Commit Graph

287 Commits

Author SHA1 Message Date
hg b8b4c5a280 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-10-07 21:55:16 -04:00
Chris Miles 24a8ca39d3 Merge pull request #1100 from noudess/empty_processing
Allow quests to turn on mob processing in empty zones
2020-08-16 02:03:22 -05:00
Chris Miles ecf47a0bbb Merge pull request #1097 from SecretsOTheP/null_ptr_fixes
Null ptr fixes
2020-08-16 02:02:46 -05:00
Noudess 8e7591cd4b Added support for quests to enable and then redisable processing of movement. 2020-07-27 10:43:24 -04:00
Akkadius 98340751b0 Sanity check on adding self to other lists 2020-07-19 01:34:25 -05:00
E Spause eacd2c2cde Fix null pointers in group/raid pointer removal 2020-07-19 02:30:50 -04:00
Akkadius 4e6c3b524f Add fix for scenario where a client traveled far distance quickly and mob scanning is too slow; this takes care of all scenarios 2020-07-07 01:19:02 -05:00
Akkadius f32126faac Fix issue where when a client first enters a zone, a mob may not be aware of their distance to a client immediately so when the client does their scan we also add ourselves to their lists 2020-06-28 23:10:30 -05:00
Alex 6a817fdce5 Merge pull request #1051 from hgtw/fix/missing-doors
Fix edge case with door packets that can cause missing doors on clients
2020-05-17 20:36:04 -07:00
KimLS 2fbd5aaccc Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore) 2020-05-17 18:36:06 -07:00
hg b08dc02a0a Fix edge case with door packets that can cause missing doors on clients
Send OP_RemoveAllDoors packets with default CLIENT_CONNECTINGALL flag
to match flag used for OP_SpawnDoor
2020-05-09 16:26:55 -04:00
Chris Miles e453f3e6ed Merge pull request #1048 from KinglyKrab/master
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-09 14:53:47 -05:00
Alex 0b03f27660 Add GetNPCBySpawnID() to Perl/Lua. 2020-05-07 23:11:36 -04:00
Noudess 5989edb6ec Fix for static zone issue with mobs congregating after last player zones 2020-04-21 09:09:30 -04:00
Chris Miles 16cfad1966 UCS / Raid / Zone Fixes (#1033)
* Cache EntityList::GetRaidByClient

* Adjustments [skip ci]

* Update entity [skip ci]

* More cleanup [skip ci]

* More tweaks [skip ci]

* Cleanup [skip ci]

* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib

* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list

* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00
Paul Coene b5575133cd Put in braces in my new function as well as the source function.
The entire file has implied braces...  I'd change them all but fear making a mistake.
2020-04-06 08:10:15 -04:00
Paul Coene 561433902e Removed heal per @mackal 2020-04-02 13:08:05 -04:00
Paul Coene ef0b29dc8e Update entity.cpp 2020-04-02 12:03:45 -04:00
Akkadius 6f73278cf8 Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists 2020-01-19 21:57:28 -06:00
Michael Cook (mackal) d5067c4c3a Treat bots like PCs for pcnpc_only_flag 2020-01-15 19:30:47 -05:00
Akkadius 306a08b9ac Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging 2020-01-12 19:37:53 -06:00
Akkadius 9a08b1be93 Flip [skip ci] 2019-12-30 20:18:44 -06:00
Akkadius d71afda954 Optimize cleanup QueueCloseClients [skip ci] 2019-12-30 20:15:33 -06:00
Akkadius 0232a8a188 More tweaks [skip ci] 2019-12-29 17:20:39 -06:00
Akkadius 78d63165cb Tweaks [skip ci] 2019-12-29 17:10:53 -06:00
Akkadius ccce630cb2 Adjustments [skip ci] 2019-12-29 13:30:05 -06:00
Akkadius 233f26996b Add GetCloseMobList into other calls 2019-12-29 03:15:42 -06:00
Akkadius ec5faea9b1 Use GetSmartMobList in AESpell 2019-12-29 02:42:52 -06:00
Akkadius 6b465c576d More scanning work to unify data structures 2019-12-29 02:01:48 -06:00
Akkadius 9481e9eb2d More scanning changes around AE cast 2019-12-28 23:58:18 -06:00
Akkadius f9e822072f AE Scanning adjustments, testing 2019-12-28 17:08:34 -06:00
Akkadius 8cb51eb253 Scanning optimization work from over a year ago from EZ - cleaned up a bit 2019-12-25 03:16:14 -06:00
Alex 058a722569 Revert "Revert "Build System Updated"" 2019-10-13 18:49:16 -07:00
Alex b9f57f1f28 Revert "Build System Updated" 2019-10-12 21:07:06 -07:00
KimLS 259bce9509 Refactor zone net class (nothing to do with networking -.-) 2019-09-27 14:42:35 -07:00
Akkadius ed4fc74bd4 Logs::Tradeskills to LogTradeskills and more Logs::Error to LogError 2019-09-02 03:10:03 -05:00
Akkadius ccbbadc5ee Streamline UCS 2019-09-02 01:39:52 -05:00
Akkadius 678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius 05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Michael Cook (mackal) 7b4908957d Clean up EntityList::QuestJournalledSayClose 2019-08-13 15:19:20 -04:00
Akkadius 665efe09f3 Fill function calls using magic numbers 2019-08-11 00:27:04 -05:00
Akkadius 9f25c9070c Refactor message functions 2019-08-11 00:14:02 -05:00
Akkadius 57354579aa Unify chat constants usage 2019-08-11 00:00:55 -05:00
KimLS cd32a5a47a Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise 2019-07-23 21:59:22 -07:00
Michael Cook (mackal) 9fe17f4d46 Fix issues with OP_SpecialMesg handling
This should prevent any optimizations being done on the "1 char string"

This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
regneq 460468224e various changed to chatchannel and using language / language skills derived from takp code. 2019-07-14 20:03:30 -07:00
Uleat e903b06c22 Added const cast Entity::CastToBot() 2019-06-21 06:00:58 -04:00
Uleat 6256660972 Fix for possible memory leak with mercenaries and bots 2019-06-19 20:01:57 -04:00
Uleat 1526a167bb Update '/who' handler to behave like '/who all' in regards to gm flags 2019-01-30 19:11:20 -05:00
Akkadius 90b9e51f70 Fix issue where NPC's clip into the world and the client interprets them at 0,0,0 2019-01-21 01:37:38 -06:00