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https://github.com/EQEmu/Server.git
synced 2026-02-22 18:52:26 +00:00
Fix merc attack delay
This commit is contained in:
parent
0aba2d578a
commit
8ec1cb949a
@ -30,7 +30,7 @@
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Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9071
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#define CURRENT_BINARY_DATABASE_VERSION 9072
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#define COMPILE_DATE __DATE__
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#define COMPILE_TIME __TIME__
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#ifndef WIN32
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@ -325,6 +325,7 @@
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9069|2015_01_25_logsys_Mercenaries_category.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Mercenaries'|empty|
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9070|2015_01_28_quest_debug_log_category.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Quest Debug'|empty|
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9071|2015_01_29_merc_stats_table_update.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'statscale'|empty|
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9072|2015_01_30_attack_delay.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'attack_delay'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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3
utils/sql/git/required/2015_01_30_merc_attack_delay.sql
Normal file
3
utils/sql/git/required/2015_01_30_merc_attack_delay.sql
Normal file
@ -0,0 +1,3 @@
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ALTER TABLE `merc_stats` ADD `attack_delay` TINYINT(3) UNSIGNED DEFAULT '30' NOT NULL AFTER `attack_speed`;
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UPDATE `merc_stats` SET `attack_delay` = 36 + 36 * (`attack_speed` / 100);
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UPDATE `merc_stats` SET `attack_delay` = 30 WHERE `attack_speed` = 0;
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@ -4837,18 +4837,19 @@ void Merc::UpdateMercInfo(Client *c) {
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c->GetMercInfo().drakkinDetails = drakkin_details;
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}
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void Merc::UpdateMercStats(Client *c, bool setmax) {
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if(c->GetMercInfo().MercTemplateID > 0)
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{
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Log.Out(Logs::General, Logs::Mercenaries, "Updating Mercenary Stats for %s (%s).", GetName(), c->GetName());
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const NPCType* npc_type = database.GetMercType( zone->GetMercTemplate(c->GetMercInfo().MercTemplateID)->MercNPCID, GetRace(), c->GetLevel());
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if (npc_type)
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{
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void Merc::UpdateMercStats(Client *c, bool setmax)
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{
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if (c->GetMercInfo().MercTemplateID > 0) {
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Log.Out(Logs::General, Logs::Mercenaries, "Updating Mercenary Stats for %s (%s).", GetName(),
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c->GetName());
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const NPCType *npc_type = database.GetMercType(
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zone->GetMercTemplate(c->GetMercInfo().MercTemplateID)->MercNPCID, GetRace(), c->GetLevel());
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if (npc_type) {
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max_hp = npc_type->max_hp;
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base_hp = npc_type->max_hp;
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max_mana = npc_type->Mana;
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base_mana = npc_type->Mana;
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max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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hp_regen = npc_type->hp_regen;
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mana_regen = npc_type->mana_regen;
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@ -4871,14 +4872,14 @@ void Merc::UpdateMercStats(Client *c, bool setmax) {
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_basePR = npc_type->PR;
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_baseCR = npc_type->CR;
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_baseCorrup = npc_type->Corrup;
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uint32 scalepercent = (int)(npc_type->scalerate * RuleI(Mercs, ScaleRate) / 100);
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ScaleStats(scalepercent, setmax);
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level = npc_type->level;
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attack_count = npc_type->attack_count;
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attack_speed = npc_type->attack_speed;
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attack_delay = npc_type->attack_delay;
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spellscale = npc_type->spellscale;
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healscale = npc_type->healscale;
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198
zone/zonedb.cpp
198
zone/zonedb.cpp
@ -1937,8 +1937,8 @@ const NPCType* ZoneDatabase::GetNPCType (uint32 id) {
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return npc;
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}
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const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel) {
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const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 clientlevel)
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{
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//need to save based on merc_npc_type & client level
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uint32 merc_type_id = id * 100 + clientlevel;
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@ -1963,7 +1963,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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"0 AS gender, "
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"m_armorinfo.texture, "
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"m_armorinfo.helmtexture, "
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"m_stats.attack_speed, "
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"m_stats.attack_delay, "
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"m_stats.STR, "
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"m_stats.STA, "
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"m_stats.DEX, "
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@ -2015,125 +2015,125 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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"WHERE m_templates.merc_npc_type_id = %d AND m_stats.clientlevel = %d AND m_types.race_id = %d",
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id, clientlevel, raceid); //dual primary keys. one is ID, one is level.
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return nullptr;
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}
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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return nullptr;
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}
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const NPCType *npc;
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const NPCType *npc;
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// Process each row returned.
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for (auto row = results.begin(); row != results.end(); ++row) {
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NPCType *tmpNPCType;
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tmpNPCType = new NPCType;
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memset (tmpNPCType, 0, sizeof *tmpNPCType);
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// Process each row returned.
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for (auto row = results.begin(); row != results.end(); ++row) {
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NPCType *tmpNPCType;
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tmpNPCType = new NPCType;
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memset(tmpNPCType, 0, sizeof *tmpNPCType);
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tmpNPCType->npc_id = atoi(row[0]);
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tmpNPCType->npc_id = atoi(row[0]);
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strn0cpy(tmpNPCType->name, row[1], 50);
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strn0cpy(tmpNPCType->name, row[1], 50);
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tmpNPCType->level = atoi(row[2]);
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tmpNPCType->race = atoi(row[3]);
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tmpNPCType->class_ = atoi(row[4]);
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tmpNPCType->max_hp = atoi(row[5]);
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tmpNPCType->cur_hp = tmpNPCType->max_hp;
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tmpNPCType->Mana = atoi(row[6]);
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tmpNPCType->gender = atoi(row[7]);
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tmpNPCType->texture = atoi(row[8]);
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tmpNPCType->helmtexture = atoi(row[9]);
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tmpNPCType->attack_speed = atof(row[10]);
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tmpNPCType->STR = atoi(row[11]);
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tmpNPCType->STA = atoi(row[12]);
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tmpNPCType->DEX = atoi(row[13]);
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tmpNPCType->AGI = atoi(row[14]);
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tmpNPCType->INT = atoi(row[15]);
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tmpNPCType->WIS = atoi(row[16]);
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tmpNPCType->CHA = atoi(row[17]);
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tmpNPCType->MR = atoi(row[18]);
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tmpNPCType->CR = atoi(row[19]);
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tmpNPCType->DR = atoi(row[20]);
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tmpNPCType->FR = atoi(row[21]);
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tmpNPCType->PR = atoi(row[22]);
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tmpNPCType->Corrup = atoi(row[23]);
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tmpNPCType->min_dmg = atoi(row[24]);
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tmpNPCType->max_dmg = atoi(row[25]);
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tmpNPCType->attack_count = atoi(row[26]);
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tmpNPCType->level = atoi(row[2]);
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tmpNPCType->race = atoi(row[3]);
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tmpNPCType->class_ = atoi(row[4]);
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tmpNPCType->max_hp = atoi(row[5]);
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tmpNPCType->cur_hp = tmpNPCType->max_hp;
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tmpNPCType->Mana = atoi(row[6]);
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tmpNPCType->gender = atoi(row[7]);
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tmpNPCType->texture = atoi(row[8]);
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tmpNPCType->helmtexture = atoi(row[9]);
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tmpNPCType->attack_delay = atoi(row[10]);
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tmpNPCType->STR = atoi(row[11]);
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tmpNPCType->STA = atoi(row[12]);
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tmpNPCType->DEX = atoi(row[13]);
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tmpNPCType->AGI = atoi(row[14]);
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tmpNPCType->INT = atoi(row[15]);
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tmpNPCType->WIS = atoi(row[16]);
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tmpNPCType->CHA = atoi(row[17]);
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tmpNPCType->MR = atoi(row[18]);
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tmpNPCType->CR = atoi(row[19]);
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tmpNPCType->DR = atoi(row[20]);
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tmpNPCType->FR = atoi(row[21]);
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tmpNPCType->PR = atoi(row[22]);
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tmpNPCType->Corrup = atoi(row[23]);
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tmpNPCType->min_dmg = atoi(row[24]);
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tmpNPCType->max_dmg = atoi(row[25]);
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tmpNPCType->attack_count = atoi(row[26]);
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if (row[27] != nullptr)
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strn0cpy(tmpNPCType->special_abilities, row[27], 512);
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else
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tmpNPCType->special_abilities[0] = '\0';
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tmpNPCType->d_melee_texture1 = atoi(row[28]);
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tmpNPCType->d_melee_texture2 = atoi(row[29]);
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tmpNPCType->prim_melee_type = atoi(row[30]);
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tmpNPCType->sec_melee_type = atoi(row[31]);
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tmpNPCType->runspeed= atof(row[32]);
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tmpNPCType->d_melee_texture1 = atoi(row[28]);
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tmpNPCType->d_melee_texture2 = atoi(row[29]);
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tmpNPCType->prim_melee_type = atoi(row[30]);
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tmpNPCType->sec_melee_type = atoi(row[31]);
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tmpNPCType->runspeed = atof(row[32]);
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tmpNPCType->hp_regen = atoi(row[33]);
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tmpNPCType->mana_regen = atoi(row[34]);
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tmpNPCType->hp_regen = atoi(row[33]);
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tmpNPCType->mana_regen = atoi(row[34]);
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tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
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tmpNPCType->aggroradius = RuleI(Mercs, AggroRadius);
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if (row[35] && strlen(row[35]))
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tmpNPCType->bodytype = (uint8)atoi(row[35]);
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else
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tmpNPCType->bodytype = 1;
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if (row[35] && strlen(row[35]))
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tmpNPCType->bodytype = (uint8)atoi(row[35]);
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else
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tmpNPCType->bodytype = 1;
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uint32 armor_tint_id = atoi(row[36]);
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tmpNPCType->armor_tint[0] = (atoi(row[37]) & 0xFF) << 16;
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tmpNPCType->armor_tint[0] |= (atoi(row[38]) & 0xFF) << 8;
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tmpNPCType->armor_tint[0] |= (atoi(row[39]) & 0xFF);
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tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
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uint32 armor_tint_id = atoi(row[36]);
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tmpNPCType->armor_tint[0] = (atoi(row[37]) & 0xFF) << 16;
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tmpNPCType->armor_tint[0] |= (atoi(row[38]) & 0xFF) << 8;
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tmpNPCType->armor_tint[0] |= (atoi(row[39]) & 0xFF);
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tmpNPCType->armor_tint[0] |= (tmpNPCType->armor_tint[0]) ? (0xFF << 24) : 0;
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if (armor_tint_id == 0)
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for (int index = MaterialChest; index <= EmuConstants::MATERIAL_END; index++)
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tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
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else if (tmpNPCType->armor_tint[0] == 0) {
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std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
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"red2c, grn2c, blu2c, "
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"red3a, grn3a, blu3a, "
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"red4b, grn4b, blu4b, "
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"red5g, grn5g, blu5g, "
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"red6l, grn6l, blu6l, "
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"red7f, grn7f, blu7f, "
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"red8x, grn8x, blu8x, "
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"red9x, grn9x, blu9x "
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"FROM npc_types_tint WHERE id = %d",
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armor_tint_id);
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auto armorTint_results = QueryDatabase(armorTint_query);
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if (!results.Success() || results.RowCount() == 0)
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armor_tint_id = 0;
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else {
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auto armorTint_row = results.begin();
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if (armor_tint_id == 0)
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for (int index = MaterialChest; index <= EmuConstants::MATERIAL_END; index++)
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tmpNPCType->armor_tint[index] = tmpNPCType->armor_tint[0];
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else if (tmpNPCType->armor_tint[0] == 0) {
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std::string armorTint_query = StringFormat("SELECT red1h, grn1h, blu1h, "
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"red2c, grn2c, blu2c, "
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"red3a, grn3a, blu3a, "
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"red4b, grn4b, blu4b, "
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"red5g, grn5g, blu5g, "
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"red6l, grn6l, blu6l, "
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"red7f, grn7f, blu7f, "
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"red8x, grn8x, blu8x, "
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"red9x, grn9x, blu9x "
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"FROM npc_types_tint WHERE id = %d",
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armor_tint_id);
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auto armorTint_results = QueryDatabase(armorTint_query);
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if (!results.Success() || results.RowCount() == 0)
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armor_tint_id = 0;
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else {
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auto armorTint_row = results.begin();
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for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
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tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
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tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
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tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
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tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
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}
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}
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} else
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armor_tint_id = 0;
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for (int index = EmuConstants::MATERIAL_BEGIN; index <= EmuConstants::MATERIAL_END; index++) {
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tmpNPCType->armor_tint[index] = atoi(armorTint_row[index * 3]) << 16;
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tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 1]) << 8;
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tmpNPCType->armor_tint[index] |= atoi(armorTint_row[index * 3 + 2]);
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tmpNPCType->armor_tint[index] |= (tmpNPCType->armor_tint[index]) ? (0xFF << 24) : 0;
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}
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}
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} else
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armor_tint_id = 0;
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tmpNPCType->AC = atoi(row[40]);
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tmpNPCType->ATK = atoi(row[41]);
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tmpNPCType->accuracy_rating = atoi(row[42]);
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tmpNPCType->AC = atoi(row[40]);
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tmpNPCType->ATK = atoi(row[41]);
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tmpNPCType->accuracy_rating = atoi(row[42]);
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tmpNPCType->scalerate = atoi(row[43]);
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tmpNPCType->spellscale = atoi(row[44]);
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tmpNPCType->healscale = atoi(row[45]);
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tmpNPCType->spellscale = atoi(row[44]);
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tmpNPCType->healscale = atoi(row[45]);
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// If Merc with duplicate NPC id already in table,
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// free item we attempted to add.
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// If Merc with duplicate NPC id already in table,
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// free item we attempted to add.
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if (zone->merctable.find(merc_type_id) != zone->merctable.end()) {
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delete tmpNPCType;
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return nullptr;
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}
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delete tmpNPCType;
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return nullptr;
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}
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zone->merctable[merc_type_id] = tmpNPCType;
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npc = tmpNPCType;
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}
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npc = tmpNPCType;
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}
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return npc;
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}
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