s (id: %u) has %i inventory snapshot%s.",
tc->GetName(),
tc->CharacterID(),
is_count,
(is_count == 1 ? "" : "s"));
return;
}
if (strcmp(sep->arg[1], "clear") == 0) {
if (strcmp(sep->arg[2], "now") == 0) {
database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
c->Message(
Chat::White,
"%s\'s (id: %u) inventory snapshots cleared using current time.",
tc->GetName(),
tc->CharacterID());
}
else {
database.ClearCharacterInvSnapshots(tc->CharacterID());
c->Message(
Chat::White,
"%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
tc->GetName(),
tc->CharacterID(),
RuleI(Character, InvSnapshotHistoryD),
(RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
}
return;
}
if (strcmp(sep->arg[1], "list") == 0) {
std::list<std::pair<uint32, int>> is_list;
database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
if (is_list.empty()) {
c->Message(Chat::White, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
return;
}
auto list_count = 0;
if (sep->IsNumber(2)) {
list_count = atoi(sep->arg[2]);
}
if (list_count < 1 || list_count > is_list.size()) {
list_count = is_list.size();
}
std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
std::string window_text =
"<table>"
"<tr>"
"<td>Timestamp</td>"
"<td>Entry Count</td>"
"</tr>";
for (auto iter : is_list) {
if (!list_count) {
break;
}
window_text.append(
StringFormat(
"<tr>"
"<td>%u</td>"
"<td>%i</td>"
"</tr>",
iter.first,
iter.second
));
--list_count;
}
window_text.append(
"</table>"
);
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "parse") == 0) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(
Chat::White,
"No inventory snapshots for %s (id: %u) exist at %u.",
tc->GetName(),
tc->CharacterID(),
timestamp
);
return;
}
std::list<std::pair<int16, uint32>> parse_list;
database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
std::string window_text = "Slot: ItemID - Description<br>";
for (auto iter : parse_list) {
auto item_data = database.GetItem(iter.second);
std::string window_line = StringFormat(
"%i: %u - %s<br>",
iter.first,
iter.second,
(item_data ? item_data->Name : "[error]"));
if (window_text.length() + window_line.length() < 4095) {
window_text.append(window_line);
}
else {
c->Message(Chat::White, "Too many snapshot entries to list...");
break;
}
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "compare") == 0) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(
Chat::White,
"No inventory snapshots for %s (id: %u) exist at %u.",
tc->GetName(),
tc->CharacterID(),
timestamp
);
return;
}
std::list<std::pair<int16, uint32>> inv_compare_list;
database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
std::list<std::pair<int16, uint32>> iss_compare_list;
database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
std::string window_text = "Slot: (action) Snapshot -&gt; Inventory<br>";
auto inv_iter = inv_compare_list.begin();
auto iss_iter = iss_compare_list.begin();
while (true) {
std::string window_line;
if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
break;
}
else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
window_line = StringFormat("%i: (delete) [empty] -&gt; %u<br>", inv_iter->first, inv_iter->second);
++inv_iter;
}
else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
window_line = StringFormat("%i: (insert) %u -&gt; [empty]<br>", iss_iter->first, iss_iter->second);
++iss_iter;
}
else {
if (inv_iter->first < iss_iter->first) {
window_line = StringFormat(
"%i: (delete) [empty] -&gt; %u<br>",
inv_iter->first,
inv_iter->second
);
++inv_iter;
}
else if (inv_iter->first > iss_iter->first) {
window_line = StringFormat(
"%i: (insert) %u -&gt; [empty]<br>",
iss_iter->first,
iss_iter->second
);
++iss_iter;
}
else {
window_line = StringFormat(
"%i: (replace) %u -&gt; %u<br>",
iss_iter->first,
iss_iter->second,
inv_iter->second
);
++inv_iter;
++iss_iter;
}
}
if (window_text.length() + window_line.length() < 4095) {
window_text.append(window_line);
}
else {
c->Message(Chat::White, "Too many comparison entries to list...");
break;
}
}
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
return;
}
if (strcmp(sep->arg[1], "restore") == 0) {
if (!sep->IsNumber(2)) {
c->Message(Chat::White, "A timestamp is required to use this option.");
return;
}
uint32 timestamp = atoul(sep->arg[2]);
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
c->Message(
Chat::White,
"No inventory snapshots for %s (id: %u) exist at %u.",
tc->GetName(),
tc->CharacterID(),
timestamp
);
return;
}
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
}
else {
c->Message(
Chat::Red, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
tc->GetName(), tc->CharacterID());
return;
}
if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
// cannot delete all valid item slots from client..so, we worldkick
tc->WorldKick(); // self restores update before the 'kick' is processed
c->Message(
Chat::White, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
timestamp, tc->GetName(), tc->CharacterID());
}
else {
c->Message(
Chat::Red, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
timestamp, tc->GetName(), tc->CharacterID());
}
return;
}
}
}
+20
View File
@@ -0,0 +1,20 @@
#include "../client.h"
void command_invul(Client *c, const Seperator *sep)
{
bool state = atobool(sep->arg[1]);
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient()) {
t = c->GetTarget()->CastToClient();
}
if (sep->arg[1][0] != 0) {
t->SetInvul(state);
c->Message(Chat::White, "%s is %s invulnerable from attack.", t->GetName(), state ? "now" : "no longer");
}
else {
c->Message(Chat::White, "Usage: #invulnerable [on/off]");
}
}
+21
View File
@@ -0,0 +1,21 @@
#include "../client.h"
void command_ipban(Client *c, const Seperator *sep)
{
if (sep->arg[1] == 0) {
c->Message(Chat::White, "Usage: #ipban [xxx.xxx.xxx.xxx]");
}
else {
if (database.AddBannedIP(sep->arg[1], c->GetName())) {
c->Message(
Chat::White,
"%s has been successfully added to the banned_ips table by %s",
sep->arg[1],
c->GetName());
}
else {
c->Message(Chat::White, "IPBan Failed (IP address is possibly already in the table?)");
}
}
}

Some files were not shown because too many files have changed in this diff Show More