Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

46 lines
1022 B
C++
Executable File

#include "../client.h"
#include "../worldserver.h"
extern WorldServer worldserver;
void command_emote(Client *c, const Seperator *sep)
{
if (sep->arg[3][0] == 0) {
c->Message(Chat::White, "Usage: #emote [name | world | zone] type# message");
}
else {
if (strcasecmp(sep->arg[1], "zone") == 0) {
char *newmessage = 0;
if (strstr(sep->arg[3], "^") == 0) {
entity_list.Message(0, atoi(sep->arg[2]), sep->argplus[3]);
}
else {
for (newmessage = strtok((char *) sep->arg[3], "^");
newmessage != nullptr;
newmessage = strtok(nullptr, "^"))
entity_list.Message(0, atoi(sep->arg[2]), newmessage);
}
}
else if (!worldserver.Connected()) {
c->Message(Chat::White, "Error: World server disconnected");
}
else if (!strcasecmp(sep->arg[1], "world")) {
worldserver.SendEmoteMessage(
0,
0,
atoi(sep->arg[2]),
sep->argplus[3]
);
}
else {
worldserver.SendEmoteMessage(
sep->arg[1],
0,
atoi(sep->arg[2]),
sep->argplus[3]
);
}
}
}