183 Commits

Author SHA1 Message Date
KayenEQ
bfb17a2fb5 Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
52722dc0c8 Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ
9781af5696 Merge branch 'master' of github.com:KayenEQ/Server
Conflicts:
	changelog.txt
2013-12-13 22:47:04 -05:00
KayenEQ
f6d5e8031f Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
76ec6e4da2 Fixed crippling blow issues with berserker frenzy
Also added two rules to control when to enter/exit berserker frenzy
2013-12-11 01:49:51 -05:00
JJ
02c9007765 Bandaid fix to CopyCharacter function. 2013-12-02 22:20:46 -05:00
Michael Cook
e33eb9d7b0 Partially implement dot_stacking_exempt
When it is 1 the spell will block it from other casters
Not 100% sure on when it's -1 so not currently used
2013-11-19 17:43:40 -05:00
SecretsOTheP
8b7984cf7d Merge branch 'master' of https://github.com/EQEmu/Server 2013-11-18 23:56:11 -05:00
SecretsOTheP
6e520c8476 Added options to CMake to disable GM command logging or disable logging entirely while keeping GM commands enabled.
Cleaned up some logging
2013-11-18 23:49:12 -05:00
Michael Cook
09dd3c1b37 Fixed an issue that arose from 78ab3471
Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
2013-11-17 19:37:49 -05:00
Michael Cook
23ab896dfc Fix last commit .... 2013-11-13 18:04:11 -05:00
Michael Cook
3f8ee533d3 Implement bard song instrument mod caps
The maximum bard songs can be effected by instrument mods is 3.6.
This is set by the rule Character:BaseInstrumentSoftCap which defaults to 36
Also fix Echo of Taelosia and Ayonae's Tutelage to increase the mod cap.
2013-11-13 15:07:34 -05:00
Michael Cook (mackal)
925e19b15c Fix database scheme comments that got clobbered on nullptr conversion 2013-11-11 15:37:20 -05:00
Michael Cook
2be71fc2ec Cleaned up common/spdat.cpp
There was a lot of stuff that I found that the level of readability.
I cleaned up a lot of the stuff, no functionality should be changed
unless where noted below.

* IsPartialDeathSaveSpell is now generic and no longer uses a hardcoded spell id
* IsFullDeathSaveSpell is now generic and no longer uses a hardcoded spell id

If these functions were actually used in the spell effects it would probably
fix issues with newer spells (which there are on live)
2013-11-10 21:37:01 -05:00
KimLS
c944aafb39 Merge branch 'master' into base_data 2013-11-06 13:18:20 -08:00
KimLS
0e6c9820cd Importing client files works now 2013-11-06 13:17:44 -08:00
Uleat
1f0e263b6e Fix for compile failure in deity.h - Thanks V! (I should write a book on gcc:vs differences..I have found almost all of them...) 2013-10-30 03:49:32 -04:00
Uleat
08706055af Final prep for extending skill use range - client patch and database are ready..just need the code in-between 2013-10-28 13:06:49 -04:00
Uleat
28bcf074fc Client patch prep work for extending usable skill range 2013-10-28 05:00:49 -04:00
Uleat
a891597f4c Prepped the client patch files for larger skill buffer size (not active) 2013-10-27 13:30:45 -04:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Uleat
3e6be197e6 Changed ItemTypes to ItemUseTypes 2013-10-27 09:04:52 -04:00
Uleat
0d5fc26841 Converted MATERIAL defines to MaterialUseSlots enumeration 2013-10-27 08:01:37 -04:00
Uleat
df47e17c8e Changed ItemClass enumeration to ItemClassTypes enumeration 2013-10-27 06:38:34 -04:00
Uleat
e53fa1d873 Changed ItemUseType enumeration to ItemInstTypes enumeration - naming conflicted with definition 2013-10-27 05:45:52 -04:00
Uleat
d5152a0e59 Moved and expanded Deity-related code 2013-10-27 05:08:53 -04:00
Uleat
78e04dee99 Enforced naming standard on my recent changes 2013-10-27 04:17:08 -04:00
Uleat
cab77e83da High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still 2013-10-27 03:13:10 -04:00
KimLS
4270d77692 Merge branch 'master' into base_data 2013-10-21 16:42:32 -07:00
Michael Cook
a06fe1d02e Implemented buff level restrictions
Higher level buffs can't be cast on lower level toons.
The formula was based on information found here: http://samanna.net/eq.general/buffs.shtml
This behavior is controlled by the rule Spells:BuffLevelRestrictions which defaults to true.
2013-10-21 19:13:55 -04:00
Michael Cook
56ba87577b GetMinLevel will now return 0 for more cases
For some reason EQ uses 127 (melee classes), 254 (some AAs), and 255
in the class level for spells a class doesn't have
2013-10-21 19:10:01 -04:00
KimLS
cdb29be4f3 Merge branch 'master' into base_data 2013-10-18 21:44:18 -07:00
KimLS
f2f4e55818 Import/Export util start 2013-10-18 21:23:45 -07:00
Uleat
403ac53a9e Renamed/expanded 'BagTypes' enumeration 2013-10-18 20:33:41 -04:00
KimLS
cdcda943be Base data for hp/mana/end calcs, mostly but not completely correct 2013-10-18 00:09:00 -07:00
badcaptain
8ac4845930 Merge branch 'master' of https://github.com/EQEmu/Server
Initial check-in of bard bot in combat song code.
2013-10-11 23:43:38 -04:00
badcaptain
765f23febc Initial check-in of bard bot in combat song code. 2013-10-11 23:37:46 -04:00
Michael Cook
9a19a00bdc Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
2013-10-08 17:24:07 -04:00
Vexyl
f289dffc48 Fix for segfault in Database::CheckStatus() when using MariaDB. 2013-09-28 10:38:50 -07:00
Michael Cook (mackal)
d119ed058b Add /pet hold on and /pet hold off support for UF/RoF 2013-09-13 15:20:45 -04:00
KimLS
fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
Tabasco
fc03ee94e2 Added rules for what int mobs need to not attack red cons and how much food and drink is taken per stamina update.
Added mod hooks for food/drink values and mob aggro.
Added quest functions for getting/setting hunger and thirst.
2013-08-01 19:24:15 -05:00
Alex
dfe63f87c3 Merge pull request #78 from j883376/cleanups
Code cleanups, take two
2013-07-12 13:36:02 -07:00
KimLS
ab2c184b54 Merge branch 'master' of https://github.com/EQEmu/Server 2013-07-10 14:33:06 -07:00
j883376
31ede315f2 Fix Database::GetZoneID() 2013-07-08 19:02:54 -04:00
SecretsOTheP
e6ad26f03c Logfile cleanups. See changelog.txt. 2013-07-07 21:44:31 -07:00
KimLS
63d678ce29 Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality. 2013-07-06 03:45:06 -07:00
j883376
0578f45490 Revert "Revert "Merge pull request #77 from j883376/cleanups""
This reverts commit d25205d9d381dc83d610fa1084019b90cfe83e1c.
2013-06-28 04:25:44 -04:00
KimLS
a5db4310c6 Merge branch 'master' into lua
Conflicts:
	zone/merc.cpp
2013-06-27 12:53:47 -07:00
KimLS
d25205d9d3 Revert "Merge pull request #77 from j883376/cleanups"
This reverts commit 4ff2efea435a235b634904c91381334ce2d38e4b, reversing
changes made to e811e3975b3e6f5f1c3274a501b6f964925281fb.
2013-06-27 12:50:20 -07:00