SecretsOTheP
beff1caf4f
Merc/bot fix changelog.txt
2014-11-03 19:30:41 -05:00
SecretsOTheP
29ec6db345
because fuck you mercs and bots
2014-11-03 19:30:11 -05:00
SecretsOTheP
8efc652c10
Fixed overflow on AC and ATK values that can go out of range.
2014-11-03 19:14:58 -05:00
SecretsOTheP
29079a7ec2
changelog.txt
2014-11-03 16:47:26 -05:00
SecretsOTheP
3ac0f1506c
Fixed melee lifetap overflows - Because being healed for uint16s is not cool.
2014-11-03 16:45:36 -05:00
JJ
38f1e8847c
Make output of GetCharactersInInstance for perl more user-friendly.
2014-11-03 12:35:07 -05:00
Akkadius
cff9e05626
Weird text characters making it into commit
2014-11-02 22:43:08 -06:00
Akkadius
29a36008d1
Tell queue sanity checks
2014-11-02 22:37:16 -06:00
Akkadius
51958b991c
Cleaner way to handle out of range and swaps
2014-11-02 22:30:29 -06:00
Akkadius
771279128d
Added out of range checking for Spell Save/Loads
2014-11-02 21:16:04 -06:00
JJ
385d70b294
Merge pull request #279 from KayenEQ/Development
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Minor code and warning fixes.
2014-11-02 22:01:03 -05:00
JJ
4bd41b3678
Export of additional instance functions to perl as per #128 .
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Change QuestManager RemoveAllFromInstance function to use existing function to remove all clients from instance.
2014-11-02 20:43:47 -05:00
KayenEQ
527293d2f2
Merge git://github.com/EQEmu/Server into Development
2014-11-02 20:14:59 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
Michael Cook (mackal)
b4576435e3
Size check on ServerOP_ChannelMessage
2014-11-02 18:50:02 -05:00
Michael Cook (mackal)
5e1500c93b
Merge pull request #278 from KayenEQ/Development
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Revert for checking buffs if virus, couple of spells don't require a buff.
2014-11-02 18:48:02 -05:00
KayenEQ
c9073b10a1
Revert for checking buffs if virus, a couple of spells don't require a buff.
2014-11-02 18:34:22 -05:00
JJ
a9f7af59a2
Merge pull request #277 from KayenEQ/Development
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Few more minor compiler warnings and code clean up.
2014-11-02 09:00:23 -05:00
KayenEQ
728399e372
Make sure virus is an actual buff before starting timer
2014-11-02 05:35:09 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
JJ
5decde0af9
(RicardoCampos) End looting before zoning.
2014-11-02 00:10:19 -04:00
JJ
3620ac4eaf
Merge pull request #276 from KayenEQ/Development
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Fixed compiler warnings and clean up of some code in spell_effects.cpp
2014-11-01 23:34:03 -04:00
JJ
43e906e3c8
Manual merge of new faction system ( #256 ).
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Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
KayenEQ
39bb2aa811
minor clear up of 2handstaff block effect code.
2014-11-01 20:57:26 -04:00
JJ
acab4dd443
Fix for duplicate merchant items when same merchant types are in same spawngroup.
2014-11-01 13:37:06 -04:00
Trevius
45ff2cddb7
Fixed potential crash related to Pets/Mercs buffs when targeting themselves.
2014-11-01 11:50:55 -05:00
KimLS
1619324d06
Small bug fixes with encounters, also added eq.load_encounter_with_data(encounter_name, data_string) and unload as well. Allows you to send a message via the encounter system load
2014-10-31 22:09:09 -07:00
KayenEQ
7b0045290d
Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
2014-10-31 22:40:49 -04:00
KayenEQ
441ddf233a
Merge git://github.com/EQEmu/Server into Development
2014-10-31 21:47:20 -04:00
KayenEQ
306c641c72
merge
2014-10-31 21:47:07 -04:00
Michael Cook (mackal)
b417e23d97
Allow to set/del qglobals in encounters scripts
2014-10-31 00:02:05 -04:00
KimLS
481492cb59
Fixed SQL to be current date, also it will no longer rely on a field that we removed from the db [skip ci]
2014-10-30 19:38:13 -07:00
Michael Cook (mackal)
d3fbd026b4
Fix error with commit
2014-10-30 22:08:45 -04:00
Michael Cook (mackal)
2d77adeeb8
Merge pull request #273 from KayenEQ/Development
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Allow npc_types field 'special_abilities' to be set as null in database.
2014-10-30 22:01:55 -04:00
KayenEQ
f84130fc7c
fix
2014-10-30 21:40:46 -04:00
KayenEQ
57f8f61094
code optimization
2014-10-30 21:22:53 -04:00
KayenEQ
5ec0b9993a
Merge git://github.com/EQEmu/Server into Development
2014-10-30 19:51:22 -04:00
Uleat
65cb049a38
Added Client::InterrogateInventory() and command #interrogateinv to manually invoke it. (GM's - use #interrogateinv help)
2014-10-28 11:35:26 -04:00
KayenEQ
3247137ef2
Added swarm pet checks to viral spreading function.
2014-10-27 02:20:25 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
5afd6b8628
Added 'hit chance' extra attack option can be applied to future special attacks ect.
2014-10-24 23:36:02 -04:00
KayenEQ
4cb6a5635e
Merge git://github.com/EQEmu/Server into Development
2014-10-24 23:28:15 -04:00
KimLS
b54411e533
Fix for not loading some account data on character load
2014-10-24 19:05:04 -07:00
Michael Cook (mackal)
7f85d8c8a2
Optional SQL to add AA Quick Draw
2014-10-24 01:06:07 -04:00
Uleat
c95b18da85
Fixed stacking issue in world tradeskill containers. (Added #peekinv world)
2014-10-22 22:57:20 -04:00
Michael Cook (mackal)
a062c27e1a
Take into account endurance bonuses from AAs
2014-10-22 22:27:51 -04:00
Michael Cook (mackal)
c5df59a2f0
Merge pull request #274 from RicardoCampos/Development
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Bugfix: Corpse stays locked when looting fails
2014-10-22 22:01:53 -04:00
RicardoCampos
d538b48fbc
Merge remote-tracking branch 'origin/master' into Development
2014-10-21 22:51:53 +01:00
RicardoCampos
0a27273d64
Bugfix: Corpse stays locked when looting fails
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If looting fails either because of cooldown or there are items on your
cursor, the client is sent an end loot packet- the client releases the
corpse but no one else can loot. This simply resets BeingLootedBy in
this instance.
2014-10-21 22:48:42 +01:00
KayenEQ
22170527c4
Small update to prior commit.
2014-10-21 14:24:25 -04:00