KimLS
ecd05d821e
Merge and fix the loot update branch, ready for merge I think
2015-02-04 23:13:02 -08:00
KayenEQ
ff8a19b1cb
Merge pull request #361 from KayenEQ/Development
...
Implemented pet type 5 (petTargetLock)
2015-02-03 07:10:41 -05:00
KayenEQ
356316db84
Optional SQL to convert all(?) live pets that should use the new pet type (5).
2015-02-03 07:09:24 -05:00
Akkadius
f2667cee23
Implement Packet logs with dumps
...
- Category: 41: Packet: Server -> Client With Dump
- Category: 42: Packet: Server -> Client With Dump
See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
2015-02-02 00:10:22 -06:00
Akkadius
10e3c31ad6
Packet Logging database version update
2015-02-01 21:56:45 -06:00
Akkadius
8aa8982b66
Add File 2015_02_01_logsys_packet_logs.sql
2015-02-01 21:43:50 -06:00
Michael Cook (mackal)
5be1bd2ffb
Make items with long reuse timers show the timer after zone
...
This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet
Currently trading still needs to be handled
2015-01-31 17:53:50 -05:00
JJ
17d276cd4e
Finish proper SQL. [skip ci]
2015-01-31 15:22:03 -05:00
Akkadius
3c08af5ca1
(Bobaski) Add PoK New Merchant sql/git/optional/2015_01_30_poknowledge_spell_vendors.sql
2015-01-30 23:43:35 -06:00
Michael Cook (mackal)
8086eecfe2
Fix db manifest
2015-01-30 01:38:26 -05:00
Michael Cook (mackal)
8ec1cb949a
Fix merc attack delay
2015-01-30 01:33:55 -05:00
Trevius
0aba2d578a
Added more information to Mercenary Logging.
...
Added potential fix for Mercenaries that fail to unsuspend.
Added a new "statscale" field to the merc_stats table that can be used to quickly balance Mercenary Stats based on Level.
The new "statscale" field now combines with the Mercs::ScaleRate rule value (default 100 percent for both).
2015-01-29 23:04:41 -06:00
Akkadius
0c934272c0
Added Logs::DebugQuest category per request from Trevius (Great idea)
...
- Exported quest::debug(log_message, [debug_level = 1)
- Example:
quest::debug("This is a test debug message, level 1 (default)");
quest::debug("This is a test debug message, level 1", 1);
quest::debug("This is a test debug message, level 2", 2);
quest::debug("This is a test debug message, level 3", 3);
Result: http://i.imgur.com/6VoafGE.png
- Uses traditional logging system to output this category
- Required MySQL Source in Database version 9070
2015-01-28 20:00:03 -06:00
JJ
fab3a988ae
Remove specified user/database. [skip ci]
2015-01-26 21:26:01 -05:00
Paul Coene
5f3baf3649
Merge remote-tracking branch 'upstream/master'
2015-01-26 14:30:21 -05:00
Trevius
fc5266e115
Added Logs::Mercenaries to the new Logging System. Logging of Mercenary information is off by default with the required SQL.
2015-01-25 12:31:07 -06:00
Paul Coene
cad4ebc6f3
Procedure for peqdb users to see all faction information for their character.
2015-01-25 12:42:19 -05:00
Akkadius
ecf354e2c9
Update database table to the real defaults that it was intended to have
2015-01-24 22:05:29 -06:00
Akkadius
ec121e5ec8
Re-Fix db_update_manifest.txt and Binary Database Version
2015-01-22 15:53:30 -06:00
Akkadius
78a1926d72
Fix .SQL file for logsys categories so that the manifest does not have issues (Again)
2015-01-22 15:47:47 -06:00
Akkadius
83e90ddc6d
Merge remote-tracking branch 'remotes/origin/logging_changes'
2015-01-22 00:34:58 -06:00
Akkadius
50b3c2e39f
Re-add 2015_01_21_npc_types_update.sql because Git was being weird
2015-01-22 00:15:47 -06:00
Akkadius
49409810df
Update manifest, delete SQL File
2015-01-22 00:15:14 -06:00
Uleat
ca3502758e
Added script for non-existent light column
2015-01-21 23:07:29 -05:00
Akkadius
b93bbc64fd
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
2015-01-21 20:04:17 -06:00
Uleat
b186b0538a
Activated light field load from npctypes table
2015-01-21 20:01:59 -05:00
Akkadius
3d74035e24
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
zone/command.cpp
zone/command.h
zone/inventory.cpp
2015-01-21 16:40:46 -06:00
Akkadius
7101d84b27
Remove garbage in commit
2015-01-20 20:01:44 -06:00
Akkadius
38c94f6dda
Push table update
2015-01-20 20:00:48 -06:00
Akkadius
cd7e9d40bf
Re-Index Log Categories to avoid bugginies with index references
2015-01-16 00:50:16 -06:00
Akkadius
3a24372009
Added 2015_1_15_logsys_categories_table.sql
2015-01-15 23:10:45 -06:00
Uleat
a6148565e5
Fix for load_bots.sql using '\\' as a delimiter (Changed to '$$')
2015-01-12 15:53:33 -05:00
JJ
fc544e164c
Update default npc_types values for previous NULL entries.
2014-12-31 20:53:12 -05:00
Trevius
47e98a4b62
Fixed Mercenaries so they can spawn again after table field renames from recent change.
2014-12-26 00:11:51 -06:00
Trevius
c48d2d9888
(RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
...
(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Kinglykrab
1329a2f9ba
Update npc_types table.
...
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Akkadius
3d8777084c
db_update_manifest.txt fix
2014-12-15 21:10:14 -06:00
Trevius
00d145199b
Corrected check in db_update_manifest.txt
2014-12-15 19:34:42 -06:00
Trevius
200027bf89
(RoF+) Implemented the 6th Augment Slot for Items.
...
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
2014-12-15 17:55:23 -06:00
Trevius
250ad31038
Added required SQL. Without it, there will be item loss using the last commit!
2014-12-13 14:01:12 -06:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
...
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
KayenEQ
ba2aefc572
NPC Focus Effects Optional Rules SQL
2014-12-08 18:55:23 -05:00
Michael Cook (mackal)
804421095a
Fix DB manifest
2014-12-03 16:55:43 -05:00
Trevius
24ea7a0d45
Mercenaries now spawn as the same Gender and Size of the Merchant they are purchased from.
...
Mercenaries now spawn with randomized facial features when purchased.
Setting a lastname for NPCs will now override any hard coded lastname (such as GM Trainers).
2014-12-01 19:54:01 -06:00
KayenEQ
191aa575f8
Projectiles (ie Arrows) fired from an archery attacks will do damage upon
...
actually hitting the target, instead of instantly when fired. Consistent
with live.
Optional SQL added to disable this.
Throwing will be implemented in a future update.
2014-11-27 22:12:13 -05:00
Michael Cook (mackal)
c465b8c8c3
Merge pull request #303 from af4t/master
...
Typo?
2014-11-26 21:06:41 -05:00
Uleat
cfa05587fc
Added versioning for required ornament inventory sql
2014-11-26 21:05:43 -05:00
af4t
56a96dc817
Typo?
2014-11-26 19:55:46 -05:00
Michael Cook (mackal)
c5c778f575
Minor bug fixes
2014-11-26 18:29:07 -05:00