Akkadius
4e6c3b524f
Add fix for scenario where a client traveled far distance quickly and mob scanning is too slow; this takes care of all scenarios
2020-07-07 01:19:02 -05:00
Akkadius
f32126faac
Fix issue where when a client first enters a zone, a mob may not be aware of their distance to a client immediately so when the client does their scan we also add ourselves to their lists
2020-06-28 23:10:30 -05:00
Alex
6a817fdce5
Merge pull request #1051 from hgtw/fix/missing-doors
...
Fix edge case with door packets that can cause missing doors on clients
2020-05-17 20:36:04 -07:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
hg
b08dc02a0a
Fix edge case with door packets that can cause missing doors on clients
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Send OP_RemoveAllDoors packets with default CLIENT_CONNECTINGALL flag
to match flag used for OP_SpawnDoor
2020-05-09 16:26:55 -04:00
Chris Miles
e453f3e6ed
Merge pull request #1048 from KinglyKrab/master
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Add GetNPCBySpawnID() to Perl/Lua.
2020-05-09 14:53:47 -05:00
Alex
0b03f27660
Add GetNPCBySpawnID() to Perl/Lua.
2020-05-07 23:11:36 -04:00
Noudess
5989edb6ec
Fix for static zone issue with mobs congregating after last player zones
2020-04-21 09:09:30 -04:00
Chris Miles
16cfad1966
UCS / Raid / Zone Fixes ( #1033 )
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* Cache EntityList::GetRaidByClient
* Adjustments [skip ci]
* Update entity [skip ci]
* More cleanup [skip ci]
* More tweaks [skip ci]
* Cleanup [skip ci]
* Fix bugs with UCS reconnection on crash / exit, not adding soft deleted characters, put main loop on UV lib
* Reduce log spam that should be debugging; send keepalives to clients so that they properly prune from the connection list
* Shutdown the eventloop to properly shutdown the zone versus calling a hard exit
2020-04-14 23:28:43 -05:00
Paul Coene
b5575133cd
Put in braces in my new function as well as the source function.
...
The entire file has implied braces... I'd change them all but fear making a mistake.
2020-04-06 08:10:15 -04:00
Paul Coene
561433902e
Removed heal per @mackal
2020-04-02 13:08:05 -04:00
Paul Coene
ef0b29dc8e
Update entity.cpp
2020-04-02 12:03:45 -04:00
Akkadius
6f73278cf8
Fix annoying aura crash that has been around for a year and a half, add aura logging, utilize close lists
2020-01-19 21:57:28 -06:00
Michael Cook (mackal)
d5067c4c3a
Treat bots like PCs for pcnpc_only_flag
2020-01-15 19:30:47 -05:00
Akkadius
306a08b9ac
Unify / streamline scanning logic calls, do a manual scan on enter and cleanup logging
2020-01-12 19:37:53 -06:00
Akkadius
9a08b1be93
Flip [skip ci]
2019-12-30 20:18:44 -06:00
Akkadius
d71afda954
Optimize cleanup QueueCloseClients [skip ci]
2019-12-30 20:15:33 -06:00
Akkadius
0232a8a188
More tweaks [skip ci]
2019-12-29 17:20:39 -06:00
Akkadius
78d63165cb
Tweaks [skip ci]
2019-12-29 17:10:53 -06:00
Akkadius
ccce630cb2
Adjustments [skip ci]
2019-12-29 13:30:05 -06:00
Akkadius
233f26996b
Add GetCloseMobList into other calls
2019-12-29 03:15:42 -06:00
Akkadius
ec5faea9b1
Use GetSmartMobList in AESpell
2019-12-29 02:42:52 -06:00
Akkadius
6b465c576d
More scanning work to unify data structures
2019-12-29 02:01:48 -06:00
Akkadius
9481e9eb2d
More scanning changes around AE cast
2019-12-28 23:58:18 -06:00
Akkadius
f9e822072f
AE Scanning adjustments, testing
2019-12-28 17:08:34 -06:00
Akkadius
8cb51eb253
Scanning optimization work from over a year ago from EZ - cleaned up a bit
2019-12-25 03:16:14 -06:00
Alex
058a722569
Revert "Revert "Build System Updated""
2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
KimLS
259bce9509
Refactor zone net class (nothing to do with networking -.-)
2019-09-27 14:42:35 -07:00
Akkadius
ed4fc74bd4
Logs::Tradeskills to LogTradeskills and more Logs::Error to LogError
2019-09-02 03:10:03 -05:00
Akkadius
ccbbadc5ee
Streamline UCS
2019-09-02 01:39:52 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
05e7c473df
Simplified the use of roamboxes and improved the AI for roambox pathing
2019-08-16 03:25:34 -05:00
Michael Cook (mackal)
7b4908957d
Clean up EntityList::QuestJournalledSayClose
2019-08-13 15:19:20 -04:00
Akkadius
665efe09f3
Fill function calls using magic numbers
2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
KimLS
cd32a5a47a
Make the reconnect code only trigger when there's actually a client IN ZONE and try to clean up otherwise
2019-07-23 21:59:22 -07:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
...
This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
regneq
460468224e
various changed to chatchannel and using language / language skills derived from takp code.
2019-07-14 20:03:30 -07:00
Uleat
e903b06c22
Added const cast Entity::CastToBot()
2019-06-21 06:00:58 -04:00
Uleat
6256660972
Fix for possible memory leak with mercenaries and bots
2019-06-19 20:01:57 -04:00
Uleat
1526a167bb
Update '/who' handler to behave like '/who all' in regards to gm flags
2019-01-30 19:11:20 -05:00
Akkadius
90b9e51f70
Fix issue where NPC's clip into the world and the client interprets them at 0,0,0
2019-01-21 01:37:38 -06:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
KimLS
dacbce1c5f
Some changes to fixz while pathing
2018-11-29 23:11:39 -08:00
KimLS
cfba613efd
Remove floating logic, fix for some bestz logic
2018-11-21 22:10:51 -08:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00