Natedog2012
59ddf507e6
Add CrossZoneSetEntityVariableByClientName
2017-06-12 08:42:14 -07:00
KimLS
995a4527da
Some changes to directory code to help it compile on newer gcc compilers
2017-06-10 22:23:27 -07:00
KimLS
31d8336b4b
Fix acceptmessages, added exp hooks to luamods
2017-06-10 15:12:31 -07:00
KimLS
4d8f5df261
Merge branch 'master' into luamod
2017-06-08 19:55:48 -07:00
Natedog2012
daced25101
Add Popup2 .. allows for more customization of the popup window. Using PlayMp3 with the SoundControl option for Popup2 enabled will allow you to adjust sound volume as well.
2017-06-03 16:17:50 -07:00
KimLS
4067397697
Merge branch 'master' into luamod
2017-05-15 23:18:28 -07:00
KimLS
28fd766278
Export many things
2017-05-15 15:46:19 -07:00
Michael Cook (mackal)
84bcb3ac03
Use PetCommands SPA instead of GetAA
2017-05-04 17:48:32 -04:00
Michael Cook (mackal)
04cf511e4f
Clean up older clients PetCommand translations
2017-05-04 15:41:00 -04:00
Michael Cook (mackal)
9229ca4f79
Add OP_PetCommandState for ghold/hold
2017-05-04 00:27:42 -04:00
KimLS
8d391a7e3f
Daybreak connection setting tweaks
2017-04-26 22:58:36 -07:00
KimLS
6d59baffaf
Basic mod setup only supports combat hooks for now I'll add a few more before i push this
2017-04-26 22:56:18 -07:00
Natedog2012
36be32f36f
Change item effects to int32
...
Check range on AEDuration spells
2017-04-23 01:57:08 -07:00
KimLS
7606ca2a0c
Missed dir files
2017-04-22 16:40:34 -07:00
KimLS
3b62cf9fd5
Some work
2017-04-22 16:40:01 -07:00
KimLS
cfd7e9f4d3
Crash fix for trying to write a 0 length packet to another packet.
2017-04-18 20:14:30 -07:00
KimLS
004c0f7858
Merge fix
2017-04-15 12:18:50 -07:00
E Spause
cb8c3595b7
SoF-era con system. New rule, UseOldConSystem to disable this functionality.
2017-04-15 13:06:46 -04:00
KimLS
eec6687083
Modified default values a bit to be more agggressive
2017-04-14 16:24:29 -07:00
KimLS
6596dfeeba
Tweaks to how resend is calculated to help our friends with smoke signal connections
2017-04-13 19:40:58 -07:00
KimLS
1d1ee1ccbf
Merge fix
2017-04-11 21:48:01 -07:00
Michael Cook (mackal)
08111ac176
Fix door functions
2017-04-10 14:52:44 -04:00
Athrogate
421b3bb277
Graveyards!!!
2017-04-10 11:03:36 -07:00
KimLS
18d28ae8d3
Console initial implementation
2017-04-09 20:17:48 -07:00
Uleat
58e1d9501d
Added 'disable_timer' to door objects (used for click once doors)
2017-04-08 21:08:15 -04:00
regneq
09f5174299
added a missing version number in version.h
2017-04-07 19:54:13 -07:00
KimLS
3acd845a79
Remove some logging that's not needed anymore and fix a bug when data rollover happens that can cause the connection to not internally ack packets and then disconnect.
2017-04-05 19:51:06 -07:00
KimLS
8509f05f0a
Console wip, change how we send acks back to some old behavior
2017-04-04 23:21:32 -07:00
Akkadius
9161921bf0
Fix for Loginserver log messages
2017-04-04 22:07:25 -05:00
Uleat
c3ce0a5df5
Added mob version lookup pointer to class InventoryProfile
2017-04-03 21:19:55 -04:00
KimLS
281483efc1
Merge of a monster
2017-04-02 20:03:51 -07:00
Uleat
5d9a89dcd1
Damn base values...
2017-04-02 16:21:13 -04:00
Uleat
23115ca177
Disabled deity checks in item swaps until issue is 100% resolved
2017-04-02 15:35:13 -04:00
Uleat
8133de4bb4
Merge branch 'master' of https://github.com/EQEmu/Server
2017-04-02 13:23:32 -04:00
Uleat
13af1bfe6f
Added messages for item equip failures
2017-04-02 05:06:13 -04:00
Akkadius
d7dfc18c54
Cleaned up some of the NPC to NPC aggro code, only do aggro checks to other NPC's when the NPC is flagged for it
2017-04-01 23:16:27 -05:00
KimLS
9750d09635
Change default settings and removal of unacked packets for now
2017-04-01 17:25:48 -07:00
Uleat
160cd609bf
Merge branch 'master' of https://github.com/EQEmu/Server
2017-04-01 17:40:27 -04:00
Uleat
60d2c703b6
Hack fix for an outdated inventory function
2017-04-01 17:40:18 -04:00
Michael Cook (mackal)
484e60f142
Use do-while(0) trick for function like macros
2017-04-01 16:46:23 -04:00
Akkadius
7aa1d243b0
[Performance] Reworked how all log calls are made in the source, see changelog.txt for more details
2017-04-01 03:51:46 -05:00
Michael Cook (mackal)
c67c303d0a
Well, you can reflect NPC only spells...
...
Also unsure if single target limit is correct ...
2017-03-30 01:19:29 -04:00
Akkadius
fe8e907b08
[Performance] Remove unecessary log calls from EQStream hot paths (read/write)
2017-03-28 15:52:51 -05:00
Akkadius
4b6ce1c19e
[Performance] Reworked how client to NPC aggro checks are made
...
- Before when reverse aggro checks were done (client to NPC), checks would happen every 750 millseconds where a client would
check an entire entity list with distance calcs and other checks for aggro, with many clients in a zone and many NPC's this would
add a lot of unecessary overhead. A temporary adjustment on 3/25 was made and upped the check to 6 seconds.
- Now, there is a new methodology to scanning. The client will build a cache list of NPC's within close range as defined in new rule:
RULE_INT(Range, ClientNPCScan, 300) and will also get any NPC that has an aggro range beyond that defined range to use in
the frequent checks for aggro, the result is far less overhead
- Client scanning changes when moving versus not moving, the client will scan aggro every 500 milliseconds while moving, and
3000 millseconds aggro check when not moving, with a 6000ms re-fetch for close NPC's
- A demo of these changes can be found here:
https://youtu.be/aGroiwLSTVU
2017-03-28 01:30:42 -05:00
KimLS
de777fc90f
Merge fix
2017-03-26 17:25:01 -07:00
Uleat
940f3b03e8
Fix for bot shadowknights casting ranger spells
2017-03-26 16:19:53 -04:00
Uleat
05e97f4c64
Oops! (don't attempt a commit when you have to go to the restroom...)
2017-03-26 13:51:03 -04:00
Uleat
8febc906a5
Merge branch 'master' of https://github.com/EQEmu/Server
2017-03-26 13:41:23 -04:00
Uleat
7309c11630
Updated glm library to 0.9.8.4 (from 0.9.6.1)
2017-03-26 13:41:14 -04:00
Akkadius
aa25946dc2
[Performance] Reduced CPU footprint in cases where a client is checking for aggro excessively every 750 millseconds. This has
...
been adjusted to 6 seconds per new rule RULE_INT(Aggro, ClientAggroCheckInterval)
- When zones have many players, with many NPC's, this adds up quickly
2017-03-26 00:03:51 -05:00