KimLS
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17af9e3808
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Merge fixes, hopefully didn't break anything.
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2015-01-23 13:36:27 -08:00 |
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KimLS
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269d56e1d0
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Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
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2015-01-23 00:01:10 -08:00 |
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Akkadius
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0d9b6703a6
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Rename debug.h to global_define.h, update cmakelists and such
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2015-01-19 04:12:09 -06:00 |
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Michael Cook (mackal)
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6a2260f106
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Memleak in Map
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2015-01-03 01:26:46 -05:00 |
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Akkadius
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85b7cc6330
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map.cpp & .h header cleanup
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2014-12-15 17:44:46 -06:00 |
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KimLS
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07a2cbe9a5
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Renamed zone files
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2014-08-21 23:46:01 -07:00 |
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KimLS
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7fc21b9e3a
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Tons of renames
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2014-08-21 19:33:02 -07:00 |
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KimLS
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308562f939
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Work around for msvc tuple bug
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2014-06-16 15:09:17 -07:00 |
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KimLS
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3690f93302
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Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
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2014-05-31 16:32:15 -07:00 |
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KimLS
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0483e8bd1b
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Removed the logging now that the issue is resolved
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2014-05-23 16:08:02 -07:00 |
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KimLS
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39cbdbd5c2
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Debug logs for map, also can actually turn perl off on zone
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2014-05-23 15:54:26 -07:00 |
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KimLS
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3a2ccd7521
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Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
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2014-05-21 17:30:54 -07:00 |
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KimLS
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a2e86ebec5
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Some compile fixes for older versions of C++ on windows
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2014-04-29 17:49:17 -07:00 |
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KimLS
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951c321ba6
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Partial port of der's map rewrite, no new azone format yet but it's coming. Will convert legacy map formats on the fly atm.
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2014-02-23 21:17:28 -08:00 |
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