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[Spells] Implemented SPA 489 SE_Worn_Endurance_Regen_Cap (#1493)
Implemented SE_Worn_Endurance_Regen_Cap 489 modify worn item regen cap base: amt, limit: none, max: none Also added support to allow item mana regen cap to check item and spell bonuses.
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@ -852,7 +852,7 @@ typedef enum {
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#define SE_Ff_Same_Caster 486 // implemented, @Ff, Caster of spell on target with a focus effect that is checked by incoming spells, base1: 0=Must be different caster 1=Must be same caster
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//#define SE_Extend_Tradeskill_Cap 487 //
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//#define SE_Defender_Melee_Force_Pct_PC 488 //
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//#define SE_Worn_Endurance_Regen_Cap 489 //
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#define SE_Worn_Endurance_Regen_Cap 489 // implemented, modify worn regen cap, base: amt, limit: none, max: none
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#define SE_Ff_ReuseTimeMin 490 // implemented, @Ff, Minimum recast time of a spell that can be focused, base: recast time
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#define SE_Ff_ReuseTimeMax 491 // implemented, @Ff, Max recast time of a spell that can be focused, base: recast time
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#define SE_Ff_Endurance_Min 492 // implemented, @Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost
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@ -1628,6 +1628,9 @@ void Mob::ApplyAABonuses(const AA::Rank &rank, StatBonuses *newbon)
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break;
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}
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case SE_Worn_Endurance_Regen_Cap:
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newbon->ItemEnduranceRegenCap += base1;
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break;
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// to do
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case SE_PetDiscipline:
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@ -3541,6 +3544,14 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses *ne
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new_bonus->Pet_Add_Atk += effect_value;
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break;
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case SE_Worn_Endurance_Regen_Cap:
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new_bonus->ItemEnduranceRegenCap += effect_value;
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break;
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case SE_ItemManaRegenCapIncrease:
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new_bonus->ItemManaRegenCap += effect_value;
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break;
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case SE_Weapon_Stance: {
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if (IsValidSpell(effect_value)) { //base1 is the spell_id of buff
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if (base2 <= WEAPON_STANCE_TYPE_MAX) { //0=2H, 1=Shield, 2=DW
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@ -4925,6 +4936,12 @@ void Mob::NegateSpellsBonuses(uint16 spell_id)
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itembonuses.ItemHPRegenCap = effect_value;
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break;
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case SE_Worn_Endurance_Regen_Cap:
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spellbonuses.ItemEnduranceRegenCap = effect_value;
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aabonuses.ItemEnduranceRegenCap = effect_value;
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itembonuses.ItemEnduranceRegenCap = effect_value;
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break;
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case SE_OffhandRiposteFail:
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spellbonuses.OffhandRiposteFail = effect_value;
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aabonuses.OffhandRiposteFail = effect_value;
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@ -781,7 +781,7 @@ int32 Client::CalcManaRegen(bool bCombat)
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int32 Client::CalcManaRegenCap()
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{
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int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap;
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int32 cap = RuleI(Character, ItemManaRegenCap) + aabonuses.ItemManaRegenCap + itembonuses.ItemManaRegenCap + spellbonuses.ItemManaRegenCap;
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return (cap * RuleI(Character, ManaRegenMultiplier) / 100);
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}
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@ -1751,7 +1751,7 @@ int32 Client::CalcEnduranceRegen(bool bCombat)
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int32 Client::CalcEnduranceRegenCap()
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{
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int cap = RuleI(Character, ItemEnduranceRegenCap);
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int cap = RuleI(Character, ItemEnduranceRegenCap) + aabonuses.ItemEnduranceRegenCap + itembonuses.ItemEnduranceRegenCap + spellbonuses.ItemEnduranceRegenCap;
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return (cap * RuleI(Character, EnduranceRegenMultiplier) / 100);
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}
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@ -549,6 +549,7 @@ struct StatBonuses {
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int32 DS_Mitigation_Percentage; // base = percent amt of DS mitigation. Negative value to reduce
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int32 Pet_Crit_Melee_Damage_Pct_Owner; // base = percent mod for pet critcal damage from owner
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int32 Pet_Add_Atk; // base = Pet ATK bonus from owner
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int32 ItemEnduranceRegenCap; // modify endurance regen cap
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int32 WeaponStance[WEAPON_STANCE_TYPE_MAX +1];// base = trigger spell id, base2 = 0 is 2h, 1 is shield, 2 is dual wield, [0]spid 2h, [1]spid shield, [2]spid DW
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// AAs
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@ -3238,8 +3238,8 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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case SE_AddExtraAttackPct_1h_Primary:
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case SE_AddExtraAttackPct_1h_Secondary:
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case SE_Skill_Base_Damage_Mod:
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case SE_Worn_Endurance_Regen_Cap:
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case SE_Buy_AA_Rank:
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{
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break;
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}
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