mirror of
https://github.com/EQEmu/Server.git
synced 2026-04-13 10:52:28 +00:00
Updated Hot Reload Methods (markdown)
parent
7dd4a4011a
commit
ecd010e78a
@ -5,6 +5,11 @@ This page explains how different assets on the server can be reloaded, what comm
|
||||
|
||||
* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
|
||||
|
||||
### Base Data
|
||||
|
||||
* Base Data uses shared memory - you most likely aren't editing this
|
||||
* Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
|
||||
|
||||
### Doors
|
||||
|
||||
* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
|
||||
@ -60,6 +65,11 @@ This page explains how different assets on the server can be reloaded, what comm
|
||||
|
||||
* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
|
||||
|
||||
### Skill Caps
|
||||
|
||||
* Skill Caps uses shared memory (Class skills, caps etc.)
|
||||
* Skill caps is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
|
||||
|
||||
### Spells
|
||||
|
||||
* Spells uses shared memory
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user