mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Corrected some character name reservation logic Adjusted telnet console so it does not throw 'Command Unknown' when simply hitting enter key Adjusted System MSG for worldshutdown to use minutes instead of seconds Added warning for when Shared platinum is disabled at the rule level for players to NOT put platinum in the shared bank when they insert platinum in the shared platinum slot Changed a place in the code where disciplines were trained, someone had uint16 allocated to CharacterID and this was causing issues for characters with large ID's in the database Added a fix for bind points getting overwritten with invalid zone data, setting everything to 0,0,0,0 - Since I've added this change I've had no issues for players Fixed some spell book swap logic in the code, removed swap function. Fixed issue with guild ranks not loading properly Commented out some of the non-working tell-que code Took out some of the auto increment settings in the auto database conversion that don't affect anything anyways Added some additional escape string sequences for queries that needed them Added ThrowDBError logging to catch any potential query issues with saves or load functions
744 lines
19 KiB
C++
744 lines
19 KiB
C++
/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2005 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "world_tcp_connection.h"
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#include "worlddb.h"
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#include "console.h"
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#include "world_config.h"
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#include "../common/servertalk.h"
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#include "../common/string_util.h"
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extern uint32 numzones;
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extern bool holdzones;
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extern ConsoleList console_list;
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void CatchSignal(int sig_num);
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ZSList::ZSList()
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{
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NextID = 1;
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CurGroupID = 1;
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LastAllocatedPort=0;
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memset(pLockedZones, 0, sizeof(pLockedZones));
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}
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ZSList::~ZSList() {
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}
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void ZSList::ShowUpTime(WorldTCPConnection* con, const char* adminname) {
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uint32 ms = Timer::GetCurrentTime();
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uint32 d = ms / 86400000;
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ms -= d * 86400000;
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uint32 h = ms / 3600000;
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ms -= h * 3600000;
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uint32 m = ms / 60000;
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ms -= m * 60000;
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uint32 s = ms / 1000;
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if (d)
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con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02id %02ih %02im %02is", d, h, m, s);
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else if (h)
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con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02ih %02im %02is", h, m, s);
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else
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con->SendEmoteMessage(adminname, 0, 0, 0, "Worldserver Uptime: %02im %02is", m, s);
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}
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void ZSList::Add(ZoneServer* zoneserver) {
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list.Insert(zoneserver);
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zoneserver->SendGroupIDs(); //send its initial set of group ids
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}
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void ZSList::KillAll() {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements()) {
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iterator.GetData()->Disconnect();
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iterator.RemoveCurrent();
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numzones--;
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}
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}
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void ZSList::Process() {
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if(shutdowntimer && shutdowntimer->Check()){
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_log(WORLD__ZONELIST, "Shutdown timer has expired. Telling all zones to shut down and exiting. (fake sigint)");
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ServerPacket* pack2 = new ServerPacket;
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pack2->opcode = ServerOP_ShutdownAll;
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pack2->size=0;
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SendPacket(pack2);
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safe_delete(pack2);
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Process();
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CatchSignal(2);
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}
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if(reminder && reminder->Check()){
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SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now. World will shut down in %i minutes...", ((shutdowntimer->GetRemainingTime()/1000) / 60));
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}
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements()) {
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if (!iterator.GetData()->Process()) {
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ZoneServer* zs = iterator.GetData();
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struct in_addr in;
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in.s_addr = zs->GetIP();
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_log(WORLD__ZONELIST,"Removing zoneserver #%d at %s:%d",zs->GetID(),zs->GetCAddress(),zs->GetCPort());
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zs->LSShutDownUpdate(zs->GetZoneID());
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if (holdzones){
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_log(WORLD__ZONELIST,"Hold Zones mode is ON - rebooting lost zone");
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if(!zs->IsStaticZone())
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RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID());
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else
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RebootZone(inet_ntoa(in),zs->GetCPort(),zs->GetCAddress(),zs->GetID(),database.GetZoneID(zs->GetZoneName()));
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}
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iterator.RemoveCurrent();
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numzones--;
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}
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else {
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iterator.Advance();
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}
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}
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}
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bool ZSList::SendPacket(ServerPacket* pack) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements()) {
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iterator.GetData()->SendPacket(pack);
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iterator.Advance();
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}
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return true;
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}
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bool ZSList::SendPacket(uint32 ZoneID, ServerPacket* pack) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements()) {
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if (iterator.GetData()->GetZoneID() == ZoneID) {
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ZoneServer* tmp = iterator.GetData();
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return(tmp->SendPacket(pack));
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}
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iterator.Advance();
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}
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return(false);
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}
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bool ZSList::SendPacket(uint32 ZoneID, uint16 instanceID, ServerPacket* pack) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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if(instanceID != 0)
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{
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while(iterator.MoreElements()) {
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if(iterator.GetData()->GetInstanceID() == instanceID) {
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ZoneServer* tmp = iterator.GetData();
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return(tmp->SendPacket(pack));
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}
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iterator.Advance();
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}
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}
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else
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{
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while(iterator.MoreElements()) {
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if (iterator.GetData()->GetZoneID() == ZoneID
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&& iterator.GetData()->GetInstanceID() == 0) {
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ZoneServer* tmp = iterator.GetData();
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return(tmp->SendPacket(pack));
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}
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iterator.Advance();
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}
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}
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return(false);
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}
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ZoneServer* ZSList::FindByName(const char* zonename) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (strcasecmp(iterator.GetData()->GetZoneName(), zonename) == 0) {
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ZoneServer* tmp = iterator.GetData();
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return tmp;
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}
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iterator.Advance();
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}
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return 0;
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}
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ZoneServer* ZSList::FindByID(uint32 ZoneID) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements()) {
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if (iterator.GetData()->GetID() == ZoneID) {
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ZoneServer* tmp = iterator.GetData();
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return tmp;
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}
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iterator.Advance();
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}
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return 0;
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}
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ZoneServer* ZSList::FindByZoneID(uint32 ZoneID) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements())
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{
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ZoneServer* tmp = iterator.GetData();
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if (tmp->GetZoneID() == ZoneID && tmp->GetInstanceID() == 0) {
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return tmp;
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}
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iterator.Advance();
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}
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return 0;
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}
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ZoneServer* ZSList::FindByPort(uint16 port) {
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->GetCPort() == port) {
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ZoneServer* tmp = iterator.GetData();
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return tmp;
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}
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iterator.Advance();
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}
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return 0;
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}
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ZoneServer* ZSList::FindByInstanceID(uint32 InstanceID)
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{
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LinkedListIterator<ZoneServer*> iterator(list);
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iterator.Reset();
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while(iterator.MoreElements())
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{
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if (iterator.GetData()->GetInstanceID() == InstanceID) {
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ZoneServer* tmp = iterator.GetData();
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return tmp;
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}
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iterator.Advance();
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}
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return 0;
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}
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bool ZSList::SetLockedZone(uint16 iZoneID, bool iLock) {
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for (int i=0; i<MaxLockedZones; i++) {
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if (iLock) {
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if (pLockedZones[i] == 0) {
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pLockedZones[i] = iZoneID;
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return true;
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}
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}
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else {
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if (pLockedZones[i] == iZoneID) {
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pLockedZones[i] = 0;
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return true;
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}
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}
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}
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return false;
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}
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bool ZSList::IsZoneLocked(uint16 iZoneID) {
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for (int i=0; i<MaxLockedZones; i++) {
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if (pLockedZones[i] == iZoneID)
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return true;
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}
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return false;
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}
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void ZSList::ListLockedZones(const char* to, WorldTCPConnection* connection) {
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int x = 0;
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for (int i=0; i<MaxLockedZones; i++) {
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if (pLockedZones[i]) {
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connection->SendEmoteMessageRaw(to, 0, 0, 0, database.GetZoneName(pLockedZones[i], true));
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x++;
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}
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}
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connection->SendEmoteMessage(to, 0, 0, 0, "%i zones locked.", x);
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}
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void ZSList::SendZoneStatus(const char* to, int16 admin, WorldTCPConnection* connection) {
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LinkedListIterator<ZoneServer*> iterator(list);
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struct in_addr in;
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iterator.Reset();
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char locked[4];
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if (WorldConfig::get()->Locked == true)
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strcpy(locked, "Yes");
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else
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strcpy(locked, "No");
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char* output = 0;
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uint32 outsize = 0, outlen = 0;
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if (connection->IsConsole())
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AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s\r\n", locked);
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else
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AppendAnyLenString(&output, &outsize, &outlen, "World Locked: %s^", locked);
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if (connection->IsConsole())
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AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:\r\n");
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else
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AppendAnyLenString(&output, &outsize, &outlen, "Zoneservers online:^");
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// connection->SendEmoteMessage(to, 0, 0, 0, "World Locked: %s", locked);
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// connection->SendEmoteMessage(to, 0, 0, 0, "Zoneservers online:");
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int v=0, w=0, x=0, y=0, z=0;
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char tmpStatic[2] = { 0, 0 }, tmpZone[64];
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memset(tmpZone, 0, sizeof(tmpZone));
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ZoneServer* zs = 0;
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while(iterator.MoreElements()) {
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zs = iterator.GetData();
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in.s_addr = zs->GetIP();
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if(zs->IsStaticZone())
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z++;
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else if (zs->GetZoneID() != 0)
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w++;
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else if(zs->GetZoneID() == 0 && !zs->IsBootingUp())
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v++;
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if (zs->IsStaticZone())
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tmpStatic[0] = 'S';
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else
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tmpStatic[0] = ' ';
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if (admin >= 150) {
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if (zs->GetZoneID())
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snprintf(tmpZone, sizeof(tmpZone), "%s (%i)", zs->GetZoneName(), zs->GetZoneID());
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else if (zs->IsBootingUp())
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strcpy(tmpZone, "...");
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else
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tmpZone[0] = 0;
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AppendAnyLenString(&output, &outsize, &outlen, " #%-3i %s %15s:%-5i %2i %s:%i %s", zs->GetID(), tmpStatic, inet_ntoa(in), zs->GetPort(), zs->NumPlayers(), zs->GetCAddress(), zs->GetCPort(), tmpZone);
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if (outlen >= 3584) {
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connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
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safe_delete(output);
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outsize = 0;
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outlen = 0;
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}
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else {
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if (connection->IsConsole())
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AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
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else
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AppendAnyLenString(&output, &outsize, &outlen, "^");
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}
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x++;
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}
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else if (zs->GetZoneID() != 0) {
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if (zs->GetZoneID())
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strcpy(tmpZone, zs->GetZoneName());
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else
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tmpZone[0] = 0;
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AppendAnyLenString(&output, &outsize, &outlen, " #%i %s %s", zs->GetID(), tmpStatic, tmpZone);
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if (outlen >= 3584) {
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connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
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safe_delete(output);
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outsize = 0;
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outlen = 0;
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}
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else {
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if (connection->IsConsole())
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AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
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else
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AppendAnyLenString(&output, &outsize, &outlen, "^");
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}
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x++;
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}
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y++;
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iterator.Advance();
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}
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if (connection->IsConsole())
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AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.\r\n", x, y);
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else
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AppendAnyLenString(&output, &outsize, &outlen, "%i servers listed. %i servers online.^", x, y);
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AppendAnyLenString(&output, &outsize, &outlen, "%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
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// connection->SendEmoteMessage(to, 0, 0, "%i servers listed. %i servers online.", x, y);
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// connection->SendEmoteMessage(to,0,0,"%i zones are static zones, %i zones are booted zones, %i zones available.",z,w,v);
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if (output)
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connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
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safe_delete(output);
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}
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void ZSList::SendChannelMessage(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message, ...) {
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if (!message)
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return;
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va_list argptr;
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char buffer[1024];
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va_start(argptr, message);
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vsnprintf(buffer, sizeof(buffer), message, argptr);
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va_end(argptr);
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SendChannelMessageRaw(from, to, chan_num, language, buffer);
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}
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void ZSList::SendChannelMessageRaw(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message) {
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if (!message)
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return;
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ServerPacket* pack = new ServerPacket;
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pack->opcode = ServerOP_ChannelMessage;
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pack->size = sizeof(ServerChannelMessage_Struct)+strlen(message)+1;
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
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if (from == 0) {
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strcpy(scm->from, "WServer");
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scm->noreply = true;
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}
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else if (from[0] == 0) {
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strcpy(scm->from, "WServer");
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scm->noreply = true;
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}
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else
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strcpy(scm->from, from);
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if (to != 0) {
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strcpy((char *) scm->to, to);
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strcpy((char *) scm->deliverto, to);
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}
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else {
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scm->to[0] = 0;
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scm->deliverto[0] = 0;
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}
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scm->language = language;
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scm->chan_num = chan_num;
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strcpy(&scm->message[0], message);
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if (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
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console_list.SendChannelMessage(scm);
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}
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pack->Deflate();
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SendPacket(pack);
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delete pack;
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}
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void ZSList::SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...) {
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if (!message)
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return;
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va_list argptr;
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char buffer[1024];
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va_start(argptr, message);
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vsnprintf(buffer, sizeof(buffer), message, argptr);
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va_end(argptr);
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SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
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}
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void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
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if (!message)
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return;
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ServerPacket* pack = new ServerPacket;
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pack->opcode = ServerOP_EmoteMessage;
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pack->size = sizeof(ServerEmoteMessage_Struct)+strlen(message)+1;
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pack->pBuffer = new uchar[pack->size];
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memset(pack->pBuffer, 0, pack->size);
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ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
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if (to) {
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if (to[0] == '*') {
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Console* con = console_list.FindByAccountName(&to[1]);
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if (con)
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con->SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, message);
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delete pack;
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return;
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}
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strcpy((char *) sem->to, to);
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}
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else {
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sem->to[0] = 0;
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}
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sem->guilddbid = to_guilddbid;
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sem->minstatus = to_minstatus;
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sem->type = type;
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strcpy(&sem->message[0], message);
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char tempto[64]={0};
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if(to)
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strn0cpy(tempto,to,64);
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pack->Deflate();
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if (tempto[0] == 0) {
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SendPacket(pack);
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if (to_guilddbid == 0)
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console_list.SendEmoteMessageRaw(type, message);
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}
|
|
else {
|
|
ZoneServer* zs = FindByName(to);
|
|
|
|
if (zs != 0)
|
|
zs->SendPacket(pack);
|
|
else
|
|
SendPacket(pack);
|
|
}
|
|
delete pack;
|
|
}
|
|
|
|
void ZSList::SendTimeSync() {
|
|
ServerPacket* pack = new ServerPacket(ServerOP_SyncWorldTime, sizeof(eqTimeOfDay));
|
|
eqTimeOfDay* tod = (eqTimeOfDay*) pack->pBuffer;
|
|
tod->start_eqtime=worldclock.getStartEQTime();
|
|
tod->start_realtime=worldclock.getStartRealTime();
|
|
SendPacket(pack);
|
|
delete pack;
|
|
}
|
|
|
|
void ZSList::NextGroupIDs(uint32 &start, uint32 &end) {
|
|
start = CurGroupID;
|
|
CurGroupID += 1000; //hand them out 1000 at a time...
|
|
if(CurGroupID < start) { //handle overflow
|
|
start = 1;
|
|
CurGroupID = 1001;
|
|
}
|
|
end = CurGroupID - 1;
|
|
}
|
|
|
|
void ZSList::SOPZoneBootup(const char* adminname, uint32 ZoneServerID, const char* zonename, bool iMakeStatic) {
|
|
ZoneServer* zs = 0;
|
|
ZoneServer* zs2 = 0;
|
|
uint32 zoneid;
|
|
if (!(zoneid = database.GetZoneID(zonename)))
|
|
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zone '%s' not found in 'zone' table. Typo protection=ON.", zonename);
|
|
else {
|
|
if (ZoneServerID != 0)
|
|
zs = FindByID(ZoneServerID);
|
|
else
|
|
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: ServerID must be specified");
|
|
|
|
if (zs == 0)
|
|
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zoneserver not found");
|
|
else {
|
|
zs2 = FindByName(zonename);
|
|
if (zs2 != 0)
|
|
SendEmoteMessage(adminname, 0, 0, 0, "Error: SOP_ZoneBootup: zone '%s' already being hosted by ZoneServer #%i", zonename, zs2->GetID());
|
|
else {
|
|
zs->TriggerBootup(zoneid, 0, adminname, iMakeStatic);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ZSList::RebootZone(const char* ip1,uint16 port,const char* ip2, uint32 skipid, uint32 zoneid){
|
|
// get random zone
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
uint32 x = 0;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
if (x == 0)
|
|
return;
|
|
ZoneServer** tmp = new ZoneServer*[x];
|
|
uint32 y = 0;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if (!strcmp(iterator.GetData()->GetCAddress(),ip2) && !iterator.GetData()->IsBootingUp() && iterator.GetData()->GetID() != skipid) {
|
|
tmp[y++] = iterator.GetData();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
if (y == 0) {
|
|
safe_delete(tmp);
|
|
return;
|
|
}
|
|
uint32 z = MakeRandomInt(0, y-1);
|
|
|
|
ServerPacket* pack = new ServerPacket(ServerOP_ZoneReboot, sizeof(ServerZoneReboot_Struct));
|
|
ServerZoneReboot_Struct* s = (ServerZoneReboot_Struct*) pack->pBuffer;
|
|
// strcpy(s->ip1,ip1);
|
|
strcpy(s->ip2,ip2);
|
|
s->port = port;
|
|
s->zoneid = zoneid;
|
|
if(zoneid != 0)
|
|
_log(WORLD__ZONELIST,"Rebooting static zone with the ID of: %i",zoneid);
|
|
tmp[z]->SendPacket(pack);
|
|
delete pack;
|
|
safe_delete_array(tmp);
|
|
}
|
|
|
|
uint16 ZSList::GetAvailableZonePort()
|
|
{
|
|
const WorldConfig *Config=WorldConfig::get();
|
|
int i;
|
|
uint16 port=0;
|
|
|
|
if (LastAllocatedPort==0)
|
|
i=Config->ZonePortLow;
|
|
else
|
|
i=LastAllocatedPort+1;
|
|
|
|
while(i!=LastAllocatedPort && port==0) {
|
|
if (i>Config->ZonePortHigh)
|
|
i=Config->ZonePortLow;
|
|
|
|
if (!FindByPort(i)) {
|
|
port=i;
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
LastAllocatedPort=port;
|
|
|
|
return port;
|
|
}
|
|
|
|
uint32 ZSList::TriggerBootup(uint32 iZoneID, uint32 iInstanceID) {
|
|
if(iInstanceID > 0)
|
|
{
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if(iterator.GetData()->GetInstanceID() == iInstanceID)
|
|
{
|
|
return iterator.GetData()->GetID();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
|
|
ZoneServer* zone=iterator.GetData();
|
|
zone->TriggerBootup(iZoneID, iInstanceID);
|
|
return zone->GetID();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if(iterator.GetData()->GetZoneID() == iZoneID && iterator.GetData()->GetInstanceID() == 0)
|
|
{
|
|
return iterator.GetData()->GetID();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
|
|
ZoneServer* zone=iterator.GetData();
|
|
zone->TriggerBootup(iZoneID);
|
|
return zone->GetID();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
return 0;
|
|
}
|
|
/*Old Random boot zones use this if your server is distributed across computers.
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
|
|
srand(time(nullptr));
|
|
uint32 x = 0;
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
x++;
|
|
iterator.Advance();
|
|
}
|
|
if (x == 0) {
|
|
return 0;
|
|
}
|
|
|
|
ZoneServer** tmp = new ZoneServer*[x];
|
|
uint32 y = 0;
|
|
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
if (iterator.GetData()->GetZoneID() == 0 && !iterator.GetData()->IsBootingUp()) {
|
|
tmp[y++] = iterator.GetData();
|
|
}
|
|
iterator.Advance();
|
|
}
|
|
if (y == 0) {
|
|
safe_delete(tmp);
|
|
return 0;
|
|
}
|
|
|
|
uint32 z = rand() % y;
|
|
|
|
tmp[z]->TriggerBootup(iZoneID);
|
|
uint32 ret = tmp[z]->GetID();
|
|
safe_delete(tmp);
|
|
return ret;
|
|
*/
|
|
}
|
|
|
|
void ZSList::SendLSZones(){
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
ZoneServer* zs = iterator.GetData();
|
|
zs->LSBootUpdate(zs->GetZoneID(),true);
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
int ZSList::GetZoneCount() {
|
|
return(numzones);
|
|
}
|
|
|
|
void ZSList::GetZoneIDList(std::vector<uint32> &zones) {
|
|
LinkedListIterator<ZoneServer*> iterator(list);
|
|
iterator.Reset();
|
|
while(iterator.MoreElements()) {
|
|
ZoneServer* zs = iterator.GetData();
|
|
zones.push_back(zs->GetID());
|
|
iterator.Advance();
|
|
}
|
|
}
|
|
|
|
void ZSList::WorldShutDown(uint32 time, uint32 interval)
|
|
{
|
|
if( time > 0 ) {
|
|
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60));
|
|
|
|
time *= 1000;
|
|
interval *= 1000;
|
|
if(interval < 5000) { interval = 5000; }
|
|
|
|
shutdowntimer->SetTimer(time);
|
|
reminder->SetTimer(interval-1000);
|
|
reminder->SetAtTrigger(interval);
|
|
shutdowntimer->Start();
|
|
reminder->Start();
|
|
}
|
|
else {
|
|
SendEmoteMessage(0,0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
|
|
ServerPacket* pack = new ServerPacket;
|
|
pack->opcode = ServerOP_ShutdownAll;
|
|
pack->size=0;
|
|
SendPacket(pack);
|
|
safe_delete(pack);
|
|
Process();
|
|
CatchSignal(2);
|
|
}
|
|
}
|