* [Quest API] Export $spawned to EVENT_SPAWN_ZONE in Perl
# Notes
- Exports `$spawned` to `EVENT_SPAWN_ZONE` in Perl.
- Allows operators to use the mob reference instead of having to grab it from entity list.
* Optional parsing.
* [BOT] Add 100% Hit chance if sitting while attacked.
* [BOT] Add 100% Hit chance if sitting while attacked.
* Add Mercs correctly
* Missed usage of IsSitting() in Mob::RollD20
* [Cleanup] Merge Client::Attack and Bot::Attack into Mob::Attack (#11)
* Remove #ifdef Bots to go along with KK fix
* Remove method in logging
* remove method from logging
* Fixes
* Rename
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Bug Fix] Fix issue with Bot:;LoadAndSpawnAllZonedBots.
# Notes
- Bots could spawn beyond class/global limits due to being stuck in group limbo and spawning when you enter a zone properly.
* Debug messages.
* Remove unspawned bots from group.
* Update bot.cpp
* Update bot.cpp
* Update bot.cpp
* Update bot.cpp
* >= 0
# Perl
- Minor cleanup of variable types.
# Lua
- Add `bot:GetAugmentAt(slot_id, augment_index)`.
- Add `bot:GetItemAt(slot_id)`.
- Add `bot:SendSpellAnim(target_id, spell_id)`.
- Properly implemented `bot:GetItemIDAt(slot_id)`.
# Notes
- `bot:GetItemIDAt` existed in Lua, but didn't have a bind definition, so was non-functional.
- This makes Perl/Lua bot methods 1:1 as Perl had 75 and Lua had 72, they now both have 75.
# Perl
- Add `$client->CampAllBots()`.
- Add `$client->CampAllBots(class_id)`.
# Lua
- Add `client:CampAllBots()`.
- Add `client:CampAllBots(class_id)`.
# Notes
- Adds constants for `NO_CLASS` which is class `0` and uses `RACE_DOUG_0` for any spots that use race ID `0`.
- Cleans up magic number usage of race/class of `0`.
# Perl
- Add `$bot->Camp()`.
- Add `$bot->Camp(save_to_database)`.
# Lua
- Add `bot:Camp()`.
- Add `bot:Camp(save_to_database)`.
# Notes
- Saves to database by default, overload is for edge case where a user may not want bot to save to database.
* [Bug Fix] Fix NPC Reference in EVENT_SPAWN
# Notes
- Event parsing was too early and memory wasn't fully allocated, meaning that sometimes you could use the NPC reference and other times you couldn't.
- Most people worked around this by setting timers in `EVENT_SPAWN` then using `EVENT_TIMER` to handle the stuff they wanted to do on spawn.
# Example Code in Perl
```pl
sub EVENT_SPAWN {
quest::shout($npc->GetCleanName() . " just spawned with an ID of " . $npc->GetID() . " and an NPC Type ID of " . $npc->GetNPCTypeID() . ".");
}```
* Update bot.cpp
# Perl
- Add `$bot->GetBotID()`.
- Add `EVENT_DESPAWN`.
- Add `EVENT_DESPAWN_ZONE`.
# Lua
- Add `bot:GetBotID()`.
- Add `event_despawn`.
- Add `event_despawn_zone`.
# Notes
- Allows operators to determine when a Bot or an NPC has been despawned via Depop.
- Bots call NPC::Depop on ^camp so we just put the code there.
- Adds the ability to get a bot's ID using their reference in case you're looping a list and need that value.
- Moves `DispatchZoneControllerEvent` from NPC to Mob so it can be used by any type.
Trade check was not checking GetBaseRace and would fail if the bot's illusion couldn't equip the item.
Co-authored-by: toxin06 <53322305+toxin06@users.noreply.github.com>
* [Bot] Add Buff support for Bards under AI_IdleCastChecks
* Add InCombatBuffSong to Idle Bard cast Logic
* Fixes a number of Buffs that would fail to land on the Bot, causing casting loops
* Accidently removed If Statement added back.
* Update bot.cpp
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
* [Bots] Optimize inventory loading.
# Notes
- Bots previously were running 23 individual queries to load their inventory versus grabbing their inventory all at once and referencing it in memory.
* Typo.
* Update bot_database.cpp
* Update bot_database.cpp
* Update bot.cpp
* [Bots] Add Bot-specific Spell Settings.
# Notes
- Allows players to set `priority`, `min_level`, `max_level`, `min_hp`, `max_hp`, and `is_enabled` settings per spell based on targeted bot.
- Lets players disable spells they don't want their bots casting or change the criteria they cast them at if they want.
* Update botspellsai.cpp
* Update 2022_11_19_bot_spell_settings.sql
* Typo.
* Update botspellsai.cpp
* Cleanup and add Reload Methods to Perl/Lua.