4502 Commits

Author SHA1 Message Date
Michael Cook (mackal)
d34b4a786b Implement duration ramp and war cry with new AA system
Rampage also correctly does a full attack round for classes
other than monk and ranger
2015-06-21 02:01:48 -04:00
KimLS
d5098a56e0 Timers and some more loading stuff 2015-06-20 19:44:00 -07:00
Michael Cook (mackal)
635ac692ea Fix merge ... 2015-06-19 21:48:34 -04:00
Michael Cook (mackal)
6621a125e6 Merge branch 'master' into aa 2015-06-19 21:44:58 -04:00
Michael Cook (mackal)
5481847987 Merge pull request #430 from KinglyKrab/master
Added Combat:BackstabBonus rule.
2015-06-19 20:28:35 -04:00
Kinglykrab
6503e6371a Added Combat:BackstabBonus rule.
- 0 = 0%, 5 = 5%, 50 = 50%, 200 = 200%
2015-06-19 19:55:10 -04:00
Natedog2012
ca311c8990 Merge pull request #429 from KinglyKrab/master
Bot changes.
2015-06-19 13:10:41 -07:00
Kinglykrab
c5609db8d1 Preferential bot formatting changes. 2015-06-19 15:53:20 -04:00
Kinglykrab
6ffe7a9563 More bot changes.
- Added #bot showhelm [on|off]
- Allows you to disable your bot's helmet showing up
2015-06-19 05:25:48 -04:00
Kinglykrab
0dcf34d62b Bot changes.
- Added support for Powersource.
- Changed all messages to group messages (Defaults to say if they are not in a group)
2015-06-19 04:46:29 -04:00
Michael Cook (mackal)
08f8e2e55c Fix some RoF2 ops 2015-06-19 01:56:58 -04:00
Michael Cook (mackal)
34655e7753 Merge pull request #428 from KinglyKrab/master
Fixed more possible nullptr related bot crashes.
2015-06-19 01:46:35 -04:00
Kinglykrab
56e064751b Fixed more possible nullptr related bot crashes. 2015-06-19 01:42:01 -04:00
Natedog2012
a583391319 Merge pull request #427 from KinglyKrab/master
Fixed possible bot crashes due to nullptr conflict.
2015-06-18 21:02:33 -07:00
Kinglykrab
de81850dd9 Fixed possible bot crashes due to nullptr conflict. 2015-06-18 23:42:59 -04:00
KimLS
94f47e7adf Merge branch 'aa' of github.com:EQEmu/Server into aa 2015-06-17 12:05:36 -07:00
KimLS
065363480f Added AA grant to quest system, fixed a bug here or there noticed incrementaa needs to be fixed or removed 2015-06-17 12:05:09 -07:00
Michael Cook (mackal)
0447321d92 Implement songcap needed for the AA revamp
Added rule Character:UseSpellFileSongCap defaulted to true since
most servers will probably be updating everything.
2015-06-17 02:47:05 -04:00
KimLS
c445f63186 Okay timers now work right, for real this time 2015-06-16 23:41:46 -07:00
KimLS
33b6748c1b Merge branch 'aa' of github.com:EQEmu/Server into aa 2015-06-16 21:46:24 -07:00
KimLS
60f2e31240 Retooled how cooldowns work so they should be more consistent with how the client shows them 2015-06-16 21:43:51 -07:00
Michael Cook (mackal)
f4c22d7111 Fix double riposte 2015-06-16 17:10:47 -04:00
KimLS
d3280c9676 Removing old code, need to reimplement warcry and rampage still at least 2015-06-16 12:33:14 -07:00
KimLS
1b088b7157 AA bonus calc -> Mob from Client, Bots should now work with their aa stuff again (untested) 2015-06-16 11:34:43 -07:00
KimLS
a984e9bd7c Some cleanup as well as fix for a certain type of aa proc 2015-06-15 15:09:06 -07:00
KimLS
34f0106437 Added reset aa command for rof2 (50 status req), fixed #resetaa command 2015-06-15 13:57:18 -07:00
Michael Cook (mackal)
335470d3db Port up AA sympathetic procs 2015-06-13 22:49:32 -04:00
Michael Cook (mackal)
121af489c4 Support for Eyes Wide Open
This probably needs testing on older clients ...
2015-06-13 17:53:21 -04:00
Michael Cook (mackal)
106e0c69ab Added todo list to ApplyAABonuses
Probably incomplete
2015-06-13 02:43:00 -04:00
Michael Cook (mackal)
4898bfd822 Fix focusReagenCost for pets
All focus seem to use 33 ...
2015-06-13 02:12:17 -04:00
Michael Cook (mackal)
d68075a5dc Merge branch 'master' into aa 2015-06-12 22:50:05 -04:00
Michael Cook (mackal)
ed11ee8bea AA effects and focus should work
Still need to verify all effects and implement currently unhandled
2015-06-12 22:41:18 -04:00
Uleat
b1829e929e Updated SessionStats methodology 2015-06-12 19:25:43 -04:00
KimLS
65ac9683a3 Removed fluff code, added drakkin heritage and status can use modifiers to aa abilities 2015-06-12 13:39:20 -07:00
KimLS
e5d1e98793 Added deity and race checking to AAs, doubled over the sanity check code and found a mistake, added code to make boats move smoother after loading into oot 50 times and seeing it skip every time. 2015-06-12 02:56:51 -07:00
KimLS
afaa9ee6c9 Expendable aa work 2015-06-11 23:08:17 -07:00
KimLS
dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. 2015-06-11 21:33:39 -07:00
KimLS
63928caace Removing cruft, patches should *all* work now even titanium, incrementaa has been implemented (untested atm) 2015-06-11 18:38:46 -07:00
KimLS
985d969384 AA purchasing works 2015-06-11 17:04:59 -07:00
KimLS
bad4a94b84 Apply RoF2 patch demon gave me for AAs 2015-06-11 01:45:55 -07:00
KimLS
416538764a Merge branch 'master' into aa 2015-06-10 22:47:45 -07:00
KimLS
1589169200 AAs should load from character data now, though will be fucked up if you already had stacked aas. 2015-06-10 22:46:57 -07:00
Michael Cook (mackal)
8dccc8bf90 Fix Pseudo Rooted for runspeed 2015-06-10 23:52:56 -04:00
Michael Cook (mackal)
8174428189 Export SetPseudoRoot to Lua 2015-06-10 23:10:00 -04:00
KimLS
8422ce6f25 Moved effects to a vector since we dont need the random access by slot 2015-06-09 22:46:53 -07:00
KimLS
963eb91669 Merge branch 'master' into aa 2015-06-09 22:13:03 -07:00
KimLS
d5e697c061 More work, looks a lot better than before, tomorrow i hope to get actual client implementation done 2015-06-09 22:12:31 -07:00
KimLS
33c1c7c3e4 More packet figuring out... 2015-06-09 16:17:09 -07:00
KimLS
dbbe6b5a91 Experimenting with packets 2015-06-09 12:39:39 -07:00
KimLS
250d0cc903 More aa work, it actually loads yay 2015-06-08 20:06:14 -07:00