70 Commits

Author SHA1 Message Date
Evan Alexander King
c58ba2e6a5 Add GetTargetRingX(), GetTargetRingY(), and GetTargetRingZ() to Lua. 2021-01-03 03:21:54 -05:00
hg
58b3708a47 Use named args in CreateExpedition lua api
This is a breaking api change

All expedition request parameters are now passed via a single table
containing hash keyed options to define values
2020-12-30 18:47:31 -05:00
hg
76b5803f83 Let MovePCDynamicZone filter on zone version
Add client GetDynamicZones method to provide a single method to get all
associated client dynamic zones

Refactor compass update and MovePCDynamicZone to use this method
instead of searching for client dzs separately

Add optional disable message arg to MovePCDynamicZone
2020-12-30 18:47:11 -05:00
hg
b377fd183a Add api to add lockout duration
Also supports reducing lockout duration

Add Expedition::AddLockoutDuration

Add Client::AddExpeditionLockoutDuration

Some expeditions require adding to existing lockout durations
during progression. These add the specified seconds to individual
member lockout timers instead of setting a static duration based on
internal expedition lockout like UpdateLockoutDuration.
2020-12-30 18:47:11 -05:00
hg
fa21d835d9 Store lockouts with source expedition uuid
Add Client::GetLockoutExpeditionUUID quest api

Refactor lockout update methods to take ExpeditionLockoutTimer parameter

Fix updating expedition lockout cache for multiple AddLockout calls

Fix updating lockout duration when replacing a lockout in database

Replace lockout timer inherited flags with expedition uuid comparisons

Remove is_inherited column from expedition_lockouts table
2020-12-30 18:47:09 -05:00
hg
f23ca8055f Remove replay timer argument to CreateExpedition
Breaking change to the current API

has_replay_timer column removed from expedition_details table

This argument is unnecessary and just creates confusion. Expedition
replay timers use a hardcoded name precisely for this purpose and
those lockouts are already being checked on creation requests.
2020-12-30 18:47:09 -05:00
hg
cc0c5afd00 Add alternative CreateExpedition api
This allows expedition creation to be passed via Lua tables

This also allows for compass, safereturn, and/or zone in location data
of dynamic zones to be set on expedition creation from lua api

Usage example:
  local instance_info = {
    "anguish", 0, 21600,
    compass = { 300, 1353.15, 1712.19, 109.001 },
    safereturn = { 300, 1349.13, 1715.00, 123.81, 0 },
    zonein = { -9, -2466, -79, 0 }
  }
  local expedition_info = { "Anguish, the Fallen Palace", 6, 54, true }
  local dz = e.other:CreateExpedition(instance_info, expedition_info)
2020-12-30 18:47:07 -05:00
hg
ef77b28b3f Add #dz lockouts remove command
This allows clearing a character's lockouts

Adds client RemoveAllExpeditionLockouts methods and exposes to lua api
2020-12-30 18:47:07 -05:00
hg
78eb3be127 Add option to disable expedition conflict messages
Add optional argument to CreateExpedition to disable conflict messages

Some live expeditions like anguish use a timeout to prevent excessive
leader conflict messages while still performing a creation request
2020-12-30 18:47:07 -05:00
hg
8eef2ae089 Add DynamicZone class for expedition instancing
Add DynamicZone sql table schema

Add DynamicZones logging category

Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects

Implement DynamicZone compass, safereturn, and zone-in coordinates.

Implement live-like DynamicZone instance kick timer for removed members

Implement updating multiple client compasses (supports existing quest compass)

fix: Send client compass update after entering zones to clear existing compass

Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned

Implement OP_DzChooseZoneReply handling

Add Lua api methods for expedition's associated dynamic zone

Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
hg
f74605d339 Implement Lua quest api for expeditions 2020-12-30 18:47:06 -05:00
Alex
c593ed6a05
Add SetRadiantCrystals() and SetEbonCrystals() to Perl/Lua. (#1159)
- Add $client->SetRadiantCrystals(value) to Perl.
- Add $client->SetEbonCrystals(value) to Perl.
- Add client:SetRadiantCrystals(value) to Lua.
- Add client:SetEbonCrystals(value) to Lua.

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2020-12-30 14:46:09 -06:00
neckkola
a1cc68d214
Added new Perl/LUA GetSpellIDByBookSlot (#1151)
Added a new questAPI GetSpellIDByBookSlot to allow for sorting spellbooks by various attributes (level, type, etc).  Allows to determine which spell is in what book slot.
2020-12-21 17:06:48 -06:00
Akkadius
ee7ef97506 Revert "Spell Fizzle for < LDON expansions via lua_mod (#1118)"
This reverts commit e9d312fa8664b736d2052bac1e76797485aca21d.
2020-10-25 23:48:57 -05:00
Ali Al-Khalifa
e9d312fa86
Spell Fizzle for < LDON expansions via lua_mod (#1118)
* [expansions] Create a Lua mod hook into Client::CheckFizzle()

* Added expansions_combat.lua mod stub

* Spell  Fizzle as per TAKP formula
2020-10-24 19:49:43 -05:00
Chris Miles
62439fe8ee
Merge pull request #1088 from EQEmu/move_zone_instance
Add MoveZoneInstance methods to Perl/Lua.
2020-06-30 14:47:16 -05:00
Alex
eed1fd8a43 Add DyeArmorBySlot(slot, red, green, blue, use_tint) to Perl/Lua. 2020-06-29 20:55:30 -04:00
Alex
1b2c2a1dd0 Add MoveZoneInstance methods to Perl/Lua. 2020-06-29 19:49:37 -04:00
Chris Miles
53eb28c5c6
Merge pull request #1079 from KinglyKrab/disc_timer
Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua.
2020-06-28 22:00:45 -05:00
Alex
9a2294774e Add client-based MoveZone methods. 2020-06-27 21:35:52 -04:00
Alex
736c345a45 Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua. 2020-06-27 16:37:24 -04:00
Noudess
0a42ded33f Expose client method NotifyNewTitlesAvailable for perl and lua 2020-05-08 09:58:53 -04:00
Akkadius
88ff56b2f2 Add client->SendToGuildHall - have instances properly cycle out IDs 2020-04-10 01:43:00 -05:00
Uleat
ea414a279e Fix for unix compile failure 2019-11-12 22:13:53 -05:00
Uleat
1553e44efb Added ClientMaxLevel accessors to the lua api 2019-11-12 21:51:48 -05:00
Kinglykrab
15609ab1e8 Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua. 2019-10-31 23:38:09 -04:00
Kinglykrab
08d197fe15 Export Getter/Setter alternate currency methods to Perl and Lua.
- GetAlternateCurrencyValue(currency_id) - Returns the amount of the alternate currency you have.

- SetAlternateCurrencyValue(currency_id, amount) - Allows you to directly set the amount of an alternate currency.
2019-08-20 18:12:27 -04:00
Kinglykrab
9356b5dc7f New Perl/Lua buff functionality.
- Client::FindMemmedSpellBySlot(slot)
	This allows you to find memmed spells by a specific slot.
	Example: https://i.imgur.com/06OFT3c.png
	Perl Example: https://pastebin.com/BCr6KqSS

- Client::MemmedCount()
	This will find the number of memmed spells the client has.
	Example: https://i.imgur.com/cY26DEl.png
	Perl Example: https://pastebin.com/T3ahSUgi
2019-06-16 12:53:23 -04:00
Trust
d23a6e646e LUA/PERL - IsStanding() and IsCrouching() - Returns as bools 2019-06-08 04:48:06 +00:00
Akkadius
df68ad6358 More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua 2019-01-01 04:22:31 -06:00
Michael Cook (mackal)
f566cba56a Add Area Regen functions to Lua 2017-10-08 21:43:16 -04:00
KimLS
7189994b78 Many lua things many many things 2017-05-19 22:50:08 -07:00
KimLS
28fd766278 Export many things 2017-05-15 15:46:19 -07:00
Michael Cook (mackal)
6c6b1dcc98 Add a lua table overload for Lua_Client::QuestReward
This is a bit more user friendly :P
2017-04-18 14:09:28 -04:00
Kinglykrab
64998a398d Added GetAAPercent() to Perl and Lua. 2016-09-08 21:59:15 -04:00
Athrogate
0fec2fdfdd Add Lua_Client::ClearCompassMark(). 2016-01-12 19:33:49 -08:00
Athrogate
edeb7d79d1 Add Lua_Client::ClearCompassMark(). 2016-01-12 19:19:07 -08:00
Natedog2012
baaf5801ff Added ability to manipulate disciplines for perl and lua. Also ability to remove spells from spell bar with spellID. 2015-12-14 01:22:59 -08:00
Kinglykrab
892fb58b18 Added $client->GetMoney(type, subtype) to Perl/Lua.
Types:
- 0: Copper
- 1: Silver
- 2: Gold
- 3: Platinum
Sub Types (if applicable):
- 0: On Character
- 1: In Bank
- 2: On Cursor
- 3: Shared Bank (only applies to Type 3/Platinum)
2015-08-01 01:28:50 -04:00
hateborne
d64f79cb2a Add Optional Enforce Task Level Requirement
Affected:
quest::assigntask
$client->AssignTask

This is to allow those task level requirements in DB to be used,
optionally. It defaults to do not enforce (translated: no change for
current servers), but can be set with an additional flag to both
commands (see below). The LUA bit was added thanks to help from demonstar55.

quest::assigntask(703); # works
quest::assigntask(703, 1); # denies user
$client->AssignTask(701, $npc->GetID()); # works
$client->AssignTask(701, $npc->GetID(), 1); # denies user
2015-07-16 13:41:46 -04:00
Michael Cook (mackal)
8f156b3c91 Add Client:GetAccountAge to Lua 2015-06-23 18:37:24 -04:00
KimLS
a41570677f More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior 2015-06-23 12:53:46 -07:00
KimLS
ce5e185738 Reworked how grant aa works 2015-06-23 00:36:43 -07:00
regneq
6fad93aeee QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward.
Example usage:
e.other:QuestReward(e.self,copper,silver,gold,platinum,itemid,exp,faction)

(Credit to Cavedude)
2015-05-11 12:42:13 -07:00
regneq
d1fbd086d7 Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
Syntax on NPC is:
e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue);

This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2015-05-11 11:35:54 -07:00
KimLS
c506e33018 Fixed merge 2014-11-18 21:12:48 -08:00
Michael Cook (mackal)
e38268230f Export SendColoredText to lua 2014-10-01 18:34:26 -04:00
cavedude00
16afa277de Exported TrainDisc to Lua.
Updated idle timer names.
2014-02-27 23:21:57 -08:00
KimLS
646e1f541c Added lua export for Client:PlayMP3 2013-12-24 00:27:57 -08:00
KimLS
2ac1f37b02 More work on Client Marquee messages. 2013-12-23 17:35:58 -08:00