99 Commits

Author SHA1 Message Date
nytmyr
432452c5c7
[Hotfix] [Spells] Fix ST_GroupNoPets and ST_GroupClientAndPet (#4667) 2025-02-10 01:44:25 -05:00
Chris Miles
6fb919a16f
[Items] Overhaul Item Hand-in System (#4593)
* [Items] Overhaul Item Hand-in System

* Edge case lua fix

* Merge fix

* I'm going to be amazed if this works first try

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Update linux-build.sh

* Add protections against scripts that hand back items themselves

* Remove EVENT_ITEM_ScriptStopReturn

* test

* Update npc_handins.cpp

* Add Items:AlwaysReturnHandins

* Update spdat.cpp

* Bypass update prompt on CI
2025-02-03 16:51:09 -06:00
nytmyr
f466964db8
[Bots] Bot Overhaul (#4580)
* Implement spell AI pulling, fix throw stone

* more pull tweaks

* holding check at start of ai process

* fully implement ^pull logic to always return, can still be overidden by ^attack

* Rewrite ^pull logic and handling. **MORE**

Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.

If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.

Rewrites logic in handling of pull and returning to ensure bots make it back to their location.

* Move HateLine to a better ID

* cleanup ST_Self logic in CastChecks

* Removed unused BotSpellTypeRequiresLoS

* Move fizzle message to define

* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate

* Add back !IsBotNonSpellFighter() check to the different CastCheck

* Correct IsValidSpellRange

* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange

* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()

* Add priorities to HateLine inserts for db update

* Remove SpellTypeRequiresCastChecks

* Add bot check to DetermineSpellTargets for IsIllusionSpell

* merge with previous

* Correct bot checks for ST_GroupClientAndPet

* Remove misc target_type checks

* Add lull/aelull to ^cast

* Add more checks for CommandedSubTypes::AETarget

* remove unneeded checks on IsValidSpellTypeBySpellID

* add to aelull

* rewrite GetCorrectSpellType

* Add IsBlockedBuff to CastChecks

* Add spellid option to ^cast to allow casting of a specific spell by ID

* ^cast adjustments for spellid casts

* Add missing alert round for ranged attacks

* More castcheck improvements

* CanUseBotSpell for ^cast

* remove ht/loh from attack ai

* remove SetCombatRoundForAlerts that triggered every engagement

* Add RangedAttackImmunity checks before trying to ranged attack

* move bot backstab to mob

* fix MinStatusToBypassCreateLimit

* more backstab to mob cleanup

* add bot checks to tryheadshot / tryassassinate

* adjust version number for bots

* add back m_mob_check_moving_timer, necessary?

* add sanity checks for classattacks

* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP

Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.

* add "confirm" check to ^delete

* Update bot.cpp

* Remove `id` from bot_settings, correct types

* Implement blocked_buffs and blocked_pet_buffs

* more blocked buff tweaks

* add beneficial check to ^blockedbuffs

* command grammar

* missing )

* Move getnames for categories and settings to mob, rename hptomed/manatomed

* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command

* cls cleanup

* Allow bots to clear HasProjectIllusion flag

* Add PercentChanceToCastGroupCure

* Implmenet PetCures, add some missing types for defaults/chance to cast

* Change GetRaidByBotName to GetRaidByBot

* Typo on PetBuffs implement

* Change GetSpellListSpellType to GetParentSpellType

* missing from GetChanceToCastBySpellType

* Fix performance in IsValidSpellRange by flipping HasProjectIllusion

* merge with prev

* merge with cls cleanup

* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff

* Combine GatherGroupSpellTargets and GatherSpellTargets

* Cleanup IsTargetAlreadyReceivingSpell

* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.

* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance

* remove default hold for resist buffa

* move IsValidSpellRange further down castchecks

* raid optimizations

* correct name checking to match players

* more name checks and add proper soft deletes to bots

* organize some checks in IsImmuneToBotSpell

* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily

* Move GatherSpellTargets to mob

* Change GetPrioritizedBotSpellsBySpellType to vector

Some slipped through in "organize some checks in IsImmuneToBotSpell"

* Move GatherSpellTargets and Raid to stored variables.

Missing some in "organize some checks in IsImmuneToBotSpell"

* comment out precheck, delays, thresholds, etc logging

missed some in "organize some checks in IsImmuneToBotSpell"

* Missing IsInGroupOrRaid cleanup

* Implement AIBot_spells_by_type to reduce looping when searching for spells

* Add _tempSpellType as placeholder for any future passthru

* todo

* Move bot_list from std::list to std::unordered_map like other entities

* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid

* TempPet owned by bots that get the kill will now give exp like a client would

* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet

* Fix client spell commands from saving the wrong setting

* Cleanup ^copysettings command and add new commands

* Add pet option to ^taunt

No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state

* Allow pet types to ^cast, prevent failure spam, add cure check

* more raid optimizations, should be final.

10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle

* Move spell range check to proper location

* Implement ^discipline

* remove ^aggressive/^defensive

* remove this for a separate PR

* cleanup

* Add BotGroupSay method

* todo list

* Add missing bot_blocked_buffs to schema

* Remove plural on ^spelltypeidsand ^spelltypenames

* Move spelltype names, spell subtypes, category names and setting names to maps.

* move los checks to mob.cpp

* Bot CampAll fix

* Bots special_attacks.cpp fix

* Add zero check for bot spawn limits

If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.

This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket

* Add HasSkill checks to bot special abilities (kick/bash/etc)

* code cleanup 1

* code cleanup 2

* code cleanup 3

* code cleanup 4

* fix ^cast wirh commanded types

* Remove bcspells, fix helper_send_usage_required_bots

* linux build fix

* remove completed todo

* Allow inventory give to specific ID slots

* Update TODO

* Correct slot ranges for inventorygive

* Add zone specific spawn limits and zone specific forced spawn limits

* remove bd. from update queries where it doesn't exist

* Rename _spellSettings to m_bot_spell_settings

* Add IsPetOwnerOfClientBot(), add Lua and Perl methods

* Make botOwnerCharacterID snakecase

* Throw bot_camp_timer behind Bots:Enabled rule

* Move various Bot<>Checks logging to BotSpellChecks

* Remove from LogCategoryName

* Consolidate IsInGroupOrRaid

* Consolidate GatherSpellTargets

* Add missing Bot Spell Type Checks to log

* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.

* Consolidate AttemptForcedCastSpell

* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff

* Add list option to ^spellpriority commands.

* Move client functions to client_bot

* Move mob functions to mob_bot

* Move bot spdat functions to spdat_bot

* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify

* Change char_id to character_id for bot_settings

* update todo

* Fix typo on merge conflict

* Cleanup command format changes, remove hardcoded class IDs in examples.

* Set #illusionblock for players to guide access

* Move client commands for bot spells from gm commands to existing bot commands

* Fix alignment issues

* More alignment fixes

* More cleanup 1

* More cleanup 2

* Fix BotMeditate to med at proper percentages

* Correct GetStopMeleeLevel checks for some buff checks

* Add back hpmanaend update to bot raid, force timer update to prevent spamming

* Remove log

* Cleanup ranged and ammo calculations - Adds throwing check for match

* Add check in distance calculations to stay at range if set even if no ammo or ranged

* Move melee distance calculations to better function

* Add GetBuffTargets helper

* Missing p_item, s_item in CombatRangeInput

* Linux test?

* Reduce GetCorrectBotSpellType branching slightly

This is still an ugly ass function but my brain is melted

* Line fixes

* Make bot pets only do half damage in pvp

* Add bot pet pvp damage to tune

* Add bot pet check for AIYellForHelp

* Add bots to UseSpellImpliedTargeting

* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support

* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.

* update todo

* New lines

* Correct DoLosChecks

* Remove Log TestDebug

* Remove _Struct from struct declarations

* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible

* Wrap SaveBotSettings in Bots Enabled check

* Remove comment

* Wrap bot setting loading for clients in bots enabled rule

* Cleanup BlockedBuffs logic in SpellOnTarget

* Rename BotSpells_Struct/BotSpells_Struct_wIndex

* Rename spawn/create status bypass rules, fix return for spawn limit

* Remove unnecessary return in CanBuffStack, cleanup

* Enable recastdelay support for clients

* Remove unused variables

* Rename _assistee to bot_assistee

* hardcode BotCommandHelpWindow colors

* todo

* Fix ^cast summoncorpse

* todo

* Reimplement secondary colors to BotSendCommandHelpWindow

* Give ^copysettings/^defaultsettings more options, cleanup.

* Cleanup some commands

* Add comment to CheckLosCheat/CheckLosCheatExempt

* Make struct BotSpellSettings snake case

* Allow duplicate casts of same spell on target for heals and cures

* Add default delay to cures

* Remove unused methods

* Implement missing ^spellresistlimits/^resistlimits command

* Move functions out of mob.h and cleanup

* Return for GetRawBotList

This checks offline bots too

* Rename BotGroupSay to RaidGroupSay

* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid

* Linux fix?

* IsPetOwner fixes

* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs

* Implement ^spellannouncecasts to toggle announcing casts of spell types

* Remove rule Bots:BardsAnnounceCasts

* Update bot.h

* Remove unused no_pets option from GatherSpellTargets

* Move ^attack response back to normal chat window (other)

* Set lower limit of spell delays to 100 rather than 1

* Correct pet checks on GetUltimateSpell functions

* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts

* Correct pet buff type logic to catch DS/Resists with other spell effects in them

* Fix defaults for clients

* Add more logic for necros/shaman for default heal thresholds due to lich and canni

* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming

* Use GetTempSpellType() for announce check in RaidGroupSay

* Make all spell shortnames plural where applicable

* Update bot.cpp

* Bots:BotsUseLiveBlockedMessage filter to spell failure

* Move GetSpellTargetList to only get called when necessary to reduce overhead

* formatting

* Formatting

* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock

* Clean up InterruptSpell

* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet

* Cleanup range/aoe_range check in SpellFinished

* Cleanup DetermineSpellTargets->ST_GroupNoPets

* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse

* Cleanup DetermineSpellTargets->ST_Pet

* Cleanup bot logic in TryBackstab

* Cleanup IsAttackAllowed checks for bots and their pets

* Cleanup StopMoving for bots

* Cleanup CanThisClassTripleAttack

* Fix casting for GetIllusionBlock checks

* Formatting

* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)

* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup

* Throw added client los pet checks behind LoS cheat rule for bots

* CLeanup give_exp on npc death logic and ensure client pets always pass.

* Undo unintended rename from previous refactor

* Remove pointless Bots, SameRaidGroupForXP rule

* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 04:02:42 -06:00
KayenEQ
d8ddd0aab9
[Bug Fix] Aegolism Spell line stacking (#4399)
* fix stacking issues with Aegolism spell line

Issue: When casting buffing a player with aegolism spell line, who already has cleric AC, symbol and heroism spell, it would overwrite heorism buff and leave other two.

Aegolism spell line when applied when a client has Heroism spell line, AC spell line, and symbol spell line. Should overwrite the Heroism spell and fade the AC and Symbol buffs.

* Update spdat.cpp
2024-07-07 00:53:46 -04:00
Fryguy
850053a136
[Bug] Prevent Resurrection Spells from being resisted (#4393)
* [Bug] Prevent Ressurection Spells from being resisted

Added IsRessurectionSpell(uint16 spell_id) to assist with checking on a spell is a ressurection spell.

This was noticed when Dragons of Norrath launched and the Tier 5 Progression AA provided SPA 180 2% SE_ResistSpellChance

* Helps if I spell it correctly

* Update per feedback
2024-06-14 11:51:33 -05:00
Fryguy
e6dc980315
[Bug Fix] Harm Touch Critical Ratio (#3915)
* [Bug] HT Crit Ratio

This is used to tune and bring HT Crits more in line with the correct values as proven in screenshots.

* requested changes

* mistakenly kept mob::
2024-01-08 22:27:56 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Alex King
756e835144
[Quest API/Cleanup] Add several spell methods to Perl/Lua (#3379)
* [Quest API/Cleanup] Add several spell methods to Perl/Lua

- Add `quest::CalculateCorruptionCounters(spell_id)`.
- Add `quest::CalculateCounters(spell_id)`.
- Add `quest::CalculateCurseCounters(spell_id)`.
- Add `quest::CalculateDiseaseCounters(spell_id)`.
- Add `quest::CalculatePoisonCounters(spell_id)`.
- Add `quest::GetSpellEffectDescriptionNumber(spell_id)`.
- Add `quest::GetSpellEffectIndex(spell_id, effect_id)`.
- Add `quest::GetSpellFuriousBash(spell_id)`.
- Add `quest::GetSpellMinimumLevel(spell_id)`.
- Add `quest::GetSpellNimbusEffect(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMagicRuneReduction(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneAmount(spell_id)`.
- Add `quest::GetSpellPartialMeleeRuneReduction(spell_id)`.
- Add `quest::GetSpellProcLimitTimer(spell_id)`.
- Add `quest::GetSpellResistType(spell_id)`.
- Add `quest::GetSpellResurrectionSicknessCheck(spell_id_one, spell_id_two)`.
- Add `quest::GetSpellTargetType(spell_id)`.
- Add `quest::GetSpellTriggerSpellID(spell_id)`.
- Add `quest::GetSpellViralMaximumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralMinimumSpreadTime(spell_id)`.
- Add `quest::GetSpellViralSpreadRange(spell_id)`.
- Add `quest::IsAEDurationSpell(spell_id)`.
- Add `quest::IsAENukeSpell(spell_id)`.
- Add `quest::IsAERainNukeSpell(spell_id)`.
- Add `quest::IsAllianceSpell(spell_id)`.
- Add `quest::IsBardOnlyStackEffect(effect_id)`.
- Add `quest::IsBardSong(spell_id)`.
- Add `quest::IsBlankSpellEffect(spell_id, effect_index)`.
- Add `quest::IsBlindSpell(spell_id)`.
- Add `quest::IsBuffSpell(spell_id)`.
- Add `quest::IsCastNotStandingSpell(spell_id)`.
- Add `quest::IsCastOnFadeDurationSpell(spell_id)`.
- Add `quest::IsCastRestrictedSpell(spell_id)`.
- Add `quest::IsCastTimeReductionSpell(spell_id)`.
- Add `quest::IsCastWhileInvisibleSpell(spell_id)`.
- Add `quest::IsCharmSpell(spell_id)`.
- Add `quest::IsCombatSkill(spell_id)`.
- Add `quest::IsCompleteHealDurationSpell(spell_id)`.
- Add `quest::IsCompleteHealSpell(spell_id)`.
- Add `quest::IsCureSpell(spell_id)`.
- Add `quest::IsDamageSpell(spell_id)`.
- Add `quest::IsDeathSaveSpell(spell_id)`.
- Add `quest::IsDebuffSpell(spell_id)`.
- Add `quest::IsDetrimentalSpell(spell_id)`.
- Add `quest::IsDiscipline(spell_id)`.
- Add `quest::IsDisciplineBuff(spell_id)`.
- Add `quest::IsDiseaseCounterSpell(spell_id)`.
- Add `quest::IsDistanceModifierSpell(spell_id)`.
- Add `quest::IsEffectIgnoredInStacking(effect_id)`.
- Add `quest::IsFastHealSpell(spell_id)`.
- Add `quest::IsFearSpell(spell_id)`.
- Add `quest::IsFocusLimit(effect_id)`.
- Add `quest::IsFullDeathSaveSpell(spell_id)`.
- Add `quest::IsGateSpell(spell_id)`.
- Add `quest::IsImprovedDamageSpell(spell_id)`.
- Add `quest::IsImprovedHealingSpell(spell_id)`.
- Add `quest::IsIncreaseDurationSpell(spell_id)`.
- Add `quest::IsIncreaseRangeSpell(spell_id)`.
- Add `quest::IsInstrumentModifierAppliedToSpellEffect(spell_id, effect_id)`.
- Add `quest::IsInvisibleSpell(spell_id)`.
- Add `quest::IsInvulnerabilitySpell(spell_id)`.
- Add `quest::IsLDoNObjectSpell(spell_id)`.
- Add `quest::IsLifetapSpell(spell_id)`.
- Add `quest::IsMagicRuneSpell(spell_id)`.
- Add `quest::IsManaCostReductionSpell(spell_id)`.
- Add `quest::IsManaTapSpell(spell_id)`.
- Add `quest::IsMesmerizeSpell(spell_id)`.
- Add `quest::IsNoDetrimentalSpellAggroSpell(spell_id)`.
- Add `quest::IsPBAENukeSpell(spell_id)`.
- Add `quest::IsPartialDeathSaveSpell(spell_id)`.
- Add `quest::IsPartialResistableSpell(spell_id)`.
- Add `quest::IsPercentalHealSpell(spell_id)`.
- Add `quest::IsPersistDeathSpell(spell_id)`.
- Add `quest::IsPetSpell(spell_id)`.
- Add `quest::IsPoisonCounterSpell(spell_id)`.
- Add `quest::IsPulsingBardSong(spell_id)`.
- Add `quest::IsPureNukeSpell(spell_id)`.
- Add `quest::IsRegularGroupHealSpell(spell_id)`.
- Add `quest::IsRegularSingleTargetHealSpell(spell_id)`.
- Add `quest::IsResistDebuffSpell(spell_id)`.
- Add `quest::IsResistableSpell(spell_id)`.
- Add `quest::IsRestAllowedSpell(spell_id)`.
- Add `quest::IsResurrectionEffects(spell_id)`.
- Add `quest::IsRuneSpell(spell_id)`.
- Add `quest::IsRunning(spell_id)`.
- Add `quest::IsSacrificeSpell(spell_id)`.
- Add `quest::IsSelfConversionSpell(spell_id)`.
- Add `quest::IsShadowStepSpell(spell_id)`.
- Add `quest::IsShortDurationBuff(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id)`.
- Add `quest::IsSpellUsableInThisZoneType(spell_id, zone_type)`.
- Add `quest::IsStackableDOT(spell_id)`.
- Add `quest::IsStunSpell(spell_id)`.
- Add `quest::IsSuccorSpell(spell_id)`.
- Add `quest::IsSummonItemSpell(spell_id)`.
- Add `quest::IsSummonPCSpell(spell_id)`.
- Add `quest::IsSummonPetSpell(spell_id)`.
- Add `quest::IsSummonSkeletonSpell(spell_id)`.
- Add `quest::IsSummonSpell(spell_id)`.
- Add `quest::IsSuspendableSpell(spell_id)`.
- Add `quest::IsTargetRequiredForSpell(spell_id)`.
- Add `quest::IsTargetableAESpell(spell_id)`.
- Add `quest::IsTeleportSpell(spell_id)`.
- Add `quest::IsTranslocateSpell(spell_id)`.
- Add `quest::IsValidSpell(spell_id)`.
- Add `quest::IsVeryFastHealSpell(spell_id)`.
- Add `quest::IsVirusSpell(spell_id)`.

- Add `eq.calculate_corruption_counters(spell_id)`.
- Add `eq.calculate_counters(spell_id)`.
- Add `eq.calculate_curse_counters(spell_id)`.
- Add `eq.calculate_disease_counters(spell_id)`.
- Add `eq.calculate_poison_counters(spell_id)`.
- Add `eq.get_spell_effect_description_number(spell_id)`.
- Add `eq.get_spell_effect_index(spell_id, effect_id)`.
- Add `eq.get_spell_furious_bash(spell_id)`.
- Add `eq.get_spell_level(spell_id, class_id)`.
- Add `eq.get_spell_minimum_level(spell_id)`.
- Add `eq.get_spell_nimbus_effect(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_magic_rune_reduction(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_amount(spell_id)`.
- Add `eq.get_spell_partial_melee_rune_reduction(spell_id)`.
- Add `eq.get_spell_proc_limit_timer(spell_id)`.
- Add `eq.get_spell_resist_type(spell_id)`.
- Add `eq.get_spell_resurrection_sickness_check(spell_id_one, spell_id_two)`.
- Add `eq.get_spell_target_type(spell_id)`.
- Add `eq.get_spell_trigger_spell_id(spell_id)`.
- Add `eq.get_spell_viral_maximum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_minimum_spread_time(spell_id)`.
- Add `eq.get_spell_viral_spread_range(spell_id)`.
- Add `eq.is_ae_duration_spell(spell_id)`.
- Add `eq.is_ae_nuke_spell(spell_id)`.
- Add `eq.is_ae_rain_nuke_spell(spell_id)`.
- Add `eq.is_alliance_spell(spell_id)`.
- Add `eq.is_bard_only_stack_effect(spell_id)`.
- Add `eq.is_bard_song(spell_id)`.
- Add `eq.is_beneficial_spell(spell_id)`.
- Add `eq.is_blank_spell_effect(spell_id)`.
- Add `eq.is_blind_spell(spell_id)`.
- Add `eq.is_buff_spell(spell_id)`.
- Add `eq.is_cast_not_standing_spell(spell_id)`.
- Add `eq.is_cast_on_fade_duration_spell(spell_id)`.
- Add `eq.is_cast_restricted_spell(spell_id)`.
- Add `eq.is_cast_time_reduction_spell(spell_id)`.
- Add `eq.is_cast_while_invisible_spell(spell_id)`.
- Add `eq.is_charm_spell(spell_id)`.
- Add `eq.is_combat_skill(spell_id)`.
- Add `eq.is_complete_heal_duration_spell(spell_id)`.
- Add `eq.is_complete_heal_spell(spell_id)`.
- Add `eq.is_cure_spell(spell_id)`.
- Add `eq.is_damage_spell(spell_id)`.
- Add `eq.is_death_save_spell(spell_id)`.
- Add `eq.is_debuff_spell(spell_id)`.
- Add `eq.is_detrimental_spell(spell_id)`.
- Add `eq.is_discipline(spell_id)`.
- Add `eq.is_discipline_buff(spell_id)`.
- Add `eq.is_disease_counter_spell(spell_id)`.
- Add `eq.is_distance_modifier_spell(spell_id)`.
- Add `eq.is_effect_ignored_in_stacking(effect_id)`.
- Add `eq.is_effect_in_spell(spell_id, effect_id)`.
- Add `eq.is_fast_heal_spell(spell_id)`.
- Add `eq.is_fear_spell(spell_id)`.
- Add `eq.is_focus_limit(effect_id)`.
- Add `eq.is_full_death_save_spell(spell_id)`.
- Add `eq.is_gate_spell(spell_id)`.
- Add `eq.is_group_complete_heal_spell(spell_id)`.
- Add `eq.is_group_heal_over_time_spell(spell_id)`.
- Add `eq.is_group_only_spell(spell_id)`.
- Add `eq.is_group_spell(spell_id)`.
- Add `eq.is_harmony_spell(spell_id)`.
- Add `eq.is_haste_spell(spell_id)`.
- Add `eq.is_heal_over_time_spell(spell_id)`.
- Add `eq.is_health_spell(spell_id)`.
- Add `eq.is_illusion_spell(spell_id)`.
- Add `eq.is_improved_damage_spell(spell_id)`.
- Add `eq.is_improved_healing_spell(spell_id)`.
- Add `eq.is_increase_duration_spell(spell_id)`.
- Add `eq.is_increase_range_spell(spell_id)`.
- Add `eq.is_instrument_modifier_applied_to_spell_effect(spell_id, effect_id)`.
- Add `eq.is_invisible_spell(spell_id)`.
- Add `eq.is_invulnerability_spell(spell_id)`.
- Add `eq.is_ldon_object_spell(spell_id)`.
- Add `eq.is_lifetap_spell(spell_id)`.
- Add `eq.is_magic_rune_spell(spell_id)`.
- Add `eq.is_mana_cost_reduction_spell(spell_id)`.
- Add `eq.is_mana_tap_spell(spell_id)`.
- Add `eq.is_mesmerize_spell(spell_id)`.
- Add `eq.is_no_detrimental_spell_aggro_spell(spell_id)`.
- Add `eq.is_partial_death_save_spell(spell_id)`.
- Add `eq.is_partial_resistable_spell(spell_id)`.
- Add `eq.is_pbae_nuke_spell(spell_id)`.
- Add `eq.is_percental_heal_spell(spell_id)`.
- Add `eq.is_persist_death_spell(spell_id)`.
- Add `eq.is_pet_spell(spell_id)`.
- Add `eq.is_poison_counter_spell(spell_id)`.
- Add `eq.is_pulsing_bard_song(spell_id)`.
- Add `eq.is_pure_nuke_spell(spell_id)`.
- Add `eq.is_regular_group_heal_spell(spell_id)`.
- Add `eq.is_regular_single_target_heal_spell(spell_id)`.
- Add `eq.is_resist_debuff_spell(spell_id)`.
- Add `eq.is_resistable_spell(spell_id)`.
- Add `eq.is_rest_allowed_spell(spell_id)`.
- Add `eq.is_resurrection_effects(spell_id)`.
- Add `eq.is_rune_spell(spell_id)`.
- Add `eq.is_sacrifice_spell(spell_id)`.
- Add `eq.is_self_conversion_spell(spell_id)`.
- Add `eq.is_shadow_step_spell(spell_id)`.
- Add `eq.is_short_duration_buff(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id)`.
- Add `eq.is_spell_usable_in_this_zone_type(spell_id, zone_type)`.
- Add `eq.is_stackable_dot(spell_id)`.
- Add `eq.is_stun_spell(spell_id)`.
- Add `eq.is_succor_spell(spell_id)`.
- Add `eq.is_summon_item_spell(spell_id)`.
- Add `eq.is_summon_pc_spell(spell_id)`.
- Add `eq.is_summon_pet_spell(spell_id)`.
- Add `eq.is_summon_skeleton_spell(spell_id)`.
- Add `eq.is_summon_spell(spell_id)`.
- Add `eq.is_suspendable_spell(spell_id)`.
- Add `eq.is_target_required_for_spell(spell_id)`.
- Add `eq.is_targetable_ae_spell(spell_id)`.
- Add `eq.is_teleport_spell(spell_id)`.
- Add `eq.is_tgb_compatible_spell(spell_id)`.
- Add `eq.is_translocate_spell(spell_id)`.
- Add `eq.is_valid_spell(spell_id)`.
- Add `eq.is_very_fast_heal_spell(spell_id)`.
- Add `eq.is_virus_spell(spell_id)`.

- A lot of cleanup in the logic and naming of these methods was done.
- Missing GM restricted spells like Guide spells and GM Health buffs were added as defines.
- Good effect values were added as defines.
- Resurrection effects non-stacking value was added as a define.
- Max fast heal casting time and max very fast heal casting time were added as defines.
- `SE_Display` was uncommented so we could use it instead of the magic number `425`.
- `IsEvacSpell(spell_id)` was removed as it was unnecessary since `IsSuccorSpell(spell_id)` checks for `SE_Succor` as well.
- `GetMorphTrigger(spell_id)` was removed as it was unused.
- `GroupOnlySpell(spell_id)` was removed as it was unnecessary since `IsGroupOnlySpell(spell_id)` exists.
- `CanUseSpell(spell_id)` was removed as it was unnecessary since `GetSpellLevel(spell_id, class_id)` exists.
- `BeneficialSpell(spell_id)` was removed as it was unnecessary since `IsBeneficialSpell(spell_id)` exists.

* Update spell_effects.cpp

* Update spdat.cpp
2023-06-12 20:27:22 -04:00
nytmyr
93a4153a4b
[Rules] ResurrectionEffectBlock to prevent/allow/move buffs. (#3288)
* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs.

This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int)

Default = 2

Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects.

Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects.

Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired.

* Update logging

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-05-08 08:32:21 -05:00
Aeadoin
46fa2e589e
[Bug Fix] Add Complete Heal Spell back to IsCompleteHealSpell Method (#2722)
* [Bug Fix] Add Complete Heal Spell back to IsCompleteHealSpell Method

* Typo
2023-01-11 12:02:46 -05:00
Aeadoin
2253e43d2c
[AI] Add Support to Heals to allow Trigger based spells (#2709) 2023-01-07 19:04:41 -05:00
Aeadoin
900e1aecf6
[Cleanup] Cleanup magic numbers (#2662)
* [Cleanup] Cleanup magic numbers

* renamed RACE_NODE
2022-12-20 11:31:42 -05:00
Alex King
dbba22b153
[Bug Fix] Add SE_MakeDrunk to avoid error message. (#2601)
* [Bug Fix] Add SE_MakeDrunk to avoid error message.

Currently sends error message about unknown spell effect ID.

* Message types cleanup.

* Update spdat.cpp
2022-11-30 22:09:59 -05:00
Paul Coene
aaaee6c6a4
[Bug Fix] IsDamage test for lifetap was not complete. (#2213)
* [Bug Fix] IsDamage test for lifetap was not complete.

* Fix magic # and formatting as per Kingly

* Added #define
2022-05-27 15:30:38 -04:00
Paul Coene
ee54a7eb5f
[Bug Fix] Restore missing messages for lifetap and dmg spells. (#2057)
* [Bug Fix] Restore missing messages for lifetap and dmg spells.

* Fix unintended duplicate message for DD on clients.

* Improve performance and accuracy of IsDamageSpell()
2022-04-13 23:11:26 -04:00
KayenEQ
bb897b755f
[Bug Fix] Instrument Mods should not affect spells that change model size. (#2072)
Instrument Mods should not affect spells that change model size.
2022-04-13 11:02:21 -04:00
KayenEQ
bbe2db7c0f
[Bug Fix] Bard Invisible causing display issues. (#2067)
* [Bug Fix] Bard Invisible causing display issues.

Error occurring due to bard modifiers being applied to invisible spell effect value.

* [Bug Fix] Bard Invisible causing display issues.
2022-04-02 00:01:38 +02:00
KayenEQ
ba3c19ad0b
[Spells] AE Duration effect (Rains) will now work with Target Ring and PBAE spells. (#2000)
* done

* Update beacon.cpp

* [Spells] AE Duration effect (Rains) will now work with Target Ring and PBAE spells.

Mackals suggestions implemented.
2022-02-16 10:12:13 -05:00
KayenEQ
677d595c9d
invis updates (#2004) 2022-02-15 11:39:19 -05:00
KayenEQ
a208801d1f
[Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic. (#1954)
* test

* complete

* Update effects.cpp

* Update spells.cpp

* Update effects.cpp

* [Spells] Support for bards using Disciplines while casting or /melody.

Support for spell field 'cast not standing' not allow casting from divine aura

* [Spells] Support for bards using Disciplines while casting or /melody.

DA bypass logic for spells with field 'cast_not_standing'

* updates

* stun and mez bypass

* Update spdat.cpp

* Update spdat.cpp

* Update spells.cpp

* clean

* requirement messages

* update

* pct

* save work

* Reform code 1_22_22

* updated

* update id to pointer

* Update spells.cpp

* rework 2

* update 1_23_22

* Update spells.cpp

* updates

* msg string works

* fix disc timers not be set

* more optimization

* update 1_23_22 PM

moved stop casting out
charm and harmony moved in

* update 1_25_22

rework of functions

* updates 1_26_22

* remove old checks

* gm override added for some

* update bard AA casting checks

* updates

* addbuff exception for bard

* debugs

* charm working

* update

* moved skill check here

* cast from item while singing

* lets not attack mounts

* instant cast items click

* aug clicks working

* aug tests

Bug? Cast time not display on aug clicks for bards

* aug recast from items semi ok

* added item timer function

* unified setting item recast timer

* clean up time

* update

* bard AA cast updates

* debugs removed

* debugs removed

* clean up

* clean up

* better placement of bindsight and numhits fix

* move and rename function

* Update spells.cpp

* add logs

* delete old DoCastingChecks

* Removed old bard pulse functions

* remove AEBardPulse and GroupPulse

* removed Raid::GroupBardPulse

* Pulse Restriction: Divine Aura

* Pulse Restrictions : Fear behavior

* Update spells.cpp

* Update spells.cpp

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

bots...

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

added recommended isvalidspell check

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

merged

* [Spells] Major update to Bard song pulsing, Bard item clicks while singing, and spell casting restriction logic.

removed defines since we have them as constants
2022-02-07 07:48:52 -05:00
KayenEQ
44b8c9203a
[Spells] Updates to spell field 'cast not stands' to ignore casting restrictions (#1938)
* test

* complete

* Update effects.cpp

* Update spells.cpp

* Update effects.cpp

* [Spells] Support for bards using Disciplines while casting or /melody.

Support for spell field 'cast not standing' not allow casting from divine aura

* [Spells] Support for bards using Disciplines while casting or /melody.

DA bypass logic for spells with field 'cast_not_standing'

* updates

* stun and mez bypass

* Update spdat.cpp

* Update spdat.cpp

* Update spells.cpp
2022-01-28 22:05:45 -05:00
KayenEQ
119b2d023f
[Spells] Throwing procs fixed and other proc updates (#1871)
* first updating sbindex defines

* updates

* updates

* proctypes added for organization

* debug

* updates

* range procs cleaned up

* skill proc clean up

* fix

* remove debugs

* [Spells] Throwing procs fixed and other proc updates

* [Spells] Throwing procs fixed and other proc updates

bot fix

* [Spells] Throwing procs fixed and other proc updates

proctype updates
2021-12-14 12:34:51 -05:00
Chris Miles
0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00
KayenEQ
7f497f9d32
[Spells] Implemented SPA 415 SE_FFItemClass (#1688)
* prelim

* Spell Focus implemented

* AA implemented

* Update spdat.h

* Update spdat.h

* prelim excludes

* enum limit expansion

* overhaul

* v2 testing

* updates

* working

* Fin

* Update spell_effects.cpp

* Update spell_effects.cpp

* var fix

* Update spell_effects.cpp

make it not apply to casted spells... oops

* Update spell_effects.cpp

* Update spell_effects.cpp
2021-11-07 16:35:30 -05:00
KayenEQ
f1bfd6bc2a
[Spells] Implemented SPA 512 SE_Proc_Timer_Modifier, Fixed AA procs not working (#1646)
* update for SPA 511

* remove debugs, AA implemented

* update

* twinprocfix

* AA procs added

* format update

* update

* proctimer limits

* update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* pre merge

* variable updates

* Update spell_effects.cpp

* var rename

update var name to better represent its function.

* updated proc struct

added reuse timer

* reuse timer to spell procs

* updates

* debug remove

* Update mob.cpp

* fix

* merge
2021-11-05 14:14:11 -04:00
Kinglykrab
17aaab1f9d
[Quest API] Add Spell methods to Perl. (#1631)
* [Quest API] Add Spell methods to Perl.
- Add quest::getspell(spell_id) to Perl.
- Add eq.get_spell(spell_id) to Lua.
These methods return a spell object.

Exports $spell object references to spell events.

* Formatting.

* Remove comment.

* Update spdat.cpp

* Amplication typo.

* Fix conflicts.

* Remove repository changes.

* Fix typing.

* Update spell_effects.cpp
2021-11-03 17:47:15 -04:00
KayenEQ
fb66afd565
[Spells] Implemented SPA 511 SE_Ff_FocusTimerMin (#1645)
* update for SPA 511

* remove debugs, AA implemented

* update

* format update

* rename function

renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's

* var rename

update var name to better represent its function.
2021-10-26 21:36:10 -04:00
KayenEQ
060be606e7
[Spells] Rework of Virus Effect code (#1593)
* start of rework

* functional

* virus updates

* Update npc.cpp

* updates

* updates

* update v2

* pre remove old code

* removed old code1

* remove debugs

* description

* Update spell_effects.cpp

* changed function name

* remove unused var

* merge error fix

* fix formating issue

* Update spdat.cpp

* Update spell_effects.cpp

* Convert virus entity range code to use vectors and GetCloseMobList

* Formatting [skip ci]

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-10-24 18:27:51 -05:00
KayenEQ
0b18671e91
[Spells] Update to how Bard Instrument mods are applied to spell effects (#1628)
* new instrument mod spell effect checks

PR split

* format

* Update spdat.cpp

correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod.

* restriction changes

cure effects can be modified.
decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development

* SE_ProcChance is modified

* Update spdat.cpp

* update

* Update spell_effects.cpp
2021-10-24 16:07:25 -05:00
Kinglykrab
81e7cf5a32
[Quest API] Convert Spell Events to similar formats and exports. (#1618)
* [Quest API] Convert Spell Events to similar formats and exports.
Export spell ID, caster ID, caster level, tics remaining, and buff slot to Perl/Lua spell events.
- Export e.buff_slot, e.caster_id, e.caster_level, e.spell_id, and e.tics_remaining to `event_spell_buff_tic`, `event_spell_effect`, and `event_spell_fade` in Lua.
- Export $buff_slot, $caster_id, $caster_level, $spell_id, $tics_remaining to `EVENT_SPELL_EFFECT_BUFF_TIC_CLIENT`, `EVENT_SPELL_EFFECT_BUFF_TIC_NPC`, `EVENT_SPELL_EFFECT_CLIENT`, `EVENT_SPELL_EFFECT_NPC`, and `EVENT_SPELL_FADE` in Perl.

* Formatting.

* Remove debug variable.
2021-10-20 16:02:12 -04:00
KayenEQ
3b9574af14 fix 2021-10-05 16:59:07 -04:00
KayenEQ
55d45f9a98 updates 2021-10-05 15:50:26 -04:00
Kinglykrab
ca77d22035
[Bug Fix] GetSpellStat() Identifiers were comparing improperly. (#1552)
- GetSpellStat() converts identifiers to lowercase and they were being checked against mixed case strings, causing certain identifiers to always fail.
2021-09-21 21:08:16 -04:00
Kinglykrab
fec1b1538e
[Quest API] Modify GetItemStat() and GetSpellStat() functionality. (#1509)
- Added quest::getitemstat(item_id, stat_identifier) to Perl.
- Added quest::getspellstat(spell_id, stat_identifier, slot) to Perl.
- Added eq.get_item_stat(item_id, stat_identifier) to Lua.
- Added eq.get_spell_stat(spell_id, stat_identifier, slot) to Lua.

Wasn't sure where to put the GetItemStatValue() method so I put it in inventory profile, I can move it wherever is preferred.

These additions will allow people to grab item and spell stat values in plugins without needing a mob object.
2021-08-31 01:31:56 -05:00
KayenEQ
51ad6d65dc
[Spells] Implemented SPA 476 SE_Weapons_Stance and Live-like AA Enable/Disable Toggle (#1477)
* Work started on SPA 476

defines

* bonus structure add

bonus structure set up

* updates spa476

updates spa476

* spell bonus now functional

spell bonus working well.

* major update with debug messages

aa, item and spell now working

* Pre clean up, effect implemented

working for AA, spells, items, all checked for stacking issues.

* removed debug messages

removed debug messages

* spdat description added

spdat description added

* minor fix

removed debug shout
removed unneeded code check.

* syntax updates, minor fixes

syntax updates, minor fixes

* syntax fixes

syntax fixes

* improvements to code

moved function to check at swap item.  Easier to manage and more live like behavior. Required minor adjustment
Still working on AA toggle.

* updates to aa buy, functionalish

* Syntax / Formatting

* Add break / default to switch

* updates

* completed v2

* Major revisions

Main function check moved to when items are swapped and out of when ever bonus are recalculated.

AA Toggle and data structure now more accurate to live.

* Update aa.cpp

* debug removed

* implemented SE_Buy_AA_Rank

Closer to live.

* Update aa.cpp

broadening AA toggle to be more general use.

* improved various checks

aa toggle is now broadly implemented to be usable with any passive effect.

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-10 14:46:37 -05:00
Gangsta
bb3c918eac
[Spells] IsInvisSpell() Method + InvisRequireGroup Rule (#1453)
* IsInvis() Method + InvisRequireGroup Rule

* Fixed issues with invis rule crashes

* Fixed issues with invis rule crashes

* Invis Require Group nullptr fix

* Invis Group Require Fix crash

* Fixes Self only Invis Crashes

* Formatting, reverse check order to prevent unnecessary processing

Co-authored-by: ProducerZekServer <go@away.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 20:44:06 -05:00
KayenEQ
e71b11fcba
[Spells] New SPA focus effects and focus limits (#1462)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.

* Implemented new focus and limits

SE_Fc_Amplify_Mod 507  @Fc, On Caster, damage-heal-dot mod pct, base: pct

SE_Fc_Amplify_Amt 508
@Fc, On Caster, damage-heal-dot mod flat amt, base: amt

SE_Fc_ResistIncoming 510 implemented, @Fc, On Target, resist modifier, base: amt

SE_Fc_CastTimeMod2 500
@Fc, On Caster, cast time mod pct, base: pct

SE_Fc_CastTimeAmt  501
@Fc, On Caster, cast time mod flat amt, base: milliseconds

SE_Ff_DurationMax	 495
@Ff, Max duration of spell that can be focused, base: tics

SE_Ff_ReuseTimeMin  490
@Ff, Minimum recast time of a spell that can be focused, base: recast time

SE_Ff_ReuseTimeMax  491
 @Ff, Max recast time of a spell that can be focused, base: recast time

SE_Ff_Endurance_Min 492
@Ff, Minimum endurance cost of a spell that can be focused, base: endurance cost

SE_Ff_Endurance_Max 	493
 @Ff, Max endurance cost of a spell that can be focused, base: endurance cost

SE_Ff_Value_Min 479
@Ff, Minimum base value of a spell that can be focused, base: spells to be focused base1 value

 SE_Ff_Value_Max 	480
@Ff, Max base value of a spell that can be focused, base: spells to be focused base1 value

SE_Ff_Override_NotFocusable		460 @Fc, Allow spell to be focused event if flagged with 'not_focusable' in spell table, base: 1

Added basic focus and limit descriptions to source.

* Update spell_effects.cpp

hotfix

* fix for SE_Ff_Override_Notfocusable

Fix for SE_Ff_Override_Notfocusable

Logic was not correct. Changed where spell field 'not_focusable' makes check to properly account for this effect.

* Update to SE_Fc_CastTimeMod2

Update to SE_Fc_CastTimeMod2
Found sources that show it can reduce cast time to instant. Rewrote formulas to account for such.

* fix

unintentional change, reverted back.

* fixed missing break statements

fixed missing break statements

* update to IsFocusLimit

missing limit cases added to IsFocusLimit

* Format CalcFocusEffect

* Revert "Format CalcFocusEffect"

This reverts commit e5b81791ee82e45a2c0b819bd15f2c9adc94cfd1.

* Revert "Revert "Format CalcFocusEffect""

This reverts commit a1ce29a8754704bbcce8f751fb9082383771d878.

* Post merge fixes

* More post merge adjustments

* Another post merge change

* Add LimitResist constants back

* Swap int16's for 32's

* int32 fix

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 17:45:05 -05:00
KayenEQ
f01cf74fa6
[Spells] Update SPA 339 SE_TriggerOnCast (#1478)
* Recoded SE_TriggerOnCast Focus effect

Recoded SE_TriggerOnCast focus effect to be consistent with how all other focuses are checked. No longer an arbitrary limit as to number of a focus effects of this type you can have.

* new command: resetdisc_timer

usage: #resetdisc_timer [all | timer_id]

* syntax fixes

syntax improvements

* minor fix

changed numhits check

* Update spell_effects.cpp

* added better support for spell procs that don't require target.

* syntax

* Formatting and syntax tweaks

Co-authored-by: Akkadius <akkadius1@gmail.com>
2021-08-01 13:26:44 -05:00
KayenEQ
2b74d71ff5
[Feature] New SPAs pass 2 (#1459)
* Implemented SPA Duration Pct

Implemented new spell effects
SE_Duration_HP_Pct 			524
SE_Duration_Mana_Pct			525
SE_Duration_Endurance_Pct		526

Consumes 'base1' % of your maximum health/mana/endurance every 6 seconds. 'max' is maximum amount that can be consumed per tic.

Additional Functionality
Can be used as a heal/gain % by setting the base1 value to a positive.

* Implemented SPA Instant Mana/End pct

Fixes for SPA 524-526
Implemented
SE_Instant_Mana_Pct			522
SE_Instant_Endurance_Pct		523

Extracts 'base1' percent of your maximum mana/endurance, or 'max', whichever is lower.

* Implemented: SPA 521 EndAbsorbPctDmg

Implemented
SE_Endurance_Absorb_Pct_Damage 521

Absorb Damage using Endurance: base1 % (base2 End per 1 HP)
Note: Both base1 and base2 need to be divided by 100 for actually value

* Implemented SE_HealthTransfer 509

Implemented
SE_Health_Transfer			509
'life burn'
Consume base2 % of Hit Points to Damage for base % of Hit Points

Can be used for heal
Act of Valor

* Implemented SPA 515,516,518,496

Implemented
SE_AC_Avoidance_Max_Percent 515
SE_AC_Mitigation_Max_Percent	516
SE_Attack_Accuracy_Max_Percent	518
Above are stackable defense and offensive mods

SE_Critical_Melee_Damage_Mod_Max	496 - This is a non stackable melee critical modifier

* Implemented SPA 503 , 505

SE_Melee_Damage_Position_Mod	503
define SE_Damage_Taken_Position_Mod	505

SPA 503 increase/decreases melee damage by percent base1 based on your position base2 0=back 1=front

SPA 504 increase/decreases melee damage taken by percent base1 based on your position base2 0=back 1=front

* Implemented 467,468

Implemented
SE_DS_Mitigation_Amount		467
SE_DS_Mitigation_Percentage	468

Reduce incoming DS by amt or percentage. base1 is value, if a reduction is desired it should be set to negative for both.

* Fixes

Formula fixes

* Update spdat.h

Added spa descriptions.

* Implemented SPA 469, 470

Implemented
SE_Chance_Best_in_Spell_Grp     469  Chance to cast highest scribed spell within a spell group. All base2 spells share roll chance, only 1 cast.

SE_Trigger_Best_in_Spell_Grp	470

Chance to cast highest scribed spell within a spell group. Each spell has own chance.

Additional Changes:
Rewrote TrySpellTrigger function used for SPA 340 since it incorporates SPA 469. Improved code so that chance of spell being triggered should be more accurate statistically.

* Implemented SPA 474, 494

Implemented
 SE_Pet_Crit_Melee_Damage_Pct_Owner	474 - Gives pets a critical melee damage modifier from the owner

SE_Pet_Add_Atk	494 - Gives pet a ATK bonus from the owner

Fixed SE_PetMeleeMitigation 397 - The bonus was not being calculated

* Implemented SPA 465,477,478

Implemented

SE_PC_Pet_AE_Rampage			465
Chance for pet to AE rampage with a damage modifier

SE_Hatelist_To_Top_Index		477
Chance to be put on top of RAMPAGE list

SE_Hatelist_To_Tail_Index		478
Chance to be put on bottom of RAMPAGE list

* Implemented

Implemented

SE_Fearstun 	502
Stun with a max level limit. Normal stun restrictions don't apply. Base1 duration, base2 PC duration, max is level limit

SE_TwinCastBlocker 39
Previously unused spell effect that is now used on live. Simply, if this effect is present in a spell then the spell can not be twin cast.

* Implemented SPA 483

Implemented
Fc_Spell_Damage_Pct_IncomingPC	483
- Focus effect that modifies iby percent incoming spell damage on the target.
Base1= min Base2= max. Final percent is random between max and min each time focus is applied from a spell cast.

Note: Written to stack with similar functioning focus SPA 269 SE_FcSpellVulnerability.

* Implemented SPA 484

Implemented

SE_Fc_Spell_Damage_Amt_IncomingPC	484 // focus effect that modifies incoming spell damage by flat amount. Consider it a debuff that adds damage to incoming spells. Positive value to add additional damage.

* Implemented SPA 481, 485,486,512

Implemented

SE_Fc_Cast_Spell_On_Land 481
Focus effect that is checked when a spell is cast on a target, if target has this focus effect and all limiting criteria are met, then the target will cast a spell as specified by the focus. Can be given a roll chance for success. Base1=Chance, Base2=Spellid

Note: This spell has a huge amount of potential applications. See 'Alliance' type spells on live. (ie live spell 50247)

Implemented associated focus limits seen in live spells.

SE_Ff_CasterClass	485
- Caster of spell on target with a focus effect that is checked by incoming spells must be specified class or classes.

SE_Ff_Same_Caster	 486 -Caster of spell on target with a focus effect that is checked by incoming spells 0=Must be different caster 1=Must be same caster

The following is an associated effect seen with SPA 481

SE_Proc_Timer_Modifier 			512
This provides a way to rate limit the amount of spell triggers generated by SPA 481. For example after 1 successful spell trigger no additional spells can be triggered for 1.5 seconds. Ie. Base=1 and Base2 1500.
Written in a flexible format to allow scaling of multiple different buffs with this effect at same time.

* Stacking fixes for new effects

Stacking fixes for new effects.

* merge with upstream master

merge and update up spdat.h

* Update spdat.h

* Fix for bolt spell targeting self if target zone/died while casting.

Fix for bolt spell targeting self if target zone/died while casting. Despite the name being "ST_TargetOptional", this target type is reserved for projectile spells which all require a target, thus should be treated like any other targeted spell.
2021-07-20 11:06:20 -04:00
Alex
51a74c23ef
quest::getspellname() and quest::getclassname() fixes/additions. (#1158)
- Update GetSpellName() to uint16.
- Add more classes to GetClassIDName().
2020-12-30 14:47:27 -06:00
Akkadius
f9e822072f AE Scanning adjustments, testing 2019-12-28 17:08:34 -06:00
Akkadius
96ef76847b Fix log calls that either didn't carry over or were using newer aliases that weren't converted to FMT prior to migration 2019-09-17 00:18:07 -05:00
Akkadius
af4c630ede Logs::Spells to LogSpells 2019-09-02 03:26:44 -05:00
Michael Cook (mackal)
f39244acca Comment out some IsBardOnlyStackEffect stuff 2019-01-02 17:09:36 -05:00
Michael Cook (mackal)
bbbee6e6b2 Fix some bard stacking issues (mainly AE DOT)
Please report if it breaks anything (shouldn't)
2018-12-17 00:51:18 -05:00
Paul Coene
2b38dbf1fb Changes to make Harmony work. 2018-06-24 12:13:09 -04:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
E Spause
79f9433dfa Merc logic fix for heal spells - allows mercs to select fast healing spells as a 'standard' healing spell & new rule for unsuspend 2017-03-13 06:26:48 -04:00
Michael Cook (mackal)
fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00
Michael Cook (mackal)
bdb083eac7 Previous disc buff check incorrectly excluded Savage Spirit AA line
This still doesn't fix Untamed Rage ... unsure on that one :(
2016-08-07 18:55:02 -04:00