249 Commits

Author SHA1 Message Date
Uleat
ecd695ff9b Script and server code query updates for bots_updater 2015-10-09 21:34:31 -04:00
Uleat
9bf4f399da Temporarily disabled bot versioning until script methods are corrected 2015-10-03 13:42:00 -04:00
Uleat
3ac87c8e31 Merge branch 'master' of https://github.com/EQEmu/Server into bots_updater 2015-10-02 20:49:13 -04:00
Uleat
07ee9901b7 Name change for base bot schema sql files 2015-10-02 20:48:24 -04:00
Akkadius
1e3f7b14c8 Bots database versioning (prep) [skip ci] 2015-10-02 19:40:58 -05:00
Akkadius
cbcfa2f2df Fix issue with an old SQL update and newer database engines [skip ci] 2015-10-02 19:35:02 -05:00
Uleat
a5f805e1f7 Unversioned... 2015-10-02 18:59:56 -04:00
Uleat
0999278b75 Initial bots_updater commit 2015-10-02 18:57:51 -04:00
Uleat
a1089fccd6 Implemented 'Inventory Snapshot' feature 2015-09-25 23:07:05 -04:00
Akkadius
13ba997589 Update eqemu_update.pl (v8) to use new AA data post AA rework for fresh AA table downloads [skip ci] 2015-09-20 15:21:38 -05:00
Kinglykrab
918bdd73f4 Files changed: ruletypes.h, client.cpp
Files added: 2015_07_22_CommonTongue.sql

Adds new rules so you can change the start Common Tongue value for Iksars, Ogres, and Trolls.
2015-07-22 09:24:06 -04:00
Michael Cook (mackal)
1e75b4ba77 Implement Triple Attack as a skill
See change log for more details
Optional SQL will max toons triple attack skills
2015-07-06 16:11:00 -04:00
Michael Cook (mackal)
1d29c873fb Rewrite NPC combat rounds logic
See changelog.txt
2015-07-05 16:36:12 -04:00
JJ
947145a642 Oops. [skip ci] 2015-07-04 12:12:18 -04:00
JJ
fe98b3363d Filename consistency. [skip ci] 2015-07-04 12:10:58 -04:00
KimLS
81e827481b Final touch up on this, changelog + fix for sql classes default being left shifted 1. 2015-07-02 20:18:08 -07:00
KimLS
214873c139 Merge conflicts abound and now are fixed 2015-07-02 20:12:51 -07:00
KimLS
233b096c17 0 != 9 and i suck at manifests cause of that fact 2015-07-02 20:10:26 -07:00
KimLS
25c6ddd631 Scary final SQL stuff for aa branch 2015-07-02 20:07:09 -07:00
KimLS
35991b68a0 First sql, need to merge from master first before i finish. 2015-07-02 19:36:38 -07:00
Akkadius
2bf49be855 Fix an issue where emote messages would overflow the buffer of 256 by increasing the size and changing some of the initialization
Added a custom Health Update message that will display in the middle of the players screen, to enable this server wide you must enable rule 'Character:MarqueeHPUpdates'
(Haynar) Fixed some runspeed issues with Perl and LUA scripts
(Haynar) Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
(Haynar) Improved client movement while AI Controlled, such as feared and charmed.  Movement will be much smoother from clients perspective.
2015-07-01 01:23:00 -05:00
Akkadius
88659b5f7e Runspeed changes added to database update manifest 2015-06-30 23:57:13 -05:00
ngdeao
74aec82d2a Optional SQL for adjusting mob speeds.
The base runspeeds for mobs were about 80% high.  This scales them to values appropriate for new speed calculations.
The RescaleRunspeeds regroups speeds into common seen speed bins.  Higher speeds it lowers them by 20%.  This should only be run once against a db.
The Set specific speeds is tailored to specific mob run speeds, based on data taken from eqlive.
2015-06-28 00:58:03 -06:00
Michael Cook (mackal)
db307d865b And SQL for last commit 2015-06-07 23:42:28 -04:00
Michael Cook (mackal)
4bb2bb1438 AA packet work mostly and small fix to expendable AAs 2015-06-07 23:41:54 -04:00
Michael Cook (mackal)
f198ab714f Make inspect buffs LAA optional for target buffs 2015-06-07 22:31:21 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
Akkadius
d2a1fb7acf Add file 2015_05_25_npc_types_texture_fields.sql 2015-05-25 23:49:11 -05:00
Akkadius
ee136881c8 Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
	- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
2015-05-25 23:48:11 -05:00
KimLS
a882397eb6 errant semi-colon, doesn't matter but still 2015-05-23 15:53:56 -07:00
KimLS
7d61934ce6 Add db manifest for dbstr_us.txt stuff 2015-05-23 15:52:42 -07:00
KimLS
7041db7480 Adding dbstr_us.txt support to client files 2015-05-23 15:50:58 -07:00
Michael Cook (mackal)
00721f4a96 Fix pet instrument mod issue 2015-05-23 17:14:08 -04:00
Michael Cook (mackal)
8aadc36320 Rework buff duration formulas
These are derived from the client

SE_IllusionPresistence will also set the duration to 10k tics like live
2015-05-23 02:20:36 -04:00
Michael Cook (mackal)
ea44b4b3b1 Fix manifest 2015-05-21 17:25:59 -04:00
Michael Cook (mackal)
ea5a1dd6f1 Bard instrument mods should be more consistent with live
Changes:
	Mods are now saved for in the DB so they are loaded on zone
	This allows long duration buffs from bards that get mods to keep their mods
	Ex. Selo's, Symphony of Battle

	Instrument mods are applied to basically anything that is an instrument skill
	The only exception to this is discs (ex. Puretone is Singing but always 10)

	Singing spells from procs (Ex. Storm Blade) that are instrument skills should
	inherit their buffs instrument mod. Doom effects should also. This isn't
	implemented yet.
2015-05-20 02:01:43 -04:00
KimLS
2ef0fc9342 Change to fishing water location algorithim 2015-05-18 21:46:19 -07:00
JJ
f68952c168 Update to some spell duration formulas (Shendare).
Filename fixes.
2015-05-08 22:23:50 -04:00
Michael Cook (mackal)
06f4fd49ef Implement mob and client melee push
New rules:
Combat:MeleePush turns melee push on/off
Combat:MeleePushChance is the chance that an NPC will be pushed
Clients are pushed every successful hit, need to verify or disprove this
2015-04-30 19:36:21 -04:00
Akkadius
da425195f9 Missed .sql file [skip ci] 2015-02-12 22:32:36 -06:00
Akkadius
a544c681c7 Implement zone based gravity, required SQL DB change
- To test `zone` table `gravity` values, change the value and use #zheader <zoneshortname> to test
2015-02-12 22:09:17 -06:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Akkadius
ef5d475978 Correct db manifest [skip ci] 2015-02-05 06:05:49 -06:00
KayenEQ
b169544711 Merge pull request #365 from KayenEQ/Development
Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
2015-02-05 06:24:43 -05:00
KayenEQ
1495eb42a3 sql 2015-02-05 04:27:52 -05:00
KimLS
ecd05d821e Merge and fix the loot update branch, ready for merge I think 2015-02-04 23:13:02 -08:00
KayenEQ
ff8a19b1cb Merge pull request #361 from KayenEQ/Development
Implemented pet type 5 (petTargetLock)
2015-02-03 07:10:41 -05:00
KayenEQ
356316db84 Optional SQL to convert all(?) live pets that should use the new pet type (5). 2015-02-03 07:09:24 -05:00
Akkadius
f2667cee23 Implement Packet logs with dumps
- Category: 41: Packet: Server -> Client With Dump
	- Category: 42: Packet: Server -> Client With Dump
	See: http://wiki.eqemulator.org/p?Logging_System_Overhaul#packet-logging-levels
2015-02-02 00:10:22 -06:00
Akkadius
10e3c31ad6 Packet Logging database version update 2015-02-01 21:56:45 -06:00