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@@ -1,3 +1,100 @@
|
||||
## [22.36.0] - 12/16/2023
|
||||
|
||||
### Bots
|
||||
|
||||
* Add rule to toggle DT hitting owner ([#3757](https://github.com/EQEmu/Server/pull/3757)) @nytmyr 2023-12-11
|
||||
* Enable auto-saving of bots. ([#3758](https://github.com/EQEmu/Server/pull/3758)) @nytmyr 2023-12-13
|
||||
|
||||
### Code
|
||||
|
||||
* Cleanup classes.cpp/classes.h ([#3752](https://github.com/EQEmu/Server/pull/3752)) @Kinglykrab 2023-12-13
|
||||
|
||||
### Corpse
|
||||
|
||||
* Fix /corpse command regression from #3727 ([#3770](https://github.com/EQEmu/Server/pull/3770)) @Akkadius 2023-12-16
|
||||
|
||||
### Database
|
||||
|
||||
* Make it clearer to users that a database backup is occurring ([#3769](https://github.com/EQEmu/Server/pull/3769)) @Akkadius 2023-12-16
|
||||
* When database version is greater than binary, we are up to date ([#3771](https://github.com/EQEmu/Server/pull/3771)) @Akkadius 2023-12-16
|
||||
|
||||
### Fixes
|
||||
|
||||
* Fix Starting Items SQL ([#3766](https://github.com/EQEmu/Server/pull/3766)) @Kinglykrab 2023-12-16
|
||||
|
||||
### Logging
|
||||
|
||||
* Change empty object loading to warning ([#3759](https://github.com/EQEmu/Server/pull/3759)) @nytmyr 2023-12-11
|
||||
|
||||
### Rules
|
||||
|
||||
* Add DOT and HOT Rules ([#3760](https://github.com/EQEmu/Server/pull/3760)) @Kinglykrab 2023-12-16
|
||||
|
||||
## [22.35.0] - 12/10/2023
|
||||
|
||||
### Bots
|
||||
|
||||
* Add BotHealOnLevel to fully heal/mana on level. ([#3745](https://github.com/EQEmu/Server/pull/3745)) @nytmyr 2023-12-08
|
||||
* Fix bots learning spells on level ([#3744](https://github.com/EQEmu/Server/pull/3744)) @nytmyr 2023-12-08
|
||||
|
||||
### Bug
|
||||
|
||||
* Fix blocked spells regression from #3638 ([#3753](https://github.com/EQEmu/Server/pull/3753)) @joligario 2023-12-11
|
||||
* PR 3638 Missed the blocked spells repository updates ([#3748](https://github.com/EQEmu/Server/pull/3748)) @fryguy503 2023-12-08
|
||||
|
||||
### CMake
|
||||
|
||||
* Update minimum version of CMake ([#3743](https://github.com/EQEmu/Server/pull/3743)) @joligario 2023-12-08
|
||||
|
||||
### Code
|
||||
|
||||
* Remove hard-coded Status Checks ([#3727](https://github.com/EQEmu/Server/pull/3727)) @Kinglykrab 2023-12-03
|
||||
|
||||
### Commands
|
||||
|
||||
* #guild set CharName 0 did not remove char from guild. ([#3717](https://github.com/EQEmu/Server/pull/3717)) @noudess 2023-11-25
|
||||
* #petname changes PC to Nobody if selected. ([#3720](https://github.com/EQEmu/Server/pull/3720)) @noudess 2023-11-26
|
||||
* Add #show aas Command ([#3710](https://github.com/EQEmu/Server/pull/3710)) @Kinglykrab 2023-11-26
|
||||
* Add #task complete Command ([#3711](https://github.com/EQEmu/Server/pull/3711)) @Kinglykrab 2023-11-26
|
||||
* Cleanup #acceptrules Command ([#3716](https://github.com/EQEmu/Server/pull/3716)) @Kinglykrab 2023-11-26
|
||||
* Cleanup #disarmtrap Command ([#3713](https://github.com/EQEmu/Server/pull/3713)) @Kinglykrab 2023-11-26
|
||||
* Cleanup #list Command ([#3714](https://github.com/EQEmu/Server/pull/3714)) @Kinglykrab 2023-11-26
|
||||
* Cleanup #movement Command ([#3715](https://github.com/EQEmu/Server/pull/3715)) @Kinglykrab 2023-11-26
|
||||
* Cleanup #object Command ([#3722](https://github.com/EQEmu/Server/pull/3722)) @Kinglykrab 2023-12-03
|
||||
* Cleanup #zonebootup and #zoneshutdown Commands ([#3729](https://github.com/EQEmu/Server/pull/3729)) @Kinglykrab 2023-12-03
|
||||
* Fix formatting of #wpinfo output. ([#3728](https://github.com/EQEmu/Server/pull/3728)) @noudess 2023-12-01
|
||||
|
||||
### Database
|
||||
|
||||
* Add primary key to keyring table ([#3746](https://github.com/EQEmu/Server/pull/3746)) @Kinglykrab 2023-12-08
|
||||
* Consolidate Starting Items Table ([#3723](https://github.com/EQEmu/Server/pull/3723)) @Kinglykrab 2023-11-30
|
||||
* Extra whitespace in #3723 ([#3730](https://github.com/EQEmu/Server/pull/3730)) @joligario 2023-12-02
|
||||
* Minor adjustment to #3726 ([#3732](https://github.com/EQEmu/Server/pull/3732)) @joligario 2023-12-03
|
||||
* Modify `updated` column in `items` table with proper default. ([#3726](https://github.com/EQEmu/Server/pull/3726)) @joligario 2023-12-02
|
||||
* Pull Spell Group Cache from Content DB ([#3749](https://github.com/EQEmu/Server/pull/3749)) @fryguy503 2023-12-08
|
||||
|
||||
### Faction
|
||||
|
||||
* Alliance line is only allowed 1 faction change at a time. ([#3718](https://github.com/EQEmu/Server/pull/3718)) @noudess 2023-11-26
|
||||
|
||||
### Fixes
|
||||
|
||||
* Changing Group Leader Invalidated GetLeaderName() ([#3712](https://github.com/EQEmu/Server/pull/3712)) @Kinglykrab 2023-11-26
|
||||
* Fix 9245 SQL ([#3740](https://github.com/EQEmu/Server/pull/3740)) @Kinglykrab 2023-12-05
|
||||
* Fix Swarm Pets Requiring NPC Aggros Flag ([#3738](https://github.com/EQEmu/Server/pull/3738)) @Kinglykrab 2023-12-05
|
||||
* Guild Message Limits ([#3724](https://github.com/EQEmu/Server/pull/3724)) @neckkola 2023-11-29
|
||||
|
||||
### Quest API
|
||||
|
||||
* Add EVENT_AA_GAIN to AddAAPoints() ([#3733](https://github.com/EQEmu/Server/pull/3733)) @Kinglykrab 2023-12-03
|
||||
* Add GMMove Overloads to Perl/Lua ([#3719](https://github.com/EQEmu/Server/pull/3719)) @Kinglykrab 2023-11-25
|
||||
|
||||
### Scripts
|
||||
|
||||
* Import items into `items_new` table instead of writing directly to the existing `items` table. ([#3725](https://github.com/EQEmu/Server/pull/3725)) @joligario 2023-11-30
|
||||
* Revert database engine change from #3702. ([#3736](https://github.com/EQEmu/Server/pull/3736)) @joligario 2023-12-03
|
||||
* Update 13th Floor Import Tool ([#3702](https://github.com/EQEmu/Server/pull/3702)) @joligario 2023-11-26
|
||||
|
||||
## [22.34.2] - 11/23/2023
|
||||
|
||||
### Admin
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 3.2)
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 3.5)
|
||||
|
||||
add_subdirectory(import)
|
||||
add_subdirectory(export)
|
||||
|
||||
+296
-473
File diff suppressed because it is too large
Load Diff
+96
-93
@@ -19,99 +19,106 @@
|
||||
#define CLASSES_CH
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
#define NO_CLASS 0
|
||||
#define WARRIOR 1
|
||||
#define CLERIC 2
|
||||
#define PALADIN 3
|
||||
#define RANGER 4
|
||||
#define SHADOWKNIGHT 5
|
||||
#define DRUID 6
|
||||
#define MONK 7
|
||||
#define BARD 8
|
||||
#define ROGUE 9
|
||||
#define SHAMAN 10
|
||||
#define NECROMANCER 11
|
||||
#define WIZARD 12
|
||||
#define MAGICIAN 13
|
||||
#define ENCHANTER 14
|
||||
#define BEASTLORD 15
|
||||
#define BERSERKER 16
|
||||
#define WARRIORGM 20
|
||||
#define CLERICGM 21
|
||||
#define PALADINGM 22
|
||||
#define RANGERGM 23
|
||||
#define SHADOWKNIGHTGM 24
|
||||
#define DRUIDGM 25
|
||||
#define MONKGM 26
|
||||
#define BARDGM 27
|
||||
#define ROGUEGM 28
|
||||
#define SHAMANGM 29
|
||||
#define NECROMANCERGM 30
|
||||
#define WIZARDGM 31
|
||||
#define MAGICIANGM 32
|
||||
#define ENCHANTERGM 33
|
||||
#define BEASTLORDGM 34
|
||||
#define BERSERKERGM 35
|
||||
#define BANKER 40
|
||||
#define MERCHANT 41
|
||||
#define DISCORD_MERCHANT 59
|
||||
#define ADVENTURE_RECRUITER 60
|
||||
#define ADVENTURE_MERCHANT 61
|
||||
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs, seen on Danvi's Corpse in Akheva
|
||||
#define TRIBUTE_MASTER 63
|
||||
#define GUILD_TRIBUTE_MASTER 64 // not sure
|
||||
#define GUILD_BANKER 66
|
||||
#define NORRATHS_KEEPERS_MERCHANT 67
|
||||
#define DARK_REIGN_MERCHANT 68
|
||||
#define FELLOWSHIP_MASTER 69
|
||||
#define ALT_CURRENCY_MERCHANT 70
|
||||
#define MERCENARY_MASTER 71
|
||||
namespace Class {
|
||||
constexpr uint8 None = 0;
|
||||
constexpr uint8 Warrior = 1;
|
||||
constexpr uint8 Cleric = 2;
|
||||
constexpr uint8 Paladin = 3;
|
||||
constexpr uint8 Ranger = 4;
|
||||
constexpr uint8 ShadowKnight = 5;
|
||||
constexpr uint8 Druid = 6;
|
||||
constexpr uint8 Monk = 7;
|
||||
constexpr uint8 Bard = 8;
|
||||
constexpr uint8 Rogue = 9;
|
||||
constexpr uint8 Shaman = 10;
|
||||
constexpr uint8 Necromancer = 11;
|
||||
constexpr uint8 Wizard = 12;
|
||||
constexpr uint8 Magician = 13;
|
||||
constexpr uint8 Enchanter = 14;
|
||||
constexpr uint8 Beastlord = 15;
|
||||
constexpr uint8 Berserker = 16;
|
||||
constexpr uint8 WarriorGM = 20;
|
||||
constexpr uint8 ClericGM = 21;
|
||||
constexpr uint8 PaladinGM = 22;
|
||||
constexpr uint8 RangerGM = 23;
|
||||
constexpr uint8 ShadowKnightGM = 24;
|
||||
constexpr uint8 DruidGM = 25;
|
||||
constexpr uint8 MonkGM = 26;
|
||||
constexpr uint8 BardGM = 27;
|
||||
constexpr uint8 RogueGM = 28;
|
||||
constexpr uint8 ShamanGM = 29;
|
||||
constexpr uint8 NecromancerGM = 30;
|
||||
constexpr uint8 WizardGM = 31;
|
||||
constexpr uint8 MagicianGM = 32;
|
||||
constexpr uint8 EnchanterGM = 33;
|
||||
constexpr uint8 BeastlordGM = 34;
|
||||
constexpr uint8 BerserkerGM = 35;
|
||||
constexpr uint8 Banker = 40;
|
||||
constexpr uint8 Merchant = 41;
|
||||
constexpr uint8 DiscordMerchant = 59;
|
||||
constexpr uint8 AdventureRecruiter = 60;
|
||||
constexpr uint8 AdventureMerchant = 61;
|
||||
constexpr uint8 LDoNTreasure = 62;
|
||||
constexpr uint8 TributeMaster = 63;
|
||||
constexpr uint8 GuildTributeMaster = 64;
|
||||
constexpr uint8 GuildBanker = 66;
|
||||
constexpr uint8 NorrathsKeepersMerchant = 67;
|
||||
constexpr uint8 DarkReignMerchant = 68;
|
||||
constexpr uint8 FellowshipMaster = 69;
|
||||
constexpr uint8 AlternateCurrencyMerchant = 70;
|
||||
constexpr uint8 MercenaryLiaison = 71;
|
||||
|
||||
constexpr uint8 PLAYER_CLASS_COUNT = 16;
|
||||
constexpr uint16 ALL_CLASSES_BITMASK = 65535;
|
||||
};
|
||||
|
||||
// player class values
|
||||
#define PLAYER_CLASS_UNKNOWN 0
|
||||
#define PLAYER_CLASS_WARRIOR 1
|
||||
#define PLAYER_CLASS_CLERIC 2
|
||||
#define PLAYER_CLASS_PALADIN 3
|
||||
#define PLAYER_CLASS_RANGER 4
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT 5
|
||||
#define PLAYER_CLASS_DRUID 6
|
||||
#define PLAYER_CLASS_MONK 7
|
||||
#define PLAYER_CLASS_BARD 8
|
||||
#define PLAYER_CLASS_ROGUE 9
|
||||
#define PLAYER_CLASS_SHAMAN 10
|
||||
#define PLAYER_CLASS_NECROMANCER 11
|
||||
#define PLAYER_CLASS_WIZARD 12
|
||||
#define PLAYER_CLASS_MAGICIAN 13
|
||||
#define PLAYER_CLASS_ENCHANTER 14
|
||||
#define PLAYER_CLASS_BEASTLORD 15
|
||||
#define PLAYER_CLASS_BERSERKER 16
|
||||
static std::map<uint8, uint16> player_class_bitmasks = {
|
||||
{Class::Warrior, 1},
|
||||
{Class::Cleric, 2},
|
||||
{Class::Paladin, 4},
|
||||
{Class::Ranger, 8},
|
||||
{Class::ShadowKnight, 16},
|
||||
{Class::Druid, 32},
|
||||
{Class::Monk, 64},
|
||||
{Class::Bard, 128},
|
||||
{Class::Rogue, 256},
|
||||
{Class::Shaman, 512},
|
||||
{Class::Necromancer, 1024},
|
||||
{Class::Wizard, 2048},
|
||||
{Class::Magician, 4096},
|
||||
{Class::Enchanter, 8192},
|
||||
{Class::Beastlord, 16384},
|
||||
{Class::Berserker, 32768},
|
||||
};
|
||||
|
||||
#define PLAYER_CLASS_COUNT 16
|
||||
static std::string shadow_knight_class_name = (
|
||||
RuleB(World, UseOldShadowKnightClassExport) ?
|
||||
"Shadowknight" :
|
||||
"Shadow Knight"
|
||||
);
|
||||
|
||||
|
||||
// player class bits
|
||||
#define PLAYER_CLASS_UNKNOWN_BIT 0
|
||||
#define PLAYER_CLASS_WARRIOR_BIT 1
|
||||
#define PLAYER_CLASS_CLERIC_BIT 2
|
||||
#define PLAYER_CLASS_PALADIN_BIT 4
|
||||
#define PLAYER_CLASS_RANGER_BIT 8
|
||||
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
|
||||
#define PLAYER_CLASS_DRUID_BIT 32
|
||||
#define PLAYER_CLASS_MONK_BIT 64
|
||||
#define PLAYER_CLASS_BARD_BIT 128
|
||||
#define PLAYER_CLASS_ROGUE_BIT 256
|
||||
#define PLAYER_CLASS_SHAMAN_BIT 512
|
||||
#define PLAYER_CLASS_NECROMANCER_BIT 1024
|
||||
#define PLAYER_CLASS_WIZARD_BIT 2048
|
||||
#define PLAYER_CLASS_MAGICIAN_BIT 4096
|
||||
#define PLAYER_CLASS_ENCHANTER_BIT 8192
|
||||
#define PLAYER_CLASS_BEASTLORD_BIT 16384
|
||||
#define PLAYER_CLASS_BERSERKER_BIT 32768
|
||||
|
||||
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
|
||||
static std::map<uint8, std::string> class_names = {
|
||||
{Class::Warrior, "Warrior"},
|
||||
{Class::Cleric, "Cleric"},
|
||||
{Class::Paladin, "Paladin"},
|
||||
{Class::Ranger, "Ranger"},
|
||||
{Class::ShadowKnight, shadow_knight_class_name},
|
||||
{Class::Druid, "Druid"},
|
||||
{Class::Monk, "Monk"},
|
||||
{Class::Bard, "Bard"},
|
||||
{Class::Rogue, "Rogue"},
|
||||
{Class::Shaman, "Shaman"},
|
||||
{Class::Necromancer, "Necromancer"},
|
||||
{Class::Wizard, "Wizard"},
|
||||
{Class::Magician, "Magician"},
|
||||
{Class::Enchanter, "Enchanter"},
|
||||
{Class::Beastlord, "Beastlord"},
|
||||
{Class::Berserker, "Berserker"},
|
||||
};
|
||||
|
||||
|
||||
#define ARMOR_TYPE_UNKNOWN 0
|
||||
@@ -126,16 +133,12 @@
|
||||
|
||||
|
||||
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
|
||||
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
|
||||
|
||||
bool IsPlayerClass(uint8 class_id);
|
||||
const std::string GetPlayerClassAbbreviation(uint8 class_id);
|
||||
|
||||
uint32 GetPlayerClassValue(uint8 class_id);
|
||||
uint32 GetPlayerClassBit(uint8 class_id);
|
||||
|
||||
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
|
||||
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
|
||||
uint8 GetPlayerClassValue(uint8 class_id);
|
||||
uint16 GetPlayerClassBit(uint8 class_id);
|
||||
|
||||
bool IsFighterClass(uint8 class_id);
|
||||
bool IsSpellFighterClass(uint8 class_id);
|
||||
|
||||
+12
-15
@@ -29,6 +29,8 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "../common/repositories/account_repository.h"
|
||||
|
||||
// Disgrace: for windows compile
|
||||
#ifdef _WINDOWS
|
||||
#include <windows.h>
|
||||
@@ -1643,25 +1645,20 @@ void Database::ClearGroupLeader(uint32 gid) {
|
||||
std::cout << "Unable to clear group leader: " << results.ErrorMessage() << std::endl;
|
||||
}
|
||||
|
||||
uint8 Database::GetAgreementFlag(uint32 acctid) {
|
||||
|
||||
std::string query = StringFormat("SELECT rulesflag FROM account WHERE id=%i",acctid);
|
||||
auto results = QueryDatabase(query);
|
||||
|
||||
if (!results.Success())
|
||||
uint8 Database::GetAgreementFlag(uint32 account_id)
|
||||
{
|
||||
const auto& e = AccountRepository::FindOne(*this, account_id);
|
||||
if (!e.id) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (results.RowCount() != 1)
|
||||
return 0;
|
||||
|
||||
auto row = results.begin();
|
||||
|
||||
return Strings::ToUnsignedInt(row[0]);
|
||||
return e.rulesflag;
|
||||
}
|
||||
|
||||
void Database::SetAgreementFlag(uint32 acctid) {
|
||||
std::string query = StringFormat("UPDATE account SET rulesflag=1 where id=%i", acctid);
|
||||
QueryDatabase(query);
|
||||
void Database::SetAgreementFlag(uint32 account_id) {
|
||||
auto e = AccountRepository::FindOne(*this, account_id);
|
||||
e.rulesflag = 1;
|
||||
AccountRepository::UpdateOne(*this, e);
|
||||
}
|
||||
|
||||
void Database::ClearRaid(uint32 rid) {
|
||||
|
||||
+2
-2
@@ -188,10 +188,10 @@ public:
|
||||
uint32 CheckLogin(const char* name, const char* password, const char *loginserver, int16* oStatus = 0);
|
||||
uint32 CreateAccount(const char* name, const char* password, int16 status, const char* loginserver, uint32 lsaccount_id);
|
||||
uint32 GetAccountIDFromLSID(const std::string& in_loginserver_id, uint32 in_loginserver_account_id, char* in_account_name = 0, int16* in_status = 0);
|
||||
uint8 GetAgreementFlag(uint32 acctid);
|
||||
uint8 GetAgreementFlag(uint32 account_id);
|
||||
|
||||
void GetAccountFromID(uint32 id, char* oAccountName, int16* oStatus);
|
||||
void SetAgreementFlag(uint32 acctid);
|
||||
void SetAgreementFlag(uint32 account_id);
|
||||
|
||||
int GetIPExemption(std::string account_ip);
|
||||
void SetIPExemption(std::string account_ip, int exemption_amount);
|
||||
|
||||
@@ -322,6 +322,10 @@ void DatabaseDumpService::DatabaseDump()
|
||||
pipe_file
|
||||
);
|
||||
|
||||
LogInfo("Backing up database [{}]", execute_command);
|
||||
LogInfo("This can take a few minutes depending on the size of your database");
|
||||
LogInfo("LOADING... PLEASE WAIT...");
|
||||
|
||||
BuildCredentialsFile();
|
||||
std::string execution_result = Process::execute(execute_command);
|
||||
if (!execution_result.empty() && IsDumpOutputToConsole()) {
|
||||
|
||||
@@ -274,9 +274,9 @@ bool DatabaseUpdate::CheckVersionsUpToDate(DatabaseVersion v, DatabaseVersion b)
|
||||
LogInfo("{}", Strings::Repeat("-", BREAK_LENGTH));
|
||||
|
||||
// server database version is required
|
||||
bool server_up_to_date = v.server_database_version == b.server_database_version;
|
||||
bool server_up_to_date = v.server_database_version >= b.server_database_version;
|
||||
// bots database version is optional, if not enabled then it is always up-to-date
|
||||
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version == b.bots_database_version : true;
|
||||
bool bots_up_to_date = RuleB(Bots, Enabled) ? v.bots_database_version >= b.bots_database_version : true;
|
||||
|
||||
return server_up_to_date && bots_up_to_date;
|
||||
}
|
||||
|
||||
@@ -5019,17 +5019,123 @@ ALTER TABLE `spawn2` DROP COLUMN `enabled`;
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9242,
|
||||
.description = "2023_11_7_mintime_maxtime_spawnentry.sql",
|
||||
.check = "SHOW COLUMNS FROM `spawnentry` LIKE 'min_time'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
.version = 9242,
|
||||
.description = "2023_11_7_mintime_maxtime_spawnentry.sql",
|
||||
.check = "SHOW COLUMNS FROM `spawnentry` LIKE 'min_time'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `spawnentry`
|
||||
ADD COLUMN `min_time` smallint(4) NOT NULL DEFAULT 0 AFTER `condition_value_filter`,
|
||||
ADD COLUMN `max_time` smallint(4) NOT NULL DEFAULT 0 AFTER `min_time`;
|
||||
)"
|
||||
},
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9243,
|
||||
.description = "2023_11_27_starting_items_revamp.sql",
|
||||
.check = "SHOW COLUMNS FROM `starting_items` LIKE 'race_list'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
CREATE TABLE `starting_items_backup_9243` LIKE `starting_items`;
|
||||
INSERT INTO `starting_items_backup_9243` SELECT * FROM `starting_items`;
|
||||
|
||||
CREATE TABLE `starting_items_new` (
|
||||
`id` int(11) UNSIGNED NOT NULL AUTO_INCREMENT,
|
||||
`race_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
|
||||
`class_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
|
||||
`deity_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
|
||||
`zone_id_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL,
|
||||
`item_id` int(11) UNSIGNED NOT NULL DEFAULT 0,
|
||||
`item_charges` tinyint(3) UNSIGNED NOT NULL DEFAULT 1,
|
||||
`gm` mediumint(3) UNSIGNED NOT NULL DEFAULT 0,
|
||||
`slot` mediumint(9) NOT NULL DEFAULT -1,
|
||||
`min_expansion` tinyint(4) NOT NULL DEFAULT -1,
|
||||
`max_expansion` tinyint(4) NOT NULL DEFAULT -1,
|
||||
`content_flags` varchar(100) NULL,
|
||||
`content_flags_disabled` varchar(100) NULL,
|
||||
PRIMARY KEY (`id`)
|
||||
);
|
||||
|
||||
INSERT INTO
|
||||
`starting_items_new`
|
||||
(
|
||||
SELECT
|
||||
0 AS `id`,
|
||||
GROUP_CONCAT(DISTINCT `class` ORDER BY class ASC SEPARATOR '|') AS `class_list`,
|
||||
GROUP_CONCAT(DISTINCT `race` ORDER BY race ASC SEPARATOR '|') AS `race_list`,
|
||||
GROUP_CONCAT(DISTINCT `deityid` ORDER BY deityid ASC SEPARATOR '|') AS `deity_list`,
|
||||
GROUP_CONCAT(DISTINCT `zoneid` ORDER BY zoneid ASC SEPARATOR '|') AS `zone_list`,
|
||||
`itemid`,
|
||||
`item_charges`,
|
||||
`gm`,
|
||||
`slot`,
|
||||
`min_expansion`,
|
||||
`max_expansion`,
|
||||
`content_flags`,
|
||||
`content_flags_disabled`
|
||||
FROM
|
||||
`starting_items`
|
||||
GROUP BY
|
||||
`itemid`
|
||||
);
|
||||
|
||||
DROP TABLE `starting_items`;
|
||||
RENAME TABLE `starting_items_new` TO `starting_items`;
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9244,
|
||||
.description = "2023_11_30_items_table_schema.sql",
|
||||
.check = "SHOW COLUMNS FROM `items` LIKE 'updated'",
|
||||
.condition = "contains",
|
||||
.match = "0000-00-00 00:00:00",
|
||||
.sql = R"(
|
||||
ALTER TABLE `items` MODIFY COLUMN `updated` datetime NULL DEFAULT NULL;
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9245,
|
||||
.description = "2023_12_03_object_incline.sql",
|
||||
.check = "SHOW COLUMNS FROM `object` LIKE 'incline'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `object` CHANGE COLUMN `unknown08` `size_percentage` float NOT NULL DEFAULT 0 AFTER `icon`;
|
||||
ALTER TABLE `object` CHANGE COLUMN `unknown10` `solid_type` mediumint(5) NOT NULL DEFAULT 0 AFTER `size`;
|
||||
ALTER TABLE `object` CHANGE COLUMN `unknown20` `incline` int(11) NOT NULL DEFAULT 0 AFTER `solid_type`;
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9246,
|
||||
.description = "2023_12_07_keyring_id.sql",
|
||||
.check = "SHOW COLUMNS FROM `keyring` LIKE 'id'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `keyring`
|
||||
ADD COLUMN `id` int UNSIGNED NOT NULL AUTO_INCREMENT FIRST,
|
||||
ADD PRIMARY KEY (`id`);
|
||||
)"
|
||||
},
|
||||
ManifestEntry{
|
||||
.version = 9247,
|
||||
.description = "2023_12_14_starting_items_fix.sql",
|
||||
.check = "SHOW COLUMNS FROM `starting_items` LIKE 'inventory_slot'",
|
||||
.condition = "empty",
|
||||
.match = "",
|
||||
.sql = R"(
|
||||
ALTER TABLE `starting_items`
|
||||
CHANGE COLUMN `race_list` `temporary` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `id`,
|
||||
CHANGE COLUMN `class_list` `race_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `temporary`,
|
||||
CHANGE COLUMN `gm` `status` mediumint(3) NOT NULL DEFAULT 0 AFTER `item_charges`,
|
||||
CHANGE COLUMN `slot` `inventory_slot` mediumint(9) NOT NULL DEFAULT -1 AFTER `status`;
|
||||
|
||||
ALTER TABLE `starting_items`
|
||||
CHANGE COLUMN `temporary` `class_list` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL AFTER `id`;
|
||||
)"
|
||||
}
|
||||
|
||||
// -- template; copy/paste this when you need to create a new entry
|
||||
// ManifestEntry{
|
||||
// .version = 9228,
|
||||
|
||||
@@ -2594,11 +2594,11 @@ struct BookButton_Struct
|
||||
struct Object_Struct {
|
||||
/*00*/ uint32 linked_list_addr[2];// They are, get this, prev and next, ala linked list
|
||||
/*08*/ float size; //
|
||||
/*10*/ uint16 solidtype; //
|
||||
/*10*/ uint16 solid_type; //
|
||||
/*12*/ uint32 drop_id; // Unique object id for zone
|
||||
/*16*/ uint16 zone_id; // Redudant, but: Zone the object appears in
|
||||
/*18*/ uint16 zone_instance; //
|
||||
/*20*/ uint32 unknown020; //
|
||||
/*20*/ uint32 incline; //
|
||||
/*24*/ uint32 unknown024; //
|
||||
/*28*/ float tilt_x;
|
||||
/*32*/ float tilt_y;
|
||||
|
||||
@@ -238,25 +238,6 @@ enum { //some random constants
|
||||
// Timer to update aggrometer
|
||||
#define AGGRO_METER_UPDATE_MS 1000
|
||||
|
||||
//Some hard coded statuses from commands and other places:
|
||||
enum {
|
||||
minStatusToBeGM = 40,
|
||||
minStatusToUseGMCommands = 80,
|
||||
minStatusToKick = 150,
|
||||
minStatusToAvoidFalling = 100,
|
||||
minStatusToIgnoreZoneFlags = 80,
|
||||
minStatusToSeeOthersZoneFlags = 80,
|
||||
minStatusToEditOtherGuilds = 80,
|
||||
commandMovecharSelfOnly = 80, //below this == only self move allowed
|
||||
commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
|
||||
commandCastSpecials = 100, //can cast special spells
|
||||
commandDoAnimOthers = 100, //can #doanim on others
|
||||
commandEditPlayerCorpses = 150, //can Edit Player Corpses
|
||||
commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
|
||||
commandInvSnapshot = 150 //ability to clear/restore snapshots
|
||||
};
|
||||
|
||||
|
||||
// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
|
||||
#define SAYLINK_ITEM_ID 0xFFFFF
|
||||
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace EQ
|
||||
|
||||
// Swap items in inventory
|
||||
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
|
||||
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = NO_CLASS, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
|
||||
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
|
||||
|
||||
// Remove item from inventory
|
||||
bool DeleteItem(int16 slot_id, int16 quantity = 0);
|
||||
|
||||
@@ -2706,7 +2706,7 @@ namespace RoF2
|
||||
|
||||
switch (raid_gen->action)
|
||||
{
|
||||
case raidAdd:
|
||||
case raidAdd:
|
||||
{
|
||||
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
|
||||
|
||||
@@ -3986,7 +3986,7 @@ namespace RoF2
|
||||
if (strlen(emu->suffix))
|
||||
PacketSize += strlen(emu->suffix) + 1;
|
||||
|
||||
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
|
||||
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
|
||||
{
|
||||
if (emu->DestructibleObject)
|
||||
PacketSize = PacketSize - 4; // No bodytype
|
||||
@@ -4076,7 +4076,7 @@ namespace RoF2
|
||||
// actually part of bitfields
|
||||
uint8 OtherData = 0;
|
||||
|
||||
if (emu->class_ == LDON_TREASURE) //LDoN Chest
|
||||
if (emu->class_ == Class::LDoNTreasure) //LDoN Chest
|
||||
{
|
||||
OtherData = OtherData | 0x04;
|
||||
}
|
||||
@@ -4104,7 +4104,7 @@ namespace RoF2
|
||||
// int DefaultEmitterID
|
||||
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
|
||||
|
||||
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
|
||||
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
|
||||
{
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
|
||||
|
||||
@@ -2758,7 +2758,7 @@ namespace UF
|
||||
if (strlen(emu->suffix))
|
||||
PacketSize += strlen(emu->suffix) + 1;
|
||||
|
||||
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
|
||||
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
|
||||
{
|
||||
if (emu->DestructibleObject)
|
||||
PacketSize = PacketSize - 4; // No bodytype
|
||||
@@ -2847,7 +2847,7 @@ namespace UF
|
||||
|
||||
uint8 OtherData = 0;
|
||||
|
||||
if (emu->class_ == LDON_TREASURE) //Ldon chest
|
||||
if (emu->class_ == Class::LDoNTreasure) //Ldon chest
|
||||
{
|
||||
OtherData = OtherData | 0x01;
|
||||
}
|
||||
@@ -2873,7 +2873,7 @@ namespace UF
|
||||
}
|
||||
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
|
||||
|
||||
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
|
||||
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
|
||||
{
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
|
||||
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "../../strings.h"
|
||||
#include <ctime>
|
||||
|
||||
|
||||
class BaseBlockedSpellsRepository {
|
||||
public:
|
||||
struct BlockedSpells {
|
||||
@@ -31,6 +32,10 @@ public:
|
||||
float z_diff;
|
||||
std::string message;
|
||||
std::string description;
|
||||
int8_t min_expansion;
|
||||
int8_t max_expansion;
|
||||
std::string content_flags;
|
||||
std::string content_flags_disabled;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
@@ -53,6 +58,10 @@ public:
|
||||
"z_diff",
|
||||
"message",
|
||||
"description",
|
||||
"min_expansion",
|
||||
"max_expansion",
|
||||
"content_flags",
|
||||
"content_flags_disabled",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -71,6 +80,10 @@ public:
|
||||
"z_diff",
|
||||
"message",
|
||||
"description",
|
||||
"min_expansion",
|
||||
"max_expansion",
|
||||
"content_flags",
|
||||
"content_flags_disabled",
|
||||
};
|
||||
}
|
||||
|
||||
@@ -111,18 +124,22 @@ public:
|
||||
{
|
||||
BlockedSpells e{};
|
||||
|
||||
e.id = 0;
|
||||
e.spellid = 0;
|
||||
e.type = 0;
|
||||
e.zoneid = 0;
|
||||
e.x = 0;
|
||||
e.y = 0;
|
||||
e.z = 0;
|
||||
e.x_diff = 0;
|
||||
e.y_diff = 0;
|
||||
e.z_diff = 0;
|
||||
e.message = "";
|
||||
e.description = "";
|
||||
e.id = 0;
|
||||
e.spellid = 0;
|
||||
e.type = 0;
|
||||
e.zoneid = 0;
|
||||
e.x = 0;
|
||||
e.y = 0;
|
||||
e.z = 0;
|
||||
e.x_diff = 0;
|
||||
e.y_diff = 0;
|
||||
e.z_diff = 0;
|
||||
e.message = "";
|
||||
e.description = "";
|
||||
e.min_expansion = -1;
|
||||
e.max_expansion = -1;
|
||||
e.content_flags = "";
|
||||
e.content_flags_disabled = "";
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -148,8 +165,9 @@ public:
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE id = {} LIMIT 1",
|
||||
"{} WHERE {} = {} LIMIT 1",
|
||||
BaseSelect(),
|
||||
PrimaryKey(),
|
||||
blocked_spells_id
|
||||
)
|
||||
);
|
||||
@@ -158,18 +176,22 @@ public:
|
||||
if (results.RowCount() == 1) {
|
||||
BlockedSpells e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
|
||||
e.content_flags = row[14] ? row[14] : "";
|
||||
e.content_flags_disabled = row[15] ? row[15] : "";
|
||||
|
||||
return e;
|
||||
}
|
||||
@@ -214,6 +236,10 @@ public:
|
||||
v.push_back(columns[9] + " = " + std::to_string(e.z_diff));
|
||||
v.push_back(columns[10] + " = '" + Strings::Escape(e.message) + "'");
|
||||
v.push_back(columns[11] + " = '" + Strings::Escape(e.description) + "'");
|
||||
v.push_back(columns[12] + " = " + std::to_string(e.min_expansion));
|
||||
v.push_back(columns[13] + " = " + std::to_string(e.max_expansion));
|
||||
v.push_back(columns[14] + " = '" + Strings::Escape(e.content_flags) + "'");
|
||||
v.push_back(columns[15] + " = '" + Strings::Escape(e.content_flags_disabled) + "'");
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -247,6 +273,10 @@ public:
|
||||
v.push_back(std::to_string(e.z_diff));
|
||||
v.push_back("'" + Strings::Escape(e.message) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.description) + "'");
|
||||
v.push_back(std::to_string(e.min_expansion));
|
||||
v.push_back(std::to_string(e.max_expansion));
|
||||
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
@@ -288,6 +318,10 @@ public:
|
||||
v.push_back(std::to_string(e.z_diff));
|
||||
v.push_back("'" + Strings::Escape(e.message) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.description) + "'");
|
||||
v.push_back(std::to_string(e.min_expansion));
|
||||
v.push_back(std::to_string(e.max_expansion));
|
||||
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.content_flags_disabled) + "'");
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
@@ -321,18 +355,22 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
BlockedSpells e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
|
||||
e.content_flags = row[14] ? row[14] : "";
|
||||
e.content_flags_disabled = row[15] ? row[15] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
@@ -357,18 +395,22 @@ public:
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
BlockedSpells e{};
|
||||
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.id = static_cast<int32_t>(atoi(row[0]));
|
||||
e.spellid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
|
||||
e.type = static_cast<int8_t>(atoi(row[2]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.x = strtof(row[4], nullptr);
|
||||
e.y = strtof(row[5], nullptr);
|
||||
e.z = strtof(row[6], nullptr);
|
||||
e.x_diff = strtof(row[7], nullptr);
|
||||
e.y_diff = strtof(row[8], nullptr);
|
||||
e.z_diff = strtof(row[9], nullptr);
|
||||
e.message = row[10] ? row[10] : "";
|
||||
e.description = row[11] ? row[11] : "";
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[12]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[13]));
|
||||
e.content_flags = row[14] ? row[14] : "";
|
||||
e.content_flags_disabled = row[15] ? row[15] : "";
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
int32_t damageshield;
|
||||
int32_t deity;
|
||||
int32_t delay;
|
||||
int32_t augdistiller;
|
||||
uint32_t augdistiller;
|
||||
int32_t dotshielding;
|
||||
int32_t dr;
|
||||
int32_t clicktype;
|
||||
@@ -227,7 +227,7 @@ public:
|
||||
int32_t focusunk5;
|
||||
std::string focusunk6;
|
||||
int32_t focusunk7;
|
||||
int32_t scrollunk1;
|
||||
uint32_t scrollunk1;
|
||||
int32_t scrollunk2;
|
||||
int32_t scrollunk3;
|
||||
int32_t scrollunk4;
|
||||
@@ -266,10 +266,10 @@ public:
|
||||
std::string created;
|
||||
int16_t elitematerial;
|
||||
int16_t ldonsellbackrate;
|
||||
int16_t scriptfileid;
|
||||
int32_t scriptfileid;
|
||||
int16_t expendablearrow;
|
||||
int16_t powersourcecapacity;
|
||||
int16_t bardeffect;
|
||||
int32_t powersourcecapacity;
|
||||
int32_t bardeffect;
|
||||
int16_t bardeffecttype;
|
||||
int16_t bardlevel2;
|
||||
int16_t bardlevel;
|
||||
@@ -1307,7 +1307,7 @@ public:
|
||||
e.damageshield = static_cast<int32_t>(atoi(row[52]));
|
||||
e.deity = static_cast<int32_t>(atoi(row[53]));
|
||||
e.delay = static_cast<int32_t>(atoi(row[54]));
|
||||
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
|
||||
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
|
||||
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
|
||||
e.dr = static_cast<int32_t>(atoi(row[57]));
|
||||
e.clicktype = static_cast<int32_t>(atoi(row[58]));
|
||||
@@ -1459,7 +1459,7 @@ public:
|
||||
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
|
||||
e.focusunk6 = row[205] ? row[205] : "";
|
||||
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
|
||||
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
|
||||
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
|
||||
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
|
||||
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
|
||||
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
|
||||
@@ -1498,10 +1498,10 @@ public:
|
||||
e.created = row[243] ? row[243] : "";
|
||||
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
|
||||
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
|
||||
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
|
||||
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
|
||||
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
|
||||
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
|
||||
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
|
||||
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
|
||||
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
|
||||
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
|
||||
@@ -2563,7 +2563,7 @@ public:
|
||||
e.damageshield = static_cast<int32_t>(atoi(row[52]));
|
||||
e.deity = static_cast<int32_t>(atoi(row[53]));
|
||||
e.delay = static_cast<int32_t>(atoi(row[54]));
|
||||
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
|
||||
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
|
||||
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
|
||||
e.dr = static_cast<int32_t>(atoi(row[57]));
|
||||
e.clicktype = static_cast<int32_t>(atoi(row[58]));
|
||||
@@ -2715,7 +2715,7 @@ public:
|
||||
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
|
||||
e.focusunk6 = row[205] ? row[205] : "";
|
||||
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
|
||||
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
|
||||
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
|
||||
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
|
||||
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
|
||||
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
|
||||
@@ -2754,10 +2754,10 @@ public:
|
||||
e.created = row[243] ? row[243] : "";
|
||||
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
|
||||
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
|
||||
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
|
||||
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
|
||||
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
|
||||
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
|
||||
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
|
||||
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
|
||||
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
|
||||
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
|
||||
@@ -2872,7 +2872,7 @@ public:
|
||||
e.damageshield = static_cast<int32_t>(atoi(row[52]));
|
||||
e.deity = static_cast<int32_t>(atoi(row[53]));
|
||||
e.delay = static_cast<int32_t>(atoi(row[54]));
|
||||
e.augdistiller = static_cast<int32_t>(atoi(row[55]));
|
||||
e.augdistiller = static_cast<uint32_t>(strtoul(row[55], nullptr, 10));
|
||||
e.dotshielding = static_cast<int32_t>(atoi(row[56]));
|
||||
e.dr = static_cast<int32_t>(atoi(row[57]));
|
||||
e.clicktype = static_cast<int32_t>(atoi(row[58]));
|
||||
@@ -3024,7 +3024,7 @@ public:
|
||||
e.focusunk5 = static_cast<int32_t>(atoi(row[204]));
|
||||
e.focusunk6 = row[205] ? row[205] : "";
|
||||
e.focusunk7 = static_cast<int32_t>(atoi(row[206]));
|
||||
e.scrollunk1 = static_cast<int32_t>(atoi(row[207]));
|
||||
e.scrollunk1 = static_cast<uint32_t>(strtoul(row[207], nullptr, 10));
|
||||
e.scrollunk2 = static_cast<int32_t>(atoi(row[208]));
|
||||
e.scrollunk3 = static_cast<int32_t>(atoi(row[209]));
|
||||
e.scrollunk4 = static_cast<int32_t>(atoi(row[210]));
|
||||
@@ -3063,10 +3063,10 @@ public:
|
||||
e.created = row[243] ? row[243] : "";
|
||||
e.elitematerial = static_cast<int16_t>(atoi(row[244]));
|
||||
e.ldonsellbackrate = static_cast<int16_t>(atoi(row[245]));
|
||||
e.scriptfileid = static_cast<int16_t>(atoi(row[246]));
|
||||
e.scriptfileid = static_cast<int32_t>(atoi(row[246]));
|
||||
e.expendablearrow = static_cast<int16_t>(atoi(row[247]));
|
||||
e.powersourcecapacity = static_cast<int16_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int16_t>(atoi(row[249]));
|
||||
e.powersourcecapacity = static_cast<int32_t>(atoi(row[248]));
|
||||
e.bardeffect = static_cast<int32_t>(atoi(row[249]));
|
||||
e.bardeffecttype = static_cast<int16_t>(atoi(row[250]));
|
||||
e.bardlevel2 = static_cast<int16_t>(atoi(row[251]));
|
||||
e.bardlevel = static_cast<int16_t>(atoi(row[252]));
|
||||
|
||||
@@ -0,0 +1,344 @@
|
||||
/**
|
||||
* DO NOT MODIFY THIS FILE
|
||||
*
|
||||
* This repository was automatically generated and is NOT to be modified directly.
|
||||
* Any repository modifications are meant to be made to the repository extending the base.
|
||||
* Any modifications to base repositories are to be made by the generator only
|
||||
*
|
||||
* @generator ./utils/scripts/generators/repository-generator.pl
|
||||
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
|
||||
*/
|
||||
|
||||
#ifndef EQEMU_BASE_KEYRING_REPOSITORY_H
|
||||
#define EQEMU_BASE_KEYRING_REPOSITORY_H
|
||||
|
||||
#include "../../database.h"
|
||||
#include "../../strings.h"
|
||||
#include <ctime>
|
||||
|
||||
|
||||
class BaseKeyringRepository {
|
||||
public:
|
||||
struct Keyring {
|
||||
uint32_t id;
|
||||
int32_t char_id;
|
||||
int32_t item_id;
|
||||
};
|
||||
|
||||
static std::string PrimaryKey()
|
||||
{
|
||||
return std::string("id");
|
||||
}
|
||||
|
||||
static std::vector<std::string> Columns()
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"char_id",
|
||||
"item_id",
|
||||
};
|
||||
}
|
||||
|
||||
static std::vector<std::string> SelectColumns()
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"char_id",
|
||||
"item_id",
|
||||
};
|
||||
}
|
||||
|
||||
static std::string ColumnsRaw()
|
||||
{
|
||||
return std::string(Strings::Implode(", ", Columns()));
|
||||
}
|
||||
|
||||
static std::string SelectColumnsRaw()
|
||||
{
|
||||
return std::string(Strings::Implode(", ", SelectColumns()));
|
||||
}
|
||||
|
||||
static std::string TableName()
|
||||
{
|
||||
return std::string("keyring");
|
||||
}
|
||||
|
||||
static std::string BaseSelect()
|
||||
{
|
||||
return fmt::format(
|
||||
"SELECT {} FROM {}",
|
||||
SelectColumnsRaw(),
|
||||
TableName()
|
||||
);
|
||||
}
|
||||
|
||||
static std::string BaseInsert()
|
||||
{
|
||||
return fmt::format(
|
||||
"INSERT INTO {} ({}) ",
|
||||
TableName(),
|
||||
ColumnsRaw()
|
||||
);
|
||||
}
|
||||
|
||||
static Keyring NewEntity()
|
||||
{
|
||||
Keyring e{};
|
||||
|
||||
e.id = 0;
|
||||
e.char_id = 0;
|
||||
e.item_id = 0;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
static Keyring GetKeyring(
|
||||
const std::vector<Keyring> &keyrings,
|
||||
int keyring_id
|
||||
)
|
||||
{
|
||||
for (auto &keyring : keyrings) {
|
||||
if (keyring.id == keyring_id) {
|
||||
return keyring;
|
||||
}
|
||||
}
|
||||
|
||||
return NewEntity();
|
||||
}
|
||||
|
||||
static Keyring FindOne(
|
||||
Database& db,
|
||||
int keyring_id
|
||||
)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {} = {} LIMIT 1",
|
||||
BaseSelect(),
|
||||
PrimaryKey(),
|
||||
keyring_id
|
||||
)
|
||||
);
|
||||
|
||||
auto row = results.begin();
|
||||
if (results.RowCount() == 1) {
|
||||
Keyring e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.char_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.item_id = static_cast<int32_t>(atoi(row[2]));
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
return NewEntity();
|
||||
}
|
||||
|
||||
static int DeleteOne(
|
||||
Database& db,
|
||||
int keyring_id
|
||||
)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {} = {}",
|
||||
TableName(),
|
||||
PrimaryKey(),
|
||||
keyring_id
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int UpdateOne(
|
||||
Database& db,
|
||||
const Keyring &e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto columns = Columns();
|
||||
|
||||
v.push_back(columns[1] + " = " + std::to_string(e.char_id));
|
||||
v.push_back(columns[2] + " = " + std::to_string(e.item_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"UPDATE {} SET {} WHERE {} = {}",
|
||||
TableName(),
|
||||
Strings::Implode(", ", v),
|
||||
PrimaryKey(),
|
||||
e.id
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static Keyring InsertOne(
|
||||
Database& db,
|
||||
Keyring e
|
||||
)
|
||||
{
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.char_id));
|
||||
v.push_back(std::to_string(e.item_id));
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES ({})",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", v)
|
||||
)
|
||||
);
|
||||
|
||||
if (results.Success()) {
|
||||
e.id = results.LastInsertedID();
|
||||
return e;
|
||||
}
|
||||
|
||||
e = NewEntity();
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
static int InsertMany(
|
||||
Database& db,
|
||||
const std::vector<Keyring> &entries
|
||||
)
|
||||
{
|
||||
std::vector<std::string> insert_chunks;
|
||||
|
||||
for (auto &e: entries) {
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.char_id));
|
||||
v.push_back(std::to_string(e.item_id));
|
||||
|
||||
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
|
||||
}
|
||||
|
||||
std::vector<std::string> v;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} VALUES {}",
|
||||
BaseInsert(),
|
||||
Strings::Implode(",", insert_chunks)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static std::vector<Keyring> All(Database& db)
|
||||
{
|
||||
std::vector<Keyring> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{}",
|
||||
BaseSelect()
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
Keyring e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.char_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.item_id = static_cast<int32_t>(atoi(row[2]));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static std::vector<Keyring> GetWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
std::vector<Keyring> all_entries;
|
||||
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE {}",
|
||||
BaseSelect(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
all_entries.reserve(results.RowCount());
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
Keyring e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.char_id = static_cast<int32_t>(atoi(row[1]));
|
||||
e.item_id = static_cast<int32_t>(atoi(row[2]));
|
||||
|
||||
all_entries.push_back(e);
|
||||
}
|
||||
|
||||
return all_entries;
|
||||
}
|
||||
|
||||
static int DeleteWhere(Database& db, const std::string &where_filter)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"DELETE FROM {} WHERE {}",
|
||||
TableName(),
|
||||
where_filter
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int Truncate(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"TRUNCATE TABLE {}",
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() ? results.RowsAffected() : 0);
|
||||
}
|
||||
|
||||
static int64 GetMaxId(Database& db)
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COALESCE(MAX({}), 0) FROM {}",
|
||||
PrimaryKey(),
|
||||
TableName()
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
static int64 Count(Database& db, const std::string &where_filter = "")
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"SELECT COUNT(*) FROM {} {}",
|
||||
TableName(),
|
||||
(where_filter.empty() ? "" : "WHERE " + where_filter)
|
||||
)
|
||||
);
|
||||
|
||||
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_BASE_KEYRING_REPOSITORY_H
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "../../strings.h"
|
||||
#include <ctime>
|
||||
|
||||
|
||||
class BaseObjectRepository {
|
||||
public:
|
||||
struct Object {
|
||||
@@ -31,9 +32,9 @@ public:
|
||||
std::string objectname;
|
||||
int32_t type;
|
||||
int32_t icon;
|
||||
int32_t unknown08;
|
||||
int32_t unknown10;
|
||||
int32_t unknown20;
|
||||
float size_percentage;
|
||||
int32_t solid_type;
|
||||
int32_t incline;
|
||||
int32_t unknown24;
|
||||
int32_t unknown60;
|
||||
int32_t unknown64;
|
||||
@@ -71,9 +72,9 @@ public:
|
||||
"objectname",
|
||||
"type",
|
||||
"icon",
|
||||
"unknown08",
|
||||
"unknown10",
|
||||
"unknown20",
|
||||
"size_percentage",
|
||||
"solid_type",
|
||||
"incline",
|
||||
"unknown24",
|
||||
"unknown60",
|
||||
"unknown64",
|
||||
@@ -107,9 +108,9 @@ public:
|
||||
"objectname",
|
||||
"type",
|
||||
"icon",
|
||||
"unknown08",
|
||||
"unknown10",
|
||||
"unknown20",
|
||||
"size_percentage",
|
||||
"solid_type",
|
||||
"incline",
|
||||
"unknown24",
|
||||
"unknown60",
|
||||
"unknown64",
|
||||
@@ -177,9 +178,9 @@ public:
|
||||
e.objectname = "";
|
||||
e.type = 0;
|
||||
e.icon = 0;
|
||||
e.unknown08 = 0;
|
||||
e.unknown10 = 0;
|
||||
e.unknown20 = 0;
|
||||
e.size_percentage = 0;
|
||||
e.solid_type = 0;
|
||||
e.incline = 0;
|
||||
e.unknown24 = 0;
|
||||
e.unknown60 = 0;
|
||||
e.unknown64 = 0;
|
||||
@@ -220,8 +221,9 @@ public:
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE id = {} LIMIT 1",
|
||||
"{} WHERE {} = {} LIMIT 1",
|
||||
BaseSelect(),
|
||||
PrimaryKey(),
|
||||
object_id
|
||||
)
|
||||
);
|
||||
@@ -242,9 +244,9 @@ public:
|
||||
e.objectname = row[9] ? row[9] : "";
|
||||
e.type = static_cast<int32_t>(atoi(row[10]));
|
||||
e.icon = static_cast<int32_t>(atoi(row[11]));
|
||||
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
|
||||
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
|
||||
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
|
||||
e.size_percentage = strtof(row[12], nullptr);
|
||||
e.solid_type = static_cast<int32_t>(atoi(row[13]));
|
||||
e.incline = static_cast<int32_t>(atoi(row[14]));
|
||||
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
|
||||
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
|
||||
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
|
||||
@@ -304,9 +306,9 @@ public:
|
||||
v.push_back(columns[9] + " = '" + Strings::Escape(e.objectname) + "'");
|
||||
v.push_back(columns[10] + " = " + std::to_string(e.type));
|
||||
v.push_back(columns[11] + " = " + std::to_string(e.icon));
|
||||
v.push_back(columns[12] + " = " + std::to_string(e.unknown08));
|
||||
v.push_back(columns[13] + " = " + std::to_string(e.unknown10));
|
||||
v.push_back(columns[14] + " = " + std::to_string(e.unknown20));
|
||||
v.push_back(columns[12] + " = " + std::to_string(e.size_percentage));
|
||||
v.push_back(columns[13] + " = " + std::to_string(e.solid_type));
|
||||
v.push_back(columns[14] + " = " + std::to_string(e.incline));
|
||||
v.push_back(columns[15] + " = " + std::to_string(e.unknown24));
|
||||
v.push_back(columns[16] + " = " + std::to_string(e.unknown60));
|
||||
v.push_back(columns[17] + " = " + std::to_string(e.unknown64));
|
||||
@@ -355,9 +357,9 @@ public:
|
||||
v.push_back("'" + Strings::Escape(e.objectname) + "'");
|
||||
v.push_back(std::to_string(e.type));
|
||||
v.push_back(std::to_string(e.icon));
|
||||
v.push_back(std::to_string(e.unknown08));
|
||||
v.push_back(std::to_string(e.unknown10));
|
||||
v.push_back(std::to_string(e.unknown20));
|
||||
v.push_back(std::to_string(e.size_percentage));
|
||||
v.push_back(std::to_string(e.solid_type));
|
||||
v.push_back(std::to_string(e.incline));
|
||||
v.push_back(std::to_string(e.unknown24));
|
||||
v.push_back(std::to_string(e.unknown60));
|
||||
v.push_back(std::to_string(e.unknown64));
|
||||
@@ -414,9 +416,9 @@ public:
|
||||
v.push_back("'" + Strings::Escape(e.objectname) + "'");
|
||||
v.push_back(std::to_string(e.type));
|
||||
v.push_back(std::to_string(e.icon));
|
||||
v.push_back(std::to_string(e.unknown08));
|
||||
v.push_back(std::to_string(e.unknown10));
|
||||
v.push_back(std::to_string(e.unknown20));
|
||||
v.push_back(std::to_string(e.size_percentage));
|
||||
v.push_back(std::to_string(e.solid_type));
|
||||
v.push_back(std::to_string(e.incline));
|
||||
v.push_back(std::to_string(e.unknown24));
|
||||
v.push_back(std::to_string(e.unknown60));
|
||||
v.push_back(std::to_string(e.unknown64));
|
||||
@@ -477,9 +479,9 @@ public:
|
||||
e.objectname = row[9] ? row[9] : "";
|
||||
e.type = static_cast<int32_t>(atoi(row[10]));
|
||||
e.icon = static_cast<int32_t>(atoi(row[11]));
|
||||
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
|
||||
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
|
||||
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
|
||||
e.size_percentage = strtof(row[12], nullptr);
|
||||
e.solid_type = static_cast<int32_t>(atoi(row[13]));
|
||||
e.incline = static_cast<int32_t>(atoi(row[14]));
|
||||
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
|
||||
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
|
||||
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
|
||||
@@ -531,9 +533,9 @@ public:
|
||||
e.objectname = row[9] ? row[9] : "";
|
||||
e.type = static_cast<int32_t>(atoi(row[10]));
|
||||
e.icon = static_cast<int32_t>(atoi(row[11]));
|
||||
e.unknown08 = static_cast<int32_t>(atoi(row[12]));
|
||||
e.unknown10 = static_cast<int32_t>(atoi(row[13]));
|
||||
e.unknown20 = static_cast<int32_t>(atoi(row[14]));
|
||||
e.size_percentage = strtof(row[12], nullptr);
|
||||
e.solid_type = static_cast<int32_t>(atoi(row[13]));
|
||||
e.incline = static_cast<int32_t>(atoi(row[14]));
|
||||
e.unknown24 = static_cast<int32_t>(atoi(row[15]));
|
||||
e.unknown60 = static_cast<int32_t>(atoi(row[16]));
|
||||
e.unknown64 = static_cast<int32_t>(atoi(row[17]));
|
||||
|
||||
@@ -16,18 +16,19 @@
|
||||
#include "../../strings.h"
|
||||
#include <ctime>
|
||||
|
||||
|
||||
class BaseStartingItemsRepository {
|
||||
public:
|
||||
struct StartingItems {
|
||||
uint32_t id;
|
||||
int32_t race;
|
||||
int32_t class_;
|
||||
int32_t deityid;
|
||||
int32_t zoneid;
|
||||
int32_t itemid;
|
||||
std::string class_list;
|
||||
std::string race_list;
|
||||
std::string deity_list;
|
||||
std::string zone_id_list;
|
||||
uint32_t item_id;
|
||||
uint8_t item_charges;
|
||||
int8_t gm;
|
||||
int32_t slot;
|
||||
int32_t status;
|
||||
int32_t inventory_slot;
|
||||
int8_t min_expansion;
|
||||
int8_t max_expansion;
|
||||
std::string content_flags;
|
||||
@@ -43,14 +44,14 @@ public:
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"race",
|
||||
"`class`",
|
||||
"deityid",
|
||||
"zoneid",
|
||||
"itemid",
|
||||
"class_list",
|
||||
"race_list",
|
||||
"deity_list",
|
||||
"zone_id_list",
|
||||
"item_id",
|
||||
"item_charges",
|
||||
"gm",
|
||||
"slot",
|
||||
"status",
|
||||
"inventory_slot",
|
||||
"min_expansion",
|
||||
"max_expansion",
|
||||
"content_flags",
|
||||
@@ -62,14 +63,14 @@ public:
|
||||
{
|
||||
return {
|
||||
"id",
|
||||
"race",
|
||||
"`class`",
|
||||
"deityid",
|
||||
"zoneid",
|
||||
"itemid",
|
||||
"class_list",
|
||||
"race_list",
|
||||
"deity_list",
|
||||
"zone_id_list",
|
||||
"item_id",
|
||||
"item_charges",
|
||||
"gm",
|
||||
"slot",
|
||||
"status",
|
||||
"inventory_slot",
|
||||
"min_expansion",
|
||||
"max_expansion",
|
||||
"content_flags",
|
||||
@@ -115,14 +116,14 @@ public:
|
||||
StartingItems e{};
|
||||
|
||||
e.id = 0;
|
||||
e.race = 0;
|
||||
e.class_ = 0;
|
||||
e.deityid = 0;
|
||||
e.zoneid = 0;
|
||||
e.itemid = 0;
|
||||
e.class_list = "";
|
||||
e.race_list = "";
|
||||
e.deity_list = "";
|
||||
e.zone_id_list = "";
|
||||
e.item_id = 0;
|
||||
e.item_charges = 1;
|
||||
e.gm = 0;
|
||||
e.slot = -1;
|
||||
e.status = 0;
|
||||
e.inventory_slot = -1;
|
||||
e.min_expansion = -1;
|
||||
e.max_expansion = -1;
|
||||
e.content_flags = "";
|
||||
@@ -152,8 +153,9 @@ public:
|
||||
{
|
||||
auto results = db.QueryDatabase(
|
||||
fmt::format(
|
||||
"{} WHERE id = {} LIMIT 1",
|
||||
"{} WHERE {} = {} LIMIT 1",
|
||||
BaseSelect(),
|
||||
PrimaryKey(),
|
||||
starting_items_id
|
||||
)
|
||||
);
|
||||
@@ -163,14 +165,14 @@ public:
|
||||
StartingItems e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.race = static_cast<int32_t>(atoi(row[1]));
|
||||
e.class_ = static_cast<int32_t>(atoi(row[2]));
|
||||
e.deityid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[4]));
|
||||
e.itemid = static_cast<int32_t>(atoi(row[5]));
|
||||
e.class_list = row[1] ? row[1] : "";
|
||||
e.race_list = row[2] ? row[2] : "";
|
||||
e.deity_list = row[3] ? row[3] : "";
|
||||
e.zone_id_list = row[4] ? row[4] : "";
|
||||
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.gm = static_cast<int8_t>(atoi(row[7]));
|
||||
e.slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.status = static_cast<int32_t>(atoi(row[7]));
|
||||
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
|
||||
e.content_flags = row[11] ? row[11] : "";
|
||||
@@ -208,14 +210,14 @@ public:
|
||||
|
||||
auto columns = Columns();
|
||||
|
||||
v.push_back(columns[1] + " = " + std::to_string(e.race));
|
||||
v.push_back(columns[2] + " = " + std::to_string(e.class_));
|
||||
v.push_back(columns[3] + " = " + std::to_string(e.deityid));
|
||||
v.push_back(columns[4] + " = " + std::to_string(e.zoneid));
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.itemid));
|
||||
v.push_back(columns[1] + " = '" + Strings::Escape(e.class_list) + "'");
|
||||
v.push_back(columns[2] + " = '" + Strings::Escape(e.race_list) + "'");
|
||||
v.push_back(columns[3] + " = '" + Strings::Escape(e.deity_list) + "'");
|
||||
v.push_back(columns[4] + " = '" + Strings::Escape(e.zone_id_list) + "'");
|
||||
v.push_back(columns[5] + " = " + std::to_string(e.item_id));
|
||||
v.push_back(columns[6] + " = " + std::to_string(e.item_charges));
|
||||
v.push_back(columns[7] + " = " + std::to_string(e.gm));
|
||||
v.push_back(columns[8] + " = " + std::to_string(e.slot));
|
||||
v.push_back(columns[7] + " = " + std::to_string(e.status));
|
||||
v.push_back(columns[8] + " = " + std::to_string(e.inventory_slot));
|
||||
v.push_back(columns[9] + " = " + std::to_string(e.min_expansion));
|
||||
v.push_back(columns[10] + " = " + std::to_string(e.max_expansion));
|
||||
v.push_back(columns[11] + " = '" + Strings::Escape(e.content_flags) + "'");
|
||||
@@ -242,14 +244,14 @@ public:
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.race));
|
||||
v.push_back(std::to_string(e.class_));
|
||||
v.push_back(std::to_string(e.deityid));
|
||||
v.push_back(std::to_string(e.zoneid));
|
||||
v.push_back(std::to_string(e.itemid));
|
||||
v.push_back("'" + Strings::Escape(e.class_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.race_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.deity_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
|
||||
v.push_back(std::to_string(e.item_id));
|
||||
v.push_back(std::to_string(e.item_charges));
|
||||
v.push_back(std::to_string(e.gm));
|
||||
v.push_back(std::to_string(e.slot));
|
||||
v.push_back(std::to_string(e.status));
|
||||
v.push_back(std::to_string(e.inventory_slot));
|
||||
v.push_back(std::to_string(e.min_expansion));
|
||||
v.push_back(std::to_string(e.max_expansion));
|
||||
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
|
||||
@@ -284,14 +286,14 @@ public:
|
||||
std::vector<std::string> v;
|
||||
|
||||
v.push_back(std::to_string(e.id));
|
||||
v.push_back(std::to_string(e.race));
|
||||
v.push_back(std::to_string(e.class_));
|
||||
v.push_back(std::to_string(e.deityid));
|
||||
v.push_back(std::to_string(e.zoneid));
|
||||
v.push_back(std::to_string(e.itemid));
|
||||
v.push_back("'" + Strings::Escape(e.class_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.race_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.deity_list) + "'");
|
||||
v.push_back("'" + Strings::Escape(e.zone_id_list) + "'");
|
||||
v.push_back(std::to_string(e.item_id));
|
||||
v.push_back(std::to_string(e.item_charges));
|
||||
v.push_back(std::to_string(e.gm));
|
||||
v.push_back(std::to_string(e.slot));
|
||||
v.push_back(std::to_string(e.status));
|
||||
v.push_back(std::to_string(e.inventory_slot));
|
||||
v.push_back(std::to_string(e.min_expansion));
|
||||
v.push_back(std::to_string(e.max_expansion));
|
||||
v.push_back("'" + Strings::Escape(e.content_flags) + "'");
|
||||
@@ -330,14 +332,14 @@ public:
|
||||
StartingItems e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.race = static_cast<int32_t>(atoi(row[1]));
|
||||
e.class_ = static_cast<int32_t>(atoi(row[2]));
|
||||
e.deityid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[4]));
|
||||
e.itemid = static_cast<int32_t>(atoi(row[5]));
|
||||
e.class_list = row[1] ? row[1] : "";
|
||||
e.race_list = row[2] ? row[2] : "";
|
||||
e.deity_list = row[3] ? row[3] : "";
|
||||
e.zone_id_list = row[4] ? row[4] : "";
|
||||
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.gm = static_cast<int8_t>(atoi(row[7]));
|
||||
e.slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.status = static_cast<int32_t>(atoi(row[7]));
|
||||
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
|
||||
e.content_flags = row[11] ? row[11] : "";
|
||||
@@ -367,14 +369,14 @@ public:
|
||||
StartingItems e{};
|
||||
|
||||
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
|
||||
e.race = static_cast<int32_t>(atoi(row[1]));
|
||||
e.class_ = static_cast<int32_t>(atoi(row[2]));
|
||||
e.deityid = static_cast<int32_t>(atoi(row[3]));
|
||||
e.zoneid = static_cast<int32_t>(atoi(row[4]));
|
||||
e.itemid = static_cast<int32_t>(atoi(row[5]));
|
||||
e.class_list = row[1] ? row[1] : "";
|
||||
e.race_list = row[2] ? row[2] : "";
|
||||
e.deity_list = row[3] ? row[3] : "";
|
||||
e.zone_id_list = row[4] ? row[4] : "";
|
||||
e.item_id = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
|
||||
e.item_charges = static_cast<uint8_t>(strtoul(row[6], nullptr, 10));
|
||||
e.gm = static_cast<int8_t>(atoi(row[7]));
|
||||
e.slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.status = static_cast<int32_t>(atoi(row[7]));
|
||||
e.inventory_slot = static_cast<int32_t>(atoi(row[8]));
|
||||
e.min_expansion = static_cast<int8_t>(atoi(row[9]));
|
||||
e.max_expansion = static_cast<int8_t>(atoi(row[10]));
|
||||
e.content_flags = row[11] ? row[11] : "";
|
||||
|
||||
@@ -120,6 +120,7 @@ public:
|
||||
{.parent_command = "set", .sub_command = "title_suffix", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "titlesuffix"},
|
||||
{.parent_command = "set", .sub_command = "weather", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "weather"},
|
||||
{.parent_command = "set", .sub_command = "zone", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "zclip|zcolor|zheader|zonelock|zsafecoords|zsky|zunderworld"},
|
||||
{.parent_command = "show", .sub_command = "aas", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showaas"},
|
||||
{.parent_command = "show", .sub_command = "aa_points", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showaapoints|showaapts"},
|
||||
{.parent_command = "show", .sub_command = "aggro", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "aggro"},
|
||||
{.parent_command = "show", .sub_command = "buffs", .access_level = AccountStatus::QuestTroupe, .top_level_aliases = "showbuffs"},
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef EQEMU_KEYRING_REPOSITORY_H
|
||||
#define EQEMU_KEYRING_REPOSITORY_H
|
||||
|
||||
#include "../database.h"
|
||||
#include "../strings.h"
|
||||
#include "base/base_keyring_repository.h"
|
||||
|
||||
class KeyringRepository: public BaseKeyringRepository {
|
||||
public:
|
||||
|
||||
/**
|
||||
* This file was auto generated and can be modified and extended upon
|
||||
*
|
||||
* Base repository methods are automatically
|
||||
* generated in the "base" version of this repository. The base repository
|
||||
* is immutable and to be left untouched, while methods in this class
|
||||
* are used as extension methods for more specific persistence-layer
|
||||
* accessors or mutators.
|
||||
*
|
||||
* Base Methods (Subject to be expanded upon in time)
|
||||
*
|
||||
* Note: Not all tables are designed appropriately to fit functionality with all base methods
|
||||
*
|
||||
* InsertOne
|
||||
* UpdateOne
|
||||
* DeleteOne
|
||||
* FindOne
|
||||
* GetWhere(std::string where_filter)
|
||||
* DeleteWhere(std::string where_filter)
|
||||
* InsertMany
|
||||
* All
|
||||
*
|
||||
* Example custom methods in a repository
|
||||
*
|
||||
* KeyringRepository::GetByZoneAndVersion(int zone_id, int zone_version)
|
||||
* KeyringRepository::GetWhereNeverExpires()
|
||||
* KeyringRepository::GetWhereXAndY()
|
||||
* KeyringRepository::DeleteWhereXAndY()
|
||||
*
|
||||
* Most of the above could be covered by base methods, but if you as a developer
|
||||
* find yourself re-using logic for other parts of the code, its best to just make a
|
||||
* method that can be re-used easily elsewhere especially if it can use a base repository
|
||||
* method and encapsulate filters there
|
||||
*/
|
||||
|
||||
// Custom extended repository methods here
|
||||
|
||||
};
|
||||
|
||||
#endif //EQEMU_KEYRING_REPOSITORY_H
|
||||
@@ -304,6 +304,8 @@ RULE_BOOL(World, EnableDevTools, true, "Enable or Disable the Developer Tools gl
|
||||
RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Checksum Verification for eqgame.exe and spells_us.txt")
|
||||
RULE_INT(World, MaximumQuestErrors, 30, "Changes the maximum number of quest errors that can be displayed in #questerrors, default is 30")
|
||||
RULE_INT(World, BootHour, 0, "Sets the in-game hour world will set when it first boots. 0-24 are valid options, where 0 disables this rule")
|
||||
RULE_BOOL(World, UseItemLinksForKeyRing, false, "Uses item links for Key Ring Listing instead of item name")
|
||||
RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Zone)
|
||||
@@ -457,6 +459,8 @@ RULE_INT(Spells, WizardCritMinimumRandomRatio, 20, "The minimum value for the ra
|
||||
RULE_INT(Spells, WizardCritMaximumRandomRatio, 70, "The maximum value for the random range which Wizards and Caster DPS Mercs innately have for spell crit ratio. Set to 70 for vanilla values.")
|
||||
RULE_INT(Spells, DefensiveProcPenaltyLevelGap, 6, "Defensive Proc Penalty Level Gap where procs start losing their proc rate at RuleR(Spells, DefensiveProcPenaltyModifier)% per level difference")
|
||||
RULE_REAL(Spells, DefensiveProcPenaltyLevelGapModifier, 10.0f, "Defensive Proc Penalty Level Gap Modifier where procs start losing their proc rate at defined % after RuleI(Spells, DefensiveProcLevelGap) level difference")
|
||||
RULE_BOOL(Spells, DOTBonusDamageSplitOverDuration, true, "Disable to have Damage Over Time total bonus damage added to each tick instead of divided across duration")
|
||||
RULE_BOOL(Spells, HOTBonusHealingSplitOverDuration, true, "Disable to have Heal Over Time total bonus healing added to each tick instead of divided across duration")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Combat)
|
||||
@@ -649,6 +653,9 @@ RULE_BOOL(Bots, ResurrectionSickness, true, "Use Resurrection Sickness based on
|
||||
RULE_INT(Bots, OldResurrectionSicknessSpell, 757, "757 is Default Old Resurrection Sickness Spell")
|
||||
RULE_INT(Bots, ResurrectionSicknessSpell, 756, "756 is Default Resurrection Sickness Spell")
|
||||
RULE_BOOL(Bots, AllowPickpocketCommand, true, "Allows the use of the bot command 'pickpocket'")
|
||||
RULE_BOOL(Bots, BotHealOnLevel, false, "Setting whether a bot should heal completely when leveling. Default FALSE.")
|
||||
RULE_INT(Bots, AutosaveIntervalSeconds, 300, "Number of seconds after which a timer is triggered which stores the bot data. The value 0 means no periodic automatic saving.")
|
||||
RULE_BOOL(Bots, CazicTouchBotsOwner, true, "Default True. Cazic Touch/DT will hit bot owner rather than bot.")
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY(Chat)
|
||||
|
||||
+6
-6
@@ -461,12 +461,12 @@ struct SPackSendQueue {
|
||||
uchar buffer[0];
|
||||
};
|
||||
|
||||
struct ServerZoneStateChange_struct {
|
||||
uint32 ZoneServerID;
|
||||
char adminname[64];
|
||||
uint32 zoneid;
|
||||
uint16 instanceid;
|
||||
bool makestatic;
|
||||
struct ServerZoneStateChange_Struct {
|
||||
uint32 zone_server_id;
|
||||
uint32 zone_id;
|
||||
uint16 instance_id;
|
||||
bool is_static;
|
||||
char admin_name[64];
|
||||
};
|
||||
|
||||
struct ServerZoneIncomingClient_Struct {
|
||||
|
||||
+69
-32
@@ -41,6 +41,7 @@
|
||||
#include "repositories/criteria/content_filter_criteria.h"
|
||||
#include "repositories/account_repository.h"
|
||||
#include "repositories/faction_association_repository.h"
|
||||
#include "repositories/starting_items_repository.h"
|
||||
#include "path_manager.h"
|
||||
#include "repositories/loottable_repository.h"
|
||||
|
||||
@@ -446,45 +447,81 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, EQ::InventoryProfile* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
bool SharedDatabase::SetStartingItems(
|
||||
PlayerProfile_Struct *pp,
|
||||
EQ::InventoryProfile *inv,
|
||||
uint32 si_race,
|
||||
uint32 si_class,
|
||||
uint32 si_deity,
|
||||
uint32 si_current_zone,
|
||||
char *si_name,
|
||||
int admin_level
|
||||
)
|
||||
{
|
||||
const EQ::ItemData *item_data;
|
||||
|
||||
const EQ::ItemData *myitem;
|
||||
const auto &l = StartingItemsRepository::All(*this);
|
||||
|
||||
const std::string query = StringFormat(
|
||||
"SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
"(deityid = %i or deityid = 0) AND (zoneid = %i or zoneid = 0) AND "
|
||||
"gm <= %i %s ORDER BY id",
|
||||
si_race,
|
||||
si_class,
|
||||
si_deity,
|
||||
si_current_zone,
|
||||
admin_level,
|
||||
ContentFilterCriteria::apply().c_str()
|
||||
);
|
||||
|
||||
auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
if (l.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<StartingItemsRepository::StartingItems> v;
|
||||
|
||||
for (auto& row = results.begin(); row != results.end(); ++row) {
|
||||
const int32 itemid = Strings::ToInt(row[0]);
|
||||
const int32 charges = Strings::ToInt(row[1]);
|
||||
int32 slot = Strings::ToInt(row[2]);
|
||||
myitem = GetItem(itemid);
|
||||
for (const auto &e : l) {
|
||||
const auto &classes = Strings::Split(e.class_list, "|");
|
||||
const auto &deities = Strings::Split(e.deity_list, "|");
|
||||
const auto &races = Strings::Split(e.race_list, "|");
|
||||
const auto &zones = Strings::Split(e.zone_id_list, "|");
|
||||
|
||||
if(!myitem)
|
||||
const std::string &all = std::to_string(0);
|
||||
|
||||
if (classes[0] != all) {
|
||||
if (!Strings::Contains(classes, std::to_string(si_class))) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (deities[0] != all) {
|
||||
if (!Strings::Contains(deities, std::to_string(si_deity))) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (races[0] != all) {
|
||||
if (!Strings::Contains(races, std::to_string(si_race))) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (zones[0] != all) {
|
||||
if (!Strings::Contains(zones, std::to_string(si_current_zone))) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
v.emplace_back(e);
|
||||
}
|
||||
|
||||
for (const auto &e : v) {
|
||||
const uint32 item_id = e.item_id;
|
||||
const uint8 item_charges = e.item_charges;
|
||||
int32 slot = e.inventory_slot;
|
||||
|
||||
item_data = GetItem(item_id);
|
||||
|
||||
if (!item_data) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const EQ::ItemInstance* myinst = CreateBaseItem(myitem, charges);
|
||||
const auto *inst = CreateBaseItem(item_data, item_charges);
|
||||
|
||||
if(slot < 0)
|
||||
slot = inv->FindFreeSlot(0, 0);
|
||||
if (slot < EQ::invslot::slotCharm) {
|
||||
slot = inv->FindFreeSlot(false, false);
|
||||
}
|
||||
|
||||
inv->PutItem(slot, *myinst);
|
||||
safe_delete(myinst);
|
||||
inv->PutItem(slot, *inst);
|
||||
safe_delete(inst);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -1771,7 +1808,7 @@ bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
|
||||
}
|
||||
|
||||
void SharedDatabase::LoadSkillCaps(void *data) {
|
||||
const uint32 class_count = PLAYER_CLASS_COUNT;
|
||||
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
|
||||
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
|
||||
const uint32 level_count = HARD_LEVEL_CAP + 1;
|
||||
uint16 *skill_caps_table = static_cast<uint16*>(data);
|
||||
@@ -1811,7 +1848,7 @@ uint16 SharedDatabase::GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, ui
|
||||
SkillMaxLevel = RuleI(Character, MaxLevel);
|
||||
}
|
||||
|
||||
const uint32 class_count = PLAYER_CLASS_COUNT;
|
||||
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
|
||||
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
|
||||
const uint32 level_count = HARD_LEVEL_CAP + 1;
|
||||
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
|
||||
@@ -1841,7 +1878,7 @@ uint8 SharedDatabase::GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, u
|
||||
SkillMaxLevel = RuleI(Character, MaxLevel);
|
||||
}
|
||||
|
||||
const uint32 class_count = PLAYER_CLASS_COUNT;
|
||||
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
|
||||
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
|
||||
const uint32 level_count = HARD_LEVEL_CAP + 1;
|
||||
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
|
||||
@@ -2024,7 +2061,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
|
||||
sp[tempid].environment_type=Strings::ToInt(row[102]);
|
||||
sp[tempid].time_of_day=Strings::ToInt(row[103]);
|
||||
|
||||
for(y=0; y < PLAYER_CLASS_COUNT;y++)
|
||||
for(y=0; y < Class::PLAYER_CLASS_COUNT;y++)
|
||||
sp[tempid].classes[y]=Strings::ToInt(row[104+y]);
|
||||
|
||||
sp[tempid].casting_animation=Strings::ToInt(row[120]);
|
||||
|
||||
+3
-3
@@ -666,7 +666,7 @@ bool IsBardSong(uint16 spell_id)
|
||||
const auto& spell = spells[spell_id];
|
||||
|
||||
if (
|
||||
spell.classes[BARD - 1] < UINT8_MAX &&
|
||||
spell.classes[Class::Bard - 1] < UINT8_MAX &&
|
||||
!spell.is_discipline
|
||||
) {
|
||||
return true;
|
||||
@@ -780,7 +780,7 @@ uint8 GetSpellMinimumLevel(uint16 spell_id)
|
||||
|
||||
const auto& spell = spells[spell_id];
|
||||
|
||||
for (int i = 0; i < PLAYER_CLASS_COUNT; i++) {
|
||||
for (int i = 0; i < Class::PLAYER_CLASS_COUNT; i++) {
|
||||
if (spell.classes[i] < minimum_level) {
|
||||
minimum_level = spell.classes[i];
|
||||
}
|
||||
@@ -798,7 +798,7 @@ uint8 GetSpellLevel(uint16 spell_id, uint8 class_id)
|
||||
return UINT8_MAX;
|
||||
}
|
||||
|
||||
if (class_id >= PLAYER_CLASS_COUNT) {
|
||||
if (class_id >= Class::PLAYER_CLASS_COUNT) {
|
||||
return UINT8_MAX;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1369,7 +1369,7 @@ struct SPDat_Spell_Struct
|
||||
/* 101 */ int8 zone_type; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
|
||||
/* 102 */ int8 environment_type; // -- ENVIRONMENTTYPE
|
||||
/* 103 */ int8 time_of_day; // -- TIMEOFDAY
|
||||
/* 104 */ uint8 classes[PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
|
||||
/* 104 */ uint8 classes[Class::PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
|
||||
/* 120 */ uint8 casting_animation; // -- CASTINGANIM
|
||||
/* 121 */ //uint8 TargetAnim; // -- TARGETANIM
|
||||
/* 122 */ //uint32 TravelType; // -- TRAVELTYPE
|
||||
|
||||
+2
-2
@@ -25,7 +25,7 @@
|
||||
|
||||
// Build variables
|
||||
// these get injected during the build pipeline
|
||||
#define CURRENT_VERSION "22.34.2-dev" // always append -dev to the current version for custom-builds
|
||||
#define CURRENT_VERSION "22.36.0-dev" // always append -dev to the current version for custom-builds
|
||||
#define LOGIN_VERSION "0.8.0"
|
||||
#define COMPILE_DATE __DATE__
|
||||
#define COMPILE_TIME __TIME__
|
||||
@@ -42,7 +42,7 @@
|
||||
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
|
||||
*/
|
||||
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9242
|
||||
#define CURRENT_BINARY_DATABASE_VERSION 9247
|
||||
|
||||
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9040
|
||||
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "eqemu-server",
|
||||
"version": "22.34.2",
|
||||
"version": "22.36.0",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://github.com/EQEmu/Server.git"
|
||||
|
||||
@@ -29,7 +29,7 @@ void LoadSkillCaps(SharedDatabase *database, const std::string &prefix) {
|
||||
EQ::IPCMutex mutex("skill_caps");
|
||||
mutex.Lock();
|
||||
|
||||
uint32 class_count = PLAYER_CLASS_COUNT;
|
||||
uint32 class_count = Class::PLAYER_CLASS_COUNT;
|
||||
uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
|
||||
uint32 level_count = HARD_LEVEL_CAP + 1;
|
||||
uint32 size = (class_count * skill_count * level_count * sizeof(uint16));
|
||||
|
||||
@@ -2,8 +2,13 @@
|
||||
|
||||
########################################################################
|
||||
#::: 13th floor import script
|
||||
#::: Current Source: http://items.sodeq.org/download.php
|
||||
#::: Authors: (Natedog, Akkadius)
|
||||
#::: Items Source: http://items.sodeq.org/download.php
|
||||
#::: How To:
|
||||
#::: 1. Place this script with your server eqemu_config.json
|
||||
#::: 2. Download the items.txt file and place with this script
|
||||
#::: 3. Run this script with Perl
|
||||
#::: 4. Review new and updated items in the items_new table
|
||||
#::: 5. Make any desired changes and replace the items table contents
|
||||
########################################################################
|
||||
|
||||
use DBI;
|
||||
@@ -16,6 +21,7 @@ my $db_user = "";
|
||||
my $db_pass = "";
|
||||
my $total_items = 0;
|
||||
my $read_items_file = "items.txt"; #default
|
||||
my $keep_temp_items_table = 0; #keeps the imported items table
|
||||
|
||||
read_eqemu_config_json();
|
||||
|
||||
@@ -24,7 +30,7 @@ my $dbh = DBI->connect("DBI:mysql:database=$db_name;host=$db_host;port=$db_port"
|
||||
read_items_file_from_13th_floor_text();
|
||||
update_items_table();
|
||||
|
||||
print "\n\nImport complete!\n\n";
|
||||
print "\n\nImport complete! Review items_new table before replacing into items table.\n\n";
|
||||
|
||||
sub read_eqemu_config_json {
|
||||
use JSON;
|
||||
@@ -139,7 +145,12 @@ sub read_items_file_from_13th_floor_text {
|
||||
|
||||
sub update_items_table {
|
||||
|
||||
print "Updating items table...\n";
|
||||
#::: Establish items_new table
|
||||
print "Setting up new items table...\n";
|
||||
$dbh->do("DROP TABLE IF EXISTS items_new");
|
||||
$dbh->do("CREATE TABLE items_new AS SELECT * FROM items");
|
||||
|
||||
print "Updating new items table...\n";
|
||||
|
||||
my @matching_table;
|
||||
my @missing_items_table;
|
||||
@@ -147,7 +158,7 @@ sub update_items_table {
|
||||
|
||||
print "Comparing table structure...\n";
|
||||
#::: Get columns from `items`
|
||||
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items`;");
|
||||
my $sth = $dbh->prepare("SHOW COLUMNS FROM `items_new`;");
|
||||
$sth->execute();
|
||||
my @items_table;
|
||||
while (my @row = $sth->fetchrow_array()) {
|
||||
@@ -230,7 +241,7 @@ sub update_items_table {
|
||||
}
|
||||
|
||||
my $update_query = "
|
||||
INSERT INTO items (" . $items_field_list . ")
|
||||
INSERT INTO items_new (" . $items_field_list . ")
|
||||
SELECT " . $items_floor_field_list . "
|
||||
FROM items_floor fi
|
||||
ON DUPLICATE KEY UPDATE " . $update_fields;
|
||||
@@ -257,14 +268,20 @@ sub update_items_table {
|
||||
|
||||
#::: Update stackables
|
||||
print "Updating stackable field...\n";
|
||||
$dbh->do("UPDATE items i SET i.stackable = 1 WHERE i.stacksize > 1");
|
||||
$dbh->do("UPDATE items_new i SET i.stackable = 1 WHERE i.stacksize > 1");
|
||||
|
||||
#::: Update legacy research tome bagtypes
|
||||
print "Updating legacy research tomes...\n";
|
||||
$dbh->do("UPDATE items i SET i.bagtype = 24 WHERE i.id IN (17655, 17903)"); #RESEARCHWIZ
|
||||
$dbh->do("UPDATE items i SET i.bagtype = 25 WHERE i.id IN (17502, 17653)"); #RESEARCHMAG
|
||||
$dbh->do("UPDATE items i SET i.bagtype = 26 WHERE i.id IN (17501, 17654)"); #RESEARCHNEC
|
||||
$dbh->do("UPDATE items i SET i.bagtype = 27 WHERE i.id IN (17500, 17652)"); #RESEARCHENC
|
||||
$dbh->do("UPDATE items_new i SET i.bagtype = 24 WHERE i.id IN (17655, 17903)"); #RESEARCHWIZ
|
||||
$dbh->do("UPDATE items_new i SET i.bagtype = 25 WHERE i.id IN (17502, 17653)"); #RESEARCHMAG
|
||||
$dbh->do("UPDATE items_new i SET i.bagtype = 26 WHERE i.id IN (17501, 17654)"); #RESEARCHNEC
|
||||
$dbh->do("UPDATE items_new i SET i.bagtype = 27 WHERE i.id IN (17500, 17652)"); #RESEARCHENC
|
||||
|
||||
#::: Remove temp table
|
||||
if (!$keep_temp_items_table) {
|
||||
print "Cleaning up temp items table...\n";
|
||||
$dbh->do("DROP TABLE items_floor");
|
||||
}
|
||||
}
|
||||
|
||||
sub trim($) {
|
||||
|
||||
+5
-5
@@ -1966,7 +1966,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
{ /*Drakkin*/ 70, 80, 85, 75, 80, 85, 75}
|
||||
};
|
||||
|
||||
static const int BaseClass[PLAYER_CLASS_COUNT][8] =
|
||||
static const int BaseClass[Class::PLAYER_CLASS_COUNT][8] =
|
||||
{ /* STR STA AGI DEX WIS INT CHR ADD*/
|
||||
{ /*Warrior*/ 10, 10, 5, 0, 0, 0, 0, 25},
|
||||
{ /*Cleric*/ 5, 5, 0, 0, 10, 0, 0, 30},
|
||||
@@ -1986,7 +1986,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
{ /*Berserker*/ 10, 5, 0, 10, 0, 0, 0, 25}
|
||||
};
|
||||
|
||||
static const bool ClassRaceLookupTable[PLAYER_CLASS_COUNT][_TABLE_RACES]=
|
||||
static const bool ClassRaceLookupTable[Class::PLAYER_CLASS_COUNT][_TABLE_RACES]=
|
||||
{ /*Human Barbarian Erudite Woodelf Highelf Darkelf Halfelf Dwarf Troll Ogre Halfling Gnome Iksar Vahshir Froglok Drakkin*/
|
||||
{ /*Warrior*/ true, true, false, true, false, true, true, true, true, true, true, true, true, true, true, true},
|
||||
{ /*Cleric*/ true, false, true, false, true, true, true, true, false, false, true, true, false, false, true, true},
|
||||
@@ -2021,7 +2021,7 @@ bool CheckCharCreateInfoTitanium(CharCreate_Struct *cc)
|
||||
|
||||
// if out of range looking it up in the table would crash stuff
|
||||
// so we return from these
|
||||
if (classtemp >= PLAYER_CLASS_COUNT) {
|
||||
if (classtemp >= Class::PLAYER_CLASS_COUNT) {
|
||||
LogInfo(" class is out of range");
|
||||
return false;
|
||||
}
|
||||
@@ -2114,7 +2114,7 @@ void Client::SetClassStartingSkills(PlayerProfile_Struct *pp)
|
||||
}
|
||||
}
|
||||
|
||||
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == BERSERKER) {
|
||||
if (cle->GetClientVersion() < static_cast<uint8>(EQ::versions::ClientVersion::RoF2) && pp->class_ == Class::Berserker) {
|
||||
pp->skills[EQ::skills::Skill1HPiercing] = pp->skills[EQ::skills::Skill2HPiercing];
|
||||
pp->skills[EQ::skills::Skill2HPiercing] = 0;
|
||||
}
|
||||
@@ -2299,7 +2299,7 @@ void Client::SetClassLanguages(PlayerProfile_Struct *pp)
|
||||
{
|
||||
// we only need to handle one class, but custom server might want to do more
|
||||
switch(pp->class_) {
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
pp->languages[LANG_THIEVES_CANT] = 100;
|
||||
break;
|
||||
default:
|
||||
|
||||
+10
-10
@@ -578,25 +578,25 @@ void ConsoleZoneShutdown(
|
||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||
|
||||
auto pack = new ServerPacket;
|
||||
pack->size = sizeof(ServerZoneStateChange_struct);
|
||||
pack->size = sizeof(ServerZoneStateChange_Struct);
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
|
||||
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
|
||||
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_Struct));
|
||||
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
|
||||
pack->opcode = ServerOP_ZoneShutdown;
|
||||
strcpy(s->adminname, tmpname);
|
||||
strcpy(s->admin_name, tmpname);
|
||||
if (Strings::IsNumber(args[0])) {
|
||||
s->ZoneServerID = Strings::ToInt(args[0]);
|
||||
s->zone_server_id = Strings::ToInt(args[0]);
|
||||
}
|
||||
else {
|
||||
s->zoneid = ZoneID(args[0].c_str());
|
||||
s->zone_id = ZoneID(args[0].c_str());
|
||||
}
|
||||
|
||||
ZoneServer *zs = 0;
|
||||
if (s->ZoneServerID != 0) {
|
||||
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
||||
if (s->zone_server_id != 0) {
|
||||
zs = zoneserver_list.FindByID(s->zone_server_id);
|
||||
}
|
||||
else if (s->zoneid != 0) {
|
||||
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
|
||||
else if (s->zone_id != 0) {
|
||||
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
|
||||
}
|
||||
else {
|
||||
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
|
||||
|
||||
+2
-2
@@ -33,7 +33,7 @@ GroupLFP::GroupLFP(uint32 inLeaderID) {
|
||||
LeaderID = inLeaderID;
|
||||
for (auto &member : Members) {
|
||||
member.Name[0] = '\0';
|
||||
member.Class = NO_CLASS;
|
||||
member.Class = Class::None;
|
||||
member.Level = 0;
|
||||
member.Zone = 0;
|
||||
}
|
||||
@@ -77,7 +77,7 @@ void GroupLFP::SetDetails(ServerLFPUpdate_Struct *Update) {
|
||||
Members[i].GuildID = CLE->GuildID();
|
||||
}
|
||||
else {
|
||||
Members[i].Class = NO_CLASS;
|
||||
Members[i].Class = Class::None;
|
||||
Members[i].Level = 0;
|
||||
Members[i].Zone = 0;
|
||||
Members[i].GuildID = 0xFFFF;
|
||||
|
||||
+21
-18
@@ -720,15 +720,15 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
break;
|
||||
}
|
||||
case ServerOP_ZoneShutdown: {
|
||||
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
|
||||
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
|
||||
ZoneServer* zs = 0;
|
||||
if (s->ZoneServerID) {
|
||||
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
||||
} else if (s->zoneid) {
|
||||
zs = zoneserver_list.FindByName(ZoneName(s->zoneid));
|
||||
if (s->zone_server_id) {
|
||||
zs = zoneserver_list.FindByID(s->zone_server_id);
|
||||
} else if (s->zone_id) {
|
||||
zs = zoneserver_list.FindByName(ZoneName(s->zone_id));
|
||||
} else {
|
||||
zoneserver_list.SendEmoteMessage(
|
||||
s->adminname,
|
||||
s->admin_name,
|
||||
0,
|
||||
AccountStatus::Player,
|
||||
Chat::White,
|
||||
@@ -738,7 +738,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
|
||||
if (!zs) {
|
||||
zoneserver_list.SendEmoteMessage(
|
||||
s->adminname,
|
||||
s->admin_name,
|
||||
0,
|
||||
AccountStatus::Player,
|
||||
Chat::White,
|
||||
@@ -751,8 +751,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
|
||||
break;
|
||||
}
|
||||
case ServerOP_ZoneBootup: {
|
||||
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
|
||||
zoneserver_list.SOPZoneBootup(s->adminname, s->ZoneServerID, ZoneName(s->zoneid), s->makestatic);
|
||||
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
|
||||
zoneserver_list.SOPZoneBootup(s->admin_name, s->zone_server_id, ZoneName(s->zone_id), s->is_static);
|
||||
break;
|
||||
}
|
||||
case ServerOP_ZoneStatus: {
|
||||
@@ -1606,20 +1606,23 @@ void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
|
||||
|
||||
|
||||
void ZoneServer::TriggerBootup(uint32 in_zone_id, uint32 in_instance_id, const char* admin_name, bool is_static_zone) {
|
||||
is_booting_up = true;
|
||||
is_booting_up = true;
|
||||
zone_server_zone_id = in_zone_id;
|
||||
instance_id = in_instance_id;
|
||||
instance_id = in_instance_id;
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_Struct));
|
||||
auto *s = (ServerZoneStateChange_Struct*) pack->pBuffer;
|
||||
|
||||
s->zone_server_id = zone_server_id;
|
||||
|
||||
s->zone_id = in_zone_id ? in_zone_id : GetZoneID();
|
||||
s->instance_id = in_instance_id;
|
||||
s->is_static = is_static_zone;
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
|
||||
auto s = (ServerZoneStateChange_struct*) pack->pBuffer;
|
||||
s->ZoneServerID = zone_server_id;
|
||||
if (admin_name) {
|
||||
strn0cpy(s->adminname, admin_name, sizeof(s->adminname));
|
||||
strn0cpy(s->admin_name, admin_name, sizeof(s->admin_name));
|
||||
}
|
||||
|
||||
s->zoneid = in_zone_id ? in_zone_id : GetZoneID();
|
||||
s->instanceid = in_instance_id;
|
||||
s->makestatic = is_static_zone;
|
||||
SendPacket(pack);
|
||||
delete pack;
|
||||
LSBootUpdate(in_zone_id, in_instance_id);
|
||||
|
||||
+111
-17
@@ -373,72 +373,72 @@ void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 d
|
||||
//some basic combat mods here too since it's convienent
|
||||
switch (corpse_to_use->class_)
|
||||
{
|
||||
case CLERIC:
|
||||
case Class::Cleric:
|
||||
made_npc->npc_spells_id = 1;
|
||||
break;
|
||||
case WIZARD:
|
||||
case Class::Wizard:
|
||||
made_npc->npc_spells_id = 2;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case Class::Necromancer:
|
||||
made_npc->npc_spells_id = 3;
|
||||
break;
|
||||
case MAGICIAN:
|
||||
case Class::Magician:
|
||||
made_npc->npc_spells_id = 4;
|
||||
break;
|
||||
case ENCHANTER:
|
||||
case Class::Enchanter:
|
||||
made_npc->npc_spells_id = 5;
|
||||
break;
|
||||
case SHAMAN:
|
||||
case Class::Shaman:
|
||||
made_npc->npc_spells_id = 6;
|
||||
break;
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
made_npc->npc_spells_id = 7;
|
||||
break;
|
||||
case PALADIN:
|
||||
case Class::Paladin:
|
||||
//SPECATK_TRIPLE
|
||||
strcpy(made_npc->special_abilities, "6,1");
|
||||
made_npc->current_hp = made_npc->current_hp * 150 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 150 / 100;
|
||||
made_npc->npc_spells_id = 8;
|
||||
break;
|
||||
case SHADOWKNIGHT:
|
||||
case Class::ShadowKnight:
|
||||
strcpy(made_npc->special_abilities, "6,1");
|
||||
made_npc->current_hp = made_npc->current_hp * 150 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 150 / 100;
|
||||
made_npc->npc_spells_id = 9;
|
||||
break;
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
strcpy(made_npc->special_abilities, "7,1");
|
||||
made_npc->current_hp = made_npc->current_hp * 135 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 135 / 100;
|
||||
made_npc->npc_spells_id = 10;
|
||||
break;
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
strcpy(made_npc->special_abilities, "6,1");
|
||||
made_npc->current_hp = made_npc->current_hp * 110 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 110 / 100;
|
||||
made_npc->npc_spells_id = 11;
|
||||
break;
|
||||
case BEASTLORD:
|
||||
case Class::Beastlord:
|
||||
strcpy(made_npc->special_abilities, "7,1");
|
||||
made_npc->current_hp = made_npc->current_hp * 110 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 110 / 100;
|
||||
made_npc->npc_spells_id = 12;
|
||||
break;
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
strcpy(made_npc->special_abilities, "7,1");
|
||||
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
|
||||
made_npc->current_hp = made_npc->current_hp * 110 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 110 / 100;
|
||||
break;
|
||||
case MONK:
|
||||
case Class::Monk:
|
||||
strcpy(made_npc->special_abilities, "7,1");
|
||||
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
|
||||
made_npc->current_hp = made_npc->current_hp * 135 / 100;
|
||||
made_npc->max_hp = made_npc->max_hp * 135 / 100;
|
||||
break;
|
||||
case WARRIOR:
|
||||
case BERSERKER:
|
||||
case Class::Warrior:
|
||||
case Class::Berserker:
|
||||
strcpy(made_npc->special_abilities, "7,1");
|
||||
made_npc->max_dmg = made_npc->max_dmg * 150 / 100;
|
||||
made_npc->current_hp = made_npc->current_hp * 175 / 100;
|
||||
@@ -1354,7 +1354,7 @@ void Client::ActivateAlternateAdvancementAbility(int rank_id, int target_id) {
|
||||
}
|
||||
else {
|
||||
// Bards can cast instant cast AAs while they are casting or channeling item cast.
|
||||
if (GetClass() == BARD && IsCasting() && spells[rank->spell].cast_time == 0) {
|
||||
if (GetClass() == Class::Bard && IsCasting() && spells[rank->spell].cast_time == 0) {
|
||||
if (!DoCastingChecksOnCaster(rank->spell, EQ::spells::CastingSlot::AltAbility)) {
|
||||
return;
|
||||
}
|
||||
@@ -2207,3 +2207,97 @@ bool Client::HasAlreadyPurchasedRank(AA::Rank* rank) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::ListPurchasedAAs(Client *to, std::string search_criteria)
|
||||
{
|
||||
if (!to) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::map<std::string, uint8> client_aa_ranks;
|
||||
|
||||
for (auto &aa : zone->aa_abilities) {
|
||||
AA::Ability *ability = aa.second.get();
|
||||
|
||||
AA::Rank *rank = ability->first;
|
||||
while (rank) {
|
||||
if (!CanUseAlternateAdvancementRank(rank)) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (HasAlreadyPurchasedRank(rank)) {
|
||||
const std::string aa_name = zone->GetAAName(rank->id);
|
||||
if (
|
||||
search_criteria.empty() ||
|
||||
Strings::Contains(
|
||||
Strings::ToLower(aa_name),
|
||||
Strings::ToLower(search_criteria)
|
||||
)
|
||||
) {
|
||||
if (client_aa_ranks.find(aa_name) == client_aa_ranks.end()) {
|
||||
client_aa_ranks[aa_name] = 1;
|
||||
} else {
|
||||
client_aa_ranks[aa_name]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rank = rank->next;
|
||||
}
|
||||
}
|
||||
|
||||
if (client_aa_ranks.empty()) {
|
||||
to->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} {} no purchased AAs{}.",
|
||||
to->GetTargetDescription(this, TargetDescriptionType::UCYou),
|
||||
this == to ? "have" : "has",
|
||||
(
|
||||
!search_criteria.empty() ?
|
||||
fmt::format(
|
||||
" matching '{}'",
|
||||
search_criteria
|
||||
) :
|
||||
""
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
int aa_number = 1;
|
||||
|
||||
for (const auto &aa : client_aa_ranks) {
|
||||
to->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{}. {} (Rank {})",
|
||||
aa_number,
|
||||
aa.first,
|
||||
aa.second
|
||||
).c_str()
|
||||
);
|
||||
|
||||
aa_number++;
|
||||
}
|
||||
|
||||
to->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} {} {} purchased AA{}{}.",
|
||||
to->GetTargetDescription(this, TargetDescriptionType::UCYou),
|
||||
this == to ? "have" : "has",
|
||||
client_aa_ranks.size(),
|
||||
client_aa_ranks.size() > 1 ? "s" : "",
|
||||
(
|
||||
!search_criteria.empty() ?
|
||||
fmt::format(
|
||||
" matching '{}'",
|
||||
search_criteria
|
||||
) :
|
||||
""
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
+4
-4
@@ -678,7 +678,7 @@ bool Mob::IsAttackAllowed(Mob *target, bool isSpellAttack)
|
||||
|
||||
if(!isSpellAttack)
|
||||
{
|
||||
if(GetClass() == LDON_TREASURE)
|
||||
if(GetClass() == Class::LDoNTreasure)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -1070,10 +1070,10 @@ bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage, ExtraAtt
|
||||
SetPseudoRoot(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (aeRampage) {
|
||||
float aeramp_size = RuleR(Combat, AERampageMaxDistance);
|
||||
|
||||
|
||||
LogCombatDetail("AERampage: Default - aeramp_size = [{}] ", aeramp_size);
|
||||
|
||||
if (opts) {
|
||||
@@ -1093,7 +1093,7 @@ bool Mob::CombatRange(Mob* other, float fixed_size_mod, bool aeRampage, ExtraAtt
|
||||
|
||||
LogCombatDetail("AE Rampage: ramp_range = [{}] -- (size_mod [{}] * aeramp_size [{}])", ramp_range, size_mod, aeramp_size);
|
||||
LogCombatDetail("AE Rampage: _DistNoRoot [{}] <= ramp_range [{}]", _DistNoRoot, ramp_range);
|
||||
|
||||
|
||||
if (_DistNoRoot <= ramp_range) {
|
||||
LogCombatDetail("AE Rampage: Combat Distance returned [true]");
|
||||
return true;
|
||||
|
||||
+98
-98
@@ -558,7 +558,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
|
||||
}
|
||||
|
||||
// dodge
|
||||
if (CanThisClassDodge() && (InFront || GetClass() == MONK)) {
|
||||
if (CanThisClassDodge() && (InFront || GetClass() == Class::Monk)) {
|
||||
if (IsClient())
|
||||
CastToClient()->CheckIncreaseSkill(EQ::skills::SkillDodge, other, -10);
|
||||
// check auto discs ... I guess aa/items too :P
|
||||
@@ -674,28 +674,28 @@ int Mob::GetACSoftcap()
|
||||
int level = std::min(105, static_cast<int>(GetLevel())) - 1;
|
||||
|
||||
switch (GetClass()) {
|
||||
case WARRIOR:
|
||||
case Class::Warrior:
|
||||
return war_softcaps[level];
|
||||
case CLERIC:
|
||||
case BARD:
|
||||
case MONK:
|
||||
case Class::Cleric:
|
||||
case Class::Bard:
|
||||
case Class::Monk:
|
||||
return clrbrdmnk_softcaps[level];
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case Class::Paladin:
|
||||
case Class::ShadowKnight:
|
||||
return palshd_softcaps[level];
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
return rng_softcaps[level];
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
return dru_softcaps[level];
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
case Class::Rogue:
|
||||
case Class::Shaman:
|
||||
case Class::Beastlord:
|
||||
case Class::Berserker:
|
||||
return rogshmbstber_softcaps[level];
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
return necwizmagenc_softcaps[level];
|
||||
default:
|
||||
return 350;
|
||||
@@ -707,28 +707,28 @@ double Mob::GetSoftcapReturns()
|
||||
// These are based on the dev post, they seem to be correct for every level
|
||||
// AKA no more hard caps
|
||||
switch (GetClass()) {
|
||||
case WARRIOR:
|
||||
case Class::Warrior:
|
||||
return 0.35;
|
||||
case CLERIC:
|
||||
case BARD:
|
||||
case MONK:
|
||||
case Class::Cleric:
|
||||
case Class::Bard:
|
||||
case Class::Monk:
|
||||
return 0.3;
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT:
|
||||
case Class::Paladin:
|
||||
case Class::ShadowKnight:
|
||||
return 0.33;
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
return 0.315;
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
return 0.265;
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
case Class::Rogue:
|
||||
case Class::Shaman:
|
||||
case Class::Beastlord:
|
||||
case Class::Berserker:
|
||||
return 0.28;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
return 0.25;
|
||||
default:
|
||||
return 0.3;
|
||||
@@ -739,7 +739,7 @@ int Mob::GetClassRaceACBonus()
|
||||
{
|
||||
int ac_bonus = 0;
|
||||
auto level = GetLevel();
|
||||
if (GetClass() == MONK) {
|
||||
if (GetClass() == Class::Monk) {
|
||||
int hardcap = 30;
|
||||
int softcap = 14;
|
||||
if (level > 99) {
|
||||
@@ -824,7 +824,7 @@ int Mob::GetClassRaceACBonus()
|
||||
}
|
||||
}
|
||||
|
||||
if (GetClass() == ROGUE) {
|
||||
if (GetClass() == Class::Rogue) {
|
||||
int level_scaler = level - 26;
|
||||
if (GetAGI() < 80)
|
||||
ac_bonus = level_scaler / 4;
|
||||
@@ -840,7 +840,7 @@ int Mob::GetClassRaceACBonus()
|
||||
ac_bonus = 12;
|
||||
}
|
||||
|
||||
if (GetClass() == BEASTLORD) {
|
||||
if (GetClass() == Class::Beastlord) {
|
||||
int level_scaler = level - 6;
|
||||
if (GetAGI() < 80)
|
||||
ac_bonus = level_scaler / 5;
|
||||
@@ -894,14 +894,14 @@ int Mob::ACSum(bool skip_caps)
|
||||
ac += GetPetACBonusFromOwner();
|
||||
auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
|
||||
ac += GetSkill(EQ::skills::SkillDefense) / 5;
|
||||
if (EQ::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
|
||||
if (EQ::ValueWithin(static_cast<int>(GetClass()), Class::Necromancer, Class::Enchanter))
|
||||
ac += spell_aa_ac / 3;
|
||||
else
|
||||
ac += spell_aa_ac / 4;
|
||||
}
|
||||
else { // TODO: so we can't set NPC skills ... so the skill bonus ends up being HUGE so lets nerf them a bit
|
||||
auto spell_aa_ac = aabonuses.AC + spellbonuses.AC;
|
||||
if (EQ::ValueWithin(static_cast<int>(GetClass()), NECROMANCER, ENCHANTER))
|
||||
if (EQ::ValueWithin(static_cast<int>(GetClass()), Class::Necromancer, Class::Enchanter))
|
||||
ac += GetSkill(EQ::skills::SkillDefense) / 2 + spell_aa_ac / 3;
|
||||
else
|
||||
ac += GetSkill(EQ::skills::SkillDefense) / 3 + spell_aa_ac / 4;
|
||||
@@ -1085,7 +1085,7 @@ int64 Mob::GetWeaponDamage(Mob *against, const EQ::ItemData *weapon_item) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else if ((GetClass() == MONK || GetClass() == BEASTLORD) && GetLevel() >= 30) {
|
||||
else if ((GetClass() == Class::Monk || GetClass() == Class::Beastlord) && GetLevel() >= 30) {
|
||||
dmg = GetHandToHandDamage();
|
||||
}
|
||||
else {
|
||||
@@ -1199,7 +1199,7 @@ int64 Mob::GetWeaponDamage(Mob *against, const EQ::ItemInstance *weapon_item, in
|
||||
MagicGloves = gloves->GetItemMagical(true);
|
||||
}
|
||||
|
||||
if (GetClass() == MONK || GetClass() == BEASTLORD) {
|
||||
if (GetClass() == Class::Monk || GetClass() == Class::Beastlord) {
|
||||
if (MagicGloves || GetLevel() >= 30) {
|
||||
dmg = GetHandToHandDamage();
|
||||
if (hate)
|
||||
@@ -1295,15 +1295,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
|
||||
}
|
||||
else if (level >= 40) {
|
||||
switch (GetClass()) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
cap = 80;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
cap = 40;
|
||||
break;
|
||||
default:
|
||||
@@ -1313,15 +1313,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
|
||||
}
|
||||
else if (level >= 30) {
|
||||
switch (GetClass()) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
cap = 26;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
cap = 18;
|
||||
break;
|
||||
default:
|
||||
@@ -1331,15 +1331,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
|
||||
}
|
||||
else if (level >= 20) {
|
||||
switch (GetClass()) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
cap = 20;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
cap = 12;
|
||||
break;
|
||||
default:
|
||||
@@ -1349,15 +1349,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
|
||||
}
|
||||
else if (level >= 10) {
|
||||
switch (GetClass()) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
cap = 12;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
cap = 10;
|
||||
break;
|
||||
default:
|
||||
@@ -1367,15 +1367,15 @@ int64 Mob::DoDamageCaps(int64 base_damage)
|
||||
}
|
||||
else {
|
||||
switch (GetClass()) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
cap = 9;
|
||||
break;
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
cap = 6;
|
||||
break;
|
||||
default:
|
||||
@@ -1476,7 +1476,7 @@ bool Mob::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, bool
|
||||
LogCombatDetail("Attacking [{}] with hand [{}] [{}]", other->GetName(), Hand, bRiposte ? "this is a riposte" : "");
|
||||
|
||||
if (
|
||||
(IsCasting() && GetClass() != BARD && !IsFromSpell)
|
||||
(IsCasting() && GetClass() != Class::Bard && !IsFromSpell)
|
||||
|| ((IsClient() && CastToClient()->dead) || (other->IsClient() && other->CastToClient()->dead))
|
||||
|| (GetHP() < 0)
|
||||
|| (!IsAttackAllowed(other))
|
||||
@@ -2019,7 +2019,7 @@ bool Client::Death(Mob* killerMob, int64 damage, uint16 spell, EQ::skills::Skill
|
||||
/*
|
||||
Reset reuse timer for classic skill based Lay on Hands (For tit I guess)
|
||||
*/
|
||||
if (GetClass() == PALADIN) { // we could check if it's not expired I guess, but should be fine not to
|
||||
if (GetClass() == Class::Paladin) { // we could check if it's not expired I guess, but should be fine not to
|
||||
p_timers.Clear(&database, pTimerLayHands);
|
||||
}
|
||||
|
||||
@@ -2343,7 +2343,7 @@ void NPC::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillTyp
|
||||
if (!IsEngaged())
|
||||
zone->AddAggroMob();
|
||||
|
||||
if (GetClass() == LDON_TREASURE)
|
||||
if (GetClass() == Class::LDoNTreasure)
|
||||
{
|
||||
if (IsLDoNLocked() && GetLDoNLockedSkill() != LDoNTypeMechanical)
|
||||
{
|
||||
@@ -2461,7 +2461,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
BuffFadeAll();
|
||||
const auto killed_level = GetLevel();
|
||||
|
||||
if (GetClass() == LDON_TREASURE) { // open chest
|
||||
if (GetClass() == Class::LDoNTreasure) { // open chest
|
||||
auto outapp = new EQApplicationPacket(OP_Animation, sizeof(Animation_Struct));
|
||||
Animation_Struct* anim = (Animation_Struct*)outapp->pBuffer;
|
||||
anim->spawnid = GetID();
|
||||
@@ -2488,7 +2488,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
respawn2->DeathReset(1);
|
||||
}
|
||||
|
||||
if (killer_mob && GetClass() != LDON_TREASURE) {
|
||||
if (killer_mob && GetClass() != Class::LDoNTreasure) {
|
||||
hate_list.AddEntToHateList(killer_mob, damage);
|
||||
}
|
||||
|
||||
@@ -2535,7 +2535,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
hate_list.DoFactionHits(GetNPCFactionID(), GetPrimaryFaction(), GetFactionAmount());
|
||||
}
|
||||
|
||||
bool IsLdonTreasure = (GetClass() == LDON_TREASURE);
|
||||
bool IsLdonTreasure = (GetClass() == Class::LDoNTreasure);
|
||||
|
||||
if (give_exp_client && !IsCorpse()) {
|
||||
Group *kg = entity_list.GetGroupByClient(give_exp_client);
|
||||
@@ -2701,7 +2701,7 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
|
||||
}
|
||||
|
||||
bool allow_merchant_corpse = RuleB(Merchant, AllowCorpse);
|
||||
bool is_merchant = (class_ == MERCHANT || class_ == ADVENTURE_MERCHANT || MerchantType != 0);
|
||||
bool is_merchant = (class_ == Class::Merchant || class_ == Class::AdventureMerchant || MerchantType != 0);
|
||||
|
||||
Corpse* corpse = nullptr;
|
||||
|
||||
@@ -3295,14 +3295,14 @@ int Mob::GetHandToHandDamage(void)
|
||||
7, 7, 7, 8, 8, 8, 8, 8, 8, 9, // 21-30
|
||||
9, 9, 9, 9, 9, 10, 10, 10, 10, 10, // 31-40
|
||||
10, 11, 11, 11, 11, 11, 11, 12, 12 }; // 41-49
|
||||
if (GetClass() == MONK) {
|
||||
if (GetClass() == Class::Monk) {
|
||||
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 50)
|
||||
return 9;
|
||||
if (level > 62)
|
||||
return 15;
|
||||
return mnk_dmg[level];
|
||||
}
|
||||
else if (GetClass() == BEASTLORD) {
|
||||
else if (GetClass() == Class::Beastlord) {
|
||||
if (level > 49)
|
||||
return 13;
|
||||
return bst_dmg[level];
|
||||
@@ -3354,7 +3354,7 @@ int Mob::GetHandToHandDelay(void)
|
||||
28, 28, 28, 27, 27, 27, 27, 27, 26, 26, // 61-70
|
||||
26, 26, 26 }; // 71-73
|
||||
|
||||
if (GetClass() == MONK) {
|
||||
if (GetClass() == Class::Monk) {
|
||||
// Have a look to see if we have epic fists on
|
||||
if (IsClient() && CastToClient()->GetItemIDAt(12) == 10652 && GetLevel() > 50)
|
||||
return 16;
|
||||
@@ -3363,7 +3363,7 @@ int Mob::GetHandToHandDelay(void)
|
||||
return GetRace() == IKSAR ? 21 : 20;
|
||||
return GetRace() == IKSAR ? mnk_iks_delay[level] : mnk_hum_delay[level];
|
||||
}
|
||||
else if (GetClass() == BEASTLORD) {
|
||||
else if (GetClass() == Class::Beastlord) {
|
||||
int level = GetLevel();
|
||||
if (level > 73)
|
||||
return 25;
|
||||
@@ -4067,7 +4067,7 @@ void Mob::CommonDamage(Mob* attacker, int64 &damage, const uint16 spell_id, cons
|
||||
}
|
||||
}
|
||||
else if (skill_used == EQ::skills::SkillKick &&
|
||||
(attacker->GetLevel() > 55 || attacker->IsNPC()) && GetClass() == WARRIOR) {
|
||||
(attacker->GetLevel() > 55 || attacker->IsNPC()) && GetClass() == Class::Warrior) {
|
||||
can_stun = true;
|
||||
}
|
||||
|
||||
@@ -5053,11 +5053,11 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
|
||||
// We either require an innate crit chance or some SPA 169 to crit
|
||||
bool innate_crit = false;
|
||||
int crit_chance = GetCriticalChanceBonus(hit.skill);
|
||||
if ((GetClass() == WARRIOR || GetClass() == BERSERKER) && GetLevel() >= 12)
|
||||
if ((GetClass() == Class::Warrior || GetClass() == Class::Berserker) && GetLevel() >= 12)
|
||||
innate_crit = true;
|
||||
else if (GetClass() == RANGER && GetLevel() >= 12 && hit.skill == EQ::skills::SkillArchery)
|
||||
else if (GetClass() == Class::Ranger && GetLevel() >= 12 && hit.skill == EQ::skills::SkillArchery)
|
||||
innate_crit = true;
|
||||
else if (GetClass() == ROGUE && GetLevel() >= 12 && hit.skill == EQ::skills::SkillThrowing)
|
||||
else if (GetClass() == Class::Rogue && GetLevel() >= 12 && hit.skill == EQ::skills::SkillThrowing)
|
||||
innate_crit = true;
|
||||
|
||||
// we have a chance to crit!
|
||||
@@ -5077,7 +5077,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
|
||||
dex_bonus += 45; // chances did not match live without a small boost
|
||||
|
||||
// so if we have an innate crit we have a better chance, except for ber throwing
|
||||
if (!innate_crit || (GetClass() == BERSERKER && hit.skill == EQ::skills::SkillThrowing))
|
||||
if (!innate_crit || (GetClass() == Class::Berserker && hit.skill == EQ::skills::SkillThrowing))
|
||||
dex_bonus = dex_bonus * 3 / 5;
|
||||
|
||||
if (crit_chance)
|
||||
@@ -5101,7 +5101,7 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
|
||||
LogCombat("Crit success roll [{}] dex chance [{}] og dmg [{}] crit_mod [{}] new dmg [{}]", roll, dex_bonus, og_damage, crit_mod, hit.damage_done);
|
||||
|
||||
// step 3: check deadly strike
|
||||
if (GetClass() == ROGUE && hit.skill == EQ::skills::SkillThrowing) {
|
||||
if (GetClass() == Class::Rogue && hit.skill == EQ::skills::SkillThrowing) {
|
||||
if (BehindMob(defender, GetX(), GetY())) {
|
||||
int chance = GetLevel() * 12;
|
||||
if (zone->random.Int(1, 1000) < chance) {
|
||||
@@ -5284,7 +5284,7 @@ void Mob::DoRiposte(Mob *defender)
|
||||
if (DoubleRipChance && zone->random.Roll(DoubleRipChance)) {
|
||||
LogCombat("Preforming a return SPECIAL ATTACK ([{}] percent chance)", DoubleRipChance);
|
||||
|
||||
if (defender->GetClass() == MONK)
|
||||
if (defender->GetClass() == Class::Monk)
|
||||
defender->MonkSpecialAttack(this, defender->aabonuses.GiveDoubleRiposte[SBIndex::DOUBLE_RIPOSTE_SKILL]);
|
||||
else if (defender->IsClient()) // so yeah, even if you don't have the skill you can still do the attack :P (and we don't crash anymore)
|
||||
defender->CastToClient()->DoClassAttacks(this, defender->aabonuses.GiveDoubleRiposte[SBIndex::DOUBLE_RIPOSTE_SKILL], true);
|
||||
@@ -5301,7 +5301,7 @@ void Mob::ApplyMeleeDamageMods(uint16 skill, int64 &damage, Mob *defender, Extra
|
||||
dmgbonusmod += opts->melee_damage_bonus_flat;
|
||||
|
||||
if (defender) {
|
||||
if (defender->IsOfClientBotMerc() && defender->GetClass() == WARRIOR) {
|
||||
if (defender->IsOfClientBotMerc() && defender->GetClass() == Class::Warrior) {
|
||||
dmgbonusmod -= 5;
|
||||
}
|
||||
// 168 defensive
|
||||
@@ -5445,7 +5445,7 @@ const DamageTable &Mob::GetDamageTable() const
|
||||
{ 415, 15, 40 }, // 105
|
||||
};
|
||||
|
||||
bool monk = GetClass() == MONK;
|
||||
bool monk = GetClass() == Class::Monk;
|
||||
bool melee = IsWarriorClass();
|
||||
// tables caped at 105 for now -- future proofed for a while at least :P
|
||||
int level = std::min(static_cast<int>(GetLevel()), 105);
|
||||
@@ -5893,7 +5893,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
|
||||
|
||||
// BER weren't parsing the halving
|
||||
if (hit.skill == EQ::skills::SkillArchery ||
|
||||
(hit.skill == EQ::skills::SkillThrowing && GetClass() != BERSERKER))
|
||||
(hit.skill == EQ::skills::SkillThrowing && GetClass() != Class::Berserker))
|
||||
hit.damage_done /= 2;
|
||||
|
||||
if (hit.damage_done < 1)
|
||||
@@ -5906,7 +5906,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
|
||||
if (headshot > 0) {
|
||||
hit.damage_done = headshot;
|
||||
}
|
||||
else if (GetClass() == RANGER && GetLevel() > 50) { // no double dmg on headshot
|
||||
else if (GetClass() == Class::Ranger && GetLevel() > 50) { // no double dmg on headshot
|
||||
if ((defender->IsNPC() && !defender->IsMoving() && !defender->IsRooted()) || !RuleB(Combat, ArcheryBonusRequiresStationary)) {
|
||||
hit.damage_done *= 2;
|
||||
MessageString(Chat::MeleeCrit, BOW_DOUBLE_DAMAGE);
|
||||
@@ -5931,7 +5931,7 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
|
||||
hit.damage_done = ass;
|
||||
}
|
||||
}
|
||||
else if (hit.skill == EQ::skills::SkillFrenzy && GetClass() == BERSERKER && GetLevel() > 50) {
|
||||
else if (hit.skill == EQ::skills::SkillFrenzy && GetClass() == Class::Berserker && GetLevel() > 50) {
|
||||
extra_mincap = 4 * GetLevel() / 5;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -117,7 +117,7 @@ void Client::CalcBonuses()
|
||||
|
||||
// hmm maybe a better way to do this
|
||||
int metabolism = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
|
||||
int timer = GetClass() == MONK ? CONSUMPTION_MNK_TIMER : CONSUMPTION_TIMER;
|
||||
int timer = GetClass() == Class::Monk ? CONSUMPTION_MNK_TIMER : CONSUMPTION_TIMER;
|
||||
timer = timer * (100 + metabolism) / 100;
|
||||
if (timer != consume_food_timer.GetTimerTime())
|
||||
consume_food_timer.SetTimer(timer);
|
||||
@@ -2053,7 +2053,7 @@ void Mob::CalcSpellBonuses(StatBonuses* newbon)
|
||||
}
|
||||
}
|
||||
|
||||
if (GetClass() == BARD)
|
||||
if (GetClass() == Class::Bard)
|
||||
newbon->ManaRegen = 0; // Bards do not get mana regen from spells.
|
||||
}
|
||||
|
||||
|
||||
+179
-151
File diff suppressed because it is too large
Load Diff
+5
-4
@@ -394,14 +394,14 @@ public:
|
||||
|
||||
// Static Class Methods
|
||||
static Bot* LoadBot(uint32 botID);
|
||||
static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = NO_CLASS);
|
||||
static uint32 SpawnedBotCount(const uint32 owner_id, uint8 class_id = Class::None);
|
||||
static void LevelBotWithClient(Client* client, uint8 level, bool sendlvlapp);
|
||||
|
||||
static bool IsBotAttackAllowed(Mob* attacker, Mob* target, bool& hasRuleDefined);
|
||||
static Bot* GetBotByBotClientOwnerAndBotName(Client* c, const std::string& botName);
|
||||
static void ProcessBotGroupInvite(Client* c, std::string const& botName);
|
||||
static void ProcessBotGroupDisband(Client* c, const std::string& botName);
|
||||
static void BotOrderCampAll(Client* c, uint8 class_id = NO_CLASS);
|
||||
static void BotOrderCampAll(Client* c, uint8 class_id = Class::None);
|
||||
static void ProcessBotInspectionRequest(Bot* inspectedBot, Client* client);
|
||||
static void LoadAndSpawnAllZonedBots(Client* bot_owner);
|
||||
static bool GroupHasBot(Group* group);
|
||||
@@ -604,7 +604,7 @@ public:
|
||||
void SetBotCharmer(bool c) { _botCharmer = c; }
|
||||
void SetPetChooser(bool p) { _petChooser = p; }
|
||||
void SetBotOwner(Mob* botOwner) { this->_botOwner = botOwner; }
|
||||
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == RANGER ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
|
||||
void SetRangerAutoWeaponSelect(bool enable) { GetClass() == Class::Ranger ? _rangerAutoWeaponSelect = enable : _rangerAutoWeaponSelect = false; }
|
||||
void SetBotStance(EQ::constants::StanceType botStance) {
|
||||
if (botStance >= EQ::constants::stancePassive && botStance <= EQ::constants::stanceBurnAE)
|
||||
_botStance = botStance;
|
||||
@@ -738,7 +738,7 @@ public:
|
||||
//Raid additions
|
||||
Raid* p_raid_instance;
|
||||
|
||||
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
|
||||
static uint8 spell_casting_chances[SPELL_TYPE_COUNT][Class::PLAYER_CLASS_COUNT][EQ::constants::STANCE_TYPE_COUNT][cntHSND];
|
||||
|
||||
bool BotCastMez(Mob* tar, uint8 botLevel, bool checked_los, BotSpell& botSpell, Raid* raid);
|
||||
bool BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, Raid* raid);
|
||||
@@ -866,6 +866,7 @@ private:
|
||||
Timer m_evade_timer; // can be moved to pTimers at some point
|
||||
Timer m_alt_combat_hate_timer;
|
||||
Timer m_auto_defend_timer;
|
||||
Timer auto_save_timer;
|
||||
bool m_dirtyautohaters;
|
||||
bool m_guard_flag;
|
||||
bool m_hold_flag;
|
||||
|
||||
+91
-91
@@ -84,8 +84,8 @@ namespace
|
||||
|
||||
enum { EffectIDFirst = 1, EffectIDLast = 12 };
|
||||
|
||||
#define VALIDATECLASSID(x) ((x >= WARRIOR && x <= BERSERKER) ? (x) : (0))
|
||||
#define CLASSIDTOINDEX(x) ((x >= WARRIOR && x <= BERSERKER) ? (x - 1) : (0))
|
||||
#define VALIDATECLASSID(x) ((x >= Class::Warrior && x <= Class::Berserker) ? (x) : (0))
|
||||
#define CLASSIDTOINDEX(x) ((x >= Class::Warrior && x <= Class::Berserker) ? (x - 1) : (0))
|
||||
#define EFFECTIDTOINDEX(x) ((x >= EffectIDFirst && x <= EffectIDLast) ? (x - 1) : (0))
|
||||
#define AILMENTIDTOINDEX(x) ((x >= BCEnum::AT_Blindness && x <= BCEnum::AT_Corruption) ? (x - 1) : (0))
|
||||
#define RESISTANCEIDTOINDEX(x) ((x >= BCEnum::RT_Fire && x <= BCEnum::RT_Corruption) ? (x - 1) : (0))
|
||||
@@ -196,7 +196,7 @@ public:
|
||||
|
||||
uint8 class_levels[16] = {0};
|
||||
bool player_spell = false;
|
||||
for (int class_type = WARRIOR; class_type <= BERSERKER; ++class_type) {
|
||||
for (int class_type = Class::Warrior; class_type <= Class::Berserker; ++class_type) {
|
||||
int class_index = CLASSIDTOINDEX(class_type);
|
||||
if (spells[spell_id].classes[class_index] == 0 ||
|
||||
spells[spell_id].classes[class_index] > HARD_LEVEL_CAP) {
|
||||
@@ -489,7 +489,7 @@ public:
|
||||
entry_prototype->target_type = target_type;
|
||||
|
||||
bcst_levels& bot_levels = bot_levels_map[entry_prototype->BCST()];
|
||||
for (int class_type = WARRIOR; class_type <= BERSERKER; ++class_type) {
|
||||
for (int class_type = Class::Warrior; class_type <= Class::Berserker; ++class_type) {
|
||||
int class_index = CLASSIDTOINDEX(class_type);
|
||||
if (!class_levels[class_index])
|
||||
continue;
|
||||
@@ -1119,7 +1119,7 @@ private:
|
||||
}
|
||||
|
||||
static void helper_bots_string(BCEnum::SpType type_index, bcst_levels& bot_levels) {
|
||||
for (int i = WARRIOR; i <= BERSERKER; ++i)
|
||||
for (int i = Class::Warrior; i <= Class::Berserker; ++i)
|
||||
required_bots_map_by_class[type_index][i] = "Unavailable...";
|
||||
|
||||
if (bot_levels.empty()) {
|
||||
@@ -2377,7 +2377,7 @@ namespace ActionableBots
|
||||
else if (!ab_type_arg.compare("healrotationtargets")) {
|
||||
ab_type = ABT_HealRotationTargets;
|
||||
}
|
||||
else if (!ab_type_arg.compare("byclass")) {
|
||||
else if (!ab_type_arg.compare("byclass")) {
|
||||
ab_type = ABT_Class;
|
||||
}
|
||||
else if (!ab_type_arg.compare("byrace")) {
|
||||
@@ -2730,9 +2730,9 @@ namespace ActionableBots
|
||||
|
||||
static void Filter_ByHighestPickLock(Client* bot_owner, std::list<Bot*>& sbl, float& pick_lock_value) {
|
||||
sbl.remove_if([bot_owner](Bot* l) { return (!MyBots::IsMyBot(bot_owner, l)); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() != ROGUE && l->GetClass() != BARD); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == ROGUE && l->GetLevel() < 5); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == BARD && l->GetLevel() < 40); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() != Class::Rogue && l->GetClass() != Class::Bard); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == Class::Rogue && l->GetLevel() < 5); });
|
||||
sbl.remove_if([bot_owner](const Bot* l) { return (l->GetClass() == Class::Bard && l->GetLevel() < 40); });
|
||||
|
||||
ActionableBots::Filter_ByHighestSkill(bot_owner, sbl, EQ::skills::SkillPickLock, pick_lock_value);
|
||||
}
|
||||
@@ -2856,7 +2856,7 @@ void bot_command_apply_poison(Client *c, const Seperator *sep)
|
||||
t &&
|
||||
t->IsBot() &&
|
||||
t->CastToBot()->GetBotOwnerCharacterID() == c->CharacterID() &&
|
||||
t->GetClass() == ROGUE
|
||||
t->GetClass() == Class::Rogue
|
||||
) {
|
||||
my_rogue_bot = t->CastToBot();
|
||||
}
|
||||
@@ -2964,7 +2964,7 @@ void bot_command_apply_potion(Client* c, const Seperator* sep)
|
||||
|
||||
if (potion_data->ItemType == EQ::item::ItemTypePotion && potion_data->Click.Effect > 0) {
|
||||
|
||||
if (RuleB(Bots, RestrictApplyPotionToRogue) && potion_data->Classes != PLAYER_CLASS_ROGUE_BIT) {
|
||||
if (RuleB(Bots, RestrictApplyPotionToRogue) && potion_data->Classes != player_class_bitmasks[Class::Rogue]) {
|
||||
|
||||
c->Message(Chat::White, "This command is restricted to rogue poison potions only!");
|
||||
return;
|
||||
@@ -3353,8 +3353,8 @@ void bot_command_depart(Client *c, const Seperator *sep)
|
||||
|
||||
std::string destination = sep->arg[1];
|
||||
if (!destination.compare("list")) {
|
||||
Bot* my_druid_bot = ActionableBots::AsGroupMember_ByClass(c, c, DRUID);
|
||||
Bot* my_wizard_bot = ActionableBots::AsGroupMember_ByClass(c, c, WIZARD);
|
||||
Bot* my_druid_bot = ActionableBots::AsGroupMember_ByClass(c, c, Class::Druid);
|
||||
Bot* my_wizard_bot = ActionableBots::AsGroupMember_ByClass(c, c, Class::Wizard);
|
||||
helper_command_depart_list(c, my_druid_bot, my_wizard_bot, local_list, single);
|
||||
return;
|
||||
}
|
||||
@@ -4647,17 +4647,17 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
switch (bot_iter->GetClass()) {
|
||||
case ROGUE:
|
||||
case MONK:
|
||||
case BARD:
|
||||
case RANGER:
|
||||
case Class::Rogue:
|
||||
case Class::Monk:
|
||||
case Class::Bard:
|
||||
case Class::Ranger:
|
||||
bot_puller = bot_iter;
|
||||
break;
|
||||
case WARRIOR:
|
||||
case SHADOWKNIGHT:
|
||||
case PALADIN:
|
||||
case BERSERKER:
|
||||
case BEASTLORD:
|
||||
case Class::Warrior:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Paladin:
|
||||
case Class::Berserker:
|
||||
case Class::Beastlord:
|
||||
if (!bot_puller) {
|
||||
|
||||
bot_puller = bot_iter;
|
||||
@@ -4665,22 +4665,22 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
switch (bot_puller->GetClass()) {
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case CLERIC:
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Cleric:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
bot_puller = bot_iter;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
continue;
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case CLERIC:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Cleric:
|
||||
if (!bot_puller) {
|
||||
|
||||
bot_puller = bot_iter;
|
||||
@@ -4688,20 +4688,20 @@ void bot_command_pull(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
switch (bot_puller->GetClass()) {
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
bot_puller = bot_iter;
|
||||
default:
|
||||
continue;
|
||||
}
|
||||
|
||||
continue;
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
if (!bot_puller) {
|
||||
bot_puller = bot_iter;
|
||||
}
|
||||
@@ -5210,15 +5210,15 @@ void bot_command_track(Client *c, const Seperator *sep)
|
||||
std::list<Bot*> sbl;
|
||||
MyBots::PopulateSBL_BySpawnedBots(c, sbl);
|
||||
|
||||
uint16 class_mask = (PLAYER_CLASS_RANGER_BIT | PLAYER_CLASS_DRUID_BIT | PLAYER_CLASS_BARD_BIT);
|
||||
uint16 class_mask = (player_class_bitmasks[Class::Ranger] | player_class_bitmasks[Class::Druid] | player_class_bitmasks[Class::Bard]);
|
||||
ActionableBots::Filter_ByClasses(c, sbl, class_mask);
|
||||
|
||||
Bot* my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 1, RANGER);
|
||||
Bot* my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 1, Class::Ranger);
|
||||
if (tracking_scope.empty()) {
|
||||
if (!my_bot)
|
||||
my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 20, DRUID);
|
||||
my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 20, Class::Druid);
|
||||
if (!my_bot)
|
||||
my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 35, BARD);
|
||||
my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 35, Class::Bard);
|
||||
}
|
||||
if (!my_bot) {
|
||||
c->Message(Chat::White, "No bots are capable of performing this action");
|
||||
@@ -5229,7 +5229,7 @@ void bot_command_track(Client *c, const Seperator *sep)
|
||||
bool track_named = false;
|
||||
std::string tracking_msg;
|
||||
switch (my_bot->GetClass()) {
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
if (!tracking_scope.compare("local")) {
|
||||
base_distance = 30;
|
||||
tracking_msg = "Local tracking...";
|
||||
@@ -5244,11 +5244,11 @@ void bot_command_track(Client *c, const Seperator *sep)
|
||||
tracking_msg = "Advanced tracking...";
|
||||
}
|
||||
break;
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
base_distance = 30;
|
||||
tracking_msg = "Local tracking...";
|
||||
break;
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
base_distance = 20;
|
||||
tracking_msg = "Near tracking...";
|
||||
break;
|
||||
@@ -6612,7 +6612,7 @@ void bot_subcommand_bot_list(Client *c, const Seperator *sep)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
for (uint8 class_id = WARRIOR; class_id <= BERSERKER; class_id++) {
|
||||
for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
|
||||
auto class_creation_limit = c->GetBotCreationLimit(class_id);
|
||||
|
||||
if (class_creation_limit != overall_bot_creation_limit) {
|
||||
@@ -6865,7 +6865,7 @@ void bot_subcommand_bot_spawn(Client *c, const Seperator *sep)
|
||||
std::string bot_name = sep->arg[1];
|
||||
|
||||
uint32 bot_id = 0;
|
||||
uint8 bot_class = NO_CLASS;
|
||||
uint8 bot_class = Class::None;
|
||||
if (!database.botdb.LoadBotID(c->CharacterID(), bot_name, bot_id, bot_class)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -6972,22 +6972,22 @@ void bot_subcommand_bot_spawn(Client *c, const Seperator *sep)
|
||||
|
||||
static std::string bot_spawn_message[17] = {
|
||||
"I am ready to fight!", // DEFAULT
|
||||
"A solid weapon is my ally!", // WARRIOR
|
||||
"The pious shall never die!", // CLERIC
|
||||
"I am the symbol of Light!", // PALADIN
|
||||
"There are enemies near!", // RANGER
|
||||
"Out of the shadows, I step!", // SHADOWKNIGHT
|
||||
"Nature's fury shall be wrought!", // DRUID
|
||||
"Your punishment will be my fist!", // MONK
|
||||
"A solid weapon is my ally!", // Class::Warrior
|
||||
"The pious shall never die!", // Class::Cleric
|
||||
"I am the symbol of Light!", // Class::Paladin
|
||||
"There are enemies near!", // Class::Ranger
|
||||
"Out of the shadows, I step!", // Class::ShadowKnight
|
||||
"Nature's fury shall be wrought!", // Class::Druid
|
||||
"Your punishment will be my fist!", // Class::Monk
|
||||
"Music is the overture of battle! ", // BARD
|
||||
"Daggers into the backs of my enemies!", // ROGUE
|
||||
"More bones to grind!", // SHAMAN
|
||||
"Death is only the beginning!", // NECROMANCER
|
||||
"I am the harbinger of demise!", // WIZARD
|
||||
"The elements are at my command!", // MAGICIAN
|
||||
"No being can resist my charm!", // ENCHANTER
|
||||
"Battles are won by hand and paw!", // BEASTLORD
|
||||
"My bloodthirst shall not be quenched!" // BERSERKER
|
||||
"Daggers into the backs of my enemies!", // Class::Rogue
|
||||
"More bones to grind!", // Class::Shaman
|
||||
"Death is only the beginning!", // Class::Necromancer
|
||||
"I am the harbinger of demise!", // Class::Wizard
|
||||
"The elements are at my command!", // Class::Magician
|
||||
"No being can resist my charm!", // Class::Enchanter
|
||||
"Battles are won by hand and paw!", // Class::Beastlord
|
||||
"My bloodthirst shall not be quenched!" // Class::Berserker
|
||||
};
|
||||
|
||||
uint8 message_index = 0;
|
||||
@@ -7257,7 +7257,7 @@ void bot_subcommand_bot_toggle_archer(Client *c, const Seperator *sep)
|
||||
}
|
||||
bot_iter->ChangeBotArcherWeapons(bot_iter->IsBotArcher());
|
||||
|
||||
if (bot_iter->GetClass() == RANGER && bot_iter->GetLevel() >= 61) {
|
||||
if (bot_iter->GetClass() == Class::Ranger && bot_iter->GetLevel() >= 61) {
|
||||
bot_iter->SetRangerAutoWeaponSelect(bot_iter->IsBotArcher());
|
||||
}
|
||||
}
|
||||
@@ -7467,7 +7467,7 @@ void bot_subcommand_circle(Client *c, const Seperator *sep)
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s [list | destination] ([option: single])", sep->arg[0]);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Depart, DRUID);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Depart, Class::Druid);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -7478,7 +7478,7 @@ void bot_subcommand_circle(Client *c, const Seperator *sep)
|
||||
|
||||
std::string destination = sep->arg[1];
|
||||
if (!destination.compare("list")) {
|
||||
auto my_druid_bot = ActionableBots::AsGroupMember_ByClass(c, c, DRUID);
|
||||
auto my_druid_bot = ActionableBots::AsGroupMember_ByClass(c, c, Class::Druid);
|
||||
helper_command_depart_list(c, my_druid_bot, nullptr, local_list, single);
|
||||
return;
|
||||
}
|
||||
@@ -7497,7 +7497,7 @@ void bot_subcommand_circle(Client *c, const Seperator *sep)
|
||||
auto local_entry = list_iter->SafeCastToDepart();
|
||||
if (helper_spell_check_fail(local_entry))
|
||||
continue;
|
||||
if (local_entry->caster_class != DRUID)
|
||||
if (local_entry->caster_class != Class::Druid)
|
||||
continue;
|
||||
if (local_entry->single != single)
|
||||
continue;
|
||||
@@ -8988,7 +8988,7 @@ void bot_subcommand_pet_remove(Client *c, const Seperator *sep)
|
||||
if (ActionableBots::PopulateSBL(c, sep->arg[1], sbl, ab_mask, sep->arg[2]) == ActionableBots::ABT_None)
|
||||
return;
|
||||
|
||||
uint16 class_mask = (PLAYER_CLASS_DRUID_BIT | PLAYER_CLASS_NECROMANCER_BIT | PLAYER_CLASS_ENCHANTER_BIT);
|
||||
uint16 class_mask = (player_class_bitmasks[Class::Druid] | player_class_bitmasks[Class::Necromancer] | player_class_bitmasks[Class::Enchanter]);
|
||||
ActionableBots::Filter_ByClasses(c, sbl, class_mask);
|
||||
if (sbl.empty()) {
|
||||
c->Message(Chat::White, "You have no spawned bots capable of charming");
|
||||
@@ -9068,7 +9068,7 @@ void bot_subcommand_pet_set_type(Client *c, const Seperator *sep)
|
||||
if (ActionableBots::PopulateSBL(c, sep->arg[2], sbl, ab_mask, sep->arg[3]) == ActionableBots::ABT_None)
|
||||
return;
|
||||
|
||||
uint16 class_mask = PLAYER_CLASS_MAGICIAN_BIT;
|
||||
uint16 class_mask = player_class_bitmasks[Class::Magician];
|
||||
ActionableBots::Filter_ByClasses(c, sbl, class_mask);
|
||||
if (sbl.empty()) {
|
||||
c->Message(Chat::White, "You have no spawned Magician bots");
|
||||
@@ -9103,7 +9103,7 @@ void bot_subcommand_portal(Client *c, const Seperator *sep)
|
||||
return;
|
||||
if (helper_is_help_or_usage(sep->arg[1])) {
|
||||
c->Message(Chat::White, "usage: %s [list | destination] ([option: single])", sep->arg[0]);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Depart, WIZARD);
|
||||
helper_send_usage_required_bots(c, BCEnum::SpT_Depart, Class::Wizard);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -9114,7 +9114,7 @@ void bot_subcommand_portal(Client *c, const Seperator *sep)
|
||||
|
||||
std::string destination = sep->arg[1];
|
||||
if (!destination.compare("list")) {
|
||||
auto my_wizard_bot = ActionableBots::AsGroupMember_ByClass(c, c, WIZARD);
|
||||
auto my_wizard_bot = ActionableBots::AsGroupMember_ByClass(c, c, Class::Wizard);
|
||||
helper_command_depart_list(c, nullptr, my_wizard_bot, local_list, single);
|
||||
return;
|
||||
}
|
||||
@@ -9133,7 +9133,7 @@ void bot_subcommand_portal(Client *c, const Seperator *sep)
|
||||
auto local_entry = list_iter->SafeCastToDepart();
|
||||
if (helper_spell_check_fail(local_entry))
|
||||
continue;
|
||||
if (local_entry->caster_class != WIZARD)
|
||||
if (local_entry->caster_class != Class::Wizard)
|
||||
continue;
|
||||
if (local_entry->single != single)
|
||||
continue;
|
||||
@@ -9427,26 +9427,26 @@ void helper_bot_out_of_combat(Client *bot_owner, Bot *my_bot)
|
||||
return;
|
||||
|
||||
switch (my_bot->GetClass()) {
|
||||
case WARRIOR:
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case DRUID:
|
||||
case MONK:
|
||||
case Class::Warrior:
|
||||
case Class::Cleric:
|
||||
case Class::Paladin:
|
||||
case Class::Ranger:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Druid:
|
||||
case Class::Monk:
|
||||
bot_owner->Message(Chat::White, "%s has no out-of-combat behavior defined", my_bot->GetCleanName());
|
||||
break;
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
bot_owner->Message(Chat::White, "%s will %s use out-of-combat behavior for bard songs", my_bot->GetCleanName(), ((my_bot->GetAltOutOfCombatBehavior()) ? ("now") : ("no longer")));
|
||||
break;
|
||||
case ROGUE:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case BEASTLORD:
|
||||
case BERSERKER:
|
||||
case Class::Rogue:
|
||||
case Class::Shaman:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
case Class::Beastlord:
|
||||
case Class::Berserker:
|
||||
bot_owner->Message(Chat::White, "%s has no out-of-combat behavior defined", my_bot->GetCleanName());
|
||||
break;
|
||||
default:
|
||||
@@ -10457,8 +10457,8 @@ void bot_command_pickpocket(Client *c, const Seperator *sep)
|
||||
MyBots::PopulateSBL_BySpawnedBots(c, sbl);
|
||||
|
||||
// Check for capable rogue
|
||||
ActionableBots::Filter_ByClasses(c, sbl, PLAYER_CLASS_ROGUE_BIT);
|
||||
Bot *my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 7, ROGUE);
|
||||
ActionableBots::Filter_ByClasses(c, sbl, player_class_bitmasks[Class::Rogue]);
|
||||
Bot *my_bot = ActionableBots::AsSpawned_ByMinLevelAndClass(c, sbl, 7, Class::Rogue);
|
||||
if (!my_bot) {
|
||||
c->Message(Chat::White, "No bots are capable of performing this action");
|
||||
return;
|
||||
|
||||
+1
-1
@@ -677,7 +677,7 @@ void helper_command_depart_list(Client* bot_owner, Bot* druid_bot, Bot* wizard_b
|
||||
bool helper_is_help_or_usage(const char* arg);
|
||||
bool helper_no_available_bots(Client *bot_owner, Bot *my_bot = nullptr);
|
||||
void helper_send_available_subcommands(Client *bot_owner, const char* command_simile, const std::list<const char*>& subcommand_list);
|
||||
void helper_send_usage_required_bots(Client *bot_owner, BCEnum::SpType spell_type, uint8 bot_class = NO_CLASS);
|
||||
void helper_send_usage_required_bots(Client *bot_owner, BCEnum::SpType spell_type, uint8 bot_class = Class::None);
|
||||
bool helper_spell_check_fail(STBaseEntry* local_entry);
|
||||
bool helper_spell_list_fail(Client *bot_owner, bcst_list* spell_list, BCEnum::SpType spell_type);
|
||||
#endif
|
||||
|
||||
@@ -141,7 +141,7 @@ bool BotDatabase::LoadBotSpellCastingChances()
|
||||
if (spell_type_index >= Bot::SPELL_TYPE_COUNT)
|
||||
continue;
|
||||
uint8 class_index = Strings::ToInt(row[1]);
|
||||
if (class_index < WARRIOR || class_index > BERSERKER)
|
||||
if (class_index < Class::Warrior || class_index > Class::Berserker)
|
||||
continue;
|
||||
--class_index;
|
||||
uint8 stance_index = Strings::ToInt(row[2]);
|
||||
@@ -224,7 +224,7 @@ bool BotDatabase::QueryBotCount(const uint32 owner_id, int class_id, uint32& bot
|
||||
auto row = results.begin();
|
||||
bot_count = Strings::ToUnsignedInt(row[0]);
|
||||
|
||||
if (EQ::ValueWithin(class_id, WARRIOR, BERSERKER)) {
|
||||
if (EQ::ValueWithin(class_id, Class::Warrior, Class::Berserker)) {
|
||||
query = fmt::format(
|
||||
"SELECT COUNT(`bot_id`) FROM `bot_data` WHERE `owner_id` = {} AND `class` = {}",
|
||||
owner_id,
|
||||
@@ -2517,7 +2517,7 @@ uint8 BotDatabase::GetSpellCastingChance(uint8 spell_type_index, uint8 class_ind
|
||||
{
|
||||
if (spell_type_index >= Bot::SPELL_TYPE_COUNT)
|
||||
return 0;
|
||||
if (class_index >= PLAYER_CLASS_COUNT)
|
||||
if (class_index >= Class::PLAYER_CLASS_COUNT)
|
||||
return 0;
|
||||
if (stance_index >= EQ::constants::STANCE_TYPE_COUNT)
|
||||
return 0;
|
||||
|
||||
+66
-66
@@ -101,7 +101,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint32 iSpellTypes) {
|
||||
|
||||
bool Bot::BotCastSong(Mob* tar, uint8 botLevel) {
|
||||
bool casted_spell = false;
|
||||
if (GetClass() != BARD || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
|
||||
if (GetClass() != Class::Bard || tar != this || IsEngaged()) // Out-of-Combat songs can not be cast in combat
|
||||
return casted_spell;
|
||||
|
||||
for (auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_OutOfCombatBuffSong);
|
||||
@@ -169,7 +169,7 @@ bool Bot::BotCastCombatSong(Mob* tar, uint8 botLevel) {
|
||||
|
||||
bool Bot::BotCastHateReduction(Mob* tar, uint8 botLevel, const BotSpell& botSpell) {
|
||||
bool casted_spell = false;
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
std::list<BotSpell_wPriority> botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_HateRedux);
|
||||
for (auto iter : botSongList) {
|
||||
if (!iter.SpellId)
|
||||
@@ -220,7 +220,7 @@ bool Bot::BotCastCure(Mob* tar, uint8 botClass, BotSpell& botSpell, Raid* raid)
|
||||
|
||||
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontCureMeBeforeTime);
|
||||
|
||||
if (casted_spell && botClass != BARD) {
|
||||
if (casted_spell && botClass != Class::Bard) {
|
||||
if (IsGroupSpell(botSpell.SpellId)) {
|
||||
if (HasGroup()) {
|
||||
Group const* group = GetGroup();
|
||||
@@ -301,7 +301,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
}
|
||||
|
||||
switch (botClass) {
|
||||
case BARD: {
|
||||
case Class::Bard: {
|
||||
// probably needs attackable check
|
||||
for (
|
||||
auto botSongList = GetPrioritizedBotSpellsBySpellType(this, SpellType_Slow);
|
||||
@@ -339,12 +339,12 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
|
||||
break;
|
||||
}
|
||||
case ENCHANTER: {
|
||||
case Class::Enchanter: {
|
||||
botSpell = GetBestBotSpellForMagicBasedSlow(this);
|
||||
break;
|
||||
}
|
||||
case SHAMAN:
|
||||
case BEASTLORD: {
|
||||
case Class::Shaman:
|
||||
case Class::Beastlord: {
|
||||
botSpell = GetBestBotSpellForDiseaseBasedSlow(this);
|
||||
|
||||
if (botSpell.SpellId == 0 || ((tar->GetMR() - 50) < (tar->GetDR() + spells[botSpell.SpellId].resist_difficulty)))
|
||||
@@ -364,7 +364,7 @@ bool Bot::BotCastSlow(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
|
||||
}
|
||||
|
||||
if (casted_spell && GetClass() != BARD) {
|
||||
if (casted_spell && GetClass() != Class::Bard) {
|
||||
if (raid) {
|
||||
const auto msg = fmt::format("Attempting to slow {}.", tar->GetCleanName());
|
||||
raid->RaidSay(msg.c_str(), GetCleanName(), 0, 100);
|
||||
@@ -391,7 +391,7 @@ bool Bot::BotCastDOT(Mob* tar, uint8 botLevel, const BotSpell& botSpell, const b
|
||||
return casted_spell;
|
||||
}
|
||||
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
std::list<BotSpell_wPriority> dotList = GetPrioritizedBotSpellsBySpellType(this, SpellType_DOT);
|
||||
|
||||
const int maxDotSelect = 5;
|
||||
@@ -569,7 +569,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
|
||||
spells[s.SpellId].target_type == ST_Group ||
|
||||
spells[s.SpellId].target_type == ST_GroupTeleport ||
|
||||
(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
|
||||
(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
|
||||
) &&
|
||||
!tar->IsImmuneToSpell(s.SpellId, this) &&
|
||||
tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
|
||||
@@ -582,7 +582,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
if (
|
||||
((IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
|
||||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())) &&
|
||||
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
|
||||
(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
@@ -625,7 +625,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
}
|
||||
}
|
||||
// TODO: Add TriggerSpell Support for Exchanter Runes
|
||||
if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune)) {
|
||||
if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune)) {
|
||||
float manaRatioToCast = 75.0f;
|
||||
|
||||
switch(GetBotStance()) {
|
||||
@@ -671,7 +671,7 @@ bool Bot::BotCastCombatBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
|
||||
bool casted_spell = false;
|
||||
if (!IsPet() && !GetPetID() && !IsBotCharmer()) {
|
||||
if (botClass == WIZARD) {
|
||||
if (botClass == Class::Wizard) {
|
||||
auto buffs_max = GetMaxBuffSlots();
|
||||
auto my_buffs = GetBuffs();
|
||||
int familiar_buff_slot = -1;
|
||||
@@ -694,7 +694,7 @@ bool Bot::BotCastPet(Mob* tar, uint8 botClass, BotSpell& botSpell) {
|
||||
|
||||
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Pet);
|
||||
}
|
||||
else if (botClass == MAGICIAN) {
|
||||
else if (botClass == Class::Magician) {
|
||||
botSpell = GetBestBotMagicianPetSpell(this);
|
||||
}
|
||||
else {
|
||||
@@ -735,13 +735,13 @@ bool Bot::BotCastDispel(Mob* tar, BotSpell& botSpell, uint32 iSpellTypes, const
|
||||
bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpell, const bool& checked_los) {
|
||||
|
||||
bool casted_spell = false;
|
||||
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == BARD) || (botClass == SHAMAN) || (botClass == ENCHANTER) || (botClass == PALADIN) || (botClass == SHADOWKNIGHT) || (botClass == WARRIOR)))
|
||||
if ((tar->GetHPRatio() <= 95.0f) || ((botClass == Class::Bard) || (botClass == Class::Shaman) || (botClass == Class::Enchanter) || (botClass == Class::Paladin) || (botClass == Class::ShadowKnight) || (botClass == Class::Warrior)))
|
||||
{
|
||||
if (!checked_los && (!CheckLosFN(tar) || !CheckWaterLoS(tar))) {
|
||||
return casted_spell;
|
||||
}
|
||||
|
||||
if (botClass == CLERIC || botClass == ENCHANTER)
|
||||
if (botClass == Class::Cleric || botClass == Class::Enchanter)
|
||||
{
|
||||
float manaRatioToCast = 75.0f;
|
||||
|
||||
@@ -770,17 +770,17 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
return casted_spell;
|
||||
}
|
||||
|
||||
if (botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == NECROMANCER || botClass == PALADIN || botClass == RANGER || botClass == DRUID || botClass == CLERIC) {
|
||||
if (botClass == Class::Magician || botClass == Class::ShadowKnight || botClass == Class::Necromancer || botClass == Class::Paladin || botClass == Class::Ranger || botClass == Class::Druid || botClass == Class::Cleric) {
|
||||
if (tar->GetBodyType() == BT_Undead || tar->GetBodyType() == BT_SummonedUndead || tar->GetBodyType() == BT_Vampire)
|
||||
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Undead);
|
||||
else if (tar->GetBodyType() == BT_Summoned || tar->GetBodyType() == BT_Summoned2 || tar->GetBodyType() == BT_Summoned3)
|
||||
botSpell = GetBestBotSpellForNukeByTargetType(this, ST_Summoned);
|
||||
}
|
||||
|
||||
if ((botClass == PALADIN || botClass == DRUID || botClass == CLERIC || botClass == ENCHANTER || botClass == WIZARD) && !IsValidSpell(botSpell.SpellId)) {
|
||||
if ((botClass == Class::Paladin || botClass == Class::Druid || botClass == Class::Cleric || botClass == Class::Enchanter || botClass == Class::Wizard) && !IsValidSpell(botSpell.SpellId)) {
|
||||
uint8 stunChance = (tar->IsCasting() ? 30: 15);
|
||||
|
||||
if (botClass == PALADIN) {
|
||||
if (botClass == Class::Paladin) {
|
||||
stunChance = 50;
|
||||
}
|
||||
|
||||
@@ -789,7 +789,7 @@ bool Bot::BotCastNuke(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
}
|
||||
}
|
||||
|
||||
if (botClass == WIZARD && botSpell.SpellId == 0) {
|
||||
if (botClass == Class::Wizard && botSpell.SpellId == 0) {
|
||||
botSpell = GetBestBotWizardNukeSpellByTargetResists(this, tar);
|
||||
}
|
||||
|
||||
@@ -819,7 +819,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
|
||||
auto hpr = (uint8) GetHPRatio();
|
||||
bool mayGetAggro = false;
|
||||
|
||||
if (hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER))) {
|
||||
if (hpr > 15 && ((botClass == Class::Wizard) || (botClass == Class::Enchanter) || (botClass == Class::Ranger))) {
|
||||
mayGetAggro = HasOrMayGetAggro();
|
||||
}
|
||||
|
||||
@@ -835,7 +835,7 @@ bool Bot::BotCastEscape(Mob*& tar, uint8 botClass, BotSpell& botSpell, uint32 iS
|
||||
tar = this; //target self for invul type spells
|
||||
}
|
||||
|
||||
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
|
||||
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
|
||||
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
|
||||
}
|
||||
}
|
||||
@@ -877,7 +877,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
(tar == this && spells[s.SpellId].target_type != ST_TargetsTarget) ||
|
||||
spells[s.SpellId].target_type == ST_Group ||
|
||||
spells[s.SpellId].target_type == ST_GroupTeleport ||
|
||||
(botClass == BARD && spells[s.SpellId].target_type == ST_AEBard)
|
||||
(botClass == Class::Bard && spells[s.SpellId].target_type == ST_AEBard)
|
||||
) &&
|
||||
!tar->IsImmuneToSpell(s.SpellId, this) &&
|
||||
tar->CanBuffStack(s.SpellId, botLevel, true) >= 0
|
||||
@@ -892,7 +892,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
(IsEffectInSpell(s.SpellId, SE_Levitate) && !zone->CanLevitate()) ||
|
||||
(IsEffectInSpell(s.SpellId, SE_MovementSpeed) && !zone->CanCastOutdoor())
|
||||
) &&
|
||||
(botClass != BARD || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
|
||||
(botClass != Class::Bard || !IsSpellUsableInThisZoneType(s.SpellId, zone->GetZoneType()))
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
@@ -919,7 +919,7 @@ bool Bot::BotCastBuff(Mob* tar, uint8 botLevel, uint8 botClass) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (botClass == ENCHANTER && IsEffectInSpell(s.SpellId, SE_Rune))
|
||||
if (botClass == Class::Enchanter && IsEffectInSpell(s.SpellId, SE_Rune))
|
||||
{
|
||||
float manaRatioToCast = 75.0f;
|
||||
|
||||
@@ -1003,17 +1003,17 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
isPrimaryHealer = IsGroupHealer();
|
||||
}
|
||||
|
||||
if (hpr < 95 || tar->IsClient() || botClass == BARD) {
|
||||
if (tar->GetClass() == NECROMANCER && hpr >= 40) {
|
||||
if (hpr < 95 || tar->IsClient() || botClass == Class::Bard) {
|
||||
if (tar->GetClass() == Class::Necromancer && hpr >= 40) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (tar->GetClass() == SHAMAN && hpr >= 80) {
|
||||
if (tar->GetClass() == Class::Shaman && hpr >= 80) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Evaluate the situation
|
||||
if ((IsEngaged()) && ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN))) {
|
||||
if ((IsEngaged()) && ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin))) {
|
||||
if (tar->GetTarget() && tar->GetTarget()->GetHateTop() && tar->GetTarget()->GetHateTop() == tar) {
|
||||
hasAggro = true;
|
||||
}
|
||||
@@ -1045,7 +1045,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((botClass == CLERIC) || (botClass == DRUID) || (botClass == SHAMAN) || (botClass == PALADIN)) {
|
||||
else if ((botClass == Class::Cleric) || (botClass == Class::Druid) || (botClass == Class::Shaman) || (botClass == Class::Paladin)) {
|
||||
if (GetNumberNeedingHealedInGroup(40, true, raid) >= 2) {
|
||||
botSpell = GetBestBotSpellForGroupCompleteHeal(this);
|
||||
|
||||
@@ -1119,7 +1119,7 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
if (!IsValidSpell(botSpell.SpellId)) {
|
||||
botSpell = GetFirstBotSpellForSingleTargetHeal(this);
|
||||
}
|
||||
if (botSpell.SpellId == 0 && botClass == BARD) {
|
||||
if (botSpell.SpellId == 0 && botClass == Class::Bard) {
|
||||
botSpell = GetFirstBotSpellBySpellType(this, SpellType_Heal);
|
||||
}
|
||||
|
||||
@@ -1134,11 +1134,11 @@ bool Bot::BotCastHeal(Mob* tar, uint8 botLevel, uint8 botClass, BotSpell& botSpe
|
||||
|
||||
uint32 TempDontHealMeBeforeTime = tar->DontHealMeBefore();
|
||||
|
||||
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == BARD) {
|
||||
if (IsValidSpellRange(botSpell.SpellId, tar) || botClass == Class::Bard) {
|
||||
casted_spell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost, &TempDontHealMeBeforeTime);
|
||||
}
|
||||
|
||||
if (casted_spell && botClass != BARD) {
|
||||
if (casted_spell && botClass != Class::Bard) {
|
||||
if (IsGroupSpell(botSpell.SpellId)) {
|
||||
if (HasGroup()) {
|
||||
Group *group = GetGroup();
|
||||
@@ -1362,9 +1362,9 @@ bool Bot::AI_IdleCastCheck() {
|
||||
//Ok, IdleCastCheck depends of class.
|
||||
switch (GetClass()) {
|
||||
// Healers WITHOUT pets will check if a heal is needed before buffing.
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case RANGER: {
|
||||
case Class::Cleric:
|
||||
case Class::Paladin:
|
||||
case Class::Ranger: {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Heal)) {
|
||||
@@ -1379,10 +1379,10 @@ bool Bot::AI_IdleCastCheck() {
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
case MONK:
|
||||
case ROGUE:
|
||||
case WARRIOR:
|
||||
case BERSERKER: {
|
||||
case Class::Monk:
|
||||
case Class::Rogue:
|
||||
case Class::Warrior:
|
||||
case Class::Berserker: {
|
||||
if (!AICastSpell(this, 100, SpellType_Cure)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Heal)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Buff)) {
|
||||
@@ -1397,10 +1397,10 @@ bool Bot::AI_IdleCastCheck() {
|
||||
}
|
||||
// Pets class will first cast their pet, then buffs
|
||||
|
||||
case MAGICIAN:
|
||||
case SHADOWKNIGHT:
|
||||
case NECROMANCER:
|
||||
case ENCHANTER: {
|
||||
case Class::Magician:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Necromancer:
|
||||
case Class::Enchanter: {
|
||||
if (!AICastSpell(this, 100, SpellType_Pet)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Cure)) {
|
||||
if (!AICastSpell(GetPet(), 100, SpellType_Cure)) {
|
||||
@@ -1417,9 +1417,9 @@ bool Bot::AI_IdleCastCheck() {
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case BEASTLORD: {
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Beastlord: {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Pet)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Heal)) {
|
||||
@@ -1438,7 +1438,7 @@ bool Bot::AI_IdleCastCheck() {
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
case WIZARD: { // This can eventually be move into the BEASTLORD case handler once pre-combat is fully implemented
|
||||
case Class::Wizard: { // This can eventually be move into the Class::Beastlord case handler once pre-combat is fully implemented
|
||||
if (pre_combat) {
|
||||
if (!AICastSpell(this, 100, SpellType_Pet)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Cure)) {
|
||||
@@ -1469,7 +1469,7 @@ bool Bot::AI_IdleCastCheck() {
|
||||
result = true;
|
||||
break;
|
||||
}
|
||||
case BARD: {
|
||||
case Class::Bard: {
|
||||
if (pre_combat) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Buff)) {
|
||||
@@ -1518,7 +1518,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
|
||||
LogAIDetail("Engaged autocast check triggered (BOTS). Trying to cast healing spells then maybe offensive spells");
|
||||
|
||||
if (botClass == CLERIC) {
|
||||
if (botClass == Class::Cleric) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
|
||||
@@ -1534,7 +1534,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == DRUID) {
|
||||
else if (botClass == Class::Druid) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_Heal), BotAISpellRange, SpellType_Heal)) {
|
||||
@@ -1552,7 +1552,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == SHAMAN) {
|
||||
else if (botClass == Class::Shaman) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
@@ -1573,7 +1573,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == RANGER) {
|
||||
else if (botClass == Class::Ranger) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1588,7 +1588,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BEASTLORD) {
|
||||
else if (botClass == Class::Beastlord) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1609,7 +1609,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == WIZARD) {
|
||||
else if (botClass == Class::Wizard) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1620,7 +1620,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == PALADIN) {
|
||||
else if (botClass == Class::Paladin) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1633,7 +1633,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == SHADOWKNIGHT) {
|
||||
else if (botClass == Class::ShadowKnight) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Lifetap), SpellType_Lifetap)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1646,7 +1646,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == MAGICIAN) {
|
||||
else if (botClass == Class::Magician) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
@@ -1659,7 +1659,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == NECROMANCER) {
|
||||
else if (botClass == Class::Necromancer) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Pet), SpellType_Pet)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1678,7 +1678,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == ENCHANTER) {
|
||||
else if (botClass == Class::Enchanter) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Mez), SpellType_Mez)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
@@ -1695,7 +1695,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BARD) {
|
||||
else if (botClass == Class::Bard) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {// Bards will use their escape songs
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_HateRedux), BotAISpellRange, SpellType_HateRedux)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Slow), SpellType_Slow)) {
|
||||
@@ -1714,7 +1714,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == BERSERKER) {
|
||||
else if (botClass == Class::Berserker) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1731,7 +1731,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == MONK) {
|
||||
else if (botClass == Class::Monk) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1748,7 +1748,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == ROGUE) {
|
||||
else if (botClass == Class::Rogue) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Escape), SpellType_Escape)) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -1765,7 +1765,7 @@ bool Bot::AI_EngagedCastCheck() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (botClass == WARRIOR) {
|
||||
else if (botClass == Class::Warrior) {
|
||||
if (!AICastSpell(this, GetChanceToCastBySpellType(SpellType_Heal), SpellType_Heal)) {
|
||||
if (!entity_list.Bot_AICheckCloseBeneficialSpells(this, GetChanceToCastBySpellType(SpellType_InCombatBuff), BotAISpellRange, SpellType_InCombatBuff)) {
|
||||
if (!AICastSpell(GetTarget(), GetChanceToCastBySpellType(SpellType_Debuff), SpellType_Debuff)) {
|
||||
@@ -3000,7 +3000,7 @@ uint8 Bot::GetChanceToCastBySpellType(uint32 spellType)
|
||||
return 0;
|
||||
|
||||
uint8 class_index = GetClass();
|
||||
if (class_index > BERSERKER || class_index < WARRIOR)
|
||||
if (class_index > Class::Berserker || class_index < Class::Warrior)
|
||||
return 0;
|
||||
--class_index;
|
||||
|
||||
|
||||
+109
-66
@@ -65,6 +65,7 @@ extern volatile bool RunLoops;
|
||||
#include "../common/repositories/character_disciplines_repository.h"
|
||||
#include "../common/repositories/character_data_repository.h"
|
||||
#include "../common/repositories/discovered_items_repository.h"
|
||||
#include "../common/repositories/keyring_repository.h"
|
||||
#include "../common/events/player_events.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "dialogue_window.h"
|
||||
@@ -2675,7 +2676,7 @@ bool Client::HasSkill(EQ::skills::SkillType skill_id) const {
|
||||
}
|
||||
|
||||
bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skill_id == EQ::skills::Skill1HPiercing)
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skill_id == EQ::skills::Skill1HPiercing)
|
||||
skill_id = EQ::skills::Skill2HPiercing;
|
||||
|
||||
return(content_db.GetSkillCap(GetClass(), skill_id, RuleI(Character, MaxLevel)) > 0);
|
||||
@@ -2683,7 +2684,7 @@ bool Client::CanHaveSkill(EQ::skills::SkillType skill_id) const {
|
||||
}
|
||||
|
||||
uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 level) const {
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
|
||||
skillid = EQ::skills::Skill2HPiercing;
|
||||
|
||||
return(content_db.GetSkillCap(class_, skillid, level));
|
||||
@@ -2691,7 +2692,7 @@ uint16 Client::MaxSkill(EQ::skills::SkillType skillid, uint16 class_, uint16 lev
|
||||
|
||||
uint8 Client::SkillTrainLevel(EQ::skills::SkillType skillid, uint16 class_)
|
||||
{
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == BERSERKER && skillid == EQ::skills::Skill1HPiercing)
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && class_ == Class::Berserker && skillid == EQ::skills::Skill1HPiercing)
|
||||
skillid = EQ::skills::Skill2HPiercing;
|
||||
|
||||
return(content_db.GetTrainLevel(class_, skillid, RuleI(Character, MaxLevel)));
|
||||
@@ -3027,7 +3028,7 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
|
||||
|
||||
int max_percent = 50 + maxHPBonus;
|
||||
|
||||
if (GetClass() == MONK && GetSkill(EQ::skills::SkillBindWound) > 200) {
|
||||
if (GetClass() == Class::Monk && GetSkill(EQ::skills::SkillBindWound) > 200) {
|
||||
max_percent = 70 + maxHPBonus;
|
||||
}
|
||||
|
||||
@@ -3076,9 +3077,9 @@ bool Client::BindWound(Mob *bindmob, bool start, bool fail)
|
||||
else {
|
||||
int percent_base = 50;
|
||||
if (GetRawSkill(EQ::skills::SkillBindWound) > 200) {
|
||||
if ((GetClass() == MONK) || (GetClass() == BEASTLORD))
|
||||
if ((GetClass() == Class::Monk) || (GetClass() == Class::Beastlord))
|
||||
percent_base = 70;
|
||||
else if ((GetLevel() > 50) && ((GetClass() == WARRIOR) || (GetClass() == ROGUE) || (GetClass() == CLERIC)))
|
||||
else if ((GetLevel() > 50) && ((GetClass() == Class::Warrior) || (GetClass() == Class::Rogue) || (GetClass() == Class::Cleric)))
|
||||
percent_base = 70;
|
||||
}
|
||||
|
||||
@@ -4087,54 +4088,87 @@ void Client::SendWindow(
|
||||
|
||||
void Client::KeyRingLoad()
|
||||
{
|
||||
std::string query = StringFormat("SELECT item_id FROM keyring "
|
||||
"WHERE char_id = '%i' ORDER BY item_id", character_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
const auto &l = KeyringRepository::GetWhere(
|
||||
database,
|
||||
fmt::format(
|
||||
"`char_id` = {} ORDER BY `item_id`",
|
||||
character_id
|
||||
)
|
||||
);
|
||||
|
||||
if (l.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
keyring.push_back(Strings::ToInt(row[0]));
|
||||
|
||||
for (const auto &e : l) {
|
||||
keyring.emplace_back(e.item_id);
|
||||
}
|
||||
}
|
||||
|
||||
void Client::KeyRingAdd(uint32 item_id)
|
||||
{
|
||||
if(0==item_id)
|
||||
return;
|
||||
|
||||
bool found = KeyRingCheck(item_id);
|
||||
if (found)
|
||||
return;
|
||||
|
||||
std::string query = StringFormat("INSERT INTO keyring(char_id, item_id) VALUES(%i, %i)", character_id, item_id);
|
||||
auto results = database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
if (!item_id) {
|
||||
return;
|
||||
}
|
||||
|
||||
Message(Chat::LightBlue,"Added to keyring.");
|
||||
const bool found = KeyRingCheck(item_id);
|
||||
if (found) {
|
||||
return;
|
||||
}
|
||||
|
||||
keyring.push_back(item_id);
|
||||
auto e = KeyringRepository::NewEntity();
|
||||
|
||||
e.char_id = CharacterID();
|
||||
e.item_id = item_id;
|
||||
|
||||
e = KeyringRepository::InsertOne(database, e);
|
||||
|
||||
if (!e.id) {
|
||||
return;
|
||||
}
|
||||
|
||||
keyring.emplace_back(item_id);
|
||||
|
||||
if (!RuleB(World, UseItemLinksForKeyRing)) {
|
||||
Message(Chat::LightBlue, "Added to keyring.");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string &item_link = database.CreateItemLink(item_id);
|
||||
|
||||
Message(
|
||||
Chat::LightBlue,
|
||||
fmt::format(
|
||||
"Added {} to keyring.",
|
||||
item_link
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
bool Client::KeyRingCheck(uint32 item_id)
|
||||
{
|
||||
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
|
||||
if(*iter == item_id)
|
||||
for (const auto &e : keyring) {
|
||||
if (e == item_id) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::KeyRingList()
|
||||
{
|
||||
Message(Chat::LightBlue,"Keys on Keyring:");
|
||||
Message(Chat::LightBlue, "Keys on Keyring:");
|
||||
|
||||
const EQ::ItemData *item = nullptr;
|
||||
for (auto iter = keyring.begin(); iter != keyring.end(); ++iter) {
|
||||
if ((item = database.GetItem(*iter))!=nullptr) {
|
||||
Message(Chat::LightBlue,item->Name);
|
||||
|
||||
for (const auto &e : keyring) {
|
||||
item = database.GetItem(e);
|
||||
if (item) {
|
||||
const std::string &item_string = RuleB(World, UseItemLinksForKeyRing) ? database.CreateItemLink(e) : item->Name;
|
||||
|
||||
Message(Chat::LightBlue, item_string.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4198,7 +4232,7 @@ void Client::UpdateLFP() {
|
||||
|
||||
for(unsigned int i=0; i<MAX_GROUP_MEMBERS; i++) {
|
||||
LFPMembers[i].Name[0] = '\0';
|
||||
LFPMembers[i].Class = NO_CLASS;
|
||||
LFPMembers[i].Class = Class::None;
|
||||
LFPMembers[i].Level = 0;
|
||||
LFPMembers[i].Zone = 0;
|
||||
}
|
||||
@@ -4815,7 +4849,7 @@ void Client::HandleLDoNOpen(NPC *target)
|
||||
{
|
||||
if(target)
|
||||
{
|
||||
if(target->GetClass() != LDON_TREASURE)
|
||||
if(target->GetClass() != Class::LDoNTreasure)
|
||||
{
|
||||
LogDebug("[{}] tried to open [{}] but [{}] was not a treasure chest",
|
||||
GetName(), target->GetName(), target->GetName());
|
||||
@@ -4884,7 +4918,7 @@ void Client::HandleLDoNOpen(NPC *target)
|
||||
|
||||
void Client::HandleLDoNSenseTraps(NPC *target, uint16 skill, uint8 type)
|
||||
{
|
||||
if(target && target->GetClass() == LDON_TREASURE)
|
||||
if(target && target->GetClass() == Class::LDoNTreasure)
|
||||
{
|
||||
if(target->IsLDoNTrapped())
|
||||
{
|
||||
@@ -4927,7 +4961,7 @@ void Client::HandleLDoNDisarm(NPC *target, uint16 skill, uint8 type)
|
||||
{
|
||||
if(target)
|
||||
{
|
||||
if(target->GetClass() == LDON_TREASURE)
|
||||
if(target->GetClass() == Class::LDoNTreasure)
|
||||
{
|
||||
if(!target->IsLDoNTrapped())
|
||||
{
|
||||
@@ -4977,7 +5011,7 @@ void Client::HandleLDoNPickLock(NPC *target, uint16 skill, uint8 type)
|
||||
{
|
||||
if(target)
|
||||
{
|
||||
if(target->GetClass() == LDON_TREASURE)
|
||||
if(target->GetClass() == Class::LDoNTreasure)
|
||||
{
|
||||
if(target->IsLDoNTrapped())
|
||||
{
|
||||
@@ -8569,20 +8603,20 @@ void Client::InitInnates()
|
||||
}
|
||||
|
||||
switch (class_) {
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
m_pp.InnateSkills[InnateHarmony] = InnateEnabled;
|
||||
break;
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateReveal] = InnateEnabled;
|
||||
break;
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
break;
|
||||
case MONK:
|
||||
case Class::Monk:
|
||||
m_pp.InnateSkills[InnateSurprise] = InnateEnabled;
|
||||
m_pp.InnateSkills[InnateAwareness] = InnateEnabled;
|
||||
default:
|
||||
@@ -9720,7 +9754,7 @@ std::vector<int> Client::GetLearnableDisciplines(uint8 min_level, uint8 max_leve
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spells[spell_id].classes[WARRIOR] == 0) {
|
||||
if (spells[spell_id].classes[Class::Warrior] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -9791,7 +9825,7 @@ std::vector<int> Client::GetScribeableSpells(uint8 min_level, uint8 max_level) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (spells[spell_id].classes[WARRIOR] == 0) {
|
||||
if (spells[spell_id].classes[Class::Warrior] == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -10355,6 +10389,16 @@ void Client::SetDoorToolEntityId(uint16 door_tool_entity_id)
|
||||
Client::m_door_tool_entity_id = door_tool_entity_id;
|
||||
}
|
||||
|
||||
uint16 Client::GetObjectToolEntityId() const
|
||||
{
|
||||
return m_object_tool_entity_id;
|
||||
}
|
||||
|
||||
void Client::SetObjectToolEntityId(uint16 object_tool_entity_id)
|
||||
{
|
||||
Client::m_object_tool_entity_id = object_tool_entity_id;
|
||||
}
|
||||
|
||||
int Client::GetIPExemption()
|
||||
{
|
||||
return database.GetIPExemption(GetIPString());
|
||||
@@ -10650,37 +10694,37 @@ uint16 Client::LearnDisciplines(uint8 min_level, uint8 max_level)
|
||||
|
||||
uint16 Client::GetClassTrackingDistanceMultiplier(uint16 class_) {
|
||||
switch (class_) {
|
||||
case WARRIOR:
|
||||
case Class::Warrior:
|
||||
return RuleI(Character, WarriorTrackingDistanceMultiplier);
|
||||
case CLERIC:
|
||||
case Class::Cleric:
|
||||
return RuleI(Character, ClericTrackingDistanceMultiplier);
|
||||
case PALADIN:
|
||||
case Class::Paladin:
|
||||
return RuleI(Character, PaladinTrackingDistanceMultiplier);
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
return RuleI(Character, RangerTrackingDistanceMultiplier);
|
||||
case SHADOWKNIGHT:
|
||||
case Class::ShadowKnight:
|
||||
return RuleI(Character, ShadowKnightTrackingDistanceMultiplier);
|
||||
case DRUID:
|
||||
case Class::Druid:
|
||||
return RuleI(Character, DruidTrackingDistanceMultiplier);
|
||||
case MONK:
|
||||
case Class::Monk:
|
||||
return RuleI(Character, MonkTrackingDistanceMultiplier);
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
return RuleI(Character, BardTrackingDistanceMultiplier);
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
return RuleI(Character, RogueTrackingDistanceMultiplier);
|
||||
case SHAMAN:
|
||||
case Class::Shaman:
|
||||
return RuleI(Character, ShamanTrackingDistanceMultiplier);
|
||||
case NECROMANCER:
|
||||
case Class::Necromancer:
|
||||
return RuleI(Character, NecromancerTrackingDistanceMultiplier);
|
||||
case WIZARD:
|
||||
case Class::Wizard:
|
||||
return RuleI(Character, WizardTrackingDistanceMultiplier);
|
||||
case MAGICIAN:
|
||||
case Class::Magician:
|
||||
return RuleI(Character, MagicianTrackingDistanceMultiplier);
|
||||
case ENCHANTER:
|
||||
case Class::Enchanter:
|
||||
return RuleI(Character, EnchanterTrackingDistanceMultiplier);
|
||||
case BEASTLORD:
|
||||
case Class::Beastlord:
|
||||
return RuleI(Character, BeastlordTrackingDistanceMultiplier);
|
||||
case BERSERKER:
|
||||
case Class::Berserker:
|
||||
return RuleI(Character, BerserkerTrackingDistanceMultiplier);
|
||||
default:
|
||||
return 0;
|
||||
@@ -11127,16 +11171,15 @@ void Client::AddAAPoints(uint32 points)
|
||||
{
|
||||
m_pp.aapoints += points;
|
||||
|
||||
if (points == 1 && m_pp.aapoints == 1)
|
||||
{
|
||||
if (parse->PlayerHasQuestSub(EVENT_AA_GAIN)) {
|
||||
parse->EventPlayer(EVENT_AA_GAIN, this, std::to_string(points), 0);
|
||||
}
|
||||
|
||||
if (points == 1 && m_pp.aapoints == 1) {
|
||||
MessageString(Chat::Yellow, GAIN_SINGLE_AA_SINGLE_AA, fmt::format_int(m_pp.aapoints).c_str());
|
||||
}
|
||||
else if (points == 1 && m_pp.aapoints > 1)
|
||||
{
|
||||
} else if (points == 1 && m_pp.aapoints > 1) {
|
||||
MessageString(Chat::Yellow, GAIN_SINGLE_AA_MULTI_AA, fmt::format_int(m_pp.aapoints).c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
MessageString(Chat::Yellow, GAIN_MULTI_AA_MULTI_AA, fmt::format_int(points).c_str(), fmt::format_int(m_pp.aapoints).c_str());
|
||||
}
|
||||
|
||||
|
||||
+15
-7
@@ -908,6 +908,7 @@ public:
|
||||
void AutoGrantAAPoints();
|
||||
void GrantAllAAPoints(uint8 unlock_level = 0);
|
||||
bool HasAlreadyPurchasedRank(AA::Rank* rank);
|
||||
void ListPurchasedAAs(Client *to, std::string search_criteria = std::string());
|
||||
|
||||
bool SendGMCommand(std::string message, bool ignore_status = false);
|
||||
|
||||
@@ -1274,6 +1275,10 @@ public:
|
||||
}
|
||||
else { return 0; }
|
||||
}
|
||||
inline bool CompleteTask(uint32 task_id)
|
||||
{
|
||||
return task_state ? task_state->CompleteTask(this, task_id) : false;
|
||||
}
|
||||
inline void FailTask(int task_id) { if (task_state) { task_state->FailTask(this, task_id); }}
|
||||
inline int TaskTimeLeft(int task_id) { return (task_state ? task_state->TaskTimeLeft(task_id) : 0); }
|
||||
inline int EnabledTaskCount(int task_set_id)
|
||||
@@ -1809,9 +1814,12 @@ private:
|
||||
bool dev_tools_enabled;
|
||||
|
||||
uint16 m_door_tool_entity_id;
|
||||
uint16 m_object_tool_entity_id;
|
||||
public:
|
||||
uint16 GetDoorToolEntityId() const;
|
||||
void SetDoorToolEntityId(uint16 door_tool_entity_id);
|
||||
uint16 GetObjectToolEntityId() const;
|
||||
void SetObjectToolEntityId(uint16 object_tool_entity_id);
|
||||
private:
|
||||
|
||||
int32 max_end;
|
||||
@@ -2037,14 +2045,14 @@ public:
|
||||
bool GetBotPrecombat() { return m_bot_precombat; }
|
||||
void SetBotPrecombat(bool flag = true) { m_bot_precombat = flag; }
|
||||
|
||||
int GetBotRequiredLevel(uint8 class_id = NO_CLASS);
|
||||
uint32 GetBotCreationLimit(uint8 class_id = NO_CLASS);
|
||||
int GetBotSpawnLimit(uint8 class_id = NO_CLASS);
|
||||
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = NO_CLASS);
|
||||
void SetBotRequiredLevel(int new_required_level, uint8 class_id = NO_CLASS);
|
||||
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = NO_CLASS);
|
||||
int GetBotRequiredLevel(uint8 class_id = Class::None);
|
||||
uint32 GetBotCreationLimit(uint8 class_id = Class::None);
|
||||
int GetBotSpawnLimit(uint8 class_id = Class::None);
|
||||
void SetBotCreationLimit(uint32 new_creation_limit, uint8 class_id = Class::None);
|
||||
void SetBotRequiredLevel(int new_required_level, uint8 class_id = Class::None);
|
||||
void SetBotSpawnLimit(int new_spawn_limit, uint8 class_id = Class::None);
|
||||
|
||||
void CampAllBots(uint8 class_id = NO_CLASS);
|
||||
void CampAllBots(uint8 class_id = Class::None);
|
||||
void SpawnRaidBotsOnConnect(Raid* raid);
|
||||
|
||||
private:
|
||||
|
||||
+29
-29
@@ -345,7 +345,7 @@ uint32 Mob::GetClassLevelFactor()
|
||||
uint32 multiplier = 0;
|
||||
uint8 mlevel = GetLevel();
|
||||
switch (GetClass()) {
|
||||
case WARRIOR: {
|
||||
case Class::Warrior: {
|
||||
if (mlevel < 20) {
|
||||
multiplier = 220;
|
||||
}
|
||||
@@ -372,9 +372,9 @@ uint32 Mob::GetClassLevelFactor()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DRUID:
|
||||
case CLERIC:
|
||||
case SHAMAN: {
|
||||
case Class::Druid:
|
||||
case Class::Cleric:
|
||||
case Class::Shaman: {
|
||||
if (mlevel < 70) {
|
||||
multiplier = 150;
|
||||
}
|
||||
@@ -383,9 +383,9 @@ uint32 Mob::GetClassLevelFactor()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BERSERKER:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT: {
|
||||
case Class::Berserker:
|
||||
case Class::Paladin:
|
||||
case Class::ShadowKnight: {
|
||||
if (mlevel < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
@@ -409,10 +409,10 @@ uint32 Mob::GetClassLevelFactor()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD: {
|
||||
case Class::Monk:
|
||||
case Class::Bard:
|
||||
case Class::Rogue:
|
||||
case Class::Beastlord: {
|
||||
if (mlevel < 51) {
|
||||
multiplier = 180;
|
||||
}
|
||||
@@ -427,7 +427,7 @@ uint32 Mob::GetClassLevelFactor()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RANGER: {
|
||||
case Class::Ranger: {
|
||||
if (mlevel < 58) {
|
||||
multiplier = 200;
|
||||
}
|
||||
@@ -439,10 +439,10 @@ uint32 Mob::GetClassLevelFactor()
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MAGICIAN:
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case ENCHANTER: {
|
||||
case Class::Magician:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Enchanter: {
|
||||
if (mlevel < 70) {
|
||||
multiplier = 120;
|
||||
}
|
||||
@@ -677,7 +677,7 @@ int64 Client::CalcManaRegen(bool bCombat)
|
||||
if (IsSitting() || CanMedOnHorse()) {
|
||||
// kind of weird to do it here w/e
|
||||
// client does some base medding regen for shrouds here
|
||||
if (GetClass() != BARD) {
|
||||
if (GetClass() != Class::Bard) {
|
||||
auto skill = GetSkill(EQ::skills::SkillMeditate);
|
||||
if (skill > 0) {
|
||||
regen++;
|
||||
@@ -1077,7 +1077,7 @@ int32 Client::CalcMR()
|
||||
MR = 20;
|
||||
}
|
||||
MR += itembonuses.MR + spellbonuses.MR + aabonuses.MR;
|
||||
if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
|
||||
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
|
||||
MR += GetLevel() / 2;
|
||||
}
|
||||
if (MR < 1) {
|
||||
@@ -1151,14 +1151,14 @@ int32 Client::CalcFR()
|
||||
FR = 20;
|
||||
}
|
||||
int c = GetClass();
|
||||
if (c == RANGER) {
|
||||
if (c == Class::Ranger) {
|
||||
FR += 4;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
FR += l - 49;
|
||||
}
|
||||
}
|
||||
if (c == MONK) {
|
||||
if (c == Class::Monk) {
|
||||
FR += 8;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
@@ -1238,19 +1238,19 @@ int32 Client::CalcDR()
|
||||
}
|
||||
int c = GetClass();
|
||||
// the monk one is part of base resist
|
||||
if (c == MONK) {
|
||||
if (c == Class::Monk) {
|
||||
int l = GetLevel();
|
||||
if (l > 50)
|
||||
DR += l - 50;
|
||||
}
|
||||
if (c == PALADIN) {
|
||||
if (c == Class::Paladin) {
|
||||
DR += 8;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
DR += l - 49;
|
||||
}
|
||||
}
|
||||
else if (c == SHADOWKNIGHT || c == BEASTLORD) {
|
||||
else if (c == Class::ShadowKnight || c == Class::Beastlord) {
|
||||
DR += 4;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
@@ -1330,19 +1330,19 @@ int32 Client::CalcPR()
|
||||
}
|
||||
int c = GetClass();
|
||||
// this monk bonus is part of the base
|
||||
if (c == MONK) {
|
||||
if (c == Class::Monk) {
|
||||
int l = GetLevel();
|
||||
if (l > 50)
|
||||
PR += l - 50;
|
||||
}
|
||||
if (c == ROGUE) {
|
||||
if (c == Class::Rogue) {
|
||||
PR += 8;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
PR += l - 49;
|
||||
}
|
||||
}
|
||||
else if (c == SHADOWKNIGHT) {
|
||||
else if (c == Class::ShadowKnight) {
|
||||
PR += 4;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
@@ -1421,7 +1421,7 @@ int32 Client::CalcCR()
|
||||
CR = 25;
|
||||
}
|
||||
int c = GetClass();
|
||||
if (c == RANGER || c == BEASTLORD) {
|
||||
if (c == Class::Ranger || c == Class::Beastlord) {
|
||||
CR += 4;
|
||||
int l = GetLevel();
|
||||
if (l > 49) {
|
||||
@@ -1455,7 +1455,7 @@ int32 Client::CalcATK()
|
||||
|
||||
uint32 Mob::GetInstrumentMod(uint16 spell_id)
|
||||
{
|
||||
if (GetClass() != BARD) {
|
||||
if (GetClass() != Class::Bard) {
|
||||
//Other classes can get a base effects mod using SPA 413
|
||||
if (HasBaseEffectFocus()) {
|
||||
return (10 + (GetFocusEffect(focusFcBaseEffects, spell_id) / 10));//TODO: change action->instrument mod to float to support < 10% focus values
|
||||
@@ -1689,7 +1689,7 @@ int64 Client::CalcEnduranceRegen(bool bCombat)
|
||||
|
||||
int weight_limit = GetSTR();
|
||||
auto level = GetLevel();
|
||||
if (GetClass() == MONK) {
|
||||
if (GetClass() == Class::Monk) {
|
||||
if (level > 99)
|
||||
weight_limit = 58;
|
||||
else if (level > 94)
|
||||
|
||||
+247
-225
@@ -60,6 +60,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/repositories/criteria/content_filter_criteria.h"
|
||||
#include "../common/shared_tasks.h"
|
||||
#include "gm_commands/door_manipulation.h"
|
||||
#include "gm_commands/object_manipulation.h"
|
||||
#include "client.h"
|
||||
#include "../common/repositories/account_repository.h"
|
||||
|
||||
@@ -1380,15 +1381,11 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
SetClientMaxLevel(client_max_level);
|
||||
|
||||
// we know our class now, so we might have to fix our consume timer!
|
||||
if (class_ == MONK)
|
||||
if (class_ == Class::Monk)
|
||||
consume_food_timer.SetTimer(CONSUMPTION_MNK_TIMER);
|
||||
|
||||
InitInnates();
|
||||
|
||||
/* If GM not set in DB, and does not meet min status to be GM, reset */
|
||||
if (m_pp.gm && admin < minStatusToBeGM)
|
||||
m_pp.gm = 0;
|
||||
|
||||
/* Load Guild */
|
||||
if (!IsInAGuild()) {
|
||||
m_pp.guild_id = GUILD_NONE;
|
||||
@@ -1595,9 +1592,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
m_pp.spellSlotRefresh[i] = p_timers.GetRemainingTime(pTimerSpellStart + m_pp.mem_spells[i]) * 1000;
|
||||
|
||||
/* Ability slot refresh send SK/PAL */
|
||||
if (m_pp.class_ == SHADOWKNIGHT || m_pp.class_ == PALADIN) {
|
||||
if (m_pp.class_ == Class::ShadowKnight || m_pp.class_ == Class::Paladin) {
|
||||
uint32 abilitynum = 0;
|
||||
if (m_pp.class_ == SHADOWKNIGHT) { abilitynum = pTimerHarmTouch; }
|
||||
if (m_pp.class_ == Class::ShadowKnight) { abilitynum = pTimerHarmTouch; }
|
||||
else { abilitynum = pTimerLayHands; }
|
||||
|
||||
uint32 remaining = p_timers.GetRemainingTime(abilitynum);
|
||||
@@ -1702,8 +1699,9 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
|
||||
this is not quite where live sends inventory, they do it after tribute
|
||||
*/
|
||||
if (loaditems) { /* Don't load if a length error occurs */
|
||||
if (admin >= minStatusToBeGM)
|
||||
if (m_pp.gm) {
|
||||
m_inv.SetGMInventory(true); // set to true to allow expansion-restricted packets through
|
||||
}
|
||||
|
||||
BulkSendInventoryItems();
|
||||
/* Send stuff on the cursor which isn't sent in bulk */
|
||||
@@ -1937,8 +1935,8 @@ void Client::Handle_OP_AdventureMerchantPurchase(const EQApplicationPacket *app)
|
||||
Adventure_Purchase_Struct* aps = (Adventure_Purchase_Struct*)app->pBuffer;
|
||||
uint32 merchantid = 0;
|
||||
Mob* tmp = entity_list.GetMob(aps->npcid);
|
||||
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != ADVENTURE_MERCHANT) &&
|
||||
(tmp->GetClass() != DISCORD_MERCHANT) && (tmp->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (tmp->GetClass() != DARK_REIGN_MERCHANT)))
|
||||
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != Class::AdventureMerchant) &&
|
||||
(tmp->GetClass() != Class::DiscordMerchant) && (tmp->GetClass() != Class::NorrathsKeepersMerchant) && (tmp->GetClass() != Class::DarkReignMerchant)))
|
||||
return;
|
||||
|
||||
//you have to be somewhat close to them to be properly using them
|
||||
@@ -2123,8 +2121,8 @@ void Client::Handle_OP_AdventureMerchantRequest(const EQApplicationPacket *app)
|
||||
uint32 merchantid = 0;
|
||||
|
||||
Mob* tmp = entity_list.GetMob(eid->entity_id);
|
||||
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != ADVENTURE_MERCHANT) &&
|
||||
(tmp->GetClass() != DISCORD_MERCHANT) && (tmp->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (tmp->GetClass() != DARK_REIGN_MERCHANT)))
|
||||
if (tmp == 0 || !tmp->IsNPC() || ((tmp->GetClass() != Class::AdventureMerchant) &&
|
||||
(tmp->GetClass() != Class::DiscordMerchant) && (tmp->GetClass() != Class::NorrathsKeepersMerchant) && (tmp->GetClass() != Class::DarkReignMerchant)))
|
||||
return;
|
||||
|
||||
if (!tmp->CastToNPC()->IsMerchantOpen()) {
|
||||
@@ -2199,8 +2197,8 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
|
||||
Adventure_Sell_Struct *ams_in = (Adventure_Sell_Struct*)app->pBuffer;
|
||||
|
||||
Mob* vendor = entity_list.GetMob(ams_in->npcid);
|
||||
if (vendor == 0 || !vendor->IsNPC() || ((vendor->GetClass() != ADVENTURE_MERCHANT) &&
|
||||
(vendor->GetClass() != NORRATHS_KEEPERS_MERCHANT) && (vendor->GetClass() != DARK_REIGN_MERCHANT)))
|
||||
if (vendor == 0 || !vendor->IsNPC() || ((vendor->GetClass() != Class::AdventureMerchant) &&
|
||||
(vendor->GetClass() != Class::NorrathsKeepersMerchant) && (vendor->GetClass() != Class::DarkReignMerchant)))
|
||||
{
|
||||
Message(Chat::Red, "Vendor was not found.");
|
||||
return;
|
||||
@@ -2300,17 +2298,17 @@ void Client::Handle_OP_AdventureMerchantSell(const EQApplicationPacket *app)
|
||||
|
||||
switch (vendor->GetClass())
|
||||
{
|
||||
case ADVENTURE_MERCHANT:
|
||||
case Class::AdventureMerchant:
|
||||
{
|
||||
UpdateLDoNPoints(6, price);
|
||||
break;
|
||||
}
|
||||
case NORRATHS_KEEPERS_MERCHANT:
|
||||
case Class::NorrathsKeepersMerchant:
|
||||
{
|
||||
SetRadiantCrystals(GetRadiantCrystals() + price);
|
||||
break;
|
||||
}
|
||||
case DARK_REIGN_MERCHANT:
|
||||
case Class::DarkReignMerchant:
|
||||
{
|
||||
SetEbonCrystals(GetEbonCrystals() + price);
|
||||
break;
|
||||
@@ -2484,7 +2482,7 @@ void Client::Handle_OP_AltCurrencyMerchantRequest(const EQApplicationPacket *app
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->GetClass() != ALT_CURRENCY_MERCHANT) {
|
||||
if (target->GetClass() != Class::AlternateCurrencyMerchant) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2555,7 +2553,7 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
|
||||
if (DistanceSquared(m_Position, tar->GetPosition())> USE_NPC_RANGE2)
|
||||
return;
|
||||
|
||||
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
|
||||
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2724,7 +2722,7 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
|
||||
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
|
||||
return;
|
||||
|
||||
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
|
||||
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2860,7 +2858,7 @@ void Client::Handle_OP_AltCurrencySellSelection(const EQApplicationPacket *app)
|
||||
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
|
||||
return;
|
||||
|
||||
if (tar->GetClass() != ALT_CURRENCY_MERCHANT) {
|
||||
if (tar->GetClass() != Class::AlternateCurrencyMerchant) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2968,7 +2966,7 @@ void Client::Handle_OP_ApplyPoison(const EQApplicationPacket *app)
|
||||
|
||||
bool IsPoison = (poison && poison->ItemType == EQ::item::ItemTypePoison);
|
||||
|
||||
if (IsPoison && GetClass() == ROGUE) {
|
||||
if (IsPoison && GetClass() == Class::Rogue) {
|
||||
|
||||
// Live always checks for skillup, even when poison is too high
|
||||
CheckIncreaseSkill(EQ::skills::SkillApplyPoison, nullptr, 10);
|
||||
@@ -3928,7 +3926,7 @@ void Client::Handle_OP_Begging(const EQApplicationPacket *app)
|
||||
if (!HasSkill(EQ::skills::SkillBegging) || !GetTarget())
|
||||
return;
|
||||
|
||||
if (GetTarget()->GetClass() == LDON_TREASURE)
|
||||
if (GetTarget()->GetClass() == Class::LDoNTreasure)
|
||||
return;
|
||||
|
||||
p_timers.Start(pTimerBeggingPickPocket, 8);
|
||||
@@ -4473,7 +4471,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
||||
else if (slot == CastingSlot::Ability) {
|
||||
uint16 spell_to_cast = 0;
|
||||
|
||||
if (castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == PALADIN) {
|
||||
if (castspell->spell_id == SPELL_LAY_ON_HANDS && GetClass() == Class::Paladin) {
|
||||
if (!p_timers.Expired(&database, pTimerLayHands)) {
|
||||
Message(Chat::Red, "Ability recovery time not yet met.");
|
||||
InterruptSpell(castspell->spell_id);
|
||||
@@ -4483,7 +4481,7 @@ void Client::Handle_OP_CastSpell(const EQApplicationPacket *app)
|
||||
p_timers.Start(pTimerLayHands, LayOnHandsReuseTime);
|
||||
}
|
||||
else if ((castspell->spell_id == SPELL_HARM_TOUCH
|
||||
|| castspell->spell_id == SPELL_HARM_TOUCH2) && GetClass() == SHADOWKNIGHT) {
|
||||
|| castspell->spell_id == SPELL_HARM_TOUCH2) && GetClass() == Class::ShadowKnight) {
|
||||
if (!p_timers.Expired(&database, pTimerHarmTouch)) {
|
||||
Message(Chat::Red, "Ability recovery time not yet met.");
|
||||
InterruptSpell(castspell->spell_id);
|
||||
@@ -4653,6 +4651,20 @@ void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
|
||||
std::vector<std::any> args = { object };
|
||||
parse->EventPlayer(EVENT_CLICK_OBJECT, this, std::to_string(click_object->drop_id), GetID(), &args);
|
||||
}
|
||||
|
||||
if (IsDevToolsEnabled()) {
|
||||
SetObjectToolEntityId(entity->GetID());
|
||||
ObjectManipulation::CommandHeader(this);
|
||||
Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Object ({}) [{}] [{}]",
|
||||
entity->CastToObject()->GetDBID(),
|
||||
Saylink::Silent("#object edit", "Edit"),
|
||||
Saylink::Silent("#object delete", "Delete")
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Observed in RoF after OP_ClickObjectAction:
|
||||
@@ -5110,7 +5122,7 @@ void Client::Handle_OP_Consider(const EQApplicationPacket *app)
|
||||
}
|
||||
}
|
||||
|
||||
if (t->GetClass() == LDON_TREASURE) {
|
||||
if (t->GetClass() == Class::LDoNTreasure) {
|
||||
Message(Chat::Yellow, fmt::format("{}", t->GetCleanName()).c_str());
|
||||
return;
|
||||
}
|
||||
@@ -6238,7 +6250,7 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
|
||||
damage = 31337;
|
||||
}
|
||||
|
||||
if (admin >= minStatusToAvoidFalling && GetGM()) {
|
||||
if (GetGM()) {
|
||||
Message(
|
||||
Chat::Red,
|
||||
fmt::format(
|
||||
@@ -6446,84 +6458,90 @@ void Client::Handle_OP_GetGuildsList(const EQApplicationPacket *app)
|
||||
|
||||
void Client::Handle_OP_GMBecomeNPC(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /becomenpc when they shouldn't be able to"});
|
||||
return;
|
||||
}
|
||||
|
||||
if (app->size != sizeof(BecomeNPC_Struct)) {
|
||||
LogError("Wrong size: OP_GMBecomeNPC, size=[{}], expected [{}]", app->size, sizeof(BecomeNPC_Struct));
|
||||
return;
|
||||
}
|
||||
//entity_list.QueueClients(this, app, false);
|
||||
BecomeNPC_Struct* bnpc = (BecomeNPC_Struct*)app->pBuffer;
|
||||
|
||||
Mob* cli = (Mob*)entity_list.GetMob(bnpc->id);
|
||||
if (cli == nullptr) {
|
||||
auto *b = (BecomeNPC_Struct *) app->pBuffer;
|
||||
|
||||
Mob *m = entity_list.GetMob(b->id);
|
||||
if (!m) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cli->IsClient()) {
|
||||
Client* target = cli->CastToClient();
|
||||
target->QueuePacket(app);
|
||||
if(target->GetGM()) {
|
||||
target->SetInvul(false);
|
||||
target->SetHideMe(false);
|
||||
target->SetGM(false);
|
||||
if (m->IsClient()) {
|
||||
Client *t = m->CastToClient();
|
||||
t->QueuePacket(app);
|
||||
if (t->GetGM()) {
|
||||
t->SetInvul(false);
|
||||
t->SetHideMe(false);
|
||||
t->SetGM(false);
|
||||
}
|
||||
|
||||
cli->SendAppearancePacket(AT_NPCName, 1, true);
|
||||
target->SetBecomeNPC(true);
|
||||
target->SetBecomeNPCLevel(bnpc->maxlevel);
|
||||
cli->MessageString(Chat::White, TOGGLE_OFF);
|
||||
target->tellsoff = true;
|
||||
target->UpdateWho();
|
||||
m->SendAppearancePacket(AT_NPCName, 1, true);
|
||||
t->SetBecomeNPC(true);
|
||||
t->SetBecomeNPCLevel(b->maxlevel);
|
||||
m->MessageString(Chat::White, TOGGLE_OFF);
|
||||
t->tellsoff = true;
|
||||
t->UpdateWho();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMDelCorpse(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size != sizeof(GMDelCorpse_Struct))
|
||||
if (app->size != sizeof(GMDelCorpse_Struct)) {
|
||||
return;
|
||||
if (Admin() < commandEditPlayerCorpses) {
|
||||
}
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /delcorpse"});
|
||||
return;
|
||||
}
|
||||
GMDelCorpse_Struct* dc = (GMDelCorpse_Struct *)app->pBuffer;
|
||||
Mob* corpse = entity_list.GetMob(dc->corpsename);
|
||||
if (corpse == 0) {
|
||||
|
||||
auto *c = (GMDelCorpse_Struct *) app->pBuffer;
|
||||
Mob *corpse = entity_list.GetMob(c->corpsename);
|
||||
if (!c) {
|
||||
return;
|
||||
}
|
||||
if (corpse->IsCorpse() != true) {
|
||||
|
||||
if (!corpse->IsCorpse()) {
|
||||
return;
|
||||
}
|
||||
|
||||
corpse->CastToCorpse()->Delete();
|
||||
std::cout << name << " deleted corpse " << dc->corpsename << std::endl;
|
||||
Message(Chat::Red, "Corpse %s deleted.", dc->corpsename);
|
||||
return;
|
||||
Message(Chat::Red, fmt::format("Corpse {} deleted.", c->corpsename).c_str());
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMEmoteZone(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
return;
|
||||
}
|
||||
if (app->size != sizeof(GMEmoteZone_Struct)) {
|
||||
LogError("Wrong size: OP_GMEmoteZone, size=[{}], expected [{}]", app->size, sizeof(GMEmoteZone_Struct));
|
||||
return;
|
||||
}
|
||||
GMEmoteZone_Struct* gmez = (GMEmoteZone_Struct*)app->pBuffer;
|
||||
char* newmessage = nullptr;
|
||||
if (strstr(gmez->text, "^") == 0)
|
||||
entity_list.Message(Chat::White, 15, gmez->text);
|
||||
else {
|
||||
for (newmessage = strtok((char*)gmez->text, "^"); newmessage != nullptr; newmessage = strtok(nullptr, "^"))
|
||||
entity_list.Message(Chat::White, 15, newmessage);
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /emote"});
|
||||
return;
|
||||
}
|
||||
|
||||
auto *gmez = (GMEmoteZone_Struct*)app->pBuffer;
|
||||
char *newmessage = nullptr;
|
||||
if (strstr(gmez->text, "^") == 0) {
|
||||
entity_list.Message(0, Chat::White, gmez->text);
|
||||
} else {
|
||||
for (newmessage = strtok((char *) gmez->text, "^"); newmessage != nullptr; newmessage = strtok(nullptr, "^")) {
|
||||
entity_list.Message(0, Chat::White, newmessage);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMEndTraining(const EQApplicationPacket *app)
|
||||
@@ -6533,154 +6551,149 @@ void Client::Handle_OP_GMEndTraining(const EQApplicationPacket *app)
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
OPGMEndTraining(app);
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMFind(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /find"});
|
||||
return;
|
||||
}
|
||||
|
||||
if (app->size != sizeof(GMFind_Struct)) {
|
||||
LogError("Wrong size: OP_GMFind, size=[{}], expected [{}]", app->size, sizeof(GMFind_Struct));
|
||||
return;
|
||||
}
|
||||
|
||||
//Break down incoming
|
||||
auto* request = (GMFind_Struct*) app->pBuffer;
|
||||
//Create a new outgoing
|
||||
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMFind_Struct));
|
||||
auto* foundplayer = (GMFind_Struct*) outapp->pBuffer;
|
||||
//Copy the constants
|
||||
strcpy(foundplayer->charname, request->charname);
|
||||
strcpy(foundplayer->gmname, request->gmname);
|
||||
//Check if the NPC exits intrazone...
|
||||
auto* gt = entity_list.GetMob(request->charname);
|
||||
if (gt) {
|
||||
foundplayer->success = 1;
|
||||
foundplayer->x = gt->GetX();
|
||||
foundplayer->y = gt->GetY();
|
||||
foundplayer->z = gt->GetZ();
|
||||
foundplayer->zoneID = zone->GetZoneID();
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /find"});
|
||||
return;
|
||||
}
|
||||
//Send the packet...
|
||||
|
||||
auto *r = (GMFind_Struct *) app->pBuffer;
|
||||
auto outapp = new EQApplicationPacket(OP_GMFind, sizeof(GMFind_Struct));
|
||||
auto *f = (GMFind_Struct *) outapp->pBuffer;
|
||||
|
||||
strcpy(f->charname, r->charname);
|
||||
strcpy(f->gmname, r->gmname);
|
||||
|
||||
auto* gt = entity_list.GetMob(r->charname);
|
||||
if (gt) {
|
||||
f->success = 1;
|
||||
f->x = gt->GetX();
|
||||
f->y = gt->GetY();
|
||||
f->z = gt->GetZ();
|
||||
f->zoneID = zone->GetZoneID();
|
||||
}
|
||||
|
||||
FastQueuePacket(&outapp);
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMGoto(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size != sizeof(GMSummon_Struct)) {
|
||||
std::cout << "Wrong size on OP_GMGoto. Got: " << app->size << ", Expected: " << sizeof(GMSummon_Struct) << std::endl;
|
||||
LogError("Wrong size: OP_GMGoto, size=[{}], expected [{}]", app->size, sizeof(GMSummon_Struct));
|
||||
return;
|
||||
}
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /goto"});
|
||||
return;
|
||||
}
|
||||
GMSummon_Struct* gmg = (GMSummon_Struct*)app->pBuffer;
|
||||
Mob* gt = entity_list.GetMob(gmg->charname);
|
||||
if (gt != nullptr) {
|
||||
|
||||
auto *gmg = (GMSummon_Struct *) app->pBuffer;
|
||||
Mob *gt = entity_list.GetMob(gmg->charname);
|
||||
if (!gt) {
|
||||
MovePC(zone->GetZoneID(), zone->GetInstanceID(), gt->GetX(), gt->GetY(), gt->GetZ(), gt->GetHeading());
|
||||
}
|
||||
else if (!worldserver.Connected())
|
||||
} else if (!worldserver.Connected()) {
|
||||
Message(Chat::Red, "Error: World server disconnected.");
|
||||
else {
|
||||
} else {
|
||||
auto pack = new ServerPacket(ServerOP_GMGoto, sizeof(ServerGMGoto_Struct));
|
||||
memset(pack->pBuffer, 0, pack->size);
|
||||
ServerGMGoto_Struct* wsgmg = (ServerGMGoto_Struct*)pack->pBuffer;
|
||||
ServerGMGoto_Struct *wsgmg = (ServerGMGoto_Struct *) pack->pBuffer;
|
||||
strcpy(wsgmg->myname, GetName());
|
||||
strcpy(wsgmg->gotoname, gmg->charname);
|
||||
wsgmg->admin = admin;
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMHideMe(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /hideme"});
|
||||
return;
|
||||
}
|
||||
if (app->size != sizeof(SpawnAppearance_Struct)) {
|
||||
LogError("Wrong size: OP_GMHideMe, size=[{}], expected [{}]", app->size, sizeof(SpawnAppearance_Struct));
|
||||
return;
|
||||
}
|
||||
SpawnAppearance_Struct* sa = (SpawnAppearance_Struct*)app->pBuffer;
|
||||
Message(Chat::Red, "#: %i, %i", sa->type, sa->parameter);
|
||||
SetHideMe(!sa->parameter);
|
||||
return;
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /hideme"});
|
||||
return;
|
||||
}
|
||||
|
||||
auto *sa = (SpawnAppearance_Struct *) app->pBuffer;
|
||||
SetHideMe(!sa->parameter);
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMKick(const EQApplicationPacket *app)
|
||||
{
|
||||
if (app->size != sizeof(GMKick_Struct))
|
||||
if (app->size != sizeof(GMKick_Struct)) {
|
||||
return;
|
||||
if (Admin() < minStatusToKick) {
|
||||
}
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kick"});
|
||||
return;
|
||||
}
|
||||
GMKick_Struct* gmk = (GMKick_Struct *)app->pBuffer;
|
||||
|
||||
Client* client = entity_list.GetClientByName(gmk->name);
|
||||
if (client == 0) {
|
||||
if (!worldserver.Connected())
|
||||
auto *gmk = (GMKick_Struct *)app->pBuffer;
|
||||
Client *c = entity_list.GetClientByName(gmk->name);
|
||||
if (!c) {
|
||||
if (!worldserver.Connected()) {
|
||||
Message(Chat::Red, "Error: World server disconnected");
|
||||
else {
|
||||
} else {
|
||||
auto pack = new ServerPacket(ServerOP_KickPlayer, sizeof(ServerKickPlayer_Struct));
|
||||
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer;
|
||||
auto *skp = (ServerKickPlayer_Struct *) pack->pBuffer;
|
||||
strcpy(skp->adminname, gmk->gmname);
|
||||
strcpy(skp->name, gmk->name);
|
||||
skp->adminrank = Admin();
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
entity_list.QueueClients(this, app);
|
||||
//client->Kick();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMKill(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kill"});
|
||||
return;
|
||||
}
|
||||
if (app->size != sizeof(GMKill_Struct)) {
|
||||
LogError("Wrong size: OP_GMKill, size=[{}], expected [{}]", app->size, sizeof(GMKill_Struct));
|
||||
return;
|
||||
}
|
||||
GMKill_Struct* gmk = (GMKill_Struct *)app->pBuffer;
|
||||
Mob* obj = entity_list.GetMob(gmk->name);
|
||||
Client* client = entity_list.GetClientByName(gmk->name);
|
||||
if (obj != 0) {
|
||||
if (client != 0) {
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /kill"});
|
||||
return;
|
||||
}
|
||||
|
||||
auto *gmk = (GMKill_Struct *) app->pBuffer;
|
||||
Mob *obj = entity_list.GetMob(gmk->name);
|
||||
Client *c = entity_list.GetClientByName(gmk->name);
|
||||
if (obj) {
|
||||
if (c) {
|
||||
entity_list.QueueClients(this, app);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
obj->Kill();
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!worldserver.Connected())
|
||||
} else {
|
||||
if (!worldserver.Connected()) {
|
||||
Message(Chat::Red, "Error: World server disconnected");
|
||||
else {
|
||||
} else {
|
||||
auto pack = new ServerPacket(ServerOP_KillPlayer, sizeof(ServerKillPlayer_Struct));
|
||||
ServerKillPlayer_Struct* skp = (ServerKillPlayer_Struct*)pack->pBuffer;
|
||||
auto *skp = (ServerKillPlayer_Struct *) pack->pBuffer;
|
||||
strcpy(skp->gmname, gmk->gmname);
|
||||
strcpy(skp->target, gmk->name);
|
||||
skp->admin = Admin();
|
||||
@@ -6688,7 +6701,6 @@ void Client::Handle_OP_GMKill(const EQApplicationPacket *app)
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMLastName(const EQApplicationPacket *app)
|
||||
@@ -6697,32 +6709,30 @@ void Client::Handle_OP_GMLastName(const EQApplicationPacket *app)
|
||||
std::cout << "Wrong size on OP_GMLastName. Got: " << app->size << ", Expected: " << sizeof(GMLastName_Struct) << std::endl;
|
||||
return;
|
||||
}
|
||||
GMLastName_Struct* gmln = (GMLastName_Struct*)app->pBuffer;
|
||||
if (strlen(gmln->lastname) >= 64) {
|
||||
Message(Chat::Red, "/LastName: New last name too long. (max=63)");
|
||||
}
|
||||
else {
|
||||
Client* client = entity_list.GetClientByName(gmln->name);
|
||||
if (client == 0) {
|
||||
Message(Chat::Red, "/LastName: %s not found", gmln->name);
|
||||
}
|
||||
else {
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /lastname"});
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
client->ChangeLastName(gmln->lastname);
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /lastname"});
|
||||
return;
|
||||
}
|
||||
|
||||
auto *gmln = (GMLastName_Struct *) app->pBuffer;
|
||||
if (strlen(gmln->lastname) >= 64) {
|
||||
Message(Chat::Red, "/LastName: New last name too long. Max length is 63.");
|
||||
} else {
|
||||
Client *c = entity_list.GetClientByName(gmln->name);
|
||||
if (!c) {
|
||||
Message(Chat::Red, fmt::format("/LastName: {} not found", gmln->name).c_str());
|
||||
} else {
|
||||
c->ChangeLastName(gmln->lastname);
|
||||
}
|
||||
|
||||
gmln->unknown[0] = 1;
|
||||
gmln->unknown[1] = 1;
|
||||
gmln->unknown[2] = 1;
|
||||
gmln->unknown[3] = 1;
|
||||
entity_list.QueueClients(this, app, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
|
||||
@@ -6731,44 +6741,49 @@ void Client::Handle_OP_GMNameChange(const EQApplicationPacket *app)
|
||||
LogError("Wrong size: OP_GMNameChange, size=[{}], expected [{}]", app->size, sizeof(GMName_Struct));
|
||||
return;
|
||||
}
|
||||
const GMName_Struct* gmn = (const GMName_Struct *)app->pBuffer;
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
|
||||
auto *gmn = (GMName_Struct *) app->pBuffer;
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /name"});
|
||||
return;
|
||||
}
|
||||
Client* client = entity_list.GetClientByName(gmn->oldname);
|
||||
LogInfo("GM([{}]) changeing players name. Old:[{}] New:[{}]", GetName(), gmn->oldname, gmn->newname);
|
||||
bool usedname = database.CheckUsedName(gmn->newname);
|
||||
if (client == 0) {
|
||||
Message(Chat::Red, "%s not found for name change. Operation failed!", gmn->oldname);
|
||||
return;
|
||||
}
|
||||
if ((strlen(gmn->newname) > 63) || (strlen(gmn->newname) == 0)) {
|
||||
Message(Chat::Red, "Invalid number of characters in new name (%s).", gmn->newname);
|
||||
return;
|
||||
}
|
||||
if (!usedname) {
|
||||
Message(Chat::Red, "%s is already in use. Operation failed!", gmn->newname);
|
||||
return;
|
||||
|
||||
Client *c = entity_list.GetClientByName(gmn->oldname);
|
||||
LogInfo("GM([{}]) changeing players name. Old:[{}] New:[{}]", GetName(), gmn->oldname, gmn->newname);
|
||||
|
||||
const bool used_name = database.CheckUsedName(gmn->newname);
|
||||
if (!c) {
|
||||
Message(Chat::Red, fmt::format("{} not found for name change. Operation failed!", gmn->oldname).c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(gmn->newname) > 63 || strlen(gmn->newname) == 0) {
|
||||
Message(Chat::Red, fmt::format("Invalid number of characters in new name '{}'.", gmn->newname).c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
if (!used_name) {
|
||||
Message(Chat::Red, fmt::format("{} is already in use. Operation failed!", gmn->newname).c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
database.UpdateName(gmn->oldname, gmn->newname);
|
||||
strcpy(client->name, gmn->newname);
|
||||
client->Save();
|
||||
strcpy(c->name, gmn->newname);
|
||||
c->Save();
|
||||
|
||||
if (gmn->badname == 1) {
|
||||
database.AddToNameFilter(gmn->oldname);
|
||||
}
|
||||
EQApplicationPacket* outapp = app->Copy();
|
||||
GMName_Struct* gmn2 = (GMName_Struct*)outapp->pBuffer;
|
||||
|
||||
auto *outapp = app->Copy();
|
||||
auto *gmn2 = (GMName_Struct *) outapp->pBuffer;
|
||||
gmn2->unknown[0] = 1;
|
||||
gmn2->unknown[1] = 1;
|
||||
gmn2->unknown[2] = 1;
|
||||
entity_list.QueueClients(this, outapp, false);
|
||||
safe_delete(outapp);
|
||||
UpdateWho();
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMSearchCorpse(const EQApplicationPacket *app)
|
||||
@@ -6863,6 +6878,7 @@ void Client::Handle_OP_GMSummon(const EQApplicationPacket *app)
|
||||
std::cout << "Wrong size on OP_GMSummon. Got: " << app->size << ", Expected: " << sizeof(GMSummon_Struct) << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
OPGMSummon(app);
|
||||
return;
|
||||
}
|
||||
@@ -6873,12 +6889,14 @@ void Client::Handle_OP_GMToggle(const EQApplicationPacket *app)
|
||||
std::cout << "Wrong size on OP_GMToggle. Got: " << app->size << ", Expected: " << sizeof(GMToggle_Struct) << std::endl;
|
||||
return;
|
||||
}
|
||||
if (Admin() < minStatusToUseGMCommands) {
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /toggle"});
|
||||
return;
|
||||
}
|
||||
GMToggle_Struct *ts = (GMToggle_Struct *)app->pBuffer;
|
||||
|
||||
auto *ts = (GMToggle_Struct *)app->pBuffer;
|
||||
if (ts->toggle == 0) {
|
||||
MessageString(Chat::White, TOGGLE_OFF);
|
||||
tellsoff = true;
|
||||
@@ -6886,10 +6904,10 @@ void Client::Handle_OP_GMToggle(const EQApplicationPacket *app)
|
||||
MessageString(Chat::White, TOGGLE_ON);
|
||||
tellsoff = false;
|
||||
} else {
|
||||
Message(Chat::White, "Unkown value in /toggle packet");
|
||||
Message(Chat::White, "Unknown value in /toggle packet.");
|
||||
}
|
||||
|
||||
UpdateWho();
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMTraining(const EQApplicationPacket *app)
|
||||
@@ -6899,6 +6917,7 @@ void Client::Handle_OP_GMTraining(const EQApplicationPacket *app)
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
OPGMTraining(app);
|
||||
return;
|
||||
}
|
||||
@@ -6910,6 +6929,7 @@ void Client::Handle_OP_GMTrainSkill(const EQApplicationPacket *app)
|
||||
DumpPacket(app);
|
||||
return;
|
||||
}
|
||||
|
||||
OPGMTrainSkill(app);
|
||||
return;
|
||||
}
|
||||
@@ -6920,27 +6940,30 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
|
||||
std::cout << "Wrong size on OP_GMZoneRequest. Got: " << app->size << ", Expected: " << sizeof(GMZoneRequest_Struct) << std::endl;
|
||||
return;
|
||||
}
|
||||
if (Admin() < minStatusToBeGM) {
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
|
||||
return;
|
||||
}
|
||||
|
||||
auto* gmzr = (GMZoneRequest_Struct*)app->pBuffer;
|
||||
auto *gmzr = (GMZoneRequest_Struct *) app->pBuffer;
|
||||
float target_x = -1, target_y = -1, target_z = -1, target_heading;
|
||||
|
||||
int16 min_status = AccountStatus::Player;
|
||||
uint8 min_level = 0;
|
||||
char target_zone[32];
|
||||
uint16 zone_id = gmzr->zone_id;
|
||||
if (gmzr->zone_id == 0)
|
||||
int16 min_status = AccountStatus::Player;
|
||||
uint8 min_level = 0;
|
||||
char target_zone[32];
|
||||
uint16 zone_id = gmzr->zone_id;
|
||||
if (gmzr->zone_id == 0) {
|
||||
zone_id = zonesummon_id;
|
||||
}
|
||||
|
||||
const char* zone_short_name = ZoneName(zone_id);
|
||||
if (zone_short_name == nullptr)
|
||||
const char *zone_short_name = ZoneName(zone_id);
|
||||
if (zone_short_name == nullptr) {
|
||||
target_zone[0] = 0;
|
||||
else
|
||||
} else {
|
||||
strcpy(target_zone, zone_short_name);
|
||||
}
|
||||
|
||||
// this both loads the safe points and does a sanity check on zone name
|
||||
auto z = GetZone(target_zone, 0);
|
||||
@@ -6954,41 +6977,40 @@ void Client::Handle_OP_GMZoneRequest(const EQApplicationPacket *app)
|
||||
}
|
||||
|
||||
auto outapp = new EQApplicationPacket(OP_GMZoneRequest, sizeof(GMZoneRequest_Struct));
|
||||
auto* gmzr2 = (GMZoneRequest_Struct*)outapp->pBuffer;
|
||||
auto *gmzr2 = (GMZoneRequest_Struct *) outapp->pBuffer;
|
||||
strcpy(gmzr2->charname, GetName());
|
||||
gmzr2->zone_id = gmzr->zone_id;
|
||||
gmzr2->x = target_x;
|
||||
gmzr2->y = target_y;
|
||||
gmzr2->z = target_z;
|
||||
gmzr2->x = target_x;
|
||||
gmzr2->y = target_y;
|
||||
gmzr2->z = target_z;
|
||||
gmzr2->heading = target_heading;
|
||||
// Next line stolen from ZoneChange as well... - This gives us a nicer message than the normal "zone is down" message...
|
||||
if (target_zone[0] != 0 && admin >= min_status && GetLevel() >= min_level)
|
||||
|
||||
if (target_zone[0] != 0 && admin >= min_status && GetLevel() >= min_level) {
|
||||
gmzr2->success = 1;
|
||||
else {
|
||||
std::cout << "GetZoneSafeCoords failed. zoneid = " << gmzr->zone_id << "; czone = " << zone->GetZoneID() << std::endl;
|
||||
} else {
|
||||
LogError("GetZoneSafeCoords failed. Zone ID [{}] Current Zone [{}]", gmzr->zone_id, zone->GetZoneID());
|
||||
gmzr2->success = 0;
|
||||
}
|
||||
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GMZoneRequest2(const EQApplicationPacket *app)
|
||||
{
|
||||
if (Admin() < minStatusToBeGM) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
|
||||
return;
|
||||
}
|
||||
if (app->size < sizeof(uint32)) {
|
||||
LogError("OP size error: OP_GMZoneRequest2 expected:[{}] got:[{}]", sizeof(uint32), app->size);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!GetGM()) {
|
||||
Message(Chat::Red, "Your account has been reported for hacking.");
|
||||
RecordPlayerEventLog(PlayerEvent::POSSIBLE_HACK, PlayerEvent::PossibleHackEvent{.message = "Used /zone"});
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 zonereq = *((uint32 *)app->pBuffer);
|
||||
GoToSafeCoords(zonereq, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
void Client::Handle_OP_GroupAcknowledge(const EQApplicationPacket *app)
|
||||
@@ -8598,7 +8620,7 @@ void Client::Handle_OP_Hide(const EQApplicationPacket *app)
|
||||
hidden = true;
|
||||
tmHidden = Timer::GetCurrentTime();
|
||||
}
|
||||
if (GetClass() == ROGUE) {
|
||||
if (GetClass() == Class::Rogue) {
|
||||
auto outapp = new EQApplicationPacket(OP_SimpleMessage, sizeof(SimpleMessage_Struct));
|
||||
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
|
||||
msg->color = 0x010E;
|
||||
@@ -9147,7 +9169,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
Bards on live can click items while casting spell gems, it stops that song cast and replaces it with item click cast.
|
||||
Can not click while casting other items.
|
||||
*/
|
||||
if (GetClass() == BARD && IsCasting() && casting_spell_slot < CastingSlot::MaxGems)
|
||||
if (GetClass() == Class::Bard && IsCasting() && casting_spell_slot < CastingSlot::MaxGems)
|
||||
{
|
||||
is_casting_bard_song = true;
|
||||
}
|
||||
@@ -9313,7 +9335,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
if (!IsCastWhileInvisibleSpell(item->Click.Effect)) {
|
||||
CommonBreakInvisible(); // client can't do this for us :(
|
||||
}
|
||||
if (GetClass() == BARD){
|
||||
if (GetClass() == Class::Bard){
|
||||
DoBardCastingFromItemClick(is_casting_bard_song, item->CastTime, item->Click.Effect, target_id, CastingSlot::Item, slot_id, item->RecastType, item->RecastDelay);
|
||||
}
|
||||
else {
|
||||
@@ -9385,7 +9407,7 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
|
||||
if (!IsCastWhileInvisibleSpell(augitem->Click.Effect)) {
|
||||
CommonBreakInvisible(); // client can't do this for us :(
|
||||
}
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
DoBardCastingFromItemClick(is_casting_bard_song, augitem->CastTime, augitem->Click.Effect, target_id, CastingSlot::Item, slot_id, augitem->RecastType, augitem->RecastDelay);
|
||||
}
|
||||
else {
|
||||
@@ -9521,7 +9543,7 @@ void Client::Handle_OP_LDoNDisarmTraps(const EQApplicationPacket *app)
|
||||
void Client::Handle_OP_LDoNInspect(const EQApplicationPacket *app)
|
||||
{
|
||||
auto* t = GetTarget();
|
||||
if (t && t->GetClass() == LDON_TREASURE && !t->IsAura()) {
|
||||
if (t && t->GetClass() == Class::LDoNTreasure && !t->IsAura()) {
|
||||
if (parse->PlayerHasQuestSub(EVENT_INSPECT)) {
|
||||
std::vector<std::any> args = { t };
|
||||
if (parse->EventPlayer(EVENT_INSPECT, this, "", t->GetID(), &args) == 0) {
|
||||
@@ -9850,7 +9872,7 @@ void Client::Handle_OP_LFPCommand(const EQApplicationPacket *app)
|
||||
|
||||
for (unsigned int i = 0; i<MAX_GROUP_MEMBERS; i++) {
|
||||
LFPMembers[i].Name[0] = '\0';
|
||||
LFPMembers[i].Class = NO_CLASS;
|
||||
LFPMembers[i].Class = Class::None;
|
||||
LFPMembers[i].Level = 0;
|
||||
LFPMembers[i].Zone = 0;
|
||||
LFPMembers[i].GuildID = 0xFFFF;
|
||||
@@ -10191,7 +10213,7 @@ void Client::Handle_OP_MercenaryDataRequest(const EQApplicationPacket *app)
|
||||
if (DistanceSquared(m_Position, tar->GetPosition()) > USE_NPC_RANGE2)
|
||||
return;
|
||||
|
||||
if (tar->GetClass() != MERCENARY_MASTER) {
|
||||
if (tar->GetClass() != Class::MercenaryLiaison) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -10566,7 +10588,7 @@ void Client::Handle_OP_OpenGuildTributeMaster(const EQApplicationPacket *app)
|
||||
//Opens the guild tribute master window
|
||||
StartTribute_Struct* st = (StartTribute_Struct*)app->pBuffer;
|
||||
Mob* tribmast = entity_list.GetMob(st->tribute_master_id);
|
||||
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == GUILD_TRIBUTE_MASTER
|
||||
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == Class::GuildTributeMaster
|
||||
&& DistanceSquared(m_Position, tribmast->GetPosition()) <= USE_NPC_RANGE2) {
|
||||
st->response = 1;
|
||||
QueuePacket(app);
|
||||
@@ -10597,7 +10619,7 @@ void Client::Handle_OP_OpenTributeMaster(const EQApplicationPacket *app)
|
||||
//Opens the tribute master window
|
||||
StartTribute_Struct* st = (StartTribute_Struct*)app->pBuffer;
|
||||
Mob* tribmast = entity_list.GetMob(st->tribute_master_id);
|
||||
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == TRIBUTE_MASTER
|
||||
if (tribmast && tribmast->IsNPC() && tribmast->GetClass() == Class::TributeMaster
|
||||
&& DistanceSquared(m_Position, tribmast->GetPosition()) <= USE_NPC_RANGE2) {
|
||||
st->response = 1;
|
||||
QueuePacket(app);
|
||||
@@ -13503,7 +13525,7 @@ void Client::Handle_OP_Shielding(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetClass() != WARRIOR){
|
||||
if (GetClass() != Class::Warrior){
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -13559,7 +13581,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
bool tmpmer_used = false;
|
||||
Mob* tmp = entity_list.GetMob(mp->npcid);
|
||||
|
||||
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != MERCHANT)
|
||||
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != Class::Merchant)
|
||||
return;
|
||||
|
||||
if (mp->quantity < 1) return;
|
||||
@@ -13868,7 +13890,7 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
|
||||
|
||||
Mob* vendor = entity_list.GetMob(mp->npcid);
|
||||
|
||||
if (vendor == 0 || !vendor->IsNPC() || vendor->GetClass() != MERCHANT)
|
||||
if (vendor == 0 || !vendor->IsNPC() || vendor->GetClass() != Class::Merchant)
|
||||
return;
|
||||
|
||||
//you have to be somewhat close to them to be properly using them
|
||||
@@ -14094,7 +14116,7 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
|
||||
int merchantid = 0;
|
||||
Mob* tmp = entity_list.GetMob(mc->npcid);
|
||||
|
||||
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != MERCHANT)
|
||||
if (tmp == 0 || !tmp->IsNPC() || tmp->GetClass() != Class::Merchant)
|
||||
return;
|
||||
|
||||
//you have to be somewhat close to them to be properly using them
|
||||
@@ -14201,7 +14223,7 @@ void Client::Handle_OP_Sneak(const EQApplicationPacket *app)
|
||||
sa_out->parameter = sneaking;
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
if (GetClass() == ROGUE) {
|
||||
if (GetClass() == Class::Rogue) {
|
||||
outapp = new EQApplicationPacket(OP_SimpleMessage, 12);
|
||||
SimpleMessage_Struct *msg = (SimpleMessage_Struct *)outapp->pBuffer;
|
||||
msg->color = 0x010E;
|
||||
@@ -15517,7 +15539,7 @@ void Client::Handle_OP_TributeItem(const EQApplicationPacket *app)
|
||||
tribute_master_id = t->tribute_master_id;
|
||||
//make sure they are dealing with a valid tribute master
|
||||
Mob* tribmast = entity_list.GetMob(t->tribute_master_id);
|
||||
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != TRIBUTE_MASTER)
|
||||
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != Class::TributeMaster)
|
||||
return;
|
||||
if (DistanceSquared(m_Position, tribmast->GetPosition()) > USE_NPC_RANGE2)
|
||||
return;
|
||||
@@ -15544,7 +15566,7 @@ void Client::Handle_OP_TributeMoney(const EQApplicationPacket *app)
|
||||
tribute_master_id = t->tribute_master_id;
|
||||
//make sure they are dealing with a valid tribute master
|
||||
Mob* tribmast = entity_list.GetMob(t->tribute_master_id);
|
||||
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != TRIBUTE_MASTER)
|
||||
if (!tribmast || !tribmast->IsNPC() || tribmast->GetClass() != Class::TributeMaster)
|
||||
return;
|
||||
if (DistanceSquared(m_Position, tribmast->GetPosition()) > USE_NPC_RANGE2)
|
||||
return;
|
||||
|
||||
@@ -434,7 +434,7 @@ bool Client::Process() {
|
||||
}
|
||||
}
|
||||
|
||||
if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
|
||||
if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
|
||||
if (!dead && !IsBerserk() && GetHPRatio() < RuleI(Combat, BerserkerFrenzyStart)) {
|
||||
entity_list.MessageCloseString(this, false, 200, 0, BERSERK_START, GetName());
|
||||
berserk = true;
|
||||
@@ -1121,7 +1121,7 @@ void Client::OPMemorizeSpell(const EQApplicationPacket* app)
|
||||
if (
|
||||
m->scribing != memSpellForget &&
|
||||
(
|
||||
!EQ::ValueWithin(GetClass(), PLAYER_CLASS_WARRIOR, PLAYER_CLASS_BERSERKER) ||
|
||||
!IsPlayerClass(GetClass()) ||
|
||||
GetLevel() < spells[m->spell_id].classes[GetClass() - 1]
|
||||
)
|
||||
) {
|
||||
@@ -1552,12 +1552,12 @@ void Client::OPGMTraining(const EQApplicationPacket *app)
|
||||
|
||||
Mob* pTrainer = entity_list.GetMob(gmtrain->npcid);
|
||||
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
|
||||
return;
|
||||
|
||||
//you can only use your own trainer, client enforces this, but why trust it
|
||||
if (!RuleB(Character, AllowCrossClassTrainers)) {
|
||||
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
|
||||
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
|
||||
if (GetClass() != trains_class)
|
||||
return;
|
||||
}
|
||||
@@ -1579,7 +1579,7 @@ void Client::OPGMTraining(const EQApplicationPacket *app)
|
||||
}
|
||||
}
|
||||
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && GetClass() == BERSERKER) {
|
||||
if (ClientVersion() < EQ::versions::ClientVersion::RoF2 && GetClass() == Class::Berserker) {
|
||||
gmtrain->skills[EQ::skills::Skill1HPiercing] = gmtrain->skills[EQ::skills::Skill2HPiercing];
|
||||
gmtrain->skills[EQ::skills::Skill2HPiercing] = 0;
|
||||
}
|
||||
@@ -1607,12 +1607,12 @@ void Client::OPGMEndTraining(const EQApplicationPacket *app)
|
||||
FastQueuePacket(&outapp);
|
||||
|
||||
Mob* pTrainer = entity_list.GetMob(p->npcid);
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
|
||||
return;
|
||||
|
||||
//you can only use your own trainer, client enforces this, but why trust it
|
||||
if (!RuleB(Character, AllowCrossClassTrainers)) {
|
||||
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
|
||||
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
|
||||
if (GetClass() != trains_class)
|
||||
return;
|
||||
}
|
||||
@@ -1638,12 +1638,12 @@ void Client::OPGMTrainSkill(const EQApplicationPacket *app)
|
||||
GMSkillChange_Struct* gmskill = (GMSkillChange_Struct*) app->pBuffer;
|
||||
|
||||
Mob* pTrainer = entity_list.GetMob(gmskill->npcid);
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < WARRIORGM || pTrainer->GetClass() > BERSERKERGM)
|
||||
if(!pTrainer || !pTrainer->IsNPC() || pTrainer->GetClass() < Class::WarriorGM || pTrainer->GetClass() > Class::BerserkerGM)
|
||||
return;
|
||||
|
||||
//you can only use your own trainer, client enforces this, but why trust it
|
||||
if (!RuleB(Character, AllowCrossClassTrainers)) {
|
||||
int trains_class = pTrainer->GetClass() - (WARRIORGM - WARRIOR);
|
||||
int trains_class = pTrainer->GetClass() - (Class::WarriorGM - Class::Warrior);
|
||||
if (GetClass() != trains_class)
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -866,6 +866,7 @@ void command_bot(Client *c, const Seperator *sep)
|
||||
#include "gm_commands/nukebuffs.cpp"
|
||||
#include "gm_commands/nukeitem.cpp"
|
||||
#include "gm_commands/object.cpp"
|
||||
#include "gm_commands/object_manipulation.cpp"
|
||||
#include "gm_commands/path.cpp"
|
||||
#include "gm_commands/peqzone.cpp"
|
||||
#include "gm_commands/petitems.cpp"
|
||||
|
||||
+1
-1
@@ -277,7 +277,7 @@ void Doors::HandleClick(Client *sender, uint8 trigger)
|
||||
// enforce flags before they hit zoning process
|
||||
auto z = GetZone(m_destination_zone_name, 0);
|
||||
if (z && !z->flag_needed.empty() && Strings::IsNumber(z->flag_needed) && Strings::ToInt(z->flag_needed) == 1) {
|
||||
if (sender->Admin() < minStatusToIgnoreZoneFlags && !sender->HasZoneFlag(z->zoneidnumber)) {
|
||||
if (!sender->GetGM() && !sender->HasZoneFlag(z->zoneidnumber)) {
|
||||
LogInfo(
|
||||
"Character [{}] does not have the flag to be in this zone [{}]!",
|
||||
sender->GetCleanName(),
|
||||
|
||||
+29
-21
@@ -75,7 +75,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
|
||||
chance += itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation;
|
||||
|
||||
//Crtical Hit Calculation pathway
|
||||
if (chance > 0 || (IsOfClientBot() && GetClass() == WIZARD && GetLevel() >= RuleI(Spells, WizCritLevel))) {
|
||||
if (chance > 0 || (IsOfClientBot() && GetClass() == Class::Wizard && GetLevel() >= RuleI(Spells, WizCritLevel))) {
|
||||
|
||||
int32 ratio = RuleI(Spells, BaseCritRatio); //Critical modifier is applied from spell effects only. Keep at 100 for live like criticals.
|
||||
|
||||
@@ -92,7 +92,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
|
||||
ratio += itembonuses.SpellCritDmgIncNoStack + spellbonuses.SpellCritDmgIncNoStack + aabonuses.SpellCritDmgIncNoStack;
|
||||
}
|
||||
|
||||
else if ((IsOfClientBot() && GetClass() == WIZARD) || (IsMerc() && GetClass() == CASTERDPS)) {
|
||||
else if ((IsOfClientBot() && GetClass() == Class::Wizard) || (IsMerc() && GetClass() == CASTERDPS)) {
|
||||
if ((GetLevel() >= RuleI(Spells, WizCritLevel)) && zone->random.Roll(RuleI(Spells, WizCritChance))){
|
||||
//Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. (20-70 is parse confirmed)
|
||||
ratio += zone->random.Int(RuleI(Spells, WizardCritMinimumRandomRatio), RuleI(Spells, WizardCritMaximumRandomRatio));
|
||||
@@ -100,7 +100,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
|
||||
}
|
||||
}
|
||||
|
||||
if (IsOfClientBot() && GetClass() == WIZARD) {
|
||||
if (IsOfClientBot() && GetClass() == Class::Wizard) {
|
||||
ratio += RuleI(Spells, WizCritRatio); //Default is zero
|
||||
}
|
||||
|
||||
@@ -285,10 +285,13 @@ int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_
|
||||
extra_dmg += GetSkillDmgAmt(spells[spell_id].skill) * ratio / 100;
|
||||
}
|
||||
|
||||
if (extra_dmg) {
|
||||
int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0)
|
||||
extra_dmg /= duration;
|
||||
if (RuleB(Spells, DOTBonusDamageSplitOverDuration)) {
|
||||
if (extra_dmg) {
|
||||
const int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0) {
|
||||
extra_dmg /= duration;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
value -= extra_dmg;
|
||||
@@ -328,10 +331,13 @@ int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_
|
||||
extra_dmg += GetSkillDmgAmt(spells[spell_id].skill);
|
||||
}
|
||||
|
||||
if (extra_dmg) {
|
||||
int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0)
|
||||
extra_dmg /= duration;
|
||||
if (RuleB(Spells, DOTBonusDamageSplitOverDuration)) {
|
||||
if (extra_dmg) {
|
||||
const int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0) {
|
||||
extra_dmg /= duration;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
value -= extra_dmg;
|
||||
@@ -426,7 +432,7 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
|
||||
}
|
||||
}
|
||||
|
||||
if (GetClass() == CLERIC) {
|
||||
if (GetClass() == Class::Cleric) {
|
||||
value += int64(base_value*RuleI(Spells, ClericInnateHealFocus) / 100); //confirmed on live parsing clerics get an innate 5 pct heal focus
|
||||
}
|
||||
value += int64(base_value*GetFocusEffect(focusImprovedHeal, spell_id, nullptr, from_buff_tic) / 100);
|
||||
@@ -517,11 +523,13 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
|
||||
}
|
||||
}
|
||||
|
||||
if (extra_heal) {
|
||||
int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0) {
|
||||
extra_heal /= duration;
|
||||
value += extra_heal;
|
||||
if (RuleB(Spells, HOTBonusHealingSplitOverDuration)) {
|
||||
if (extra_heal) {
|
||||
const int duration = CalcBuffDuration(this, target, spell_id);
|
||||
if (duration > 0) {
|
||||
extra_heal /= duration;
|
||||
value += extra_heal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -632,7 +640,7 @@ bool Client::TrainDiscipline(uint32 itemid) {
|
||||
}
|
||||
|
||||
const auto player_class = GetClass();
|
||||
if (player_class == WIZARD || player_class == ENCHANTER || player_class == MAGICIAN || player_class == NECROMANCER) {
|
||||
if (player_class == Class::Wizard || player_class == Class::Enchanter || player_class == Class::Magician || player_class == Class::Necromancer) {
|
||||
Message(Chat::Red, "Your class cannot learn from this tome.");
|
||||
//summon them the item back...
|
||||
SummonItem(itemid);
|
||||
@@ -906,7 +914,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
|
||||
if (reduced_recast > 0) {
|
||||
instant_recast = false;
|
||||
|
||||
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (GetClass() == Class::Bard && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (DoCastingChecksOnCaster(spell_id, EQ::spells::CastingSlot::Discipline)) {
|
||||
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, (uint32)DiscTimer, reduced_recast, false);
|
||||
}
|
||||
@@ -921,7 +929,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
|
||||
}
|
||||
|
||||
if (instant_recast) {
|
||||
if (GetClass() == BARD && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (GetClass() == Class::Bard && IsCasting() && spells[spell_id].cast_time == 0) {
|
||||
if (DoCastingChecksOnCaster(spell_id, EQ::spells::CastingSlot::Discipline)) {
|
||||
SpellFinished(spell_id, entity_list.GetMob(target), EQ::spells::CastingSlot::Discipline, 0, -1, spells[spell_id].resist_difficulty, false, -1, 0xFFFFFFFF, 0, false);
|
||||
}
|
||||
@@ -1320,7 +1328,7 @@ void EntityList::AEAttack(
|
||||
) {
|
||||
|
||||
for (int i = 0; i < attack_rounds; i++) {
|
||||
if (!attacker->IsClient() || attacker->GetClass() == MONK || attacker->GetClass() == RANGER) {
|
||||
if (!attacker->IsClient() || attacker->GetClass() == Class::Monk || attacker->GetClass() == Class::Ranger) {
|
||||
attacker->Attack(current_mob, Hand, false, false, is_from_spell);
|
||||
} else {
|
||||
attacker->CastToClient()->DoAttackRounds(current_mob, Hand, is_from_spell);
|
||||
|
||||
+5
-5
@@ -4918,7 +4918,7 @@ void EntityList::ZoneWho(Client *c, Who_All_Struct *Who)
|
||||
FormatMSGID = 5024; // 5024 %T1[ANONYMOUS] %2 %3
|
||||
else if (ClientEntry->GetAnon() == 2)
|
||||
FormatMSGID = 5023; // 5023 %T1[ANONYMOUS] %2 %3 %4
|
||||
uint32 PlayerClass = NO_CLASS;
|
||||
uint32 PlayerClass = Class::None;
|
||||
uint32 PlayerLevel = 0;
|
||||
uint32 PlayerRace = RACE_DOUG_0;
|
||||
uint32 ZoneMSGID = 0xFFFFFFFF;
|
||||
@@ -4995,7 +4995,7 @@ uint32 EntityList::CheckNPCsClose(Mob *center)
|
||||
auto it = npc_list.begin();
|
||||
while (it != npc_list.end()) {
|
||||
NPC *cur = it->second;
|
||||
if (!cur || cur == center || cur->IsPet() || cur->GetClass() == LDON_TREASURE ||
|
||||
if (!cur || cur == center || cur->IsPet() || cur->GetClass() == Class::LDoNTreasure ||
|
||||
cur->GetBodyType() == BT_NoTarget || cur->GetBodyType() == BT_Special) {
|
||||
++it;
|
||||
continue;
|
||||
@@ -5355,7 +5355,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
|
||||
auto it = npc_list.begin();
|
||||
while (it != npc_list.end()) {
|
||||
if (!it->second->IsPet()
|
||||
&& it->second->GetClass() != LDON_TREASURE
|
||||
&& it->second->GetClass() != Class::LDoNTreasure
|
||||
&& it->second->GetBodyType() != BT_NoTarget
|
||||
&& it->second->GetBodyType() != BT_NoTarget2
|
||||
&& it->second->GetBodyType() != BT_Special)
|
||||
@@ -5376,7 +5376,7 @@ void EntityList::AddLootToNPCS(uint32 item_id, uint32 count)
|
||||
it = npc_list.begin();
|
||||
while (it != npc_list.end()) {
|
||||
if (!it->second->IsPet()
|
||||
&& it->second->GetClass() != LDON_TREASURE
|
||||
&& it->second->GetClass() != Class::LDoNTreasure
|
||||
&& it->second->GetBodyType() != BT_NoTarget
|
||||
&& it->second->GetBodyType() != BT_NoTarget2
|
||||
&& it->second->GetBodyType() != BT_Special)
|
||||
@@ -5429,7 +5429,7 @@ NPC *EntityList::GetClosestBanker(Mob *sender, uint32 &distance)
|
||||
|
||||
auto it = npc_list.begin();
|
||||
while (it != npc_list.end()) {
|
||||
if (it->second->GetClass() == BANKER) {
|
||||
if (it->second->GetClass() == Class::Banker) {
|
||||
uint32 nd = ((it->second->GetY() - sender->GetY()) * (it->second->GetY() - sender->GetY())) +
|
||||
((it->second->GetX() - sender->GetX()) * (it->second->GetX() - sender->GetX()));
|
||||
if (nd < distance){
|
||||
|
||||
+2
-2
@@ -529,8 +529,8 @@ public:
|
||||
inline const std::unordered_map<uint16, Merc *> &GetMercList() { return merc_list; }
|
||||
inline const std::unordered_map<uint16, Client *> &GetClientList() { return client_list; }
|
||||
inline const std::list<Bot *> &GetBotList() { return bot_list; }
|
||||
std::vector<Bot *> GetBotListByCharacterID(uint32 character_id, uint8 class_id = NO_CLASS);
|
||||
std::vector<Bot *> GetBotListByClientName(std::string client_name, uint8 class_id = NO_CLASS);
|
||||
std::vector<Bot *> GetBotListByCharacterID(uint32 character_id, uint8 class_id = Class::None);
|
||||
std::vector<Bot *> GetBotListByClientName(std::string client_name, uint8 class_id = Class::None);
|
||||
void SignalAllBotsByOwnerCharacterID(uint32 character_id, int signal_id);
|
||||
void SignalAllBotsByOwnerName(std::string owner_name, int signal_id);
|
||||
void SignalBotByBotID(uint32 bot_id, int signal_id);
|
||||
|
||||
+9
-9
@@ -128,8 +128,8 @@ uint64 Client::CalcEXP(uint8 consider_level, bool ignore_modifiers) {
|
||||
|
||||
if (RuleB(Character, UseRaceClassExpBonuses)) {
|
||||
if (
|
||||
GetClass() == WARRIOR ||
|
||||
GetClass() == ROGUE ||
|
||||
GetClass() == Class::Warrior ||
|
||||
GetClass() == Class::Rogue ||
|
||||
GetBaseRace() == HALFLING
|
||||
) {
|
||||
total_modifier *= 1.05;
|
||||
@@ -295,7 +295,7 @@ void Client::CalculateStandardAAExp(uint64 &add_aaxp, uint8 conlevel, bool resex
|
||||
aatotalmod *= 1.05;
|
||||
}
|
||||
|
||||
if (GetClass() == ROGUE || GetClass() == WARRIOR) {
|
||||
if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
|
||||
aatotalmod *= 1.05;
|
||||
}
|
||||
}
|
||||
@@ -443,7 +443,7 @@ void Client::CalculateExp(uint64 in_add_exp, uint64 &add_exp, uint64 &add_aaxp,
|
||||
totalmod *= 1.05;
|
||||
}
|
||||
|
||||
if (GetClass() == ROGUE || GetClass() == WARRIOR) {
|
||||
if (GetClass() == Class::Rogue || GetClass() == Class::Warrior) {
|
||||
totalmod *= 1.05;
|
||||
}
|
||||
}
|
||||
@@ -1051,15 +1051,15 @@ uint32 Client::GetEXPForLevel(uint16 check_level)
|
||||
if(RuleB(Character,UseOldClassExpPenalties))
|
||||
{
|
||||
float classmod = 1.0;
|
||||
if(GetClass() == PALADIN || GetClass() == SHADOWKNIGHT || GetClass() == RANGER || GetClass() == BARD) {
|
||||
if(GetClass() == Class::Paladin || GetClass() == Class::ShadowKnight || GetClass() == Class::Ranger || GetClass() == Class::Bard) {
|
||||
classmod = 1.4;
|
||||
} else if(GetClass() == MONK) {
|
||||
} else if(GetClass() == Class::Monk) {
|
||||
classmod = 1.2;
|
||||
} else if(GetClass() == WIZARD || GetClass() == ENCHANTER || GetClass() == MAGICIAN || GetClass() == NECROMANCER) {
|
||||
} else if(GetClass() == Class::Wizard || GetClass() == Class::Enchanter || GetClass() == Class::Magician || GetClass() == Class::Necromancer) {
|
||||
classmod = 1.1;
|
||||
} else if(GetClass() == ROGUE) {
|
||||
} else if(GetClass() == Class::Rogue) {
|
||||
classmod = 0.91;
|
||||
} else if(GetClass() == WARRIOR) {
|
||||
} else if(GetClass() == Class::Warrior) {
|
||||
classmod = 0.9;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,10 +2,12 @@
|
||||
|
||||
void command_acceptrules(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!database.GetAgreementFlag(c->AccountID())) {
|
||||
database.SetAgreementFlag(c->AccountID());
|
||||
c->SendAppearancePacket(AT_Anim, ANIM_STAND);
|
||||
c->Message(Chat::White, "It is recorded you have agreed to the rules.");
|
||||
if (database.GetAgreementFlag(c->AccountID())) {
|
||||
c->Message(Chat::White, "You have already agreed to the rules.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
database.SetAgreementFlag(c->AccountID());
|
||||
c->SendAppearancePacket(AT_Anim, ANIM_STAND);
|
||||
c->Message(Chat::White, "It is recorded you have agreed to the rules.");
|
||||
}
|
||||
|
||||
@@ -23,10 +23,7 @@ void command_castspell(Client *c, const Seperator *sep)
|
||||
|
||||
const uint16 spell_id = Strings::ToUnsignedInt(sep->arg[1]);
|
||||
|
||||
if (IsCastRestrictedSpell(spell_id) && c->Admin() < commandCastSpecials) {
|
||||
c->Message(Chat::White, "Unable to cast spell.");
|
||||
return;
|
||||
} else if (spell_id >= SPDAT_RECORDS) {
|
||||
if (spell_id >= SPDAT_RECORDS) {
|
||||
c->Message(Chat::White, "Invalid Spell ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
+113
-182
@@ -9,18 +9,22 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
|
||||
c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked"
|
||||
);
|
||||
c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
|
||||
c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
|
||||
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
|
||||
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
|
||||
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
|
||||
}
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
|
||||
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
|
||||
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance"
|
||||
);
|
||||
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -59,72 +63,57 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
c->Message(Chat::White, "Usage: #corpse deletenpccorpses - Deletes all NPC corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse inspectloot - Inspects the loot on a corpse");
|
||||
c->Message(Chat::White, "Usage: #corpse listnpc - Lists all NPC corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #corpse lock - Locks the corpse, only GMs can loot the corpse when it is locked"
|
||||
);
|
||||
c->Message(Chat::White, "Usage: #corpse removecash - Removes the cash from a corpse");
|
||||
c->Message(Chat::White, "Usage: #corpse unlock - Unlocks the corpses, allowing non-GMs to loot the corpse");
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
|
||||
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
|
||||
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance");
|
||||
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
|
||||
}
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
c->Message(Chat::White, "Usage: #corpse deleteplayercorpses - Deletes all player corpses");
|
||||
c->Message(Chat::White, "Usage: #corpse depop [Bury] - Depops single target corpse.");
|
||||
c->Message(Chat::White, "Usage: #corpse depopall [Bury] - Depops all target player's corpses.");
|
||||
c->Message(Chat::White, "Usage: #corpse listplayer - Lists all player corpses");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"Usage: #corpse moveallgraveyard - Moves all player corpses to the current zone's graveyard or non-instance"
|
||||
);
|
||||
c->Message(Chat::White, "Note: Set bury to 0 to skip burying the corpses.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (is_delete_player_corpses) {
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
auto corpses_deleted = entity_list.DeletePlayerCorpses();
|
||||
auto deleted_string = (
|
||||
corpses_deleted ?
|
||||
fmt::format(
|
||||
"{} Player corpse{} deleted.",
|
||||
corpses_deleted,
|
||||
corpses_deleted != 1 ? "s" : ""
|
||||
) :
|
||||
"There are no player corpses to delete."
|
||||
);
|
||||
c->Message(Chat::White, deleted_string.c_str());
|
||||
} else {
|
||||
c->Message(Chat::White, "Your status is not high enough to delete player corpses.");
|
||||
return;
|
||||
}
|
||||
auto corpses_deleted = entity_list.DeletePlayerCorpses();
|
||||
auto deleted_string = (
|
||||
corpses_deleted ?
|
||||
fmt::format(
|
||||
"{} Player corpse{} deleted.",
|
||||
corpses_deleted,
|
||||
corpses_deleted != 1 ? "s" : ""
|
||||
) :
|
||||
"There are no player corpses to delete."
|
||||
);
|
||||
c->Message(Chat::White, deleted_string.c_str());
|
||||
} else if (is_delete) {
|
||||
if (!target || !target->IsCorpse()) {
|
||||
c->Message(Chat::White, "You must target a corpse to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to delete a player corpse.");
|
||||
return;
|
||||
}
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Deleting {} corpse {}.",
|
||||
target->IsNPCCorpse() ? "NPC" : "player",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
if (
|
||||
target->IsNPCCorpse() ||
|
||||
c->Admin() >= commandEditPlayerCorpses
|
||||
) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Deleting {} corpse {}.",
|
||||
target->IsNPCCorpse() ? "NPC" : "player",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
target->CastToCorpse()->Delete();
|
||||
}
|
||||
target->CastToCorpse()->Delete();
|
||||
} else if (is_list_npc) {
|
||||
entity_list.ListNPCCorpses(c);
|
||||
} else if (is_list_player) {
|
||||
if (c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to list player corpses.");
|
||||
return;
|
||||
}
|
||||
|
||||
entity_list.ListPlayerCorpses(c);
|
||||
} else if (is_delete_npc_corpses) {
|
||||
auto corpses_deleted = entity_list.DeleteNPCCorpses();
|
||||
@@ -139,42 +128,32 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
);
|
||||
c->Message(Chat::White, deleted_string.c_str());
|
||||
} else if (is_character_id) {
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
if (!target || !target->IsPlayerCorpse()) {
|
||||
c->Message(Chat::White, "You must target a player corpse to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
return;
|
||||
}
|
||||
|
||||
auto character_id = Strings::ToInt(sep->arg[2]);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Setting the owner to {} ({}) for the player corpse {}.",
|
||||
database.GetCharNameByID(character_id),
|
||||
target->CastToCorpse()->SetCharID(character_id),
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
c->Message(Chat::White, "Your status is not high enough to modify a player corpse's owner.");
|
||||
if (!target || !target->IsPlayerCorpse()) {
|
||||
c->Message(Chat::White, "You must target a player corpse to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "Usage: #corpse charid [Character ID] - Change player corpse's owner");
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32 character_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Setting the owner to {} ({}) for the player corpse {}.",
|
||||
database.GetCharNameByID(character_id),
|
||||
target->CastToCorpse()->SetCharID(character_id),
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
} else if (is_reset_looter) {
|
||||
if (!target || !target->IsCorpse()) {
|
||||
c->Message(Chat::White, "You must target a corpse to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to reset looter on a player corpse.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->CastToCorpse()->ResetLooter();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -190,36 +169,22 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to remove cash from a player corpse.");
|
||||
return;
|
||||
}
|
||||
target->CastToCorpse()->RemoveCash();
|
||||
|
||||
if (
|
||||
target->IsNPCCorpse() ||
|
||||
c->Admin() >= commandEditPlayerCorpses
|
||||
) {
|
||||
target->CastToCorpse()->RemoveCash();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Removed cash from {} corpse {}.",
|
||||
target->IsNPCCorpse() ? "NPC" : "player",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Removed cash from {} corpse {}.",
|
||||
target->IsNPCCorpse() ? "NPC" : "player",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
} else if (is_inspect_loot) {
|
||||
if (!target || !target->IsCorpse()) {
|
||||
c->Message(Chat::White, "You must target a corpse to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to inspect the loot of a player corpse.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->CastToCorpse()->QueryLoot(c);
|
||||
} else if (is_lock) {
|
||||
if (!target || !target->IsCorpse()) {
|
||||
@@ -227,11 +192,6 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to lock player corpses.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->CastToCorpse()->Lock();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -247,11 +207,6 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsPlayerCorpse() && c->Admin() < commandEditPlayerCorpses) {
|
||||
c->Message(Chat::White, "Your status is not high enough to unlock player corpses.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->CastToCorpse()->UnLock();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -267,30 +222,20 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
bool bury_corpse = (
|
||||
sep->IsNumber(2) ?
|
||||
(
|
||||
Strings::ToInt(sep->arg[2]) != 0 ?
|
||||
true :
|
||||
false
|
||||
) :
|
||||
false
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Depopping player corpse {}.",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
target->CastToCorpse()->DepopPlayerCorpse();
|
||||
if (bury_corpse) {
|
||||
target->CastToCorpse()->Bury();
|
||||
}
|
||||
} else {
|
||||
c->Message(Chat::White, "Your status is not high enough to depop a player corpse.");
|
||||
return;
|
||||
const bool bury_corpse = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Depopping player corpse {}.",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
target->CastToCorpse()->DepopPlayerCorpse();
|
||||
|
||||
if (bury_corpse) {
|
||||
target->CastToCorpse()->Bury();
|
||||
}
|
||||
} else if (is_depop_all) {
|
||||
if (!target || !target->IsClient()) {
|
||||
@@ -298,50 +243,36 @@ void command_corpse(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
bool bury_corpse = (
|
||||
sep->IsNumber(2) ?
|
||||
(
|
||||
Strings::ToInt(sep->arg[2]) != 0 ?
|
||||
true :
|
||||
false
|
||||
) :
|
||||
false
|
||||
);
|
||||
const bool bury_corpse = sep->IsNumber(2) ? Strings::ToBool(sep->arg[2]) : false;
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Depopping all player corpses for {}.",
|
||||
c->GetTargetDescription(target)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
target->CastToClient()->DepopAllCorpses();
|
||||
|
||||
if (bury_corpse) {
|
||||
target->CastToClient()->BuryPlayerCorpses();
|
||||
}
|
||||
} else if (is_move_all_to_graveyard) {
|
||||
const int moved_count = entity_list.MovePlayerCorpsesToGraveyard(true);
|
||||
if (moved_count) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Depopping all player corpses for {}.",
|
||||
c->GetTargetDescription(target)
|
||||
"Moved {} player corpse{} to graveyard in {} ({}).",
|
||||
moved_count,
|
||||
moved_count != 1 ? "s" : "",
|
||||
ZoneLongName(zone->GetZoneID()),
|
||||
ZoneName(zone->GetZoneID())
|
||||
).c_str()
|
||||
);
|
||||
target->CastToClient()->DepopAllCorpses();
|
||||
if (bury_corpse) {
|
||||
target->CastToClient()->BuryPlayerCorpses();
|
||||
}
|
||||
} else {
|
||||
c->Message(Chat::White, "Your status is not high enough to depop all of a player's corpses.");
|
||||
return;
|
||||
}
|
||||
} else if (is_move_all_to_graveyard) {
|
||||
int moved_count = entity_list.MovePlayerCorpsesToGraveyard(true);
|
||||
if (c->Admin() >= commandEditPlayerCorpses) {
|
||||
if (moved_count) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Moved {} player corpse{} to graveyard in {} ({}).",
|
||||
moved_count,
|
||||
moved_count != 1 ? "s" : "",
|
||||
ZoneLongName(zone->GetZoneID()),
|
||||
ZoneName(zone->GetZoneID())
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
c->Message(Chat::White, "There are no player corpses to move to the graveyard.");
|
||||
}
|
||||
} else {
|
||||
c->Message(Chat::White, "Your status is not high enough to move all player corpses to the graveyard.");
|
||||
c->Message(Chat::White, "There are no player corpses to move to the graveyard.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,24 +2,27 @@
|
||||
|
||||
void command_disarmtrap(Client *c, const Seperator *sep)
|
||||
{
|
||||
Mob *target = c->GetTarget();
|
||||
|
||||
if (!target) {
|
||||
c->Message(Chat::Red, "You must have a target.");
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t || !t->IsNPC()) {
|
||||
c->Message(Chat::White, "You must target an NPC to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (target->IsNPC()) {
|
||||
if (c->HasSkill(EQ::skills::SkillDisarmTraps)) {
|
||||
if (DistanceSquaredNoZ(c->GetPosition(), target->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) {
|
||||
c->Message(Chat::Red, "%s is too far away.", target->GetCleanName());
|
||||
return;
|
||||
}
|
||||
c->HandleLDoNDisarm(target->CastToNPC(), c->GetSkill(EQ::skills::SkillDisarmTraps), LDoNTypeMechanical);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::Red, "You do not have the disarm trap skill.");
|
||||
}
|
||||
if (!c->HasSkill(EQ::skills::SkillDisarmTraps)) {
|
||||
c->Message(Chat::White, "You do not have the Disarm Trap skill.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (DistanceSquaredNoZ(c->GetPosition(), t->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} is too far away.",
|
||||
t->GetCleanName()
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
c->HandleLDoNDisarm(t->CastToNPC(), c->GetSkill(EQ::skills::SkillDisarmTraps), LDoNTypeMechanical);
|
||||
}
|
||||
|
||||
@@ -10,7 +10,7 @@ void command_doanim(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
Mob* t = c;
|
||||
if (c->GetTarget() && c->Admin() >= commandDoAnimOthers) {
|
||||
if (c->GetTarget()) {
|
||||
t = c->GetTarget();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "../client.h"
|
||||
#include "door_manipulation.h"
|
||||
#include "../doors.h"
|
||||
|
||||
void command_door(Client *c, const Seperator *sep)
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ void FindClass(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (sep->IsNumber(2)) {
|
||||
const auto class_id = Strings::ToInt(sep->arg[2]);
|
||||
if (EQ::ValueWithin(class_id, WARRIOR, BERSERKER)) {
|
||||
if (EQ::ValueWithin(class_id, Class::Warrior, Class::Berserker)) {
|
||||
const std::string& class_name = GetClassIDName(class_id);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -41,7 +41,7 @@ void FindClass(Client *c, const Seperator *sep)
|
||||
|
||||
auto found_count = 0;
|
||||
|
||||
for (uint16 class_id = WARRIOR; class_id <= MERCENARY_MASTER; class_id++) {
|
||||
for (uint16 class_id = Class::Warrior; class_id <= Class::MercenaryLiaison; class_id++) {
|
||||
const std::string& class_name = GetClassIDName(class_id);
|
||||
const auto& class_name_lower = Strings::ToLower(class_name);
|
||||
if (!Strings::Contains(class_name_lower, search_criteria)) {
|
||||
|
||||
@@ -81,11 +81,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
if (c->Admin() < minStatusToEditOtherGuilds) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
}
|
||||
|
||||
auto guild_name = sep->argplus[3];
|
||||
auto guild_id = guild_mgr.CreateGuild(sep->argplus[3], leader_id);
|
||||
|
||||
@@ -144,16 +139,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() < minStatusToEditOtherGuilds) {
|
||||
if (c->GuildID() != guild_id) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
|
||||
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LogGuilds(
|
||||
"[{}]: Deleting guild [{}] ([{}]) with GM command",
|
||||
c->GetName(),
|
||||
@@ -175,16 +160,10 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
SendGuildSubCommands(c);
|
||||
} else if (is_info) {
|
||||
if (arguments != 2 && c->IsInAGuild()) {
|
||||
if (c->Admin() >= minStatusToEditOtherGuilds) {
|
||||
c->Message(Chat::White, "#guild info [Guild ID]");
|
||||
} else {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
}
|
||||
c->Message(Chat::White, "#guild info [Guild ID]");
|
||||
} else {
|
||||
auto guild_id = GUILD_NONE;
|
||||
if (arguments != 2 || !sep->IsNumber(2)) {
|
||||
guild_id = c->GuildID();
|
||||
} else if (c->Admin() >= minStatusToEditOtherGuilds) {
|
||||
if (sep->IsNumber(2)) {
|
||||
guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
}
|
||||
|
||||
@@ -193,11 +172,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
}
|
||||
}
|
||||
} else if (is_list) {
|
||||
if (c->Admin() < minStatusToEditOtherGuilds) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
}
|
||||
|
||||
guild_mgr.ListGuilds(c, std::string());
|
||||
} else if (is_rename) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
@@ -215,16 +189,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() < minStatusToEditOtherGuilds) {
|
||||
if (c->GuildID() != guild_id) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
|
||||
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto new_guild_name = sep->argplus[3];
|
||||
LogGuilds(
|
||||
"[{}]: Renaming guild [{}] ([{}]) to [{}] with GM command",
|
||||
@@ -293,11 +257,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() < minStatusToEditOtherGuilds && guild_id != c->GuildID()) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!guild_id || guild_id == GUILD_NONE) {
|
||||
LogGuilds(
|
||||
"[{}]: Removing [{}] ([{}]) from guild with GM command",
|
||||
@@ -329,6 +288,7 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
guild_mgr.SetGuild(character_id, GUILD_NONE, 0);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
@@ -389,16 +349,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() < minStatusToEditOtherGuilds) {
|
||||
if (c->GuildID() != guild_id) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
} else if (!guild_mgr.CheckGMStatus(guild_id, c->Admin())) {
|
||||
c->Message(Chat::White, "You cannot edit your current guild, your status is not high enough.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
LogGuilds(
|
||||
"[{}]: Setting leader of guild [{}] ([{}]) to [{}] with GM command",
|
||||
c->GetName(),
|
||||
@@ -460,11 +410,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() < minStatusToEditOtherGuilds && character_id != c->CharacterID()) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
return;
|
||||
}
|
||||
|
||||
LogGuilds(
|
||||
"[{}]: Setting [{}] ([{}])'s guild rank to [{}] with GM command",
|
||||
c->GetName(),
|
||||
@@ -497,8 +442,6 @@ void command_guild(Client *c, const Seperator *sep)
|
||||
);
|
||||
if (!client) {
|
||||
c->Message(Chat::White, "You must target someone or specify a character name.");
|
||||
} else if (c->Admin() < minStatusToEditOtherGuilds && client->GuildID() != c->GuildID()) {
|
||||
c->Message(Chat::White, "You cannot edit other peoples' guilds.");
|
||||
} else {
|
||||
if (!client->IsInAGuild()) {
|
||||
c->Message(
|
||||
|
||||
@@ -15,20 +15,13 @@ void command_interrogateinv(Client *c, const Seperator *sep)
|
||||
// same or not.
|
||||
|
||||
if (strcasecmp(sep->arg[1], "help") == 0) {
|
||||
if (c->Admin() < commandInterrogateInv) {
|
||||
c->Message(Chat::White, "Usage: #interrogateinv");
|
||||
c->Message(Chat::White, " Displays your inventory's current in-memory nested storage references");
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Usage: #interrogateinv [log] [silent]");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
" Displays your or your Player target inventory's current in-memory nested storage references"
|
||||
);
|
||||
c->Message(Chat::White, " [log] - Logs interrogation to file");
|
||||
c->Message(Chat::White, " [silent] - Omits the in-game message portion of the interrogation");
|
||||
}
|
||||
return;
|
||||
c->Message(Chat::White, "Usage: #interrogateinv [log] [silent]");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
" Displays your or your Player target inventory's current in-memory nested storage references"
|
||||
);
|
||||
c->Message(Chat::White, " [log] - Logs interrogation to file");
|
||||
c->Message(Chat::White, " [silent] - Omits the in-game message portion of the interrogation");
|
||||
}
|
||||
|
||||
Client *target = nullptr;
|
||||
@@ -38,33 +31,20 @@ void command_interrogateinv(Client *c, const Seperator *sep)
|
||||
bool error = false;
|
||||
bool allowtrip = false;
|
||||
|
||||
if (c->Admin() < commandInterrogateInv) {
|
||||
if (c->GetInterrogateInvState()) {
|
||||
c->Message(Chat::Red, "The last use of #interrogateinv on this inventory instance discovered an error...");
|
||||
c->Message(Chat::Red, "Logging out, zoning or re-arranging items at this point will result in item loss!");
|
||||
return;
|
||||
}
|
||||
target = c;
|
||||
allowtrip = true;
|
||||
if (c->GetTarget() == nullptr) {
|
||||
target = c;
|
||||
} else if (c->GetTarget()->IsClient()) {
|
||||
target = c->GetTarget()->CastToClient();
|
||||
} else {
|
||||
c->Message(Chat::Default, "Use of this command is limited to Client entities");
|
||||
return;
|
||||
}
|
||||
else {
|
||||
if (c->GetTarget() == nullptr) {
|
||||
target = c;
|
||||
}
|
||||
else if (c->GetTarget()->IsClient()) {
|
||||
target = c->GetTarget()->CastToClient();
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::Default, "Use of this command is limited to Client entities");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "log") == 0) {
|
||||
log = true;
|
||||
}
|
||||
if (strcasecmp(sep->arg[2], "silent") == 0) {
|
||||
silent = true;
|
||||
}
|
||||
if (strcasecmp(sep->arg[1], "log") == 0) {
|
||||
log = true;
|
||||
}
|
||||
if (strcasecmp(sep->arg[2], "silent") == 0) {
|
||||
silent = true;
|
||||
}
|
||||
|
||||
bool success = target->InterrogateInventory(c, log, silent, allowtrip, error);
|
||||
|
||||
+278
-297
@@ -27,50 +27,48 @@ void command_invsnapshot(Client *c, const Seperator *sep)
|
||||
"<td><c \"#AAAAAA\">takes snapshot of character inventory</td>"
|
||||
"</tr>";
|
||||
|
||||
if (c->Admin() >= commandInvSnapshot) {
|
||||
window_text.append(
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">gcount</td>"
|
||||
"<td></td>"
|
||||
"<td><c \"#AAAAAA\">returns global snapshot count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">gclear</td>"
|
||||
"<td><c \"#FFFF00\"><br>now</td>"
|
||||
"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">count</td>"
|
||||
"<td></td>"
|
||||
"<td><c \"#AAAAAA\">returns character snapshot count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">clear</td>"
|
||||
"<td><c \"#FFFF00\"><br>now</td>"
|
||||
"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">list</td>"
|
||||
"<td><br><c \"#FFFF00\">count</td>"
|
||||
"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">parse</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">compare</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">restore</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
);
|
||||
}
|
||||
window_text.append(
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">gcount</td>"
|
||||
"<td></td>"
|
||||
"<td><c \"#AAAAAA\">returns global snapshot count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">gclear</td>"
|
||||
"<td><c \"#FFFF00\"><br>now</td>"
|
||||
"<td><c \"#AAAAAA\">delete all snapshots - rule<br>delete all snapshots - now</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">count</td>"
|
||||
"<td></td>"
|
||||
"<td><c \"#AAAAAA\">returns character snapshot count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">clear</td>"
|
||||
"<td><c \"#FFFF00\"><br>now</td>"
|
||||
"<td><c \"#AAAAAA\">delete character snapshots - rule<br>delete character snapshots - now</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">list</td>"
|
||||
"<td><br><c \"#FFFF00\">count</td>"
|
||||
"<td><c \"#AAAAAA\">lists entry ids for current character<br>limits to count</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">parse</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">displays slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">compare</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">compares inventory against snapshot</td>"
|
||||
"</tr>"
|
||||
"<tr>"
|
||||
"<td><c \"#00FF00\">restore</td>"
|
||||
"<td><c \"#00FF00\">tstmp</td>"
|
||||
"<td><c \"#AAAAAA\">restores slots and items in snapshot</td>"
|
||||
"</tr>"
|
||||
);
|
||||
|
||||
window_text.append(
|
||||
"</table>"
|
||||
@@ -81,34 +79,30 @@ void command_invsnapshot(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandInvSnapshot) { // global arguments
|
||||
if (strcmp(sep->arg[1], "gcount") == 0) {
|
||||
auto is_count = database.CountInvSnapshots();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"There %s %i inventory snapshot%s.",
|
||||
(is_count == 1 ? "is" : "are"),
|
||||
is_count,
|
||||
(is_count == 1 ? "" : "s"));
|
||||
|
||||
if (strcmp(sep->arg[1], "gcount") == 0) {
|
||||
auto is_count = database.CountInvSnapshots();
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "gclear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearInvSnapshots(true);
|
||||
c->Message(Chat::White, "Inventory snapshots cleared using current time.");
|
||||
} else {
|
||||
database.ClearInvSnapshots();
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"There %s %i inventory snapshot%s.",
|
||||
(is_count == 1 ? "is" : "are"),
|
||||
is_count,
|
||||
(is_count == 1 ? "" : "s"));
|
||||
|
||||
return;
|
||||
Chat::White, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "gclear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearInvSnapshots(true);
|
||||
c->Message(Chat::White, "Inventory snapshots cleared using current time.");
|
||||
}
|
||||
else {
|
||||
database.ClearInvSnapshots();
|
||||
c->Message(
|
||||
Chat::White, "Inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
RuleI(Character, InvSnapshotHistoryD), (RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!c->GetTarget() || !c->GetTarget()->IsClient()) {
|
||||
@@ -127,8 +121,7 @@ void command_invsnapshot(Client *c, const Seperator *sep)
|
||||
tc->GetName(),
|
||||
RuleI(Character, InvSnapshotMinIntervalM),
|
||||
(RuleI(Character, InvSnapshotMinIntervalM) == 1 ? "" : "s"));
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinRetryM));
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -141,278 +134,266 @@ void command_invsnapshot(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
if (c->Admin() >= commandInvSnapshot) {
|
||||
if (strcmp(sep->arg[1], "count") == 0) {
|
||||
auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
|
||||
if (strcmp(sep->arg[1], "count") == 0) {
|
||||
auto is_count = database.CountCharacterInvSnapshots(tc->CharacterID());
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"%s (id: %u) has %i inventory snapshot%s.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
is_count,
|
||||
(is_count == 1 ? "" : "s"));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "clear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"%s (id: %u) has %i inventory snapshot%s.",
|
||||
"%s\'s (id: %u) inventory snapshots cleared using current time.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID());
|
||||
} else {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID());
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
is_count,
|
||||
(is_count == 1 ? "" : "s"));
|
||||
RuleI(Character, InvSnapshotHistoryD),
|
||||
(RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "list") == 0) {
|
||||
std::list<std::pair<uint32, int>> is_list;
|
||||
database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
|
||||
|
||||
if (is_list.empty()) {
|
||||
c->Message(Chat::White, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "clear") == 0) {
|
||||
if (strcmp(sep->arg[2], "now") == 0) {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID(), true);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"%s\'s (id: %u) inventory snapshots cleared using current time.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID());
|
||||
}
|
||||
else {
|
||||
database.ClearCharacterInvSnapshots(tc->CharacterID());
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"%s\'s (id: %u) inventory snapshots cleared using RuleI(Character, InvSnapshotHistoryD) (%i day%s).",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
RuleI(Character, InvSnapshotHistoryD),
|
||||
(RuleI(Character, InvSnapshotHistoryD) == 1 ? "" : "s"));
|
||||
}
|
||||
|
||||
return;
|
||||
auto list_count = 0;
|
||||
if (sep->IsNumber(2)) {
|
||||
list_count = Strings::ToInt(sep->arg[2]);
|
||||
}
|
||||
if (list_count < 1 || list_count > is_list.size()) {
|
||||
list_count = is_list.size();
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "list") == 0) {
|
||||
std::list<std::pair<uint32, int>> is_list;
|
||||
database.ListCharacterInvSnapshots(tc->CharacterID(), is_list);
|
||||
std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
|
||||
|
||||
if (is_list.empty()) {
|
||||
c->Message(Chat::White, "No inventory snapshots for %s (id: %u)", tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
auto list_count = 0;
|
||||
if (sep->IsNumber(2)) {
|
||||
list_count = Strings::ToInt(sep->arg[2]);
|
||||
}
|
||||
if (list_count < 1 || list_count > is_list.size()) {
|
||||
list_count = is_list.size();
|
||||
}
|
||||
|
||||
std::string window_title = StringFormat("Snapshots for %s", tc->GetName());
|
||||
|
||||
std::string window_text =
|
||||
"<table>"
|
||||
"<tr>"
|
||||
"<td>Timestamp</td>"
|
||||
"<td>Entry Count</td>"
|
||||
"</tr>";
|
||||
|
||||
for (auto iter : is_list) {
|
||||
if (!list_count) {
|
||||
break;
|
||||
}
|
||||
|
||||
window_text.append(
|
||||
StringFormat(
|
||||
std::string window_text =
|
||||
"<table>"
|
||||
"<tr>"
|
||||
"<td>%u</td>"
|
||||
"<td>%i</td>"
|
||||
"</tr>",
|
||||
iter.first,
|
||||
iter.second
|
||||
));
|
||||
"<td>Timestamp</td>"
|
||||
"<td>Entry Count</td>"
|
||||
"</tr>";
|
||||
|
||||
--list_count;
|
||||
for (auto iter: is_list) {
|
||||
if (!list_count) {
|
||||
break;
|
||||
}
|
||||
|
||||
window_text.append(
|
||||
"</table>"
|
||||
);
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "parse") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> parse_list;
|
||||
database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
|
||||
|
||||
std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
|
||||
|
||||
std::string window_text = "Slot: ItemID - Description<br>";
|
||||
|
||||
for (auto iter : parse_list) {
|
||||
auto item_data = database.GetItem(iter.second);
|
||||
std::string window_line = StringFormat(
|
||||
"%i: %u - %s<br>",
|
||||
StringFormat(
|
||||
"<tr>"
|
||||
"<td>%u</td>"
|
||||
"<td>%i</td>"
|
||||
"</tr>",
|
||||
iter.first,
|
||||
iter.second,
|
||||
(item_data ? item_data->Name : "[error]"));
|
||||
iter.second
|
||||
));
|
||||
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Too many snapshot entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
--list_count;
|
||||
}
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
window_text.append(
|
||||
"</table>"
|
||||
);
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "parse") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "compare") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> parse_list;
|
||||
database.ParseCharacterInvSnapshot(tc->CharacterID(), timestamp, parse_list);
|
||||
|
||||
std::string window_title = StringFormat("Snapshot Parse for %s @ %u", tc->GetName(), timestamp);
|
||||
|
||||
std::string window_text = "Slot: ItemID - Description<br>";
|
||||
|
||||
for (auto iter: parse_list) {
|
||||
auto item_data = database.GetItem(iter.second);
|
||||
std::string window_line = StringFormat(
|
||||
"%i: %u - %s<br>",
|
||||
iter.first,
|
||||
iter.second,
|
||||
(item_data ? item_data->Name : "[error]"));
|
||||
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
} else {
|
||||
c->Message(Chat::White, "Too many snapshot entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> inv_compare_list;
|
||||
database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
|
||||
if (strcmp(sep->arg[1], "compare") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::list<std::pair<int16, uint32>> iss_compare_list;
|
||||
database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string window_text = "Slot: (action) Snapshot -> Inventory<br>";
|
||||
std::list<std::pair<int16, uint32>> inv_compare_list;
|
||||
database.DivergeCharacterInventoryFromInvSnapshot(tc->CharacterID(), timestamp, inv_compare_list);
|
||||
|
||||
auto inv_iter = inv_compare_list.begin();
|
||||
auto iss_iter = iss_compare_list.begin();
|
||||
std::list<std::pair<int16, uint32>> iss_compare_list;
|
||||
database.DivergeCharacterInvSnapshotFromInventory(tc->CharacterID(), timestamp, iss_compare_list);
|
||||
|
||||
while (true) {
|
||||
std::string window_line;
|
||||
std::string window_title = StringFormat("Snapshot Comparison for %s @ %u", tc->GetName(), timestamp);
|
||||
|
||||
if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
break;
|
||||
}
|
||||
else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (delete) [empty] -> %u<br>", inv_iter->first, inv_iter->second);
|
||||
std::string window_text = "Slot: (action) Snapshot -> Inventory<br>";
|
||||
|
||||
auto inv_iter = inv_compare_list.begin();
|
||||
auto iss_iter = iss_compare_list.begin();
|
||||
|
||||
while (true) {
|
||||
std::string window_line;
|
||||
|
||||
if (inv_iter == inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
break;
|
||||
} else if (inv_iter != inv_compare_list.end() && iss_iter == iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (delete) [empty] -> %u<br>", inv_iter->first, inv_iter->second);
|
||||
++inv_iter;
|
||||
} else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (insert) %u -> [empty]<br>", iss_iter->first, iss_iter->second);
|
||||
++iss_iter;
|
||||
} else {
|
||||
if (inv_iter->first < iss_iter->first) {
|
||||
window_line = StringFormat(
|
||||
"%i: (delete) [empty] -> %u<br>",
|
||||
inv_iter->first,
|
||||
inv_iter->second
|
||||
);
|
||||
++inv_iter;
|
||||
} else if (inv_iter->first > iss_iter->first) {
|
||||
window_line = StringFormat(
|
||||
"%i: (insert) %u -> [empty]<br>",
|
||||
iss_iter->first,
|
||||
iss_iter->second
|
||||
);
|
||||
++iss_iter;
|
||||
} else {
|
||||
window_line = StringFormat(
|
||||
"%i: (replace) %u -> %u<br>",
|
||||
iss_iter->first,
|
||||
iss_iter->second,
|
||||
inv_iter->second
|
||||
);
|
||||
++inv_iter;
|
||||
}
|
||||
else if (inv_iter == inv_compare_list.end() && iss_iter != iss_compare_list.end()) {
|
||||
window_line = StringFormat("%i: (insert) %u -> [empty]<br>", iss_iter->first, iss_iter->second);
|
||||
++iss_iter;
|
||||
}
|
||||
else {
|
||||
if (inv_iter->first < iss_iter->first) {
|
||||
window_line = StringFormat(
|
||||
"%i: (delete) [empty] -> %u<br>",
|
||||
inv_iter->first,
|
||||
inv_iter->second
|
||||
);
|
||||
++inv_iter;
|
||||
}
|
||||
else if (inv_iter->first > iss_iter->first) {
|
||||
window_line = StringFormat(
|
||||
"%i: (insert) %u -> [empty]<br>",
|
||||
iss_iter->first,
|
||||
iss_iter->second
|
||||
);
|
||||
++iss_iter;
|
||||
}
|
||||
else {
|
||||
window_line = StringFormat(
|
||||
"%i: (replace) %u -> %u<br>",
|
||||
iss_iter->first,
|
||||
iss_iter->second,
|
||||
inv_iter->second
|
||||
);
|
||||
++inv_iter;
|
||||
++iss_iter;
|
||||
}
|
||||
}
|
||||
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Too many comparison entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
if (window_text.length() + window_line.length() < 4095) {
|
||||
window_text.append(window_line);
|
||||
} else {
|
||||
c->Message(Chat::White, "Too many comparison entries to list...");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
c->SendPopupToClient(window_title.c_str(), window_text.c_str());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "restore") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcmp(sep->arg[1], "restore") == 0) {
|
||||
if (!sep->IsNumber(2)) {
|
||||
c->Message(Chat::White, "A timestamp is required to use this option.");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
|
||||
}
|
||||
else {
|
||||
c->Message(
|
||||
Chat::Red, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
|
||||
tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
|
||||
// cannot delete all valid item slots from client..so, we worldkick
|
||||
tc->WorldKick(); // self restores update before the 'kick' is processed
|
||||
|
||||
c->Message(
|
||||
Chat::White, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
else {
|
||||
c->Message(
|
||||
Chat::Red, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
uint32 timestamp = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
|
||||
if (!database.ValidateCharacterInvSnapshotTimestamp(tc->CharacterID(), timestamp)) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
"No inventory snapshots for %s (id: %u) exist at %u.",
|
||||
tc->GetName(),
|
||||
tc->CharacterID(),
|
||||
timestamp
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.SaveCharacterInvSnapshot(tc->CharacterID())) {
|
||||
tc->SetNextInvSnapshot(RuleI(Character, InvSnapshotMinIntervalM));
|
||||
} else {
|
||||
c->Message(
|
||||
Chat::Red, "Failed to take pre-restore inventory snapshot of %s (id: %u).",
|
||||
tc->GetName(), tc->CharacterID());
|
||||
return;
|
||||
}
|
||||
|
||||
if (database.RestoreCharacterInvSnapshot(tc->CharacterID(), timestamp)) {
|
||||
// cannot delete all valid item slots from client..so, we worldkick
|
||||
tc->WorldKick(); // self restores update before the 'kick' is processed
|
||||
|
||||
c->Message(
|
||||
Chat::White, "Successfully applied snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
} else {
|
||||
c->Message(
|
||||
Chat::Red, "Failed to apply snapshot %u to %s's (id: %u) inventory.",
|
||||
timestamp, tc->GetName(), tc->CharacterID());
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+252
-216
@@ -3,237 +3,273 @@
|
||||
#include "../object.h"
|
||||
#include "../doors.h"
|
||||
|
||||
struct UniqueEntity {
|
||||
uint16 entity_id;
|
||||
std::string entity_name;
|
||||
uint32 unique_id;
|
||||
glm::vec4 position;
|
||||
};
|
||||
|
||||
void command_list(Client *c, const Seperator *sep)
|
||||
{
|
||||
const int arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Usage: #list [corpses|doors|npcs|objects|players] [search]");
|
||||
c->Message(Chat::White, "Example: #list npcs (Blank for all)");
|
||||
return;
|
||||
}
|
||||
|
||||
const bool is_corpses = !strcasecmp(sep->arg[1], "corpses");
|
||||
const bool is_doors = !strcasecmp(sep->arg[1], "doors");
|
||||
const bool is_npcs = !strcasecmp(sep->arg[1], "npcs");
|
||||
const bool is_objects = !strcasecmp(sep->arg[1], "objects");
|
||||
const bool is_players = !strcasecmp(sep->arg[1], "players");
|
||||
|
||||
if (
|
||||
!is_corpses &&
|
||||
!is_doors &&
|
||||
!is_npcs &&
|
||||
!is_objects &&
|
||||
!is_players
|
||||
) {
|
||||
c->Message(Chat::White, "Usage: #list [npcs|players|corpses|doors|objects] [search]");
|
||||
c->Message(Chat::White, "Example: #list npcs (Blank for all)");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string search_type;
|
||||
if (strcasecmp(sep->arg[1], "npcs") == 0) {
|
||||
search_type = "npcs";
|
||||
std::string unique_type;
|
||||
|
||||
if (is_corpses) {
|
||||
search_type = "corpse";
|
||||
unique_type = "Corpse ID";
|
||||
} else if (is_doors) {
|
||||
search_type = "door";
|
||||
unique_type = "Door ID";
|
||||
} else if (is_npcs) {
|
||||
search_type = "NPC";
|
||||
unique_type = "NPC ID";
|
||||
} else if (is_objects) {
|
||||
search_type = "object";
|
||||
unique_type = "Object ID";
|
||||
} else if (is_players) {
|
||||
search_type = "player";
|
||||
unique_type = "Character ID";
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "players") == 0) {
|
||||
search_type = "players";
|
||||
}
|
||||
uint32 entity_count = 0;
|
||||
uint32 found_count = 0;
|
||||
|
||||
if (strcasecmp(sep->arg[1], "corpses") == 0) {
|
||||
search_type = "corpses";
|
||||
}
|
||||
const std::string &search_string = sep->arg[2] ? Strings::ToLower(sep->arg[2]) : std::string();
|
||||
|
||||
if (strcasecmp(sep->arg[1], "doors") == 0) {
|
||||
search_type = "doors";
|
||||
}
|
||||
std::vector<UniqueEntity> unique_entities;
|
||||
|
||||
if (strcasecmp(sep->arg[1], "objects") == 0) {
|
||||
search_type = "objects";
|
||||
}
|
||||
if (is_corpses) {
|
||||
const auto &l = entity_list.GetCorpseList();
|
||||
|
||||
if (search_type.length() > 0) {
|
||||
for (const auto &e : l) {
|
||||
Corpse *entity = e.second;
|
||||
|
||||
int entity_count = 0;
|
||||
int found_count = 0;
|
||||
entity_count++;
|
||||
|
||||
std::string search_string;
|
||||
|
||||
if (sep->arg[2]) {
|
||||
search_string = Strings::ToLower(sep->arg[2]);
|
||||
}
|
||||
|
||||
// NPC
|
||||
if (search_type.find("npcs") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetMobList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Mob *entity = itr.second;
|
||||
if (!entity->IsNPC()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = Strings::ToLower(entity->GetName());
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ() + (entity->IsBoat() ? 50 : 0));
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
Saylink::Silent(saylink, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
const std::string &entity_name = Strings::ToLower(entity->GetName());
|
||||
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Client
|
||||
if (search_type.find("players") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetClientList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Client *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = Strings::ToLower(entity->GetName());
|
||||
|
||||
/**
|
||||
* Filter by name
|
||||
*/
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
unique_entities.emplace_back(
|
||||
UniqueEntity{
|
||||
.entity_id = entity->GetID(),
|
||||
.entity_name = entity->GetName(),
|
||||
.unique_id = entity->GetCorpseDBID(),
|
||||
.position = entity->GetPosition()
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
Saylink::Silent(saylink, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Corpse
|
||||
if (search_type.find("corpses") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetCorpseList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Corpse *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = Strings::ToLower(entity->GetName());
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | ID %5d | %s | x %.0f | y %0.f | z %.0f",
|
||||
Saylink::Silent(saylink, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Doors
|
||||
if (search_type.find("doors") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetDoorsList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Doors *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = Strings::ToLower(entity->GetDoorName());
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | Entity ID %5d | Door ID %i | %s | x %.0f | y %0.f | z %.0f",
|
||||
Saylink::Silent(saylink, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetDoorID(),
|
||||
entity->GetDoorName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
// Objects
|
||||
if (search_type.find("objects") != std::string::npos) {
|
||||
auto &entity_list_search = entity_list.GetObjectList();
|
||||
|
||||
for (auto &itr : entity_list_search) {
|
||||
Object *entity = itr.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
std::string entity_name = Strings::ToLower(entity->GetModelName());
|
||||
if (search_string.length() > 0 && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string saylink = StringFormat(
|
||||
"#goto %.0f %0.f %.0f",
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ());
|
||||
|
||||
c->Message(
|
||||
0,
|
||||
"| %s | Entity ID %5d | Object DBID %i | %s | x %.0f | y %0.f | z %.0f",
|
||||
Saylink::Silent(saylink, "Goto").c_str(),
|
||||
entity->GetID(),
|
||||
entity->GetDBID(),
|
||||
entity->GetModelName(),
|
||||
entity->GetX(),
|
||||
entity->GetY(),
|
||||
entity->GetZ()
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (found_count) {
|
||||
c->Message(
|
||||
0, "Found (%i) of type (%s) in zone (%i) total",
|
||||
found_count,
|
||||
search_type.c_str(),
|
||||
entity_count
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
} else if (is_doors) {
|
||||
const auto &l = entity_list.GetDoorsList();
|
||||
|
||||
for (const auto &e : l) {
|
||||
Doors *entity = e.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
const std::string &entity_name = Strings::ToLower(entity->GetDoorName());
|
||||
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unique_entities.emplace_back(
|
||||
UniqueEntity{
|
||||
.entity_id = entity->GetID(),
|
||||
.entity_name = entity->GetDoorName(),
|
||||
.unique_id = entity->GetDoorID(),
|
||||
.position = entity->GetPosition()
|
||||
}
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
} else if (is_npcs) {
|
||||
const auto &l = entity_list.GetMobList();
|
||||
|
||||
for (const auto &e : l) {
|
||||
Mob *entity = e.second;
|
||||
if (!entity->IsNPC()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
entity_count++;
|
||||
|
||||
const std::string &entity_name = Strings::ToLower(entity->GetName());
|
||||
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unique_entities.emplace_back(
|
||||
UniqueEntity{
|
||||
.entity_id = entity->GetID(),
|
||||
.entity_name = entity->GetName(),
|
||||
.unique_id = entity->GetNPCTypeID(),
|
||||
.position = entity->GetPosition()
|
||||
}
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
} else if (is_objects) {
|
||||
const auto &l = entity_list.GetObjectList();
|
||||
|
||||
for (const auto &e : l) {
|
||||
Object *entity = e.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
const std::string &entity_name = Strings::ToLower(entity->GetModelName());
|
||||
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unique_entities.emplace_back(
|
||||
UniqueEntity{
|
||||
.entity_id = entity->GetID(),
|
||||
.entity_name = entity->GetModelName(),
|
||||
.unique_id = entity->GetDBID(),
|
||||
.position = glm::vec4(entity->GetX(), entity->GetY(), entity->GetZ(), 0.0f)
|
||||
}
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
} else if (is_players) {
|
||||
const auto &l = entity_list.GetClientList();
|
||||
|
||||
for (const auto &e : l) {
|
||||
Client *entity = e.second;
|
||||
|
||||
entity_count++;
|
||||
|
||||
const std::string &entity_name = Strings::ToLower(entity->GetName());
|
||||
if (!search_string.empty() && entity_name.find(search_string) == std::string::npos) {
|
||||
continue;
|
||||
}
|
||||
|
||||
unique_entities.emplace_back(
|
||||
UniqueEntity{
|
||||
.entity_id = entity->GetID(),
|
||||
.entity_name = entity->GetName(),
|
||||
.unique_id = entity->CharacterID(),
|
||||
.position = entity->GetPosition()
|
||||
}
|
||||
);
|
||||
|
||||
found_count++;
|
||||
}
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Usage of #list");
|
||||
c->Message(Chat::White, "- #list [npcs|players|corpses|doors|objects] [search]");
|
||||
c->Message(Chat::White, "- Example: #list npcs (Blank for all)");
|
||||
}
|
||||
}
|
||||
|
||||
if (!found_count) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Could not find any {}{}.",
|
||||
search_type,
|
||||
(
|
||||
!search_string.empty() ?
|
||||
fmt::format(
|
||||
" matching '{}'",
|
||||
search_string
|
||||
) :
|
||||
""
|
||||
)
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
std::sort(unique_entities.begin(), unique_entities.end(), [](UniqueEntity a, UniqueEntity b) {
|
||||
if (a.entity_id && b.entity_id) {
|
||||
return a.entity_id < b.entity_id;
|
||||
} else {
|
||||
return a.unique_id < b.unique_id;
|
||||
}
|
||||
});
|
||||
|
||||
for (const auto& e : unique_entities) {
|
||||
const std::string &saylink = Saylink::Silent(
|
||||
fmt::format(
|
||||
"#goto {:.2f} {:.2f} {:.2f}",
|
||||
e.position.x,
|
||||
e.position.y,
|
||||
e.position.z
|
||||
),
|
||||
"Goto"
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"| {}{}{} | {} |",
|
||||
saylink,
|
||||
(
|
||||
e.entity_id ?
|
||||
fmt::format(
|
||||
" | ID {}",
|
||||
e.entity_id
|
||||
) :
|
||||
""
|
||||
),
|
||||
(
|
||||
e.unique_id ?
|
||||
fmt::format(
|
||||
" | {} {}",
|
||||
unique_type,
|
||||
e.unique_id
|
||||
) :
|
||||
""
|
||||
),
|
||||
e.entity_name
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Found {} {}{}{}, {} total.",
|
||||
found_count,
|
||||
search_type,
|
||||
found_count != 1 ? "s" : "",
|
||||
(
|
||||
!search_string.empty() ?
|
||||
fmt::format(
|
||||
" matching '{}'",
|
||||
search_string
|
||||
) :
|
||||
""
|
||||
),
|
||||
entity_count
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
@@ -7,12 +7,12 @@ void command_merchantshop(Client *c, const Seperator *sep)
|
||||
!m ||
|
||||
!m->IsNPC() ||
|
||||
(
|
||||
m->GetClass() != MERCHANT &&
|
||||
m->GetClass() != DISCORD_MERCHANT &&
|
||||
m->GetClass() != ADVENTURE_MERCHANT &&
|
||||
m->GetClass() != NORRATHS_KEEPERS_MERCHANT &&
|
||||
m->GetClass() != DARK_REIGN_MERCHANT &&
|
||||
m->GetClass() != ALT_CURRENCY_MERCHANT
|
||||
m->GetClass() != Class::Merchant &&
|
||||
m->GetClass() != Class::DiscordMerchant &&
|
||||
m->GetClass() != Class::AdventureMerchant &&
|
||||
m->GetClass() != Class::NorrathsKeepersMerchant &&
|
||||
m->GetClass() != Class::DarkReignMerchant &&
|
||||
m->GetClass() != Class::AlternateCurrencyMerchant
|
||||
)
|
||||
) {
|
||||
c->Message(Chat::White, "You must target a merchant.");
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
|
||||
void command_movechar(Client *c, const Seperator *sep)
|
||||
{
|
||||
int arguments = sep->argnum;
|
||||
const int arguments = sep->argnum;
|
||||
if (arguments < 2) {
|
||||
c->Message(Chat::White, "Usage: #movechar [Character ID|Character Name] [Zone ID|Zone Short Name]");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string character_name = (
|
||||
const std::string &character_name = (
|
||||
sep->IsNumber(1) ?
|
||||
database.GetCharNameByID(Strings::ToUnsignedInt(sep->arg[1])) :
|
||||
sep->arg[1]
|
||||
);
|
||||
auto character_id = database.GetCharacterID(character_name.c_str());
|
||||
const uint32 character_id = database.GetCharacterID(character_name.c_str());
|
||||
if (!character_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -25,15 +25,15 @@ void command_movechar(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto account_id = database.GetAccountIDByChar(character_name.c_str());
|
||||
const uint32 account_id = database.GetAccountIDByChar(character_name.c_str());
|
||||
|
||||
std::string zone_short_name = Strings::ToLower(
|
||||
const std::string &zone_short_name = Strings::ToLower(
|
||||
sep->IsNumber(2) ?
|
||||
ZoneName(Strings::ToUnsignedInt(sep->arg[2]), true) :
|
||||
sep->arg[2]
|
||||
);
|
||||
|
||||
bool is_unknown_zone = zone_short_name.find("unknown") != std::string::npos;
|
||||
const bool is_unknown_zone = zone_short_name.find("unknown") != std::string::npos;
|
||||
if (is_unknown_zone) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -45,63 +45,34 @@ void command_movechar(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
auto zone_id = ZoneID(zone_short_name);
|
||||
auto z = GetZone(zone_id);
|
||||
const uint32 zone_id = ZoneID(zone_short_name);
|
||||
auto z = GetZone(zone_id);
|
||||
|
||||
if (!z) {
|
||||
c->Message(Chat::Red, "Invalid zone.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool is_special_zone = (
|
||||
zone_short_name.find("cshome") != std::string::npos ||
|
||||
zone_short_name.find("load") != std::string::npos ||
|
||||
zone_short_name.find("load2") != std::string::npos
|
||||
const bool moved = database.MoveCharacterToZone(character_name.c_str(), zone_id);
|
||||
std::string moved_string = moved ? "Succeeded" : "Failed";
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character Move {} | Character: {} ({})",
|
||||
moved_string,
|
||||
character_name,
|
||||
character_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
if (c->Admin() < commandMovecharToSpecials && is_special_zone) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} ({}) is a special zone and you cannot move someone there.",
|
||||
z->long_name,
|
||||
zone_short_name
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (
|
||||
c->Admin() >= commandMovecharSelfOnly ||
|
||||
account_id == c->AccountID()
|
||||
) {
|
||||
bool moved = database.MoveCharacterToZone(character_name.c_str(), zone_id);
|
||||
std::string moved_string = (
|
||||
moved ?
|
||||
"Succeeded" :
|
||||
"Failed"
|
||||
);
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character Move {} | Character: {} ({})",
|
||||
moved_string,
|
||||
character_name,
|
||||
character_id
|
||||
).c_str()
|
||||
);
|
||||
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character Move {} | Zone: {} ({}) ID: {}",
|
||||
moved_string,
|
||||
z->long_name,
|
||||
zone_short_name,
|
||||
zone_id
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
c->Message(Chat::White, "You cannot move characters that are not on your account.");
|
||||
}
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Character Move {} | Zone: {} ({}) ID: {}",
|
||||
moved_string,
|
||||
z->long_name,
|
||||
zone_short_name,
|
||||
zone_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
|
||||
@@ -3,74 +3,84 @@
|
||||
|
||||
void command_movement(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto &mgr = MobMovementManager::Get();
|
||||
|
||||
if (sep->arg[1][0] == 0) {
|
||||
c->Message(Chat::White, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop/packet");
|
||||
const int arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Usage: #movement [clear|packet|rotate|run|stats|stop|walk]");
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcasecmp(sep->arg[1], "stats") == 0) {
|
||||
mgr.DumpStats(c);
|
||||
const bool is_clear = !strcasecmp(sep->arg[1], "clear");
|
||||
const bool is_packet = !strcasecmp(sep->arg[1], "packet");
|
||||
const bool is_rotate = !strcasecmp(sep->arg[1], "rotate");
|
||||
const bool is_run = !strcasecmp(sep->arg[1], "run");
|
||||
const bool is_stats = !strcasecmp(sep->arg[1], "stats");
|
||||
const bool is_stop = !strcasecmp(sep->arg[1], "stop");
|
||||
const bool is_walk = !strcasecmp(sep->arg[1], "walk");
|
||||
|
||||
if (
|
||||
!is_clear &&
|
||||
!is_packet &&
|
||||
!is_rotate &&
|
||||
!is_run &&
|
||||
!is_stats &&
|
||||
!is_stop &&
|
||||
!is_walk
|
||||
) {
|
||||
c->Message(Chat::White, "Usage: #movement [clear|packet|rotate|run|stats|stop|walk]");
|
||||
return;
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "clearstats") == 0) {
|
||||
mgr.ClearStats();
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "walkto") == 0) {
|
||||
auto target = c->GetTarget();
|
||||
if (target == nullptr) {
|
||||
c->Message(Chat::White, "No target found.");
|
||||
|
||||
auto &m = MobMovementManager::Get();
|
||||
|
||||
if (is_clear) {
|
||||
m.ClearStats();
|
||||
} else if (is_packet) {
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t) {
|
||||
c->Message(Chat::White, "You must have a target to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->WalkTo(c->GetX(), c->GetY(), c->GetZ());
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "runto") == 0) {
|
||||
auto target = c->GetTarget();
|
||||
if (target == nullptr) {
|
||||
c->Message(Chat::White, "No target found.");
|
||||
const float x = sep->IsNumber(2) ? Strings::ToFloat(sep->arg[2]) : 0.0f;
|
||||
const float y = sep->IsNumber(3) ? Strings::ToFloat(sep->arg[3]) : 0.0f;
|
||||
const float z = sep->IsNumber(4) ? Strings::ToFloat(sep->arg[4]) : 0.0f;
|
||||
const float heading = sep->IsNumber(5) ? Strings::ToFloat(sep->arg[5]) : 0.0f;
|
||||
const int animation = sep->IsNumber(6) ? Strings::ToInt(sep->arg[6]) : 0.0f;
|
||||
|
||||
m.SendCommandToClients(t, x, y, z, heading, animation, ClientRangeAny);
|
||||
} else if (is_rotate) {
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t) {
|
||||
c->Message(Chat::White, "You must have a target to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->RunTo(c->GetX(), c->GetY(), c->GetZ());
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "rotateto") == 0) {
|
||||
auto target = c->GetTarget();
|
||||
if (target == nullptr) {
|
||||
c->Message(Chat::White, "No target found.");
|
||||
t->RotateToWalking(t->CalculateHeadingToTarget(c->GetX(), c->GetY()));
|
||||
} else if (is_run) {
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t) {
|
||||
c->Message(Chat::White, "You must have a target to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->RotateToWalking(target->CalculateHeadingToTarget(c->GetX(), c->GetY()));
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "stop") == 0) {
|
||||
auto target = c->GetTarget();
|
||||
if (target == nullptr) {
|
||||
c->Message(Chat::White, "No target found.");
|
||||
t->RunTo(c->GetX(), c->GetY(), c->GetZ());
|
||||
} else if (is_stats) {
|
||||
m.DumpStats(c);
|
||||
} else if (is_stop) {
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t) {
|
||||
c->Message(Chat::White, "You must have a target to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
target->StopNavigation();
|
||||
}
|
||||
else if (strcasecmp(sep->arg[1], "packet") == 0) {
|
||||
auto target = c->GetTarget();
|
||||
if (target == nullptr) {
|
||||
c->Message(Chat::White, "No target found.");
|
||||
t->StopNavigation();
|
||||
} else if (is_walk) {
|
||||
Mob *t = c->GetTarget();
|
||||
if (!t) {
|
||||
c->Message(Chat::White, "You must have a target to use this command.");
|
||||
return;
|
||||
}
|
||||
|
||||
mgr.SendCommandToClients(
|
||||
target,
|
||||
Strings::ToFloat(sep->arg[2]),
|
||||
Strings::ToFloat(sep->arg[3]),
|
||||
Strings::ToFloat(sep->arg[4]),
|
||||
Strings::ToFloat(sep->arg[5]),
|
||||
Strings::ToInt(sep->arg[6]),
|
||||
ClientRangeAny
|
||||
);
|
||||
}
|
||||
else {
|
||||
c->Message(Chat::White, "Usage: #movement stats/clearstats/walkto/runto/rotateto/stop/packet");
|
||||
t->WalkTo(c->GetX(), c->GetY(), c->GetZ());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-1258
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,15 @@
|
||||
#ifndef EQEMU_OBJECT_MANIPULATION_H
|
||||
#define EQEMU_OBJECT_MANIPULATION_H
|
||||
|
||||
#include "../client.h"
|
||||
|
||||
class ObjectManipulation {
|
||||
|
||||
public:
|
||||
static void CommandHandler(Client *c, const Seperator *sep);
|
||||
static void CommandHeader(Client *c);
|
||||
static void SendSubcommands(Client *c);
|
||||
};
|
||||
|
||||
|
||||
#endif //EQEMU_OBJECT_MANIPULATION_H
|
||||
@@ -5,10 +5,10 @@ void command_petname(Client *c, const Seperator *sep)
|
||||
Mob *target;
|
||||
target = c->GetTarget();
|
||||
|
||||
if (!target) {
|
||||
c->Message(Chat::White, "Usage: #petname newname (requires a target)");
|
||||
if (!target || !target->IsPet()) {
|
||||
c->Message(Chat::White, "Usage: #petname newname (requires a pet target)");
|
||||
}
|
||||
else if (target->IsPet() && (target->GetOwnerID() == c->GetID()) && strlen(sep->arg[1]) > 0) {
|
||||
else if (target->GetOwnerID() == c->GetID() && strlen(sep->arg[1]) > 0) {
|
||||
char *oldname = strdup(target->GetName());
|
||||
target->TempName(sep->arg[1]);
|
||||
c->Message(Chat::White, "Renamed %s to %s", oldname, sep->arg[1]);
|
||||
|
||||
@@ -46,7 +46,7 @@ void command_scribespell(Client *c, const Seperator *sep)
|
||||
);
|
||||
|
||||
if (
|
||||
spells[spell_id].classes[WARRIOR] != 0 &&
|
||||
spells[spell_id].classes[Class::Warrior] != 0 &&
|
||||
spells[spell_id].skill != EQ::skills::SkillTigerClaw &&
|
||||
spells[spell_id].classes[t->GetPP().class_ - 1] > 0 &&
|
||||
!IsDiscipline(spell_id)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "../client.h"
|
||||
#include "show/aas.cpp"
|
||||
#include "show/aa_points.cpp"
|
||||
#include "show/aggro.cpp"
|
||||
#include "show/buffs.cpp"
|
||||
@@ -56,6 +57,7 @@ void command_show(Client *c, const Seperator *sep)
|
||||
};
|
||||
|
||||
std::vector<Cmd> commands = {
|
||||
Cmd{.cmd = "aas", .u = "aas", .fn = ShowAAs, .a = {"#showaas"}},
|
||||
Cmd{.cmd = "aa_points", .u = "aa_points", .fn = ShowAAPoints, .a = {"#showaapoints", "#showaapts"}},
|
||||
Cmd{.cmd = "aggro", .u = "aggro [Distance] [-v] (-v is verbose Faction Information)", .fn = ShowAggro, .a = {"#aggro"}},
|
||||
Cmd{.cmd = "buffs", .u = "buffs", .fn = ShowBuffs, .a = {"#showbuffs"}},
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#include "../../client.h"
|
||||
|
||||
void ShowAAs(Client *c, const Seperator *sep)
|
||||
{
|
||||
Client *t = c;
|
||||
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
const std::string& search_criteria = sep->argnum >= 2 ? sep->argplus[2] : std::string();
|
||||
|
||||
t->ListPurchasedAAs(c, search_criteria);
|
||||
}
|
||||
@@ -2,13 +2,8 @@
|
||||
|
||||
void ShowFlags(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto t = c;
|
||||
|
||||
if (
|
||||
c->GetTarget() &&
|
||||
c->GetTarget()->IsClient() &&
|
||||
c->Admin() >= minStatusToSeeOthersZoneFlags
|
||||
) {
|
||||
Client *t = c;
|
||||
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
|
||||
@@ -2,12 +2,8 @@
|
||||
|
||||
void ShowPEQZoneFlags(Client *c, const Seperator *sep)
|
||||
{
|
||||
auto t = c;
|
||||
if (
|
||||
c->GetTarget() &&
|
||||
c->GetTarget()->IsClient() &&
|
||||
c->Admin() >= minStatusToSeeOthersZoneFlags
|
||||
) {
|
||||
Client *t = c;
|
||||
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
|
||||
+113
-63
@@ -8,7 +8,7 @@ extern WorldServer worldserver;
|
||||
|
||||
void command_task(Client *c, const Seperator *sep)
|
||||
{
|
||||
int arguments = sep->argnum;
|
||||
const int arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Syntax: #task [subcommand]");
|
||||
c->Message(Chat::White, "------------------------------------------------");
|
||||
@@ -23,6 +23,7 @@ void command_task(Client *c, const Seperator *sep)
|
||||
);
|
||||
c->Message(Chat::White, "--- update <task_id> <activity_id> [count] | Updates task");
|
||||
c->Message(Chat::White, "--- assign <task_id> | Assigns task to client");
|
||||
c->Message(Chat::White, "--- complete <task_id> | Completes a task if a client has it assigned to them");
|
||||
c->Message(Chat::White, "--- uncomplete <task_id> | Uncompletes a task if a client has completed it");
|
||||
c->Message(
|
||||
Chat::White,
|
||||
@@ -73,22 +74,24 @@ void command_task(Client *c, const Seperator *sep)
|
||||
return;
|
||||
}
|
||||
|
||||
Client *target = c;
|
||||
Client *t = c;
|
||||
if (c->GetTarget() && c->GetTarget()->IsClient()) {
|
||||
target = c->GetTarget()->CastToClient();
|
||||
t = c->GetTarget()->CastToClient();
|
||||
}
|
||||
|
||||
bool is_assign = !strcasecmp(sep->arg[1], "assign");
|
||||
bool is_purgetimers = !strcasecmp(sep->arg[1], "purgetimers");
|
||||
bool is_reload = !strcasecmp(sep->arg[1], "reload");
|
||||
bool is_reloadall = !strcasecmp(sep->arg[1], "reloadall");
|
||||
bool is_sharedpurge = !strcasecmp(sep->arg[1], "sharedpurge");
|
||||
bool is_show = !strcasecmp(sep->arg[1], "show");
|
||||
bool is_uncomplete = !strcasecmp(sep->arg[1], "uncomplete");
|
||||
bool is_update = !strcasecmp(sep->arg[1], "update");
|
||||
const bool is_assign = !strcasecmp(sep->arg[1], "assign");
|
||||
const bool is_complete = !strcasecmp(sep->arg[1], "complete");
|
||||
const bool is_purgetimers = !strcasecmp(sep->arg[1], "purgetimers");
|
||||
const bool is_reload = !strcasecmp(sep->arg[1], "reload");
|
||||
const bool is_reloadall = !strcasecmp(sep->arg[1], "reloadall");
|
||||
const bool is_sharedpurge = !strcasecmp(sep->arg[1], "sharedpurge");
|
||||
const bool is_show = !strcasecmp(sep->arg[1], "show");
|
||||
const bool is_uncomplete = !strcasecmp(sep->arg[1], "uncomplete");
|
||||
const bool is_update = !strcasecmp(sep->arg[1], "update");
|
||||
|
||||
if (
|
||||
!is_assign &&
|
||||
!is_complete &&
|
||||
!is_purgetimers &&
|
||||
!is_reload &&
|
||||
!is_reloadall &&
|
||||
@@ -161,70 +164,117 @@ void command_task(Client *c, const Seperator *sep)
|
||||
}
|
||||
|
||||
if (is_assign) {
|
||||
auto task_id = std::strtoul(sep->arg[2], nullptr, 10);
|
||||
const uint32 task_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
if (task_id) {
|
||||
target->AssignTask(task_id, 0, false);
|
||||
t->AssignTask(task_id, 0, false);
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Assigned task ID {} to {}.",
|
||||
"Assigned {} (ID {}) to {}.",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id,
|
||||
c->GetTargetDescription(target)
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
return;
|
||||
} else if (is_complete) {
|
||||
if (sep->IsNumber(2)) {
|
||||
const uint32 task_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
if (!task_id) {
|
||||
c->Message(Chat::White, "Invalid task ID specified.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (t->IsTaskActive(task_id)) {
|
||||
const bool did_complete = t->CompleteTask(task_id);
|
||||
if (did_complete) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Successfully completed {} (ID {}) for {}.",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id,
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Failed to complete {} (ID {}) for {}.",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id,
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
} else {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} {} not have not {} (ID {}) assigned to them.",
|
||||
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
|
||||
c == t ? "do" : "does",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
} else if (is_purgetimers) {
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Task timers have been purged for {}.",
|
||||
c->GetTargetDescription(target)
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
if (c != target) {
|
||||
target->Message(Chat::Yellow, "Your task timers have been purged by a GM.");
|
||||
if (c != t) {
|
||||
t->Message(Chat::White, "Your task timers have been purged by a GM.");
|
||||
}
|
||||
|
||||
target->PurgeTaskTimers();
|
||||
return;
|
||||
t->PurgeTaskTimers();
|
||||
} else if (is_reload) {
|
||||
if (arguments >= 2) {
|
||||
if (!strcasecmp(sep->arg[2], "sets")) {
|
||||
c->Message(Chat::Yellow, "Attempting to reload task sets.");
|
||||
const bool is_sets = !strcasecmp(sep->arg[2], "sets");
|
||||
const bool is_task = !strcasecmp(sep->arg[2], "task");
|
||||
|
||||
if (is_sets) {
|
||||
c->Message(Chat::White, "Attempting to reload task sets.");
|
||||
worldserver.SendReloadTasks(RELOADTASKSETS);
|
||||
c->Message(Chat::Yellow, "Successfully reloaded task sets.");
|
||||
return;
|
||||
} else if (!strcasecmp(sep->arg[2], "task") && arguments == 3) {
|
||||
int task_id = std::strtoul(sep->arg[3], nullptr, 10);
|
||||
c->Message(Chat::White, "Successfully reloaded task sets.");
|
||||
} else if (is_task && arguments == 3 && sep->IsNumber(3)) {
|
||||
const uint32 task_id = Strings::ToUnsignedInt(sep->arg[3]);
|
||||
if (task_id) {
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Attempted to reload task ID {}.",
|
||||
"Attempting to reload {} (ID {}).",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id
|
||||
).c_str()
|
||||
);
|
||||
worldserver.SendReloadTasks(RELOADTASKS, task_id);
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Successfully reloaded task ID {}.",
|
||||
"Successfully reloaded {} (ID {}).",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (is_reloadall) {
|
||||
c->Message(Chat::Yellow, "Attempting to reload tasks.");
|
||||
c->Message(Chat::White, "Attempting to reload tasks.");
|
||||
worldserver.SendReloadTasks(RELOADTASKS);
|
||||
c->Message(Chat::Yellow, "Successfully reloaded tasks.");
|
||||
return;
|
||||
c->Message(Chat::White, "Successfully reloaded tasks.");
|
||||
} else if (is_sharedpurge) {
|
||||
if (!strcasecmp(sep->arg[2], "confirm")) {
|
||||
const bool is_confirm = !strcasecmp(sep->arg[2], "confirm");
|
||||
|
||||
if (is_confirm) {
|
||||
LogTasksDetail("Sending purge request");
|
||||
auto pack = new ServerPacket(ServerOP_SharedTaskPurgeAllCommand, 0);
|
||||
worldserver.SendPacket(pack);
|
||||
@@ -239,14 +289,11 @@ void command_task(Client *c, const Seperator *sep)
|
||||
Saylink::Silent("#task sharedpurge confirm", "confirm")
|
||||
).c_str()
|
||||
);
|
||||
|
||||
return;
|
||||
} else if (is_show) {
|
||||
target->ShowClientTasks(c);
|
||||
return;
|
||||
t->ShowClientTasks(c);
|
||||
} else if (is_uncomplete) {
|
||||
if (sep->IsNumber(2)) {
|
||||
auto task_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
const uint32 task_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
if (!task_id) {
|
||||
c->Message(Chat::White, "Invalid task ID specified.");
|
||||
return;
|
||||
@@ -257,57 +304,60 @@ void command_task(Client *c, const Seperator *sep)
|
||||
database,
|
||||
fmt::format(
|
||||
"charid = {} AND taskid = {}",
|
||||
target->CharacterID(),
|
||||
task_id
|
||||
t->CharacterID(),
|
||||
task_id
|
||||
)
|
||||
)
|
||||
) {
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Successfully uncompleted task ID {} for {}.",
|
||||
"Successfully uncompleted {} (ID {}) for {}.",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id,
|
||||
c->GetTargetDescription(target)
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
} else {
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"{} {} not completed task ID {}.",
|
||||
c->GetTargetDescription(target, TargetDescriptionType::UCYou),
|
||||
c == target ? "have" : "has",
|
||||
"{} {} not completed {} (ID {}).",
|
||||
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
|
||||
c == t ? "have" : "has",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id
|
||||
).c_str()
|
||||
);
|
||||
}
|
||||
}
|
||||
} else if (is_update) {
|
||||
if (arguments >= 3) {
|
||||
auto task_id = std::strtoul(sep->arg[2], nullptr, 10);
|
||||
auto activity_id = std::strtoul(sep->arg[3], nullptr, 10);
|
||||
int count = 1;
|
||||
if (arguments >= 3 && sep->IsNumber(2) && sep->IsNumber(3)) {
|
||||
const uint32 task_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
const uint32 activity_id = Strings::ToUnsignedInt(sep->arg[3]);
|
||||
int count = 1;
|
||||
|
||||
if (arguments >= 4) {
|
||||
count = std::strtol(sep->arg[4], nullptr, 10);
|
||||
if (arguments == 4 && sep->IsNumber(4)) {
|
||||
count = Strings::ToInt(sep->arg[4]);
|
||||
if (count <= 0) {
|
||||
count = 1;
|
||||
}
|
||||
}
|
||||
|
||||
c->Message(
|
||||
Chat::Yellow,
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Updating task ID {}, activity {} with a count of {} for {}.",
|
||||
"Updating {} (ID {}), activity {} with a count of {} for {}.",
|
||||
task_manager->GetTaskName(task_id),
|
||||
task_id,
|
||||
activity_id,
|
||||
count,
|
||||
c->GetTargetDescription(target)
|
||||
c->GetTargetDescription(t)
|
||||
).c_str()
|
||||
);
|
||||
|
||||
target->UpdateTaskActivity(task_id, activity_id, count);
|
||||
target->ShowClientTasks(c);
|
||||
t->UpdateTaskActivity(task_id, activity_id, count);
|
||||
t->ShowClientTasks(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,21 +5,43 @@ extern WorldServer worldserver;
|
||||
|
||||
void command_zonebootup(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!worldserver.Connected()) {
|
||||
c->Message(Chat::White, "Error: World server disconnected");
|
||||
const int arguments = sep->argnum;
|
||||
if (arguments < 2 || !sep->IsNumber(1)) {
|
||||
c->Message(Chat::White, "Usage: #zonebootup [Zone Server ID] [Zone ID|Zone Short Name] [Instance ID]");
|
||||
return;
|
||||
}
|
||||
else if (sep->arg[2][0] == 0) {
|
||||
c->Message(Chat::White, "Usage: #zonebootup ZoneServerID# zoneshortname");
|
||||
}
|
||||
else {
|
||||
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_struct));
|
||||
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
|
||||
s->ZoneServerID = Strings::ToInt(sep->arg[1]);
|
||||
strcpy(s->adminname, c->GetName());
|
||||
s->zoneid = ZoneID(sep->arg[2]);
|
||||
s->makestatic = (bool) (strcasecmp(sep->arg[3], "static") == 0);
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
if (!worldserver.Connected()) {
|
||||
c->Message(Chat::White, "World server disconnected.");
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32 zone_server_id = Strings::ToUnsignedInt(sep->arg[1]);
|
||||
const uint32 zone_id = Strings::IsNumber(sep->arg[2]) ? Strings::ToUnsignedInt(sep->arg[2]) : ZoneID(sep->arg[2]);
|
||||
const bool is_static = arguments > 2 ? !strcasecmp(sep->arg[3], "static") : false;
|
||||
const uint16 instance_id = arguments > 3 ? static_cast<uint16>(Strings::ToUnsignedInt(sep->arg[4])) : 0;
|
||||
|
||||
if (!zone_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Zone '{}' does not exist.",
|
||||
sep->arg[1]
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_ZoneBootup, sizeof(ServerZoneStateChange_Struct));
|
||||
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
|
||||
|
||||
s->zone_server_id = zone_server_id;
|
||||
s->zone_id = zone_id;
|
||||
s->instance_id = instance_id;
|
||||
s->is_static = is_static;
|
||||
|
||||
strn0cpy(s->admin_name, c->GetName(), sizeof(s->admin_name));
|
||||
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@@ -5,26 +5,37 @@ extern WorldServer worldserver;
|
||||
|
||||
void command_zoneshutdown(Client *c, const Seperator *sep)
|
||||
{
|
||||
if (!worldserver.Connected()) {
|
||||
c->Message(Chat::White, "Error: World server disconnected");
|
||||
const int arguments = sep->argnum;
|
||||
if (!arguments) {
|
||||
c->Message(Chat::White, "Usage: #zoneshutdown [Zone ID|Zone Short Name]");
|
||||
return;
|
||||
}
|
||||
else if (sep->arg[1][0] == 0) {
|
||||
c->Message(Chat::White, "Usage: #zoneshutdown zoneshortname");
|
||||
}
|
||||
else {
|
||||
auto pack = new ServerPacket(
|
||||
ServerOP_ZoneShutdown,
|
||||
sizeof(ServerZoneStateChange_struct));
|
||||
ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer;
|
||||
strcpy(s->adminname, c->GetName());
|
||||
if (sep->arg[1][0] >= '0' && sep->arg[1][0] <= '9') {
|
||||
s->ZoneServerID = Strings::ToInt(sep->arg[1]);
|
||||
}
|
||||
else {
|
||||
s->zoneid = ZoneID(sep->arg[1]);
|
||||
}
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
}
|
||||
|
||||
if (!worldserver.Connected()) {
|
||||
c->Message(Chat::White, "World server disconnected.");
|
||||
return;
|
||||
}
|
||||
|
||||
const uint32 zone_id = sep->IsNumber(1) ? Strings::ToUnsignedInt(sep->arg[1]) : ZoneID(sep->arg[1]);
|
||||
|
||||
if (!zone_id) {
|
||||
c->Message(
|
||||
Chat::White,
|
||||
fmt::format(
|
||||
"Zone '{}' does not exist.",
|
||||
sep->arg[1]
|
||||
).c_str()
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_Struct));
|
||||
auto *s = (ServerZoneStateChange_Struct *) pack->pBuffer;
|
||||
|
||||
s->zone_id = zone_id;
|
||||
|
||||
strn0cpy(s->admin_name, c->GetName(), sizeof(s->admin_name));
|
||||
|
||||
worldserver.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
@@ -2510,3 +2510,9 @@ bool Group::IsLeader(const char* name) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string Group::GetGroupLeaderName(uint32 group_id) {
|
||||
char leader_name_buffer[64] = { 0 };
|
||||
database.GetGroupLeadershipInfo(group_id, leader_name_buffer);
|
||||
return std::string(leader_name_buffer);
|
||||
}
|
||||
|
||||
+3
-1
@@ -76,7 +76,7 @@ public:
|
||||
void SplitMoney(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, Client *splitter = nullptr);
|
||||
inline void SetLeader(Mob* c){ leader = c; };
|
||||
inline Mob* GetLeader() { return leader; };
|
||||
const char* GetLeaderName() { return membername[0]; };
|
||||
const char* GetLeaderName() { return GetGroupLeaderName(GetID()).c_str(); };
|
||||
void SendHPManaEndPacketsTo(Mob* newmember);
|
||||
void SendHPPacketsFrom(Mob* member);
|
||||
void SendManaPacketFrom(Mob* member);
|
||||
@@ -177,6 +177,8 @@ private:
|
||||
int mentor_percent;
|
||||
|
||||
XTargetAutoHaters m_autohatermgr;
|
||||
|
||||
std::string GetGroupLeaderName(uint32 group_id);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -600,7 +600,7 @@ bool HealRotation::healable_target(bool use_class_at, bool critical_only)
|
||||
return false;
|
||||
if (healable_target->GetHPRatio() > m_safe_hp_ratio[ClassArmorType(healable_target->GetClass())])
|
||||
return false;
|
||||
if (healable_target->IsBerserk() && (healable_target->GetClass() == WARRIOR || healable_target->GetClass() == BERSERKER)) {
|
||||
if (healable_target->IsBerserk() && (healable_target->GetClass() == Class::Warrior || healable_target->GetClass() == Class::Berserker)) {
|
||||
if (healable_target->GetHPRatio() <= RuleI(Combat, BerserkerFrenzyEnd) && healable_target->GetHPRatio() > m_critical_hp_ratio[ClassArmorType(healable_target->GetClass())])
|
||||
return false;
|
||||
}
|
||||
@@ -610,7 +610,7 @@ bool HealRotation::healable_target(bool use_class_at, bool critical_only)
|
||||
return false;
|
||||
if (healable_target->GetHPRatio() > SAFE_HP_RATIO_BASE)
|
||||
return false;
|
||||
if (healable_target->IsBerserk() && (healable_target->GetClass() == WARRIOR || healable_target->GetClass() == BERSERKER)) {
|
||||
if (healable_target->IsBerserk() && (healable_target->GetClass() == Class::Warrior || healable_target->GetClass() == Class::Berserker)) {
|
||||
if (healable_target->GetHPRatio() <= RuleI(Combat, BerserkerFrenzyEnd) && healable_target->GetHPRatio() > CRITICAL_HP_RATIO_BASE)
|
||||
return false;
|
||||
}
|
||||
@@ -938,9 +938,9 @@ void HealRotation::validate_hot()
|
||||
bool IsHealRotationMemberClass(uint8 class_id)
|
||||
{
|
||||
switch (class_id) {
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
|
||||
+47
-46
@@ -5431,7 +5431,7 @@ void lua_create_npc(luabind::adl::object table, float x, float y, float z, float
|
||||
LuaCreateNPCParse(runspeed, float, 1.25f);
|
||||
LuaCreateNPCParse(gender, uint8, 0);
|
||||
LuaCreateNPCParse(race, uint16, 1);
|
||||
LuaCreateNPCParse(class_, uint8, WARRIOR);
|
||||
LuaCreateNPCParse(class_, uint8, Class::Warrior);
|
||||
LuaCreateNPCParse(bodytype, uint8, 0);
|
||||
LuaCreateNPCParse(deity, uint8, 0);
|
||||
LuaCreateNPCParse(level, uint8, 1);
|
||||
@@ -6778,51 +6778,52 @@ luabind::scope lua_register_classes() {
|
||||
return luabind::class_<Classes>("Class")
|
||||
.enum_("constants")
|
||||
[(
|
||||
luabind::value("WARRIOR", WARRIOR),
|
||||
luabind::value("CLERIC", CLERIC),
|
||||
luabind::value("PALADIN", PALADIN),
|
||||
luabind::value("RANGER", RANGER),
|
||||
luabind::value("SHADOWKNIGHT", SHADOWKNIGHT),
|
||||
luabind::value("DRUID", DRUID),
|
||||
luabind::value("MONK", MONK),
|
||||
luabind::value("BARD", BARD),
|
||||
luabind::value("ROGUE", ROGUE),
|
||||
luabind::value("SHAMAN", SHAMAN),
|
||||
luabind::value("NECROMANCER", NECROMANCER),
|
||||
luabind::value("WIZARD", WIZARD),
|
||||
luabind::value("MAGICIAN", MAGICIAN),
|
||||
luabind::value("ENCHANTER", ENCHANTER),
|
||||
luabind::value("BEASTLORD", BEASTLORD),
|
||||
luabind::value("BERSERKER", BERSERKER),
|
||||
luabind::value("WARRIORGM", WARRIORGM),
|
||||
luabind::value("CLERICGM", CLERICGM),
|
||||
luabind::value("PALADINGM", PALADINGM),
|
||||
luabind::value("RANGERGM", RANGERGM),
|
||||
luabind::value("SHADOWKNIGHTGM", SHADOWKNIGHTGM),
|
||||
luabind::value("DRUIDGM", DRUIDGM),
|
||||
luabind::value("MONKGM", MONKGM),
|
||||
luabind::value("BARDGM", BARDGM),
|
||||
luabind::value("ROGUEGM", ROGUEGM),
|
||||
luabind::value("SHAMANGM", SHAMANGM),
|
||||
luabind::value("NECROMANCERGM", NECROMANCERGM),
|
||||
luabind::value("WIZARDGM", WIZARDGM),
|
||||
luabind::value("MAGICIANGM", MAGICIANGM),
|
||||
luabind::value("ENCHANTERGM", ENCHANTERGM),
|
||||
luabind::value("BEASTLORDGM", BEASTLORDGM),
|
||||
luabind::value("BERSERKERGM", BERSERKERGM),
|
||||
luabind::value("BANKER", BANKER),
|
||||
luabind::value("MERCHANT", MERCHANT),
|
||||
luabind::value("DISCORD_MERCHANT", DISCORD_MERCHANT),
|
||||
luabind::value("ADVENTURE_RECRUITER", ADVENTURE_RECRUITER),
|
||||
luabind::value("ADVENTURE_MERCHANT", ADVENTURE_MERCHANT),
|
||||
luabind::value("LDON_TREASURE", LDON_TREASURE),
|
||||
luabind::value("TRIBUTE_MASTER", TRIBUTE_MASTER),
|
||||
luabind::value("GUILD_TRIBUTE_MASTER", GUILD_TRIBUTE_MASTER),
|
||||
luabind::value("NORRATHS_KEEPERS_MERCHANT", NORRATHS_KEEPERS_MERCHANT),
|
||||
luabind::value("DARK_REIGN_MERCHANT", DARK_REIGN_MERCHANT),
|
||||
luabind::value("FELLOWSHIP_MASTER", FELLOWSHIP_MASTER),
|
||||
luabind::value("ALT_CURRENCY_MERCHANT", ALT_CURRENCY_MERCHANT),
|
||||
luabind::value("MERCENARY_MASTER", MERCENARY_MASTER)
|
||||
luabind::value("WARRIOR", Class::Warrior),
|
||||
luabind::value("CLERIC", Class::Cleric),
|
||||
luabind::value("PALADIN", Class::Paladin),
|
||||
luabind::value("RANGER", Class::Ranger),
|
||||
luabind::value("SHADOWKNIGHT", Class::ShadowKnight),
|
||||
luabind::value("DRUID", Class::Druid),
|
||||
luabind::value("MONK", Class::Monk),
|
||||
luabind::value("BARD", Class::Bard),
|
||||
luabind::value("ROGUE", Class::Rogue),
|
||||
luabind::value("SHAMAN", Class::Shaman),
|
||||
luabind::value("NECROMANCER", Class::Necromancer),
|
||||
luabind::value("WIZARD", Class::Wizard),
|
||||
luabind::value("MAGICIAN", Class::Magician),
|
||||
luabind::value("ENCHANTER", Class::Enchanter),
|
||||
luabind::value("BEASTLORD", Class::Beastlord),
|
||||
luabind::value("BERSERKER", Class::Berserker),
|
||||
luabind::value("WARRIORGM", Class::WarriorGM),
|
||||
luabind::value("CLERICGM", Class::ClericGM),
|
||||
luabind::value("PALADINGM", Class::PaladinGM),
|
||||
luabind::value("RANGERGM", Class::RangerGM),
|
||||
luabind::value("SHADOWKNIGHTGM", Class::ShadowKnightGM),
|
||||
luabind::value("DRUIDGM", Class::DruidGM),
|
||||
luabind::value("MONKGM", Class::MonkGM),
|
||||
luabind::value("BARDGM", Class::BardGM),
|
||||
luabind::value("ROGUEGM", Class::RogueGM),
|
||||
luabind::value("SHAMANGM", Class::ShamanGM),
|
||||
luabind::value("NECROMANCERGM", Class::NecromancerGM),
|
||||
luabind::value("WIZARDGM", Class::WizardGM),
|
||||
luabind::value("MAGICIANGM", Class::MagicianGM),
|
||||
luabind::value("ENCHANTERGM", Class::EnchanterGM),
|
||||
luabind::value("BEASTLORDGM", Class::BeastlordGM),
|
||||
luabind::value("BERSERKERGM", Class::BerserkerGM),
|
||||
luabind::value("BANKER", Class::Banker),
|
||||
luabind::value("MERCHANT", Class::Merchant),
|
||||
luabind::value("DISCORD_MERCHANT", Class::DiscordMerchant),
|
||||
luabind::value("ADVENTURE_RECRUITER", Class::AdventureRecruiter),
|
||||
luabind::value("ADVENTURE_MERCHANT", Class::AdventureMerchant),
|
||||
luabind::value("LDON_TREASURE", Class::LDoNTreasure),
|
||||
luabind::value("TRIBUTE_MASTER", Class::TributeMaster),
|
||||
luabind::value("GUILD_TRIBUTE_MASTER", Class::GuildTributeMaster),
|
||||
luabind::value("GUILD_BANKER", Class::GuildBanker),
|
||||
luabind::value("NORRATHS_KEEPERS_MERCHANT", Class::NorrathsKeepersMerchant),
|
||||
luabind::value("DARK_REIGN_MERCHANT", Class::DarkReignMerchant),
|
||||
luabind::value("FELLOWSHIP_MASTER", Class::FellowshipMaster),
|
||||
luabind::value("ALT_CURRENCY_MERCHANT", Class::AlternateCurrencyMerchant),
|
||||
luabind::value("MERCENARY_MASTER", Class::MercenaryLiaison)
|
||||
)];
|
||||
}
|
||||
|
||||
|
||||
@@ -285,6 +285,11 @@ void Lua_Mob::GMMove(double x, double y, double z, double heading) {
|
||||
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading));
|
||||
}
|
||||
|
||||
void Lua_Mob::GMMove(double x, double y, double z, double heading, bool save_guard_spot) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->GMMove(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading), save_guard_spot);
|
||||
}
|
||||
|
||||
void Lua_Mob::TryMoveAlong(float distance, float angle) {
|
||||
Lua_Safe_Call_Void();
|
||||
self->TryMoveAlong(distance, angle);
|
||||
@@ -3350,6 +3355,7 @@ luabind::scope lua_register_mob() {
|
||||
.def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType)
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::GMMove)
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double))&Lua_Mob::GMMove)
|
||||
.def("GMMove", (void(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::GMMove)
|
||||
.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
|
||||
.def("GetAABonuses", &Lua_Mob::GetAABonuses)
|
||||
.def("GetAAByAAID", (int(Lua_Mob::*)(int))&Lua_Mob::GetAAByAAID)
|
||||
|
||||
@@ -80,6 +80,7 @@ public:
|
||||
bool RandomizeFeatures(bool send_illusion, bool save_variables);
|
||||
void GMMove(double x, double y, double z);
|
||||
void GMMove(double x, double y, double z, double heading);
|
||||
void GMMove(double x, double y, double z, double heading, bool save_guard_spot);
|
||||
void TryMoveAlong(float distance, float heading);
|
||||
void TryMoveAlong(float distance, float heading, bool send);
|
||||
bool HasProcs();
|
||||
|
||||
+7
-7
@@ -60,7 +60,7 @@ Merc::Merc(const NPCType* d, float x, float y, float z, float heading)
|
||||
SetStance(EQ::constants::stanceBalanced);
|
||||
rest_timer.Disable();
|
||||
|
||||
if (GetClass() == ROGUE)
|
||||
if (GetClass() == Class::Rogue)
|
||||
evade_timer.Start();
|
||||
|
||||
int r;
|
||||
@@ -1090,7 +1090,7 @@ void Merc::AI_Process() {
|
||||
|
||||
float meleeDistance = GetMaxMeleeRangeToTarget(GetTarget());
|
||||
|
||||
if(GetClass() == SHADOWKNIGHT || GetClass() == PALADIN || GetClass() == WARRIOR) {
|
||||
if(GetClass() == Class::ShadowKnight || GetClass() == Class::Paladin || GetClass() == Class::Warrior) {
|
||||
meleeDistance = meleeDistance * .30;
|
||||
}
|
||||
else {
|
||||
@@ -1118,7 +1118,7 @@ void Merc::AI_Process() {
|
||||
|
||||
if(AI_movement_timer->Check()) {
|
||||
if (!IsMoving()) {
|
||||
if (GetClass() == ROGUE) {
|
||||
if (GetClass() == Class::Rogue) {
|
||||
if (HasTargetReflection() && !GetTarget()->IsFeared() && !GetTarget()->IsStunned()) {
|
||||
// Hate redux actions
|
||||
if (evade_timer.Check(false)) {
|
||||
@@ -1161,7 +1161,7 @@ void Merc::AI_Process() {
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (GetClass() != ROGUE && (DistanceSquaredNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize())) {
|
||||
else if (GetClass() != Class::Rogue && (DistanceSquaredNoZ(m_Position, GetTarget()->GetPosition()) < GetTarget()->GetSize())) {
|
||||
// If we are not a rogue trying to backstab, let's try to adjust our melee range so we don't appear to be bunched up
|
||||
float newX = 0;
|
||||
float newY = 0;
|
||||
@@ -1240,7 +1240,7 @@ void Merc::AI_Process() {
|
||||
}
|
||||
|
||||
// TODO: Do mercs berserk? Find this out on live...
|
||||
//if (GetClass() == WARRIOR || GetClass() == BERSERKER) {
|
||||
//if (GetClass() == Class::Warrior || GetClass() == Class::Berserker) {
|
||||
// if(GetHP() > 0 && !berserk && GetHPRatio() < 30) {
|
||||
// entity_list.MessageCloseString(this, false, 200, 0, BERSERK_START, GetName());
|
||||
// berserk = true;
|
||||
@@ -1685,8 +1685,8 @@ bool Merc::AICastSpell(int8 iChance, uint32 iSpellTypes) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(IsEngaged() && (g->members[i]->GetClass() == NECROMANCER && hpr >= 50)
|
||||
|| (g->members[i]->GetClass() == SHAMAN && hpr >= 80)) {
|
||||
if(IsEngaged() && (g->members[i]->GetClass() == Class::Necromancer && hpr >= 50)
|
||||
|| (g->members[i]->GetClass() == Class::Shaman && hpr >= 80)) {
|
||||
//allow necros to lifetap & shaman to canni without wasting mana
|
||||
continue;
|
||||
}
|
||||
|
||||
+135
-156
@@ -515,6 +515,7 @@ Mob::Mob(
|
||||
|
||||
is_boat = IsBoat();
|
||||
|
||||
current_alliance_faction = -1;
|
||||
}
|
||||
|
||||
Mob::~Mob()
|
||||
@@ -982,33 +983,33 @@ int64 Mob::GetSpellHPBonuses() {
|
||||
char Mob::GetCasterClass() const {
|
||||
switch(class_)
|
||||
{
|
||||
case CLERIC:
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case BEASTLORD:
|
||||
case CLERICGM:
|
||||
case PALADINGM:
|
||||
case RANGERGM:
|
||||
case DRUIDGM:
|
||||
case SHAMANGM:
|
||||
case BEASTLORDGM:
|
||||
case Class::Cleric:
|
||||
case Class::Paladin:
|
||||
case Class::Ranger:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Beastlord:
|
||||
case Class::ClericGM:
|
||||
case Class::PaladinGM:
|
||||
case Class::RangerGM:
|
||||
case Class::DruidGM:
|
||||
case Class::ShamanGM:
|
||||
case Class::BeastlordGM:
|
||||
return 'W';
|
||||
break;
|
||||
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case SHADOWKNIGHTGM:
|
||||
case BARDGM:
|
||||
case NECROMANCERGM:
|
||||
case WIZARDGM:
|
||||
case MAGICIANGM:
|
||||
case ENCHANTERGM:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Bard:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
case Class::ShadowKnightGM:
|
||||
case Class::BardGM:
|
||||
case Class::NecromancerGM:
|
||||
case Class::WizardGM:
|
||||
case Class::MagicianGM:
|
||||
case Class::EnchanterGM:
|
||||
return 'I';
|
||||
break;
|
||||
|
||||
@@ -1021,42 +1022,42 @@ char Mob::GetCasterClass() const {
|
||||
uint8 Mob::GetArchetype() const {
|
||||
switch(class_)
|
||||
{
|
||||
case PALADIN:
|
||||
case RANGER:
|
||||
case SHADOWKNIGHT:
|
||||
case BARD:
|
||||
case BEASTLORD:
|
||||
case PALADINGM:
|
||||
case RANGERGM:
|
||||
case SHADOWKNIGHTGM:
|
||||
case BARDGM:
|
||||
case BEASTLORDGM:
|
||||
case Class::Paladin:
|
||||
case Class::Ranger:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Bard:
|
||||
case Class::Beastlord:
|
||||
case Class::PaladinGM:
|
||||
case Class::RangerGM:
|
||||
case Class::ShadowKnightGM:
|
||||
case Class::BardGM:
|
||||
case Class::BeastlordGM:
|
||||
return ARCHETYPE_HYBRID;
|
||||
break;
|
||||
case CLERIC:
|
||||
case DRUID:
|
||||
case SHAMAN:
|
||||
case NECROMANCER:
|
||||
case WIZARD:
|
||||
case MAGICIAN:
|
||||
case ENCHANTER:
|
||||
case CLERICGM:
|
||||
case DRUIDGM:
|
||||
case SHAMANGM:
|
||||
case NECROMANCERGM:
|
||||
case WIZARDGM:
|
||||
case MAGICIANGM:
|
||||
case ENCHANTERGM:
|
||||
case Class::Cleric:
|
||||
case Class::Druid:
|
||||
case Class::Shaman:
|
||||
case Class::Necromancer:
|
||||
case Class::Wizard:
|
||||
case Class::Magician:
|
||||
case Class::Enchanter:
|
||||
case Class::ClericGM:
|
||||
case Class::DruidGM:
|
||||
case Class::ShamanGM:
|
||||
case Class::NecromancerGM:
|
||||
case Class::WizardGM:
|
||||
case Class::MagicianGM:
|
||||
case Class::EnchanterGM:
|
||||
return ARCHETYPE_CASTER;
|
||||
break;
|
||||
case WARRIOR:
|
||||
case MONK:
|
||||
case ROGUE:
|
||||
case BERSERKER:
|
||||
case WARRIORGM:
|
||||
case MONKGM:
|
||||
case ROGUEGM:
|
||||
case BERSERKERGM:
|
||||
case Class::Warrior:
|
||||
case Class::Monk:
|
||||
case Class::Rogue:
|
||||
case Class::Berserker:
|
||||
case Class::WarriorGM:
|
||||
case Class::MonkGM:
|
||||
case Class::RogueGM:
|
||||
case Class::BerserkerGM:
|
||||
return ARCHETYPE_MELEE;
|
||||
break;
|
||||
default:
|
||||
@@ -1068,73 +1069,73 @@ uint8 Mob::GetArchetype() const {
|
||||
void Mob::SetSpawnLastNameByClass(NewSpawn_Struct* ns)
|
||||
{
|
||||
switch (ns->spawn.class_) {
|
||||
case TRIBUTE_MASTER:
|
||||
case Class::TributeMaster:
|
||||
strcpy(ns->spawn.lastName, "Tribute Master");
|
||||
break;
|
||||
case GUILD_TRIBUTE_MASTER:
|
||||
case Class::GuildTributeMaster:
|
||||
strcpy(ns->spawn.lastName, "Guild Tribute Master");
|
||||
break;
|
||||
case GUILD_BANKER:
|
||||
case Class::GuildBanker:
|
||||
strcpy(ns->spawn.lastName, "Guild Banker");
|
||||
break;
|
||||
case ADVENTURE_RECRUITER:
|
||||
case Class::AdventureRecruiter:
|
||||
strcpy(ns->spawn.lastName, "Adventure Recruiter");
|
||||
break;
|
||||
case ADVENTURE_MERCHANT:
|
||||
case Class::AdventureMerchant:
|
||||
strcpy(ns->spawn.lastName, "Adventure Merchant");
|
||||
break;
|
||||
case BANKER:
|
||||
case Class::Banker:
|
||||
strcpy(ns->spawn.lastName, "Banker");
|
||||
break;
|
||||
case WARRIORGM:
|
||||
case Class::WarriorGM:
|
||||
strcpy(ns->spawn.lastName, "Warrior Guildmaster");
|
||||
break;
|
||||
case CLERICGM:
|
||||
case Class::ClericGM:
|
||||
strcpy(ns->spawn.lastName, "Cleric Guildmaster");
|
||||
break;
|
||||
case PALADINGM:
|
||||
case Class::PaladinGM:
|
||||
strcpy(ns->spawn.lastName, "Paladin Guildmaster");
|
||||
break;
|
||||
case RANGERGM:
|
||||
case Class::RangerGM:
|
||||
strcpy(ns->spawn.lastName, "Ranger Guildmaster");
|
||||
break;
|
||||
case SHADOWKNIGHTGM:
|
||||
case Class::ShadowKnightGM:
|
||||
strcpy(ns->spawn.lastName, "Shadow Knight Guildmaster");
|
||||
break;
|
||||
case DRUIDGM:
|
||||
case Class::DruidGM:
|
||||
strcpy(ns->spawn.lastName, "Druid Guildmaster");
|
||||
break;
|
||||
case MONKGM:
|
||||
case Class::MonkGM:
|
||||
strcpy(ns->spawn.lastName, "Monk Guildmaster");
|
||||
break;
|
||||
case BARDGM:
|
||||
case Class::BardGM:
|
||||
strcpy(ns->spawn.lastName, "Bard Guildmaster");
|
||||
break;
|
||||
case ROGUEGM:
|
||||
case Class::RogueGM:
|
||||
strcpy(ns->spawn.lastName, "Rogue Guildmaster");
|
||||
break;
|
||||
case SHAMANGM:
|
||||
case Class::ShamanGM:
|
||||
strcpy(ns->spawn.lastName, "Shaman Guildmaster");
|
||||
break;
|
||||
case NECROMANCERGM:
|
||||
case Class::NecromancerGM:
|
||||
strcpy(ns->spawn.lastName, "Necromancer Guildmaster");
|
||||
break;
|
||||
case WIZARDGM:
|
||||
case Class::WizardGM:
|
||||
strcpy(ns->spawn.lastName, "Wizard Guildmaster");
|
||||
break;
|
||||
case MAGICIANGM:
|
||||
case Class::MagicianGM:
|
||||
strcpy(ns->spawn.lastName, "Magician Guildmaster");
|
||||
break;
|
||||
case ENCHANTERGM:
|
||||
case Class::EnchanterGM:
|
||||
strcpy(ns->spawn.lastName, "Enchanter Guildmaster");
|
||||
break;
|
||||
case BEASTLORDGM:
|
||||
case Class::BeastlordGM:
|
||||
strcpy(ns->spawn.lastName, "Beastlord Guildmaster");
|
||||
break;
|
||||
case BERSERKERGM:
|
||||
case Class::BerserkerGM:
|
||||
strcpy(ns->spawn.lastName, "Berserker Guildmaster");
|
||||
break;
|
||||
case MERCENARY_MASTER:
|
||||
case Class::MercenaryLiaison:
|
||||
strcpy(ns->spawn.lastName, "Mercenary Liaison");
|
||||
break;
|
||||
default:
|
||||
@@ -1345,8 +1346,8 @@ void Mob::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho)
|
||||
}
|
||||
|
||||
if (RuleB(Character, AllowCrossClassTrainers) && ForWho) {
|
||||
if (ns->spawn.class_ >= WARRIORGM && ns->spawn.class_ <= BERSERKERGM) {
|
||||
int trainer_class = WARRIORGM + (ForWho->GetClass() - 1);
|
||||
if (ns->spawn.class_ >= Class::WarriorGM && ns->spawn.class_ <= Class::BerserkerGM) {
|
||||
int trainer_class = Class::WarriorGM + (ForWho->GetClass() - 1);
|
||||
ns->spawn.class_ = trainer_class;
|
||||
}
|
||||
}
|
||||
@@ -2117,7 +2118,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
|
||||
|
||||
std::string bard_info;
|
||||
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
const auto brass_mod = IsBot() ? CastToBot()->GetBrassMod() : CastToClient()->GetBrassMod();
|
||||
const auto perc_mod = IsBot() ? CastToBot()->GetPercMod() : CastToClient()->GetPercMod();
|
||||
const auto sing_mod = IsBot() ? CastToBot()->GetSingMod() : CastToClient()->GetSingMod();
|
||||
@@ -2418,7 +2419,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
|
||||
}
|
||||
|
||||
// Bard Modifiers
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
final_string += bard_info + DialogueWindow::Break(1);
|
||||
}
|
||||
|
||||
@@ -2687,7 +2688,7 @@ void Mob::SendStatsWindow(Client* c, bool use_window)
|
||||
);
|
||||
}
|
||||
|
||||
if (GetClass() == BARD) {
|
||||
if (GetClass() == Class::Bard) {
|
||||
const auto brass_mod = IsBot() ? CastToBot()->GetBrassMod() : CastToClient()->GetBrassMod();
|
||||
const auto perc_mod = IsBot() ? CastToBot()->GetPercMod() : CastToClient()->GetPercMod();
|
||||
const auto sing_mod = IsBot() ? CastToBot()->GetSingMod() : CastToClient()->GetSingMod();
|
||||
@@ -4530,7 +4531,7 @@ bool Mob::CanThisClassDualWield(void) const {
|
||||
|
||||
// Dual-Wielding Empty Fists
|
||||
if(!pinst && !sinst)
|
||||
if(class_ != MONK && class_ != MONKGM && class_ != BEASTLORD && class_ != BEASTLORDGM)
|
||||
if(class_ != Class::Monk && class_ != Class::MonkGM && class_ != Class::Beastlord && class_ != Class::BeastlordGM)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -4563,24 +4564,24 @@ bool Mob::IsWarriorClass(void) const
|
||||
{
|
||||
switch(GetClass())
|
||||
{
|
||||
case WARRIOR:
|
||||
case WARRIORGM:
|
||||
case ROGUE:
|
||||
case ROGUEGM:
|
||||
case MONK:
|
||||
case MONKGM:
|
||||
case PALADIN:
|
||||
case PALADINGM:
|
||||
case SHADOWKNIGHT:
|
||||
case SHADOWKNIGHTGM:
|
||||
case RANGER:
|
||||
case RANGERGM:
|
||||
case BEASTLORD:
|
||||
case BEASTLORDGM:
|
||||
case BERSERKER:
|
||||
case BERSERKERGM:
|
||||
case BARD:
|
||||
case BARDGM:
|
||||
case Class::Warrior:
|
||||
case Class::WarriorGM:
|
||||
case Class::Rogue:
|
||||
case Class::RogueGM:
|
||||
case Class::Monk:
|
||||
case Class::MonkGM:
|
||||
case Class::Paladin:
|
||||
case Class::PaladinGM:
|
||||
case Class::ShadowKnight:
|
||||
case Class::ShadowKnightGM:
|
||||
case Class::Ranger:
|
||||
case Class::RangerGM:
|
||||
case Class::Beastlord:
|
||||
case Class::BeastlordGM:
|
||||
case Class::Berserker:
|
||||
case Class::BerserkerGM:
|
||||
case Class::Bard:
|
||||
case Class::BardGM:
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -5184,7 +5185,7 @@ int32 Mob::GetActSpellCasttime(uint16 spell_id, int32 casttime)
|
||||
int32 cast_reducer_no_limit = GetFocusEffect(focusFcCastTimeMod2, spell_id);
|
||||
|
||||
if (level > 50 && casttime >= 3000 && !spells[spell_id].good_effect &&
|
||||
(GetClass() == RANGER || GetClass() == SHADOWKNIGHT || GetClass() == PALADIN || GetClass() == BEASTLORD)) {
|
||||
(GetClass() == Class::Ranger || GetClass() == Class::ShadowKnight || GetClass() == Class::Paladin || GetClass() == Class::Beastlord)) {
|
||||
int level_mod = std::min(15, GetLevel() - 50);
|
||||
cast_reducer += level_mod * 3;
|
||||
}
|
||||
@@ -7126,24 +7127,10 @@ int8 Mob::GetDecayEffectValue(uint16 spell_id, uint16 spelleffect) {
|
||||
return effect_value;
|
||||
}
|
||||
|
||||
// Faction Mods for Alliance type spells
|
||||
// Faction Mods for Alliance type spells (only 1 ever active)
|
||||
void Mob::AddFactionBonus(uint32 pFactionID,int32 bonus) {
|
||||
std::map <uint32, int32> :: const_iterator faction_bonus;
|
||||
typedef std::pair <uint32, int32> NewFactionBonus;
|
||||
|
||||
faction_bonus = faction_bonuses.find(pFactionID);
|
||||
if(faction_bonus == faction_bonuses.end())
|
||||
{
|
||||
faction_bonuses.emplace(NewFactionBonus(pFactionID,bonus));
|
||||
}
|
||||
else
|
||||
{
|
||||
if(faction_bonus->second<bonus)
|
||||
{
|
||||
faction_bonuses.erase(pFactionID);
|
||||
faction_bonuses.emplace(NewFactionBonus(pFactionID,bonus));
|
||||
}
|
||||
}
|
||||
current_alliance_faction = pFactionID;
|
||||
current_alliance_mod = bonus;
|
||||
}
|
||||
|
||||
// Faction Mods from items
|
||||
@@ -7167,11 +7154,9 @@ void Mob::AddItemFactionBonus(uint32 pFactionID,int32 bonus) {
|
||||
}
|
||||
|
||||
int32 Mob::GetFactionBonus(uint32 pFactionID) {
|
||||
std::map <uint32, int32> :: const_iterator faction_bonus;
|
||||
faction_bonus = faction_bonuses.find(pFactionID);
|
||||
if(faction_bonus != faction_bonuses.end())
|
||||
if(current_alliance_faction == pFactionID)
|
||||
{
|
||||
return (*faction_bonus).second;
|
||||
return current_alliance_mod;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -7535,29 +7520,23 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
|
||||
|
||||
bool Mob::CanClassEquipItem(uint32 item_id)
|
||||
{
|
||||
const EQ::ItemData* itm = nullptr;
|
||||
itm = database.GetItem(item_id);
|
||||
|
||||
if (!itm) {
|
||||
const auto *item = database.GetItem(item_id);
|
||||
if (!item) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto item_classes = itm->Classes;
|
||||
if(item_classes == PLAYER_CLASS_ALL_MASK) {
|
||||
const uint16 item_classes = item->Classes;
|
||||
if (item_classes == Class::ALL_CLASSES_BITMASK) {
|
||||
return true;
|
||||
}
|
||||
|
||||
auto class_id = GetClass();
|
||||
if (class_id > BERSERKER) {
|
||||
const uint8 class_id = GetClass();
|
||||
if (!IsPlayerClass(class_id)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int class_bitmask = GetPlayerClassBit(class_id);
|
||||
if(!(item_classes & class_bitmask)) {
|
||||
return false;
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
const uint16 class_bitmask = GetPlayerClassBit(class_id);
|
||||
return (item_classes & class_bitmask);
|
||||
}
|
||||
|
||||
bool Mob::CanRaceEquipItem(uint32 item_id)
|
||||
@@ -8279,37 +8258,37 @@ std::string Mob::GetRacePlural()
|
||||
std::string Mob::GetClassPlural()
|
||||
{
|
||||
switch (GetClass()) {
|
||||
case WARRIOR:
|
||||
case Class::Warrior:
|
||||
return "Warriors";
|
||||
case CLERIC:
|
||||
case Class::Cleric:
|
||||
return "Clerics";
|
||||
case PALADIN:
|
||||
case Class::Paladin:
|
||||
return "Paladins";
|
||||
case RANGER:
|
||||
case Class::Ranger:
|
||||
return "Rangers";
|
||||
case SHADOWKNIGHT:
|
||||
return "Shadowknights";
|
||||
case DRUID:
|
||||
case Class::ShadowKnight:
|
||||
return fmt::format("{}s", shadow_knight_class_name);
|
||||
case Class::Druid:
|
||||
return "Druids";
|
||||
case MONK:
|
||||
case Class::Monk:
|
||||
return "Monks";
|
||||
case BARD:
|
||||
case Class::Bard:
|
||||
return "Bards";
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
return "Rogues";
|
||||
case SHAMAN:
|
||||
case Class::Shaman:
|
||||
return "Shamans";
|
||||
case NECROMANCER:
|
||||
case Class::Necromancer:
|
||||
return "Necromancers";
|
||||
case WIZARD:
|
||||
case Class::Wizard:
|
||||
return "Wizards";
|
||||
case MAGICIAN:
|
||||
case Class::Magician:
|
||||
return "Magicians";
|
||||
case ENCHANTER:
|
||||
case Class::Enchanter:
|
||||
return "Enchanters";
|
||||
case BEASTLORD:
|
||||
case Class::Beastlord:
|
||||
return "Beastlords";
|
||||
case BERSERKER:
|
||||
case Class::Berserker:
|
||||
return "Berserkers";
|
||||
default:
|
||||
return "Classes";
|
||||
|
||||
+3
-2
@@ -1774,8 +1774,9 @@ protected:
|
||||
uint32 time_until_can_move;
|
||||
HateList hate_list;
|
||||
std::set<uint32> feign_memory_list;
|
||||
// This is to keep track of mobs we cast faction mod spells on
|
||||
std::map<uint32,int32> faction_bonuses; // Primary FactionID, Bonus
|
||||
// This is to keep track of the current (one only) faction mod (alliance)
|
||||
uint32 current_alliance_faction;
|
||||
int32 current_alliance_mod;
|
||||
void AddFactionBonus(uint32 pFactionID,int32 bonus);
|
||||
int32 GetFactionBonus(uint32 pFactionID);
|
||||
// This is to keep track of item faction modifiers
|
||||
|
||||
+10
-5
@@ -1062,10 +1062,15 @@ void Mob::AI_Process() {
|
||||
SetTarget(hate_list.GetClosestEntOnHateList(this));
|
||||
else {
|
||||
if (AI_target_check_timer->Check()) {
|
||||
if (IsNPC() && (!IsPet() || (HasOwner() && GetOwner()->IsNPC())) && !CastToNPC()->WillAggroNPCs()) {
|
||||
if (
|
||||
IsNPC() &&
|
||||
!CastToNPC()->GetSwarmInfo() &&
|
||||
(!IsPet() || (HasOwner() && GetOwner()->IsNPC())) &&
|
||||
!CastToNPC()->WillAggroNPCs()
|
||||
) {
|
||||
WipeHateList(true); // wipe NPCs from hate list to prevent faction war
|
||||
}
|
||||
|
||||
|
||||
if (IsFocused()) {
|
||||
if (!target) {
|
||||
SetTarget(hate_list.GetEntWithMostHateOnList(this));
|
||||
@@ -1293,7 +1298,7 @@ void Mob::AI_Process() {
|
||||
if (cur > 0) {
|
||||
opts.range_percent = cur;
|
||||
}
|
||||
|
||||
|
||||
AreaRampage(&opts);
|
||||
specialed = true;
|
||||
}
|
||||
@@ -1325,7 +1330,7 @@ void Mob::AI_Process() {
|
||||
// Now pursue
|
||||
// TODO: Check here for another person on hate list with close hate value
|
||||
if (AI_PursueCastCheck()) {
|
||||
if (IsCasting() && GetClass() != BARD) {
|
||||
if (IsCasting() && GetClass() != Class::Bard) {
|
||||
StopNavigation();
|
||||
FaceTarget();
|
||||
}
|
||||
@@ -1377,7 +1382,7 @@ void Mob::AI_Process() {
|
||||
}
|
||||
}
|
||||
if (AI_IdleCastCheck()) {
|
||||
if (IsCasting() && GetClass() != BARD) {
|
||||
if (IsCasting() && GetClass() != Class::Bard) {
|
||||
StopNavigation();
|
||||
}
|
||||
}
|
||||
|
||||
+9
-9
@@ -245,12 +245,12 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
|
||||
MerchantType = npc_type_data->merchanttype;
|
||||
merchant_open = (
|
||||
GetClass() == MERCHANT ||
|
||||
GetClass() == DISCORD_MERCHANT ||
|
||||
GetClass() == ADVENTURE_MERCHANT ||
|
||||
GetClass() == NORRATHS_KEEPERS_MERCHANT ||
|
||||
GetClass() == DARK_REIGN_MERCHANT ||
|
||||
GetClass() == ALT_CURRENCY_MERCHANT
|
||||
GetClass() == Class::Merchant ||
|
||||
GetClass() == Class::DiscordMerchant ||
|
||||
GetClass() == Class::AdventureMerchant ||
|
||||
GetClass() == Class::NorrathsKeepersMerchant ||
|
||||
GetClass() == Class::DarkReignMerchant ||
|
||||
GetClass() == Class::AlternateCurrencyMerchant
|
||||
);
|
||||
adventure_template_id = npc_type_data->adventure_template;
|
||||
flymode = iflymode;
|
||||
@@ -294,7 +294,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
innate_proc_spell_id = 0;
|
||||
m_record_loot_stats = false;
|
||||
|
||||
if (GetClass() == MERCENARY_MASTER && RuleB(Mercs, AllowMercs)) {
|
||||
if (GetClass() == Class::MercenaryLiaison && RuleB(Mercs, AllowMercs)) {
|
||||
LoadMercTypes();
|
||||
LoadMercs();
|
||||
}
|
||||
@@ -364,10 +364,10 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
|
||||
// There are some known low level SHM/BST pets that do not follow this, which supports
|
||||
// the theory of needing to be able to set skills for each mob separately
|
||||
if (IsBot()) {
|
||||
if (GetClass() != PALADIN && GetClass() != SHADOWKNIGHT) {
|
||||
if (GetClass() != Class::Paladin && GetClass() != Class::ShadowKnight) {
|
||||
knightattack_timer.Disable();
|
||||
}
|
||||
else if (GetClass() != MONK || GetLevel() < 10) {
|
||||
else if (GetClass() != Class::Monk || GetLevel() < 10) {
|
||||
monkattack_timer.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
+16
-16
@@ -417,7 +417,7 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
uint32 multiplier;
|
||||
|
||||
switch (npc_class) {
|
||||
case WARRIOR: {
|
||||
case Class::Warrior: {
|
||||
if (level < 20) {
|
||||
multiplier = 220;
|
||||
}
|
||||
@@ -444,9 +444,9 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case DRUID:
|
||||
case CLERIC:
|
||||
case SHAMAN: {
|
||||
case Class::Druid:
|
||||
case Class::Cleric:
|
||||
case Class::Shaman: {
|
||||
if (level < 70) {
|
||||
multiplier = 150;
|
||||
}
|
||||
@@ -455,9 +455,9 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BERSERKER:
|
||||
case PALADIN:
|
||||
case SHADOWKNIGHT: {
|
||||
case Class::Berserker:
|
||||
case Class::Paladin:
|
||||
case Class::ShadowKnight: {
|
||||
if (level < 35) {
|
||||
multiplier = 210;
|
||||
}
|
||||
@@ -481,10 +481,10 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MONK:
|
||||
case BARD:
|
||||
case ROGUE:
|
||||
case BEASTLORD: {
|
||||
case Class::Monk:
|
||||
case Class::Bard:
|
||||
case Class::Rogue:
|
||||
case Class::Beastlord: {
|
||||
if (level < 51) {
|
||||
multiplier = 180;
|
||||
}
|
||||
@@ -499,7 +499,7 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case RANGER: {
|
||||
case Class::Ranger: {
|
||||
if (level < 58) {
|
||||
multiplier = 200;
|
||||
}
|
||||
@@ -511,10 +511,10 @@ uint32 NpcScaleManager::GetClassLevelDamageMod(uint32 level, uint32 npc_class)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MAGICIAN:
|
||||
case WIZARD:
|
||||
case NECROMANCER:
|
||||
case ENCHANTER: {
|
||||
case Class::Magician:
|
||||
case Class::Wizard:
|
||||
case Class::Necromancer:
|
||||
case Class::Enchanter: {
|
||||
if (level < 70) {
|
||||
multiplier = 120;
|
||||
}
|
||||
|
||||
+25
-19
@@ -40,19 +40,24 @@ extern EntityList entity_list;
|
||||
extern WorldServer worldserver;
|
||||
|
||||
// Loading object from database
|
||||
Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object, const EQ::ItemInstance* inst)
|
||||
: respawn_timer(0), decay_timer(300000)
|
||||
Object::Object(
|
||||
uint32 id,
|
||||
uint32 type,
|
||||
uint32 icon,
|
||||
const Object_Struct &object,
|
||||
const EQ::ItemInstance *inst
|
||||
) : respawn_timer(0), decay_timer(300000)
|
||||
{
|
||||
|
||||
user = nullptr;
|
||||
user = nullptr;
|
||||
last_user = nullptr;
|
||||
|
||||
// Initialize members
|
||||
m_id = id;
|
||||
m_type = type;
|
||||
m_icon = icon;
|
||||
m_inst = nullptr;
|
||||
m_ground_spawn=false;
|
||||
m_id = id;
|
||||
m_type = type;
|
||||
m_icon = icon;
|
||||
m_inst = nullptr;
|
||||
m_ground_spawn = false;
|
||||
|
||||
// Copy object data
|
||||
memcpy(&m_data, &object, sizeof(Object_Struct));
|
||||
if (inst) {
|
||||
@@ -61,13 +66,14 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
|
||||
} else {
|
||||
decay_timer.Disable();
|
||||
}
|
||||
|
||||
respawn_timer.Disable();
|
||||
|
||||
// Set drop_id to zero - it will be set when added to zone with SetID()
|
||||
m_data.drop_id = 0;
|
||||
m_data.size = object.size;
|
||||
m_data.tilt_x = object.tilt_x;
|
||||
m_data.tilt_y = object.tilt_y;
|
||||
m_data.size = object.size;
|
||||
m_data.tilt_x = object.tilt_x;
|
||||
m_data.tilt_y = object.tilt_y;
|
||||
|
||||
FixZ();
|
||||
}
|
||||
@@ -85,7 +91,7 @@ Object::Object(const EQ::ItemInstance* inst, char* name,float max_x,float min_x,
|
||||
m_min_y=min_y;
|
||||
m_id = 0;
|
||||
m_inst = (inst) ? inst->Clone() : nullptr;
|
||||
m_type = OT_DROPPEDITEM;
|
||||
m_type = ObjectTypes::Temporary;
|
||||
m_icon = 0;
|
||||
m_ground_spawn = true;
|
||||
decay_timer.Disable();
|
||||
@@ -116,7 +122,7 @@ Object::Object(Client* client, const EQ::ItemInstance* inst)
|
||||
// Initialize members
|
||||
m_id = 0;
|
||||
m_inst = (inst) ? inst->Clone() : nullptr;
|
||||
m_type = OT_DROPPEDITEM;
|
||||
m_type = ObjectTypes::Temporary;
|
||||
m_icon = 0;
|
||||
m_ground_spawn = false;
|
||||
// Set as much struct data as we can
|
||||
@@ -179,7 +185,7 @@ Object::Object(const EQ::ItemInstance *inst, float x, float y, float z, float he
|
||||
// Initialize members
|
||||
m_id = 0;
|
||||
m_inst = (inst) ? inst->Clone() : nullptr;
|
||||
m_type = OT_DROPPEDITEM;
|
||||
m_type = ObjectTypes::Temporary;
|
||||
m_icon = 0;
|
||||
m_ground_spawn = false;
|
||||
// Set as much struct data as we can
|
||||
@@ -436,7 +442,7 @@ void Object::CreateDeSpawnPacket(EQApplicationPacket* app)
|
||||
}
|
||||
|
||||
bool Object::Process(){
|
||||
if(m_type == OT_DROPPEDITEM && decay_timer.Enabled() && decay_timer.Check()) {
|
||||
if(m_type == ObjectTypes::Temporary && decay_timer.Enabled() && decay_timer.Check()) {
|
||||
// Send click to all clients (removes entity on client)
|
||||
auto outapp = new EQApplicationPacket(OP_ClickObject, sizeof(ClickObject_Struct));
|
||||
ClickObject_Struct* click_object = (ClickObject_Struct*)outapp->pBuffer;
|
||||
@@ -497,7 +503,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
|
||||
if(m_ground_spawn) {//This is a Cool Groundspawn
|
||||
respawn_timer.Start();
|
||||
}
|
||||
if (m_type == OT_DROPPEDITEM) {
|
||||
if (m_type == ObjectTypes::Temporary) {
|
||||
bool cursordelete = false;
|
||||
bool duplicate_lore = false;
|
||||
if (m_inst && sender) {
|
||||
@@ -969,7 +975,7 @@ void Object::SetSize(float size)
|
||||
|
||||
void Object::SetSolidType(uint16 solidtype)
|
||||
{
|
||||
m_data.solidtype = solidtype;
|
||||
m_data.solid_type = solidtype;
|
||||
auto app = new EQApplicationPacket();
|
||||
auto app2 = new EQApplicationPacket();
|
||||
CreateDeSpawnPacket(app);
|
||||
@@ -987,7 +993,7 @@ float Object::GetSize()
|
||||
|
||||
uint16 Object::GetSolidType()
|
||||
{
|
||||
return m_data.solidtype;
|
||||
return m_data.solid_type;
|
||||
}
|
||||
|
||||
const char* Object::GetModelName()
|
||||
|
||||
+45
-2
@@ -73,8 +73,6 @@ IT10714_ACTORDEF=Augmentation Sealer
|
||||
IT10725_ACTORDEF=Shuriken
|
||||
*/
|
||||
|
||||
#define OT_DROPPEDITEM EQ::item::BagTypeLargeBag
|
||||
|
||||
// Icon values:
|
||||
//0x0453 a pie
|
||||
//0x0454 cookies?
|
||||
@@ -89,6 +87,51 @@ IT10725_ACTORDEF=Shuriken
|
||||
//0x045D is a hammer
|
||||
//0x045E is a wierd rope shape
|
||||
|
||||
enum ObjectTypes {
|
||||
StaticLocked = 0,
|
||||
Temporary = 1,
|
||||
ToolBox = 10,
|
||||
Research = 11,
|
||||
Mortar = 12,
|
||||
SelfDusting = 13,
|
||||
Baking1 = 14,
|
||||
Baking2 = 15,
|
||||
Tailoring = 16,
|
||||
Forge = 17,
|
||||
Fletching = 18,
|
||||
BrewBarrel = 19,
|
||||
Jewelcrafting = 20,
|
||||
PotteryWheel = 21,
|
||||
PotteryKiln = 22,
|
||||
WizardResearch = 24,
|
||||
MagicianResearch = 25,
|
||||
NecromancerResearch = 26,
|
||||
EnchanterResearch = 27,
|
||||
Invalid1 = 28,
|
||||
Invalid2 = 29,
|
||||
Experimental = 30,
|
||||
HighElfForge = 31,
|
||||
DarkElfForge = 32,
|
||||
OgreForge = 33,
|
||||
DwarfForge = 34,
|
||||
GnomeForge = 35,
|
||||
BarbarianForge = 36,
|
||||
IksarForge = 38,
|
||||
HumanForge = 39,
|
||||
HumanForge2 = 40,
|
||||
HalflingTailoring = 41,
|
||||
EruditeTailoring = 42,
|
||||
WoodElfTailoring = 43,
|
||||
WoodElfFletching = 44,
|
||||
IksarPotteryWheel = 45,
|
||||
TrollForge = 47,
|
||||
WoodElfForge = 48,
|
||||
HalflingForge = 49,
|
||||
EruditeForge = 50,
|
||||
AugmentationPool = 53,
|
||||
StaticUnlocked = 255
|
||||
};
|
||||
|
||||
class Object: public Entity
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -326,6 +326,11 @@ void Perl_Mob_GMMove(Mob* self, float x, float y, float z, float heading) // @ca
|
||||
self->GMMove(x, y, z, heading);
|
||||
}
|
||||
|
||||
void Perl_Mob_GMMove(Mob* self, float x, float y, float z, float heading, bool save_guard_spot) // @categories Script Utility
|
||||
{
|
||||
self->GMMove(x, y, z, heading, save_guard_spot);
|
||||
}
|
||||
|
||||
bool Perl_Mob_HasProcs(Mob* self) // @categories Stats and Attributes
|
||||
{
|
||||
return self->HasProcs();
|
||||
@@ -3469,6 +3474,7 @@ void perl_register_mob()
|
||||
package.add("FindType", (bool(*)(Mob*, uint16_t, bool, uint16_t))&Perl_Mob_FindType);
|
||||
package.add("GMMove", (void(*)(Mob*, float, float, float))&Perl_Mob_GMMove);
|
||||
package.add("GMMove", (void(*)(Mob*, float, float, float, float))&Perl_Mob_GMMove);
|
||||
package.add("GMMove", (void(*)(Mob*, float, float, float, float, bool))&Perl_Mob_GMMove);
|
||||
package.add("Gate", &Perl_Mob_Gate);
|
||||
package.add("GetAA", &Perl_Mob_GetAA);
|
||||
package.add("GetAABonuses", &Perl_Mob_GetAABonuses);
|
||||
|
||||
+1
-1
@@ -70,7 +70,7 @@ void Petition::SendPetitionToPlayer(Client* clientto) {
|
||||
Petition::Petition(uint32 id)
|
||||
{
|
||||
petid = id;
|
||||
charclass = NO_CLASS;
|
||||
charclass = Class::None;
|
||||
charrace = RACE_DOUG_0;
|
||||
charlevel = 0;
|
||||
checkouts = 0;
|
||||
|
||||
+10
-10
@@ -1029,10 +1029,10 @@ bool QuestManager::isdisctome(uint32 item_id) {
|
||||
|
||||
//we know for sure none of the int casters get disciplines
|
||||
uint32 class_bit = 0;
|
||||
class_bit |= 1 << (WIZARD - 1);
|
||||
class_bit |= 1 << (ENCHANTER - 1);
|
||||
class_bit |= 1 << (MAGICIAN - 1);
|
||||
class_bit |= 1 << (NECROMANCER - 1);
|
||||
class_bit |= 1 << (Class::Wizard - 1);
|
||||
class_bit |= 1 << (Class::Enchanter - 1);
|
||||
class_bit |= 1 << (Class::Magician - 1);
|
||||
class_bit |= 1 << (Class::Necromancer - 1);
|
||||
if (item->Classes & class_bit) {
|
||||
return false;
|
||||
}
|
||||
@@ -1045,10 +1045,10 @@ bool QuestManager::isdisctome(uint32 item_id) {
|
||||
//we know for sure none of the int casters get disciplines
|
||||
const auto& spell = spells[spell_id];
|
||||
if(
|
||||
spell.classes[WIZARD - 1] != 255 &&
|
||||
spell.classes[ENCHANTER - 1] != 255 &&
|
||||
spell.classes[MAGICIAN - 1] != 255 &&
|
||||
spell.classes[NECROMANCER - 1] != 255
|
||||
spell.classes[Class::Wizard - 1] != 255 &&
|
||||
spell.classes[Class::Enchanter - 1] != 255 &&
|
||||
spell.classes[Class::Magician - 1] != 255 &&
|
||||
spell.classes[Class::Necromancer - 1] != 255
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
@@ -3128,7 +3128,7 @@ void QuestManager::UpdateSpawnTimer(uint32 id, uint32 newTime)
|
||||
void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity) {
|
||||
Mob* merchant = entity_list.GetMobByNpcTypeID(NPCid);
|
||||
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != Class::Merchant))
|
||||
return; // don't do anything if NPCid isn't a merchant
|
||||
|
||||
const EQ::ItemData* item = nullptr;
|
||||
@@ -3141,7 +3141,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
|
||||
uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
|
||||
Mob* merchant = entity_list.GetMobByNpcTypeID(NPCid);
|
||||
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
|
||||
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != Class::Merchant))
|
||||
return 0; // if it isn't a merchant, it doesn't have any items
|
||||
|
||||
const EQ::ItemData* item = nullptr;
|
||||
|
||||
+2
-2
@@ -365,8 +365,8 @@ public:
|
||||
std::string GetEncounter() const;
|
||||
inline bool ProximitySayInUse() { return HaveProximitySays; }
|
||||
|
||||
int createbotcount(uint8 class_id = NO_CLASS);
|
||||
int spawnbotcount(uint8 class_id = NO_CLASS);
|
||||
int createbotcount(uint8 class_id = Class::None);
|
||||
int spawnbotcount(uint8 class_id = Class::None);
|
||||
bool botquest();
|
||||
bool createBot(const char *name, const char *lastname, uint8 level, uint16 race, uint8 botclass, uint8 gender);
|
||||
|
||||
|
||||
+31
-31
@@ -287,7 +287,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
|
||||
|
||||
// make sure were actually able to use such an attack. (Bards can throw while casting. ~Kayen confirmed on live 1/22)
|
||||
if (
|
||||
(spellend_timer.Enabled() && GetClass() != BARD) ||
|
||||
(spellend_timer.Enabled() && GetClass() != Class::Bard) ||
|
||||
IsFeared() ||
|
||||
IsStunned() ||
|
||||
IsMezzed() ||
|
||||
@@ -420,7 +420,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
|
||||
CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
|
||||
DoAnim(anim1HWeapon, 0, false);
|
||||
|
||||
if (GetClass() == BERSERKER) {
|
||||
if (GetClass() == Class::Berserker) {
|
||||
int chance = GetLevel() * 2 + GetSkill(EQ::skills::SkillFrenzy);
|
||||
|
||||
if (zone->random.Roll0(450) < chance) {
|
||||
@@ -461,11 +461,11 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
|
||||
const uint32 allowed_kick_classes = RuleI(Combat, ExtraAllowedKickClassesBitmask);
|
||||
|
||||
const bool can_use_kick = (
|
||||
class_id == WARRIOR ||
|
||||
class_id == RANGER ||
|
||||
class_id == MONK ||
|
||||
class_id == BEASTLORD ||
|
||||
class_id == BERSERKER ||
|
||||
class_id == Class::Warrior ||
|
||||
class_id == Class::Ranger ||
|
||||
class_id == Class::Monk ||
|
||||
class_id == Class::Beastlord ||
|
||||
class_id == Class::Berserker ||
|
||||
allowed_kick_classes & GetPlayerClassBit(class_id)
|
||||
);
|
||||
|
||||
@@ -494,7 +494,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
|
||||
}
|
||||
}
|
||||
|
||||
if (class_id == MONK) {
|
||||
if (class_id == Class::Monk) {
|
||||
reuse_time = MonkSpecialAttack(GetTarget(), ca_atk->m_skill) - 1 - skill_reduction;
|
||||
|
||||
// Live AA - Technique of Master Wu
|
||||
@@ -559,7 +559,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
|
||||
if (
|
||||
ca_atk->m_atk == 100 &&
|
||||
ca_atk->m_skill == EQ::skills::SkillBackstab &&
|
||||
class_id == ROGUE
|
||||
class_id == Class::Rogue
|
||||
) {
|
||||
reuse_time = BackstabReuseTime - 1 - skill_reduction;
|
||||
TryBackstab(GetTarget(), reuse_time);
|
||||
@@ -1495,7 +1495,7 @@ void Client::ThrowingAttack(Mob* other, bool CanDoubleAttack) { //old was 51
|
||||
}
|
||||
|
||||
if(!IsAttackAllowed(other) ||
|
||||
(IsCasting() && GetClass() != BARD) ||
|
||||
(IsCasting() && GetClass() != Class::Bard) ||
|
||||
IsSitting() ||
|
||||
(DivineAura() && !GetGM()) ||
|
||||
IsStunned() ||
|
||||
@@ -1779,13 +1779,13 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
int knightreuse = 1000; //lets give it a small cooldown actually.
|
||||
|
||||
switch(GetClass()){
|
||||
case SHADOWKNIGHT: case SHADOWKNIGHTGM:{
|
||||
case Class::ShadowKnight: case Class::ShadowKnightGM:{
|
||||
if (CastSpell(SPELL_NPC_HARM_TOUCH, target->GetID())) {
|
||||
knightreuse = HarmTouchReuseTime * 1000;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PALADIN: case PALADINGM:{
|
||||
case Class::Paladin: case Class::PaladinGM:{
|
||||
if(GetHPRatio() < 20) {
|
||||
if (CastSpell(SPELL_LAY_ON_HANDS, GetID())) {
|
||||
knightreuse = LayOnHandsReuseTime * 1000;
|
||||
@@ -1822,14 +1822,14 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
bool did_attack = false;
|
||||
//class specific stuff...
|
||||
switch(GetClass()) {
|
||||
case ROGUE: case ROGUEGM:
|
||||
case Class::Rogue: case Class::RogueGM:
|
||||
if(level >= 10) {
|
||||
reuse = BackstabReuseTime * 1000;
|
||||
TryBackstab(target, reuse);
|
||||
did_attack = true;
|
||||
}
|
||||
break;
|
||||
case MONK: case MONKGM: {
|
||||
case Class::Monk: case Class::MonkGM: {
|
||||
uint8 satype = EQ::skills::SkillKick;
|
||||
if (level > 29) { satype = EQ::skills::SkillFlyingKick; }
|
||||
else if (level > 24) { satype = EQ::skills::SkillDragonPunch; }
|
||||
@@ -1842,7 +1842,7 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
did_attack = true;
|
||||
break;
|
||||
}
|
||||
case WARRIOR: case WARRIORGM:{
|
||||
case Class::Warrior: case Class::WarriorGM:{
|
||||
if(level >= RuleI(Combat, NPCBashKickLevel)){
|
||||
if(zone->random.Roll(75)) { //tested on live, warrior mobs both kick and bash, kick about 75% of the time, casting doesn't seem to make a difference.
|
||||
DoAnim(animKick, 0, false);
|
||||
@@ -1870,12 +1870,12 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BERSERKER: case BERSERKERGM:{
|
||||
case Class::Berserker: case Class::BerserkerGM:{
|
||||
int AtkRounds = 1;
|
||||
int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy);
|
||||
DoAnim(anim2HSlashing, 0, false);
|
||||
|
||||
if (GetClass() == BERSERKER) {
|
||||
if (GetClass() == Class::Berserker) {
|
||||
int chance = GetLevel() * 2 + GetSkill(EQ::skills::SkillFrenzy);
|
||||
if (zone->random.Roll0(450) < chance)
|
||||
AtkRounds++;
|
||||
@@ -1892,8 +1892,8 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
did_attack = true;
|
||||
break;
|
||||
}
|
||||
case RANGER: case RANGERGM:
|
||||
case BEASTLORD: case BEASTLORDGM: {
|
||||
case Class::Ranger: case Class::RangerGM:
|
||||
case Class::Beastlord: case Class::BeastlordGM: {
|
||||
//kick
|
||||
if(level >= RuleI(Combat, NPCBashKickLevel)){
|
||||
DoAnim(animKick, 0, false);
|
||||
@@ -1908,9 +1908,9 @@ void NPC::DoClassAttacks(Mob *target) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CLERIC: case CLERICGM: //clerics can bash too.
|
||||
case SHADOWKNIGHT: case SHADOWKNIGHTGM:
|
||||
case PALADIN: case PALADINGM:{
|
||||
case Class::Cleric: case Class::ClericGM: //clerics can bash too.
|
||||
case Class::ShadowKnight: case Class::ShadowKnightGM:
|
||||
case Class::Paladin: case Class::PaladinGM:{
|
||||
if(level >= RuleI(Combat, NPCBashKickLevel)){
|
||||
DoAnim(animTailRake, 0, false);
|
||||
int64 dmg = GetBaseSkillDamage(EQ::skills::SkillBash);
|
||||
@@ -1957,19 +1957,19 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
|
||||
|
||||
if (skill == -1){
|
||||
switch(GetClass()){
|
||||
case WARRIOR:
|
||||
case RANGER:
|
||||
case BEASTLORD:
|
||||
case Class::Warrior:
|
||||
case Class::Ranger:
|
||||
case Class::Beastlord:
|
||||
skill_to_use = EQ::skills::SkillKick;
|
||||
break;
|
||||
case BERSERKER:
|
||||
case Class::Berserker:
|
||||
skill_to_use = EQ::skills::SkillFrenzy;
|
||||
break;
|
||||
case SHADOWKNIGHT:
|
||||
case PALADIN:
|
||||
case Class::ShadowKnight:
|
||||
case Class::Paladin:
|
||||
skill_to_use = EQ::skills::SkillBash;
|
||||
break;
|
||||
case MONK:
|
||||
case Class::Monk:
|
||||
if(GetLevel() >= 30)
|
||||
{
|
||||
skill_to_use = EQ::skills::SkillFlyingKick;
|
||||
@@ -1995,7 +1995,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
|
||||
skill_to_use = EQ::skills::SkillKick;
|
||||
}
|
||||
break;
|
||||
case ROGUE:
|
||||
case Class::Rogue:
|
||||
skill_to_use = EQ::skills::SkillBackstab;
|
||||
break;
|
||||
}
|
||||
@@ -2035,7 +2035,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
|
||||
ReuseTime = (FrenzyReuseTime - 1) / HasteMod;
|
||||
|
||||
// bards can do riposte frenzy for some reason
|
||||
if (!IsRiposte && GetClass() == BERSERKER) {
|
||||
if (!IsRiposte && GetClass() == Class::Berserker) {
|
||||
int chance = GetLevel() * 2 + GetSkill(EQ::skills::SkillFrenzy);
|
||||
if (zone->random.Roll0(450) < chance)
|
||||
AtkRounds++;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user