* [Rules] Add HasteCap and Hastev3Cap rules for NPCs, Bots and Mercs
Previously NPCs, bots and mercs all had a flat haste cap of 150 whereas clients were capped at 100.
NPCs, bots and mercs used the character rule for v3 cap, they now each have their own.
Rules for v3 cap are the default of 25 as they were using.
Rules for haste caps are the default of 150 for NPCs they were using but lowered to 100 for bots and mercs, the same as clients.
This also adds haste output to the GM target stat window
* Fix for stat windows to account for client haste
* [Scaling] Add support for zone ID and instance version to NPC Scaling
# Notes
- Adds `zone_id` and `instance_version` to `npc_scale_global_base` table to allow for zone and version-specific scaling.
- Defaults back to `zone_id` of `0` and `instance_version` of `0` for global scaling.
- Scaling load precedence is as follows:
- `zone_id` of current zone and `instance_version` of current instance
- `zone_id` of current zone and `instance_version` of `0`
- `zone_id` of `0` and `instance_version` of `0`
* Remove debug comment.
* Use zone not NPC.
* SQL
* [Quest API] Add Entity Variable Methods to Perl/Lua.
# Perl
- Add `$mob->GetEntityVariables()`.
- Add `$object->GetEntityVariables()`.
# Lua
- Add `mob:GetEntityVariables()`.
- Add `object:GetEntityVariables()`.
# Notes
- Convert all overloads and methods to use `std::string` for entity variables.
- Allows operators to get a list of a Mob's entity variables.
* Update loottables.cpp
* [Saylinks] Convert all GM Command Saylinks to Silent Saylinks.
- This cleans up all non-silent GM Command Saylinks that we had before due to the way they worked before. All saylinks like this should be silent now.
- Add source short hand capability for say links with same link as text.
* Defaults to r anyway.
* Spacing.
* Switch the 2 split calls to SplitString
* Nuke duplicate split in favor of SplitString #1263
* Add a test for SplitString
* Optimize SplitString
Benchmarking:
--------------------------------------------------------------
Benchmark Time CPU Iterations
--------------------------------------------------------------
bench_oldsplit 5201 ns 5201 ns 129500
bench_split 1269 ns 1269 ns 548906
This is splitting a VERY long SpecialAbilities string. This is ~75%
speed up.
* Add rule configuration for letting animals open doors or not
* Handle one more spot
* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not
* Push attribute to mob window