Akkadius
98f0d4df49
UpdateAdmin Linux build fix
2015-01-20 19:22:28 -06:00
Akkadius
04ed14f424
Remove Duplicative MySQL Error: Error in SetAccountFlags query '
2015-01-20 01:41:47 -06:00
Akkadius
7f76ee04b0
Remove Duplicative MySQL Error: Error in LoadAccountFlags query '
2015-01-20 01:41:44 -06:00
Akkadius
6decdb6788
Remove Duplicative MySQL Error: Error in IsDiscovered query '
2015-01-20 01:41:35 -06:00
Akkadius
c82ada6dc4
Remove Duplicative MySQL Error:
2015-01-20 01:38:43 -06:00
Akkadius
8ecbf7c4dc
Remove Duplicative MySQL Error: Query failed: %s.
2015-01-20 01:37:58 -06:00
Akkadius
b2e4c98848
Remove commented std::cout : Sending mana update:
2015-01-20 01:30:53 -06:00
Akkadius
acb677a4ba
More cleanup of some QueryDatabase references that no longer need auto results
2015-01-19 05:40:27 -06:00
Akkadius
bd6f6579ef
Remove Duplicative MySQL Error: Error in Client::TryReward(): %s (%s)
2015-01-19 05:25:25 -06:00
Akkadius
71842c62de
Remove Duplicative MySQL Error: Error in Client::TryReward(): %s (%s)
2015-01-19 05:25:21 -06:00
Akkadius
19dfc9e92d
Remove Duplicative MySQL Error: Error in Client::TryReward(): %s (%s)
2015-01-19 05:25:16 -06:00
Akkadius
381749933a
Remove Duplicative MySQL Error: Error in Client::SendRewards(): %s (%s)
2015-01-19 05:25:06 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Akkadius
fa83809130
Removal of client_logs.h from #includes
2015-01-19 03:40:09 -06:00
Akkadius
d7d1f9757b
Removal of client_logs.cpp/.h
2015-01-19 03:37:12 -06:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
ec7fd9b4e7
Consolidate 'LogType' Normal logs over to 'LogCategory'
2015-01-18 01:32:18 -06:00
Akkadius
e691735a2d
Consolidate 'LogType' Error logs over to 'LogCategory'
2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
58d0b86a67
Consolidate EQEmuLogsys::Debug General calls into DebugCategory
2015-01-18 00:00:03 -06:00
Akkadius
132fbbb0c6
Rename LogDebugType to DebugCategory
2015-01-16 03:09:02 -06:00
Akkadius
168e6ec80d
Convert Client::SendAllPackets to new debug log
2015-01-16 02:26:19 -06:00
Akkadius
5902330bc5
ChannelMesssageReceived debug convert from preprocessor
2015-01-16 01:46:17 -06:00
Akkadius
295fa30a35
Adjust World to zone port assignment message
2015-01-16 01:21:02 -06:00
Akkadius
5b51f69753
Fix for 'is a GM' convert (Derp)
2015-01-16 01:16:17 -06:00
Akkadius
e69486d905
Converted 'is a GM' debug
2015-01-16 00:40:43 -06:00
Akkadius
ae6bf5a227
Convert 'Skills' debugging _log to logger.LogDebugType
2015-01-12 22:57:38 -06:00
Akkadius
7e7c59967c
_log error convert to logger.Log(EQEmuLogSys::Error
2015-01-10 19:05:46 -06:00
Akkadius
26b550dd0d
More log replacements
2015-01-10 16:01:43 -06:00
Akkadius
b76e179d75
Fix spacing
2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb
Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error
2015-01-10 15:44:35 -06:00
Akkadius
dadae1a71f
Replaced Debug messages: LogFile->write with logger.LogDebug
2015-01-10 15:26:38 -06:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Uleat
0552220f00
Excluded text link body from message scrambling in Client::GarbleMessage()
2015-01-07 11:13:48 -05:00
Uleat
b27737bfcd
Rework of the text link translator code (Known bug with broadcast message link size not in OP_ChannelMessage or OP_SpecialMesg)
2015-01-06 23:19:41 -05:00
JJ
cde406a496
Add PhR to #showstats and a few places that can/should be implemented in the future.
2015-01-06 13:51:36 -05:00
Uleat
668823eaf2
Fix for text link issues with items whose loregroup is '-1'
2015-01-05 23:11:38 -05:00
Uleat
4b133c808c
It helps if you actually push more than the changelog message...
2015-01-05 13:50:03 -05:00
Uleat
dab3d1181e
Implemented class Client::TextLink
2014-12-28 12:49:14 -05:00
Trevius
05c943779d
(RoF2) Fixed dropping items on the ground so they go to ground level instead of camera height.
...
Show Helm Option should be functional again.
2014-12-27 15:46:30 -06:00
Kinglykrab
1329a2f9ba
Update npc_types table.
...
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Trevius
ef287bc857
Fixed Armor Tinting (players and NPCs) that was broken during a previous update.
2014-12-19 15:46:01 -06:00
Trevius
9056008342
(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
...
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Trevius
37951d09c7
(RoF+) Implemented Hero's Forge Armor Models for Items. To use, set herosforgemodel field in the item table to a model number such as 63 (for example).
2014-12-09 21:18:56 -06:00
Michael Cook (mackal)
395be050a3
Switch random function to std::mt19937
...
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()
For zone, you will access the random object through the zone object
ex.
zone->random.Int(0, 100);
Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
akkadius
ad9c0df552
#include and forward declaration cleanup of
...
client.cpp net.cpp questmgr.cpp zone.cpp zone.h
2014-11-29 03:12:34 -06:00
Natedog2012
daec5bde66
Item Transformation now works!
2014-11-26 17:23:04 -05:00
Akkadius
3b51aebb51
More load and delete changes for corpses
2014-11-23 17:49:56 -06:00