280 Commits

Author SHA1 Message Date
KimLS
65ac9683a3 Removed fluff code, added drakkin heritage and status can use modifiers to aa abilities 2015-06-12 13:39:20 -07:00
KimLS
dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. 2015-06-11 21:33:39 -07:00
KimLS
63928caace Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm) 2015-06-11 18:38:46 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
KimLS
963eb91669 Merge branch 'master' into aa 2015-06-09 22:13:03 -07:00
KimLS
d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done 2015-06-09 22:12:31 -07:00
KimLS
33c1c7c3e4 More packet figuring out... 2015-06-09 16:17:09 -07:00
KimLS
dbbe6b5a91 Experimenting with packets 2015-06-09 12:39:39 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00
Michael Cook (mackal)
5186d3a2ef Make filtering out OP_ClientUpdate less aggressive to fix spinning toons
If we are too aggressive filtering out the same position packets it's
possible for toons to continue to spin indefinitely. Instead of
just not sending the update when the position is the same we keep a
tally of how many we get and stop once a threshold (6) is reached.
2015-06-08 18:04:08 -04:00
Uleat
c2e4365214 Implemented rule-based disenchanted bag use 2015-06-07 22:07:40 -04:00
Michael Cook (mackal)
42a5ddcf77 Cut down on some HP update spam
This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
regneq
be210950d7 readded previous commit smoother pathing. 2015-05-28 15:05:45 -07:00
SecretsOTheP
788959a5e2 Haynar's movement fixes.
Changes Speed from float to int. EQ client deals with int step locs better than it does floats according to Haynar's testing.

This also contains mob runspeed changes. I recommend you set runspeeds to start in the DB 1.25 for NPCs below 1.25 which will match player runspeeds almost equally. Existing DBs will need to be updated.

General Cleanup of MobAI functions. Mobs now change their heading on AIMovement timers if their targets' heading has changed since that time. This prevents players from being able to land backstabs inbetween mob swings.

Charmed/feared players now send the appropriate packet, there was a missing CastToClient() in spells that was missing.

Mob runspeed can no longer be snared to 0%, instead, 1% of their base runspeed is the maximum. Roots apply as roots instead of a modifier under this code.

There is going to be bugs with this code. It's better we push through it than revert it. Sanctuary has been running this for a good week and we've worked through the issues.

Misc updates:
Exported some variables to perl, including:

EVENT_ITE_CLICK_CAST:
EVENT_ITEM_CLICK:
spell_id - returns the spell_id of the click effect.
return value - cancels the cast.

EVENT_DROP_ITEM:
quantity - returns the # of items dropped in the packet. If the item has charges, charges are returned here instead.
itemname - name of the item being dropped
itemid - id of the item being droppped
spell_id - spell_id associated with the item's click effect.
slotid - the inventory slot id of the item being dropped.
return value - cancels the item from being dropped.

Added Perl function: CalcEXP. Calculates the experience you would gain for an NPC that cons a specific con value to you.

Fixed a bug where you would receive the group experience bonus and group experience messages for simply being in a group, regardless of the player being in the same zone as you.
2015-05-25 12:35:53 -04:00
regneq
052f343e4d smoother NPC pathing. (credit to Haynar from EQMacEmu) 2015-05-11 21:42:48 -07:00
regneq
6fad93aeee QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward.
Example usage:
e.other:QuestReward(e.self,copper,silver,gold,platinum,itemid,exp,faction)

(Credit to Cavedude)
2015-05-11 12:42:13 -07:00
regneq
d1fbd086d7 Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
Syntax on NPC is:
e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue);

This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2015-05-11 11:35:54 -07:00
KayenEQ
202c59eb48 More sympathetic proc fixes 2015-03-24 07:13:22 -04:00
Michael Cook (mackal)
f95806b47b Move item caps that depend on spells/aas to be done after those are valid
Also fix Sleeper's Tomb avatar proc to be counted towards item ATK
2015-03-02 16:23:46 -05:00
Uleat
1f0b86a0d5 Changes to how valid light sources are critiqued 2015-02-26 18:46:12 -05:00
Uleat
20249cec67 Pre-purposed prep-work 2015-02-17 13:58:25 -05:00
Trevius
28be3b87b7 (RoF2) Bazaar Trading (Buying/Selling) is now fully functional. Bazaar (/bazaar) search is not yet functional. 2015-02-16 11:56:23 -06:00
Trevius
69d727cbe5 (SoF+) Removed duplicate packets being sent to client on zone (Take #2)! 2015-02-10 19:22:42 -06:00
KimLS
543e265b0a Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files 2015-02-09 17:48:07 -08:00
KimLS
452b1a1eae Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around. 2015-02-07 15:55:01 -08:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Paul Coene
614014a238 Faction update 2015-02-01 15:02:14 -05:00
Paul Coene
1ff2a043f4 Merge branch 'master' of https://github.com/EQEmu/Server 2015-02-01 09:34:04 -05:00
Paul Coene
115d0d14ac Fix issues with faction where chars were not allowed to earn faction to
offset starting faction values.
2015-02-01 09:31:07 -05:00
KimLS
7dbe6a7426 Many tweaks to stream memory allocation, including but not limited to streams now are shared_ptrs. 2015-01-27 21:12:44 -08:00
Uleat
4832acde0b Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file) 2015-01-27 05:09:35 -05:00
Paul Coene
5f3baf3649 Merge remote-tracking branch 'upstream/master' 2015-01-26 14:30:21 -05:00
Paul Coene
22de30bab3 Repair faction messaging code.
The messages were being based on total faction rather than personal faction.
The personal faction range is all that is needed to detremine which message.

There were several bugs as well.  Fixed several edge conditions
2015-01-25 09:46:00 -05:00
Uleat
cc1d7d54c2 Implemented mob equipment light sources 2015-01-24 22:00:06 -05:00
KimLS
34bec5913b Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
Akkadius
5cb0fe0a6f Remove Client::ChangeSQLLog 2015-01-24 03:51:48 -06:00
Akkadius
d5714cdcb0 Remove Client::LogSQL 2015-01-24 03:51:19 -06:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Michael Cook (mackal)
5c56929a23 Fix compile error with GCC 2015-01-20 00:04:22 -05:00
Uleat
e70e443950 Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration 2015-01-19 23:32:57 -05:00
Trevius
96820c4a31 Some work on RoF Guild Banks (still not functional). 2015-01-18 23:04:21 -06:00
Michael Cook (mackal)
fd77fbf163 Merge pull request #313 from addtheice/data_bundling
Data bundling
2015-01-17 17:30:14 -05:00
KayenEQ
c84dc13d53 Merge pull request #334 from KayenEQ/Development
Command #tune
2015-01-11 01:21:02 -05:00
KayenEQ
d57d463818 New Command
#tune
Used to return ideal values for tuning NPC/Client combat statistics.
2015-01-11 00:45:37 -05:00
Arthur Ice
cd9ca65587 merge upstream 2015-01-08 19:40:00 -08:00
Uleat
b27737bfcd Rework of the text link translator code (Known bug with broadcast message link size not in OP_ChannelMessage or OP_SpecialMesg) 2015-01-06 23:19:41 -05:00
JJ
cde406a496 Add PhR to #showstats and a few places that can/should be implemented in the future. 2015-01-06 13:51:36 -05:00
Uleat
4b133c808c It helps if you actually push more than the changelog message... 2015-01-05 13:50:03 -05:00
Akkadius
81dfffadf6 Updated $client->UpdateTaskActivity to have optional argument ignore_quest_update IE: Client::UpdateTaskActivity(THIS, TaskID, ActivityID, Count, [ignore_quest_update])
Also updated internal UpdateTaskActivity methods to optionally ignore quest based task updates to prevent feedback
2014-12-29 05:35:50 -06:00
Uleat
dab3d1181e Implemented class Client::TextLink 2014-12-28 12:49:14 -05:00