Commit Graph
100 Commits
Author SHA1 Message Date
Chris Miles 6b93130c13 [Saylinks] Implement Auto Saylink Injection (#1525)
* Implement auto saylink injection

* Cover Lua say since it takes a different code path
2021-09-12 22:08:30 -05:00
Chris Miles 94c1a50cc8 [GM Command] Door Manipulation Command Port (#1524)
* Initial commit

* Push latest

* Update door_manipulation.cpp

* More door work

* More doors work

* Upload notes

* Finalize changes

* Remove comment

* Add missing chat line

* Swapped URI parser with something not using deprecated C++ functions
2021-09-12 22:08:04 -05:00
Chris Miles 69244a094d Update changelog.txt 2021-09-09 09:52:26 -05:00
Chris Miles c078257f70 [Quest API] Port DiaWind Plugin to Native Quest API (#1521)
* Port DiaWind plugin to native Quest API

* Add no logging aliases
2021-09-05 20:29:21 -05:00
Chris Milesandhg e7dd8d49a9 [Shared Tasks] Shared Tasks System Implementation (#1451)
* Shared tasks WIP; lots of logging; shared tasks and tasks work internally the same for now; lots to cleanup yet

* Update task_manager.cpp

* Add tables

* World message handler

* Zone message handler

* More messaging

* More rearranging

* Task creation work (wip)

* Tweaks

* Decoupled things, added a shared task manager, moved logic to the manager, created the shared task object, now creating a sense of state on creation and members, zero validation, happy path

* Cleanup unnecessary  getter

* More work on shared task persistence and state loading

* Add int64 support into repositories

* More state handling, creation loads all tables

* Wrap up shared task state creation and removal

* Move more lookup operations to preloading (memory). Restore shared task state during world bootup

* Implement shared task updates

* Add members other than just leader in task confirmations

* Update shared_task_manager.cpp

* Hook task cancellation for shared task removal (middleware)

* Remove dynamic_zone_id from SharedTasks model in repositories (for now) since we will likely be one to many with DZ objects

* Get members to show up in the window on creation

* Add opcodes, cleanup

* Add opcode handlers

* Split some methods out, self removal of shared task and updating members

* Implement offline shared task sync

* Style changes

* Send memberlist on initial login; implement remove player from shared task window

* Refactorings, cleanup

* Implement make leader in shared tasks window

* Implement add player, sync shared task state after add

* Add opcodes for remaining clients

* Shared task invite dialogue window implementation and response handling (including validation)

* Logging

* Remove comment

* Some cleanup

* Pass NPC context through shared task request logic

* Remove extra SharedTaskMember fields

* Add message constants

* Remove static

* Only use dz for expedition request

This passes expedition creation parameters through DynamicZone instead
of injecting ExpeditionRequest since it can hold creation data now

* Store expedition leader on dz

This shifts to using the leader object that exists in the core dynamic
zone object. It will be moved to the dynamic zone table later with other
columns that should just be on the dz to make loading easier.

Expeditions are probably the only dz type that will use this for window
updates and command auth. Other systems on live do fill the window but
don't keep it updated

* Store expedition name on dz

This uses the name stored on dz (for window packets) instead of
duplicating it. This will be moved completely to dz table later

* Store uuid on dynamic zone

This lets dynamic zones generate the uuid instead of expeditions. Other
dz type systems may want to make use of this. Lockouts should also be
moved to dynamic zones at some point in the future so this will be
necessary for that

* Move expedition db columns to dz

These columns should just belong to the core dynamic zone. This will
simplify loading from the database and in the future a separate
expedition table may no longer be necessary.

* Move window packet methods to dz

It makes more sense for these methods to be in the core

This will also allow support for other systems to use the window, though
live behavior that updates the window for shared task missions when not
in an expedition is likely unintended since it's not updated on changes.

* Store dynamic zone ids on clients

These will now be used for client dynamic zone lookups to remove
dependency on any dz type system caches

* Move member management to dz

This moves server messaging for adding and removing members to internal
dynamic zone methods

Set default dz member status to Unknown

* Move member status caching to dz

This moves world member status caching into internal dz methods

Zone member updates for created expeditions are now async and sent after
world replies with member statuses. Prior to this two memberlist packets
were sent to members in other zones on creation to update statuses.

This also fixes a bug with member statuses being wrong for offline raid
members in the zone that created an expedition. Note that live kicks
offline players out of raids so this is only to support emu behavior.

* Move member status updates to dz

* Set dz member status on all client dzs

This also renames the zone entry dz update method and moves window
update to a dynamic zone method. Eventually expedition components
should just be merged with dz and handled as another dz type

* Save instance safe return on characters

Add character_instance_safereturns table and repository

Previously dz safe return only worked for online characters via the dz
kicktimer or offline characters with a workaround that moved them when
an expedition was deleted. There were various edge cases that would
cause characters to be moved to bind instead (succoring after removal,
camping before kick timer, removed while offline, bulk kickplayers
removal with some offline)

This updates a character's instance safereturn every time they enter a
zone. If a character enters world in an instance that expired or are no
longer part of they'll be moved to their instance safereturn (if the
safereturn data is for the same zone-instance). Bind is still a fallback

This may also be used for non-dz instancing so it's named generically

This removes the expedition MoveMembersToSafeReturn workaround which
deprecates the is_current_member column of dynamic_zone_members and
will be removed in a followup patch.

* Remove is_current_member from dz members

This was only being used in the workaround to move past members to
dz safereturns if they were still inside the dz but not online

* Let dz check leader in world

This moves expedition leader processing in world to the dynamic zone.
This is a step in phasing out the separate expedition class for things
that can run off the dynamic zone core with simple dz type checks

This greatly simplifies checking leader on member and status changes
without needing callbacks. Other dz types that may use the dz leader
object can just handle it directly on the dz the same as expeditions

* Let dz handle member expire warnings

This moves expire warning checks to dz. This will make it easier for
other dz types to issue expire warnings if needed

* Use separate dynamic zone cache

Dynamic zones are no longer member objects of expeditions and have been
placed into their own cache. This was done so other dz types can be
cached without relying on their systems. Client and zone dz Lookups are
now independent of any system

This continues the process of phasing out a separate expedition cache.
Eventually expeditions can just be run directly as dynamic zones
internally with a few dz type checks.

Add dz serialization methods (cereal) for passing server dz creation

Modify #dz list to show cache and database separately. Also adds #dz
cache reload. This command will reload expeditions too since they
currently hold references to the dz in their own zone cache.

Add a dynamic zone processing class to world to process all types and
move expedition processing to it

* Move expedition makeleader processing to dz

* Let dz handle expedition deletions

This removes the need for separate expedition cache in world

This will greatly simplify world dynamic zone caching and processing.
Dynamic zones that are expeditions can just handle this directly. Once
lockouts and other components are completely moved to dynamic zones the
separate expedition cache in zone will also no longer be necessary

* Remove ExpeditionBase class

Since world no longer caches expeditions this will not be necessary

* Fix windows compile

* Implement task dz creation

Prototype dz creation for shared tasks

* Add and remove shared task members from dz

Also keep leader updated (used in choose zone window)

* Fix client crash on failed shared task

* Fix linux compile and warning

* Check client nullptr for dz message

This was accidently removed when expedition makeleader was moved

* Disable dz creation for solo tasks

* Add shared task repository headers to CMakeLists

* Add shared task dynamic zones table

* Add shared task dz database persistence

* Get members from db on shared task dz creation

This fixes a case where removing a member from a shared task dz would
fail if the member's name was empty. This could happen if the shared
task dz was created while a member was offline.

This also changes the dz member removal method to only check id. It
might be possible to change all dz member validations to only check
ids since names are primarily for window updates, but shared task dz
member names need to be non-empty anyway to support possible live-like
dz window usage in the future.

* Add character message methods to world

Add simple and eqstr message methods to ClientList

Add shared task manager methods to message all members or leader

* Add SyncClientSharedTaskState and nested sync strategies to cover M3 work

* Fix whitespace

* Implement task request cooldown timer

This implements the task request cooldown (15 seconds) that live uses
when a task is accepted. This will also need to be set when shared
tasks are offered (likely due to additional group/raid validations)

* Implement shared task selector validation

This implements the validation and filtering that occurs before the task
selection window is sent to a client for shared tasks

To keep things live-like, task selectors that contain a shared task will
be run through shared task validation and drop non-shared tasks. Live
doesn't mix types in task selections and this makes validation simpler.

Also note that live sends shared task selectors via a different opcode
than solo tasks but that has not been implemented yet

* Add separate shared task select opcodes

Live uses separate opcodes for solo and shared task selection windows

* Convert ActivityType to enum class

* Refactor task selector serialization

This adds serializer methods to task and task objective structs for the
task selection windows. This combines the duplicate task selector
methods to reduce code duplication and simplify serialization

* Add shared task selector

This sends shared task selection window using the shared task specific
opcode and adds an opcode handler for shared task accepts which are sent
by client in response to setting selection window to shared task type.

* Refactor task objective serialization

This adds a serialization method to the task objective struct for
serializing objectives in the window list and combines the separate
client-based methods to reduce duplicated code.

* Add task level spread and player count columns

* Implement shared task accept validation

This adds a common method for shared task character request queries

* Add task replay and request timer columns

* Add character task timers table

* Use shared task accept time on clients

This overrides client task accept time with shared task's creation time.
This is needed for accurate window task timers and lockout messages
especially for characters added to shared tasks post creation

* Implement task timer lockouts

This implements replay and request task timers for solo and shared tasks

* Add solo and shared task timer validation

* Remove logging of padding array

This gets interpreted as a c string which may not be null terminated

* Implement /kickplayers task

This also fixes current CancelTask behavior for leader which was
performing kickplayers functionality through the remove task button

* Implement /taskquit command

* Implement shared task invite validation

Remove active invitation before invite accept validation

* Remove local client db persistence during SyncClientSharedTaskRemoveLocalIfNotExists

* Add missing accept time arg to assign task

* Only validate non-zero task invite requirements

* Fix task error log crash

* Separate task cooldown timer messaging

* Use method to check for client shared task

* Avoid unneeded task invite validation query

Only need to query character data for levels for non-zero level spread

* Implement /tasktimers command

May want to add some type of throttled caching mechanism for this in
the future

* Add /tasktimers rate limiter

* Intercept shared task completion; more work to come

* Change SharedTaskActivityState and SharedTasks time objects to datetime

* Add updated_time updates to SharedTaskActivities

* Mark shared tasks as complete when all activities are completed

* Save a database query on shared task completion and use the active record in memory

* Don't record shared task completions to the quest log

* Implement RecordSharedTaskCompletion, add tables, repositories

* Update shared_task_manager.cpp

* Update shared_task_manager.cpp

* Add shared task replay timers

This is still not feature complete. On live any past members that ever
joined the shared task will receive a replay timer when it's completed

* Create FindCharactersInSharedTasks that searches through memory

* Remove namespace shorthand and formatting

* More minor cleanup

* Implement PurgeAllSharedTasks via #task command

* Add #task purgetimers

* Decrease m_keepalive time between processes

* Remove type ordering in /tasktimer query

* Add comment for task packet reward multiplier

This is likely a reward multiplier that changes text color based on
value to represent any scaled bonus or penalty

* Add replay timers to past members

This implements the live behavior that adds replay timers to any
previous member of a shared task. This likely exists to avoid possible
exploits.

Shared task member history is stored in memory and is used to assign
replay timers. This history will be lost on world crashes or restarts
but is simpler than saving past member state in database.

This also makes world send shared task replay timer messages since
past members need to be messaged now

* Move PurgeTaskTimers client method to tasks.cpp

* Remove dz members when purging shared tasks

Server dz states need to be updated before shared tasks are deleted

* Use exact name in shared task invites

This removes the wildcards from shared task invite character queries
which was sometimes selecting the wrong character

Taskadd validation is called even for invalid characters to allow for
proper messages to occur

* Clear declined active shared task invitations

This also notifies leader for declined shared task invites

* Store shared task member names

This adds back the character name field to SharedTaskMember. This should
make serialization easier in the future and reduce database lookups when
names are needed for /task commands

* Implement /taskplayerlist command

* Replace queries with member name lookups

Now that shared task members store names these queries are unnecessary

This also adds not-a-member messages for /taskremove and /taskmakeleader

* Implement shared task member change packet

This avoids sending the full member list to members when a single member
is added or removed and lets the client generate chat messages for it.

* Serialize shared task member list from world

This uses cereal to serialize the full member list from world and
removes the zone query workarounds

* Initialize client task state array

This was causing sql query errors on client state reloads

The client task information array was uninitialized resulting in being
filled with 0xcdcdcdcd values in msvc debug builds. Under release builds
this may have resulted in indeterminate values

A better fix would be to refactor some of this legacy code

* Add shared task command messages

Add messages for non-leader task commands

This adds taskadd, taskremove, taskmakeleader, and taskquit messages

The leader receives double messages for taskremove like live due to the
client generated message as well as the explicit one. It also receives
double server messages if the leader /taskremoves self.

* Replace some task messages with eqstrs

This also updates to use live colors

* Avoid shared task invite leader lookup query

Since member names are stored now this query is also unnecessary

* Avoid reloading client state on shared task accept

This was unnecessarily reloading client task state when added to a
shared task.

This also resulted in all active tasks being resent to shared task
members on creation. The shared task itself is the only task that
needs to be sent which is handled by AcceptNewTask.

* Remove active shared task invite on zone

Live doesn't re-send shared task invites after zoning like it does for
expeditions so there's no need to keep these around. This fixes active
invitations never getting reset on characters that zone or go offline.

* Choose new shared task leader if leader removed

* Add separate shared task kickplayers method

* Enable EVENT_CAST_ON for clients

This will be required for a shared task objective (The Creator) in DoN

* Revert "Avoid reloading client state on shared task accept"

This reverts commit 3af14fee2de8b109ffb6c2b2fc67731e1531a665.

Without this clients added to a task after some objectives have been
completed don't get updated state. Will need to investigate this later

* Disallow looting inside a dz by non-members

Non-members of a dynamic zone should not be allowed to loot npcs inside
it. This should have been disabled for expeditions already but was still
allowed due to an oversight (or live behavior changed). This is less
critical for shared tasks since members can be added and removed at will
without leaving a dz but still an important feature.

* Change load where criteria

* Increase task completion emote column size

* Use eqstr for task item reward message

* Implement radiant and ebon crystal rewards

This adds reward columns for radiant and ebon crystals to the tasks
table and updates task description serialization

* Send task completion emote before rewards

This matches live and makes it a little easier to see item rewards when
tasks have a long completion emote. This also changes it to send via the
same normal message opcode that live uses.

* Do not send a shared task in completed task history

* Allow EVENT_TASK_STAGE_COMPLETE for quest goals

This invokes event_task_stage_complete for task elements flagged with a
quest controlled goal method. It should be expected behavior that a
completed task stage always fires this event even if a quest controls it

* Add SyncSharedTaskZoneClientDoneCountState

* Swap return for continue in this case

* Formatting

* Simplify

* Formatting

* Formatting

* Formatting

* Remove errant check

* Formatting, add setter for shared tasks

* Remove debugging

* Comments in PR

* More PR follow up

* Formatting

* Cleanup

* Update packet comments

* Comments

* More cleanup

* Send command error message if not in shared task

/taskadd is the only command with this feedback on live. Newer live
clients also generate this instead of the server sending the message

* Implement expire_time on SharedTask object and add a purge on world bootup

* Comment

* Add SyncClientSharedTaskStateToLocal where clients fall out of sync and no longer have a task locally

* Clamp shared task activity updates to max done count and discard updates out of bounds

* Fix packet send

* Revert packet send

* Adjust clamping OOO for completed time check. Add completed tables to purge truncation

* Refactor kill update logic so that shared task kill updates only update one client instead of all clients

* Cleanup how we're checking for active tasks

* Forward task sets that contain shared tasks

This forwards task sets that contain a shared task to shared task
selector validation like normal task selectors

* Change eqstr for empty solo task offers

This is the message live appears to use if all task offers are filtered
out by solo task validation

* Fix max active tasks client message

This message starts at the third argument. It was maybe intended to be
an npc say message but live just sends it as a normal eqstr with the
first two arguments nulled.

* Load client task state after zoning complete

This fixes a possible race where a character removed from a shared task
while zoning would be stuck with an incorrect character activities state
after zoning was completed.

This was caused by the character loading task state to early on zone
entry but never receiving the remove player message from world since
they are missing from the world cle until zoning is completed.

Loading client state after zone connection is completed makes sure the
client has the latest state and available to the world cle

* Send message to clients removed while zoning

This message should usually only be sent to characters that were
removed from a shared task while zoning but will occur for any sync
state removals where a message wouldn't have already occured.

* Post rebase fix

* HG comment for checking active task

* Addressing HG comments around zeroing out a shared task id

* Remove errant comment

* Post rebase database manifest updates

* Update eqemu_logsys_log_aliases.h

* More rebase catches

* Bump database version for last commit

Co-authored-by: hg <4683435+hgtw@users.noreply.github.com>
2021-09-05 01:21:23 -05:00
Chris Miles e1df72d64d [Hitpoints] Remove HP Update Throttling (#1517)
* Remove HP update throttling and increase HP update resolution and accuracy

* Make some log statements detail

* Add better logging messages

* Remove old self update throttle block check preventing updates to self
2021-09-03 19:47:25 -05:00
Chris Miles 7f823256f4 [Hotfix] Fixing FMT Format Crash (#1516) 2021-09-03 12:59:17 -05:00
Akkadius 87a4f64ff0 [Compile Fix] Squelch warnings 2021-08-31 01:24:21 -05:00
Chris Miles 3b01608a71 [Server] Tweak inter process keepalive timers; this is a very tiny overhead for inter-process chatter to check for connection liveness (#1502) 2021-08-31 00:34:28 -05:00
Chris Miles 06890f695a [Repositories] Add datetime support to repositories (#1503) 2021-08-31 00:34:10 -05:00
Chris Miles 228e0007ca Pad zero size packets which is what we did on encrypted connections prior to #1464 (#1504) 2021-08-31 00:33:49 -05:00
Chris Miles f4bd7c53c0 [Logging] Implement World GMSay Logging (#1505)
* Implement world GM say logging

* Add missed callback function

* Update min status
2021-08-31 00:33:31 -05:00
Chris Miles a8e12c82a7 [Repository Usage] Migrate NPC Scale Manager to use repositories (#1441) 2021-07-08 11:44:02 -05:00
Chris Miles b68607a6ef [Repository Generator] Add int64/bigint support, add support for reserved words (#1439) 2021-07-08 11:43:35 -05:00
Chris Miles 82d6e0138d [Repositories] Regenerate repositories with int64 support, reserved word support (#1440) 2021-06-25 15:05:47 -05:00
Chris Miles 1f154af2ca [Hotfix] SendIllusion revert to October 2021-06-23 00:17:56 -05:00
Akkadius 5d937b5be9 [Hotfix] Correct PR syntax issue https://github.com/EQEmu/Server/pull/1374 2021-06-16 09:51:16 -05:00
Chris Miles f2ffca1a06 [Command] #gearup Table Auto-Install (#1402)
* Update syntax for new httplib and run on own thread

* Only log if path is set in request

* Auto install tool table if does not exist locally

* Add lore and has item checks to reduce verbosity and errors

* Formatting

* Remove test code from test command
2021-06-16 09:31:56 -05:00
Chris Miles 7139530787 [Library] Update httplib (#1401)
* Update httplib

* Update syntax for new httplib and run on own thread

* Only log if path is set in request
2021-06-13 21:42:30 -05:00
Akkadius 22333ee40b Fix Loginserver log setting db load init 2021-06-13 20:04:03 -05:00
Chris Miles bcb0e43d13 [Logging] Simplify Log Settings Initialization (#1394)
* Simplify logging loading

* Fix log injections and reduce verbosity
2021-06-13 18:06:43 -05:00
Chris Miles 8d90b5a2e7 [Hotfix] Illusion Revert (#1398)
* Revert some "fixes", clean some code up

* Use RaceGender default height data for when calculating size during SendIllusionPacket which should alleviate some inconsistencies for new clients zoning in and seeing the entity

* Some code cleanup
2021-06-13 18:06:27 -05:00
Chris Miles e1e5873398 [Hotfix] Fix crash pertaining to new PVPEnableGuardFactionAssist code (#1393)
Pushing through due to crash severity on master
2021-06-13 02:09:23 -05:00
Chris Miles 4a067e4e9b [Fix] Fix illusions (#1389) 2021-06-13 02:03:21 -05:00
Akkadius d117ce0bf2 [Hotfix] Incorrect Perl usage method (docs) 2021-03-31 00:18:43 -05:00
Akkadius 4ac32d89e8 [Hotfix] DB Manifest 2021-03-29 03:01:07 -05:00
Chris Miles 7aa5308f9c [Scheduler] Event scheduler implementation (#1257)
* Event scheduler implementation

* Create 2021_02_17_server_scheduled_events.sql

* Tweak

* Remove unused event [skip ci]

* Cleanup [skip ci]

* PR adjustments

* Database manifest
2021-03-29 02:52:57 -05:00
Akkadius ba64d6f494 [Installer] Swap unstable powershell download for Perl LWP::Simple call 2021-03-28 20:04:34 -05:00
Akkadius 450c748299 Fix database connection pointer bucket consistency 2021-02-28 19:31:46 -06:00
Akkadius 6e765e7ddc Revert "[BUG] Fix for Group Leader Disband Issue"
This reverts commit f854137ca0.
2021-02-12 02:05:20 -06:00
Akkadius ef0398ebd3 Move data aliases after null checks for safety [skip ci] 2021-02-08 21:50:28 -06:00
Akkadius dcc921efcb Update repo with latest template [skip ci] 2021-02-08 21:35:43 -06:00
Akkadius eedd5e2821 [Hotfix] Remove test branch fields from repo 2021-02-08 21:34:33 -06:00
Chris Miles 96b65b848b [Repositories] Insert repository improvements (#1236)
* Insert repository improvements

* Remove no longer necessary code, remove license banner since we have a license at the repo level

* Update template comments
2021-02-08 20:56:44 -06:00
Chris Miles 694d380e66 [Door Opening] Rule to let configure Animal Door Opening (#1231)
* Add rule configuration for letting animals open doors or not

* Handle one more spot

* Make adjustments and add mob property that serves as a check as to whether a mob entity can open doors or not

* Push attribute to mob window
2021-02-07 19:52:58 -06:00
Chris Miles 8f7702095b Merge pull request #1228 from EQEmu/anon_afk_client
[Quest API] Add Anon/AFK methods to Perl and Lua.
2021-02-07 18:09:49 -06:00
Chris Miles 13303a1e14 Merge pull request #1230 from EQEmu/bug_fix/name_enforcement
[Character Validation] Enforce some naming limits people were getting around
2021-02-07 18:09:22 -06:00
Chris Miles b184a5d013 Merge pull request #1229 from EQEmu/akkadius/task-code-cleanup
[Refactor and Cleanup] Task Code
2021-02-07 18:06:44 -06:00
Akkadius 9f5ce8e3c9 PR comments 2021-02-07 17:08:16 -06:00
Akkadius 00902d8a7e Private member prefixes for proximities and goal lists 2021-02-07 15:44:25 -06:00
Akkadius 01f69bcc51 Update task_client_state.cpp 2021-02-07 15:22:30 -06:00
Akkadius f429df39a9 Update CMakeLists.txt 2021-02-07 15:06:46 -06:00
Akkadius 0c533071d4 Yet more cleanup 2021-02-07 15:00:16 -06:00
Akkadius 8414973077 Typo [skip ci] 2021-02-06 21:40:42 -06:00
Akkadius 5fba138a5a Improve GM command interface UI 2021-02-06 21:14:25 -06:00
Akkadius 053bdb8646 More cleanups 2021-02-06 19:19:20 -06:00
Akkadius ff5ea82e38 Split task classes into their own cpp/h files to speed up incremental compilation and make things easier to maintain 2021-02-06 18:52:14 -06:00
Akkadius 55d4865d36 Correct one missed repository pointer 2021-02-06 18:16:39 -06:00
Akkadius b01793081a More cleanup 2021-02-06 17:38:11 -06:00
Chris Miles 18e9c4dc95 Merge pull request #1225 from EQEmu/akkadius/repository-improvements
[Repositories] Explicitly pass database pointers to repository methods
2021-02-06 14:23:54 -06:00
Akkadius ed9f155f7c More logging 2021-02-06 04:37:16 -06:00
Akkadius d83dc339fc Logging cleanups 2021-02-06 04:27:41 -06:00
Akkadius 8d7fdd6549 More cleanups 2021-02-06 04:12:11 -06:00
Akkadius 65f2f823a8 More refactors 2021-02-06 03:57:46 -06:00
Akkadius fac75a3ae0 Move ClientTaskState::RemoveTaskByTaskID to repository methods 2021-02-06 03:46:03 -06:00
Akkadius 19e9c0bc22 Move ClientTaskState::RemoveTask to repository methods 2021-02-06 03:44:36 -06:00
Akkadius 9816608bba Another pass 2021-02-06 03:42:14 -06:00
Akkadius 83b279bac3 Migrate TaskManager::LoadClientState to repository methods 2021-02-06 03:00:14 -06:00
Akkadius 32aeb6197f Refactor and move TaskManager::LoadTasks to load from repositories 2021-02-06 02:33:07 -06:00
Akkadius 11eab9c284 Move TaskManager::LoadTaskSets() loading to repositories 2021-02-06 01:37:30 -06:00
Akkadius 8d863a507b Fourth pass 2021-02-06 01:25:03 -06:00
Akkadius c194e2ac9c Fix linux compile warnings 2021-02-06 01:22:22 -06:00
Akkadius aeb0dbc6ae Third pass 2021-02-06 01:14:32 -06:00
Akkadius 4039cb12ba Second pass 2021-02-06 01:05:34 -06:00
Akkadius b7983d4c20 First pass 2021-02-06 00:45:13 -06:00
Akkadius e8ab176d4a Explicitly pass database pointers to repository methods 2021-02-05 23:00:27 -06:00
Chris Miles b7f7c66a50 Merge pull request #1223 from EQEmu/akkadius/update-repositories-expeditions
[Repositories] Add expedition repositories
2021-02-05 22:45:38 -06:00
Chris Miles 3455863099 Merge pull request #1220 from EQEmu/perl_npc_formatting
Formatting NPC validation macro.
2021-02-05 22:14:34 -06:00
Akkadius 7fe0bbacd4 Add expedition repositories 2021-02-05 18:12:05 -06:00
Chris Miles 0923ff040f Merge pull request #1204 from EQEmu/perl_client_macro
[Quest API] Perl Client Validation Macro
2021-02-01 23:24:54 -06:00
Chris Miles 369461f9e1 Merge pull request #1205 from EQEmu/perl_doors_macro
[Quest API] Perl Doors Validation Macro
2021-02-01 23:24:26 -06:00
Chris Miles bb2dcdcb31 Merge pull request #1206 from EQEmu/perl_entity_macro
[Quest API] Perl Entity Validation Macro
2021-02-01 23:24:09 -06:00
Chris Miles e67b3dd6d4 Merge pull request #1207 from EQEmu/perl_group_macro
[Quest API] Perl Group Validation Macro
2021-02-01 23:23:46 -06:00
Chris Miles ddfc0dda42 Merge pull request #1208 from EQEmu/perl_hate_macro
[Quest API] Perl Hate Validation Macro
2021-02-01 23:23:21 -06:00
Chris Miles f7cc51c134 Merge pull request #1209 from EQEmu/perl_mob_macro
[Quest API] Perl Mob Validation Macro
2021-02-01 23:22:52 -06:00
Chris Miles 1b27d9dc9d Merge pull request #1210 from EQEmu/perl_npc_macro
[Quest API] Perl NPC Validation Macro
2021-02-01 23:19:09 -06:00
Chris Miles 8011c4afcc Merge pull request #1211 from EQEmu/perl_object_macro
[Quest API] Perl Object Validation Macro
2021-02-01 23:18:10 -06:00
Chris Miles 69de53c459 Merge pull request #1212 from EQEmu/perl_packet_macro
[Quest API] Perl Packet Validation Macro
2021-02-01 23:17:53 -06:00
Chris Miles 82b3cccc95 Merge pull request #1213 from EQEmu/perl_corpse_macro
[Quest API] Perl Corpse Validation Macro
2021-02-01 23:17:22 -06:00
Chris Miles 91d9a4f73c Merge pull request #1214 from EQEmu/perl_item_macro
[Quest API] Perl Item Validation Macro
2021-02-01 23:17:05 -06:00
Chris Miles 93f83923ce Merge pull request #1215 from EQEmu/perl_raid_macro
[Quest API] Perl Raid Validation Macro
2021-02-01 23:16:41 -06:00
Chris Miles 9b8845949e Merge pull request #1203 from EQEmu/perl_inventory
[Quest API] Add Inventory methods to Perl
2021-02-01 20:16:55 -06:00
Chris Miles 0c70004102 Merge pull request #1201 from splose/npcedit
[Command] Add raidtarget / respawntimer to #npcedit
2021-02-01 12:56:55 -06:00
Chris Miles 5238d30236 Merge pull request #1202 from regneq/master
RandomPath improvements
2021-02-01 12:56:06 -06:00
Chris Miles b74edd9dc2 Merge pull request #1196 from EQEmu/spell_lua_perl
Add new Spell methods to Perl and Lua.
2021-01-30 17:27:15 -06:00
Chris Miles 7eba9552e2 Merge pull request #1193 from noudess/gmmove
Use heading in GMMove and change FaceTarget not to turn boat
2021-01-30 15:29:05 -06:00
Chris Miles 396c300315 Merge pull request #1198 from EQEmu/akkadius/fix-mysqldump-buffer-allocation-edge-case
[Bugfix] Fix MySQL Dump Buffer Allocation
2021-01-29 23:51:19 -06:00
Akkadius c192590af6 Fix issue where sometimes under certain circumstances when issuing a database dump with large data over a network with extended inserts we hit a buffer threshold that kills a MySQL dump with Error 2013 2021-01-29 18:13:37 -06:00
Chris Miles f767a7c076 Merge pull request #1191 from EQEmu/immune_aggro
Add 4 new special attacks to Perl/Lua.
2021-01-25 19:14:28 -06:00
Chris Miles 445fcc2d40 Merge pull request #1188 from EQEmu/message_whisper
Add message(color, message) and whisper(message) to Perl/Lua.
2021-01-25 17:21:56 -06:00
Chris Miles f4ee11ac62 Merge pull request #1189 from EQEmu/popup2
Fix Popup2 Perl croak.
2021-01-25 17:21:40 -06:00
Chris Miles 7c69400618 Merge pull request #1175 from EQEmu/akkadius/command-name-adjustment
[Command] Naming suggestions from https://github.com/EQEmu/Server/pull/1170
2021-01-21 18:26:35 -06:00
Chris Miles ca98ea9872 Merge pull request #1180 from noudess/boat
Allow boats flymode to be overridden by local db
2021-01-21 18:26:05 -06:00
Chris Miles 7d40e42cc2 Merge pull request #1177 from hgtw/fix/door-packets
[Bugfix] Don't respawn doors while clients are zoning
2021-01-21 18:22:53 -06:00
Chris Miles f1920f2132 Merge pull request #1178 from hgtw/fix/spawn-condition-crash
[Bugfix] Fix zone crash on spawn condition change
2021-01-21 18:22:27 -06:00
Chris Miles 30490abc50 Merge pull request #1179 from hgtw/fix/zonemap-crash
Fix zone startup crash if maps not installed
2021-01-21 18:22:04 -06:00
Chris Miles c5c0a3a73e Merge pull request #1181 from EQEmu/aa_message
Add AA gain messages.
2021-01-21 18:21:35 -06:00
Chris Miles 0551cfc013 Merge pull request #1182 from EQEmu/race_class
Add Race/Class Name and Bitmask Methods.
2021-01-21 18:19:56 -06:00
Chris Miles 1a2cec58f1 Merge pull request #1184 from EQEmu/finditem
#finditem Changes
2021-01-21 18:19:28 -06:00
Chris Miles a9b992a1b0 Merge pull request #1186 from hgtw/fix/expedition-max
Fix bug that could allow expeditions to exceed max members
2021-01-21 18:18:04 -06:00