eqemu-server/zone/mob_info.cpp

841 lines
23 KiB
C++

/**
* EQEmulator: Everquest Server Emulator
* Copyright (C) 2001-2018 EQEmulator Development Team (https://github.com/EQEmu/Server)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY except by those people which sell it, which
* are required to give you total support for your newly bought product;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "client.h"
#include "mob.h"
#include "../common/races.h"
#include "../common/say_link.h"
#include "npc_scale_manager.h"
std::string commify(const std::string &number)
{
std::string temp_string;
auto string_length = static_cast<int>(number.length());
int i = 0;
for (i = string_length - 3; i >= 0; i -= 3) {
if (i > 0) {
temp_string = "," + number.substr(static_cast<unsigned long>(i), 3) + temp_string;
}
else {
temp_string = number.substr(static_cast<unsigned long>(i), 3) + temp_string;
}
}
if (i < 0) {
temp_string = number.substr(0, static_cast<unsigned long>(3 + i)) + temp_string;
}
return temp_string;
}
inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribute)
{
std::string entity_variable = "modify_stat_" + attribute;
std::string scaling_modified;
if (mob->GetEntityVariable(entity_variable.c_str())) {
scaling_modified = " *";
}
if (attribute == "ac") {
if (mob->GetEntityVariable(std::string("modify_stat_max_hp").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string(mob->GetAC())) + scaling_modified;
}
if (attribute == "atk") {
return std::to_string(mob->GetATK()) + scaling_modified;
}
if (attribute == "end") {
int endurance = 0;
if (mob->IsClient()) {
endurance = mob->CastToClient()->GetEndurance();
}
return commify(std::to_string(endurance));
}
if (attribute == "hp") {
return commify(std::to_string(mob->GetHP()));
}
if (attribute == "hp_min_max") {
if (mob->GetEntityVariable(std::string("modify_stat_max_hp").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string(mob->GetHP())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxHP())) + " (" +
std::to_string((int) mob->GetHPRatio()) + "%)";
}
if (attribute == "mana") {
return commify(std::to_string(mob->GetMana()));
}
if (attribute == "mp_min_max") {
return commify(std::to_string(mob->GetMana())) + " / " + commify(std::to_string(mob->GetMaxMana())) + " (" +
std::to_string((int) mob->GetManaPercent()) + "%)";
}
if (attribute == "end_min_max") {
return commify(std::to_string(mob->GetEndurance())) + " / " + commify(std::to_string(mob->GetMaxEndurance())) + " (" +
std::to_string((int)mob->GetEndurancePercent()) + "%)";
}
if (attribute == "str") {
return commify(std::to_string(mob->GetSTR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxSTR())) + " +" +
commify(std::to_string(mob->GetHeroicSTR()));
}
if (attribute == "sta") {
return commify(std::to_string(mob->GetSTA())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxSTA())) + " +" +
commify(std::to_string(mob->GetHeroicSTA()));
}
if (attribute == "dex") {
return commify(std::to_string(mob->GetDEX())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxDEX())) + " +" +
commify(std::to_string(mob->GetHeroicDEX()));
}
if (attribute == "agi") {
return commify(std::to_string(mob->GetAGI())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxAGI())) + " +" +
commify(std::to_string(mob->GetHeroicAGI()));
}
if (attribute == "int") {
return commify(std::to_string(mob->GetINT())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxINT())) + " +" +
commify(std::to_string(mob->GetHeroicINT()));
}
if (attribute == "wis") {
return commify(std::to_string(mob->GetWIS())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxWIS())) + " +" +
commify(std::to_string(mob->GetHeroicWIS()));
}
if (attribute == "cha") {
return commify(std::to_string(mob->GetCHA())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxCHA())) + " +" +
commify(std::to_string(mob->GetHeroicCHA()));
}
if (attribute == "mr") {
return commify(std::to_string(mob->GetMR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxMR())) + " +" +
commify(std::to_string(mob->GetHeroicMR()));
}
if (attribute == "cr") {
return commify(std::to_string(mob->GetCR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxCR())) + " +" +
commify(std::to_string(mob->GetHeroicCR()));
}
if (attribute == "fr") {
return commify(std::to_string(mob->GetFR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxFR())) + " +" +
commify(std::to_string(mob->GetHeroicFR()));
}
if (attribute == "pr") {
return commify(std::to_string(mob->GetPR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxPR())) + " +" +
commify(std::to_string(mob->GetHeroicPR()));
}
if (attribute == "dr") {
return commify(std::to_string(mob->GetDR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxDR())) + " +" +
commify(std::to_string(mob->GetHeroicDR()));
}
if (attribute == "cr") {
return commify(std::to_string(mob->GetCR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxCR())) + " +" +
commify(std::to_string(mob->GetHeroicCR()));
}
if (attribute == "pr") {
return commify(std::to_string(mob->GetPR())) + scaling_modified + " / " +
commify(std::to_string(mob->GetMaxPR())) + " +" +
commify(std::to_string(mob->GetHeroicPR()));
}
if (attribute == "cor") {
return commify(std::to_string(mob->GetCorrup())) + scaling_modified;
}
if (attribute == "phy") {
return commify(std::to_string(mob->GetPhR())) + scaling_modified;
}
if (attribute == "name") {
return mob->GetCleanName();
}
if (attribute == "surname") {
std::string last_name = mob->GetLastName();
return (last_name.length() > 0 ? mob->GetLastName() : " ");
}
if (attribute == "race") {
return GetRaceIDName(mob->GetRace());
}
if (attribute == "class") {
return GetClassIDName(mob->GetClass(), 0);
}
if (attribute == "level") {
return std::to_string(mob->GetLevel());
}
if (attribute == "flymode") {
return std::to_string(mob->GetFlyMode());
}
if (attribute == "maxbuffslots") {
return std::to_string(mob->GetMaxBuffSlots());
}
if (attribute == "can_open_doors") {
return std::to_string(mob->CanOpenDoors());
}
if (attribute == "curbuffslots") {
return std::to_string(mob->GetCurrentBuffSlots());
}
if (attribute == "tohit") {
return std::to_string(mob->compute_tohit(EQ::skills::SkillHandtoHand));
}
if (attribute == "total_to_hit") {
return std::to_string(mob->GetTotalToHit(EQ::skills::SkillHandtoHand, 0));
}
if (attribute == "defense") {
return std::to_string(mob->compute_defense());
}
if (attribute == "total_defense") {
return std::to_string(mob->GetTotalDefense());
}
if (attribute == "offense") {
return std::to_string(mob->offense(EQ::skills::SkillHandtoHand));
}
if (attribute == "mitigation_ac") {
return std::to_string(mob->GetMitigationAC());
}
if (mob->IsNPC()) {
NPC *npc = mob->CastToNPC();
if (attribute == "npcid") {
return std::to_string(npc->GetNPCTypeID());
}
if (attribute == "texture") {
return std::to_string(npc->GetTexture());
}
if (attribute == "bodytype") {
return std::to_string(npc->GetBodyType());
}
if (attribute == "gender") {
return std::to_string(npc->GetGender());
}
if (attribute == "size") {
return std::to_string((int)npc->GetSize());
}
if (attribute == "runspeed") {
return std::to_string((int)npc->GetRunspeed());
}
if (attribute == "walkspeed") {
return std::to_string((int)npc->GetWalkspeed());
}
if (attribute == "spawngroup") {
return std::to_string(npc->GetSpawnGroupId());
}
if (attribute == "grid") {
return std::to_string(npc->GetGrid());
}
if (attribute == "emote") {
return std::to_string(npc->GetEmoteID());
}
if (attribute == "see_invis") {
return std::to_string(npc->SeeInvisible());
}
if (attribute == "see_invis_undead") {
return std::to_string(npc->SeeInvisibleUndead());
}
if (attribute == "faction") {
return std::to_string(npc->GetNPCFactionID());
}
if (attribute == "loottable") {
return std::to_string(npc->GetLoottableID());
}
if (attribute == "prim_skill") {
return std::to_string(npc->GetPrimSkill());
}
if (attribute == "sec_skill") {
return std::to_string(npc->GetSecSkill());
}
if (attribute == "melee_texture_1") {
return std::to_string(npc->GetMeleeTexture1());
}
if (attribute == "melee_texture_2") {
return std::to_string(npc->GetMeleeTexture2());
}
if (attribute == "aggrorange") {
return std::to_string((int)npc->GetAggroRange());
}
if (attribute == "assistrange") {
return std::to_string((int)npc->GetAssistRange());
}
if (attribute == "findable") {
return std::to_string(npc->IsFindable());
}
if (attribute == "trackable") {
return std::to_string(npc->IsTrackable());
}
if (attribute == "spells_id") {
return std::to_string(npc->GetNPCSpellsID());
}
if (attribute == "roambox_min_x") {
return std::to_string((int)npc->GetRoamboxMinX());
}
if (attribute == "roambox_max_x") {
return std::to_string((int)npc->GetRoamboxMaxX());
}
if (attribute == "roambox_min_y") {
return std::to_string((int)npc->GetRoamboxMinY());
}
if (attribute == "roambox_max_y") {
return std::to_string((int)npc->GetRoamboxMaxY());
}
if (attribute == "roambox_min_delay") {
return std::to_string((int)npc->GetRoamboxMinDelay());
}
if (attribute == "roambox_delay") {
return std::to_string((int)npc->GetRoamboxDelay());
}
if (attribute == "roambox_distance") {
return std::to_string((int)npc->GetRoamboxDistance());
}
if (attribute == "proximity_min_x") {
return std::to_string((int)npc->GetProximityMinX());
}
if (attribute == "proximity_max_x") {
return std::to_string((int)npc->GetProximityMaxX());
}
if (attribute == "proximity_min_y") {
return std::to_string((int)npc->GetProximityMinY());
}
if (attribute == "proximity_max_y") {
return std::to_string((int)npc->GetProximityMaxY());
}
if (attribute == "proximity_min_z") {
return std::to_string((int)npc->GetProximityMinZ());
}
if (attribute == "proximity_max_z") {
return std::to_string((int)npc->GetProximityMaxZ());
}
if (attribute == "accuracy") {
return std::to_string((int)npc->GetAccuracyRating()) + scaling_modified;
}
if (attribute == "slow_mitigation") {
if (mob->GetEntityVariable(std::string("modify_stat_slow_mitigation").c_str())) {
scaling_modified = " *";
}
return std::to_string((int)npc->GetSlowMitigation()) + scaling_modified;
}
if (attribute == "min_hit") {
if (mob->GetEntityVariable(std::string("modify_stat_min_hit").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string((int)npc->GetMinDMG())) + scaling_modified;
}
if (attribute == "max_hit") {
if (mob->GetEntityVariable(std::string("modify_stat_max_hit").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string((int)npc->GetMaxDMG())) + scaling_modified;
}
if (attribute == "hp_regen") {
if (mob->GetEntityVariable(std::string("modify_stat_hp_regen").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string((int)npc->GetHPRegen())) + scaling_modified;
}
if (attribute == "attack_delay") {
if (mob->GetEntityVariable(std::string("modify_stat_attack_delay").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string(npc->GetAttackDelay())) + scaling_modified;
}
if (attribute == "spell_scale") {
if (mob->GetEntityVariable(std::string("modify_stat_spell_scale").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string((int)npc->GetSpellScale())) + scaling_modified;
}
if (attribute == "heal_scale") {
if (mob->GetEntityVariable(std::string("modify_stat_heal_scale").c_str())) {
scaling_modified = " *";
}
return commify(std::to_string((int)npc->GetHealScale())) + scaling_modified;
}
if (attribute == "avoidance") {
return commify(std::to_string((int)npc->GetAvoidanceRating())) + scaling_modified;
}
npc->GetNPCEmote(npc->GetEmoteID(), 0);
}
if (mob->IsClient()) {
Client *client = mob->CastToClient();
if (attribute == "shielding") {
return commify(std::to_string((int)client->GetShielding())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemShieldingCap)));
}
if (attribute == "spell_shielding") {
return commify(std::to_string((int)client->GetSpellShield())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemSpellShieldingCap)));
}
if (attribute == "dot_shielding") {
return commify(std::to_string((int)client->GetDoTShield())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemDoTShieldingCap)));
}
if (attribute == "stun_resist") {
return commify(std::to_string((int)client->GetStunResist())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemStunResistCap)));
}
if (attribute == "damage_shield") {
return commify(std::to_string((int)client->GetDS())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemDamageShieldCap)));
}
if (attribute == "avoidance") {
return commify(std::to_string((int) client->GetAvoidance())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemAvoidanceCap)));
}
if (attribute == "strikethrough") {
return commify(std::to_string((int) client->GetStrikeThrough())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemStrikethroughCap)));
}
if (attribute == "accuracy") {
return commify(std::to_string((int) client->GetAccuracy())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemAccuracyCap)));
}
if (attribute == "combat_effects") {
return commify(std::to_string((int) client->GetCombatEffects())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemCombatEffectsCap)));
}
if (attribute == "heal_amount") {
return commify(std::to_string((int) client->GetHealAmt())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemHealAmtCap)));
}
if (attribute == "spell_dmg") {
return commify(std::to_string((int) client->GetSpellDmg())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemSpellDmgCap)));
}
if (attribute == "clairvoyance") {
return commify(std::to_string((int) client->GetClair())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemClairvoyanceCap)));
}
if (attribute == "ds_mitigation") {
return commify(std::to_string((int) client->GetDSMit())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemDSMitigationCap)));
}
if (attribute == "hp_regen") {
return commify(std::to_string((int) client->GetHPRegen())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemHealthRegenCap)));
}
if (attribute == "mana_regen") {
return commify(std::to_string((int) client->GetManaRegen())) + " / " +
commify(std::to_string((int) RuleI(Character, ItemManaRegenCap)));
}
if (attribute == "end_regen") {
return commify(std::to_string((int) client->CalcEnduranceRegen())) + " / " +
commify(std::to_string((int) client->CalcEnduranceRegenCap()));
}
}
if (attribute == "type") {
std::string entity_type = "Mob";
if (mob->IsCorpse()) {
entity_type = "Corpse";
}
if (mob->IsNPC()) {
entity_type = "NPC";
}
if (mob->IsClient()) {
entity_type = "Client";
}
return entity_type;
}
return "null";
}
inline std::string WriteDisplayInfoSection(
Mob *mob,
const std::string &section_name,
std::vector<std::string> attributes_list,
int column_count = 3,
bool display_section_name = false
)
{
std::string text;
if (display_section_name) {
text += "<c \"#FFFF66\">" + section_name + "</c><br>";
}
text += "<table><tbody>";
int index = 0;
bool first_row = true;
for (const auto &attribute : attributes_list) {
if (index == 0) {
if (first_row) {
text += "<tr>\n";
first_row = false;
}
else {
text += "</tr><tr>\n";
}
}
std::string attribute_name = attribute;
find_replace(attribute_name, "_min_max", std::string(""));
/**
* Translate attribute names with underscores
* "total_to_hit" = "Total To Hit"
*/
if (attribute_name.find('_') != std::string::npos) {
auto split_string = SplitString(attribute_name, '_');
std::string new_attribute_name;
for (std::string &string_value : split_string) {
new_attribute_name += ucfirst(string_value) + " ";
}
attribute_name = new_attribute_name;
}
/**
* Attribute names less than 4 characters get capitalized
* "hp" = "HP"
*/
if (attribute_name.length() <= 3) {
attribute_name = str_toupper(attribute_name);
}
/**
* Attribute names larger than 3 characters get capitalized first letter
* "avoidance" = "Avoidance"
*/
if (attribute_name.length() > 3) {
attribute_name = ucfirst(attribute_name);
}
find_replace(attribute_name, "Proximity", std::string(""));
find_replace(attribute_name, "Roambox", std::string(""));
std::string attribute_value = GetMobAttributeByString(mob, attribute);
if (attribute_value.length() <= 0) {
continue;
}
text += "<td>" + attribute_name + "</td><td>" + GetMobAttributeByString(mob, attribute) + "</td>";
if (index == column_count) {
index = 0;
continue;
}
index++;
}
text += "</tr></tbody></table>";
return text;
}
inline void NPCCommandsMenu(Client* client, NPC* npc)
{
std::string menu_commands;
if (npc->GetGrid() > 0) {
menu_commands += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#grid show", false, "Grid Points") + "] ";
}
if (npc->GetEmoteID() > 0) {
std::string saylink = StringFormat("#emotesearch %u", npc->GetEmoteID());
menu_commands += "[" + EQ::SayLinkEngine::GenerateQuestSaylink(saylink, false, "Emotes") + "] ";
}
if (npc->GetLoottableID() > 0) {
menu_commands += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#npcloot show", false, "Loot") + "] ";
}
if (npc->IsProximitySet()) {
menu_commands += "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#proximity show", false, "Proximity") + "] ";
}
if (menu_commands.length() > 0) {
std::string dev_menu = "[" + EQ::SayLinkEngine::GenerateQuestSaylink("#devtools", false, "DevTools") + "] ";;
client->Message(Chat::White, "| %s [Show Commands] %s", dev_menu.c_str(), menu_commands.c_str());
}
}
void Mob::DisplayInfo(Mob *mob)
{
if (!mob) {
return;
}
if (IsClient()) {
std::string window_text = "<c \"#FFFF66\">*Drag window open vertically to see all</c><br>";
Client *client = CastToClient();
if (!client->IsDevToolsEnabled()) {
return;
}
std::vector<std::string> info_attributes = {
"name",
"race",
"surname",
"class",
};
window_text += WriteDisplayInfoSection(mob, "Info", info_attributes, 1, false);
std::vector<std::string> basic_attributes = {
"type",
"level",
"hp_min_max",
"ac",
"mp_min_max",
"atk",
"end_min_max",
};
window_text += WriteDisplayInfoSection(mob, "Main", basic_attributes, 1, false);
std::vector<std::string> stat_attributes = {
"str",
"sta",
"agi",
"dex",
"wis",
"int",
"cha",
};
window_text += WriteDisplayInfoSection(mob, "Statistics", stat_attributes, 1, false);
std::vector<std::string> resist_attributes = {
"pr",
"mr",
"dr",
"fr",
"cr",
"cor",
"phy",
};
window_text += WriteDisplayInfoSection(mob, "Resists", resist_attributes, 1, false);
std::vector<std::string> calculations = {
"tohit",
"total_to_hit",
"defense",
"total_defense",
"offense",
"mitigation_ac",
};
window_text += WriteDisplayInfoSection(mob, "Calculations", calculations, 1, true);
if (mob->IsClient()) {
std::vector<std::string> mods = {
"hp_regen",
"mana_regen",
"end_regen",
"heal_amount",
"spell_dmg",
"clairvoyance",
};
window_text += WriteDisplayInfoSection(mob, "Mods", mods, 1, true);
std::vector<std::string> mod_defensive = {
"shielding",
"spell_shielding",
"dot_shielding",
"stun_resist",
"damage_shield",
"ds_mitigation",
"avoidance",
};
window_text += WriteDisplayInfoSection(mob, "Mod Defensive", mod_defensive, 1, true);
std::vector<std::string> mod_offensive = {
"strikethrough",
"accuracy",
"combat_effects",
};
window_text += WriteDisplayInfoSection(mob, "Mod Offensive", mod_offensive, 1, true);
}
if (mob->IsNPC()) {
NPC *npc = mob->CastToNPC();
std::vector<std::string> npc_stats = {
"accuracy",
"slow_mitigation",
"min_hit",
"max_hit",
"hp_regen",
"attack_delay",
"spell_scale",
"heal_scale",
"avoidance",
};
window_text += WriteDisplayInfoSection(mob, "NPC Stats", npc_stats, 1, true);
std::vector<std::string> npc_attributes = {
"npcid",
"texture",
"bodytype",
"gender",
"size",
"runspeed",
"walkspeed",
"spawngroup",
"grid",
"emote",
"see_invis",
"see_invis_undead",
"faction",
"loottable",
"prim_skill",
"sec_skill",
"melee_texture_1",
"melee_texture_2",
"aggrorange",
"assistrange",
"findable",
"trackable",
"flymode",
"spells_id",
"curbuffslots",
"maxbuffslots",
"can_open_doors",
};
window_text += WriteDisplayInfoSection(mob, "NPC Attributes", npc_attributes, 1, true);
/**
* Print Roambox
*/
if (npc->GetRoamboxMaxX() != 0 && npc->GetRoamboxMinX() != 0) {
std::vector<std::string> npc_roambox = {
"roambox_min_x",
"roambox_max_x",
"roambox_min_y",
"roambox_max_y",
"roambox_min_delay",
"roambox_delay",
"roambox_distance",
};
window_text += WriteDisplayInfoSection(mob, "Roambox", npc_roambox, 1, true);
}
if (npc->proximity != nullptr) {
std::vector<std::string> npc_proximity = {
"proximity_min_x",
"proximity_max_x",
"proximity_min_y",
"proximity_max_y",
"proximity_min_z",
"proximity_max_z",
};
window_text += WriteDisplayInfoSection(mob, "Proximity", npc_proximity, 1, true);
}
int8 npc_type = npc_scale_manager->GetNPCScalingType(npc);
std::string npc_type_string = npc_scale_manager->GetNPCScalingTypeName(npc);
client->Message(
0,
"| # Target: %s Type: %i (%s)",
npc->GetCleanName(),
npc_type,
npc_type_string.c_str());
NPCCommandsMenu(client, npc);
}
// std::cout << "Window Length: " << window_text.length() << std::endl;
if (client->GetDisplayMobInfoWindow()) {
client->SendFullPopup(
"GM: Entity Info",
window_text.c_str(),
EQ::popupresponse::MOB_INFO_DISMISS,
0,
100,
0,
"Snooze",
"OK"
);
}
}
}