This fixes an issue with clang compiling C files.
(Note: this does not mean clang is supported yet)
Ideally, this should check the compiler for -std=c++11 support,
then check -std=c++0x if the previous failed, then error if that
fails as well.
commit 5d074ea998
Author: Michael Cook <mcook@mackal.net>
Date: Thu Jun 5 02:57:56 2014 -0400
Update LS default entry in example config
commit e9c4613368
Merge: 3690f93dd73b82
Author: KimLS <KLS@peqtgc.com>
Date: Wed Jun 4 18:32:48 2014 -0700
Merge branch 'master' into water_map_v2
commit 3690f93302
Author: KimLS <KLS@peqtgc.com>
Date: Sat May 31 16:32:15 2014 -0700
Fix for fear failing, removed #fear command because it was blank anyway, added a cmake command to change the default map/water/path directory
commit dd73b82ec2
Author: KimLS <KLS@peqtgc.com>
Date: Tue May 27 16:16:06 2014 -0700
Fix for a problem with global player quests and hasquestsub
commit 8a5405060f
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 17:39:16 2014 -0700
Fix for string.h missing in water map
commit 83270d0983
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:10:23 2014 -0700
Merge from master stuff
commit fd4343702f
Merge: 0483e8b5af47c5
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:09:46 2014 -0700
Merge branch 'master' into water_map_v2
commit 0483e8bd1b
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 16:08:02 2014 -0700
Removed the logging now that the issue is resolved
commit 39cbdbd5c2
Author: KimLS <KLS@peqtgc.com>
Date: Fri May 23 15:54:26 2014 -0700
Debug logs for map, also can actually turn perl off on zone
commit 3a2ccd7521
Author: KimLS <KLS@peqtgc.com>
Date: Wed May 21 17:30:54 2014 -0700
Added loading of v2 regular maps, also #bestz will report water info even if a reg map failed to load.
commit 8c92271804
Author: KimLS <KLS@peqtgc.com>
Date: Tue May 20 00:14:26 2014 -0700
Initial v2 water map format.
Fixed crash where 'attacker' validation is not being checked
Removed petition console spam that does not follow traditional logging and is useless
Made fix with SympatheticProcChances where it was checking for TempItem->Focus.Effect instead of TempItemAug->Focus.Effect