[Bug Fix] Fix issue with Bot::LoadAndSpawnAllZonedBots. (#2733)

* [Bug Fix] Fix issue with Bot:;LoadAndSpawnAllZonedBots.

# Notes
- Bots could spawn beyond class/global limits due to being stuck in group limbo and spawning when you enter a zone properly.

* Debug messages.

* Remove unspawned bots from group.

* Update bot.cpp

* Update bot.cpp

* Update bot.cpp

* Update bot.cpp

* >= 0
This commit is contained in:
Alex King 2023-01-14 23:15:26 -05:00 committed by GitHub
parent bd3e8b2afc
commit c41f375129
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GPG Key ID: 4AEE18F83AFDEB23

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@ -4210,12 +4210,22 @@ Bot* Bot::LoadBot(uint32 botID)
// Load and spawn all zoned bots by bot owner character
void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
if (bot_owner) {
std::list<std::pair<uint32,std::string>> auto_spawn_botgroups;
if (bot_owner->HasGroup()) {
std::vector<int> bot_class_spawn_limits;
std::vector<int> bot_class_spawned_count = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
for (uint8 class_id = WARRIOR; class_id <= BERSERKER; class_id++) {
bot_class_spawn_limits[class_id - 1] = bot_owner->GetBotSpawnLimit(class_id);
}
auto* g = bot_owner->GetGroup();
if (g) {
uint32 group_id = g->GetID();
std::list<uint32> active_bots;
std::list<std::pair<uint32,std::string>> auto_spawn_botgroups;
auto spawned_bots_count = 0;
auto bot_spawn_limit = bot_owner->GetBotSpawnLimit();
if (!database.botdb.LoadAutoSpawnBotGroupsByOwnerID(bot_owner->CharacterID(), auto_spawn_botgroups)) {
bot_owner->Message(Chat::White, "Failed to load auto spawn bot groups by group ID.");
@ -4238,11 +4248,29 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
continue;
}
if (bot_spawn_limit >= 0 && spawned_bots_count >= bot_spawn_limit) {
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
g->UpdatePlayer(bot_owner);
continue;
}
auto spawned_bot_count_class = bot_class_spawned_count[b->GetClass() - 1];
auto bot_spawn_limit_class = bot_class_spawn_limits[b->GetClass() - 1];
if (bot_spawn_limit_class >= 0 && spawned_bot_count_class >= bot_spawn_limit_class) {
database.SetGroupID(b->GetCleanName(), 0, b->GetBotID());
g->UpdatePlayer(bot_owner);
continue;
}
if (!b->Spawn(bot_owner)) {
safe_delete(b);
continue;
}
spawned_bots_count++;
bot_class_spawned_count[b->GetClass() - 1]++;
g->UpdatePlayer(b);
if (g->IsGroupMember(bot_owner) && g->IsGroupMember(b)) {
@ -4256,8 +4284,6 @@ void Bot::LoadAndSpawnAllZonedBots(Client* bot_owner) {
}
}
} else {
std::list<std::pair<uint32,std::string>> auto_spawn_botgroups;
if (!database.botdb.LoadAutoSpawnBotGroupsByOwnerID(bot_owner->CharacterID(), auto_spawn_botgroups)) {
bot_owner->Message(Chat::White, "Failed to load auto spawn bot groups by group ID.");
return;
@ -9560,6 +9586,17 @@ void Bot::SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leade
member_list[botgroup_id].remove(0);
member_list[botgroup_id].remove(leader->GetBotID());
auto bot_spawn_limit = c->GetBotSpawnLimit();
auto spawned_bot_count = 0;
std::vector<int> bot_class_spawn_limits;
std::vector<int> bot_class_spawned_count = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
for (uint8 class_id = WARRIOR; class_id <= BERSERKER; class_id++) {
bot_class_spawn_limits[class_id - 1] = c->GetBotSpawnLimit(class_id);
}
for (const auto& member_iter : member_list[botgroup_id]) {
auto member = Bot::LoadBot(member_iter);
if (!member) {
@ -9574,6 +9611,36 @@ void Bot::SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leade
return;
}
if (bot_spawn_limit >= 0 && spawned_bot_count >= bot_spawn_limit) {
c->Message(
Chat::White,
fmt::format(
"Failed to spawn {} because you have a max of {} bot{} spawned.",
member->GetCleanName(),
bot_spawn_limit,
bot_spawn_limit != 1 ? "s" : ""
).c_str()
);
return;
}
auto spawned_bot_count_class = bot_class_spawned_count[member->GetClass() - 1];
auto bot_spawn_limit_class = bot_class_spawn_limits[member->GetClass() - 1];
if (bot_spawn_limit_class >= 0 && spawned_bot_count_class >= bot_spawn_limit_class) {
c->Message(
Chat::White,
fmt::format(
"Failed to spawn {} because you have a max of {} {} bot{} spawned.",
member->GetCleanName(),
bot_spawn_limit_class,
GetClassIDName(member->GetClass()),
bot_spawn_limit_class != 1 ? "s" : ""
).c_str()
);
continue;
}
if (!member->Spawn(c)) {
c->Message(
Chat::White,
@ -9587,6 +9654,9 @@ void Bot::SpawnBotGroupByName(Client* c, std::string botgroup_name, uint32 leade
return;
}
spawned_bot_count++;
bot_class_spawned_count[member->GetClass() - 1]++;
Bot::AddBotToGroup(member, g);
}