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Updated Hot Reload Methods (markdown)
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@ -5,6 +5,11 @@ This page explains how different assets on the server can be reloaded, what comm
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* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
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* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
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### Base Data
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* Base Data uses shared memory - you most likely aren't editing this
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* Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
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### Doors
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### Doors
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* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
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* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
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@ -60,6 +65,11 @@ This page explains how different assets on the server can be reloaded, what comm
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* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
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* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
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### Skill Caps
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* Skill Caps uses shared memory (Class skills, caps etc.)
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* Skill caps is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
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### Spells
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### Spells
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* Spells uses shared memory
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* Spells uses shared memory
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