265 Commits

Author SHA1 Message Date
Chris Miles
ecf47a0bbb
Merge pull request #1097 from SecretsOTheP/null_ptr_fixes
Null ptr fixes
2020-08-16 02:02:46 -05:00
Akkadius
f78828216d Add support for virtual zonepoints 2020-08-16 00:06:20 -05:00
E Spause
42781036a8 Fix issue where npc_types could become null in the cache but remain referenced, causing a crash due to invalid memory accessed 2020-07-19 02:31:22 -04:00
Akkadius
a54d92d078 Cleanup content flag loading logic 2020-07-07 02:06:16 -05:00
Akkadius
2ec9a2addd Zone point logging 2020-05-25 23:05:05 -05:00
Akkadius
e82f0254b0 Add content_flags_disabled field for additional filtering 2020-05-24 02:24:38 -05:00
Akkadius
3f62da4573 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-05-23 22:33:34 -05:00
KimLS
2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
Akkadius
d8b9c3e3de Fix bad object Z data automatically using Z calcs, works fairly reliably 2020-04-25 04:24:22 -05:00
Akkadius
43ff59d7db Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-04-24 01:27:17 -05:00
Paul Coene
54d494da36
Fix errant merchant full messages and add logging for later use (#1035)
* Fix errant merchant full issues, add logging for later use

* Rename merchant list dump more clearly

* spaces around '='

* Added line spacing,

Co-authored-by: Noudess <noudess@gmail.com>
2020-04-20 23:40:18 -05:00
Akkadius
373fb3f0e7 Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
Akkadius
a0f8bbb3b9 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-04-18 02:31:43 -05:00
Chris Miles
16cfad1966
UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00
Akkadius
d89b2f11b5 Get time remaining directly from database for now, this needs to be cached better at the zone state level, I'll refactor this when repositories are merged in 2020-04-10 02:03:30 -05:00
Akkadius
88ff56b2f2 Add client->SendToGuildHall - have instances properly cycle out IDs 2020-04-10 01:43:00 -05:00
Akkadius
2f4a217f7a Filter zone_points [skip ci] 2020-04-05 19:49:04 -05:00
Akkadius
f7d4e51da9 Filter global_loot [skip ci] 2020-04-05 19:20:50 -05:00
Akkadius
6e3922b7cc Filter merchants [skip ci] 2020-04-05 18:50:30 -05:00
Akkadius
80baf1b9ed Filter objects by expansion 2020-04-04 05:59:20 -05:00
Akkadius
019735c654 Keeps spawns from doing individual loads and prefer bulk loading [skip ci] 2020-03-30 23:25:32 -05:00
Akkadius
0c3dd7dc93 Update zone.cpp [skip ci] 2020-03-30 21:33:11 -05:00
Akkadius
79dbddd56e Decouple temporary merchant list call [skip ci] 2020-03-30 21:32:59 -05:00
Akkadius
43716332aa Bulk load grids at repop and zone init instead of 2 costly individual selects per NPC, create repositories to decouple database logic from business logic 2020-03-30 05:49:43 -05:00
Akkadius
8effd671c5 Second pass through tables [skip ci] 2020-03-22 03:27:44 -05:00
Akkadius
06a51f555e Fix some stragglers 2020-03-12 03:15:14 -05:00
Akkadius
d360c60289 Migrate ldon traps and #hotfix [skip ci] 2020-03-12 02:40:04 -05:00
Akkadius
951a77716c Migrate NPC spells, emotes, merchantlist [skip ci] 2020-03-12 02:34:02 -05:00
Akkadius
ca49f3902f Migrate getZoneX calls and npc types calls [skip ci] 2020-03-12 02:27:09 -05:00
Akkadius
b22d8f6148 Migrate objects and pets [skip ci] 2020-03-12 01:47:40 -05:00
Akkadius
286c08b8d5 Migrate spawn tables [skip ci] 2020-03-12 00:00:39 -05:00
Akkadius
4b55438b3a Migrate ground_spawns [skip ci] 2020-03-11 23:29:24 -05:00
Akkadius
3a09197d77 Migrate zone [skip ci] 2020-03-11 03:55:44 -05:00
Akkadius
8d21225eb3 Migrate veteran_reward_templates [skip ci] 2020-03-11 03:43:16 -05:00
Akkadius
f5cba5ecab Migrate tradeskills and traps [skip ci] 2020-03-11 03:41:09 -05:00
Akkadius
df66c75df2 Migrate global_loot [skip ci] 2020-03-11 03:31:20 -05:00
Akkadius
c98d2743c5 Migrate doors [skip ci] 2020-03-11 03:20:38 -05:00
Akkadius
1737ef605c Migrate blocked_spells [skip ci] 2020-03-11 03:09:59 -05:00
Akkadius
91ca5dcade Migrate alternate_currency [skip ci] 2020-03-11 03:02:41 -05:00
Akkadius
7cf52d467e Migrate adventure database calls [skip ci] 2020-03-11 03:00:08 -05:00
Akkadius
c8e6d031cf Add more rule-driven behavior 2020-01-31 21:51:05 -06:00
Akkadius
158d8a011f Beginning of hot reload work 2020-01-31 20:25:06 -06:00
Akkadius
f9e822072f AE Scanning adjustments, testing 2019-12-28 17:08:34 -06:00
Alex
058a722569
Revert "Revert "Build System Updated"" 2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS
259bce9509 Refactor zone net class (nothing to do with networking -.-) 2019-09-27 14:42:35 -07:00
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Akkadius
534bed1483 Add Rule Zone:KillProcessOnDynamicShutdown and functionality for killing a dynamic after it has been allocated a zone and has shutdown - this is done for memory reasons because we do not clean up after ourselves at all and zone processes bloat heavily in memory. This is a workaround until we manage this better 2019-09-06 12:26:30 -05:00
Akkadius
afa6358838 Debugging adjustments [skip ci] 2019-09-05 02:01:52 -05:00
Akkadius
3e4587cd57 Logs::Spawns to LogSpawns 2019-09-02 04:10:43 -05:00