102 Commits

Author SHA1 Message Date
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
KayenEQ
9d59b3def4
[Spells] Bard AA clicks should not receive song modifiers. (#1824) 2021-11-25 08:32:46 -05:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
987de17e93
[Spells] Rework for SPA 413 SE_FcBaseEffects and Bard updates (#1629)
* baseline start

* update1

* updates

* base effect implemented for bard

* instrument mod updates

amplification amps itself

* updates

* updates

* debug

* base effect updates

* baseeffects for spell focus updated

* update skill attack baseeffects

* focus will remain for quest functions

* song cap mod added back in

* remove debugs1

* fix cr

* base effects functionalish

* remove debug

* Update client_mods.cpp

* spdat instrumentmod

* Update spell_effects.cpp

* Update spdat.h

* remove new instrument mod check

split PR
2021-10-24 18:38:28 -05:00
splose
943c623be0
[Hitpoints] More HP Fixes - Remove Hacks (#1518)
* Fix HP update throttling

* Remove more hacks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-09-04 23:17:59 -05:00
Logan
af6d344e12
[Mods] Added Hastev3Cap (#1506)
* Added Hastev3Cap

* Added Hastev3Cap rule
2021-09-03 20:15:24 -05:00
KayenEQ
2c01fe59ce
[Spells] Implemented SPA 489 SE_Worn_Endurance_Regen_Cap (#1493)
Implemented

SE_Worn_Endurance_Regen_Cap		489
modify worn item regen cap
base: amt, limit: none, max: none

Also added support to allow item mana regen cap to check item and spell bonuses.
2021-08-10 18:39:12 -05:00
KayenEQ
38beb804a3
[Spells] Added constant labeling to all StatBonuses that use as arrays. (#1485)
* constexpr labels added

* more updates

* more updates

* completed

* Update common.h

* Namespace constants, few minor spelling tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:13:14 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Uleat
92d32feb0d Fix for player hp updates not matching between client and server 2020-01-28 21:24:14 -05:00
Paul Coene
9cc73f2b4a
Fix formula for mana
There were errors in the old formula for wis/int values over 201.
2020-01-20 14:24:29 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Akkadius
bfd0752c4d Logs::None added to LogDebug 2019-09-01 23:54:24 -05:00
Uleat
bcf271c30f Added dynamic entries to eqdictionary 2019-01-12 20:03:52 -05:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
Michael Cook (mackal)
2d84029b37 Add FastRegen* to zone table 2018-09-07 23:54:40 -04:00
Uleat
c435a77813 Reintegration of inventory-based EQDictionary references 2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
0f1ca0856c Fix mana regen issue with old skill progression 2017-10-15 21:35:03 -04:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
Akkadius
855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Uleat
f77f996c3f Pass through zone code to fix uninitialized pointer declarations 2017-03-23 04:35:36 -04:00
Michael Cook (mackal)
9e824876ba Combat Revamp - MAJOR BREAKING CHANGE
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.

This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.

Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.

There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Uleat
101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Kinglykrab
50de63117d Added optional avoidance cap rules. Check changelog.txt. 2016-08-13 07:19:58 -04:00
Uleat
9ec299247c Reworked EQEmuDictionary to use class LookupEntry 2016-06-06 21:59:42 -04:00
Uleat
16895910e4 Another eq_dictionary pass 2016-05-30 06:52:25 -04:00
Uleat
579efe83af Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe) 2016-05-27 22:22:19 -04:00
Uleat
71f128731f Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work 2016-05-25 18:50:26 -04:00
Uleat
3031365e1f Moved struct Item_Struct into namespace EQEmu 2016-05-21 04:54:18 -04:00
Uleat
1890d006a2 Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition 2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50 Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion 2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595 Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work 2016-04-19 04:02:53 -04:00
Uleat
e75a53b775 Rework of eq_dictionary 2016-04-07 17:21:55 -04:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Michael Cook (mackal)
42f7e03b04 Fix typo in last commit 2016-01-15 17:00:10 -05:00
Michael Cook (mackal)
f33f3bd4f5 Fix Drakkin base resists and some missing class bonuses 2016-01-15 16:09:23 -05:00
Michael Cook (mackal)
20f5c42c3e Fix 60+ resist caps 2016-01-05 02:54:09 -05:00
Michael Cook (mackal)
009918cbd1 Fix songcap implementation 2015-06-27 22:43:00 -04:00
Michael Cook (mackal)
0447321d92 Implement songcap needed for the AA revamp
Added rule Character:UseSpellFileSongCap defaulted to true since
most servers will probably be updating everything.
2015-06-17 02:47:05 -04:00
Michael Cook (mackal)
ed11ee8bea AA effects and focus should work
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
Michael Cook (mackal)
f95806b47b Move item caps that depend on spells/aas to be done after those are valid
Also fix Sleeper's Tomb avatar proc to be counted towards item ATK
2015-03-02 16:23:46 -05:00
Akkadius
26018ec898 astyle client_mods.cpp 2015-01-24 05:11:19 -06:00
Akkadius
6300cbb6b8 Client::CalcMaxMana Log adjust 2015-01-24 05:03:27 -06:00
Akkadius
91fe63537b Client::ACMod Log adjust 2015-01-24 05:01:23 -06:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00