From ecd010e78afae39cef01a4da2cbb2e5925717b9f Mon Sep 17 00:00:00 2001 From: Chris Miles Date: Sun, 21 Jan 2018 23:28:34 -0600 Subject: [PATCH] Updated Hot Reload Methods (markdown) --- Hot-Reload-Methods.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/Hot-Reload-Methods.md b/Hot-Reload-Methods.md index f5602ff..d1c6411 100644 --- a/Hot-Reload-Methods.md +++ b/Hot-Reload-Methods.md @@ -5,6 +5,11 @@ This page explains how different assets on the server can be reloaded, what comm * In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in +### Base Data + +* Base Data uses shared memory - you most likely aren't editing this +* Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix** + ### Doors * In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance @@ -60,6 +65,11 @@ This page explains how different assets on the server can be reloaded, what comm * In game command **#reloadallrules** will reload rules for all running zone processes and the world process +### Skill Caps + +* Skill Caps uses shared memory (Class skills, caps etc.) +* Skill caps is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix** + ### Spells * Spells uses shared memory