Uleat
714f8172ec
Added CanDoCombat() checks to certain actions
2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
9344896238
/pet attack is range limited
2018-04-08 18:38:34 -04:00
Michael Cook (mackal)
3081f7b24f
Pets/NPCs don't use bane damage
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Adds rule NPC:UseBaneDamage (defaults to false)
2018-04-08 18:26:25 -04:00
Michael Cook (mackal)
e594b7eac6
Fix NPC chance on fishing (100 = 100% chance now)
2018-03-29 18:28:36 -04:00
KayenEQ
0f3fbc3883
Add Change Log message
2018-03-28 17:07:15 -04:00
KayenEQ
2d20d5858e
Fix for a few of the Cast on Fade effects to make sure the trigger spell
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hits the correct target type.
2018-03-28 16:06:45 -04:00
Uleat
fe57e4d924
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-26 03:38:33 -04:00
Uleat
e4e40505b6
Removal of test code
2018-03-26 03:38:08 -04:00
Kinglykrab
5b5c3a08e6
Fix TryMoveAlong() in Perl.
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- Didn't have 4th option accounted for (my bad).
2018-03-25 14:33:38 -04:00
Michael Cook (mackal)
137d2d723d
Initialize AISpellVar
2018-03-25 01:16:06 -04:00
Michael Cook (mackal)
aff481bd37
Fix invalid read in con
2018-03-25 01:12:42 -04:00
Kinglykrab
a5a660b828
Fix quest::set_proximity().
2018-03-24 21:06:56 -04:00
Kinglykrab
d08b7dafa4
Export TryMoveAlong() to Perl.
2018-03-24 18:52:20 -04:00
Michael Cook (mackal)
3e1b86a7c3
Fix lua/perl set_proximity to accept flag for say prox
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This will fix proximity say to always work
2018-03-24 15:24:54 -04:00
regneq
fe68c7bc14
Merge pull request #10 from EQEmu/master
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merge updates
2018-03-21 16:00:01 -07:00
Michael Cook (mackal)
4ee35d7e56
Add default size function
2018-03-20 14:35:52 -04:00
Uleat
dbdad80960
Fix gcc error - report is non-critical portion of test
2018-03-19 22:00:12 -04:00
Uleat
72940b2511
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-19 20:58:40 -04:00
Uleat
70922975cf
Test code for tracing zone crashes (stage 2)
2018-03-19 20:58:13 -04:00
Michael Cook (mackal)
135cfd7617
Revert "Revert changes to melee push until the generic push processing is better"
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This reverts commit 49089f75374f552bf6c860b567810b96ee403a91.
2018-03-19 00:13:57 -04:00
Uleat
d58e88a2f7
Merge branch 'master' of https://github.com/EQEmu/Server
2018-03-17 20:19:15 -04:00
Michael Cook (mackal)
c29bdd4b1d
Add a sanity check to prevent mobs climbing steep walls
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Ex. in OMM's room in anguish
2018-03-17 14:29:11 -04:00
Michael Cook (mackal)
0643bf9783
Remove z offset mod in push, wasn't needed
2018-03-17 13:43:27 -04:00
Uleat
386261181e
Rework of command #peekinv
2018-03-17 07:54:39 -04:00
Michael Cook (mackal)
d8b704ef7d
Adjust z offset down
2018-03-17 02:05:36 -04:00
Michael Cook (mackal)
e46e2952e6
Use 8 points to check in push code
2018-03-15 16:20:00 -04:00
Michael Cook (mackal)
a339d0d41d
Don't rotate the box, it works better
2018-03-15 15:48:34 -04:00
Michael Cook (mackal)
d62f2d41fc
Bug fixes to push, shouldn't get stuck anymore
2018-03-15 15:39:36 -04:00
Michael Cook (mackal)
339e921f17
Add a #push command, only works on NPCs for now
2018-03-14 16:10:14 -04:00
Uleat
5e963c05af
Added client message for test code
2018-03-12 20:49:48 -04:00
Michael Cook (mackal)
638d43e3cf
Use pathpoint races for showing nodes
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The nearest neighbor command will grow them instead of changing race
now.
2018-03-10 15:36:12 -05:00
Michael Cook (mackal)
fdef1090c3
Update #race to accept all valid RoF2 races
2018-03-10 15:11:16 -05:00
Uleat
89303d9218
Fix for zone crashes on startup
2018-03-09 23:41:27 -05:00
Uleat
341bc0723b
Test code for tracing zone crashes
2018-03-09 23:25:50 -05:00
Michael Cook (mackal)
a6b31017e3
Remove extra z offset
2018-03-09 19:27:31 -05:00
Michael Cook (mackal)
ca29cb037e
Add some more name filtering
2018-03-09 17:26:22 -05:00
Michael Cook (mackal)
d59931dc4d
Use an algorithm to generate pet names
2018-03-09 17:10:34 -05:00
Michael Cook (mackal)
876335bb54
Pull out forced movement from push to it's own function
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Had to pull this out so we could process it before mez/stun
2018-03-08 19:42:40 -05:00
Michael Cook (mackal)
5c87b8152d
Remove Map::FindClosestLoS()
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Map::LineIntersectsZone() already accomplished this use case
2018-03-08 18:03:15 -05:00
Michael Cook (mackal)
ef487112df
Add FixZ() to the spell push stuff
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This is done after the packet since we want the NPC to get pushed up
still. The client will still interp the fall but server side we'll be on
the ground instantly
2018-03-08 16:11:48 -05:00
Michael Cook (mackal)
49089f7537
Revert changes to melee push until the generic push processing is better
2018-03-08 12:57:40 -05:00
Uleat
736890119b
Forgot sql script file...
2018-03-07 22:46:11 -05:00
Uleat
2da70c69da
Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now)
2018-03-07 22:45:05 -05:00
Michael Cook (mackal)
ae966e546b
WIP for NPC spell push, off by default for now
2018-03-07 16:50:24 -05:00
Michael Cook (mackal)
0d63c8b9ef
Trap auras should spawn a bit in front
2018-03-07 15:23:03 -05:00
Michael Cook (mackal)
8f66527e02
Add TryMoveAlong(distance, angle)
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This will take a distance you would like to move and an EQ angle you
would like to move relative to current heading (so 0 is in front, 256
behind)
Exported to Lua as well
2018-03-06 23:03:55 -05:00
Michael Cook (mackal)
7e7f5f0bd6
Add Map::FindClosestLoS()
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This will return true if LOS failed and you should use the outloc
2018-03-06 23:02:49 -05:00
Michael Cook (mackal)
b3ac1001c9
Add a FixHeading function
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This is similar to what the client is doing
Should be used when adding 2 headings together (or an EQ angle to a
heading)
2018-03-06 23:01:25 -05:00
Uleat
e5e779c064
Updated UCS versioning code - update your *.conf files
2018-03-04 21:38:17 -05:00
Michael Cook (mackal)
525db1819d
Fix VS compilation hopefully
2018-03-04 13:54:28 -05:00