Updated Hot Reload Methods (markdown)

Chris Miles 2018-01-21 23:28:34 -06:00
parent 7dd4a4011a
commit ecd010e78a

@ -5,6 +5,11 @@ This page explains how different assets on the server can be reloaded, what comm
* In game command #reloadstatic - will reload alternate currency data from the [[alternate_currency]] table for just the zone the command was executed in
### Base Data
* Base Data uses shared memory - you most likely aren't editing this
* Base Data is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
### Doors
* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
@ -60,6 +65,11 @@ This page explains how different assets on the server can be reloaded, what comm
* In game command **#reloadallrules** will reload rules for all running zone processes and the world process
### Skill Caps
* Skill Caps uses shared memory (Class skills, caps etc.)
* Skill caps is recommended to be ran from server boot-up for drastic changes, however editing existing data can be reloaded server-wide using **#hotfix**
### Spells
* Spells uses shared memory