947 Commits

Author SHA1 Message Date
Noudess
ac3b4ade10 Implement new always_aggro_foes field and functionality for mobs. 2020-03-05 10:44:01 -05:00
Uleat
fdc38315d3 Updated eqemu_server.pl console messages for Applying/Has update messages [skip ci] 2020-02-19 07:52:10 -05:00
Uleat
e7c000813f Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-19 02:08:11 -05:00
Michael Cook (mackal)
6fb0042e3f Add packet struct and ops for AdvancedLoreText
Just stuff if people want to start working on it
2020-02-18 15:50:01 -05:00
Uleat
78756f27b6 Merge branch 'master' of https://github.com/EQEmu/Server into eqemu_server_db_updates 2020-02-06 16:23:25 -05:00
Michael Cook (mackal)
2f5909d4cb Implement AA timers reset on death
This is a field in the packet, live only uses this for Lay on Hands

Currently I didn't add this to the packet since it has 0 effect on the
client.

We could move this field to aa_ranks which would give more flexibility
for custom servers, but no one said they wanted it there.
2020-02-06 14:20:18 -05:00
Michael Cook (mackal)
501204a4d2 Add hot_zone filtering for global loot
We do this in GlobalLootEntry::PassesRules since we want to check if the
hot zone status changes during run time

Value can be null, if null it's not checked. If the value is 0 the zone
must not be a hot zone (I guess one might want that) and if it's not 0,
the zone must be a hot zone
2020-02-06 01:52:35 -05:00
Uleat
916c88939c Added missing 'return' 2020-02-05 21:05:51 -05:00
Uleat
86b6f543b9 Reworked the update cycle of eqemu_server.pl to process each update cumulatively [skip ci] 2020-02-04 19:07:55 -05:00
Uleat
00f118cfb4 Removed bot rule and command update code from setup because of auto-injection/removal feature added to server code [skip ci] 2020-02-03 08:36:14 -05:00
Uleat
a7633f4ddf Massaged database update code [skip ci] 2020-02-03 08:18:55 -05:00
hg
371265d143 Make guild consent persistent for summoned corpses
Live drops group/raid consent but not guild when moving corpse to another zone
Store guild consent id in db for character corpses and keep it updated
2020-01-28 19:41:27 -05:00
Akkadius
c82d08cf11 Make sure character soft deletes do not reserve name once deleted, add optional retro script to run for servers who had soft deletes running prior to this commit 2020-01-26 16:31:15 -06:00
Akkadius
c6ba29f2e5 Revert commit until further testing [skip ci] 2020-01-25 18:41:15 -06:00
Akkadius
6514ccc41c Bot updates are killing running regular updates afterwards [skip ci] 2020-01-25 18:30:52 -06:00
Akkadius
2f49266d08 Fix bots db updates when bins are in bin folder [skip ci] 2020-01-25 18:26:59 -06:00
regneq
c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Uleat
a9ef2474d4 Updated eqemu_server.pl to use the appveyor archive when setting up bots [skip ci] 2020-01-16 20:49:03 -05:00
Uleat
79db824a3c Fix for bots update reporting errors on server start-up after newer update applied [skip ci] 2020-01-15 02:56:00 -05:00
Akkadius
9dacd0bd7a Remove aa_timers from character tables [skip ci] 2020-01-11 18:19:27 -06:00
Akkadius
3c6cdd0905 Update character_table_list.txt for now until replaced [skip ci] 2020-01-11 18:02:01 -06:00
Akkadius
b9e87abb3c Implement Character Soft Deletes 2020-01-10 02:54:29 -06:00
Akkadius
d6d361f5eb Adjust logging in legacy_combat.lua [skip ci] 2020-01-02 20:10:14 -06:00
Akkadius
61d1c2d75c Update legacy_combat.lua to be more accurate, better logging 2020-01-02 01:08:36 -06:00
Akkadius
6e4d9a915d Fix database update condition loop [skip ci] 2020-01-01 14:56:15 -06:00
Akkadius
a9e4d1212e Update download URL for weekly dump [skip ci] 2019-12-30 05:48:42 -06:00
Akkadius
07fd803d41 Fix db updates for binaries in ./bin/ path 2019-12-25 02:21:10 -06:00
Akkadius
20538e91a1 Adjust usages for banned_ips table to reflect Uleat's changes 2019-12-24 02:59:58 -06:00
Uleat
72f4f10dbb Rename table Banned_IPs to banned_ips [skip ci] 2019-12-24 02:36:00 -05:00
Uleat
e050534378 Added BARD to available class Bot stop_melee_level criteria 2019-12-17 21:02:36 -05:00
Uleat
2c8b51fcda Delete 'staged_updates' after updating quests [skip ci] 2019-12-15 23:40:20 -05:00
Uleat
6b201fcbef One-time update to log_category_descriptions to fix naming discrepancies. Additions added after the auto-inject code (including future additions) are not affected 2019-11-09 19:28:21 -05:00
Uleat
5f3d3a3539 Fix for mis-named logsys category [skip ci] 2019-11-07 19:22:45 -05:00
Ali
af749cf07a Updated do_install_config_login_json to pull from EQEmu repo [ci skip] 2019-10-01 23:14:01 +03:00
Ali
bf45e8b491 Fix missing ;s [ci skip] 2019-10-01 21:31:22 +03:00
Ali
2e4868d3eb Added automated initialization of login.json [ci skip] 2019-09-30 08:39:41 +03:00
Ali
1f3287759a Modified eqemu_server.pl to use new login server schema 2019-09-28 10:20:05 +03:00
Akkadius
4e129ca7b5 Update database manifest 2019-09-16 22:41:03 -05:00
Uleat
cf80e594bc Merge branch 'master' of https://github.com/EQEmu/Server into lsid
# Conflicts:
#	common/ruletypes.h
#	world/net.cpp
#	zone/bot_command.cpp
#	zone/command.cpp
#	zone/zonedb.cpp
2019-09-12 01:54:37 -04:00
Uleat
8a26eaabf3 Oops! Gotta have the sql too... [skip ci] 2019-09-09 19:53:34 -04:00
Uleat
a73df6aa09 Rework of Bot Owner Options 2019-09-09 19:52:41 -04:00
Chris Miles
67d8d6d67d
Merge pull request #895 from mibastian/patch-1
git submodule init/update must be executed from the top level working…
2019-09-07 18:11:45 -05:00
MIchael Bastian
f698571f35
The RHEL/CentOS 6/7 cmake prerequisites
RHEL/CentOS 6/7 are still on cmake version 2. Install cmake3 out of epel and set as primary alternative.
Note: Might break with RHEL/CentOS 8
2019-09-08 00:10:31 +02:00
MIchael Bastian
891944a1ba
git submodule init/update must be executed from the top level working tree
Build is failing as the submodules are not installed.
2019-09-07 23:23:08 +02:00
Akkadius
b8216a5d40 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-07 01:03:13 -05:00
Akkadius
de38440c4f Update eqemu_server.pl to use the bin folder if the binaries are being ran from them [skip ci] 2019-09-05 19:53:19 -05:00
Akkadius
fceca6e72f Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-03 23:37:57 -05:00
Noudess
2e98de3923 Changes to allow individual spawn2 locations to vary in npc selection (cond) 2019-09-02 10:34:09 -04:00
Akkadius
db5e511af3 Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-01 19:23:56 -05:00
Uleat
f837d423ef Added bot owner option 'spawn message' 2019-08-27 20:06:07 -04:00