this function is only used when a raw telnet ooc, auction, or tell is used. it needs to have the language skill set though otherwise it just comes out as garbled
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
Corrected some character name reservation logic
Adjusted telnet console so it does not throw 'Command Unknown' when simply hitting enter key
Adjusted System MSG for worldshutdown to use minutes instead of seconds
Added warning for when Shared platinum is disabled at the rule level for players to NOT put platinum in the shared bank when they insert platinum in the shared platinum slot
Changed a place in the code where disciplines were trained, someone had uint16 allocated to CharacterID and this was causing issues for characters with large ID's in the database
Added a fix for bind points getting overwritten with invalid zone data, setting everything to 0,0,0,0 - Since I've added this change I've had no issues for players
Fixed some spell book swap logic in the code, removed swap function.
Fixed issue with guild ranks not loading properly
Commented out some of the non-working tell-que code
Took out some of the auto increment settings in the auto database conversion that don't affect anything anyways
Added some additional escape string sequences for queries that needed them
Added ThrowDBError logging to catch any potential query issues with saves or load functions
Cleaned up the problems. Tested on Linux. Still need to test on windows.
Conflicts:
common/CMakeLists.txt
common/MiscFunctions.cpp
common/MiscFunctions.h
common/debug.cpp
world/Adventure.cpp