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Updated Hot Reload Methods (markdown)
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@ -9,6 +9,13 @@ This page explains how different assets on the server can be reloaded, what comm
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* In game command **#reloadstatic** - will reload doors from the [[doors]] table for the respective zone and instance
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### Factions
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* Factions uses shared memory
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* Factions can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* New factions need a server reboot, existing factions can use **#hotfix**, you can use placeholder data to add new factions and safely reload like other shared memory data
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### Ground Spawns
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* In game command **#reloadstatic** - will reload ground spawns from the [[ground_spawns]] table for the respective zone and instance
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@ -25,6 +32,12 @@ This page explains how different assets on the server can be reloaded, what comm
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* If you are using the [[level_exp_mods]] table for customizing percentage difficulty modifiers - these can be hot reloaded using in game command **#reloadlevelmods**
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### Loot
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* Loot uses shared memory
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* Loot can be hot reloaded in game using **#hotfix** - keep in mind that this uses shared memory files produced from **shared_memory** binary located in the **./shared** folder
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* Note: Loot assigned in a script/quest does not rely on the database system or to be reloaded from shared memory
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### NPC Emotes
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* While emotes don't HAVE to be database driven (most custom servers will just use scripts) - there is an option to reload the database driven emotes
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