8156 Commits

Author SHA1 Message Date
Chris Miles
907029ed76
[Database] Remove Transaction Wrapped Character Save (#4894) 2025-05-16 16:07:45 -05:00
Chris Miles
7ec09d7e0f
[Player Events] Add rule to ignore configured GM commands (#4888) 2025-05-16 13:39:24 -05:00
Chris Miles
c82266790a
[Zone State] Load New Spawn2 Data When Present (#4889) 2025-05-16 13:39:16 -05:00
Alex King
f29478c105
[Commands] Add #zonevariable Command (#4882)
* [Commands] Add #zonevariable Command

* Update zonevariable.cpp

* Argument safety

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:53:43 -05:00
Alex King
3b617a6652
[Quest API] Add Last Login and First Login Flags to EVENT_CONNECT (#4866)
* [Quest API] Add Last Login and First Login Flags to EVENT_CONNECT

* Push

* Update base_character_data_repository.h

* Update version field

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-05-14 20:46:25 -05:00
Alex King
c36c336bc7
[Performance] Store Player Title Sets in Client Memory (#4836)
* [Performance] Store Player Title Sets in Zone Memory

* Move to client memory

* Update client_packet.cpp

* Update zonedb.cpp

* Save only when necessary

* Single Insert

* Add optional insert flag

* Update client.h

* Consolidation
2025-05-14 20:46:11 -05:00
zrix-eq
4a9779635d
[Feature] Add Character:TradeskillUpMinChance rule (#4867) 2025-05-14 20:27:09 -05:00
Mitch Freeman
20da490bda
[Feature] Enable spawn attribute for NPCTintID (#4871)
* Add scripting for NPCTintIndex

* AddNPCTintID

Add NPCTintID to spawn logic

* Update base_npc_types_repository.h

* Correct version.h
2025-05-14 20:26:35 -05:00
Mitch Freeman
1221e88d92
[Fix] Add trader/buyer cleanup actions (#4843)
* Add trader/buyer cleanup actions

Add trader/buyer db cleanup for
- on zone idle
- on client first login
- when world drops a zone connection
- in Client::ProcessMovePC

Cleanup several compiler warnings

* Formatting Updates
2025-05-14 20:24:59 -05:00
nytmyr
a2b28b2e16
[Bots] Correct ^pull logic and add checks for Enchanter pets (#4827)
* [Bots] Fix bots getting stuck on ^pull

- Removed initial LoS check from bots and rely only on owner when told to ^pull. This prevents bots from getting stuck in a loop if they don't have LoS when trying to initiate the pull.

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

Miscommit

* undo

* Cleanup and Fixes

- Cleanup
- Fixed Animation Empathy checks and consolidates
- Enchanter pets will honor Animation Empathy rules all around
- Pets will properly guard if allowed when pulling
2025-05-14 20:21:25 -05:00
zimp-wow
3d607d352c
[Fix] Fix Object Name Init, User Refs, and Client Sync on Close (#4861)
* [Bugfix] Fix uninitialized char* in object.cpp.

* [Bugfix] Clear object user and user tradeskill object on reset.

* [Bugfix] Send clear object packet on Object::Close()
2025-05-14 20:20:57 -05:00
nytmyr
4de8fbbd56
[Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks

- Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets.
- For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned.
- This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets.
- `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits.

Rewrote checks and tested every scenario of set unset rules/buckets.

* Cleanup, fix bot count

- Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
2025-05-14 20:13:50 -05:00
nytmyr
780120036d
[Bots] Move all spell_id instances to uint16 (#4876)
* [Bots] Move all spell_id instances to uint16

* Alignment
2025-05-14 19:58:18 -05:00
catapultam-habeo
f3697e633c
[Fix] Prevent Ranged Attack from being triggered at arbitrary rate (#4879) 2025-05-14 19:55:14 -05:00
carolus21rex
21bd906a4d
[Crash] Fix crash bug with pbae and quest scripts spawning mobs (#4884)
If a PBAE is in progress while a mob pops it can cause a crash. Forcing a copy before the ae has a chance to pop a mob should fix the weirdness
2025-05-14 19:50:12 -05:00
JJ
138612bc88
Only resume NPC if npc_id is ready (#4875) 2025-05-02 16:25:18 -04:00
Alex King
99d249fefd
[Bug Fix] Fix Crash with #task (#4874) 2025-04-30 19:15:53 -04:00
Mitch Freeman
c08f286817
AddUntargetableToSpawn (#4872)
Adds the db entry for untargetable to the spawn struct
2025-04-28 17:50:57 -04:00
nytmyr
cd003ff0b7
[Cleanup] Fix typo in QueryNameAvailablity (#4869) 2025-04-28 17:49:03 -04:00
nytmyr
7e7fb7b758
[Bots] Prevent non-taunters from potentially fleeing mob on TargetReflection (#4859)
- Casters could endlessly flee a mob if they had target reflection and were too close.
- Prevents all bots that aren't taunting from adjusting if they're too close and have target reflection. This is safer than limiting it to just casters and ranged bots to prevent situations where melee bots might not be able to outrun the mob to get to their melee range and continually flee.
- WE'LL GET THIS RIGHT EVENTUALLY /sigh
2025-04-28 17:46:12 -04:00
Mitch Freeman
5ae87b40e2
Add some evolvingitem crash checks seen over the past few months. (#4870) 2025-04-28 17:45:15 -04:00
Mitch Freeman
0ec07daebb
Fix an edge case for sending a no drop item within a parcel (#4865) 2025-04-28 17:43:31 -04:00
Mitch Freeman
9869da2a0a
Resolve guild messaging for incorrect guild tags when creating/deleting guilds. (#4863) 2025-04-28 17:43:04 -04:00
KayenEQ
e983d07228
[Spells] Fear resistance effects edge case fixes and support for SPA 102 as an AA (#4848)
* Clean up for fear related bonus variables

SPA 181 FearResistChance  (% chance to outright resist fear) and SPA 102 Fearless (on live used only on pets for  full fear immunity if presents)

The way were calculating the bonuses was mixing the variables we used for each together in a way that could cause conflicts when combined with negate spell effect.

While doing some live testing was able to confirm SPA102 when cast on pets will terminate the fear on the next tick which is consistent with how we have the mechanic coded.

* Update spells.cpp

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-04-09 23:49:55 -05:00
catapultam-habeo
90db12483a
[Feature] Add rule to consume command text from any channel (#4839)
* vanilla implementation

* fix typo
2025-04-09 22:45:09 -05:00
nytmyr
ff71cfbd5b
[Bots] Positioning rewrite (#4856)
* [Bots] Positioning rewrite

- Fixes positioning issues where bots could run back and forth or stay at the target's feet.
- Adds checks to ensure bots don't spam positioning updates and complete their initial positioning.
- Cleans up logic and makes it easier to read.

* Cleanup
2025-04-09 22:39:59 -05:00
Chris Miles
16e341906d
[Fix] Zone State Spawn2 Location Restore (#4844)
* [Fix] Zone State Spawn2 Location Restore

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp

* Update zone_save_state.cpp
2025-04-09 21:43:18 -05:00
Mitch Freeman
216b3a039f
[Fix] Bazaar Search window not working in a DZ (#4828) 2025-04-09 21:33:48 -05:00
nytmyr
b813cf71bb
[Bots] Add valid state checks to ^clickitem (#4830)
* [Bots] Add valid state checks to ^clickitem

- Bots previously weren't checking if they were in a valid state or not before trying to click an item when told (in a death state, held, feared, silenced, in group/raid, etc.)

* Add error output on no bots selected.=
2025-04-09 21:33:11 -05:00
nytmyr
48ecd1222f
[Bots] Restore old buff overwrite blocking (#4832)
- [#4756](https://github.com/EQEmu/Server/pull/4756) changed the way overwriting worked for buffs. It allowed stronger spells to overwrite lesser spells if they were already on the target.
- However, this is a positive change but has its drawbacks with spells of similar value. It could cause an endless buff loop where they constantly replaced one another.

Overall, the con of endless buffing outweighs the benefit of automatic overwriting lesser spells and the control should be left to only spell lists via `^spells` for bot owners as it was before to determine which buffs bots will cast.
2025-04-09 21:32:57 -05:00
nytmyr
e758b407e9
[Bots] Flag all buffs with SE_DamageShield as Damage Shield (#4833)
- Certain resist spells have a DS bonus on them and can be casted as a resist rather than a damage shield. This forces anything with a damage shield as a damage shield buff.
2025-04-09 21:32:38 -05:00
KayenEQ
758dd1875e
[Spells] Update to SPA 180 SE_ResistSpellChance to not block unresistable spells. (#4847)
* SPA180 bypassed by field no_resist (field209)

SPA 180 SE_ResistSpellChance provides chance to resist spells outright. This should not be checked to resist a spell if spell has (field209 / no_resist) set to 1.

* Update spells.cpp

confirmed on live unresistable spells are not blocked by sanctification disc or related AA's
2025-04-09 21:31:27 -05:00
KayenEQ
8e2961dda5
[Spells] Update to SPA 378 SE_SpellEffectResistChance (#4845)
* SPA 378 update

Update to SPA 378

SE_SpellEffectResistChance provides chance to resist specific spell effects.

This updates allows support for multiple resistance checks against different effects in same spell.

Example. If a spell has a silence and a blind effect and the target has an AA that gives 10% chance to resist silence and 5% chance to resist blind. It will roll against effect respectively each giving a chance to resist the spell.

* Update spells.cpp

Unresistable spells (resisttype = 0) do not ever resist a spell even with SPA378

Example: Pheonix Charm in Plane of Fire, or Storm Comet in Bastion of Thunder. Parsed both and never got a resist despite having the AA that has effect specific resists which both those spells match.
2025-04-09 21:23:39 -05:00
zimp-wow
c2989e019a
[Bugfix] Prevent depops from blocking new spawns. (#4841) 2025-04-09 21:11:05 -05:00
zimp-wow
4fc0ffd173
[Bugfix] Load zone variables before encounter_load. (#4846) 2025-04-09 20:59:19 -05:00
Chris Miles
b883888a19
[Performance] Character Save Optimizations (#4851) 2025-04-09 20:56:24 -05:00
Chris Miles
50ad97aa0b
[Fix] Databuckets Account Cache Loading (#4855) 2025-04-09 20:56:11 -05:00
zimp-wow
dca892e258
[Bugfix] Prevent final shutdown from persisting incomplete state. (#4849)
* [Bugfix] Prevent final shutdown from persisting incomplete state.

* [Bugfix] Change shutdown parameters to member variable.
2025-04-09 20:55:56 -05:00
Alex
f9fe4ea2ec
[Fix] FixHeading Infinite Loop Fix (#4854)
Co-authored-by: KimLS <KimLS@peqtgc.com>
2025-04-09 20:55:35 -05:00
zimp-wow
115df81400
[Bug Fix] Fix missing timer_name check on Mob::StopTimer (#4840) 2025-04-03 20:40:13 -04:00
Chris Miles
92128b98fd
[Instances] Add expire_at Column (#4820)
* [Instances] Add `expire_at` Column

* expire_at update

* Update servertalk.h

* Add rule Instances:ExpireOffsetTimeSeconds
2025-03-30 14:46:02 -05:00
Chris Miles
b9cfdea76c
[Zone] Zone State Automated Testing and Improvements (#4808)
* [Zone] Zone State Automated Testing and Improvements

* Spawn condition

* Update zone.cpp

* Remove redundant logic

* Update zone_state.cpp

* TestZLocationDrift

* Protect NPC resumed NPC's from being able to die
2025-03-30 01:45:28 -05:00
JJ
950cc4a325
[Cleanup] Control flow defaults missed in recent bot updates (#4817) 2025-03-29 19:07:31 -05:00
Chris Miles
82b48fe6e8
[Reload] Add Reload for Maps / Navs (#4816) 2025-03-29 18:24:17 -05:00
Chris Miles
fe08961d25
[Crash] Fix Repop Race Condition Crash (#4814)
* [Crash] Fix Repop Race Condition Crash

* True fix
2025-03-29 17:39:40 -05:00
nytmyr
444d688ad2
[Bots] Line of Sight and Mez optimizations and cleanup (#4746)
* [Bots] Line of Sight and Mez optimizations and cleanup

- Renames `Map:CheckForLoSCheat` to `Map:CheckForDoorLoSCheat` to better reflect what it does.
- Renames `Map:RangeCheckForLoSCheat` to `Map:RangeCheckForDoorLoSCheat` to better reflect what it does.
- Adds the rule `Pets:PetsRequireLoS` to determine whether or not commanded pet attacks require an addition layer of LoS checks for edge-cases.
- Adds the rule `Bots:BotsRequireLoS` to determine whether or not bots require LoS to `^attack`, `^pull` and `^precombat`.
- Adds the rule `Map:ZonesToCheckDoorCheat` to control what if any zones will be checked..
- Corrects, removes and adds LoS checks where necessary.
- Improves door checking logic for locked or triggered doors that could be blocking LoS.
- Cleans up false positives for door cheat checks.
- Adds `drawbox` option to `#door` command. This will spawn points at the center and each corner of the door's "box". It will also spawn points at your and your target's location.
- Improves Mez and AE Mez logic
- Adds more details to the rule `Bots:EpicPetSpellName`

* Remove leftover debugging

* Change return to continue for GetFirstIncomingMobToMez checks

* Move mez chance fail to beginning of cast process
2025-03-29 16:01:31 -05:00
nytmyr
d554eb3423
[Bots] Fix rule Bots:FinishBuffing (#4788) 2025-03-29 15:17:33 -05:00
nytmyr
deb298dda7
[Bots] Enraged positioning (#4789)
- Non-taunting melee bots will now properly go behind their target when it is enraged.
- Reduces how often taunting bots adjust their positioning by removing unnecessary rules.
- Cleans up CombatPositioning a bit
2025-03-29 15:00:08 -05:00
nytmyr
19e785b842
[Bots] Fix Rule ZonesWithSpawnLimits/ZonesWithForcedSpawnLimits errors (#4791)
* [Bots] Fix error copy/paste

Oops

* Eliminate false errors on empty rules and add more sanity checks

- `Bots:ZonesWithSpawnLimits` - This is to be used when zones will only allow up to x amount of bots. Example: A player can normally spawn 5 bots but a zone in this rule has a lower limit of up to 3, this rule would override their normal limit if their normal limit is above the listed zone's max in `Bots:ZoneSpawnLimits`.
- `Bots:ZonesWithForcedSpawnLimits` - Zones in this rule will override any spawn limits high or low and force it. If one player can normally spawn 2 and another player can spawn 10 but a zone listed forces a limit of 5, all players will be able to spawn 5. Follows the limits set in `Bots:ZoneForcedSpawnLimits`
2025-03-29 14:59:09 -05:00
Chris Miles
7b9691d486
[Performance] Reduce LFGuild Chatter (#4794) 2025-03-29 14:58:01 -05:00