eqemu-server/zone/gm_commands/getplayerburiedcorpsecount.cpp
Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

28 lines
627 B
C++
Executable File

#include "../client.h"
#include "../corpse.h"
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
{
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
else {
c->Message(Chat::White, "You must first select a target!");
return;
}
uint32 CorpseCount = database.GetCharacterBuriedCorpseCount(t->CharacterID());
if (CorpseCount > 0) {
c->Message(Chat::White, "Your target has a total of %u buried corpses.", CorpseCount);
}
else {
c->Message(Chat::White, "Your target doesn't have any buried corpses.");
}
return;
}